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	<entry>
		<id>http://rs.fragoriawiki.com/wiki/index.php/Hyperborea</id>
		<title>Hyperborea</title>
		<link rel="alternate" type="text/html" href="http://rs.fragoriawiki.com/wiki/index.php/Hyperborea"/>
				<updated>2013-10-14T13:33:10Z</updated>
		
		<summary type="html">&lt;p&gt;Sha2001m:&amp;#32;/* Resources for Glory Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Info==&lt;br /&gt;
&lt;br /&gt;
[[image:Hyperborea.entry.png|thumb|Hyperborea Entry Portals]]&lt;br /&gt;
Hyperborea is a new map inhabited by aggressive level 90 monsters that carry new resources. Monsters appear at random points every 15 minutes. Every 2 hours a special boss appears that drops x2 more resources than regular monster. Resources automatically go to the Alliance bank of the character that killed the monster.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The map is accessed by alliance guild members. Entry portals are located in alliance ground.&lt;br /&gt;
&lt;br /&gt;
==Resources for Glory Items==&lt;br /&gt;
&lt;br /&gt;
|Those resources can be spent to create new Glory items. &lt;br /&gt;
There are 8 types of resources dropped from specific monster. Each monster drop 8 units of resources.&lt;br /&gt;
&lt;br /&gt;
There are 6 items for each class: helmet, pauldrons, armor, gloves, pants, boots. Items have same amount of stats as Mirrored items do, but bonuses are different and especially selected for each class.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=6 border=1 align=right style=&amp;quot;text-align: center;&lt;br /&gt;
|+ Monsters and their dropped gems&lt;br /&gt;
|-&lt;br /&gt;
! Elite name&lt;br /&gt;
! Dropped glory gem&lt;br /&gt;
|-&lt;br /&gt;
| Risen Bandit&lt;br /&gt;
|8xAmber&lt;br /&gt;
|-&lt;br /&gt;
| Defiler&lt;br /&gt;
| Diamond&lt;br /&gt;
|-&lt;br /&gt;
| Evirat&lt;br /&gt;
| 8xAmethyst&lt;br /&gt;
|-&lt;br /&gt;
| The enemy&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Titanid &lt;br /&gt;
| 8xLazuli&lt;br /&gt;
|-&lt;br /&gt;
|Wheel of Doom&lt;br /&gt;
| Topaz&lt;br /&gt;
|-&lt;br /&gt;
|Tom Rider&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
|Robber&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Glory Item Bonuses==&lt;br /&gt;
&lt;br /&gt;
When you put on 4 items of Glory - set is activated. Set bonus is the same as Mirror bonus. If you put on 4 items of Glory upgraded to +12, you will activate additional bonuses that affects not only you, but also your entire party if it consists of 5 or more characters. If there are several characters with the same set bonuses in the party - the effect will not sum up.&lt;br /&gt;
&lt;br /&gt;
===Class-Specific Bonuses===&lt;br /&gt;
&lt;br /&gt;
Here are the bonuses:&lt;br /&gt;
* Front-line soldier - increases evasion&lt;br /&gt;
* Ice spell weaver - increases crit chance&lt;br /&gt;
* Fire spellweacer - increases damage and heal&lt;br /&gt;
* Wizard and Herbalist (spirit-oriented) - increases healing spells effect&lt;br /&gt;
* Wizard and Herbalist (intelligence-oriented) - increases crit chance&lt;br /&gt;
* Spy - decreases enemies' armor&lt;br /&gt;
* Berserker - increases weapon mastery value&lt;br /&gt;
* Semiprecious protector - increases critical evasion chance&lt;br /&gt;
* Diamond protector - increase protection&lt;br /&gt;
* Knight - increases hit chance&lt;br /&gt;
&lt;br /&gt;
==Creating Glory Items==&lt;br /&gt;
&lt;br /&gt;
Items can be created by Great Lord only. Created items will appear in the Warehouse and can be given to any character.&lt;br /&gt;
&lt;br /&gt;
Only level 2 Kremlin building and upwards can see Crafting tab on the Kremlin building.&lt;br /&gt;
&lt;br /&gt;
Items crafted depends on the level of Kremlin building: &lt;br /&gt;
*Level 2  - boots&lt;br /&gt;
*Level 4 - pants&lt;br /&gt;
*Level 6 - gloves&lt;br /&gt;
*Level 8 - armor&lt;br /&gt;
*Level 9 - pauldons&lt;br /&gt;
*Level 10 - helmet&lt;/div&gt;</summary>
		<author><name>Sha2001m</name></author>	</entry>

	<entry>
		<id>http://rs.fragoriawiki.com/wiki/index.php/Hyperborea</id>
		<title>Hyperborea</title>
		<link rel="alternate" type="text/html" href="http://rs.fragoriawiki.com/wiki/index.php/Hyperborea"/>
				<updated>2013-10-14T13:32:39Z</updated>
		
		<summary type="html">&lt;p&gt;Sha2001m:&amp;#32;/* Resources for Glory Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Info==&lt;br /&gt;
&lt;br /&gt;
[[image:Hyperborea.entry.png|thumb|Hyperborea Entry Portals]]&lt;br /&gt;
Hyperborea is a new map inhabited by aggressive level 90 monsters that carry new resources. Monsters appear at random points every 15 minutes. Every 2 hours a special boss appears that drops x2 more resources than regular monster. Resources automatically go to the Alliance bank of the character that killed the monster.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The map is accessed by alliance guild members. Entry portals are located in alliance ground.&lt;br /&gt;
&lt;br /&gt;
==Resources for Glory Items==&lt;br /&gt;
{|&lt;br /&gt;
|Those resources can be spent to create new Glory items. &lt;br /&gt;
There are 8 types of resources dropped from specific monster. Each monster drop 8 units of resources.&lt;br /&gt;
&lt;br /&gt;
There are 6 items for each class: helmet, pauldrons, armor, gloves, pants, boots. Items have same amount of stats as Mirrored items do, but bonuses are different and especially selected for each class.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| cellpadding=6 border=1 align=right style=&amp;quot;text-align: center;&lt;br /&gt;
|+ Monsters and their dropped gems&lt;br /&gt;
|-&lt;br /&gt;
! Elite name&lt;br /&gt;
! Dropped glory gem&lt;br /&gt;
|-&lt;br /&gt;
| Risen Bandit&lt;br /&gt;
|8xAmber&lt;br /&gt;
|-&lt;br /&gt;
| Defiler&lt;br /&gt;
| Diamond&lt;br /&gt;
|-&lt;br /&gt;
| Evirat&lt;br /&gt;
| 8xAmethyst&lt;br /&gt;
|-&lt;br /&gt;
| The enemy&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Titanid &lt;br /&gt;
| 8xLazuli&lt;br /&gt;
|-&lt;br /&gt;
|Wheel of Doom&lt;br /&gt;
| Topaz&lt;br /&gt;
|-&lt;br /&gt;
|Tom Rider&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
|Robber&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Glory Item Bonuses==&lt;br /&gt;
&lt;br /&gt;
When you put on 4 items of Glory - set is activated. Set bonus is the same as Mirror bonus. If you put on 4 items of Glory upgraded to +12, you will activate additional bonuses that affects not only you, but also your entire party if it consists of 5 or more characters. If there are several characters with the same set bonuses in the party - the effect will not sum up.&lt;br /&gt;
&lt;br /&gt;
===Class-Specific Bonuses===&lt;br /&gt;
&lt;br /&gt;
Here are the bonuses:&lt;br /&gt;
* Front-line soldier - increases evasion&lt;br /&gt;
* Ice spell weaver - increases crit chance&lt;br /&gt;
* Fire spellweacer - increases damage and heal&lt;br /&gt;
* Wizard and Herbalist (spirit-oriented) - increases healing spells effect&lt;br /&gt;
* Wizard and Herbalist (intelligence-oriented) - increases crit chance&lt;br /&gt;
* Spy - decreases enemies' armor&lt;br /&gt;
* Berserker - increases weapon mastery value&lt;br /&gt;
* Semiprecious protector - increases critical evasion chance&lt;br /&gt;
* Diamond protector - increase protection&lt;br /&gt;
* Knight - increases hit chance&lt;br /&gt;
&lt;br /&gt;
==Creating Glory Items==&lt;br /&gt;
&lt;br /&gt;
Items can be created by Great Lord only. Created items will appear in the Warehouse and can be given to any character.&lt;br /&gt;
&lt;br /&gt;
Only level 2 Kremlin building and upwards can see Crafting tab on the Kremlin building.&lt;br /&gt;
&lt;br /&gt;
Items crafted depends on the level of Kremlin building: &lt;br /&gt;
*Level 2  - boots&lt;br /&gt;
*Level 4 - pants&lt;br /&gt;
*Level 6 - gloves&lt;br /&gt;
*Level 8 - armor&lt;br /&gt;
*Level 9 - pauldons&lt;br /&gt;
*Level 10 - helmet&lt;/div&gt;</summary>
		<author><name>Sha2001m</name></author>	</entry>

	<entry>
		<id>http://rs.fragoriawiki.com/wiki/index.php/Hyperborea</id>
		<title>Hyperborea</title>
		<link rel="alternate" type="text/html" href="http://rs.fragoriawiki.com/wiki/index.php/Hyperborea"/>
				<updated>2013-10-09T14:25:36Z</updated>
		
		<summary type="html">&lt;p&gt;Sha2001m:&amp;#32;/* Resources for Glory Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Info==&lt;br /&gt;
&lt;br /&gt;
[[image:Hyperborea.entry.png|thumb|Hyperborea Entry Portals]]&lt;br /&gt;
Hyperborea is a new map inhabited by aggressive level 90 monsters that carry new resources. Monsters appear at random points every 15 minutes. Every 2 hours a special boss appears that drops x2 more resources than regular monster. Resources automatically go to the Alliance bank of the character that killed the monster.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The map is accessed by alliance guild members. Entry portals are located in alliance ground.&lt;br /&gt;
&lt;br /&gt;
==Resources for Glory Items==&lt;br /&gt;
&lt;br /&gt;
Those resources can be spent to create new Glory items. There are 6 items for each class: helmet, pauldrons, armor, gloves, pants, boots. Items have same amount of stats as Mirrored items do, but bonuses are different and especially selected for each class.&lt;br /&gt;
&lt;br /&gt;
Types of resources: &lt;br /&gt;
* Lazuli&lt;br /&gt;
* Amethyst&lt;br /&gt;
* Amber&lt;br /&gt;
* Diamond&lt;br /&gt;
* Pearl&lt;br /&gt;
* Topaz&lt;br /&gt;
* Obsidian&lt;br /&gt;
* Jade&lt;br /&gt;
&lt;br /&gt;
==Glory Item Bonuses==&lt;br /&gt;
&lt;br /&gt;
When you put on 4 items of Glory - set is activated. Set bonus is the same as Mirror bonus. If you put on 4 items of Glory upgraded to +12, you will activate additional bonuses that affects not only you, but also your entire party if it consists of 5 or more characters. If there are several characters with the same set bonuses in the party - the effect will not sum up.&lt;br /&gt;
&lt;br /&gt;
===Class-Specific Bonuses===&lt;br /&gt;
&lt;br /&gt;
Here are the bonuses:&lt;br /&gt;
* Front-line soldier - increases evasion&lt;br /&gt;
* Ice spell weaver - increases crit chance&lt;br /&gt;
* Fire spellweacer - increases damage and heal&lt;br /&gt;
* Wizard and Herbalist (spirit-oriented) - increases healing spells effect&lt;br /&gt;
* Wizard and Herbalist (intelligence-oriented) - increases crit chance&lt;br /&gt;
* Spy - decreases enemies' armor&lt;br /&gt;
* Berserker - increases weapon mastery value&lt;br /&gt;
* Semiprecious protector - increases critical evasion chance&lt;br /&gt;
* Diamond protector - increase protection&lt;br /&gt;
* Knight - increases hit chance&lt;br /&gt;
&lt;br /&gt;
==Creating Glory Items==&lt;br /&gt;
&lt;br /&gt;
Items can be created by Great Lord only. Created items will appear in the Warehouse and can be given to any character.&lt;br /&gt;
&lt;br /&gt;
Only level 2 Kremlin building and upwards can see Crafting tab on the Kremlin building.&lt;br /&gt;
&lt;br /&gt;
Items crafted depends on the level of Kremlin building: &lt;br /&gt;
*Level 2  - boots&lt;br /&gt;
*Level 4 - pants&lt;br /&gt;
*Level 6 - gloves&lt;br /&gt;
*Level 8 - armor&lt;br /&gt;
*Level 9 - pauldons&lt;br /&gt;
*Level 10 - helmet&lt;/div&gt;</summary>
		<author><name>Sha2001m</name></author>	</entry>

	<entry>
		<id>http://rs.fragoriawiki.com/wiki/index.php/Hyperborea</id>
		<title>Hyperborea</title>
		<link rel="alternate" type="text/html" href="http://rs.fragoriawiki.com/wiki/index.php/Hyperborea"/>
				<updated>2013-10-09T11:53:01Z</updated>
		
		<summary type="html">&lt;p&gt;Sha2001m:&amp;#32;/* General Info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Info==&lt;br /&gt;
&lt;br /&gt;
[[image:Hyperborea.entry.png|thumb|Hyperborea Entry Portals]]&lt;br /&gt;
Hyperborea is a new map inhabited by aggressive level 90 monsters that carry new resources. Monsters appear at random points every 15 minutes. Every 2 hours a special boss appears that drops x2 more resources than regular monster. Resources automatically go to the Alliance bank of the character that killed the monster.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The map is accessed by alliance guild members. Entry portals are located in alliance ground.&lt;br /&gt;
&lt;br /&gt;
==Resources for Glory Items==&lt;br /&gt;
&lt;br /&gt;
Those resources can be spent to create new Glory items. There are 6 items for each class: helmet, pauldrons, armor, gloves, pants, boots. Items have same amount of stats as Mirrored items do, but bonuses are different and especially selected for each class.&lt;br /&gt;
&lt;br /&gt;
==Glory Item Bonuses==&lt;br /&gt;
&lt;br /&gt;
When you put on 4 items of Glory - set is activated. Set bonus is the same as Mirror bonus. If you put on 4 items of Glory upgraded to +12, you will activate additional bonuses that affects not only you, but also your entire party if it consists of 5 or more characters. If there are several characters with the same set bonuses in the party - the effect will not sum up.&lt;br /&gt;
&lt;br /&gt;
===Class-Specific Bonuses===&lt;br /&gt;
&lt;br /&gt;
Here are the bonuses:&lt;br /&gt;
* Front-line soldier - increases evasion&lt;br /&gt;
* Ice spell weaver - increases crit chance&lt;br /&gt;
* Fire spellweacer - increases damage and heal&lt;br /&gt;
* Wizard and Herbalist (spirit-oriented) - increases healing spells effect&lt;br /&gt;
* Wizard and Herbalist (intelligence-oriented) - increases crit chance&lt;br /&gt;
* Spy - decreases enemies' armor&lt;br /&gt;
* Berserker - increases weapon mastery value&lt;br /&gt;
* Semiprecious protector - increases critical evasion chance&lt;br /&gt;
* Diamond protector - increase protection&lt;br /&gt;
* Knight - increases hit chance&lt;br /&gt;
&lt;br /&gt;
==Creating Glory Items==&lt;br /&gt;
&lt;br /&gt;
Items can be created by Great Lord only. Created items will appear in the Warehouse and can be given to any character.&lt;br /&gt;
&lt;br /&gt;
Only level 2 Kremlin building and upwards can see Crafting tab on the Kremlin building.&lt;br /&gt;
&lt;br /&gt;
Items crafted depends on the level of Kremlin building: &lt;br /&gt;
*Level 2  - boots&lt;br /&gt;
*Level 4 - pants&lt;br /&gt;
*Level 6 - gloves&lt;br /&gt;
*Level 8 - armor&lt;br /&gt;
*Level 9 - pauldons&lt;br /&gt;
*Level 10 - helmet&lt;/div&gt;</summary>
		<author><name>Sha2001m</name></author>	</entry>

	<entry>
		<id>http://rs.fragoriawiki.com/wiki/index.php/File:Hyperborea.entry.png</id>
		<title>File:Hyperborea.entry.png</title>
		<link rel="alternate" type="text/html" href="http://rs.fragoriawiki.com/wiki/index.php/File:Hyperborea.entry.png"/>
				<updated>2013-10-09T11:51:30Z</updated>
		
		<summary type="html">&lt;p&gt;Sha2001m:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sha2001m</name></author>	</entry>

	<entry>
		<id>http://rs.fragoriawiki.com/wiki/index.php/Hyperborea</id>
		<title>Hyperborea</title>
		<link rel="alternate" type="text/html" href="http://rs.fragoriawiki.com/wiki/index.php/Hyperborea"/>
				<updated>2013-10-09T11:37:49Z</updated>
		
		<summary type="html">&lt;p&gt;Sha2001m:&amp;#32;/* General Info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Info==&lt;br /&gt;
&lt;br /&gt;
Hyperborea is a new map inhabited by aggressive level 90 monsters that carry new resources. Monsters appear at random points every 15 minutes. Every 2 hours a special boss appears that drops x2 more resources than regular monster. Resources automatically go to the Alliance bank of the character that killed the monster.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The map is accessed by alliance guild members. Entry portal is located in alliance ground&lt;br /&gt;
&lt;br /&gt;
[[image:Hyperborea.entry.png]]&lt;br /&gt;
&lt;br /&gt;
==Resources for Glory Items==&lt;br /&gt;
&lt;br /&gt;
Those resources can be spent to create new Glory items. There are 6 items for each class: helmet, pauldrons, armor, gloves, pants, boots. Items have same amount of stats as Mirrored items do, but bonuses are different and especially selected for each class.&lt;br /&gt;
&lt;br /&gt;
==Glory Item Bonuses==&lt;br /&gt;
&lt;br /&gt;
When you put on 4 items of Glory - set is activated. Set bonus is the same as Mirror bonus. If you put on 4 items of Glory upgraded to +12, you will activate additional bonuses that affects not only you, but also your entire party if it consists of 5 or more characters. If there are several characters with the same set bonuses in the party - the effect will not sum up.&lt;br /&gt;
&lt;br /&gt;
===Class-Specific Bonuses===&lt;br /&gt;
&lt;br /&gt;
Here are the bonuses:&lt;br /&gt;
* Front-line soldier - increases evasion&lt;br /&gt;
* Ice spell weaver - increases crit chance&lt;br /&gt;
* Fire spellweacer - increases damage and heal&lt;br /&gt;
* Wizard and Herbalist (spirit-oriented) - increases healing spells effect&lt;br /&gt;
* Wizard and Herbalist (intelligence-oriented) - increases crit chance&lt;br /&gt;
* Spy - decreases enemies' armor&lt;br /&gt;
* Berserker - increases weapon mastery value&lt;br /&gt;
* Semiprecious protector - increases critical evasion chance&lt;br /&gt;
* Diamond protector - increase protection&lt;br /&gt;
* Knight - increases hit chance&lt;br /&gt;
&lt;br /&gt;
==Creating Glory Items==&lt;br /&gt;
&lt;br /&gt;
Items can be created by Great Lord only. Created items will appear in the Warehouse and can be given to any character.&lt;br /&gt;
&lt;br /&gt;
Only level 2 Kremlin building and upwards can see Crafting tab on the Kremlin building.&lt;br /&gt;
&lt;br /&gt;
Items crafted depends on the level of Kremlin building: &lt;br /&gt;
*Level 2  - boots&lt;br /&gt;
*Level 4 - pants&lt;br /&gt;
*Level 6 - gloves&lt;br /&gt;
*Level 8 - armor&lt;br /&gt;
*Level 9 - pauldons&lt;br /&gt;
*Level 10 - helmet&lt;/div&gt;</summary>
		<author><name>Sha2001m</name></author>	</entry>

	<entry>
		<id>http://rs.fragoriawiki.com/wiki/index.php/Hyperborea</id>
		<title>Hyperborea</title>
		<link rel="alternate" type="text/html" href="http://rs.fragoriawiki.com/wiki/index.php/Hyperborea"/>
				<updated>2013-10-09T11:35:22Z</updated>
		
		<summary type="html">&lt;p&gt;Sha2001m:&amp;#32;/* Creating Glory Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Info==&lt;br /&gt;
&lt;br /&gt;
Hyperborea is a new map inhabited by aggressive level 90 monsters that carry new resources. Monsters appear at random points every 15 minutes. Every 2 hours a special boss appears that drops x2 more resources than regular monster. Resources automatically go to the Alliance bank of the character that killed the monster.&lt;br /&gt;
&lt;br /&gt;
==Resources for Glory Items==&lt;br /&gt;
&lt;br /&gt;
Those resources can be spent to create new Glory items. There are 6 items for each class: helmet, pauldrons, armor, gloves, pants, boots. Items have same amount of stats as Mirrored items do, but bonuses are different and especially selected for each class.&lt;br /&gt;
&lt;br /&gt;
==Glory Item Bonuses==&lt;br /&gt;
&lt;br /&gt;
When you put on 4 items of Glory - set is activated. Set bonus is the same as Mirror bonus. If you put on 4 items of Glory upgraded to +12, you will activate additional bonuses that affects not only you, but also your entire party if it consists of 5 or more characters. If there are several characters with the same set bonuses in the party - the effect will not sum up.&lt;br /&gt;
&lt;br /&gt;
===Class-Specific Bonuses===&lt;br /&gt;
&lt;br /&gt;
Here are the bonuses:&lt;br /&gt;
* Front-line soldier - increases evasion&lt;br /&gt;
* Ice spell weaver - increases crit chance&lt;br /&gt;
* Fire spellweacer - increases damage and heal&lt;br /&gt;
* Wizard and Herbalist (spirit-oriented) - increases healing spells effect&lt;br /&gt;
* Wizard and Herbalist (intelligence-oriented) - increases crit chance&lt;br /&gt;
* Spy - decreases enemies' armor&lt;br /&gt;
* Berserker - increases weapon mastery value&lt;br /&gt;
* Semiprecious protector - increases critical evasion chance&lt;br /&gt;
* Diamond protector - increase protection&lt;br /&gt;
* Knight - increases hit chance&lt;br /&gt;
&lt;br /&gt;
==Creating Glory Items==&lt;br /&gt;
&lt;br /&gt;
Items can be created by Great Lord only. Created items will appear in the Warehouse and can be given to any character.&lt;br /&gt;
&lt;br /&gt;
Only level 2 Kremlin building and upwards can see Crafting tab on the Kremlin building.&lt;br /&gt;
&lt;br /&gt;
Items crafted depends on the level of Kremlin building: &lt;br /&gt;
*Level 2  - boots&lt;br /&gt;
*Level 4 - pants&lt;br /&gt;
*Level 6 - gloves&lt;br /&gt;
*Level 8 - armor&lt;br /&gt;
*Level 9 - pauldons&lt;br /&gt;
*Level 10 - helmet&lt;/div&gt;</summary>
		<author><name>Sha2001m</name></author>	</entry>

	<entry>
		<id>http://rs.fragoriawiki.com/wiki/index.php/Hyperborea</id>
		<title>Hyperborea</title>
		<link rel="alternate" type="text/html" href="http://rs.fragoriawiki.com/wiki/index.php/Hyperborea"/>
				<updated>2013-10-09T11:35:04Z</updated>
		
		<summary type="html">&lt;p&gt;Sha2001m:&amp;#32;/* Creating Glory Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Info==&lt;br /&gt;
&lt;br /&gt;
Hyperborea is a new map inhabited by aggressive level 90 monsters that carry new resources. Monsters appear at random points every 15 minutes. Every 2 hours a special boss appears that drops x2 more resources than regular monster. Resources automatically go to the Alliance bank of the character that killed the monster.&lt;br /&gt;
&lt;br /&gt;
==Resources for Glory Items==&lt;br /&gt;
&lt;br /&gt;
Those resources can be spent to create new Glory items. There are 6 items for each class: helmet, pauldrons, armor, gloves, pants, boots. Items have same amount of stats as Mirrored items do, but bonuses are different and especially selected for each class.&lt;br /&gt;
&lt;br /&gt;
==Glory Item Bonuses==&lt;br /&gt;
&lt;br /&gt;
When you put on 4 items of Glory - set is activated. Set bonus is the same as Mirror bonus. If you put on 4 items of Glory upgraded to +12, you will activate additional bonuses that affects not only you, but also your entire party if it consists of 5 or more characters. If there are several characters with the same set bonuses in the party - the effect will not sum up.&lt;br /&gt;
&lt;br /&gt;
===Class-Specific Bonuses===&lt;br /&gt;
&lt;br /&gt;
Here are the bonuses:&lt;br /&gt;
* Front-line soldier - increases evasion&lt;br /&gt;
* Ice spell weaver - increases crit chance&lt;br /&gt;
* Fire spellweacer - increases damage and heal&lt;br /&gt;
* Wizard and Herbalist (spirit-oriented) - increases healing spells effect&lt;br /&gt;
* Wizard and Herbalist (intelligence-oriented) - increases crit chance&lt;br /&gt;
* Spy - decreases enemies' armor&lt;br /&gt;
* Berserker - increases weapon mastery value&lt;br /&gt;
* Semiprecious protector - increases critical evasion chance&lt;br /&gt;
* Diamond protector - increase protection&lt;br /&gt;
* Knight - increases hit chance&lt;br /&gt;
&lt;br /&gt;
==Creating Glory Items==&lt;br /&gt;
&lt;br /&gt;
Items can be created by Great Duke only. Created items will appear in the Warehouse and can be given to any character.&lt;br /&gt;
&lt;br /&gt;
Only level 2 Kremlin building and upwards can see Crafting tab on the Kremlin building.&lt;br /&gt;
&lt;br /&gt;
Items crafted depends on the level of Kremlin building: &lt;br /&gt;
*Level 2  - boots&lt;br /&gt;
*Level 4 - pants&lt;br /&gt;
*Level 6 - gloves&lt;br /&gt;
*Level 8 - armor&lt;br /&gt;
*Level 9 - pauldons&lt;br /&gt;
*Level 10 - helmet&lt;/div&gt;</summary>
		<author><name>Sha2001m</name></author>	</entry>

	<entry>
		<id>http://rs.fragoriawiki.com/wiki/index.php/Hyperborea</id>
		<title>Hyperborea</title>
		<link rel="alternate" type="text/html" href="http://rs.fragoriawiki.com/wiki/index.php/Hyperborea"/>
				<updated>2013-10-09T11:34:30Z</updated>
		
		<summary type="html">&lt;p&gt;Sha2001m:&amp;#32;/* Creating Glory Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Info==&lt;br /&gt;
&lt;br /&gt;
Hyperborea is a new map inhabited by aggressive level 90 monsters that carry new resources. Monsters appear at random points every 15 minutes. Every 2 hours a special boss appears that drops x2 more resources than regular monster. Resources automatically go to the Alliance bank of the character that killed the monster.&lt;br /&gt;
&lt;br /&gt;
==Resources for Glory Items==&lt;br /&gt;
&lt;br /&gt;
Those resources can be spent to create new Glory items. There are 6 items for each class: helmet, pauldrons, armor, gloves, pants, boots. Items have same amount of stats as Mirrored items do, but bonuses are different and especially selected for each class.&lt;br /&gt;
&lt;br /&gt;
==Glory Item Bonuses==&lt;br /&gt;
&lt;br /&gt;
When you put on 4 items of Glory - set is activated. Set bonus is the same as Mirror bonus. If you put on 4 items of Glory upgraded to +12, you will activate additional bonuses that affects not only you, but also your entire party if it consists of 5 or more characters. If there are several characters with the same set bonuses in the party - the effect will not sum up.&lt;br /&gt;
&lt;br /&gt;
===Class-Specific Bonuses===&lt;br /&gt;
&lt;br /&gt;
Here are the bonuses:&lt;br /&gt;
* Front-line soldier - increases evasion&lt;br /&gt;
* Ice spell weaver - increases crit chance&lt;br /&gt;
* Fire spellweacer - increases damage and heal&lt;br /&gt;
* Wizard and Herbalist (spirit-oriented) - increases healing spells effect&lt;br /&gt;
* Wizard and Herbalist (intelligence-oriented) - increases crit chance&lt;br /&gt;
* Spy - decreases enemies' armor&lt;br /&gt;
* Berserker - increases weapon mastery value&lt;br /&gt;
* Semiprecious protector - increases critical evasion chance&lt;br /&gt;
* Diamond protector - increase protection&lt;br /&gt;
* Knight - increases hit chance&lt;br /&gt;
&lt;br /&gt;
==Creating Glory Items==&lt;br /&gt;
&lt;br /&gt;
Items can be created by Great Duke only. Created items will appear in the Warehouse and can be given to any character.&lt;br /&gt;
&lt;br /&gt;
Only level 2 Kremlin building and upwards can see Crafting tab on the Kremlin building.&lt;br /&gt;
&lt;br /&gt;
Items crafted depends on the level of Kremlin building: &lt;br /&gt;
*Level 2  - boots&lt;br /&gt;
*Level 4 - pants&lt;br /&gt;
*Level 6 - gloves&lt;br /&gt;
*Level 8 - armor&lt;/div&gt;</summary>
		<author><name>Sha2001m</name></author>	</entry>

	<entry>
		<id>http://rs.fragoriawiki.com/wiki/index.php/Hyperborea</id>
		<title>Hyperborea</title>
		<link rel="alternate" type="text/html" href="http://rs.fragoriawiki.com/wiki/index.php/Hyperborea"/>
				<updated>2013-10-09T11:34:13Z</updated>
		
		<summary type="html">&lt;p&gt;Sha2001m:&amp;#32;/* Creating Glory Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Info==&lt;br /&gt;
&lt;br /&gt;
Hyperborea is a new map inhabited by aggressive level 90 monsters that carry new resources. Monsters appear at random points every 15 minutes. Every 2 hours a special boss appears that drops x2 more resources than regular monster. Resources automatically go to the Alliance bank of the character that killed the monster.&lt;br /&gt;
&lt;br /&gt;
==Resources for Glory Items==&lt;br /&gt;
&lt;br /&gt;
Those resources can be spent to create new Glory items. There are 6 items for each class: helmet, pauldrons, armor, gloves, pants, boots. Items have same amount of stats as Mirrored items do, but bonuses are different and especially selected for each class.&lt;br /&gt;
&lt;br /&gt;
==Glory Item Bonuses==&lt;br /&gt;
&lt;br /&gt;
When you put on 4 items of Glory - set is activated. Set bonus is the same as Mirror bonus. If you put on 4 items of Glory upgraded to +12, you will activate additional bonuses that affects not only you, but also your entire party if it consists of 5 or more characters. If there are several characters with the same set bonuses in the party - the effect will not sum up.&lt;br /&gt;
&lt;br /&gt;
===Class-Specific Bonuses===&lt;br /&gt;
&lt;br /&gt;
Here are the bonuses:&lt;br /&gt;
* Front-line soldier - increases evasion&lt;br /&gt;
* Ice spell weaver - increases crit chance&lt;br /&gt;
* Fire spellweacer - increases damage and heal&lt;br /&gt;
* Wizard and Herbalist (spirit-oriented) - increases healing spells effect&lt;br /&gt;
* Wizard and Herbalist (intelligence-oriented) - increases crit chance&lt;br /&gt;
* Spy - decreases enemies' armor&lt;br /&gt;
* Berserker - increases weapon mastery value&lt;br /&gt;
* Semiprecious protector - increases critical evasion chance&lt;br /&gt;
* Diamond protector - increase protection&lt;br /&gt;
* Knight - increases hit chance&lt;br /&gt;
&lt;br /&gt;
==Creating Glory Items==&lt;br /&gt;
&lt;br /&gt;
Items can be created by Great Duke only. Created items will appear in the Warehouse and can be given to any character.&lt;br /&gt;
&lt;br /&gt;
Only level 2 Kremlin building and upwards can see Crafting tab on the Kremlin building.&lt;br /&gt;
&lt;br /&gt;
Items crafted depends on the level of Kremlin building: &lt;br /&gt;
Level 2  - boots&lt;br /&gt;
Level 4 - pants&lt;br /&gt;
Level 6 - gloves&lt;br /&gt;
Level 8 - armor&lt;/div&gt;</summary>
		<author><name>Sha2001m</name></author>	</entry>

