Abilities

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The icon "skill" Image:Skill_icon.jpg is located on the bottom panel between bag icon and assignment list icon. It is used to identify the class status of the character, the list of skills that falls under that particular class and the subsequent subclasses options that the character might have to choose from with their list of new skills under each of subclasses.

Types of Abilities:

The abilities are of two types:

Active skills - usually labeled as green color in the skill window and found in fast bar which can be used by character.

Passive skills -usually labeled as blue color in the skill window , applied automatically, in the presence of triggering conditions.

Skills class Traveler

Icon Name Description Operating principle
Knives This ability allows the character to use knife in their hands for close combat. Without this skill a character can not use knives.
Robes This ability allows the character to wear leather protective equipment. Without this skill a character can not wear cloth armor.
Minor Healing Immediately renovates a certain amount of health of the target. Healing spells start from lower levels. Restores a small amount of health.
Fired Sword Apart from the main damage, produces one time additional damage. Attacking military skill starting level. Inflicts a fixed number of additional damage which is not influenced by the parameters.
Spark The enemy is hit with sparks of fire. Attacking spell from starting level. Causes fire damage to the current target. Damage depends on the additional magic damage. Reload time is nil. The damage radius - average.
Holy weapon Causes the Weapon inflict more damage and a chance to have critical hit is increased. Buffs appears in starting level. Increases base damage of weapons of character and increases the critical chance by physical attacks. Duration is 2 mins.
Weakening It curses the enemy reducing its strength and mobility. A Debilitating spell from 1st level. It lowers the damage and attack speed as well movement of the enemy. Striking current target. Have the duration of 30 sec.
Retreat If the character is badly wounded, his mobility is increased by 10% Passive ability at the starting level. Allows you to escape from strong monsters.
Evasion With this skill the character can escape the enemy's attack as well as escape from the damages. Without this skill a character can not shy away from physical melee attacks.
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