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 Herbalist specializes in the treating skills of prolonged durations; healing himself and teammates, removing the harmful spells from his group members as well strengthening them. Healer will have the option to choose Herbalist  class at the level 31.
| Icon
 | Name
 | Function
 | Operating principle
 | 
  
 |  Hidden Reserves
 |  It adds 1000 of health and 2000 of mana to all the heroes in the group in its lvl 1.
 |  Aura, which increases a good quantity of health and mana to character, pet and to the group members, who are located in the radius of action.
 | 
  
 |  Guardian-Angel
 |  If the health rate falls under 20% he receives some health value once.
 |  If the health of the target falls below 20%, the target obtains uni-fold healing. The size of health depends on additional damage by magic.
 | 
  
 |  Rally
 |  If a member of group dies, other members of the group increased HP by 1500.
 |  The base health of character, pets and other members of group increases with death of a member of the group.
 | 
  
 |  General Regeneration
 |  If target with this effect is hit and the hit was supposed to kill it, target receives 3092 health.
 |  If a target with this spell, gets a fatal spell which will reduce his health to 0 or less, due to the spell instead of fatal faith he gets health from the hit. Health received is depended on the additional magic damage.
 | 
  
 |  Radiance of Life
 |  It recovers the surrounding members of the group immediately, adding 25535 of the health to them.
 |  It heals character, pets and the group members in certain radius from the character. Size of health depends on additional loss by magic.
 | 
  
 |  Numbness
 |  It adds 600 of health and takes all the long-term effects of arms and poisons off the group members.
 |  It increases the base maximum of the health of character, pets and members of group in the radius of action of spell and decreases the time of action of negative effects.
 | 
  
 |  Last Chance
 |  When a critical health level, the armor, health and effectiveness of magic words are increased by 50%.
 |  If the health of character descends below 30%, its base maximum of health grows, armor becomes stronger, and additional loss increases by magic by 50%
 | 
Level of character 31
Level of character 40
Level of character 44
-  Hidden Reserves level 2
 -  Rally  level 1
 
Level of character 48
-  General Regeneration level 1
 
Level of character 50
Level of character 52
Level of character 54
Level of character 58
Level of character 60
-  Hidden Reserves level 3
 -  Numbness level 2
 
Level of character 63
Level of character 65
-  Guardian-Angel level 4
 -  Last Chance level 2
 -  Numbness  level 3
 -  General Regeneration level 2