	<entry>
		<id>http://rs.fragoriawiki.com/wiki/index.php/Alliances</id>
		<title>Alliances</title>
		<link rel="alternate" type="text/html" href="http://rs.fragoriawiki.com/wiki/index.php/Alliances"/>
				<updated>2013-08-31T10:21:20Z</updated>
		
		<summary type="html">&lt;p&gt;Sha2001m:&amp;#32;/* Alliance Creation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Information==&lt;br /&gt;
'''Alliances''' are unions of guilds within one or several servers. By creating an alliance, you will open a separate location  with:&lt;br /&gt;
&lt;br /&gt;
[[Alliances#Alliance Grounds|Alliance Grounds]]&lt;br /&gt;
&lt;br /&gt;
[[Alliances#Bank|Bank]]&lt;br /&gt;
&lt;br /&gt;
[[Alliances#Warehouse|Warehouse]] to store resources and items, or transfer them between servers&lt;br /&gt;
&lt;br /&gt;
[[Alliances#Kremlin|Kremlin Castle]] as the main building&lt;br /&gt;
&lt;br /&gt;
Furthermore, the alliance [[Chat|Chat]] will activate, and a new fight mode will be available - alliance mode.&lt;br /&gt;
&lt;br /&gt;
==Alliance Creation==&lt;br /&gt;
To create an alliance, the following are required:&lt;br /&gt;
# 5 guilds from any servers.&lt;br /&gt;
# Resources from every guild:&lt;br /&gt;
## 5000 x Mithril &lt;br /&gt;
## 4500 x Life Entity &lt;br /&gt;
## 4500 x Vellun&lt;br /&gt;
## 4500 x Air Entity&lt;br /&gt;
# Alliance Creation Treaty from one guild.&lt;br /&gt;
&lt;br /&gt;
'''Alliance Creation Treaty''' is sold by NPC Svyatogor in Fragotown ( coord.: -18/-30). The price of one treaty is 100,000 emeralds. The treat must be purchased by a '''Guild Master''', who will create an alliance - other characters will not be able to use it. After purchasing, the guild master must click the treaty bag, and a special form will open.&lt;br /&gt;
&lt;br /&gt;
[[image:treaty.jpg|150px|right]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On the top of the form, state the name of the alliance. To change the name, you can click &amp;quot;Re-name&amp;quot;. Guild name change is available only once.&lt;br /&gt;
&lt;br /&gt;
To invite guilds into the Alliance, target another guild master, or select him/her from the player list and click '''Sign'' on the Alliance Creation Treaty. Leader of the inviting guild will see a special form to confirm entry at the top of the screen. If the treaty is signed, the resources will be deducted from that leader. Therefore, the resources must also be in the bag of the other Guild Master when joining.&lt;br /&gt;
&lt;br /&gt;
Once the treaty has been signed by leaders of five guilds, the alliance will be created and the treaty form will be closed.&lt;br /&gt;
&lt;br /&gt;
After alliance creation, ranks will then be determined: &lt;br /&gt;
# Great Lord is the first Guild master to use the Alliance Creation Treaty.&lt;br /&gt;
# Officer is a guild master who joined the alliance by invitation from the Great Lord.&lt;br /&gt;
# Ordinary members are the guild members of the joined guilds.&lt;br /&gt;
&lt;br /&gt;
Depending on the ranks, Alliance members will have various privileges and rights.&lt;br /&gt;
&lt;br /&gt;
If a guild belonging in an alliance goes through a transfer of leadership, the new guild leader will immediately become an officer. The Great Lord can also transfer guild to another character. In this case, the Great Lord remains as head of the alliance, and the new guild master will become an officer.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Great Lord rank can not be disbanded, removed or transferred to another server. Creating an alliance of more or less than 5 guilds is impossible, and additional guilds can be added to the alliance only after creation upto a total of 10 guilds under one alliance.&lt;br /&gt;
&lt;br /&gt;
==Alliance management==&lt;br /&gt;
The alliance management screen opens from clicking a special button in the functions panel. The various fields on the page will be available to members of the Alliance depending on their rank. Through this screen members can accept guilds, remove guilds, elect the Great Lord, fight wars, and view the log.&lt;br /&gt;
&lt;br /&gt;
===Acceptance of a new guild into Alliance===&lt;br /&gt;
After creating the alliance, additional guilds can join the alliance. Upto 10 guilds can be allied under one alliance, however, the price for each additional guild will be the double of what was needed during an alliance creation.&lt;br /&gt;
&lt;br /&gt;
Hence, entry requirement of 6th guilds and more are:&lt;br /&gt;
* Mithril 10 000&lt;br /&gt;
* Life Entity 9 000&lt;br /&gt;
* Vellum 9 000&lt;br /&gt;
* Air Entity 9 000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Acceptance of a guild into an alliance goes through two stages: Application and Voting.&lt;br /&gt;
&lt;br /&gt;
====Apply to Join====&lt;br /&gt;
[[image:apply.png|200px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Applying''' to an alliance has to be done by the &amp;quot;Guild Master&amp;quot; through a special button in the [[Society|Society]] screen. By clicking Alliance tab, a special window opens where you can see the following information: &lt;br /&gt;
* Name of Alliance&lt;br /&gt;
* Level of Kremlin Castle (Stronghold)&lt;br /&gt;
* Number of guilds&lt;br /&gt;
* Description of Alliance&lt;br /&gt;
* Joining cost&lt;br /&gt;
&lt;br /&gt;
By selecting the alliance on the list, and having the correct resources in bag, a Guild Master can click &amp;quot;Apply&amp;quot;. Afterwards, the guild enters the voting stage.&lt;br /&gt;
&lt;br /&gt;
====Voting for Acceptance====&lt;br /&gt;
[[image:application.vote.png|300px]]&lt;br /&gt;
&lt;br /&gt;
To take a guild into the alliance, the application submitted by the applying guild's master will go through voting stage by the alliance Great Lord and the officers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To vote for accepting a guild into the alliance, the Great Lord and officers must open alliance management screen, tab '''Decisions''', and then '''Applications'''.&lt;br /&gt;
&lt;br /&gt;
The voting option will appear, where officers and Great Lord can vote &amp;quot;for&amp;quot; or &amp;quot;against&amp;quot;. For accepting a guild into the alliance, 75% must vote &amp;quot;for&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[image:acceptance.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* If the voting is not finalized after the end of voting timer, the voting to accept the guild will fail. The applied &amp;quot;Guild Master&amp;quot; will then, receive a rejection message at the end of application processing timer and his resources will be sent back via post.&lt;br /&gt;
&lt;br /&gt;
===Removing from Alliance===&lt;br /&gt;
[[image:alliance.exclude.png|300px]]&lt;br /&gt;
&lt;br /&gt;
Removing a guild from the alliance can be done by voting. &lt;br /&gt;
&lt;br /&gt;
An Officer or Great Lord must propose a guild to be excluded from Alliance. This guild cannot participate in voting. The voting is done by going to '''Decisions''', then '''Structure'''. In the opened screen, choose a guild and click ''' Propose to Exclude'''. The voting screen will open, where allies must vote &amp;quot;for&amp;quot; or &amp;quot;against&amp;quot;. For successful removal, 75% of popular vote is required. &lt;br /&gt;
&lt;br /&gt;
[[image:exclude-vote.png|300px]]&lt;br /&gt;
&lt;br /&gt;
*If voting is not finalized after the end of the voting timer, the voting to keep the guild will fail. In that case, the proposed guild to be excluded will be removed from the alliance.&lt;br /&gt;
&lt;br /&gt;
===Re-election of the Great Lord===&lt;br /&gt;
&lt;br /&gt;
The guild master who buys the alliance establishment treaty and recruits other guilds will automatically become the Great Lord after the alliance creation. But you can re0elect a different Lord. Elections go through two stages: Proposing to start an election, and voting for candidates.&lt;br /&gt;
&lt;br /&gt;
====Voting for Re-election====&lt;br /&gt;
[[image:election.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
The Current Great lord or an officer must propose re-election for the voting process to initiate.&lt;br /&gt;
This is done via alliance [[image:allianceicon.png]] -&amp;gt; Decisions -&amp;gt; Election.&lt;br /&gt;
After that countdown will start and during this time Officers and Great Lord must vote &amp;quot;for&amp;quot; or &amp;quot;against&amp;quot; re-elections. For successful proposal to re-elect needs 75 % of votes.&lt;br /&gt;
&lt;br /&gt;
* After a certain time and votes did not reach a conclusion, the voting will fail. For next election need wait one week.&lt;br /&gt;
&lt;br /&gt;
* If the voting is successful and finishes in time will be started next step.&lt;br /&gt;
&lt;br /&gt;
====Voting candidates====&lt;br /&gt;
&lt;br /&gt;
Each officer and current Great Lord might put their own candidature for re-election, by clicking '''Propose Yourself''' in the election form. Or might vote for another declared candidate. For successful election voting needs 75 % of votes .&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* If not enough votes reached at the end of voting timer,the voting is considered failed. The next voting maybe initiated after a week. In this case, the alliance will appoint a new Great lord.&lt;br /&gt;
&lt;br /&gt;
===Taxes===&lt;br /&gt;
[[image:alliance.tax.png|300px]]&lt;br /&gt;
&lt;br /&gt;
The Great Lord can specify the amount of taxes through alliance [[image:allianceicon.png]] -&amp;gt; Taxes.&lt;br /&gt;
&lt;br /&gt;
Taxes are set up as a percentage amount to be deducted from any member of alliance upon collecting/receiving the taxable items.&lt;br /&gt;
&lt;br /&gt;
Taxes are collected from the following sources:&lt;br /&gt;
* Purple resources. Tax is deducted at the time of harvesting.&lt;br /&gt;
* Sign of Commanders. Tax is deducted at the time of sign rewards in games.&lt;br /&gt;
* Gold. Tax is taken from when dropped from mobs.&lt;br /&gt;
&lt;br /&gt;
Tax amount can also be set to 0. In this case resources, signs and golds are contributed voluntarily through Bank and Warehouse.&lt;br /&gt;
&lt;br /&gt;
Size of the tax can be set once a day.&lt;br /&gt;
&lt;br /&gt;
===Power===&lt;br /&gt;
[[image:alliance.power.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This section displays the number of members under each alliance guild.&lt;br /&gt;
&lt;br /&gt;
''Members are the characters with level 60+ GS 2000+''&lt;br /&gt;
&lt;br /&gt;
''Elite are characters with lvl 70+ GS 5000+''&lt;br /&gt;
&lt;br /&gt;
It also has an option that allows a guild to leave the alliance on choice.&lt;br /&gt;
&lt;br /&gt;
===About Alliance===&lt;br /&gt;
Its a way for the Great lord to set up a brief information about his alliance to be displayed to  the alliance members as well as the general guild players  via '''[[Society|society]]''' those who are looking for an alliance.&lt;br /&gt;
&lt;br /&gt;
===Journal===&lt;br /&gt;
[[image:alliance-journal.png|300px]]&lt;br /&gt;
&lt;br /&gt;
It contains entries of activities related to alliance management. Such as:&lt;br /&gt;
* Elections.&lt;br /&gt;
* Application Voting.&lt;br /&gt;
* Taxes&lt;br /&gt;
* War&lt;br /&gt;
&lt;br /&gt;
==Alliance Grounds==&lt;br /&gt;
[[image:alliance.map.png|300px]]&lt;br /&gt;
&lt;br /&gt;
Alliance Grounds is a cross server location appears after the creation of an Alliance. &lt;br /&gt;
&lt;br /&gt;
To enter Alliance grounds, clicking on the pillar '''Alliance Teleporter''', located in center of Fragotown (coordi: -22/-27), will open a menu with list of alliances on Fragoria. Choose your alliance and teleport will take place to the respective alliance ground.&lt;br /&gt;
&lt;br /&gt;
In north eastern part of the ground located the three important buildings of the map; Kremin, Bank and Warehouse.&lt;br /&gt;
&lt;br /&gt;
Alliance grounds is open to everyone whether they are in an alliance or not. The ground will be a pvp area. Structures (buildings and fortifications) cannot be attacked at this time.&lt;br /&gt;
&lt;br /&gt;
''''' During war if two alliance bid on each other, the grounds of each other will be restricted to those two alliance only, during the actual war phase Saturday and Monday.'''''&lt;br /&gt;
&lt;br /&gt;
===Side Passage===&lt;br /&gt;
&lt;br /&gt;
This hidden passage is designed for discreet entry to the main part of the alliance grounds at the time of a war.&lt;br /&gt;
&lt;br /&gt;
===NPC Commandant===&lt;br /&gt;
&lt;br /&gt;
* '''Commandant''' located in alliance grounds ( coord.: -91,-230). He gives a '''silver chest''' once a day to all alliance members over 6300 Gear Score (GS). If a member collects this chest regularly for 6 days in a row, he may receive a '''golden chest''' on the 7th day.&lt;br /&gt;
&lt;br /&gt;
''The NPC gives out chests only if the Kremlin is undamaged.''&lt;br /&gt;
&lt;br /&gt;
==Kremlin==&lt;br /&gt;
[[image:kremlin.png|300px]]&lt;br /&gt;
&lt;br /&gt;
It is the main building of the alliance. Its level of improvement determines the percentage of HP blessing on all of its members and their pets ranging from 1% to 10%. Only the '''Great Lord''' can improve all buildings and fortification structures.&lt;br /&gt;
&lt;br /&gt;
Kremlin window shows two main tabs, '''[[Alliance#Production|Production]]''' and '''Fortress'''.&lt;br /&gt;
&lt;br /&gt;
The Next column indicates the available resources in the '''Warehouse''', as well as sign of commanders and gold stored in '''Bank'''. If the required amount of material(s) required for repairing/improving/manufacturing is not enough, that particular material will be highlighted in red.&lt;br /&gt;
&lt;br /&gt;
The last column in the Kremlin window indicates the amount of '''scrolls''' [[Alliance#Production|manufactured]]/stored in '''[[Alliances#Warehouse|warehouse]]'''.&lt;br /&gt;
&lt;br /&gt;
===Fortress===&lt;br /&gt;
This section contains the option to '''repair''' and '''improve buildings and fortification structures.&lt;br /&gt;
&lt;br /&gt;
[[image:fortress.png|300px]]&lt;br /&gt;
&lt;br /&gt;
====Improvements====&lt;br /&gt;
&lt;br /&gt;
Improving buildings and fortification structures will increase their durability. This function is limited to '''Great Lord'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| table cellpadding=&amp;quot;6&amp;quot; cellspacing=&amp;quot;0&amp;quot; table border=&amp;quot;1&amp;quot; class=&amp;quot;standart collapsible collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Structure Durability at each level of Improvement&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Level &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Durability&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 61 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 123 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 184 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 246 000&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 307 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 369 000&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 430 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 553 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 138 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 984 500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The cost of improvements is equal to all buildings and fortification structures except the walls. The walls are 6 times less than the other structures.&lt;br /&gt;
&lt;br /&gt;
{| table cellpadding=&amp;quot;6&amp;quot; cellspacing=&amp;quot;0&amp;quot; table border=&amp;quot;1&amp;quot; class=&amp;quot;standart collapsible collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Cost of Improvements&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Level&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Gold&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Sign of Commanders&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Resources&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 7 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 3 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Adamantit x300&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak leather x300&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Earth Entity x300&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak x300&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 9 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 4 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Mithril x450&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Vellum x450&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Fire Entity x450&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Life Entity x450&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 11 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 5 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Adamantit x600&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Perfect Tenderloin x600&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Water Entity x600&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak x600&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 13 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 6 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Mithril x1 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak leather x1 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Air Entity x1 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Silk x1 000&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 15 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 7 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Rhodium x1 250&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Perfect Tenderloin x1 250&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Earth Entity x1 250&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Life Entity x1 250&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 18 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 9 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Adamantit x1 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Vellum x1 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Fire Entity x1 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak x1 500&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 21 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 11 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Mithril x1 750&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak Leather x1 750&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Air Entity x1 750&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Life Entity x1 750&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 24 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 13 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Adamantit x2 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Perfect Tenderloin x2 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Water Entity x2 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak x2 000&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 27 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 15 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Mithril x2 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Vellum x2 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Air Entity x2 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Life Entity x2 500&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Durability====&lt;br /&gt;
&lt;br /&gt;
The durability of a building or fortification is shown on the structure avatar. The state of durability can also be recognized by the color of their names label.&lt;br /&gt;
* Green label - If the building's durability 90% or higher.&lt;br /&gt;
* Yellow label - If the building's durability 75% - 89%.&lt;br /&gt;
* Pink label - If the building's durability 50% - 74%.&lt;br /&gt;
* Red label - If the building's durability 25% - 49%.&lt;br /&gt;
* Grey label - If the building's durability 10 - 24%.&lt;br /&gt;
&lt;br /&gt;
Buildings cannot fall below 10% durability. Fortification structures' durability, on other hand, may fall below 10% (greyed name label) and will be completely destroyed on reaching 0 durability.&lt;br /&gt;
&lt;br /&gt;
The Kremlin window displays the total durability of all structures of certain type on the map. Attempting to &amp;quot;Repair&amp;quot; a structure, means repairing of all structures of that type on the map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Production===&lt;br /&gt;
Production involves manufacturing scrolls of fortifications and weapons that are subsequently stored in the alliance bank.&lt;br /&gt;
&lt;br /&gt;
To manufacture a particular item, Click on Kremlin building, open the tab for Weapon or for fortification under &amp;quot;Production&amp;quot; and select be item.&lt;br /&gt;
&lt;br /&gt;
In addition to the resources required for manufacturing, so called - charges are also needed. Different item fortification or artillery requires different amount of charges.&lt;br /&gt;
&lt;br /&gt;
* Wall - 1 Charge.&lt;br /&gt;
* Gate - 5 Charges.&lt;br /&gt;
* Tower - 5 Charges.&lt;br /&gt;
* Battle Ram - 10 Charges.&lt;br /&gt;
* Catapult - 10 Charges.&lt;br /&gt;
&lt;br /&gt;
A maximum of 10 charges are hold in the charge bar. If required amount is less, it can be refilled. In this case, &amp;quot;Refill&amp;quot; button will appear to fill the charge bar.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Refill Charge&amp;quot; needs:&lt;br /&gt;
* 1 Gold&lt;br /&gt;
* 1 Sign of Governors&lt;br /&gt;
* 4 Vellum&lt;br /&gt;
* 5 Mithril&lt;br /&gt;
&lt;br /&gt;
[[image:energy-refill.png|200px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The bar fills automatically every day at 00:00 server time.&lt;br /&gt;
Fortification scrolls provides additional defense.&lt;br /&gt;
&lt;br /&gt;
====Fortifications====&lt;br /&gt;
To install fortification structures&lt;br /&gt;
# Click on scroll in bag.&lt;br /&gt;
# Move the cursor to the location to be built.&lt;br /&gt;
# The cursor will preview gridded cells depending on the size of the structure. Green colored grid areas indicate the structure can be build on that specific location whereas red colored grid indicates, the location is suitable for built.&lt;br /&gt;
# Once confirmed of the location, click on it. A progress bar will appear and the structure will be build.&lt;br /&gt;
&lt;br /&gt;
====Fortification Structures:====&lt;br /&gt;
&lt;br /&gt;
*'''Wall:''' &lt;br /&gt;
[[image:wall.jpg|50px|left]]&lt;br /&gt;
&lt;br /&gt;
- 1 cell size.&lt;br /&gt;
&lt;br /&gt;
- Walls can be installed in a special fashion, if more than one scroll is present in the bag; Clicking on a scroll, then holding left mouse button and hovering over the target locations in horizontal direction, will install continuous walls on adjacent cells equal to the number of scrolls in the bag.&lt;br /&gt;
&lt;br /&gt;
- Walls are completely impassable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Gate:''' &lt;br /&gt;
[[image:gate.vertical.png|100px|left]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- Two types: Horizontal and vertical based on dimensional plane installed.&lt;br /&gt;
&lt;br /&gt;
- Occupies 6 cells both horizontally and vertically.&lt;br /&gt;
&lt;br /&gt;
- Passable only for alliance members.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Towers:'''&lt;br /&gt;
&lt;br /&gt;
[[image:towers.jpg|thumb|100px|left]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- Has a size of 2x2 cells.&lt;br /&gt;
&lt;br /&gt;
- Completely impassable&lt;br /&gt;
&lt;br /&gt;
- Tower inflicts between 1,000 to 20,000 damage, and does not depend on level of improvement.&lt;br /&gt;
&lt;br /&gt;
- Attack range - 10 cells&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Installed structure can be moved. A button '''move''' will appear next to the installed structure's avatar. Upon clicking on the button, the grid cursor will appear on locations next to the structure that will allow to reposition it.&lt;br /&gt;
&lt;br /&gt;
Scroll ingredients:&lt;br /&gt;
{| cellpadding=6 border=1 color= brown cellspacing=0&lt;br /&gt;
! Fortification Structure&lt;br /&gt;
! colspan=6|Ingredients&lt;br /&gt;
|-&lt;br /&gt;
| Wall&lt;br /&gt;
| 333 Gold&lt;br /&gt;
| 166 Governors Signs&lt;br /&gt;
| 25 Silk&lt;br /&gt;
| 25 Rhodium&lt;br /&gt;
| 25 Earth Entity&lt;br /&gt;
| 25 Crystal Fur&lt;br /&gt;
|-&lt;br /&gt;
| Tower and Gate&lt;br /&gt;
| 2000 Gold&lt;br /&gt;
| 1000 Governors Signs&lt;br /&gt;
| 150 Silk&lt;br /&gt;
| 150 Rhodium&lt;br /&gt;
| 150 Earth Entity&lt;br /&gt;
| 150 Crystal Fur&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Artillery Structures====&lt;br /&gt;
These structures functioned to destroy enemy alliance's defense structures (fortifications) and buildings during a war. There are two types of Artillery structures.. Ram and Catapult. In addition, Alchemist purple bombs can be used against enemy's defense structures.&lt;br /&gt;
&lt;br /&gt;
[[image:production.ram.png|300px]]&lt;br /&gt;
&lt;br /&gt;
'''Ram'''&lt;br /&gt;
[[image:alliance.ram.png|100px|right]]&lt;br /&gt;
&lt;br /&gt;
This is different from Battle Ram that is crafted in sanctuaries. The difference are as follows:&lt;br /&gt;
* Alliance Ram and its scroll doesn't have a lifespan.&lt;br /&gt;
* Can only be used in Alliance grounds&lt;br /&gt;
&lt;br /&gt;
Features:&lt;br /&gt;
* Life: 7 200 000&lt;br /&gt;
* Damage: 270&lt;br /&gt;
* Range: 2 cells&lt;br /&gt;
* Manufacturing Ingredients:&lt;br /&gt;
# Rhodium x 120&lt;br /&gt;
# Silk x 120&lt;br /&gt;
# Earth Entity x 120&lt;br /&gt;
# Crystal Fur x 120&lt;br /&gt;
&lt;br /&gt;
'''Catapult'''&lt;br /&gt;
[[image:alliance.catapult.png|100px|right]][[image:alliance.catapult1.png|100px|right]]&lt;br /&gt;
Features:&lt;br /&gt;
* Life: 1 500 000&lt;br /&gt;
*Damage: 140&lt;br /&gt;
* Range: 10 cells&lt;br /&gt;
* Manufacturing Ingredients:&lt;br /&gt;
# Rhodium x 100&lt;br /&gt;
# Silk x 100&lt;br /&gt;
# Earth Entity x 30&lt;br /&gt;
# Crystal Fur x 30&lt;br /&gt;
&lt;br /&gt;
'''Bomb'''&lt;br /&gt;
&lt;br /&gt;
Crafted from recipes found with the Sanctuary NPC in sanctuaries. Only purple alchemist recipe is effective. Deals 64 damage against enemy fortifications and building structures.&lt;br /&gt;
&lt;br /&gt;
==Bank==&lt;br /&gt;
[[image:allianceBank.png|300px]]&lt;br /&gt;
&lt;br /&gt;
The bank is designed for&lt;br /&gt;
* Storage of items&lt;br /&gt;
* Gold Storage&lt;br /&gt;
* Storage of Signs of Commanders&lt;br /&gt;
&lt;br /&gt;
The numbered tabs on the top are the bank pages. The icons arranged in vertical manner on the right side are the filters or favourites. &lt;br /&gt;
&lt;br /&gt;
Gold and Signs are collected in bank in two ways:&lt;br /&gt;
# Taxes.&lt;br /&gt;
# Voluntary contributions. For depositing gold and signs, special button at the bottom of the window will allow to specify the amount of gold and another for signs to deposit. However, withdrawing any amount of gold or signs are not possible.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Managements===&lt;br /&gt;
In lower corner of the form, there is a button with the sun symbol. It opens a window for management of rights.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:alliance.warehouse1.png|300px]]&lt;br /&gt;
&lt;br /&gt;
It allows to set the power of officers and leaders.&lt;br /&gt;
&lt;br /&gt;
===Logs===&lt;br /&gt;
It will display a log of every gold and signs contribution; name of the member and the amount contributed. The ''Detail'' icon will display the detailed information about deposits and usages history of the bank resources Arranged from Old to new histories.&lt;br /&gt;
&lt;br /&gt;
==Warehouse==&lt;br /&gt;
[[image:alliance.warehouse.png|thumb|250px]]&lt;br /&gt;
&lt;br /&gt;
Warehouse is designed for:&lt;br /&gt;
* Storage of resources.&lt;br /&gt;
* Storage of scrolls.&lt;br /&gt;
&lt;br /&gt;
Resources come in the warehouse in two ways:&lt;br /&gt;
# Taxes&lt;br /&gt;
# Voluntary contribution. To deposit resources, click on the resource in the bag or drag it to the warehouse slots. A pop up will appear to specify the amount to deposit.&lt;br /&gt;
&lt;br /&gt;
Numbered horizontal tabs on the top are the pages. Vertical tabs on the right side are filter options; Resources and Scrolls.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Management===&lt;br /&gt;
[[image:alliance.warehouse1.png|thumb|250px]]&lt;br /&gt;
&lt;br /&gt;
A sun like button in lower margin of the warehouse window gives access to management page.  &lt;br /&gt;
&lt;br /&gt;
Only Great Lord can decide the rights of officer's access.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Logs===&lt;br /&gt;
&lt;br /&gt;
[[image:alliance.warehouse2.png|thumb|250px]]&lt;br /&gt;
&lt;br /&gt;
'''Logs''' button in top right corner of the window, shows list of guild's contribution and the amount of resources/scrolls contributed.&lt;br /&gt;
&lt;br /&gt;
For more details of logs, '''more details''' button will display in detail anything that was deposited or used. Histories are arranged from old to new entries.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==War==&lt;br /&gt;
'''War''' - State of conflict between two alliances, and a means for players to attack enemy Alliance lands, destroy fortifications, raze buildings, and pilfer their loots.&lt;br /&gt;
&lt;br /&gt;
War consists of three phases: Auction, Beginning, and Battle.&lt;br /&gt;
&lt;br /&gt;
===Auction===&lt;br /&gt;
'''Auction''' - this phase assess the warring state of two alliances. As the name implies, this is done by auction and rates are placed for war with selected Alliances.&lt;br /&gt;
====Terms of Auction====&lt;br /&gt;
This phase takes place every Sunday between 0:00 to 23:59.&lt;br /&gt;
&lt;br /&gt;
Only the Great Lord of the alliance can take part in the auction. To start the auction, enter the control menu and click the tab for '''War'''. The following screen will be a list of all registered in war, and the current rates for warring with them.&lt;br /&gt;
&lt;br /&gt;
Bids will be in gold. Gold for the auction will be taken from the Alliance [[Alliance Bank|Bank]].&lt;br /&gt;
&lt;br /&gt;
'''Auction''' is subject to the following rules:&lt;br /&gt;
# Starting price: 100 gold.&lt;br /&gt;
# Bid: 100 gold.&lt;br /&gt;
# When placing a bid on enemy alliance:&lt;br /&gt;
## Minimum bid on selected Alliance increases.&lt;br /&gt;
## Minimum bid on player's own alliance increases.&lt;br /&gt;
## While the selected alliance war minimum bid does not increase, or if there are no bids for player's own alliance, then new bids cannot be placed.&lt;br /&gt;
# When there is a bid on your own alliance:&lt;br /&gt;
## Your alliance can bid.&lt;br /&gt;
## Minimum bid on your own alliance increases.&lt;br /&gt;
## Amount of bid placed by your own alliance on other alliances increases.&lt;br /&gt;
&lt;br /&gt;
The alliance you will fight is determined by the maximum bid designated by your alliance.&lt;br /&gt;
&lt;br /&gt;
In the event that no bids were made, the war will not take place.&lt;br /&gt;
&lt;br /&gt;
===Outbreak of War===&lt;br /&gt;
This phase defines the size of ransom, which the alliance offers to its opponent to end the war. Ransom can be offered by each warring alliance.&lt;br /&gt;
&lt;br /&gt;
Phase runs every Sunday from 21:00 to 23:59. &lt;br /&gt;
&lt;br /&gt;
To assign a ransom, open '''War''' tab under alliance menu [[image:allianceicon.png]]. During this phase, his page shows your rival alliance and table indicating ransom and quantity. At the bottom, there is a button titled '''Claim a Ransom'''. Size of ransom can be defined only once.&lt;br /&gt;
&lt;br /&gt;
===War===&lt;br /&gt;
Main Phase - two rival alliances will fight for supremacy.&lt;br /&gt;
This phase lasts from 00:00 to 23:59, Monday to Saturday.&lt;br /&gt;
&lt;br /&gt;
The alliance can end the war prematurely if one head of the alliance pays ransom.&lt;br /&gt;
&lt;br /&gt;
The fight may be divided into three stages:&lt;br /&gt;
&lt;br /&gt;
# From 23:00 to 11:59. Damage from [[Alliance Guns|Guns]] are reduced by 90%.&lt;br /&gt;
# From 12:00 to 17:59. Damage from Guns are reduced by 50%.&lt;br /&gt;
# From 18:00 to 22:59. Damage from Guns are at 100%.&lt;br /&gt;
&lt;br /&gt;
Only members of alliance and those who declared war are allowed to enter on an alliance Grounds during this phase. Alliance mode will be active on the location.&lt;br /&gt;
&lt;br /&gt;
The main Task is a destruction of a Kremlin, Bank and Warehouse of enemy. &lt;br /&gt;
&lt;br /&gt;
By reducing durability of those building to 10%, attackers will get awards: &lt;br /&gt;
* Destrоying Kremlin: All attackers in the area will receive an equal share of the building's value. The value is defined as the sum cost of all previous level of improvement of the building.&lt;br /&gt;
* Destroying Bank: All attackers in the area will receive an equal share of all gold and signs that is stored in the bank. Items do not drop.&lt;br /&gt;
* Destroying Warehouse: All attackers in the area will receive an equal share of all the resources stored in the warehouse.&lt;br /&gt;
&lt;br /&gt;
Disadvantage of using damaged buildings:&lt;br /&gt;
* Damaged Kremlin Castle: Tax cannot be set.&lt;br /&gt;
* Damaged Bank: Stored items cannot be take out.&lt;br /&gt;
* Damaged Warehouse: Resources cannot be taken out.&lt;br /&gt;
&lt;br /&gt;
[[Category: First Steps in the Game]]&lt;/div&gt;</summary>
		<author><name>Sha2001m</name></author>	</entry>

	<entry>
		<id>http://rs.fragoriawiki.com/wiki/index.php/Category:Subscription</id>
		<title>Category:Subscription</title>
		<link rel="alternate" type="text/html" href="http://rs.fragoriawiki.com/wiki/index.php/Category:Subscription"/>
				<updated>2013-07-03T18:10:29Z</updated>
		
		<summary type="html">&lt;p&gt;Sha2001m:&amp;#32;/* Rewards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Info==&lt;br /&gt;
[[file:subscription2.png|thumb|Parts of the subscription page|485px|link=]]&lt;br /&gt;
A&amp;lt;html&amp;gt;&amp;amp;nbsp;new&amp;amp;nbsp;feature&amp;amp;nbsp;of&amp;amp;nbsp;&amp;lt;/html&amp;gt;advanced gaming system added in Fragoria through which players can enjoy pvp, pve and pvp/pve games with players from own and as well as other language servers. These games reward the players with experience and special signs which will enable them to buy character and pet items as well as certain gems.&lt;br /&gt;
&lt;br /&gt;
== How to Access ==&lt;br /&gt;
Subscription [[image:subscription.png|link=]] in lower panel opens a window with a list of all available pvp, pve and pvp/pve games.&lt;br /&gt;
[[File:Sub-accepted.jpg|link=]]&lt;br /&gt;
* Traveller class and onwards can join any subscription games except PVP/PVE games that will be shown from level 44 onwards.&lt;br /&gt;
* Three level of difficulties is based on character's gear scores; easy, average and hard and rewards specific colored signs. PVP/PVE games, however, have one difficulty level and gives purple signs as a reward.&lt;br /&gt;
&lt;br /&gt;
==Player Groups==&lt;br /&gt;
Grouping is automatically assigned by the system. Simply click &amp;quot;Join&amp;quot; for any selected game, and the you will be placed on a queue for the next game. Futhermore, you may place your mouse over the button to view the number of players queued (first number) / the total number of players required to start the game (second number).&lt;br /&gt;
[[image:subs_timer.png|thumb]]&lt;br /&gt;
{| class=&amp;quot;collapsible collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! More Details of Automated Grouping &lt;br /&gt;
|-&lt;br /&gt;
| This cell is not shown by default.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
{|&lt;br /&gt;
|Reward system is rated based on the personal [[Efficiency|efficiency]] and the game speed. (For details check [[Efficiency]])&lt;br /&gt;
| Both character and pet will gain experience depending on difficulty level and efficiency as well as a chest with signs.&lt;br /&gt;
|}&lt;br /&gt;
At the end of the game, a rating window will appear providing 3 reward chest options:&lt;br /&gt;
{|cellpadding=6 align= right border=1px class=&amp;quot;collapsible collapsed wikitable&amp;quot;&lt;br /&gt;
|+ align=bottom |* Check [[Efficiency|efficiency]] for details&lt;br /&gt;
! Chest&lt;br /&gt;
! Cost&lt;br /&gt;
! Containing Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Copper&lt;br /&gt;
| Free (Basic reward)&lt;br /&gt;
| Signs color depending on the game difficulty&lt;br /&gt;
|-&lt;br /&gt;
|Silver&lt;br /&gt;
| 1500 emeralds&lt;br /&gt;
| Signs (30% additional from copper chest)+ additional items*&lt;br /&gt;
|-&lt;br /&gt;
| Gold&lt;br /&gt;
| 4000 emeralds&lt;br /&gt;
| Signs (~80% additional from basic reward) + additional items*&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Both character and pets will receive '''experience''' and '''signs''' depending on the game rarity/quality will added into the [[Wallet|wallet]]&lt;br /&gt;
&amp;lt;br&amp;gt;Green games: Green signs &amp;lt;br&amp;gt;&lt;br /&gt;
Blue games: Blue signs &amp;lt;br&amp;gt;&lt;br /&gt;
Gold games: Gold signs &amp;lt;br&amp;gt;&lt;br /&gt;
Epic games: Purple signs &lt;br /&gt;
&lt;br /&gt;
These signs are a special currency added into the character’s account shown in [[Wallet|wallet]]. [[Wallet|wallet]] button appears on top edge of the game screen where you can purchase items for signs as well as emeralds.&lt;br /&gt;
&lt;br /&gt;
'''Items available in exchange of signs'''&lt;br /&gt;
*1. Character/Pet's Armors (and weapons) of rarity that depends on game's rarity/quality. Example: for golden games, you get golden badges and exchange them for golden items.&lt;br /&gt;
*2. Reforging gems, level up/down gems - almost all items from the shop.&lt;br /&gt;
*3. Experience storage bottles.&lt;br /&gt;
*4. Heroic gems.&lt;br /&gt;
Distribution will be Based on efficiency (damage/killing/healing/other activities):&lt;br /&gt;
*The player who killed or damaged most will receive the highest amounts.&lt;br /&gt;
*Player who damaged less will receive less&lt;br /&gt;
*Players who do not do much will be in last position and receive the least amounts of prizes (example: 3 badges)&lt;br /&gt;
&lt;br /&gt;
These factors will apply for both winning and losing teams.&lt;br /&gt;
&lt;br /&gt;
Therefore, all players receive some reward on a condition the game is completed successfully.&lt;br /&gt;
&lt;br /&gt;
===*TIPS* Quick Leveling + Pet Exp/Food ===&lt;br /&gt;
[[File:7xl-1-.png|right|thumb|Nuts PvP Game at Easy Difficulty]]&lt;br /&gt;
&amp;lt;html&amp;gt;&amp;lt;div style=&amp;quot;width:70%;border: 1px solid; border-color: #cccccc; border-radius: 5px; padding: 10px 10px 10px 10px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 12px;font-weight:bold;&amp;quot;&amp;gt;Quick Leveling - &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;font-size: 12px;&amp;quot;&amp;gt;One of the quickest ways to level is to repeatedly play Nuts PvP Game at Easy difficulty. The game tends to occur most often than any other games from levels 1-59.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 12px;font-weight:bold;&amp;quot;&amp;gt;Pet Experience + Pet Food&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size: 12px;&amp;quot;&amp;gt;Playing Nuts at Easy difficulty is also the most common way to obtain Pet Food and Pet Experience Potions (to grow your baby pet).&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Subscription Games==&lt;br /&gt;
=== PVP Games ===&lt;br /&gt;
&lt;br /&gt;
==== [[Three Flags]] ====&lt;br /&gt;
==== [[Mayhem]] ====&lt;br /&gt;
==== [[Nuts]] ====&lt;br /&gt;
&lt;br /&gt;
=== PVE Games ===&lt;br /&gt;
==== [[Copper Mountain]] ====&lt;br /&gt;
==== [[Kikimora's Den]] ====&lt;br /&gt;
==== [[Frost Mountain]] ====&lt;br /&gt;
&lt;br /&gt;
=== PVP/PVE Games (Boss Events) ===&lt;br /&gt;
==== [[Sleepy Cat's Meadow]] ====&lt;br /&gt;
==== [[Firebird's Garden]] ====&lt;br /&gt;
==== [[Leviahan's Chamber]] ====&lt;br /&gt;
==== [[Water-Horse Swamp]] ====&lt;br /&gt;
==== [[Three-Headed Dragon's Cave]] ====&lt;br /&gt;
==== [[Scrag's Lair]] ====&lt;br /&gt;
==== [[Baba Yaga's house]] ====&lt;/div&gt;</summary>
		<author><name>Sha2001m</name></author>	</entry>

	<entry>
		<id>http://rs.fragoriawiki.com/wiki/index.php/Category:Subscription</id>
		<title>Category:Subscription</title>
		<link rel="alternate" type="text/html" href="http://rs.fragoriawiki.com/wiki/index.php/Category:Subscription"/>
				<updated>2013-07-03T18:08:49Z</updated>
		
		<summary type="html">&lt;p&gt;Sha2001m:&amp;#32;/* Rewards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Info==&lt;br /&gt;
[[file:subscription2.png|thumb|Parts of the subscription page|485px|link=]]&lt;br /&gt;
A&amp;lt;html&amp;gt;&amp;amp;nbsp;new&amp;amp;nbsp;feature&amp;amp;nbsp;of&amp;amp;nbsp;&amp;lt;/html&amp;gt;advanced gaming system added in Fragoria through which players can enjoy pvp, pve and pvp/pve games with players from own and as well as other language servers. These games reward the players with experience and special signs which will enable them to buy character and pet items as well as certain gems.&lt;br /&gt;
&lt;br /&gt;
== How to Access ==&lt;br /&gt;
Subscription [[image:subscription.png|link=]] in lower panel opens a window with a list of all available pvp, pve and pvp/pve games.&lt;br /&gt;
[[File:Sub-accepted.jpg|link=]]&lt;br /&gt;
* Traveller class and onwards can join any subscription games except PVP/PVE games that will be shown from level 44 onwards.&lt;br /&gt;
* Three level of difficulties is based on character's gear scores; easy, average and hard and rewards specific colored signs. PVP/PVE games, however, have one difficulty level and gives purple signs as a reward.&lt;br /&gt;
&lt;br /&gt;
==Player Groups==&lt;br /&gt;
Grouping is automatically assigned by the system. Simply click &amp;quot;Join&amp;quot; for any selected game, and the you will be placed on a queue for the next game. Futhermore, you may place your mouse over the button to view the number of players queued (first number) / the total number of players required to start the game (second number).&lt;br /&gt;
[[image:subs_timer.png|thumb]]&lt;br /&gt;
{| class=&amp;quot;collapsible collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! More Details of Automated Grouping &lt;br /&gt;
|-&lt;br /&gt;
| This cell is not shown by default.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
{|&lt;br /&gt;
|Reward system is rated based on the personal [[Efficiency|efficiency]] and the game speed. (For details check [[Efficiency]])&lt;br /&gt;
| Both character and pet will gain experience depending on difficulty level and efficiency as well as a chest with signs.&lt;br /&gt;
|}&lt;br /&gt;
At the end of the game, a rating window will appear providing 3 reward chest options:&lt;br /&gt;
{|cellpadding=6 border=1px class=&amp;quot;collapsible collapsed wikitable&amp;quot;&lt;br /&gt;
|+ align=bottom |* Check [[Efficiency|efficiency]] for details&lt;br /&gt;
! Chest&lt;br /&gt;
! Cost&lt;br /&gt;
! Containing Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Copper&lt;br /&gt;
| Free (Basic reward)&lt;br /&gt;
| Signs color depending on the game difficulty&lt;br /&gt;
|-&lt;br /&gt;
|Silver&lt;br /&gt;
| 1500 emeralds&lt;br /&gt;
| Signs (30% additional from copper chest)+ additional items*&lt;br /&gt;
|-&lt;br /&gt;
| Gold&lt;br /&gt;
| 4000 emeralds&lt;br /&gt;
| Signs (~80% additional from basic reward) + additional items*&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Both character and pets will receive '''experience''' and '''signs''' depending on the game rarity/quality will added into the [[Wallet|wallet]]&lt;br /&gt;
&amp;lt;br&amp;gt;Green games: Green signs &amp;lt;br&amp;gt;&lt;br /&gt;
Blue games: Blue signs &amp;lt;br&amp;gt;&lt;br /&gt;
Gold games: Gold signs &amp;lt;br&amp;gt;&lt;br /&gt;
Epic games: Purple signs &lt;br /&gt;
&lt;br /&gt;
These signs are a special currency added into the character’s account shown in [[Wallet|wallet]]. [[Wallet|wallet]] button appears on top edge of the game screen where you can purchase items for signs as well as emeralds.&lt;br /&gt;
&lt;br /&gt;
'''Items available in exchange of signs'''&lt;br /&gt;
*1. Character/Pet's Armors (and weapons) of rarity that depends on game's rarity/quality. Example: for golden games, you get golden badges and exchange them for golden items.&lt;br /&gt;
*2. Reforging gems, level up/down gems - almost all items from the shop.&lt;br /&gt;
*3. Experience storage bottles.&lt;br /&gt;
*4. Heroic gems.&lt;br /&gt;
Distribution will be Based on efficiency (damage/killing/healing/other activities):&lt;br /&gt;
*The player who killed or damaged most will receive the highest amounts.&lt;br /&gt;
*Player who damaged less will receive less&lt;br /&gt;
*Players who do not do much will be in last position and receive the least amounts of prizes (example: 3 badges)&lt;br /&gt;
&lt;br /&gt;
These factors will apply for both winning and losing teams.&lt;br /&gt;
&lt;br /&gt;
Therefore, all players receive some reward on a condition the game is completed successfully.&lt;br /&gt;
&lt;br /&gt;
===*TIPS* Quick Leveling + Pet Exp/Food ===&lt;br /&gt;
[[File:7xl-1-.png|right|thumb|Nuts PvP Game at Easy Difficulty]]&lt;br /&gt;
&amp;lt;html&amp;gt;&amp;lt;div style=&amp;quot;width:70%;border: 1px solid; border-color: #cccccc; border-radius: 5px; padding: 10px 10px 10px 10px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 12px;font-weight:bold;&amp;quot;&amp;gt;Quick Leveling - &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;font-size: 12px;&amp;quot;&amp;gt;One of the quickest ways to level is to repeatedly play Nuts PvP Game at Easy difficulty. The game tends to occur most often than any other games from levels 1-59.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 12px;font-weight:bold;&amp;quot;&amp;gt;Pet Experience + Pet Food&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size: 12px;&amp;quot;&amp;gt;Playing Nuts at Easy difficulty is also the most common way to obtain Pet Food and Pet Experience Potions (to grow your baby pet).&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Subscription Games==&lt;br /&gt;
=== PVP Games ===&lt;br /&gt;
&lt;br /&gt;
==== [[Three Flags]] ====&lt;br /&gt;
==== [[Mayhem]] ====&lt;br /&gt;
==== [[Nuts]] ====&lt;br /&gt;
&lt;br /&gt;
=== PVE Games ===&lt;br /&gt;
==== [[Copper Mountain]] ====&lt;br /&gt;
==== [[Kikimora's Den]] ====&lt;br /&gt;
==== [[Frost Mountain]] ====&lt;br /&gt;
&lt;br /&gt;
=== PVP/PVE Games (Boss Events) ===&lt;br /&gt;
==== [[Sleepy Cat's Meadow]] ====&lt;br /&gt;
==== [[Firebird's Garden]] ====&lt;br /&gt;
==== [[Leviahan's Chamber]] ====&lt;br /&gt;
==== [[Water-Horse Swamp]] ====&lt;br /&gt;
==== [[Three-Headed Dragon's Cave]] ====&lt;br /&gt;
==== [[Scrag's Lair]] ====&lt;br /&gt;
==== [[Baba Yaga's house]] ====&lt;/div&gt;</summary>
		<author><name>Sha2001m</name></author>	</entry>

	<entry>
		<id>http://rs.fragoriawiki.com/wiki/index.php/Category:Subscription</id>
		<title>Category:Subscription</title>
		<link rel="alternate" type="text/html" href="http://rs.fragoriawiki.com/wiki/index.php/Category:Subscription"/>
				<updated>2013-07-03T17:54:59Z</updated>
		
		<summary type="html">&lt;p&gt;Sha2001m:&amp;#32;/* Rewards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Info==&lt;br /&gt;
[[file:subscription2.png|thumb|Parts of the subscription page|485px|link=]]&lt;br /&gt;
A&amp;lt;html&amp;gt;&amp;amp;nbsp;new&amp;amp;nbsp;feature&amp;amp;nbsp;of&amp;amp;nbsp;&amp;lt;/html&amp;gt;advanced gaming system added in Fragoria through which players can enjoy pvp, pve and pvp/pve games with players from own and as well as other language servers. These games reward the players with experience and special signs which will enable them to buy character and pet items as well as certain gems.&lt;br /&gt;
&lt;br /&gt;
== How to Access ==&lt;br /&gt;
Subscription [[image:subscription.png|link=]] in lower panel opens a window with a list of all available pvp, pve and pvp/pve games.&lt;br /&gt;
[[File:Sub-accepted.jpg|link=]]&lt;br /&gt;
* Traveller class and onwards can join any subscription games except PVP/PVE games that will be shown from level 44 onwards.&lt;br /&gt;
* Three level of difficulties is based on character's gear scores; easy, average and hard and rewards specific colored signs. PVP/PVE games, however, have one difficulty level and gives purple signs as a reward.&lt;br /&gt;
&lt;br /&gt;
==Player Groups==&lt;br /&gt;
Grouping is automatically assigned by the system. Simply click &amp;quot;Join&amp;quot; for any selected game, and the you will be placed on a queue for the next game. Futhermore, you may place your mouse over the button to view the number of players queued (first number) / the total number of players required to start the game (second number).&lt;br /&gt;
[[image:subs_timer.png|thumb]]&lt;br /&gt;
{| class=&amp;quot;collapsible collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! More Details of Automated Grouping &lt;br /&gt;
|-&lt;br /&gt;
| This cell is not shown by default.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Reward system is rated based on the personal [[Efficiency|efficiency]] and the game speed. (For details check [[Efficiency]])&lt;br /&gt;
&amp;lt;br&amp;gt; Both character and pet will gain experience depending on difficulty level and efficiency as well as a chest with signs.&lt;br /&gt;
&lt;br /&gt;
At the end of the game, a rating window will appear providing 3 reward chest options:&lt;br /&gt;
{|cellpadding=6 border=1 class=&amp;quot;collapsible collapsed wikitable&amp;quot;&lt;br /&gt;
! Chest&lt;br /&gt;
! Cost&lt;br /&gt;
! Containing Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Copper&lt;br /&gt;
| Free (Basic reward)&lt;br /&gt;
| Signs color depending on the game difficulty&lt;br /&gt;
|-&lt;br /&gt;
|Silver&lt;br /&gt;
| 1500 emeralds&lt;br /&gt;
| Signs (30% additional from copper chest)+ additional items*&lt;br /&gt;
|-&lt;br /&gt;
| Gold&lt;br /&gt;
| 4000 emeralds&lt;br /&gt;
| Signs (~80% additional from basic reward) + additional items*&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(* - Check [[Efficiency|efficiency]] for details.)&lt;br /&gt;
&lt;br /&gt;
Both character and pets will receive '''experience''' and '''signs''' depending on the game rarity/quality will added into the [[Wallet|wallet]]&lt;br /&gt;
Green games: Green signs &amp;lt;br&amp;gt;&lt;br /&gt;
Blue games: Blue signs &amp;lt;br&amp;gt;&lt;br /&gt;
Gold games: Gold signs &amp;lt;br&amp;gt;&lt;br /&gt;
Purple games: Purple signs &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These signs are a special currency added into the character’s account shown in [[Wallet|wallet]]. [[Wallet|wallet]] button appears on top edge of the game screen where you can purchase items for signs as well as emeralds.&lt;br /&gt;
&lt;br /&gt;
'''Items available in exchange of signs'''&lt;br /&gt;
*1. Character/Pet's Armors (and weapons) of rarity that depends on game's rarity/quality. Example: for golden games, you get golden badges and exchange them for golden items.&lt;br /&gt;
*2. Reforging gems, level up/down gems - almost all items from the shop.&lt;br /&gt;
*3. Experience storage bottles.&lt;br /&gt;
*4. Heroic gems.&lt;br /&gt;
Distribution will be Based on efficiency (damage/killing/healing/other activities):&lt;br /&gt;
*The player who killed or damaged most will receive the highest amounts.&lt;br /&gt;
*Player who damaged less will receive less&lt;br /&gt;
*Players who do not do much will be in last position and receive the least amounts of prizes (example: 3 badges)&lt;br /&gt;
&lt;br /&gt;
These factors will apply for both winning and losing teams.&lt;br /&gt;
&lt;br /&gt;
Therefore, all players receive some reward on a condition the game is completed successfully.&lt;br /&gt;
&lt;br /&gt;
===*TIPS* Quick Leveling + Pet Exp/Food ===&lt;br /&gt;
[[File:7xl-1-.png|right|thumb|Nuts PvP Game at Easy Difficulty]]&lt;br /&gt;
&amp;lt;html&amp;gt;&amp;lt;div style=&amp;quot;width:70%;border: 1px solid; border-color: #cccccc; border-radius: 5px; padding: 10px 10px 10px 10px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 12px;font-weight:bold;&amp;quot;&amp;gt;Quick Leveling - &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;font-size: 12px;&amp;quot;&amp;gt;One of the quickest ways to level is to repeatedly play Nuts PvP Game at Easy difficulty. The game tends to occur most often than any other games from levels 1-59.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 12px;font-weight:bold;&amp;quot;&amp;gt;Pet Experience + Pet Food&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size: 12px;&amp;quot;&amp;gt;Playing Nuts at Easy difficulty is also the most common way to obtain Pet Food and Pet Experience Potions (to grow your baby pet).&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Subscription Games==&lt;br /&gt;
=== PVP Games ===&lt;br /&gt;
&lt;br /&gt;
==== [[Three Flags]] ====&lt;br /&gt;
==== [[Mayhem]] ====&lt;br /&gt;
==== [[Nuts]] ====&lt;br /&gt;
&lt;br /&gt;
=== PVE Games ===&lt;br /&gt;
==== [[Copper Mountain]] ====&lt;br /&gt;
==== [[Kikimora's Den]] ====&lt;br /&gt;
==== [[Frost Mountain]] ====&lt;br /&gt;
&lt;br /&gt;
=== PVP/PVE Games (Boss Events) ===&lt;br /&gt;
==== [[Sleepy Cat's Meadow]] ====&lt;br /&gt;
==== [[Firebird's Garden]] ====&lt;br /&gt;
==== [[Leviahan's Chamber]] ====&lt;br /&gt;
==== [[Water-Horse Swamp]] ====&lt;br /&gt;
==== [[Three-Headed Dragon's Cave]] ====&lt;br /&gt;
==== [[Scrag's Lair]] ====&lt;br /&gt;
==== [[Baba Yaga's house]] ====&lt;/div&gt;</summary>
		<author><name>Sha2001m</name></author>	</entry>

	<entry>
		<id>http://rs.fragoriawiki.com/wiki/index.php/File:Subs_timer.png</id>
		<title>File:Subs timer.png</title>
		<link rel="alternate" type="text/html" href="http://rs.fragoriawiki.com/wiki/index.php/File:Subs_timer.png"/>
				<updated>2013-07-03T15:33:20Z</updated>
		
		<summary type="html">&lt;p&gt;Sha2001m:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sha2001m</name></author>	</entry>

	<entry>
		<id>http://rs.fragoriawiki.com/wiki/index.php/Category:Subscription</id>
		<title>Category:Subscription</title>
		<link rel="alternate" type="text/html" href="http://rs.fragoriawiki.com/wiki/index.php/Category:Subscription"/>
				<updated>2013-07-03T15:32:59Z</updated>
		
		<summary type="html">&lt;p&gt;Sha2001m:&amp;#32;/* Player Groups */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Info==&lt;br /&gt;
[[file:subscription2.png|thumb|Parts of the subscription page|485px|link=]]&lt;br /&gt;
A&amp;lt;html&amp;gt;&amp;amp;nbsp;new&amp;amp;nbsp;feature&amp;amp;nbsp;of&amp;amp;nbsp;&amp;lt;/html&amp;gt;advanced gaming system added in Fragoria through which players can enjoy pvp, pve and pvp/pve games with players from own and as well as other language servers. These games reward the players with experience and special signs which will enable them to buy character and pet items as well as certain gems.&lt;br /&gt;
&lt;br /&gt;
== How to Access ==&lt;br /&gt;
Subscription [[image:subscription.png|link=]] in lower panel opens a window with a list of all available pvp, pve and pvp/pve games.&lt;br /&gt;
[[File:Sub-accepted.jpg|link=]]&lt;br /&gt;
* Traveller class and onwards can join any subscription games except PVP/PVE games that will be shown from level 44 onwards.&lt;br /&gt;
* Three level of difficulties is based on character's gear scores; easy, average and hard and rewards specific colored signs. PVP/PVE games, however, have one difficulty level and gives purple signs as a reward.&lt;br /&gt;
&lt;br /&gt;
==Player Groups==&lt;br /&gt;
Grouping is automatically assigned by the system. Simply click &amp;quot;Join&amp;quot; for any selected game, and the you will be placed on a queue for the next game. Futhermore, you may place your mouse over the button to view the number of players queued (first number) / the total number of players required to start the game (second number).&lt;br /&gt;
[[image:subs_timer.png|thumb]]&lt;br /&gt;
{| class=&amp;quot;collapsible collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! More Details of Automated Grouping &lt;br /&gt;
|-&lt;br /&gt;
| This cell is not shown by default.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Players will receive badges depending on the game rarity/quality:&lt;br /&gt;
Green games: Green badges &lt;br /&gt;
Blue games: Blue badges &lt;br /&gt;
Gold games: Gold badges&lt;br /&gt;
Purple games: Purple badges&lt;br /&gt;
&lt;br /&gt;
These badges will be a special currency added into the character’s account. There will be special trade form/window where you can purchase items for badges (these badges are totally different from the bronze/silver/gold badges currently in the game).&lt;br /&gt;
&lt;br /&gt;
*1. Items (and weapons) of rarity that depends on game's rarity/quality. Example: for golden games, you get golden badges and exchange them for golden items.&lt;br /&gt;
*2. Reforging gems, level up/down gems - almost all items from the shop.&lt;br /&gt;
*3. Character experience points&lt;br /&gt;
*4. New boost gems that can be used on your items and will increase it's defence against players or against monsters (2 different gems)&lt;br /&gt;
&lt;br /&gt;
Distribution will be Based on efficiency (damage/killing/healing/other activities):&lt;br /&gt;
*The player who killed or damaged most will receive the highest amounts.&lt;br /&gt;
*Player who damaged less will receive less&lt;br /&gt;
*Players who do not do much will be in last position and receive the least amounts of prizes (example: 3 badges)&lt;br /&gt;
&lt;br /&gt;
These factors will apply for both winning and losing teams.&lt;br /&gt;
&lt;br /&gt;
Therefore, all players receive some reward.&lt;br /&gt;
&lt;br /&gt;
===*TIPS* Quick Leveling + Pet Exp/Food ===&lt;br /&gt;
[[File:7xl-1-.png|right|thumb|Nuts PvP Game at Easy Difficulty]]&lt;br /&gt;
&amp;lt;html&amp;gt;&amp;lt;div style=&amp;quot;width:70%;border: 1px solid; border-color: #cccccc; border-radius: 5px; padding: 10px 10px 10px 10px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 12px;font-weight:bold;&amp;quot;&amp;gt;Quick Leveling - &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;font-size: 12px;&amp;quot;&amp;gt;One of the quickest ways to level is to repeatedly play Nuts PvP Game at Easy difficulty. The game tends to occur most often than any other games from levels 1-59.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 12px;font-weight:bold;&amp;quot;&amp;gt;Pet Experience + Pet Food&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size: 12px;&amp;quot;&amp;gt;Playing Nuts at Easy difficulty is also the most common way to obtain Pet Food and Pet Experience Potions (to grow your baby pet).&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Subscription Games==&lt;br /&gt;
=== PVP Games ===&lt;br /&gt;
&lt;br /&gt;
==== [[Three Flags]] ====&lt;br /&gt;
==== [[Mayhem]] ====&lt;br /&gt;
==== [[Nuts]] ====&lt;br /&gt;
&lt;br /&gt;
=== PVE Games ===&lt;br /&gt;
==== [[Copper Mountain]] ====&lt;br /&gt;
==== [[Kikimora's Den]] ====&lt;br /&gt;
==== [[Frost Mountain]] ====&lt;br /&gt;
&lt;br /&gt;
=== PVP/PVE Games (Boss Events) ===&lt;br /&gt;
==== [[Sleepy Cat's Meadow]] ====&lt;br /&gt;
==== [[Firebird's Garden]] ====&lt;br /&gt;
==== [[Leviahan's Chamber]] ====&lt;br /&gt;
==== [[Water-Horse Swamp]] ====&lt;br /&gt;
==== [[Three-Headed Dragon's Cave]] ====&lt;br /&gt;
==== [[Scrag's Lair]] ====&lt;br /&gt;
==== [[Baba Yaga's house]] ====&lt;/div&gt;</summary>
		<author><name>Sha2001m</name></author>	</entry>

	<entry>
		<id>http://rs.fragoriawiki.com/wiki/index.php/Category:Subscription</id>
		<title>Category:Subscription</title>
		<link rel="alternate" type="text/html" href="http://rs.fragoriawiki.com/wiki/index.php/Category:Subscription"/>
				<updated>2013-07-03T15:30:52Z</updated>
		
		<summary type="html">&lt;p&gt;Sha2001m:&amp;#32;/* How to Access */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Info==&lt;br /&gt;
[[file:subscription2.png|thumb|Parts of the subscription page|485px|link=]]&lt;br /&gt;
A&amp;lt;html&amp;gt;&amp;amp;nbsp;new&amp;amp;nbsp;feature&amp;amp;nbsp;of&amp;amp;nbsp;&amp;lt;/html&amp;gt;advanced gaming system added in Fragoria through which players can enjoy pvp, pve and pvp/pve games with players from own and as well as other language servers. These games reward the players with experience and special signs which will enable them to buy character and pet items as well as certain gems.&lt;br /&gt;
&lt;br /&gt;
== How to Access ==&lt;br /&gt;
Subscription [[image:subscription.png|link=]] in lower panel opens a window with a list of all available pvp, pve and pvp/pve games.&lt;br /&gt;
[[File:Sub-accepted.jpg|link=]]&lt;br /&gt;
* Traveller class and onwards can join any subscription games except PVP/PVE games that will be shown from level 44 onwards.&lt;br /&gt;
* Three level of difficulties is based on character's gear scores; easy, average and hard and rewards specific colored signs. PVP/PVE games, however, have one difficulty level and gives purple signs as a reward.&lt;br /&gt;
&lt;br /&gt;
==Player Groups==&lt;br /&gt;
Grouping is automatically assigned by the system. Simply click &amp;quot;Join&amp;quot; for any selected game, and the you will be placed on a queue for the next game. Futhermore, you may place your mouse over the button to view the number of players queued (first number) / the total number of players required to start the game (second number).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;collapsible collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! More Details of Automated Grouping &lt;br /&gt;
|-&lt;br /&gt;
| This cell is not shown by default.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Players will receive badges depending on the game rarity/quality:&lt;br /&gt;
Green games: Green badges &lt;br /&gt;
Blue games: Blue badges &lt;br /&gt;
Gold games: Gold badges&lt;br /&gt;
Purple games: Purple badges&lt;br /&gt;
&lt;br /&gt;
These badges will be a special currency added into the character’s account. There will be special trade form/window where you can purchase items for badges (these badges are totally different from the bronze/silver/gold badges currently in the game).&lt;br /&gt;
&lt;br /&gt;
*1. Items (and weapons) of rarity that depends on game's rarity/quality. Example: for golden games, you get golden badges and exchange them for golden items.&lt;br /&gt;
*2. Reforging gems, level up/down gems - almost all items from the shop.&lt;br /&gt;
*3. Character experience points&lt;br /&gt;
*4. New boost gems that can be used on your items and will increase it's defence against players or against monsters (2 different gems)&lt;br /&gt;
&lt;br /&gt;
Distribution will be Based on efficiency (damage/killing/healing/other activities):&lt;br /&gt;
*The player who killed or damaged most will receive the highest amounts.&lt;br /&gt;
*Player who damaged less will receive less&lt;br /&gt;
*Players who do not do much will be in last position and receive the least amounts of prizes (example: 3 badges)&lt;br /&gt;
&lt;br /&gt;
These factors will apply for both winning and losing teams.&lt;br /&gt;
&lt;br /&gt;
Therefore, all players receive some reward.&lt;br /&gt;
&lt;br /&gt;
===*TIPS* Quick Leveling + Pet Exp/Food ===&lt;br /&gt;
[[File:7xl-1-.png|right|thumb|Nuts PvP Game at Easy Difficulty]]&lt;br /&gt;
&amp;lt;html&amp;gt;&amp;lt;div style=&amp;quot;width:70%;border: 1px solid; border-color: #cccccc; border-radius: 5px; padding: 10px 10px 10px 10px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 12px;font-weight:bold;&amp;quot;&amp;gt;Quick Leveling - &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;font-size: 12px;&amp;quot;&amp;gt;One of the quickest ways to level is to repeatedly play Nuts PvP Game at Easy difficulty. The game tends to occur most often than any other games from levels 1-59.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 12px;font-weight:bold;&amp;quot;&amp;gt;Pet Experience + Pet Food&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size: 12px;&amp;quot;&amp;gt;Playing Nuts at Easy difficulty is also the most common way to obtain Pet Food and Pet Experience Potions (to grow your baby pet).&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Subscription Games==&lt;br /&gt;
=== PVP Games ===&lt;br /&gt;
&lt;br /&gt;
==== [[Three Flags]] ====&lt;br /&gt;
==== [[Mayhem]] ====&lt;br /&gt;
==== [[Nuts]] ====&lt;br /&gt;
&lt;br /&gt;
=== PVE Games ===&lt;br /&gt;
==== [[Copper Mountain]] ====&lt;br /&gt;
==== [[Kikimora's Den]] ====&lt;br /&gt;
==== [[Frost Mountain]] ====&lt;br /&gt;
&lt;br /&gt;
=== PVP/PVE Games (Boss Events) ===&lt;br /&gt;
==== [[Sleepy Cat's Meadow]] ====&lt;br /&gt;
==== [[Firebird's Garden]] ====&lt;br /&gt;
==== [[Leviahan's Chamber]] ====&lt;br /&gt;
==== [[Water-Horse Swamp]] ====&lt;br /&gt;
==== [[Three-Headed Dragon's Cave]] ====&lt;br /&gt;
==== [[Scrag's Lair]] ====&lt;br /&gt;
==== [[Baba Yaga's house]] ====&lt;/div&gt;</summary>
		<author><name>Sha2001m</name></author>	</entry>

	<entry>
		<id>http://rs.fragoriawiki.com/wiki/index.php/Category:Subscription</id>
		<title>Category:Subscription</title>
		<link rel="alternate" type="text/html" href="http://rs.fragoriawiki.com/wiki/index.php/Category:Subscription"/>
				<updated>2013-07-02T18:41:51Z</updated>
		
		<summary type="html">&lt;p&gt;Sha2001m:&amp;#32;/* How to Join */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Info==&lt;br /&gt;
[[file:subscription2.png|thumb|Parts of the subscription page|485px|link=]]&lt;br /&gt;
A&amp;lt;html&amp;gt;&amp;amp;nbsp;new&amp;amp;nbsp;feature&amp;amp;nbsp;of&amp;amp;nbsp;&amp;lt;/html&amp;gt;advanced gaming system added in Fragoria through which players can enjoy pvp, pve and pvp/pve games with players from own and as well as other language servers. These games reward the players with experience and special signs which will enable them to buy character and pet items as well as certain gems.&lt;br /&gt;
&lt;br /&gt;
== How to Access ==&lt;br /&gt;
Subscription [[image:subscription.png]] in lower panel opens a window with a list of all available pvp, pve and pvp/pve games.&lt;br /&gt;
&lt;br /&gt;
* Characters from traveller class can join any subscription games based on its gear score (GS) except PVP/PVE games that will be shown from level 44 onwards.&lt;br /&gt;
* Three level of difficulties based on character's gear scores; easy, average and hard and rewards specific colored signs. PVP/PVE games, however, have one difficulty level and gives purple signs as a reward.&lt;br /&gt;
*&lt;br /&gt;
===*Tips* ===&lt;br /&gt;
&lt;br /&gt;
====Quick Leveling====&lt;br /&gt;
&lt;br /&gt;
====Pet Food====&lt;br /&gt;
&lt;br /&gt;
==Player Groups==&lt;br /&gt;
==Rewards==&lt;br /&gt;
==Subscription Games==&lt;br /&gt;
=== PVP Games ===&lt;br /&gt;
&lt;br /&gt;
==== [[Three Flags]] ====&lt;br /&gt;
==== [[Mayhem]] ====&lt;br /&gt;
==== [[Nuts]] ====&lt;br /&gt;
&lt;br /&gt;
=== PVE Games ===&lt;br /&gt;
==== [[Copper Mountain]] ====&lt;br /&gt;
==== [[Kikimora's Den]] ====&lt;br /&gt;
==== [[Frost Mountain]] ====&lt;br /&gt;
&lt;br /&gt;
=== PVP/PVE Games (Boss Events) ===&lt;br /&gt;
==== [[Sleepy Cat's Meadow]] ====&lt;br /&gt;
==== [[Firebird's Garden]] ====&lt;br /&gt;
==== [[Leviahan's Chamber]] ====&lt;br /&gt;
==== [[Water-Horse Swamp]] ====&lt;br /&gt;
==== [[Three-Headed Dragon's Cave]] ====&lt;br /&gt;
==== [[Scrag's Lair]] ====&lt;br /&gt;
==== [[Baba Yaga's house]] ====&lt;/div&gt;</summary>
		<author><name>Sha2001m</name></author>	</entry>

	<entry>
		<id>http://rs.fragoriawiki.com/wiki/index.php/Category:Subscription</id>
		<title>Category:Subscription</title>
		<link rel="alternate" type="text/html" href="http://rs.fragoriawiki.com/wiki/index.php/Category:Subscription"/>
				<updated>2013-07-01T21:25:31Z</updated>
		
		<summary type="html">&lt;p&gt;Sha2001m:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A new feature of advanced gaming system added in Fragoria through which players can enjoy pvp, pve and pvp/pve games with players from own and as well as other language servers. These games reward the players with experience and special signs which will enable them to buy character and pet items as well as certain gems.&lt;br /&gt;
&lt;br /&gt;
Subscription [[image:subscription.png]] in lower panel opens a window with a list of all available pvp, pve and pvp/pve games.&lt;br /&gt;
&lt;br /&gt;
[[image:subscription2.png|500px|center]]&lt;br /&gt;
&lt;br /&gt;
==PVP Games:==&lt;br /&gt;
* [[Three Flags]]&lt;br /&gt;
* [[Mayhem]]&lt;br /&gt;
* [[Nuts]]&lt;br /&gt;
&lt;br /&gt;
==PVE Games ==&lt;br /&gt;
* [[Copper Mountain]]&lt;br /&gt;
* [[Kikimora's Den]]&lt;br /&gt;
* [[Frost Mountain]]&lt;br /&gt;
&lt;br /&gt;
==PVP/PVE Games==&lt;br /&gt;
* [[Sleepy Cat's Meadow]]&lt;br /&gt;
* [[Firebird's Garden]]&lt;br /&gt;
* [[Leviahan's Chamber]]&lt;br /&gt;
* [[Water-Horse Swamp]]&lt;br /&gt;
* [[Three-Headed Dragon's Cave]]&lt;br /&gt;
* [[Scrag's Lair]]&lt;br /&gt;
*[[Baba Yaga's house]]&lt;/div&gt;</summary>
		<author><name>Sha2001m</name></author>	</entry>

	<entry>
		<id>http://rs.fragoriawiki.com/wiki/index.php/Category:Subscription</id>
		<title>Category:Subscription</title>
		<link rel="alternate" type="text/html" href="http://rs.fragoriawiki.com/wiki/index.php/Category:Subscription"/>
				<updated>2013-07-01T21:17:09Z</updated>
		
		<summary type="html">&lt;p&gt;Sha2001m:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A new feature of advanced gaming system added in Fragoria through which players can enjoy pvp, pve and pvp/pve games with players from own and as well as other language servers. These games reward the players with experience and special signs which will enable them to buy character and pet items as well as certain gems.&lt;br /&gt;
&lt;br /&gt;
Subscription [[image:subscription.png]] in lower panel opens a window with a list of all available pvp, pve and pvp/pve games.&lt;br /&gt;
&lt;br /&gt;
[[image:subscription2.png|500px|center]]&lt;/div&gt;</summary>
		<author><name>Sha2001m</name></author>	</entry>

	<entry>
		<id>http://rs.fragoriawiki.com/wiki/index.php/Category:Subscription</id>
		<title>Category:Subscription</title>
		<link rel="alternate" type="text/html" href="http://rs.fragoriawiki.com/wiki/index.php/Category:Subscription"/>
				<updated>2013-07-01T21:15:52Z</updated>
		
		<summary type="html">&lt;p&gt;Sha2001m:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A new feature of advanced gaming system added in Fragoria through which players can enjoy pvp, pve and pvp/pve games with players from own and as well as other language servers. These games reward the players with experience and special signs which will enable them to buy character and pet items as well as certain gems.&lt;br /&gt;
&lt;br /&gt;
Subscription [[image:subscription.png|500px]] in lower panel opens a window with a list of all available pvp, pve and pvp/pve games.&lt;br /&gt;
&lt;br /&gt;
[[image:subscription2.png]]&lt;/div&gt;</summary>
		<author><name>Sha2001m</name></author>	</entry>

	<entry>
		<id>http://rs.fragoriawiki.com/wiki/index.php/Category:Subscription</id>
		<title>Category:Subscription</title>
		<link rel="alternate" type="text/html" href="http://rs.fragoriawiki.com/wiki/index.php/Category:Subscription"/>
				<updated>2013-07-01T21:14:45Z</updated>
		
		<summary type="html">&lt;p&gt;Sha2001m:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A new feature of advanced gaming system added in Fragoria through which players can enjoy pvp, pve and pvp/pve games with players from own and as well as other language servers. These games reward the players with experience and special signs which will enable them to buy character and pet items as well as certain gems.&lt;br /&gt;
&lt;br /&gt;
Subscription [[image:subscription.png]] in lower panel opens a window with a list of all available pvp, pve and pvp/pve games.&lt;br /&gt;
&lt;br /&gt;
[[image:subscription2.png]]&lt;/div&gt;</summary>
		<author><name>Sha2001m</name></author>	</entry>

	<entry>
		<id>http://rs.fragoriawiki.com/wiki/index.php/File:Subscription2.png</id>
		<title>File:Subscription2.png</title>
		<link rel="alternate" type="text/html" href="http://rs.fragoriawiki.com/wiki/index.php/File:Subscription2.png"/>
				<updated>2013-07-01T21:10:28Z</updated>
		
		<summary type="html">&lt;p&gt;Sha2001m:&amp;#32;uploaded a new version of &amp;quot;File:Subscription2.png&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sha2001m</name></author>	</entry>

	<entry>
		<id>http://rs.fragoriawiki.com/wiki/index.php/Category:Subscription</id>
		<title>Category:Subscription</title>
		<link rel="alternate" type="text/html" href="http://rs.fragoriawiki.com/wiki/index.php/Category:Subscription"/>
				<updated>2013-07-01T20:25:20Z</updated>
		
		<summary type="html">&lt;p&gt;Sha2001m:&amp;#32;Created page with 'A new feature of advanced gaming system added in Fragoria through which players can enjoy pvp, pve and pvp/pve games with players from own and as well as other language servers. …'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A new feature of advanced gaming system added in Fragoria through which players can enjoy pvp, pve and pvp/pve games with players from own and as well as other language servers. These games reward the player with experience and special signs will enables them to buy character and pet items as well as certain gems.&lt;br /&gt;
&lt;br /&gt;
Subscription [[image:subscription.png]] in lower panel opens a window with a list of all available pvp, pve and pvp/pve games.&lt;br /&gt;
&lt;br /&gt;
[[image:subscription2.png]]&lt;/div&gt;</summary>
		<author><name>Sha2001m</name></author>	</entry>

	<entry>
		<id>http://rs.fragoriawiki.com/wiki/index.php/Castle-2</id>
		<title>Castle-2</title>
		<link rel="alternate" type="text/html" href="http://rs.fragoriawiki.com/wiki/index.php/Castle-2"/>
				<updated>2013-07-01T19:22:40Z</updated>
		
		<summary type="html">&lt;p&gt;Sha2001m:&amp;#32;/* Rewards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &amp;lt;font color=#4C1937&amp;gt;Game Summery &amp;lt;/font&amp;gt;==&lt;br /&gt;
[[image:Castle2map.jpg|thumb|250px|'''Map of Castle 2 field''']]&lt;br /&gt;
&amp;lt;font color=#7F004B&amp;gt;&lt;br /&gt;
*Interserver guild game.&lt;br /&gt;
*Guilds that won  &amp;quot;The Castle&amp;quot; game on each of EU (EN, DE, ES, PL, FR, EU-RU) servers will be able to  participate&lt;br /&gt;
*Only 15 players from guild/server can join&lt;br /&gt;
*Guild members with highest killing points are the winners&lt;br /&gt;
* Total duration: 30 mins&lt;br /&gt;
* Gate of Castle-2 is in Archer town of Fragotown&lt;br /&gt;
* Takes place every '''Sunday at 21:00 hours server time(CET) after server [[The Castle]] game''' &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;font color=#320033&amp;gt;Phases &amp;lt;/font&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=#7D007F&amp;gt;Game Annoucements &amp;lt;/font&amp;gt;===&lt;br /&gt;
&amp;lt;font color=#974C99&amp;gt;Game is announced in 15, 10, 5 and 1 minute before the game starts.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=#7D007F&amp;gt;First Phase &amp;quot;Regrouping&amp;quot; &amp;lt;/font&amp;gt;===&lt;br /&gt;
'''Duration:''' 5 mins&lt;br /&gt;
&lt;br /&gt;
During this phase teamed players can enter the game Basement and regroup before the 2nd phase starts. Guildmaster that won [[The Castle]] should create a team before entering.&lt;br /&gt;
&lt;br /&gt;
'''Rules of Group Creation'''&lt;br /&gt;
# Only members of the winning guild can join the team (Other guilds will be unable to enter the gate anyway)&lt;br /&gt;
# Team limitation -15 characters only.&lt;br /&gt;
&lt;br /&gt;
'''Entering the Game'''&lt;br /&gt;
&lt;br /&gt;
After the game start, guildmaster and his team members passes through the entrance point/gate into '''Basement'''. After entry into basement, team members cannot be deleted from the group. But member himself can leave the group, in this case, group leader can add another player to it&lt;br /&gt;
&lt;br /&gt;
'''Basement'''&lt;br /&gt;
# Those who entered the game appear in the Basement. Passages from it to other location are closed.&lt;br /&gt;
# You can enter the game and go back.&lt;br /&gt;
# Characters receive “'''Bless of Gods'''” for 5 minutes.&lt;br /&gt;
# All players are switched to peaceful mode.&lt;br /&gt;
'''&lt;br /&gt;
On this map you can trade with NPC selling temporary purple items upgraded to +9.'''&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=#2b0c56 &amp;gt;Second Phase &amp;quot;Defense&amp;quot;&amp;lt;/font&amp;gt;===&lt;br /&gt;
&amp;lt;font color=#6656bc &amp;gt;'''Duration:''' 10 minutes&lt;br /&gt;
&lt;br /&gt;
'''Goal:''' To get as much points for killing members of other guilds as possible.&lt;br /&gt;
&lt;br /&gt;
'''Beginning:'''&lt;br /&gt;
#	“'''Bless of Gods'''” is removed from all players&lt;br /&gt;
#	All players are switched to Guild mode&lt;br /&gt;
#	Passage from Basement into depth is opened&lt;br /&gt;
#	You can’t leave the game anymore&lt;br /&gt;
#	But you still can enter the game&lt;br /&gt;
&lt;br /&gt;
Each player that enters the game during this phase receives “Bless of Gods” for 10 seconds.&lt;br /&gt;
&lt;br /&gt;
'''Receiving points:'''&lt;br /&gt;
[[image:scoreboard.jpg|thumb|'''Scoreboard showing guild names with highest points''']]&lt;br /&gt;
&lt;br /&gt;
Killing characters from other guilds give you points; you are considered as killer if you made the final hit. Dead character is randomly moved to one of resurrection points, where he is revived with full HP and MP. Character also receives “'''Bless of Gods'''” for 10 seconds.&lt;br /&gt;
&lt;br /&gt;
Received points are shown in special table on the screen; top 5 guilds are shown on scoreboard.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;font color=#006663 &amp;gt;Third phase “Battle for the Castle”&amp;lt;/font&amp;gt;===&lt;br /&gt;
&amp;lt;font color=#008c82&amp;gt;&lt;br /&gt;
'''Duration:''' 15 minutes&lt;br /&gt;
&lt;br /&gt;
Each player that enters the game during this phase receives “Bless of Gods” for 10 seconds. &lt;br /&gt;
&lt;br /&gt;
'''Beginning:'''&lt;br /&gt;
&lt;br /&gt;
*Inner yard of the Castle is open.&lt;br /&gt;
*Basement is open. &lt;br /&gt;
*In outskirts of the Castle appear 4 NPCs that sell special items for gold; when this items are used – special debuffs are applied to the enemies.&lt;br /&gt;
&lt;br /&gt;
'''Scoring:'''&lt;br /&gt;
&lt;br /&gt;
#	Killing characters from other guilds give you guildscores.&lt;br /&gt;
##	Character that makes final hit is the killer.&lt;br /&gt;
##	If character was killed in the inner yard – killer receives double scores.&lt;br /&gt;
##	Killing character that carries the flag gives increased points.&lt;br /&gt;
#	Dead character is randomly moved to one of resurrection points, where he is revived with full HP and MP. Character also receives “'''Bless of Gods'''” for 10 seconds.&lt;br /&gt;
#	If character is in the inner yard of the Castle and his guild possesses a flag which is at the moment in the inner yard too – guild periodically receives points.&lt;br /&gt;
&lt;br /&gt;
Received points are shown in special table ('''scoreboard'''). Top 5 guilds are shown.&lt;br /&gt;
&lt;br /&gt;
Special item – Flag – appears in the random place in Castle outskirts.&lt;br /&gt;
====&amp;lt;font color=#006056&amp;gt;Flag&amp;lt;/font&amp;gt;====&lt;br /&gt;
[[image:castle2flag.jpg|thumb|'''Flag carrier standing in inner Yard and all guild members receiving points''']]&lt;br /&gt;
If a character that carries the flag enters the inner yard - his guild starts receiving points every 5 seconds. Only characters located in inner yard whenever flag carrier situated inside, will receive points. After 60 seconds the carrier automatically drops the flag and it appears in the outskirts once again.  If flag carrier is killed – flag is dropped on the place of his death and anyone can pick it.  Flag exists exactly for 60 seconds after it was picked up for the first time – no matter if someone carries it at the moment. Next flag appears after lifetime of previous one ends (with a 2-seconds pause).  Flag doesn’t give scores outside the inner yard.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color=#006056&amp;gt;Debuffs&amp;lt;/font&amp;gt;====&lt;br /&gt;
Every few seconds one of the following items spawn in the outskirts:&lt;br /&gt;
&lt;br /&gt;
'''Hell Bomb'''&lt;br /&gt;
[[image:hellbomb.jpg|thumb|'''Explosion of Hell Bomb causing 20000 damage to all surrounding characters''']]&lt;br /&gt;
Appears every 30 seconds in a random place. &lt;br /&gt;
&lt;br /&gt;
Affects:&lt;br /&gt;
*	Bless of Gods, 5 seconds.&lt;br /&gt;
*	Totally restored character’s health&lt;br /&gt;
*	Sets HP = 300000&lt;br /&gt;
Effects:&lt;br /&gt;
#	In 20 seconds or if character dies, bomb explodes, dealing bomb carrier and characters around him 20000 damage; followed by periodical damage – 5000 damage per second for 6 seconds.&lt;br /&gt;
#	After bomb explosion carrier’s HP is set to normal.&lt;br /&gt;
&lt;br /&gt;
'''Mana Bomb'''&lt;br /&gt;
[[image:Manabomb.jpg|thumb|'''Explosion of Mana Bomb causing damage to all surrounding characters''']]&lt;br /&gt;
Appears every 30 seconds in a random place. &lt;br /&gt;
&lt;br /&gt;
Affects:&lt;br /&gt;
*	Bless of Gods, 5 seconds.&lt;br /&gt;
*	Totally restored character’s health&lt;br /&gt;
*	Sets HP = 300000&lt;br /&gt;
Effects:&lt;br /&gt;
#	In 20 seconds or if character dies, bomb explodes, dealing bomb carrier and characters around him damage equal to his amount of mana; for example, if the carrier has 20000 mana - he will cause 20000 damage to himself and his surrounding characters.&lt;br /&gt;
#	After bomb explosion carrier’s HP is set to normal.&lt;br /&gt;
&lt;br /&gt;
'''Unclean Bomb'''&lt;br /&gt;
&lt;br /&gt;
Appears every 30 seconds in a random place. &lt;br /&gt;
&lt;br /&gt;
Affects:&lt;br /&gt;
*	Bless of Gods, 5 seconds.&lt;br /&gt;
*	Totally restored character’s health&lt;br /&gt;
*	Sets HP = 300000&lt;br /&gt;
Effects (Abominator):&lt;br /&gt;
# In 20 seconds or if character dies bomb explodes. In radius of explosion appears polluted zone. All characters in this zone receive 5000 damage per second including the carrier. Zone exists for 15 seconds.&lt;br /&gt;
#	After bomb explosion carrier’s HP is set to normal.&lt;br /&gt;
&lt;br /&gt;
'''Poison Bomb'''&lt;br /&gt;
[[image:poisonbomb.jpg|thumb|'''Explosion of Poison Bomb causing 3125 damage/sec to all surrounding characters''']]&lt;br /&gt;
Appears every 30 seconds in a random place. &lt;br /&gt;
&lt;br /&gt;
Affects:&lt;br /&gt;
*	Bless of Gods, 5 seconds.&lt;br /&gt;
*	Totally restored character’s health&lt;br /&gt;
*	Sets HP = 300000&lt;br /&gt;
Effects (Poisoner):&lt;br /&gt;
# In 20 seconds or if character dies bomb explodes. All characters around him are poisoned receiving 3125 damage/second for 8 seconds including the bomber.&lt;br /&gt;
#	After bomb explosion carrier’s HP is set to normal.&lt;br /&gt;
&lt;br /&gt;
'''Stunning Bomb'''&lt;br /&gt;
&lt;br /&gt;
Appears every 30 seconds in a random place. &lt;br /&gt;
&lt;br /&gt;
Affects:&lt;br /&gt;
*	Bless of Gods, 5 seconds.&lt;br /&gt;
*	Totally restored character’s health&lt;br /&gt;
*	Sets HP = 300000&lt;br /&gt;
Effects (Poisoner):&lt;br /&gt;
# In 20 seconds or if character dies bomb explodes. All characters around him are stunned for 5 seconds including the bomber.&lt;br /&gt;
#	After bomb explosion carrier’s HP is set to normal.&lt;br /&gt;
&lt;br /&gt;
{|cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=80%&lt;br /&gt;
! bgcolor=#ccbf8e width=&amp;quot;10%&amp;quot; |Bomb&lt;br /&gt;
! bgcolor=#ccbf8e width=&amp;quot;22%&amp;quot; |Affects&lt;br /&gt;
! bgcolor=#ccbf8e width=&amp;quot;48%&amp;quot; |Effects&lt;br /&gt;
|-bgcolor=#d8b596  &lt;br /&gt;
! bgcolor=#d8b596   |Hell Bomb&lt;br /&gt;
| &lt;br /&gt;
*	Bless of Gods, 5 seconds.&lt;br /&gt;
*	Totally restored character’s health&lt;br /&gt;
*	Sets HP = 300000&lt;br /&gt;
| In 20 seconds or if character dies, bomb explodes, dealing bomb carrier and characters around him 20000 damage; &lt;br /&gt;
followed by periodical damage – 5000 damage per second for 6 seconds.&lt;br /&gt;
After bomb explosion carrier’s HP is set to normal.&lt;br /&gt;
|-bgcolor=#9ba3b7   &lt;br /&gt;
!Mana Bomb&lt;br /&gt;
| &lt;br /&gt;
*	Bless of Gods, 5 seconds.&lt;br /&gt;
*	Totally restored character’s health&lt;br /&gt;
*	Sets HP = 300000&lt;br /&gt;
|In 20 seconds or if character dies, &lt;br /&gt;
bomb explodes, dealing bomb carrier and characters around him damage equal to his amount of mana; &lt;br /&gt;
for example, if the carrier has 20000 mana - he will cause 20000 damage to himself and his surrounding characters.&lt;br /&gt;
After bomb explosion carrier’s HP is set to normal.&lt;br /&gt;
|-bgcolor=#e2e584 &lt;br /&gt;
!Unclean Bomb&lt;br /&gt;
|&lt;br /&gt;
*	Bless of Gods, 5 seconds.&lt;br /&gt;
*	Totally restored character’s health&lt;br /&gt;
*	Sets HP = 300000&lt;br /&gt;
|    In 20 seconds or if character dies bomb explodes. &lt;br /&gt;
In radius of explosion appears polluted zone. &lt;br /&gt;
All characters in this zone receive 5000 damage per second including the carrier. &lt;br /&gt;
Zone exists for 15 seconds.&lt;br /&gt;
After bomb explosion carrier’s HP is set to normal. &lt;br /&gt;
|- bgcolor=#c6d6a0 &lt;br /&gt;
!Poison Bomb&lt;br /&gt;
|&lt;br /&gt;
*	Bless of Gods, 5 seconds.&lt;br /&gt;
*	Totally restored character’s health&lt;br /&gt;
*	Sets HP = 300000&lt;br /&gt;
|In 20 seconds or if character dies bomb explodes. &lt;br /&gt;
All characters around him are poisoned receiving 3125 damage/second for 8 seconds including the bomber.&lt;br /&gt;
After bomb explosion carrier’s HP is set to norma&lt;br /&gt;
|- bgcolor=#f9ba82 &lt;br /&gt;
!Stunning Bomb&lt;br /&gt;
|&lt;br /&gt;
*	Bless of Gods, 5 seconds.&lt;br /&gt;
*	Totally restored character’s health&lt;br /&gt;
*	Sets HP = 300000&lt;br /&gt;
|    In 20 seconds or if character dies bomb explodes. &lt;br /&gt;
All characters around him are stunned for 5 seconds including the bomber.&lt;br /&gt;
After bomb explosion carrier’s HP is set to normal. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color=#006056&amp;gt;Enrage&amp;lt;/font&amp;gt;====&lt;br /&gt;
For last 60 seconds of game all characters outside the inner yard receive “'''Enrage'''” that increases all their characteristics by 20%.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;font color=#3a7728 &amp;gt;Last Phase &amp;quot;Game End&amp;quot;&amp;lt;/font&amp;gt;===&lt;br /&gt;
&amp;lt;font color=#1eb53a&amp;gt;Within 60 seconds after the end of third phase, all characters are moved to Fragotown.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;font color=#848205 &amp;gt;Rewards&amp;lt;/font&amp;gt;==&lt;br /&gt;
&amp;lt;font color=#878905&amp;gt;&lt;br /&gt;
[[image:All Castle 2 participants arranged according to efficiency system.jpg|thumb|'''All Castle 2 participants arranged according to efficiency system''']]&lt;br /&gt;
&lt;br /&gt;
#	All participants will receive Orange badges according to efficiency system.&lt;br /&gt;
#	A statue appears in Fragotown centre on all servers  with winning guild’s title and a flag of the winning guild server.&lt;br /&gt;
#	All players on server of victorious guild receive “Great Dominion” buff that increases received reputation by 20%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:PvP|Subscription]]&lt;br /&gt;
[[Category:Subscription]]&lt;/div&gt;</summary>
		<author><name>Sha2001m</name></author>	</entry>

	<entry>
		<id>http://rs.fragoriawiki.com/wiki/index.php/Castle-2</id>
		<title>Castle-2</title>
		<link rel="alternate" type="text/html" href="http://rs.fragoriawiki.com/wiki/index.php/Castle-2"/>
				<updated>2013-07-01T19:22:00Z</updated>
		
		<summary type="html">&lt;p&gt;Sha2001m:&amp;#32;/* Rewards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &amp;lt;font color=#4C1937&amp;gt;Game Summery &amp;lt;/font&amp;gt;==&lt;br /&gt;
[[image:Castle2map.jpg|thumb|250px|'''Map of Castle 2 field''']]&lt;br /&gt;
&amp;lt;font color=#7F004B&amp;gt;&lt;br /&gt;
*Interserver guild game.&lt;br /&gt;
*Guilds that won  &amp;quot;The Castle&amp;quot; game on each of EU (EN, DE, ES, PL, FR, EU-RU) servers will be able to  participate&lt;br /&gt;
*Only 15 players from guild/server can join&lt;br /&gt;
*Guild members with highest killing points are the winners&lt;br /&gt;
* Total duration: 30 mins&lt;br /&gt;
* Gate of Castle-2 is in Archer town of Fragotown&lt;br /&gt;
* Takes place every '''Sunday at 21:00 hours server time(CET) after server [[The Castle]] game''' &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;font color=#320033&amp;gt;Phases &amp;lt;/font&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=#7D007F&amp;gt;Game Annoucements &amp;lt;/font&amp;gt;===&lt;br /&gt;
&amp;lt;font color=#974C99&amp;gt;Game is announced in 15, 10, 5 and 1 minute before the game starts.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=#7D007F&amp;gt;First Phase &amp;quot;Regrouping&amp;quot; &amp;lt;/font&amp;gt;===&lt;br /&gt;
'''Duration:''' 5 mins&lt;br /&gt;
&lt;br /&gt;
During this phase teamed players can enter the game Basement and regroup before the 2nd phase starts. Guildmaster that won [[The Castle]] should create a team before entering.&lt;br /&gt;
&lt;br /&gt;
'''Rules of Group Creation'''&lt;br /&gt;
# Only members of the winning guild can join the team (Other guilds will be unable to enter the gate anyway)&lt;br /&gt;
# Team limitation -15 characters only.&lt;br /&gt;
&lt;br /&gt;
'''Entering the Game'''&lt;br /&gt;
&lt;br /&gt;
After the game start, guildmaster and his team members passes through the entrance point/gate into '''Basement'''. After entry into basement, team members cannot be deleted from the group. But member himself can leave the group, in this case, group leader can add another player to it&lt;br /&gt;
&lt;br /&gt;
'''Basement'''&lt;br /&gt;
# Those who entered the game appear in the Basement. Passages from it to other location are closed.&lt;br /&gt;
# You can enter the game and go back.&lt;br /&gt;
# Characters receive “'''Bless of Gods'''” for 5 minutes.&lt;br /&gt;
# All players are switched to peaceful mode.&lt;br /&gt;
'''&lt;br /&gt;
On this map you can trade with NPC selling temporary purple items upgraded to +9.'''&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=#2b0c56 &amp;gt;Second Phase &amp;quot;Defense&amp;quot;&amp;lt;/font&amp;gt;===&lt;br /&gt;
&amp;lt;font color=#6656bc &amp;gt;'''Duration:''' 10 minutes&lt;br /&gt;
&lt;br /&gt;
'''Goal:''' To get as much points for killing members of other guilds as possible.&lt;br /&gt;
&lt;br /&gt;
'''Beginning:'''&lt;br /&gt;
#	“'''Bless of Gods'''” is removed from all players&lt;br /&gt;
#	All players are switched to Guild mode&lt;br /&gt;
#	Passage from Basement into depth is opened&lt;br /&gt;
#	You can’t leave the game anymore&lt;br /&gt;
#	But you still can enter the game&lt;br /&gt;
&lt;br /&gt;
Each player that enters the game during this phase receives “Bless of Gods” for 10 seconds.&lt;br /&gt;
&lt;br /&gt;
'''Receiving points:'''&lt;br /&gt;
[[image:scoreboard.jpg|thumb|'''Scoreboard showing guild names with highest points''']]&lt;br /&gt;
&lt;br /&gt;
Killing characters from other guilds give you points; you are considered as killer if you made the final hit. Dead character is randomly moved to one of resurrection points, where he is revived with full HP and MP. Character also receives “'''Bless of Gods'''” for 10 seconds.&lt;br /&gt;
&lt;br /&gt;
Received points are shown in special table on the screen; top 5 guilds are shown on scoreboard.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;font color=#006663 &amp;gt;Third phase “Battle for the Castle”&amp;lt;/font&amp;gt;===&lt;br /&gt;
&amp;lt;font color=#008c82&amp;gt;&lt;br /&gt;
'''Duration:''' 15 minutes&lt;br /&gt;
&lt;br /&gt;
Each player that enters the game during this phase receives “Bless of Gods” for 10 seconds. &lt;br /&gt;
&lt;br /&gt;
'''Beginning:'''&lt;br /&gt;
&lt;br /&gt;
*Inner yard of the Castle is open.&lt;br /&gt;
*Basement is open. &lt;br /&gt;
*In outskirts of the Castle appear 4 NPCs that sell special items for gold; when this items are used – special debuffs are applied to the enemies.&lt;br /&gt;
&lt;br /&gt;
'''Scoring:'''&lt;br /&gt;
&lt;br /&gt;
#	Killing characters from other guilds give you guildscores.&lt;br /&gt;
##	Character that makes final hit is the killer.&lt;br /&gt;
##	If character was killed in the inner yard – killer receives double scores.&lt;br /&gt;
##	Killing character that carries the flag gives increased points.&lt;br /&gt;
#	Dead character is randomly moved to one of resurrection points, where he is revived with full HP and MP. Character also receives “'''Bless of Gods'''” for 10 seconds.&lt;br /&gt;
#	If character is in the inner yard of the Castle and his guild possesses a flag which is at the moment in the inner yard too – guild periodically receives points.&lt;br /&gt;
&lt;br /&gt;
Received points are shown in special table ('''scoreboard'''). Top 5 guilds are shown.&lt;br /&gt;
&lt;br /&gt;
Special item – Flag – appears in the random place in Castle outskirts.&lt;br /&gt;
====&amp;lt;font color=#006056&amp;gt;Flag&amp;lt;/font&amp;gt;====&lt;br /&gt;
[[image:castle2flag.jpg|thumb|'''Flag carrier standing in inner Yard and all guild members receiving points''']]&lt;br /&gt;
If a character that carries the flag enters the inner yard - his guild starts receiving points every 5 seconds. Only characters located in inner yard whenever flag carrier situated inside, will receive points. After 60 seconds the carrier automatically drops the flag and it appears in the outskirts once again.  If flag carrier is killed – flag is dropped on the place of his death and anyone can pick it.  Flag exists exactly for 60 seconds after it was picked up for the first time – no matter if someone carries it at the moment. Next flag appears after lifetime of previous one ends (with a 2-seconds pause).  Flag doesn’t give scores outside the inner yard.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color=#006056&amp;gt;Debuffs&amp;lt;/font&amp;gt;====&lt;br /&gt;
Every few seconds one of the following items spawn in the outskirts:&lt;br /&gt;
&lt;br /&gt;
'''Hell Bomb'''&lt;br /&gt;
[[image:hellbomb.jpg|thumb|'''Explosion of Hell Bomb causing 20000 damage to all surrounding characters''']]&lt;br /&gt;
Appears every 30 seconds in a random place. &lt;br /&gt;
&lt;br /&gt;
Affects:&lt;br /&gt;
*	Bless of Gods, 5 seconds.&lt;br /&gt;
*	Totally restored character’s health&lt;br /&gt;
*	Sets HP = 300000&lt;br /&gt;
Effects:&lt;br /&gt;
#	In 20 seconds or if character dies, bomb explodes, dealing bomb carrier and characters around him 20000 damage; followed by periodical damage – 5000 damage per second for 6 seconds.&lt;br /&gt;
#	After bomb explosion carrier’s HP is set to normal.&lt;br /&gt;
&lt;br /&gt;
'''Mana Bomb'''&lt;br /&gt;
[[image:Manabomb.jpg|thumb|'''Explosion of Mana Bomb causing damage to all surrounding characters''']]&lt;br /&gt;
Appears every 30 seconds in a random place. &lt;br /&gt;
&lt;br /&gt;
Affects:&lt;br /&gt;
*	Bless of Gods, 5 seconds.&lt;br /&gt;
*	Totally restored character’s health&lt;br /&gt;
*	Sets HP = 300000&lt;br /&gt;
Effects:&lt;br /&gt;
#	In 20 seconds or if character dies, bomb explodes, dealing bomb carrier and characters around him damage equal to his amount of mana; for example, if the carrier has 20000 mana - he will cause 20000 damage to himself and his surrounding characters.&lt;br /&gt;
#	After bomb explosion carrier’s HP is set to normal.&lt;br /&gt;
&lt;br /&gt;
'''Unclean Bomb'''&lt;br /&gt;
&lt;br /&gt;
Appears every 30 seconds in a random place. &lt;br /&gt;
&lt;br /&gt;
Affects:&lt;br /&gt;
*	Bless of Gods, 5 seconds.&lt;br /&gt;
*	Totally restored character’s health&lt;br /&gt;
*	Sets HP = 300000&lt;br /&gt;
Effects (Abominator):&lt;br /&gt;
# In 20 seconds or if character dies bomb explodes. In radius of explosion appears polluted zone. All characters in this zone receive 5000 damage per second including the carrier. Zone exists for 15 seconds.&lt;br /&gt;
#	After bomb explosion carrier’s HP is set to normal.&lt;br /&gt;
&lt;br /&gt;
'''Poison Bomb'''&lt;br /&gt;
[[image:poisonbomb.jpg|thumb|'''Explosion of Poison Bomb causing 3125 damage/sec to all surrounding characters''']]&lt;br /&gt;
Appears every 30 seconds in a random place. &lt;br /&gt;
&lt;br /&gt;
Affects:&lt;br /&gt;
*	Bless of Gods, 5 seconds.&lt;br /&gt;
*	Totally restored character’s health&lt;br /&gt;
*	Sets HP = 300000&lt;br /&gt;
Effects (Poisoner):&lt;br /&gt;
# In 20 seconds or if character dies bomb explodes. All characters around him are poisoned receiving 3125 damage/second for 8 seconds including the bomber.&lt;br /&gt;
#	After bomb explosion carrier’s HP is set to normal.&lt;br /&gt;
&lt;br /&gt;
'''Stunning Bomb'''&lt;br /&gt;
&lt;br /&gt;
Appears every 30 seconds in a random place. &lt;br /&gt;
&lt;br /&gt;
Affects:&lt;br /&gt;
*	Bless of Gods, 5 seconds.&lt;br /&gt;
*	Totally restored character’s health&lt;br /&gt;
*	Sets HP = 300000&lt;br /&gt;
Effects (Poisoner):&lt;br /&gt;
# In 20 seconds or if character dies bomb explodes. All characters around him are stunned for 5 seconds including the bomber.&lt;br /&gt;
#	After bomb explosion carrier’s HP is set to normal.&lt;br /&gt;
&lt;br /&gt;
{|cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=80%&lt;br /&gt;
! bgcolor=#ccbf8e width=&amp;quot;10%&amp;quot; |Bomb&lt;br /&gt;
! bgcolor=#ccbf8e width=&amp;quot;22%&amp;quot; |Affects&lt;br /&gt;
! bgcolor=#ccbf8e width=&amp;quot;48%&amp;quot; |Effects&lt;br /&gt;
|-bgcolor=#d8b596  &lt;br /&gt;
! bgcolor=#d8b596   |Hell Bomb&lt;br /&gt;
| &lt;br /&gt;
*	Bless of Gods, 5 seconds.&lt;br /&gt;
*	Totally restored character’s health&lt;br /&gt;
*	Sets HP = 300000&lt;br /&gt;
| In 20 seconds or if character dies, bomb explodes, dealing bomb carrier and characters around him 20000 damage; &lt;br /&gt;
followed by periodical damage – 5000 damage per second for 6 seconds.&lt;br /&gt;
After bomb explosion carrier’s HP is set to normal.&lt;br /&gt;
|-bgcolor=#9ba3b7   &lt;br /&gt;
!Mana Bomb&lt;br /&gt;
| &lt;br /&gt;
*	Bless of Gods, 5 seconds.&lt;br /&gt;
*	Totally restored character’s health&lt;br /&gt;
*	Sets HP = 300000&lt;br /&gt;
|In 20 seconds or if character dies, &lt;br /&gt;
bomb explodes, dealing bomb carrier and characters around him damage equal to his amount of mana; &lt;br /&gt;
for example, if the carrier has 20000 mana - he will cause 20000 damage to himself and his surrounding characters.&lt;br /&gt;
After bomb explosion carrier’s HP is set to normal.&lt;br /&gt;
|-bgcolor=#e2e584 &lt;br /&gt;
!Unclean Bomb&lt;br /&gt;
|&lt;br /&gt;
*	Bless of Gods, 5 seconds.&lt;br /&gt;
*	Totally restored character’s health&lt;br /&gt;
*	Sets HP = 300000&lt;br /&gt;
|    In 20 seconds or if character dies bomb explodes. &lt;br /&gt;
In radius of explosion appears polluted zone. &lt;br /&gt;
All characters in this zone receive 5000 damage per second including the carrier. &lt;br /&gt;
Zone exists for 15 seconds.&lt;br /&gt;
After bomb explosion carrier’s HP is set to normal. &lt;br /&gt;
|- bgcolor=#c6d6a0 &lt;br /&gt;
!Poison Bomb&lt;br /&gt;
|&lt;br /&gt;
*	Bless of Gods, 5 seconds.&lt;br /&gt;
*	Totally restored character’s health&lt;br /&gt;
*	Sets HP = 300000&lt;br /&gt;
|In 20 seconds or if character dies bomb explodes. &lt;br /&gt;
All characters around him are poisoned receiving 3125 damage/second for 8 seconds including the bomber.&lt;br /&gt;
After bomb explosion carrier’s HP is set to norma&lt;br /&gt;
|- bgcolor=#f9ba82 &lt;br /&gt;
!Stunning Bomb&lt;br /&gt;
|&lt;br /&gt;
*	Bless of Gods, 5 seconds.&lt;br /&gt;
*	Totally restored character’s health&lt;br /&gt;
*	Sets HP = 300000&lt;br /&gt;
|    In 20 seconds or if character dies bomb explodes. &lt;br /&gt;
All characters around him are stunned for 5 seconds including the bomber.&lt;br /&gt;
After bomb explosion carrier’s HP is set to normal. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color=#006056&amp;gt;Enrage&amp;lt;/font&amp;gt;====&lt;br /&gt;
For last 60 seconds of game all characters outside the inner yard receive “'''Enrage'''” that increases all their characteristics by 20%.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;font color=#3a7728 &amp;gt;Last Phase &amp;quot;Game End&amp;quot;&amp;lt;/font&amp;gt;===&lt;br /&gt;
&amp;lt;font color=#1eb53a&amp;gt;Within 60 seconds after the end of third phase, all characters are moved to Fragotown.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;font color=#848205 &amp;gt;Rewards&amp;lt;/font&amp;gt;==&lt;br /&gt;
&amp;lt;font color=#878905&amp;gt;&lt;br /&gt;
[[image:All Castle 2 participants arranged according to efficiency system.jpg|thumb|'''All Castle 2 participants arranged according to efficiency system''']]&lt;br /&gt;
&lt;br /&gt;
#	All participants will receive Orange badges according to efficiency system.&lt;br /&gt;
#	A statue appears in Fragotown centre on all servers  with winning guild’s title and a flag of the winning guild server.&lt;br /&gt;
#	All players on server of victorious guild receive “Great Dominion” buff that increases received reputation by 20%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:PvP| Subscription]]&lt;/div&gt;</summary>
		<author><name>Sha2001m</name></author>	</entry>

	<entry>
		<id>http://rs.fragoriawiki.com/wiki/index.php/Alliances</id>
		<title>Alliances</title>
		<link rel="alternate" type="text/html" href="http://rs.fragoriawiki.com/wiki/index.php/Alliances"/>
				<updated>2013-06-29T13:38:02Z</updated>
		
		<summary type="html">&lt;p&gt;Sha2001m:&amp;#32;/* Power */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Information==&lt;br /&gt;
'''Alliances''' are unions of guilds within one or several servers. By creating an alliance, you will open a separate location  with:&lt;br /&gt;
&lt;br /&gt;
[[Alliances#Alliance Grounds|Alliance Grounds]]&lt;br /&gt;
&lt;br /&gt;
[[Alliances#Bank|Bank]]&lt;br /&gt;
&lt;br /&gt;
[[Alliances#Warehouse|Warehouse]] to store resources and items, or transfer them between servers&lt;br /&gt;
&lt;br /&gt;
[[Alliances#Kremlin|Kremlin Castle]] as the main building&lt;br /&gt;
&lt;br /&gt;
Furthermore, the alliance [[Chat|Chat]] will activate, and a new fight mode will be available - alliance mode.&lt;br /&gt;
&lt;br /&gt;
==Alliance Creation==&lt;br /&gt;
To create an alliance, the following are required:&lt;br /&gt;
# 2 guilds from any servers.&lt;br /&gt;
# Resources from every guild:&lt;br /&gt;
## 5000 x Mithril &lt;br /&gt;
## 4500 x Life Entity &lt;br /&gt;
## 4500 x Vellun&lt;br /&gt;
## 4500 x Air Entity&lt;br /&gt;
# Alliance Creation Treaty from one guild.&lt;br /&gt;
&lt;br /&gt;
'''Alliance Creation Treaty''' is sold by NPC Svyatogor in Fragotown ( coord.: -18/-30). The price of one treaty is 100,000 emeralds. The treat must be purchased by a '''Guild Master''', who will create an alliance - other characters will not be able to use it. After purchasing, the guild master must click the treaty bag, and a special form will open.&lt;br /&gt;
&lt;br /&gt;
[[image:treaty.jpg|150px|right]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On the top of the form, state the name of the alliance. To change the name, you can click &amp;quot;Re-name&amp;quot;. Guild name change is available only once.&lt;br /&gt;
&lt;br /&gt;
To invite guilds into the Alliance, target another guild master, or select him/her from the player list and click '''Sign'' on the Alliance Creation Treaty. Leader of the inviting guild will see a special form to confirm entry at the top of the screen. If the treaty is signed, the resources will be deducted from that leader. Therefore, the resources must also be in the bag of the other Guild Master when joining.&lt;br /&gt;
&lt;br /&gt;
Once the treaty has been signed by leaders of five guilds, the alliance will be created and the treaty form will be closed.&lt;br /&gt;
&lt;br /&gt;
After alliance creation, ranks will then be determined: &lt;br /&gt;
# Great Lord is the first Guild master to use the Alliance Creation Treaty.&lt;br /&gt;
# Officer is a guild master who joined the alliance by invitation from the Great Lord.&lt;br /&gt;
# Ordinary members are the guild members of the joined guilds.&lt;br /&gt;
&lt;br /&gt;
Depending on the ranks, Alliance members will have various privileges and rights.&lt;br /&gt;
&lt;br /&gt;
If a guild belonging in an alliance goes through a transfer of leadership, the new guild leader will immediately become an officer. The Great Lord can also transfer guild to another character. In this case, the Great Lord remains as head of the alliance, and the new guild master will become an officer.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Great Lord rank can not be disbanded, removed or transferred to another server. Creating an alliance of more or less than 5 guilds is impossible, and additional guilds can be added to the alliance only after creation upto a total of 10 guilds under one alliance.&lt;br /&gt;
&lt;br /&gt;
==Alliance management==&lt;br /&gt;
The alliance management screen opens from clicking a special button in the functions panel. The various fields on the page will be available to members of the Alliance depending on their rank. Through this screen members can accept guilds, remove guilds, elect the Great Lord, fight wars, and view the log.&lt;br /&gt;
&lt;br /&gt;
===Acceptance of a new guild into Alliance===&lt;br /&gt;
After creating the alliance, additional guilds can join the alliance. Upto 10 guilds can be allied under one alliance, however, the price for each additional guild will be the double of what was needed during an alliance creation.&lt;br /&gt;
&lt;br /&gt;
Hence, entry requirement of 6th guilds and more are:&lt;br /&gt;
* Mithril 10 000&lt;br /&gt;
* Life Entity 9 000&lt;br /&gt;
* Vellum 9 000&lt;br /&gt;
* Air Entity 9 000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Acceptance of a guild into an alliance goes through two stages: Application and Voting.&lt;br /&gt;
&lt;br /&gt;
====Apply to Join====&lt;br /&gt;
[[image:apply.png|200px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Applying''' to an alliance has to be done by the &amp;quot;Guild Master&amp;quot; through a special button in the [[Society|Society]] screen. By clicking Alliance tab, a special window opens where you can see the following information: &lt;br /&gt;
* Name of Alliance&lt;br /&gt;
* Level of Kremlin Castle (Stronghold)&lt;br /&gt;
* Number of guilds&lt;br /&gt;
* Description of Alliance&lt;br /&gt;
* Joining cost&lt;br /&gt;
&lt;br /&gt;
By selecting the alliance on the list, and having the correct resources in bag, a Guild Master can click &amp;quot;Apply&amp;quot;. Afterwards, the guild enters the voting stage.&lt;br /&gt;
&lt;br /&gt;
====Voting for Acceptance====&lt;br /&gt;
[[image:application.vote.png|300px]]&lt;br /&gt;
&lt;br /&gt;
To take a guild into the alliance, the application submitted by the applying guild's master will go through voting stage by the alliance Great Lord and the officers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To vote for accepting a guild into the alliance, the Great Lord and officers must open alliance management screen, tab '''Decisions''', and then '''Applications'''.&lt;br /&gt;
&lt;br /&gt;
The voting option will appear, where officers and Great Lord can vote &amp;quot;for&amp;quot; or &amp;quot;against&amp;quot;. For accepting a guild into the alliance, 75% must vote &amp;quot;for&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[image:acceptance.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* If the voting is not finalized after the end of voting timer, the voting to accept the guild will fail. The applied &amp;quot;Guild Master&amp;quot; will then, receive a rejection message at the end of application processing timer and his resources will be sent back via post.&lt;br /&gt;
&lt;br /&gt;
===Removing from Alliance===&lt;br /&gt;
[[image:alliance.exclude.png|300px]]&lt;br /&gt;
&lt;br /&gt;
Removing a guild from the alliance can be done by voting. &lt;br /&gt;
&lt;br /&gt;
An Officer or Great Lord must propose a guild to be excluded from Alliance. This guild cannot participate in voting. The voting is done by going to '''Decisions''', then '''Structure'''. In the opened screen, choose a guild and click ''' Propose to Exclude'''. The voting screen will open, where allies must vote &amp;quot;for&amp;quot; or &amp;quot;against&amp;quot;. For successful removal, 75% of popular vote is required. &lt;br /&gt;
&lt;br /&gt;
[[image:exclude-vote.png|300px]]&lt;br /&gt;
&lt;br /&gt;
*If voting is not finalized after the end of the voting timer, the voting to keep the guild will fail. In that case, the proposed guild to be excluded will be removed from the alliance.&lt;br /&gt;
&lt;br /&gt;
===Re-election of the Great Lord===&lt;br /&gt;
&lt;br /&gt;
The guild master who buys the alliance establishment treaty and recruits other guilds will automatically become the Great Lord after the alliance creation. But you can re0elect a different Lord. Elections go through two stages: Proposing to start an election, and voting for candidates.&lt;br /&gt;
&lt;br /&gt;
====Voting for Re-election====&lt;br /&gt;
[[image:election.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
The Current Great lord or an officer must propose re-election for the voting process to initiate.&lt;br /&gt;
This is done via alliance [[image:allianceicon.png]] -&amp;gt; Decisions -&amp;gt; Election.&lt;br /&gt;
After that countdown will start and during this time Officers and Great Lord must vote &amp;quot;for&amp;quot; or &amp;quot;against&amp;quot; re-elections. For successful proposal to re-elect needs 75 % of votes.&lt;br /&gt;
&lt;br /&gt;
* After a certain time and votes did not reach a conclusion, the voting will fail. For next election need wait one week.&lt;br /&gt;
&lt;br /&gt;
* If the voting is successful and finishes in time will be started next step.&lt;br /&gt;
&lt;br /&gt;
====Voting candidates====&lt;br /&gt;
&lt;br /&gt;
Each officer and current Great Lord might put their own candidature for re-election, by clicking '''Propose Yourself''' in the election form. Or might vote for another declared candidate. For successful election voting needs 75 % of votes .&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* If not enough votes reached at the end of voting timer,the voting is considered failed. The next voting maybe initiated after a week. In this case, the alliance will appoint a new Great lord.&lt;br /&gt;
&lt;br /&gt;
===Taxes===&lt;br /&gt;
[[image:alliance.tax.png|300px]]&lt;br /&gt;
&lt;br /&gt;
The Great Lord can specify the amount of taxes through alliance [[image:allianceicon.png]] -&amp;gt; Taxes.&lt;br /&gt;
&lt;br /&gt;
Taxes are set up as a percentage amount to be deducted from any member of alliance upon collecting/receiving the taxable items.&lt;br /&gt;
&lt;br /&gt;
Taxes are collected from the following sources:&lt;br /&gt;
* Purple resources. Tax is deducted at the time of harvesting.&lt;br /&gt;
* Sign of Commanders. Tax is deducted at the time of sign rewards in games.&lt;br /&gt;
* Gold. Tax is taken from when dropped from mobs.&lt;br /&gt;
&lt;br /&gt;
Tax amount can also be set to 0. In this case resources, signs and golds are contributed voluntarily through Bank and Warehouse.&lt;br /&gt;
&lt;br /&gt;
Size of the tax can be set once a day.&lt;br /&gt;
&lt;br /&gt;
===Power===&lt;br /&gt;
[[image:alliance.power.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This section displays the number of members under each alliance guild.&lt;br /&gt;
&lt;br /&gt;
''Members are the characters with level 60+ GS 2000+''&lt;br /&gt;
&lt;br /&gt;
''Elite are characters with lvl 70+ GS 5000+''&lt;br /&gt;
&lt;br /&gt;
It also has an option that allows a guild to leave the alliance on choice.&lt;br /&gt;
&lt;br /&gt;
===About Alliance===&lt;br /&gt;
Its a way for the Great lord to set up a brief information about his alliance to be displayed to  the alliance members as well as the general guild players  via '''[[Society|society]]''' those who are looking for an alliance.&lt;br /&gt;
&lt;br /&gt;
===Journal===&lt;br /&gt;
[[image:alliance-journal.png|300px]]&lt;br /&gt;
&lt;br /&gt;
It contains entries of activities related to alliance management. Such as:&lt;br /&gt;
* Elections.&lt;br /&gt;
* Application Voting.&lt;br /&gt;
* Taxes&lt;br /&gt;
* War&lt;br /&gt;
&lt;br /&gt;
==Alliance Grounds==&lt;br /&gt;
[[image:alliance.map.png|300px]]&lt;br /&gt;
&lt;br /&gt;
Alliance Grounds is a cross server location appears after the creation of an Alliance. &lt;br /&gt;
&lt;br /&gt;
To enter Alliance grounds, clicking on the pillar '''Alliance Teleporter''', located in center of Fragotown (coordi: -22/-27), will open a menu with list of alliances on Fragoria. Choose your alliance and teleport will take place to the respective alliance ground.&lt;br /&gt;
&lt;br /&gt;
In north eastern part of the ground located the three important buildings of the map; Kremin, Bank and Warehouse.&lt;br /&gt;
&lt;br /&gt;
Alliance grounds is open to everyone whether they are in an alliance or not. The ground will be a pvp area. Structures (buildings and fortifications) cannot be attacked at this time.&lt;br /&gt;
&lt;br /&gt;
''''' During war if two alliance bid on each other, the grounds of each other will be restricted to those two alliance only, during the actual war phase Saturday and Monday.'''''&lt;br /&gt;
&lt;br /&gt;
===Side Passage===&lt;br /&gt;
&lt;br /&gt;
This hidden passage is designed for discreet entry to the main part of the alliance grounds at the time of a war.&lt;br /&gt;
&lt;br /&gt;
===NPC Commandant===&lt;br /&gt;
&lt;br /&gt;
* '''Commandant''' located in alliance grounds ( coord.: -91,-230). He gives a '''silver chest''' once a day to all alliance members over 6300 Gear Score (GS). If a member collects this chest regularly for 6 days in a row, he may receive a '''golden chest''' on the 7th day.&lt;br /&gt;
&lt;br /&gt;
''The NPC gives out chests only if the Kremlin is undamaged.''&lt;br /&gt;
&lt;br /&gt;
==Kremlin==&lt;br /&gt;
[[image:kremlin.png|300px]]&lt;br /&gt;
&lt;br /&gt;
It is the main building of the alliance. Its level of improvement determines the percentage of HP blessing on all of its members and their pets ranging from 1% to 10%. Only the '''Great Lord''' can improve all buildings and fortification structures.&lt;br /&gt;
&lt;br /&gt;
Kremlin window shows two main tabs, '''[[Alliance#Production|Production]]''' and '''Fortress'''.&lt;br /&gt;
&lt;br /&gt;
The Next column indicates the available resources in the '''Warehouse''', as well as sign of commanders and gold stored in '''Bank'''. If the required amount of material(s) required for repairing/improving/manufacturing is not enough, that particular material will be highlighted in red.&lt;br /&gt;
&lt;br /&gt;
The last column in the Kremlin window indicates the amount of '''scrolls''' [[Alliance#Production|manufactured]]/stored in '''[[Alliances#Warehouse|warehouse]]'''.&lt;br /&gt;
&lt;br /&gt;
===Fortress===&lt;br /&gt;
This section contains the option to '''repair''' and '''improve buildings and fortification structures.&lt;br /&gt;
&lt;br /&gt;
[[image:fortress.png|300px]]&lt;br /&gt;
&lt;br /&gt;
====Improvements====&lt;br /&gt;
&lt;br /&gt;
Improving buildings and fortification structures will increase their durability. This function is limited to '''Great Lord'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| table cellpadding=&amp;quot;6&amp;quot; cellspacing=&amp;quot;0&amp;quot; table border=&amp;quot;1&amp;quot; class=&amp;quot;standart collapsible collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Structure Durability at each level of Improvement&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Level &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Durability&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 61 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 123 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 184 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 246 000&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 307 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 369 000&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 430 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 553 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 138 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 984 500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The cost of improvements is equal to all buildings and fortification structures except the walls. The walls are 6 times less than the other structures.&lt;br /&gt;
&lt;br /&gt;
{| table cellpadding=&amp;quot;6&amp;quot; cellspacing=&amp;quot;0&amp;quot; table border=&amp;quot;1&amp;quot; class=&amp;quot;standart collapsible collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Cost of Improvements&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Level&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Gold&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Sign of Commanders&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Resources&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 7 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 3 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Adamantit x300&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak leather x300&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Earth Entity x300&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak x300&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 9 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 4 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Mithril x450&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Vellum x450&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Fire Entity x450&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Life Entity x450&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 11 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 5 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Adamantit x600&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Perfect Tenderloin x600&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Water Entity x600&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak x600&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 13 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 6 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Mithril x1 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak leather x1 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Air Entity x1 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Silk x1 000&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 15 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 7 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Rhodium x1 250&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Perfect Tenderloin x1 250&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Earth Entity x1 250&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Life Entity x1 250&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 18 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 9 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Adamantit x1 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Vellum x1 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Fire Entity x1 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak x1 500&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 21 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 11 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Mithril x1 750&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak Leather x1 750&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Air Entity x1 750&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Life Entity x1 750&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 24 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 13 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Adamantit x2 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Perfect Tenderloin x2 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Water Entity x2 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak x2 000&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 27 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 15 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Mithril x2 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Vellum x2 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Air Entity x2 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Life Entity x2 500&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Durability====&lt;br /&gt;
&lt;br /&gt;
The durability of a building or fortification is shown on the structure avatar. The state of durability can also be recognized by the color of their names label.&lt;br /&gt;
* Green label - If the building's durability 90% or higher.&lt;br /&gt;
* Yellow label - If the building's durability 75% - 89%.&lt;br /&gt;
* Pink label - If the building's durability 50% - 74%.&lt;br /&gt;
* Red label - If the building's durability 25% - 49%.&lt;br /&gt;
* Grey label - If the building's durability 10 - 24%.&lt;br /&gt;
&lt;br /&gt;
Buildings cannot fall below 10% durability. Fortification structures' durability, on other hand, may fall below 10% (greyed name label) and will be completely destroyed on reaching 0 durability.&lt;br /&gt;
&lt;br /&gt;
The Kremlin window displays the total durability of all structures of certain type on the map. Attempting to &amp;quot;Repair&amp;quot; a structure, means repairing of all structures of that type on the map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Production===&lt;br /&gt;
Production involves manufacturing scrolls of fortifications and weapons that are subsequently stored in the alliance bank.&lt;br /&gt;
&lt;br /&gt;
To manufacture a particular item, Click on Kremlin building, open the tab for Weapon or for fortification under &amp;quot;Production&amp;quot; and select be item.&lt;br /&gt;
&lt;br /&gt;
In addition to the resources required for manufacturing, so called - charges are also needed. Different item fortification or artillery requires different amount of charges.&lt;br /&gt;
&lt;br /&gt;
* Wall - 1 Charge.&lt;br /&gt;
* Gate - 5 Charges.&lt;br /&gt;
* Tower - 5 Charges.&lt;br /&gt;
* Battle Ram - 10 Charges.&lt;br /&gt;
* Catapult - 10 Charges.&lt;br /&gt;
&lt;br /&gt;
A maximum of 10 charges are hold in the charge bar. If required amount is less, it can be refilled. In this case, &amp;quot;Refill&amp;quot; button will appear to fill the charge bar.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Refill Charge&amp;quot; needs:&lt;br /&gt;
* 1 Gold&lt;br /&gt;
* 1 Sign of Governors&lt;br /&gt;
* 4 Vellum&lt;br /&gt;
* 5 Mithril&lt;br /&gt;
&lt;br /&gt;
[[image:energy-refill.png|200px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The bar fills automatically every day at 00:00 server time.&lt;br /&gt;
Fortification scrolls provides additional defense.&lt;br /&gt;
&lt;br /&gt;
====Fortifications====&lt;br /&gt;
To install fortification structures&lt;br /&gt;
# Click on scroll in bag.&lt;br /&gt;
# Move the cursor to the location to be built.&lt;br /&gt;
# The cursor will preview gridded cells depending on the size of the structure. Green colored grid areas indicate the structure can be build on that specific location whereas red colored grid indicates, the location is suitable for built.&lt;br /&gt;
# Once confirmed of the location, click on it. A progress bar will appear and the structure will be build.&lt;br /&gt;
&lt;br /&gt;
====Fortification Structures:====&lt;br /&gt;
&lt;br /&gt;
*'''Wall:''' &lt;br /&gt;
[[image:wall.jpg|50px|left]]&lt;br /&gt;
&lt;br /&gt;
- 1 cell size.&lt;br /&gt;
&lt;br /&gt;
- Walls can be installed in a special fashion, if more than one scroll is present in the bag; Clicking on a scroll, then holding left mouse button and hovering over the target locations in horizontal direction, will install continuous walls on adjacent cells equal to the number of scrolls in the bag.&lt;br /&gt;
&lt;br /&gt;
- Walls are completely impassable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Gate:''' &lt;br /&gt;
[[image:gate.vertical.png|100px|left]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- Two types: Horizontal and vertical based on dimensional plane installed.&lt;br /&gt;
&lt;br /&gt;
- Occupies 6 cells both horizontally and vertically.&lt;br /&gt;
&lt;br /&gt;
- Passable only for alliance members.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Towers:'''&lt;br /&gt;
&lt;br /&gt;
[[image:towers.jpg|thumb|100px|left]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- Has a size of 2x2 cells.&lt;br /&gt;
&lt;br /&gt;
- Completely impassable&lt;br /&gt;
&lt;br /&gt;
- Tower inflicts between 1,000 to 20,000 damage, and does not depend on level of improvement.&lt;br /&gt;
&lt;br /&gt;
- Attack range - 10 cells&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Installed structure can be moved. A button '''move''' will appear next to the installed structure's avatar. Upon clicking on the button, the grid cursor will appear on locations next to the structure that will allow to reposition it.&lt;br /&gt;
&lt;br /&gt;
Scroll ingredients:&lt;br /&gt;
{| cellpadding=6 border=1 color= brown cellspacing=0&lt;br /&gt;
! Fortification Structure&lt;br /&gt;
! colspan=6|Ingredients&lt;br /&gt;
|-&lt;br /&gt;
| Wall&lt;br /&gt;
| 333 Gold&lt;br /&gt;
| 166 Governors Signs&lt;br /&gt;
| 25 Silk&lt;br /&gt;
| 25 Rhodium&lt;br /&gt;
| 25 Earth Entity&lt;br /&gt;
| 25 Crystal Fur&lt;br /&gt;
|-&lt;br /&gt;
| Tower and Gate&lt;br /&gt;
| 2000 Gold&lt;br /&gt;
| 1000 Governors Signs&lt;br /&gt;
| 150 Silk&lt;br /&gt;
| 150 Rhodium&lt;br /&gt;
| 150 Earth Entity&lt;br /&gt;
| 150 Crystal Fur&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Artillery Structures====&lt;br /&gt;
These structures functioned to destroy enemy alliance's defense structures (fortifications) and buildings during a war. There are two types of Artillery structures.. Ram and Catapult. In addition, Alchemist purple bombs can be used against enemy's defense structures.&lt;br /&gt;
&lt;br /&gt;
[[image:production.ram.png|300px]]&lt;br /&gt;
&lt;br /&gt;
'''Ram'''&lt;br /&gt;
[[image:alliance.ram.png|100px|right]]&lt;br /&gt;
&lt;br /&gt;
This is different from Battle Ram that is crafted in sanctuaries. The difference are as follows:&lt;br /&gt;
* Alliance Ram and its scroll doesn't have a lifespan.&lt;br /&gt;
* Can only be used in Alliance grounds&lt;br /&gt;
&lt;br /&gt;
Features:&lt;br /&gt;
* Life: 7 200 000&lt;br /&gt;
* Damage: 270&lt;br /&gt;
* Range: 2 cells&lt;br /&gt;
* Manufacturing Ingredients:&lt;br /&gt;
# Rhodium x 120&lt;br /&gt;
# Silk x 120&lt;br /&gt;
# Earth Entity x 120&lt;br /&gt;
# Crystal Fur x 120&lt;br /&gt;
&lt;br /&gt;
'''Catapult'''&lt;br /&gt;
[[image:alliance.catapult.png|100px|right]][[image:alliance.catapult1.png|100px|right]]&lt;br /&gt;
Features:&lt;br /&gt;
* Life: 1 500 000&lt;br /&gt;
*Damage: 140&lt;br /&gt;
* Range: 10 cells&lt;br /&gt;
* Manufacturing Ingredients:&lt;br /&gt;
# Rhodium x 100&lt;br /&gt;
# Silk x 100&lt;br /&gt;
# Earth Entity x 30&lt;br /&gt;
# Crystal Fur x 30&lt;br /&gt;
&lt;br /&gt;
'''Bomb'''&lt;br /&gt;
&lt;br /&gt;
Crafted from recipes found with the Sanctuary NPC in sanctuaries. Only purple alchemist recipe is effective. Deals 64 damage against enemy fortifications and building structures.&lt;br /&gt;
&lt;br /&gt;
==Bank==&lt;br /&gt;
[[image:allianceBank.png|300px]]&lt;br /&gt;
&lt;br /&gt;
The bank is designed for&lt;br /&gt;
* Storage of items&lt;br /&gt;
* Gold Storage&lt;br /&gt;
* Storage of Signs of Commanders&lt;br /&gt;
&lt;br /&gt;
The numbered tabs on the top are the bank pages. The icons arranged in vertical manner on the right side are the filters or favourites. &lt;br /&gt;
&lt;br /&gt;
Gold and Signs are collected in bank in two ways:&lt;br /&gt;
# Taxes.&lt;br /&gt;
# Voluntary contributions. For depositing gold and signs, special button at the bottom of the window will allow to specify the amount of gold and another for signs to deposit. However, withdrawing any amount of gold or signs are not possible.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Managements===&lt;br /&gt;
In lower corner of the form, there is a button with the sun symbol. It opens a window for management of rights.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:alliance.warehouse1.png|300px]]&lt;br /&gt;
&lt;br /&gt;
It allows to set the power of officers and leaders.&lt;br /&gt;
&lt;br /&gt;
===Logs===&lt;br /&gt;
It will display a log of every gold and signs contribution; name of the member and the amount contributed. The ''Detail'' icon will display the detailed information about deposits and usages history of the bank resources Arranged from Old to new histories.&lt;br /&gt;
&lt;br /&gt;
==Warehouse==&lt;br /&gt;
[[image:alliance.warehouse.png|thumb|250px]]&lt;br /&gt;
&lt;br /&gt;
Warehouse is designed for:&lt;br /&gt;
* Storage of resources.&lt;br /&gt;
* Storage of scrolls.&lt;br /&gt;
&lt;br /&gt;
Resources come in the warehouse in two ways:&lt;br /&gt;
# Taxes&lt;br /&gt;
# Voluntary contribution. To deposit resources, click on the resource in the bag or drag it to the warehouse slots. A pop up will appear to specify the amount to deposit.&lt;br /&gt;
&lt;br /&gt;
Numbered horizontal tabs on the top are the pages. Vertical tabs on the right side are filter options; Resources and Scrolls.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Management===&lt;br /&gt;
[[image:alliance.warehouse1.png|thumb|250px]]&lt;br /&gt;
&lt;br /&gt;
A sun like button in lower margin of the warehouse window gives access to management page.  &lt;br /&gt;
&lt;br /&gt;
Only Great Lord can decide the rights of officer's access.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Logs===&lt;br /&gt;
&lt;br /&gt;
[[image:alliance.warehouse2.png|thumb|250px]]&lt;br /&gt;
&lt;br /&gt;
'''Logs''' button in top right corner of the window, shows list of guild's contribution and the amount of resources/scrolls contributed.&lt;br /&gt;
&lt;br /&gt;
For more details of logs, '''more details''' button will display in detail anything that was deposited or used. Histories are arranged from old to new entries.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==War==&lt;br /&gt;
'''War''' - State of conflict between two alliances, and a means for players to attack enemy Alliance lands, destroy fortifications, raze buildings, and pilfer their loots.&lt;br /&gt;
&lt;br /&gt;
War consists of three phases: Auction, Beginning, and Battle.&lt;br /&gt;
&lt;br /&gt;
===Auction===&lt;br /&gt;
'''Auction''' - this phase assess the warring state of two alliances. As the name implies, this is done by auction and rates are placed for war with selected Alliances.&lt;br /&gt;
====Terms of Auction====&lt;br /&gt;
This phase takes place every Sunday between 0:00 to 23:59.&lt;br /&gt;
&lt;br /&gt;
Only the Great Lord of the alliance can take part in the auction. To start the auction, enter the control menu and click the tab for '''War'''. The following screen will be a list of all registered in war, and the current rates for warring with them.&lt;br /&gt;
&lt;br /&gt;
Bids will be in gold. Gold for the auction will be taken from the Alliance [[Alliance Bank|Bank]].&lt;br /&gt;
&lt;br /&gt;
'''Auction''' is subject to the following rules:&lt;br /&gt;
# Starting price: 100 gold.&lt;br /&gt;
# Bid: 100 gold.&lt;br /&gt;
# When placing a bid on enemy alliance:&lt;br /&gt;
## Minimum bid on selected Alliance increases.&lt;br /&gt;
## Minimum bid on player's own alliance increases.&lt;br /&gt;
## While the selected alliance war minimum bid does not increase, or if there are no bids for player's own alliance, then new bids cannot be placed.&lt;br /&gt;
# When there is a bid on your own alliance:&lt;br /&gt;
## Your alliance can bid.&lt;br /&gt;
## Minimum bid on your own alliance increases.&lt;br /&gt;
## Amount of bid placed by your own alliance on other alliances increases.&lt;br /&gt;
&lt;br /&gt;
The alliance you will fight is determined by the maximum bid designated by your alliance.&lt;br /&gt;
&lt;br /&gt;
In the event that no bids were made, the war will not take place.&lt;br /&gt;
&lt;br /&gt;
===Outbreak of War===&lt;br /&gt;
This phase defines the size of ransom, which the alliance offers to its opponent to end the war. Ransom can be offered by each warring alliance.&lt;br /&gt;
&lt;br /&gt;
Phase runs every Sunday from 21:00 to 23:59. &lt;br /&gt;
&lt;br /&gt;
To assign a ransom, open '''War''' tab under alliance menu [[image:allianceicon.png]]. During this phase, his page shows your rival alliance and table indicating ransom and quantity. At the bottom, there is a button titled '''Claim a Ransom'''. Size of ransom can be defined only once.&lt;br /&gt;
&lt;br /&gt;
===War===&lt;br /&gt;
Main Phase - two rival alliances will fight for supremacy.&lt;br /&gt;
This phase lasts from 00:00 to 23:59, Monday to Saturday.&lt;br /&gt;
&lt;br /&gt;
The alliance can end the war prematurely if one head of the alliance pays ransom.&lt;br /&gt;
&lt;br /&gt;
The fight may be divided into three stages:&lt;br /&gt;
&lt;br /&gt;
# From 23:00 to 11:59. Damage from [[Alliance Guns|Guns]] are reduced by 90%.&lt;br /&gt;
# From 12:00 to 17:59. Damage from Guns are reduced by 50%.&lt;br /&gt;
# From 18:00 to 22:59. Damage from Guns are at 100%.&lt;br /&gt;
&lt;br /&gt;
Only members of alliance and those who declared war are allowed to enter on an alliance Grounds during this phase. Alliance mode will be active on the location.&lt;br /&gt;
&lt;br /&gt;
The main Task is a destruction of a Kremlin, Bank and Warehouse of enemy. &lt;br /&gt;
&lt;br /&gt;
By reducing durability of those building to 10%, attackers will get awards: &lt;br /&gt;
* Destrоying Kremlin: All attackers in the area will receive an equal share of the building's value. The value is defined as the sum cost of all previous level of improvement of the building.&lt;br /&gt;
* Destroying Bank: All attackers in the area will receive an equal share of all gold and signs that is stored in the bank. Items do not drop.&lt;br /&gt;
* Destroying Warehouse: All attackers in the area will receive an equal share of all the resources stored in the warehouse.&lt;br /&gt;
&lt;br /&gt;
Disadvantage of using damaged buildings:&lt;br /&gt;
* Damaged Kremlin Castle: Tax cannot be set.&lt;br /&gt;
* Damaged Bank: Stored items cannot be take out.&lt;br /&gt;
* Damaged Warehouse: Resources cannot be taken out.&lt;br /&gt;
&lt;br /&gt;
[[Category: First Steps in the Game]]&lt;/div&gt;</summary>
		<author><name>Sha2001m</name></author>	</entry>

	<entry>
		<id>http://rs.fragoriawiki.com/wiki/index.php/Alliances</id>
		<title>Alliances</title>
		<link rel="alternate" type="text/html" href="http://rs.fragoriawiki.com/wiki/index.php/Alliances"/>
				<updated>2013-06-29T13:21:15Z</updated>
		
		<summary type="html">&lt;p&gt;Sha2001m:&amp;#32;/* Taxes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Information==&lt;br /&gt;
'''Alliances''' are unions of guilds within one or several servers. By creating an alliance, you will open a separate location  with:&lt;br /&gt;
&lt;br /&gt;
[[Alliances#Alliance Grounds|Alliance Grounds]]&lt;br /&gt;
&lt;br /&gt;
[[Alliances#Bank|Bank]]&lt;br /&gt;
&lt;br /&gt;
[[Alliances#Warehouse|Warehouse]] to store resources and items, or transfer them between servers&lt;br /&gt;
&lt;br /&gt;
[[Alliances#Kremlin|Kremlin Castle]] as the main building&lt;br /&gt;
&lt;br /&gt;
Furthermore, the alliance [[Chat|Chat]] will activate, and a new fight mode will be available - alliance mode.&lt;br /&gt;
&lt;br /&gt;
==Alliance Creation==&lt;br /&gt;
To create an alliance, the following are required:&lt;br /&gt;
# 2 guilds from any servers.&lt;br /&gt;
# Resources from every guild:&lt;br /&gt;
## 5000 x Mithril &lt;br /&gt;
## 4500 x Life Entity &lt;br /&gt;
## 4500 x Vellun&lt;br /&gt;
## 4500 x Air Entity&lt;br /&gt;
# Alliance Creation Treaty from one guild.&lt;br /&gt;
&lt;br /&gt;
'''Alliance Creation Treaty''' is sold by NPC Svyatogor in Fragotown ( coord.: -18/-30). The price of one treaty is 100,000 emeralds. The treat must be purchased by a '''Guild Master''', who will create an alliance - other characters will not be able to use it. After purchasing, the guild master must click the treaty bag, and a special form will open.&lt;br /&gt;
&lt;br /&gt;
[[image:treaty.jpg|150px|right]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On the top of the form, state the name of the alliance. To change the name, you can click &amp;quot;Re-name&amp;quot;. Guild name change is available only once.&lt;br /&gt;
&lt;br /&gt;
To invite guilds into the Alliance, target another guild master, or select him/her from the player list and click '''Sign'' on the Alliance Creation Treaty. Leader of the inviting guild will see a special form to confirm entry at the top of the screen. If the treaty is signed, the resources will be deducted from that leader. Therefore, the resources must also be in the bag of the other Guild Master when joining.&lt;br /&gt;
&lt;br /&gt;
Once the treaty has been signed by leaders of five guilds, the alliance will be created and the treaty form will be closed.&lt;br /&gt;
&lt;br /&gt;
After alliance creation, ranks will then be determined: &lt;br /&gt;
# Great Lord is the first Guild master to use the Alliance Creation Treaty.&lt;br /&gt;
# Officer is a guild master who joined the alliance by invitation from the Great Lord.&lt;br /&gt;
# Ordinary members are the guild members of the joined guilds.&lt;br /&gt;
&lt;br /&gt;
Depending on the ranks, Alliance members will have various privileges and rights.&lt;br /&gt;
&lt;br /&gt;
If a guild belonging in an alliance goes through a transfer of leadership, the new guild leader will immediately become an officer. The Great Lord can also transfer guild to another character. In this case, the Great Lord remains as head of the alliance, and the new guild master will become an officer.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Great Lord rank can not be disbanded, removed or transferred to another server. Creating an alliance of more or less than 5 guilds is impossible, and additional guilds can be added to the alliance only after creation upto a total of 10 guilds under one alliance.&lt;br /&gt;
&lt;br /&gt;
==Alliance management==&lt;br /&gt;
The alliance management screen opens from clicking a special button in the functions panel. The various fields on the page will be available to members of the Alliance depending on their rank. Through this screen members can accept guilds, remove guilds, elect the Great Lord, fight wars, and view the log.&lt;br /&gt;
&lt;br /&gt;
===Acceptance of a new guild into Alliance===&lt;br /&gt;
After creating the alliance, additional guilds can join the alliance. Upto 10 guilds can be allied under one alliance, however, the price for each additional guild will be the double of what was needed during an alliance creation.&lt;br /&gt;
&lt;br /&gt;
Hence, entry requirement of 6th guilds and more are:&lt;br /&gt;
* Mithril 10 000&lt;br /&gt;
* Life Entity 9 000&lt;br /&gt;
* Vellum 9 000&lt;br /&gt;
* Air Entity 9 000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Acceptance of a guild into an alliance goes through two stages: Application and Voting.&lt;br /&gt;
&lt;br /&gt;
====Apply to Join====&lt;br /&gt;
[[image:apply.png|200px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Applying''' to an alliance has to be done by the &amp;quot;Guild Master&amp;quot; through a special button in the [[Society|Society]] screen. By clicking Alliance tab, a special window opens where you can see the following information: &lt;br /&gt;
* Name of Alliance&lt;br /&gt;
* Level of Kremlin Castle (Stronghold)&lt;br /&gt;
* Number of guilds&lt;br /&gt;
* Description of Alliance&lt;br /&gt;
* Joining cost&lt;br /&gt;
&lt;br /&gt;
By selecting the alliance on the list, and having the correct resources in bag, a Guild Master can click &amp;quot;Apply&amp;quot;. Afterwards, the guild enters the voting stage.&lt;br /&gt;
&lt;br /&gt;
====Voting for Acceptance====&lt;br /&gt;
[[image:application.vote.png|300px]]&lt;br /&gt;
&lt;br /&gt;
To take a guild into the alliance, the application submitted by the applying guild's master will go through voting stage by the alliance Great Lord and the officers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To vote for accepting a guild into the alliance, the Great Lord and officers must open alliance management screen, tab '''Decisions''', and then '''Applications'''.&lt;br /&gt;
&lt;br /&gt;
The voting option will appear, where officers and Great Lord can vote &amp;quot;for&amp;quot; or &amp;quot;against&amp;quot;. For accepting a guild into the alliance, 75% must vote &amp;quot;for&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[image:acceptance.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* If the voting is not finalized after the end of voting timer, the voting to accept the guild will fail. The applied &amp;quot;Guild Master&amp;quot; will then, receive a rejection message at the end of application processing timer and his resources will be sent back via post.&lt;br /&gt;
&lt;br /&gt;
===Removing from Alliance===&lt;br /&gt;
[[image:alliance.exclude.png|300px]]&lt;br /&gt;
&lt;br /&gt;
Removing a guild from the alliance can be done by voting. &lt;br /&gt;
&lt;br /&gt;
An Officer or Great Lord must propose a guild to be excluded from Alliance. This guild cannot participate in voting. The voting is done by going to '''Decisions''', then '''Structure'''. In the opened screen, choose a guild and click ''' Propose to Exclude'''. The voting screen will open, where allies must vote &amp;quot;for&amp;quot; or &amp;quot;against&amp;quot;. For successful removal, 75% of popular vote is required. &lt;br /&gt;
&lt;br /&gt;
[[image:exclude-vote.png|300px]]&lt;br /&gt;
&lt;br /&gt;
*If voting is not finalized after the end of the voting timer, the voting to keep the guild will fail. In that case, the proposed guild to be excluded will be removed from the alliance.&lt;br /&gt;
&lt;br /&gt;
===Re-election of the Great Lord===&lt;br /&gt;
&lt;br /&gt;
The guild master who buys the alliance establishment treaty and recruits other guilds will automatically become the Great Lord after the alliance creation. But you can re0elect a different Lord. Elections go through two stages: Proposing to start an election, and voting for candidates.&lt;br /&gt;
&lt;br /&gt;
====Voting for Re-election====&lt;br /&gt;
[[image:election.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
The Current Great lord or an officer must propose re-election for the voting process to initiate.&lt;br /&gt;
This is done via alliance [[image:allianceicon.png]] -&amp;gt; Decisions -&amp;gt; Election.&lt;br /&gt;
After that countdown will start and during this time Officers and Great Lord must vote &amp;quot;for&amp;quot; or &amp;quot;against&amp;quot; re-elections. For successful proposal to re-elect needs 75 % of votes.&lt;br /&gt;
&lt;br /&gt;
* After a certain time and votes did not reach a conclusion, the voting will fail. For next election need wait one week.&lt;br /&gt;
&lt;br /&gt;
* If the voting is successful and finishes in time will be started next step.&lt;br /&gt;
&lt;br /&gt;
====Voting candidates====&lt;br /&gt;
&lt;br /&gt;
Each officer and current Great Lord might put their own candidature for re-election, by clicking '''Propose Yourself''' in the election form. Or might vote for another declared candidate. For successful election voting needs 75 % of votes .&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* If not enough votes reached at the end of voting timer,the voting is considered failed. The next voting maybe initiated after a week. In this case, the alliance will appoint a new Great lord.&lt;br /&gt;
&lt;br /&gt;
===Taxes===&lt;br /&gt;
[[image:alliance.tax.png|300px]]&lt;br /&gt;
&lt;br /&gt;
The Great Lord can specify the amount of taxes through alliance [[image:allianceicon.png]] -&amp;gt; Taxes.&lt;br /&gt;
&lt;br /&gt;
Taxes are set up as a percentage amount to be deducted from any member of alliance upon collecting/receiving the taxable items.&lt;br /&gt;
&lt;br /&gt;
Taxes are collected from the following sources:&lt;br /&gt;
* Purple resources. Tax is deducted at the time of harvesting.&lt;br /&gt;
* Sign of Commanders. Tax is deducted at the time of sign rewards in games.&lt;br /&gt;
* Gold. Tax is taken from when dropped from mobs.&lt;br /&gt;
&lt;br /&gt;
Tax amount can also be set to 0. In this case resources, signs and golds are contributed voluntarily through Bank and Warehouse.&lt;br /&gt;
&lt;br /&gt;
Size of the tax can be set once a day.&lt;br /&gt;
&lt;br /&gt;
===Power===&lt;br /&gt;
[[image:alliance.power.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This section displays the number of members under each alliance guild.&lt;br /&gt;
&lt;br /&gt;
It also has an option that allows a guild to leave the alliance on choice.&lt;br /&gt;
&lt;br /&gt;
===About Alliance===&lt;br /&gt;
Its a way for the Great lord to set up a brief information about his alliance to be displayed to  the alliance members as well as the general guild players  via '''[[Society|society]]''' those who are looking for an alliance.&lt;br /&gt;
&lt;br /&gt;
===Journal===&lt;br /&gt;
[[image:alliance-journal.png|300px]]&lt;br /&gt;
&lt;br /&gt;
It contains entries of activities related to alliance management. Such as:&lt;br /&gt;
* Elections.&lt;br /&gt;
* Application Voting.&lt;br /&gt;
* Taxes&lt;br /&gt;
* War&lt;br /&gt;
&lt;br /&gt;
==Alliance Grounds==&lt;br /&gt;
[[image:alliance.map.png|300px]]&lt;br /&gt;
&lt;br /&gt;
Alliance Grounds is a cross server location appears after the creation of an Alliance. &lt;br /&gt;
&lt;br /&gt;
To enter Alliance grounds, clicking on the pillar '''Alliance Teleporter''', located in center of Fragotown (coordi: -22/-27), will open a menu with list of alliances on Fragoria. Choose your alliance and teleport will take place to the respective alliance ground.&lt;br /&gt;
&lt;br /&gt;
In north eastern part of the ground located the three important buildings of the map; Kremin, Bank and Warehouse.&lt;br /&gt;
&lt;br /&gt;
Alliance grounds is open to everyone whether they are in an alliance or not. The ground will be a pvp area. Structures (buildings and fortifications) cannot be attacked at this time.&lt;br /&gt;
&lt;br /&gt;
''''' During war if two alliance bid on each other, the grounds of each other will be restricted to those two alliance only, during the actual war phase Saturday and Monday.'''''&lt;br /&gt;
&lt;br /&gt;
===Side Passage===&lt;br /&gt;
&lt;br /&gt;
This hidden passage is designed for discreet entry to the main part of the alliance grounds at the time of a war.&lt;br /&gt;
&lt;br /&gt;
===NPC Commandant===&lt;br /&gt;
&lt;br /&gt;
* '''Commandant''' located in alliance grounds ( coord.: -91,-230). He gives a '''silver chest''' once a day to all alliance members over 6300 Gear Score (GS). If a member collects this chest regularly for 6 days in a row, he may receive a '''golden chest''' on the 7th day.&lt;br /&gt;
&lt;br /&gt;
''The NPC gives out chests only if the Kremlin is undamaged.''&lt;br /&gt;
&lt;br /&gt;
==Kremlin==&lt;br /&gt;
[[image:kremlin.png|300px]]&lt;br /&gt;
&lt;br /&gt;
It is the main building of the alliance. Its level of improvement determines the percentage of HP blessing on all of its members and their pets ranging from 1% to 10%. Only the '''Great Lord''' can improve all buildings and fortification structures.&lt;br /&gt;
&lt;br /&gt;
Kremlin window shows two main tabs, '''[[Alliance#Production|Production]]''' and '''Fortress'''.&lt;br /&gt;
&lt;br /&gt;
The Next column indicates the available resources in the '''Warehouse''', as well as sign of commanders and gold stored in '''Bank'''. If the required amount of material(s) required for repairing/improving/manufacturing is not enough, that particular material will be highlighted in red.&lt;br /&gt;
&lt;br /&gt;
The last column in the Kremlin window indicates the amount of '''scrolls''' [[Alliance#Production|manufactured]]/stored in '''[[Alliances#Warehouse|warehouse]]'''.&lt;br /&gt;
&lt;br /&gt;
===Fortress===&lt;br /&gt;
This section contains the option to '''repair''' and '''improve buildings and fortification structures.&lt;br /&gt;
&lt;br /&gt;
[[image:fortress.png|300px]]&lt;br /&gt;
&lt;br /&gt;
====Improvements====&lt;br /&gt;
&lt;br /&gt;
Improving buildings and fortification structures will increase their durability. This function is limited to '''Great Lord'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| table cellpadding=&amp;quot;6&amp;quot; cellspacing=&amp;quot;0&amp;quot; table border=&amp;quot;1&amp;quot; class=&amp;quot;standart collapsible collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Structure Durability at each level of Improvement&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Level &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Durability&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 61 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 123 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 184 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 246 000&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 307 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 369 000&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 430 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 553 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 138 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 984 500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The cost of improvements is equal to all buildings and fortification structures except the walls. The walls are 6 times less than the other structures.&lt;br /&gt;
&lt;br /&gt;
{| table cellpadding=&amp;quot;6&amp;quot; cellspacing=&amp;quot;0&amp;quot; table border=&amp;quot;1&amp;quot; class=&amp;quot;standart collapsible collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Cost of Improvements&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Level&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Gold&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Sign of Commanders&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Resources&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 7 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 3 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Adamantit x300&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak leather x300&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Earth Entity x300&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak x300&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 9 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 4 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Mithril x450&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Vellum x450&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Fire Entity x450&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Life Entity x450&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 11 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 5 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Adamantit x600&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Perfect Tenderloin x600&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Water Entity x600&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak x600&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 13 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 6 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Mithril x1 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak leather x1 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Air Entity x1 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Silk x1 000&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 15 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 7 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Rhodium x1 250&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Perfect Tenderloin x1 250&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Earth Entity x1 250&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Life Entity x1 250&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 18 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 9 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Adamantit x1 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Vellum x1 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Fire Entity x1 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak x1 500&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 21 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 11 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Mithril x1 750&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak Leather x1 750&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Air Entity x1 750&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Life Entity x1 750&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 24 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 13 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Adamantit x2 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Perfect Tenderloin x2 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Water Entity x2 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak x2 000&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 27 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 15 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Mithril x2 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Vellum x2 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Air Entity x2 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Life Entity x2 500&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Durability====&lt;br /&gt;
&lt;br /&gt;
The durability of a building or fortification is shown on the structure avatar. The state of durability can also be recognized by the color of their names label.&lt;br /&gt;
* Green label - If the building's durability 90% or higher.&lt;br /&gt;
* Yellow label - If the building's durability 75% - 89%.&lt;br /&gt;
* Pink label - If the building's durability 50% - 74%.&lt;br /&gt;
* Red label - If the building's durability 25% - 49%.&lt;br /&gt;
* Grey label - If the building's durability 10 - 24%.&lt;br /&gt;
&lt;br /&gt;
Buildings cannot fall below 10% durability. Fortification structures' durability, on other hand, may fall below 10% (greyed name label) and will be completely destroyed on reaching 0 durability.&lt;br /&gt;
&lt;br /&gt;
The Kremlin window displays the total durability of all structures of certain type on the map. Attempting to &amp;quot;Repair&amp;quot; a structure, means repairing of all structures of that type on the map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Production===&lt;br /&gt;
Production involves manufacturing scrolls of fortifications and weapons that are subsequently stored in the alliance bank.&lt;br /&gt;
&lt;br /&gt;
To manufacture a particular item, Click on Kremlin building, open the tab for Weapon or for fortification under &amp;quot;Production&amp;quot; and select be item.&lt;br /&gt;
&lt;br /&gt;
In addition to the resources required for manufacturing, so called - charges are also needed. Different item fortification or artillery requires different amount of charges.&lt;br /&gt;
&lt;br /&gt;
* Wall - 1 Charge.&lt;br /&gt;
* Gate - 5 Charges.&lt;br /&gt;
* Tower - 5 Charges.&lt;br /&gt;
* Battle Ram - 10 Charges.&lt;br /&gt;
* Catapult - 10 Charges.&lt;br /&gt;
&lt;br /&gt;
A maximum of 10 charges are hold in the charge bar. If required amount is less, it can be refilled. In this case, &amp;quot;Refill&amp;quot; button will appear to fill the charge bar.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Refill Charge&amp;quot; needs:&lt;br /&gt;
* 1 Gold&lt;br /&gt;
* 1 Sign of Governors&lt;br /&gt;
* 4 Vellum&lt;br /&gt;
* 5 Mithril&lt;br /&gt;
&lt;br /&gt;
[[image:energy-refill.png|200px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The bar fills automatically every day at 00:00 server time.&lt;br /&gt;
Fortification scrolls provides additional defense.&lt;br /&gt;
&lt;br /&gt;
====Fortifications====&lt;br /&gt;
To install fortification structures&lt;br /&gt;
# Click on scroll in bag.&lt;br /&gt;
# Move the cursor to the location to be built.&lt;br /&gt;
# The cursor will preview gridded cells depending on the size of the structure. Green colored grid areas indicate the structure can be build on that specific location whereas red colored grid indicates, the location is suitable for built.&lt;br /&gt;
# Once confirmed of the location, click on it. A progress bar will appear and the structure will be build.&lt;br /&gt;
&lt;br /&gt;
====Fortification Structures:====&lt;br /&gt;
&lt;br /&gt;
*'''Wall:''' &lt;br /&gt;
[[image:wall.jpg|50px|left]]&lt;br /&gt;
&lt;br /&gt;
- 1 cell size.&lt;br /&gt;
&lt;br /&gt;
- Walls can be installed in a special fashion, if more than one scroll is present in the bag; Clicking on a scroll, then holding left mouse button and hovering over the target locations in horizontal direction, will install continuous walls on adjacent cells equal to the number of scrolls in the bag.&lt;br /&gt;
&lt;br /&gt;
- Walls are completely impassable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Gate:''' &lt;br /&gt;
[[image:gate.vertical.png|100px|left]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- Two types: Horizontal and vertical based on dimensional plane installed.&lt;br /&gt;
&lt;br /&gt;
- Occupies 6 cells both horizontally and vertically.&lt;br /&gt;
&lt;br /&gt;
- Passable only for alliance members.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Towers:'''&lt;br /&gt;
&lt;br /&gt;
[[image:towers.jpg|thumb|100px|left]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- Has a size of 2x2 cells.&lt;br /&gt;
&lt;br /&gt;
- Completely impassable&lt;br /&gt;
&lt;br /&gt;
- Tower inflicts between 1,000 to 20,000 damage, and does not depend on level of improvement.&lt;br /&gt;
&lt;br /&gt;
- Attack range - 10 cells&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Installed structure can be moved. A button '''move''' will appear next to the installed structure's avatar. Upon clicking on the button, the grid cursor will appear on locations next to the structure that will allow to reposition it.&lt;br /&gt;
&lt;br /&gt;
Scroll ingredients:&lt;br /&gt;
{| cellpadding=6 border=1 color= brown cellspacing=0&lt;br /&gt;
! Fortification Structure&lt;br /&gt;
! colspan=6|Ingredients&lt;br /&gt;
|-&lt;br /&gt;
| Wall&lt;br /&gt;
| 333 Gold&lt;br /&gt;
| 166 Governors Signs&lt;br /&gt;
| 25 Silk&lt;br /&gt;
| 25 Rhodium&lt;br /&gt;
| 25 Earth Entity&lt;br /&gt;
| 25 Crystal Fur&lt;br /&gt;
|-&lt;br /&gt;
| Tower and Gate&lt;br /&gt;
| 2000 Gold&lt;br /&gt;
| 1000 Governors Signs&lt;br /&gt;
| 150 Silk&lt;br /&gt;
| 150 Rhodium&lt;br /&gt;
| 150 Earth Entity&lt;br /&gt;
| 150 Crystal Fur&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Artillery Structures====&lt;br /&gt;
These structures functioned to destroy enemy alliance's defense structures (fortifications) and buildings during a war. There are two types of Artillery structures.. Ram and Catapult. In addition, Alchemist purple bombs can be used against enemy's defense structures.&lt;br /&gt;
&lt;br /&gt;
[[image:production.ram.png|300px]]&lt;br /&gt;
&lt;br /&gt;
'''Ram'''&lt;br /&gt;
[[image:alliance.ram.png|100px|right]]&lt;br /&gt;
&lt;br /&gt;
This is different from Battle Ram that is crafted in sanctuaries. The difference are as follows:&lt;br /&gt;
* Alliance Ram and its scroll doesn't have a lifespan.&lt;br /&gt;
* Can only be used in Alliance grounds&lt;br /&gt;
&lt;br /&gt;
Features:&lt;br /&gt;
* Life: 7 200 000&lt;br /&gt;
* Damage: 270&lt;br /&gt;
* Range: 2 cells&lt;br /&gt;
* Manufacturing Ingredients:&lt;br /&gt;
# Rhodium x 120&lt;br /&gt;
# Silk x 120&lt;br /&gt;
# Earth Entity x 120&lt;br /&gt;
# Crystal Fur x 120&lt;br /&gt;
&lt;br /&gt;
'''Catapult'''&lt;br /&gt;
[[image:alliance.catapult.png|100px|right]][[image:alliance.catapult1.png|100px|right]]&lt;br /&gt;
Features:&lt;br /&gt;
* Life: 1 500 000&lt;br /&gt;
*Damage: 140&lt;br /&gt;
* Range: 10 cells&lt;br /&gt;
* Manufacturing Ingredients:&lt;br /&gt;
# Rhodium x 100&lt;br /&gt;
# Silk x 100&lt;br /&gt;
# Earth Entity x 30&lt;br /&gt;
# Crystal Fur x 30&lt;br /&gt;
&lt;br /&gt;
'''Bomb'''&lt;br /&gt;
&lt;br /&gt;
Crafted from recipes found with the Sanctuary NPC in sanctuaries. Only purple alchemist recipe is effective. Deals 64 damage against enemy fortifications and building structures.&lt;br /&gt;
&lt;br /&gt;
==Bank==&lt;br /&gt;
[[image:allianceBank.png|300px]]&lt;br /&gt;
&lt;br /&gt;
The bank is designed for&lt;br /&gt;
* Storage of items&lt;br /&gt;
* Gold Storage&lt;br /&gt;
* Storage of Signs of Commanders&lt;br /&gt;
&lt;br /&gt;
The numbered tabs on the top are the bank pages. The icons arranged in vertical manner on the right side are the filters or favourites. &lt;br /&gt;
&lt;br /&gt;
Gold and Signs are collected in bank in two ways:&lt;br /&gt;
# Taxes.&lt;br /&gt;
# Voluntary contributions. For depositing gold and signs, special button at the bottom of the window will allow to specify the amount of gold and another for signs to deposit. However, withdrawing any amount of gold or signs are not possible.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Managements===&lt;br /&gt;
In lower corner of the form, there is a button with the sun symbol. It opens a window for management of rights.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:alliance.warehouse1.png|300px]]&lt;br /&gt;
&lt;br /&gt;
It allows to set the power of officers and leaders.&lt;br /&gt;
&lt;br /&gt;
===Logs===&lt;br /&gt;
It will display a log of every gold and signs contribution; name of the member and the amount contributed. The ''Detail'' icon will display the detailed information about deposits and usages history of the bank resources Arranged from Old to new histories.&lt;br /&gt;
&lt;br /&gt;
==Warehouse==&lt;br /&gt;
[[image:alliance.warehouse.png|thumb|250px]]&lt;br /&gt;
&lt;br /&gt;
Warehouse is designed for:&lt;br /&gt;
* Storage of resources.&lt;br /&gt;
* Storage of scrolls.&lt;br /&gt;
&lt;br /&gt;
Resources come in the warehouse in two ways:&lt;br /&gt;
# Taxes&lt;br /&gt;
# Voluntary contribution. To deposit resources, click on the resource in the bag or drag it to the warehouse slots. A pop up will appear to specify the amount to deposit.&lt;br /&gt;
&lt;br /&gt;
Numbered horizontal tabs on the top are the pages. Vertical tabs on the right side are filter options; Resources and Scrolls.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Management===&lt;br /&gt;
[[image:alliance.warehouse1.png|thumb|250px]]&lt;br /&gt;
&lt;br /&gt;
A sun like button in lower margin of the warehouse window gives access to management page.  &lt;br /&gt;
&lt;br /&gt;
Only Great Lord can decide the rights of officer's access.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Logs===&lt;br /&gt;
&lt;br /&gt;
[[image:alliance.warehouse2.png|thumb|250px]]&lt;br /&gt;
&lt;br /&gt;
'''Logs''' button in top right corner of the window, shows list of guild's contribution and the amount of resources/scrolls contributed.&lt;br /&gt;
&lt;br /&gt;
For more details of logs, '''more details''' button will display in detail anything that was deposited or used. Histories are arranged from old to new entries.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==War==&lt;br /&gt;
'''War''' - State of conflict between two alliances, and a means for players to attack enemy Alliance lands, destroy fortifications, raze buildings, and pilfer their loots.&lt;br /&gt;
&lt;br /&gt;
War consists of three phases: Auction, Beginning, and Battle.&lt;br /&gt;
&lt;br /&gt;
===Auction===&lt;br /&gt;
'''Auction''' - this phase assess the warring state of two alliances. As the name implies, this is done by auction and rates are placed for war with selected Alliances.&lt;br /&gt;
====Terms of Auction====&lt;br /&gt;
This phase takes place every Sunday between 0:00 to 23:59.&lt;br /&gt;
&lt;br /&gt;
Only the Great Lord of the alliance can take part in the auction. To start the auction, enter the control menu and click the tab for '''War'''. The following screen will be a list of all registered in war, and the current rates for warring with them.&lt;br /&gt;
&lt;br /&gt;
Bids will be in gold. Gold for the auction will be taken from the Alliance [[Alliance Bank|Bank]].&lt;br /&gt;
&lt;br /&gt;
'''Auction''' is subject to the following rules:&lt;br /&gt;
# Starting price: 100 gold.&lt;br /&gt;
# Bid: 100 gold.&lt;br /&gt;
# When placing a bid on enemy alliance:&lt;br /&gt;
## Minimum bid on selected Alliance increases.&lt;br /&gt;
## Minimum bid on player's own alliance increases.&lt;br /&gt;
## While the selected alliance war minimum bid does not increase, or if there are no bids for player's own alliance, then new bids cannot be placed.&lt;br /&gt;
# When there is a bid on your own alliance:&lt;br /&gt;
## Your alliance can bid.&lt;br /&gt;
## Minimum bid on your own alliance increases.&lt;br /&gt;
## Amount of bid placed by your own alliance on other alliances increases.&lt;br /&gt;
&lt;br /&gt;
The alliance you will fight is determined by the maximum bid designated by your alliance.&lt;br /&gt;
&lt;br /&gt;
In the event that no bids were made, the war will not take place.&lt;br /&gt;
&lt;br /&gt;
===Outbreak of War===&lt;br /&gt;
This phase defines the size of ransom, which the alliance offers to its opponent to end the war. Ransom can be offered by each warring alliance.&lt;br /&gt;
&lt;br /&gt;
Phase runs every Sunday from 21:00 to 23:59. &lt;br /&gt;
&lt;br /&gt;
To assign a ransom, open '''War''' tab under alliance menu [[image:allianceicon.png]]. During this phase, his page shows your rival alliance and table indicating ransom and quantity. At the bottom, there is a button titled '''Claim a Ransom'''. Size of ransom can be defined only once.&lt;br /&gt;
&lt;br /&gt;
===War===&lt;br /&gt;
Main Phase - two rival alliances will fight for supremacy.&lt;br /&gt;
This phase lasts from 00:00 to 23:59, Monday to Saturday.&lt;br /&gt;
&lt;br /&gt;
The alliance can end the war prematurely if one head of the alliance pays ransom.&lt;br /&gt;
&lt;br /&gt;
The fight may be divided into three stages:&lt;br /&gt;
&lt;br /&gt;
# From 23:00 to 11:59. Damage from [[Alliance Guns|Guns]] are reduced by 90%.&lt;br /&gt;
# From 12:00 to 17:59. Damage from Guns are reduced by 50%.&lt;br /&gt;
# From 18:00 to 22:59. Damage from Guns are at 100%.&lt;br /&gt;
&lt;br /&gt;
Only members of alliance and those who declared war are allowed to enter on an alliance Grounds during this phase. Alliance mode will be active on the location.&lt;br /&gt;
&lt;br /&gt;
The main Task is a destruction of a Kremlin, Bank and Warehouse of enemy. &lt;br /&gt;
&lt;br /&gt;
By reducing durability of those building to 10%, attackers will get awards: &lt;br /&gt;
* Destrоying Kremlin: All attackers in the area will receive an equal share of the building's value. The value is defined as the sum cost of all previous level of improvement of the building.&lt;br /&gt;
* Destroying Bank: All attackers in the area will receive an equal share of all gold and signs that is stored in the bank. Items do not drop.&lt;br /&gt;
* Destroying Warehouse: All attackers in the area will receive an equal share of all the resources stored in the warehouse.&lt;br /&gt;
&lt;br /&gt;
Disadvantage of using damaged buildings:&lt;br /&gt;
* Damaged Kremlin Castle: Tax cannot be set.&lt;br /&gt;
* Damaged Bank: Stored items cannot be take out.&lt;br /&gt;
* Damaged Warehouse: Resources cannot be taken out.&lt;br /&gt;
&lt;br /&gt;
[[Category: First Steps in the Game]]&lt;/div&gt;</summary>
		<author><name>Sha2001m</name></author>	</entry>

	<entry>
		<id>http://rs.fragoriawiki.com/wiki/index.php/Alliances</id>
		<title>Alliances</title>
		<link rel="alternate" type="text/html" href="http://rs.fragoriawiki.com/wiki/index.php/Alliances"/>
				<updated>2013-06-29T13:16:28Z</updated>
		
		<summary type="html">&lt;p&gt;Sha2001m:&amp;#32;/* NPC Commandant */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Information==&lt;br /&gt;
'''Alliances''' are unions of guilds within one or several servers. By creating an alliance, you will open a separate location  with:&lt;br /&gt;
&lt;br /&gt;
[[Alliances#Alliance Grounds|Alliance Grounds]]&lt;br /&gt;
&lt;br /&gt;
[[Alliances#Bank|Bank]]&lt;br /&gt;
&lt;br /&gt;
[[Alliances#Warehouse|Warehouse]] to store resources and items, or transfer them between servers&lt;br /&gt;
&lt;br /&gt;
[[Alliances#Kremlin|Kremlin Castle]] as the main building&lt;br /&gt;
&lt;br /&gt;
Furthermore, the alliance [[Chat|Chat]] will activate, and a new fight mode will be available - alliance mode.&lt;br /&gt;
&lt;br /&gt;
==Alliance Creation==&lt;br /&gt;
To create an alliance, the following are required:&lt;br /&gt;
# 2 guilds from any servers.&lt;br /&gt;
# Resources from every guild:&lt;br /&gt;
## 5000 x Mithril &lt;br /&gt;
## 4500 x Life Entity &lt;br /&gt;
## 4500 x Vellun&lt;br /&gt;
## 4500 x Air Entity&lt;br /&gt;
# Alliance Creation Treaty from one guild.&lt;br /&gt;
&lt;br /&gt;
'''Alliance Creation Treaty''' is sold by NPC Svyatogor in Fragotown ( coord.: -18/-30). The price of one treaty is 100,000 emeralds. The treat must be purchased by a '''Guild Master''', who will create an alliance - other characters will not be able to use it. After purchasing, the guild master must click the treaty bag, and a special form will open.&lt;br /&gt;
&lt;br /&gt;
[[image:treaty.jpg|150px|right]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On the top of the form, state the name of the alliance. To change the name, you can click &amp;quot;Re-name&amp;quot;. Guild name change is available only once.&lt;br /&gt;
&lt;br /&gt;
To invite guilds into the Alliance, target another guild master, or select him/her from the player list and click '''Sign'' on the Alliance Creation Treaty. Leader of the inviting guild will see a special form to confirm entry at the top of the screen. If the treaty is signed, the resources will be deducted from that leader. Therefore, the resources must also be in the bag of the other Guild Master when joining.&lt;br /&gt;
&lt;br /&gt;
Once the treaty has been signed by leaders of five guilds, the alliance will be created and the treaty form will be closed.&lt;br /&gt;
&lt;br /&gt;
After alliance creation, ranks will then be determined: &lt;br /&gt;
# Great Lord is the first Guild master to use the Alliance Creation Treaty.&lt;br /&gt;
# Officer is a guild master who joined the alliance by invitation from the Great Lord.&lt;br /&gt;
# Ordinary members are the guild members of the joined guilds.&lt;br /&gt;
&lt;br /&gt;
Depending on the ranks, Alliance members will have various privileges and rights.&lt;br /&gt;
&lt;br /&gt;
If a guild belonging in an alliance goes through a transfer of leadership, the new guild leader will immediately become an officer. The Great Lord can also transfer guild to another character. In this case, the Great Lord remains as head of the alliance, and the new guild master will become an officer.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Great Lord rank can not be disbanded, removed or transferred to another server. Creating an alliance of more or less than 5 guilds is impossible, and additional guilds can be added to the alliance only after creation upto a total of 10 guilds under one alliance.&lt;br /&gt;
&lt;br /&gt;
==Alliance management==&lt;br /&gt;
The alliance management screen opens from clicking a special button in the functions panel. The various fields on the page will be available to members of the Alliance depending on their rank. Through this screen members can accept guilds, remove guilds, elect the Great Lord, fight wars, and view the log.&lt;br /&gt;
&lt;br /&gt;
===Acceptance of a new guild into Alliance===&lt;br /&gt;
After creating the alliance, additional guilds can join the alliance. Upto 10 guilds can be allied under one alliance, however, the price for each additional guild will be the double of what was needed during an alliance creation.&lt;br /&gt;
&lt;br /&gt;
Hence, entry requirement of 6th guilds and more are:&lt;br /&gt;
* Mithril 10 000&lt;br /&gt;
* Life Entity 9 000&lt;br /&gt;
* Vellum 9 000&lt;br /&gt;
* Air Entity 9 000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Acceptance of a guild into an alliance goes through two stages: Application and Voting.&lt;br /&gt;
&lt;br /&gt;
====Apply to Join====&lt;br /&gt;
[[image:apply.png|200px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Applying''' to an alliance has to be done by the &amp;quot;Guild Master&amp;quot; through a special button in the [[Society|Society]] screen. By clicking Alliance tab, a special window opens where you can see the following information: &lt;br /&gt;
* Name of Alliance&lt;br /&gt;
* Level of Kremlin Castle (Stronghold)&lt;br /&gt;
* Number of guilds&lt;br /&gt;
* Description of Alliance&lt;br /&gt;
* Joining cost&lt;br /&gt;
&lt;br /&gt;
By selecting the alliance on the list, and having the correct resources in bag, a Guild Master can click &amp;quot;Apply&amp;quot;. Afterwards, the guild enters the voting stage.&lt;br /&gt;
&lt;br /&gt;
====Voting for Acceptance====&lt;br /&gt;
[[image:application.vote.png|300px]]&lt;br /&gt;
&lt;br /&gt;
To take a guild into the alliance, the application submitted by the applying guild's master will go through voting stage by the alliance Great Lord and the officers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To vote for accepting a guild into the alliance, the Great Lord and officers must open alliance management screen, tab '''Decisions''', and then '''Applications'''.&lt;br /&gt;
&lt;br /&gt;
The voting option will appear, where officers and Great Lord can vote &amp;quot;for&amp;quot; or &amp;quot;against&amp;quot;. For accepting a guild into the alliance, 75% must vote &amp;quot;for&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[image:acceptance.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* If the voting is not finalized after the end of voting timer, the voting to accept the guild will fail. The applied &amp;quot;Guild Master&amp;quot; will then, receive a rejection message at the end of application processing timer and his resources will be sent back via post.&lt;br /&gt;
&lt;br /&gt;
===Removing from Alliance===&lt;br /&gt;
[[image:alliance.exclude.png|300px]]&lt;br /&gt;
&lt;br /&gt;
Removing a guild from the alliance can be done by voting. &lt;br /&gt;
&lt;br /&gt;
An Officer or Great Lord must propose a guild to be excluded from Alliance. This guild cannot participate in voting. The voting is done by going to '''Decisions''', then '''Structure'''. In the opened screen, choose a guild and click ''' Propose to Exclude'''. The voting screen will open, where allies must vote &amp;quot;for&amp;quot; or &amp;quot;against&amp;quot;. For successful removal, 75% of popular vote is required. &lt;br /&gt;
&lt;br /&gt;
[[image:exclude-vote.png|300px]]&lt;br /&gt;
&lt;br /&gt;
*If voting is not finalized after the end of the voting timer, the voting to keep the guild will fail. In that case, the proposed guild to be excluded will be removed from the alliance.&lt;br /&gt;
&lt;br /&gt;
===Re-election of the Great Lord===&lt;br /&gt;
&lt;br /&gt;
The guild master who buys the alliance establishment treaty and recruits other guilds will automatically become the Great Lord after the alliance creation. But you can re0elect a different Lord. Elections go through two stages: Proposing to start an election, and voting for candidates.&lt;br /&gt;
&lt;br /&gt;
====Voting for Re-election====&lt;br /&gt;
[[image:election.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
The Current Great lord or an officer must propose re-election for the voting process to initiate.&lt;br /&gt;
This is done via alliance [[image:allianceicon.png]] -&amp;gt; Decisions -&amp;gt; Election.&lt;br /&gt;
After that countdown will start and during this time Officers and Great Lord must vote &amp;quot;for&amp;quot; or &amp;quot;against&amp;quot; re-elections. For successful proposal to re-elect needs 75 % of votes.&lt;br /&gt;
&lt;br /&gt;
* After a certain time and votes did not reach a conclusion, the voting will fail. For next election need wait one week.&lt;br /&gt;
&lt;br /&gt;
* If the voting is successful and finishes in time will be started next step.&lt;br /&gt;
&lt;br /&gt;
====Voting candidates====&lt;br /&gt;
&lt;br /&gt;
Each officer and current Great Lord might put their own candidature for re-election, by clicking '''Propose Yourself''' in the election form. Or might vote for another declared candidate. For successful election voting needs 75 % of votes .&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* If not enough votes reached at the end of voting timer,the voting is considered failed. The next voting maybe initiated after a week. In this case, the alliance will appoint a new Great lord.&lt;br /&gt;
&lt;br /&gt;
===Taxes===&lt;br /&gt;
[[image:alliance.tax.png|300px]]&lt;br /&gt;
&lt;br /&gt;
The Great Lord can specify the amount of taxes through alliance [[image:allianceicon.png]] -&amp;gt; Taxes.&lt;br /&gt;
&lt;br /&gt;
Taxes are set up as a percentage amount to be deducted from any member of alliance upon collecting/receiving the taxable items.&lt;br /&gt;
&lt;br /&gt;
Taxes are collected from the following sources:&lt;br /&gt;
* Purple resources. Tax is deducted at the time of harvesting.&lt;br /&gt;
* Sign of Commanders. Tax is deducted at the time of sign rewards in games.&lt;br /&gt;
* Gold. Tax is taken at the time of daily Quests. &lt;br /&gt;
&lt;br /&gt;
Tax amount can also be set to 0. In this case resources, signs and golds are contributed voluntarily through Bank and Warehouse.&lt;br /&gt;
&lt;br /&gt;
Size of the tax can be set once a day.&lt;br /&gt;
&lt;br /&gt;
===Power===&lt;br /&gt;
[[image:alliance.power.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This section displays the number of members under each alliance guild.&lt;br /&gt;
&lt;br /&gt;
It also has an option that allows a guild to leave the alliance on choice.&lt;br /&gt;
&lt;br /&gt;
===About Alliance===&lt;br /&gt;
Its a way for the Great lord to set up a brief information about his alliance to be displayed to  the alliance members as well as the general guild players  via '''[[Society|society]]''' those who are looking for an alliance.&lt;br /&gt;
&lt;br /&gt;
===Journal===&lt;br /&gt;
[[image:alliance-journal.png|300px]]&lt;br /&gt;
&lt;br /&gt;
It contains entries of activities related to alliance management. Such as:&lt;br /&gt;
* Elections.&lt;br /&gt;
* Application Voting.&lt;br /&gt;
* Taxes&lt;br /&gt;
* War&lt;br /&gt;
&lt;br /&gt;
==Alliance Grounds==&lt;br /&gt;
[[image:alliance.map.png|300px]]&lt;br /&gt;
&lt;br /&gt;
Alliance Grounds is a cross server location appears after the creation of an Alliance. &lt;br /&gt;
&lt;br /&gt;
To enter Alliance grounds, clicking on the pillar '''Alliance Teleporter''', located in center of Fragotown (coordi: -22/-27), will open a menu with list of alliances on Fragoria. Choose your alliance and teleport will take place to the respective alliance ground.&lt;br /&gt;
&lt;br /&gt;
In north eastern part of the ground located the three important buildings of the map; Kremin, Bank and Warehouse.&lt;br /&gt;
&lt;br /&gt;
Alliance grounds is open to everyone whether they are in an alliance or not. The ground will be a pvp area. Structures (buildings and fortifications) cannot be attacked at this time.&lt;br /&gt;
&lt;br /&gt;
''''' During war if two alliance bid on each other, the grounds of each other will be restricted to those two alliance only, during the actual war phase Saturday and Monday.'''''&lt;br /&gt;
&lt;br /&gt;
===Side Passage===&lt;br /&gt;
&lt;br /&gt;
This hidden passage is designed for discreet entry to the main part of the alliance grounds at the time of a war.&lt;br /&gt;
&lt;br /&gt;
===NPC Commandant===&lt;br /&gt;
&lt;br /&gt;
* '''Commandant''' located in alliance grounds ( coord.: -91,-230). He gives a '''silver chest''' once a day to all alliance members over 6300 Gear Score (GS). If a member collects this chest regularly for 6 days in a row, he may receive a '''golden chest''' on the 7th day.&lt;br /&gt;
&lt;br /&gt;
''The NPC gives out chests only if the Kremlin is undamaged.''&lt;br /&gt;
&lt;br /&gt;
==Kremlin==&lt;br /&gt;
[[image:kremlin.png|300px]]&lt;br /&gt;
&lt;br /&gt;
It is the main building of the alliance. Its level of improvement determines the percentage of HP blessing on all of its members and their pets ranging from 1% to 10%. Only the '''Great Lord''' can improve all buildings and fortification structures.&lt;br /&gt;
&lt;br /&gt;
Kremlin window shows two main tabs, '''[[Alliance#Production|Production]]''' and '''Fortress'''.&lt;br /&gt;
&lt;br /&gt;
The Next column indicates the available resources in the '''Warehouse''', as well as sign of commanders and gold stored in '''Bank'''. If the required amount of material(s) required for repairing/improving/manufacturing is not enough, that particular material will be highlighted in red.&lt;br /&gt;
&lt;br /&gt;
The last column in the Kremlin window indicates the amount of '''scrolls''' [[Alliance#Production|manufactured]]/stored in '''[[Alliances#Warehouse|warehouse]]'''.&lt;br /&gt;
&lt;br /&gt;
===Fortress===&lt;br /&gt;
This section contains the option to '''repair''' and '''improve buildings and fortification structures.&lt;br /&gt;
&lt;br /&gt;
[[image:fortress.png|300px]]&lt;br /&gt;
&lt;br /&gt;
====Improvements====&lt;br /&gt;
&lt;br /&gt;
Improving buildings and fortification structures will increase their durability. This function is limited to '''Great Lord'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| table cellpadding=&amp;quot;6&amp;quot; cellspacing=&amp;quot;0&amp;quot; table border=&amp;quot;1&amp;quot; class=&amp;quot;standart collapsible collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Structure Durability at each level of Improvement&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Level &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Durability&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 61 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 123 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 184 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 246 000&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 307 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 369 000&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 430 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 553 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 138 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 984 500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The cost of improvements is equal to all buildings and fortification structures except the walls. The walls are 6 times less than the other structures.&lt;br /&gt;
&lt;br /&gt;
{| table cellpadding=&amp;quot;6&amp;quot; cellspacing=&amp;quot;0&amp;quot; table border=&amp;quot;1&amp;quot; class=&amp;quot;standart collapsible collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Cost of Improvements&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Level&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Gold&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Sign of Commanders&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Resources&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 7 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 3 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Adamantit x300&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak leather x300&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Earth Entity x300&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak x300&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 9 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 4 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Mithril x450&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Vellum x450&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Fire Entity x450&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Life Entity x450&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 11 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 5 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Adamantit x600&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Perfect Tenderloin x600&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Water Entity x600&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak x600&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 13 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 6 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Mithril x1 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak leather x1 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Air Entity x1 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Silk x1 000&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 15 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 7 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Rhodium x1 250&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Perfect Tenderloin x1 250&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Earth Entity x1 250&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Life Entity x1 250&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 18 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 9 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Adamantit x1 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Vellum x1 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Fire Entity x1 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak x1 500&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 21 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 11 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Mithril x1 750&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak Leather x1 750&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Air Entity x1 750&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Life Entity x1 750&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 24 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 13 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Adamantit x2 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Perfect Tenderloin x2 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Water Entity x2 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak x2 000&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 27 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 15 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Mithril x2 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Vellum x2 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Air Entity x2 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Life Entity x2 500&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Durability====&lt;br /&gt;
&lt;br /&gt;
The durability of a building or fortification is shown on the structure avatar. The state of durability can also be recognized by the color of their names label.&lt;br /&gt;
* Green label - If the building's durability 90% or higher.&lt;br /&gt;
* Yellow label - If the building's durability 75% - 89%.&lt;br /&gt;
* Pink label - If the building's durability 50% - 74%.&lt;br /&gt;
* Red label - If the building's durability 25% - 49%.&lt;br /&gt;
* Grey label - If the building's durability 10 - 24%.&lt;br /&gt;
&lt;br /&gt;
Buildings cannot fall below 10% durability. Fortification structures' durability, on other hand, may fall below 10% (greyed name label) and will be completely destroyed on reaching 0 durability.&lt;br /&gt;
&lt;br /&gt;
The Kremlin window displays the total durability of all structures of certain type on the map. Attempting to &amp;quot;Repair&amp;quot; a structure, means repairing of all structures of that type on the map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Production===&lt;br /&gt;
Production involves manufacturing scrolls of fortifications and weapons that are subsequently stored in the alliance bank.&lt;br /&gt;
&lt;br /&gt;
To manufacture a particular item, Click on Kremlin building, open the tab for Weapon or for fortification under &amp;quot;Production&amp;quot; and select be item.&lt;br /&gt;
&lt;br /&gt;
In addition to the resources required for manufacturing, so called - charges are also needed. Different item fortification or artillery requires different amount of charges.&lt;br /&gt;
&lt;br /&gt;
* Wall - 1 Charge.&lt;br /&gt;
* Gate - 5 Charges.&lt;br /&gt;
* Tower - 5 Charges.&lt;br /&gt;
* Battle Ram - 10 Charges.&lt;br /&gt;
* Catapult - 10 Charges.&lt;br /&gt;
&lt;br /&gt;
A maximum of 10 charges are hold in the charge bar. If required amount is less, it can be refilled. In this case, &amp;quot;Refill&amp;quot; button will appear to fill the charge bar.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Refill Charge&amp;quot; needs:&lt;br /&gt;
* 1 Gold&lt;br /&gt;
* 1 Sign of Governors&lt;br /&gt;
* 4 Vellum&lt;br /&gt;
* 5 Mithril&lt;br /&gt;
&lt;br /&gt;
[[image:energy-refill.png|200px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The bar fills automatically every day at 00:00 server time.&lt;br /&gt;
Fortification scrolls provides additional defense.&lt;br /&gt;
&lt;br /&gt;
====Fortifications====&lt;br /&gt;
To install fortification structures&lt;br /&gt;
# Click on scroll in bag.&lt;br /&gt;
# Move the cursor to the location to be built.&lt;br /&gt;
# The cursor will preview gridded cells depending on the size of the structure. Green colored grid areas indicate the structure can be build on that specific location whereas red colored grid indicates, the location is suitable for built.&lt;br /&gt;
# Once confirmed of the location, click on it. A progress bar will appear and the structure will be build.&lt;br /&gt;
&lt;br /&gt;
====Fortification Structures:====&lt;br /&gt;
&lt;br /&gt;
*'''Wall:''' &lt;br /&gt;
[[image:wall.jpg|50px|left]]&lt;br /&gt;
&lt;br /&gt;
- 1 cell size.&lt;br /&gt;
&lt;br /&gt;
- Walls can be installed in a special fashion, if more than one scroll is present in the bag; Clicking on a scroll, then holding left mouse button and hovering over the target locations in horizontal direction, will install continuous walls on adjacent cells equal to the number of scrolls in the bag.&lt;br /&gt;
&lt;br /&gt;
- Walls are completely impassable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Gate:''' &lt;br /&gt;
[[image:gate.vertical.png|100px|left]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- Two types: Horizontal and vertical based on dimensional plane installed.&lt;br /&gt;
&lt;br /&gt;
- Occupies 6 cells both horizontally and vertically.&lt;br /&gt;
&lt;br /&gt;
- Passable only for alliance members.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Towers:'''&lt;br /&gt;
&lt;br /&gt;
[[image:towers.jpg|thumb|100px|left]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- Has a size of 2x2 cells.&lt;br /&gt;
&lt;br /&gt;
- Completely impassable&lt;br /&gt;
&lt;br /&gt;
- Tower inflicts between 1,000 to 20,000 damage, and does not depend on level of improvement.&lt;br /&gt;
&lt;br /&gt;
- Attack range - 10 cells&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Installed structure can be moved. A button '''move''' will appear next to the installed structure's avatar. Upon clicking on the button, the grid cursor will appear on locations next to the structure that will allow to reposition it.&lt;br /&gt;
&lt;br /&gt;
Scroll ingredients:&lt;br /&gt;
{| cellpadding=6 border=1 color= brown cellspacing=0&lt;br /&gt;
! Fortification Structure&lt;br /&gt;
! colspan=6|Ingredients&lt;br /&gt;
|-&lt;br /&gt;
| Wall&lt;br /&gt;
| 333 Gold&lt;br /&gt;
| 166 Governors Signs&lt;br /&gt;
| 25 Silk&lt;br /&gt;
| 25 Rhodium&lt;br /&gt;
| 25 Earth Entity&lt;br /&gt;
| 25 Crystal Fur&lt;br /&gt;
|-&lt;br /&gt;
| Tower and Gate&lt;br /&gt;
| 2000 Gold&lt;br /&gt;
| 1000 Governors Signs&lt;br /&gt;
| 150 Silk&lt;br /&gt;
| 150 Rhodium&lt;br /&gt;
| 150 Earth Entity&lt;br /&gt;
| 150 Crystal Fur&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Artillery Structures====&lt;br /&gt;
These structures functioned to destroy enemy alliance's defense structures (fortifications) and buildings during a war. There are two types of Artillery structures.. Ram and Catapult. In addition, Alchemist purple bombs can be used against enemy's defense structures.&lt;br /&gt;
&lt;br /&gt;
[[image:production.ram.png|300px]]&lt;br /&gt;
&lt;br /&gt;
'''Ram'''&lt;br /&gt;
[[image:alliance.ram.png|100px|right]]&lt;br /&gt;
&lt;br /&gt;
This is different from Battle Ram that is crafted in sanctuaries. The difference are as follows:&lt;br /&gt;
* Alliance Ram and its scroll doesn't have a lifespan.&lt;br /&gt;
* Can only be used in Alliance grounds&lt;br /&gt;
&lt;br /&gt;
Features:&lt;br /&gt;
* Life: 7 200 000&lt;br /&gt;
* Damage: 270&lt;br /&gt;
* Range: 2 cells&lt;br /&gt;
* Manufacturing Ingredients:&lt;br /&gt;
# Rhodium x 120&lt;br /&gt;
# Silk x 120&lt;br /&gt;
# Earth Entity x 120&lt;br /&gt;
# Crystal Fur x 120&lt;br /&gt;
&lt;br /&gt;
'''Catapult'''&lt;br /&gt;
[[image:alliance.catapult.png|100px|right]][[image:alliance.catapult1.png|100px|right]]&lt;br /&gt;
Features:&lt;br /&gt;
* Life: 1 500 000&lt;br /&gt;
*Damage: 140&lt;br /&gt;
* Range: 10 cells&lt;br /&gt;
* Manufacturing Ingredients:&lt;br /&gt;
# Rhodium x 100&lt;br /&gt;
# Silk x 100&lt;br /&gt;
# Earth Entity x 30&lt;br /&gt;
# Crystal Fur x 30&lt;br /&gt;
&lt;br /&gt;
'''Bomb'''&lt;br /&gt;
&lt;br /&gt;
Crafted from recipes found with the Sanctuary NPC in sanctuaries. Only purple alchemist recipe is effective. Deals 64 damage against enemy fortifications and building structures.&lt;br /&gt;
&lt;br /&gt;
==Bank==&lt;br /&gt;
[[image:allianceBank.png|300px]]&lt;br /&gt;
&lt;br /&gt;
The bank is designed for&lt;br /&gt;
* Storage of items&lt;br /&gt;
* Gold Storage&lt;br /&gt;
* Storage of Signs of Commanders&lt;br /&gt;
&lt;br /&gt;
The numbered tabs on the top are the bank pages. The icons arranged in vertical manner on the right side are the filters or favourites. &lt;br /&gt;
&lt;br /&gt;
Gold and Signs are collected in bank in two ways:&lt;br /&gt;
# Taxes.&lt;br /&gt;
# Voluntary contributions. For depositing gold and signs, special button at the bottom of the window will allow to specify the amount of gold and another for signs to deposit. However, withdrawing any amount of gold or signs are not possible.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Managements===&lt;br /&gt;
In lower corner of the form, there is a button with the sun symbol. It opens a window for management of rights.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:alliance.warehouse1.png|300px]]&lt;br /&gt;
&lt;br /&gt;
It allows to set the power of officers and leaders.&lt;br /&gt;
&lt;br /&gt;
===Logs===&lt;br /&gt;
It will display a log of every gold and signs contribution; name of the member and the amount contributed. The ''Detail'' icon will display the detailed information about deposits and usages history of the bank resources Arranged from Old to new histories.&lt;br /&gt;
&lt;br /&gt;
==Warehouse==&lt;br /&gt;
[[image:alliance.warehouse.png|thumb|250px]]&lt;br /&gt;
&lt;br /&gt;
Warehouse is designed for:&lt;br /&gt;
* Storage of resources.&lt;br /&gt;
* Storage of scrolls.&lt;br /&gt;
&lt;br /&gt;
Resources come in the warehouse in two ways:&lt;br /&gt;
# Taxes&lt;br /&gt;
# Voluntary contribution. To deposit resources, click on the resource in the bag or drag it to the warehouse slots. A pop up will appear to specify the amount to deposit.&lt;br /&gt;
&lt;br /&gt;
Numbered horizontal tabs on the top are the pages. Vertical tabs on the right side are filter options; Resources and Scrolls.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Management===&lt;br /&gt;
[[image:alliance.warehouse1.png|thumb|250px]]&lt;br /&gt;
&lt;br /&gt;
A sun like button in lower margin of the warehouse window gives access to management page.  &lt;br /&gt;
&lt;br /&gt;
Only Great Lord can decide the rights of officer's access.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Logs===&lt;br /&gt;
&lt;br /&gt;
[[image:alliance.warehouse2.png|thumb|250px]]&lt;br /&gt;
&lt;br /&gt;
'''Logs''' button in top right corner of the window, shows list of guild's contribution and the amount of resources/scrolls contributed.&lt;br /&gt;
&lt;br /&gt;
For more details of logs, '''more details''' button will display in detail anything that was deposited or used. Histories are arranged from old to new entries.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==War==&lt;br /&gt;
'''War''' - State of conflict between two alliances, and a means for players to attack enemy Alliance lands, destroy fortifications, raze buildings, and pilfer their loots.&lt;br /&gt;
&lt;br /&gt;
War consists of three phases: Auction, Beginning, and Battle.&lt;br /&gt;
&lt;br /&gt;
===Auction===&lt;br /&gt;
'''Auction''' - this phase assess the warring state of two alliances. As the name implies, this is done by auction and rates are placed for war with selected Alliances.&lt;br /&gt;
====Terms of Auction====&lt;br /&gt;
This phase takes place every Sunday between 0:00 to 23:59.&lt;br /&gt;
&lt;br /&gt;
Only the Great Lord of the alliance can take part in the auction. To start the auction, enter the control menu and click the tab for '''War'''. The following screen will be a list of all registered in war, and the current rates for warring with them.&lt;br /&gt;
&lt;br /&gt;
Bids will be in gold. Gold for the auction will be taken from the Alliance [[Alliance Bank|Bank]].&lt;br /&gt;
&lt;br /&gt;
'''Auction''' is subject to the following rules:&lt;br /&gt;
# Starting price: 100 gold.&lt;br /&gt;
# Bid: 100 gold.&lt;br /&gt;
# When placing a bid on enemy alliance:&lt;br /&gt;
## Minimum bid on selected Alliance increases.&lt;br /&gt;
## Minimum bid on player's own alliance increases.&lt;br /&gt;
## While the selected alliance war minimum bid does not increase, or if there are no bids for player's own alliance, then new bids cannot be placed.&lt;br /&gt;
# When there is a bid on your own alliance:&lt;br /&gt;
## Your alliance can bid.&lt;br /&gt;
## Minimum bid on your own alliance increases.&lt;br /&gt;
## Amount of bid placed by your own alliance on other alliances increases.&lt;br /&gt;
&lt;br /&gt;
The alliance you will fight is determined by the maximum bid designated by your alliance.&lt;br /&gt;
&lt;br /&gt;
In the event that no bids were made, the war will not take place.&lt;br /&gt;
&lt;br /&gt;
===Outbreak of War===&lt;br /&gt;
This phase defines the size of ransom, which the alliance offers to its opponent to end the war. Ransom can be offered by each warring alliance.&lt;br /&gt;
&lt;br /&gt;
Phase runs every Sunday from 21:00 to 23:59. &lt;br /&gt;
&lt;br /&gt;
To assign a ransom, open '''War''' tab under alliance menu [[image:allianceicon.png]]. During this phase, his page shows your rival alliance and table indicating ransom and quantity. At the bottom, there is a button titled '''Claim a Ransom'''. Size of ransom can be defined only once.&lt;br /&gt;
&lt;br /&gt;
===War===&lt;br /&gt;
Main Phase - two rival alliances will fight for supremacy.&lt;br /&gt;
This phase lasts from 00:00 to 23:59, Monday to Saturday.&lt;br /&gt;
&lt;br /&gt;
The alliance can end the war prematurely if one head of the alliance pays ransom.&lt;br /&gt;
&lt;br /&gt;
The fight may be divided into three stages:&lt;br /&gt;
&lt;br /&gt;
# From 23:00 to 11:59. Damage from [[Alliance Guns|Guns]] are reduced by 90%.&lt;br /&gt;
# From 12:00 to 17:59. Damage from Guns are reduced by 50%.&lt;br /&gt;
# From 18:00 to 22:59. Damage from Guns are at 100%.&lt;br /&gt;
&lt;br /&gt;
Only members of alliance and those who declared war are allowed to enter on an alliance Grounds during this phase. Alliance mode will be active on the location.&lt;br /&gt;
&lt;br /&gt;
The main Task is a destruction of a Kremlin, Bank and Warehouse of enemy. &lt;br /&gt;
&lt;br /&gt;
By reducing durability of those building to 10%, attackers will get awards: &lt;br /&gt;
* Destrоying Kremlin: All attackers in the area will receive an equal share of the building's value. The value is defined as the sum cost of all previous level of improvement of the building.&lt;br /&gt;
* Destroying Bank: All attackers in the area will receive an equal share of all gold and signs that is stored in the bank. Items do not drop.&lt;br /&gt;
* Destroying Warehouse: All attackers in the area will receive an equal share of all the resources stored in the warehouse.&lt;br /&gt;
&lt;br /&gt;
Disadvantage of using damaged buildings:&lt;br /&gt;
* Damaged Kremlin Castle: Tax cannot be set.&lt;br /&gt;
* Damaged Bank: Stored items cannot be take out.&lt;br /&gt;
* Damaged Warehouse: Resources cannot be taken out.&lt;br /&gt;
&lt;br /&gt;
[[Category: First Steps in the Game]]&lt;/div&gt;</summary>
		<author><name>Sha2001m</name></author>	</entry>

	<entry>
		<id>http://rs.fragoriawiki.com/wiki/index.php/Alliances</id>
		<title>Alliances</title>
		<link rel="alternate" type="text/html" href="http://rs.fragoriawiki.com/wiki/index.php/Alliances"/>
				<updated>2013-06-29T13:09:27Z</updated>
		
		<summary type="html">&lt;p&gt;Sha2001m:&amp;#32;/* Acceptance of a new guild into Alliance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Information==&lt;br /&gt;
'''Alliances''' are unions of guilds within one or several servers. By creating an alliance, you will open a separate location  with:&lt;br /&gt;
&lt;br /&gt;
[[Alliances#Alliance Grounds|Alliance Grounds]]&lt;br /&gt;
&lt;br /&gt;
[[Alliances#Bank|Bank]]&lt;br /&gt;
&lt;br /&gt;
[[Alliances#Warehouse|Warehouse]] to store resources and items, or transfer them between servers&lt;br /&gt;
&lt;br /&gt;
[[Alliances#Kremlin|Kremlin Castle]] as the main building&lt;br /&gt;
&lt;br /&gt;
Furthermore, the alliance [[Chat|Chat]] will activate, and a new fight mode will be available - alliance mode.&lt;br /&gt;
&lt;br /&gt;
==Alliance Creation==&lt;br /&gt;
To create an alliance, the following are required:&lt;br /&gt;
# 2 guilds from any servers.&lt;br /&gt;
# Resources from every guild:&lt;br /&gt;
## 5000 x Mithril &lt;br /&gt;
## 4500 x Life Entity &lt;br /&gt;
## 4500 x Vellun&lt;br /&gt;
## 4500 x Air Entity&lt;br /&gt;
# Alliance Creation Treaty from one guild.&lt;br /&gt;
&lt;br /&gt;
'''Alliance Creation Treaty''' is sold by NPC Svyatogor in Fragotown ( coord.: -18/-30). The price of one treaty is 100,000 emeralds. The treat must be purchased by a '''Guild Master''', who will create an alliance - other characters will not be able to use it. After purchasing, the guild master must click the treaty bag, and a special form will open.&lt;br /&gt;
&lt;br /&gt;
[[image:treaty.jpg|150px|right]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On the top of the form, state the name of the alliance. To change the name, you can click &amp;quot;Re-name&amp;quot;. Guild name change is available only once.&lt;br /&gt;
&lt;br /&gt;
To invite guilds into the Alliance, target another guild master, or select him/her from the player list and click '''Sign'' on the Alliance Creation Treaty. Leader of the inviting guild will see a special form to confirm entry at the top of the screen. If the treaty is signed, the resources will be deducted from that leader. Therefore, the resources must also be in the bag of the other Guild Master when joining.&lt;br /&gt;
&lt;br /&gt;
Once the treaty has been signed by leaders of five guilds, the alliance will be created and the treaty form will be closed.&lt;br /&gt;
&lt;br /&gt;
After alliance creation, ranks will then be determined: &lt;br /&gt;
# Great Lord is the first Guild master to use the Alliance Creation Treaty.&lt;br /&gt;
# Officer is a guild master who joined the alliance by invitation from the Great Lord.&lt;br /&gt;
# Ordinary members are the guild members of the joined guilds.&lt;br /&gt;
&lt;br /&gt;
Depending on the ranks, Alliance members will have various privileges and rights.&lt;br /&gt;
&lt;br /&gt;
If a guild belonging in an alliance goes through a transfer of leadership, the new guild leader will immediately become an officer. The Great Lord can also transfer guild to another character. In this case, the Great Lord remains as head of the alliance, and the new guild master will become an officer.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Great Lord rank can not be disbanded, removed or transferred to another server. Creating an alliance of more or less than 5 guilds is impossible, and additional guilds can be added to the alliance only after creation upto a total of 10 guilds under one alliance.&lt;br /&gt;
&lt;br /&gt;
==Alliance management==&lt;br /&gt;
The alliance management screen opens from clicking a special button in the functions panel. The various fields on the page will be available to members of the Alliance depending on their rank. Through this screen members can accept guilds, remove guilds, elect the Great Lord, fight wars, and view the log.&lt;br /&gt;
&lt;br /&gt;
===Acceptance of a new guild into Alliance===&lt;br /&gt;
After creating the alliance, additional guilds can join the alliance. Upto 10 guilds can be allied under one alliance, however, the price for each additional guild will be the double of what was needed during an alliance creation.&lt;br /&gt;
&lt;br /&gt;
Hence, entry requirement of 6th guilds and more are:&lt;br /&gt;
* Mithril 10 000&lt;br /&gt;
* Life Entity 9 000&lt;br /&gt;
* Vellum 9 000&lt;br /&gt;
* Air Entity 9 000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Acceptance of a guild into an alliance goes through two stages: Application and Voting.&lt;br /&gt;
&lt;br /&gt;
====Apply to Join====&lt;br /&gt;
[[image:apply.png|200px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Applying''' to an alliance has to be done by the &amp;quot;Guild Master&amp;quot; through a special button in the [[Society|Society]] screen. By clicking Alliance tab, a special window opens where you can see the following information: &lt;br /&gt;
* Name of Alliance&lt;br /&gt;
* Level of Kremlin Castle (Stronghold)&lt;br /&gt;
* Number of guilds&lt;br /&gt;
* Description of Alliance&lt;br /&gt;
* Joining cost&lt;br /&gt;
&lt;br /&gt;
By selecting the alliance on the list, and having the correct resources in bag, a Guild Master can click &amp;quot;Apply&amp;quot;. Afterwards, the guild enters the voting stage.&lt;br /&gt;
&lt;br /&gt;
====Voting for Acceptance====&lt;br /&gt;
[[image:application.vote.png|300px]]&lt;br /&gt;
&lt;br /&gt;
To take a guild into the alliance, the application submitted by the applying guild's master will go through voting stage by the alliance Great Lord and the officers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To vote for accepting a guild into the alliance, the Great Lord and officers must open alliance management screen, tab '''Decisions''', and then '''Applications'''.&lt;br /&gt;
&lt;br /&gt;
The voting option will appear, where officers and Great Lord can vote &amp;quot;for&amp;quot; or &amp;quot;against&amp;quot;. For accepting a guild into the alliance, 75% must vote &amp;quot;for&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[image:acceptance.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* If the voting is not finalized after the end of voting timer, the voting to accept the guild will fail. The applied &amp;quot;Guild Master&amp;quot; will then, receive a rejection message at the end of application processing timer and his resources will be sent back via post.&lt;br /&gt;
&lt;br /&gt;
===Removing from Alliance===&lt;br /&gt;
[[image:alliance.exclude.png|300px]]&lt;br /&gt;
&lt;br /&gt;
Removing a guild from the alliance can be done by voting. &lt;br /&gt;
&lt;br /&gt;
An Officer or Great Lord must propose a guild to be excluded from Alliance. This guild cannot participate in voting. The voting is done by going to '''Decisions''', then '''Structure'''. In the opened screen, choose a guild and click ''' Propose to Exclude'''. The voting screen will open, where allies must vote &amp;quot;for&amp;quot; or &amp;quot;against&amp;quot;. For successful removal, 75% of popular vote is required. &lt;br /&gt;
&lt;br /&gt;
[[image:exclude-vote.png|300px]]&lt;br /&gt;
&lt;br /&gt;
*If voting is not finalized after the end of the voting timer, the voting to keep the guild will fail. In that case, the proposed guild to be excluded will be removed from the alliance.&lt;br /&gt;
&lt;br /&gt;
===Re-election of the Great Lord===&lt;br /&gt;
&lt;br /&gt;
The guild master who buys the alliance establishment treaty and recruits other guilds will automatically become the Great Lord after the alliance creation. But you can re0elect a different Lord. Elections go through two stages: Proposing to start an election, and voting for candidates.&lt;br /&gt;
&lt;br /&gt;
====Voting for Re-election====&lt;br /&gt;
[[image:election.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
The Current Great lord or an officer must propose re-election for the voting process to initiate.&lt;br /&gt;
This is done via alliance [[image:allianceicon.png]] -&amp;gt; Decisions -&amp;gt; Election.&lt;br /&gt;
After that countdown will start and during this time Officers and Great Lord must vote &amp;quot;for&amp;quot; or &amp;quot;against&amp;quot; re-elections. For successful proposal to re-elect needs 75 % of votes.&lt;br /&gt;
&lt;br /&gt;
* After a certain time and votes did not reach a conclusion, the voting will fail. For next election need wait one week.&lt;br /&gt;
&lt;br /&gt;
* If the voting is successful and finishes in time will be started next step.&lt;br /&gt;
&lt;br /&gt;
====Voting candidates====&lt;br /&gt;
&lt;br /&gt;
Each officer and current Great Lord might put their own candidature for re-election, by clicking '''Propose Yourself''' in the election form. Or might vote for another declared candidate. For successful election voting needs 75 % of votes .&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* If not enough votes reached at the end of voting timer,the voting is considered failed. The next voting maybe initiated after a week. In this case, the alliance will appoint a new Great lord.&lt;br /&gt;
&lt;br /&gt;
===Taxes===&lt;br /&gt;
[[image:alliance.tax.png|300px]]&lt;br /&gt;
&lt;br /&gt;
The Great Lord can specify the amount of taxes through alliance [[image:allianceicon.png]] -&amp;gt; Taxes.&lt;br /&gt;
&lt;br /&gt;
Taxes are set up as a percentage amount to be deducted from any member of alliance upon collecting/receiving the taxable items.&lt;br /&gt;
&lt;br /&gt;
Taxes are collected from the following sources:&lt;br /&gt;
* Purple resources. Tax is deducted at the time of harvesting.&lt;br /&gt;
* Sign of Commanders. Tax is deducted at the time of sign rewards in games.&lt;br /&gt;
* Gold. Tax is taken at the time of daily Quests. &lt;br /&gt;
&lt;br /&gt;
Tax amount can also be set to 0. In this case resources, signs and golds are contributed voluntarily through Bank and Warehouse.&lt;br /&gt;
&lt;br /&gt;
Size of the tax can be set once a day.&lt;br /&gt;
&lt;br /&gt;
===Power===&lt;br /&gt;
[[image:alliance.power.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This section displays the number of members under each alliance guild.&lt;br /&gt;
&lt;br /&gt;
It also has an option that allows a guild to leave the alliance on choice.&lt;br /&gt;
&lt;br /&gt;
===About Alliance===&lt;br /&gt;
Its a way for the Great lord to set up a brief information about his alliance to be displayed to  the alliance members as well as the general guild players  via '''[[Society|society]]''' those who are looking for an alliance.&lt;br /&gt;
&lt;br /&gt;
===Journal===&lt;br /&gt;
[[image:alliance-journal.png|300px]]&lt;br /&gt;
&lt;br /&gt;
It contains entries of activities related to alliance management. Such as:&lt;br /&gt;
* Elections.&lt;br /&gt;
* Application Voting.&lt;br /&gt;
* Taxes&lt;br /&gt;
* War&lt;br /&gt;
&lt;br /&gt;
==Alliance Grounds==&lt;br /&gt;
[[image:alliance.map.png|300px]]&lt;br /&gt;
&lt;br /&gt;
Alliance Grounds is a cross server location appears after the creation of an Alliance. &lt;br /&gt;
&lt;br /&gt;
To enter Alliance grounds, clicking on the pillar '''Alliance Teleporter''', located in center of Fragotown (coordi: -22/-27), will open a menu with list of alliances on Fragoria. Choose your alliance and teleport will take place to the respective alliance ground.&lt;br /&gt;
&lt;br /&gt;
In north eastern part of the ground located the three important buildings of the map; Kremin, Bank and Warehouse.&lt;br /&gt;
&lt;br /&gt;
Alliance grounds is open to everyone whether they are in an alliance or not. The ground will be a pvp area. Structures (buildings and fortifications) cannot be attacked at this time.&lt;br /&gt;
&lt;br /&gt;
''''' During war if two alliance bid on each other, the grounds of each other will be restricted to those two alliance only, during the actual war phase Saturday and Monday.'''''&lt;br /&gt;
&lt;br /&gt;
===Side Passage===&lt;br /&gt;
&lt;br /&gt;
This hidden passage is designed for discreet entry to the main part of the alliance grounds at the time of a war.&lt;br /&gt;
&lt;br /&gt;
===NPC Commandant===&lt;br /&gt;
&lt;br /&gt;
* '''Commandant''' located in alliance grounds ( coord.: -91,-230). He gives a '''silver chest''' once a day to all alliance members over 6300 Gear Score (GS). If a member collects this chest regularly for 6 days in a row, he may receive a '''golden chest''' on the 7th day.&lt;br /&gt;
&lt;br /&gt;
==Kremlin==&lt;br /&gt;
[[image:kremlin.png|300px]]&lt;br /&gt;
&lt;br /&gt;
It is the main building of the alliance. Its level of improvement determines the percentage of HP blessing on all of its members and their pets ranging from 1% to 10%. Only the '''Great Lord''' can improve all buildings and fortification structures.&lt;br /&gt;
&lt;br /&gt;
Kremlin window shows two main tabs, '''[[Alliance#Production|Production]]''' and '''Fortress'''.&lt;br /&gt;
&lt;br /&gt;
The Next column indicates the available resources in the '''Warehouse''', as well as sign of commanders and gold stored in '''Bank'''. If the required amount of material(s) required for repairing/improving/manufacturing is not enough, that particular material will be highlighted in red.&lt;br /&gt;
&lt;br /&gt;
The last column in the Kremlin window indicates the amount of '''scrolls''' [[Alliance#Production|manufactured]]/stored in '''[[Alliances#Warehouse|warehouse]]'''.&lt;br /&gt;
&lt;br /&gt;
===Fortress===&lt;br /&gt;
This section contains the option to '''repair''' and '''improve buildings and fortification structures.&lt;br /&gt;
&lt;br /&gt;
[[image:fortress.png|300px]]&lt;br /&gt;
&lt;br /&gt;
====Improvements====&lt;br /&gt;
&lt;br /&gt;
Improving buildings and fortification structures will increase their durability. This function is limited to '''Great Lord'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| table cellpadding=&amp;quot;6&amp;quot; cellspacing=&amp;quot;0&amp;quot; table border=&amp;quot;1&amp;quot; class=&amp;quot;standart collapsible collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Structure Durability at each level of Improvement&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Level &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Durability&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 61 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 123 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 184 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 246 000&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 307 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 369 000&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 430 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 553 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 138 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 984 500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The cost of improvements is equal to all buildings and fortification structures except the walls. The walls are 6 times less than the other structures.&lt;br /&gt;
&lt;br /&gt;
{| table cellpadding=&amp;quot;6&amp;quot; cellspacing=&amp;quot;0&amp;quot; table border=&amp;quot;1&amp;quot; class=&amp;quot;standart collapsible collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Cost of Improvements&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Level&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Gold&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Sign of Commanders&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Resources&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 7 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 3 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Adamantit x300&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak leather x300&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Earth Entity x300&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak x300&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 9 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 4 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Mithril x450&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Vellum x450&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Fire Entity x450&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Life Entity x450&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 11 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 5 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Adamantit x600&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Perfect Tenderloin x600&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Water Entity x600&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak x600&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 13 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 6 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Mithril x1 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak leather x1 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Air Entity x1 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Silk x1 000&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 15 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 7 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Rhodium x1 250&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Perfect Tenderloin x1 250&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Earth Entity x1 250&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Life Entity x1 250&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 18 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 9 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Adamantit x1 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Vellum x1 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Fire Entity x1 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak x1 500&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 21 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 11 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Mithril x1 750&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak Leather x1 750&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Air Entity x1 750&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Life Entity x1 750&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 24 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 13 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Adamantit x2 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Perfect Tenderloin x2 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Water Entity x2 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak x2 000&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 27 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 15 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Mithril x2 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Vellum x2 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Air Entity x2 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Life Entity x2 500&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Durability====&lt;br /&gt;
&lt;br /&gt;
The durability of a building or fortification is shown on the structure avatar. The state of durability can also be recognized by the color of their names label.&lt;br /&gt;
* Green label - If the building's durability 90% or higher.&lt;br /&gt;
* Yellow label - If the building's durability 75% - 89%.&lt;br /&gt;
* Pink label - If the building's durability 50% - 74%.&lt;br /&gt;
* Red label - If the building's durability 25% - 49%.&lt;br /&gt;
* Grey label - If the building's durability 10 - 24%.&lt;br /&gt;
&lt;br /&gt;
Buildings cannot fall below 10% durability. Fortification structures' durability, on other hand, may fall below 10% (greyed name label) and will be completely destroyed on reaching 0 durability.&lt;br /&gt;
&lt;br /&gt;
The Kremlin window displays the total durability of all structures of certain type on the map. Attempting to &amp;quot;Repair&amp;quot; a structure, means repairing of all structures of that type on the map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Production===&lt;br /&gt;
Production involves manufacturing scrolls of fortifications and weapons that are subsequently stored in the alliance bank.&lt;br /&gt;
&lt;br /&gt;
To manufacture a particular item, Click on Kremlin building, open the tab for Weapon or for fortification under &amp;quot;Production&amp;quot; and select be item.&lt;br /&gt;
&lt;br /&gt;
In addition to the resources required for manufacturing, so called - charges are also needed. Different item fortification or artillery requires different amount of charges.&lt;br /&gt;
&lt;br /&gt;
* Wall - 1 Charge.&lt;br /&gt;
* Gate - 5 Charges.&lt;br /&gt;
* Tower - 5 Charges.&lt;br /&gt;
* Battle Ram - 10 Charges.&lt;br /&gt;
* Catapult - 10 Charges.&lt;br /&gt;
&lt;br /&gt;
A maximum of 10 charges are hold in the charge bar. If required amount is less, it can be refilled. In this case, &amp;quot;Refill&amp;quot; button will appear to fill the charge bar.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Refill Charge&amp;quot; needs:&lt;br /&gt;
* 1 Gold&lt;br /&gt;
* 1 Sign of Governors&lt;br /&gt;
* 4 Vellum&lt;br /&gt;
* 5 Mithril&lt;br /&gt;
&lt;br /&gt;
[[image:energy-refill.png|200px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The bar fills automatically every day at 00:00 server time.&lt;br /&gt;
Fortification scrolls provides additional defense.&lt;br /&gt;
&lt;br /&gt;
====Fortifications====&lt;br /&gt;
To install fortification structures&lt;br /&gt;
# Click on scroll in bag.&lt;br /&gt;
# Move the cursor to the location to be built.&lt;br /&gt;
# The cursor will preview gridded cells depending on the size of the structure. Green colored grid areas indicate the structure can be build on that specific location whereas red colored grid indicates, the location is suitable for built.&lt;br /&gt;
# Once confirmed of the location, click on it. A progress bar will appear and the structure will be build.&lt;br /&gt;
&lt;br /&gt;
====Fortification Structures:====&lt;br /&gt;
&lt;br /&gt;
*'''Wall:''' &lt;br /&gt;
[[image:wall.jpg|50px|left]]&lt;br /&gt;
&lt;br /&gt;
- 1 cell size.&lt;br /&gt;
&lt;br /&gt;
- Walls can be installed in a special fashion, if more than one scroll is present in the bag; Clicking on a scroll, then holding left mouse button and hovering over the target locations in horizontal direction, will install continuous walls on adjacent cells equal to the number of scrolls in the bag.&lt;br /&gt;
&lt;br /&gt;
- Walls are completely impassable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Gate:''' &lt;br /&gt;
[[image:gate.vertical.png|100px|left]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- Two types: Horizontal and vertical based on dimensional plane installed.&lt;br /&gt;
&lt;br /&gt;
- Occupies 6 cells both horizontally and vertically.&lt;br /&gt;
&lt;br /&gt;
- Passable only for alliance members.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Towers:'''&lt;br /&gt;
&lt;br /&gt;
[[image:towers.jpg|thumb|100px|left]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- Has a size of 2x2 cells.&lt;br /&gt;
&lt;br /&gt;
- Completely impassable&lt;br /&gt;
&lt;br /&gt;
- Tower inflicts between 1,000 to 20,000 damage, and does not depend on level of improvement.&lt;br /&gt;
&lt;br /&gt;
- Attack range - 10 cells&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Installed structure can be moved. A button '''move''' will appear next to the installed structure's avatar. Upon clicking on the button, the grid cursor will appear on locations next to the structure that will allow to reposition it.&lt;br /&gt;
&lt;br /&gt;
Scroll ingredients:&lt;br /&gt;
{| cellpadding=6 border=1 color= brown cellspacing=0&lt;br /&gt;
! Fortification Structure&lt;br /&gt;
! colspan=6|Ingredients&lt;br /&gt;
|-&lt;br /&gt;
| Wall&lt;br /&gt;
| 333 Gold&lt;br /&gt;
| 166 Governors Signs&lt;br /&gt;
| 25 Silk&lt;br /&gt;
| 25 Rhodium&lt;br /&gt;
| 25 Earth Entity&lt;br /&gt;
| 25 Crystal Fur&lt;br /&gt;
|-&lt;br /&gt;
| Tower and Gate&lt;br /&gt;
| 2000 Gold&lt;br /&gt;
| 1000 Governors Signs&lt;br /&gt;
| 150 Silk&lt;br /&gt;
| 150 Rhodium&lt;br /&gt;
| 150 Earth Entity&lt;br /&gt;
| 150 Crystal Fur&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Artillery Structures====&lt;br /&gt;
These structures functioned to destroy enemy alliance's defense structures (fortifications) and buildings during a war. There are two types of Artillery structures.. Ram and Catapult. In addition, Alchemist purple bombs can be used against enemy's defense structures.&lt;br /&gt;
&lt;br /&gt;
[[image:production.ram.png|300px]]&lt;br /&gt;
&lt;br /&gt;
'''Ram'''&lt;br /&gt;
[[image:alliance.ram.png|100px|right]]&lt;br /&gt;
&lt;br /&gt;
This is different from Battle Ram that is crafted in sanctuaries. The difference are as follows:&lt;br /&gt;
* Alliance Ram and its scroll doesn't have a lifespan.&lt;br /&gt;
* Can only be used in Alliance grounds&lt;br /&gt;
&lt;br /&gt;
Features:&lt;br /&gt;
* Life: 7 200 000&lt;br /&gt;
* Damage: 270&lt;br /&gt;
* Range: 2 cells&lt;br /&gt;
* Manufacturing Ingredients:&lt;br /&gt;
# Rhodium x 120&lt;br /&gt;
# Silk x 120&lt;br /&gt;
# Earth Entity x 120&lt;br /&gt;
# Crystal Fur x 120&lt;br /&gt;
&lt;br /&gt;
'''Catapult'''&lt;br /&gt;
[[image:alliance.catapult.png|100px|right]][[image:alliance.catapult1.png|100px|right]]&lt;br /&gt;
Features:&lt;br /&gt;
* Life: 1 500 000&lt;br /&gt;
*Damage: 140&lt;br /&gt;
* Range: 10 cells&lt;br /&gt;
* Manufacturing Ingredients:&lt;br /&gt;
# Rhodium x 100&lt;br /&gt;
# Silk x 100&lt;br /&gt;
# Earth Entity x 30&lt;br /&gt;
# Crystal Fur x 30&lt;br /&gt;
&lt;br /&gt;
'''Bomb'''&lt;br /&gt;
&lt;br /&gt;
Crafted from recipes found with the Sanctuary NPC in sanctuaries. Only purple alchemist recipe is effective. Deals 64 damage against enemy fortifications and building structures.&lt;br /&gt;
&lt;br /&gt;
==Bank==&lt;br /&gt;
[[image:allianceBank.png|300px]]&lt;br /&gt;
&lt;br /&gt;
The bank is designed for&lt;br /&gt;
* Storage of items&lt;br /&gt;
* Gold Storage&lt;br /&gt;
* Storage of Signs of Commanders&lt;br /&gt;
&lt;br /&gt;
The numbered tabs on the top are the bank pages. The icons arranged in vertical manner on the right side are the filters or favourites. &lt;br /&gt;
&lt;br /&gt;
Gold and Signs are collected in bank in two ways:&lt;br /&gt;
# Taxes.&lt;br /&gt;
# Voluntary contributions. For depositing gold and signs, special button at the bottom of the window will allow to specify the amount of gold and another for signs to deposit. However, withdrawing any amount of gold or signs are not possible.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Managements===&lt;br /&gt;
In lower corner of the form, there is a button with the sun symbol. It opens a window for management of rights.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:alliance.warehouse1.png|300px]]&lt;br /&gt;
&lt;br /&gt;
It allows to set the power of officers and leaders.&lt;br /&gt;
&lt;br /&gt;
===Logs===&lt;br /&gt;
It will display a log of every gold and signs contribution; name of the member and the amount contributed. The ''Detail'' icon will display the detailed information about deposits and usages history of the bank resources Arranged from Old to new histories.&lt;br /&gt;
&lt;br /&gt;
==Warehouse==&lt;br /&gt;
[[image:alliance.warehouse.png|thumb|250px]]&lt;br /&gt;
&lt;br /&gt;
Warehouse is designed for:&lt;br /&gt;
* Storage of resources.&lt;br /&gt;
* Storage of scrolls.&lt;br /&gt;
&lt;br /&gt;
Resources come in the warehouse in two ways:&lt;br /&gt;
# Taxes&lt;br /&gt;
# Voluntary contribution. To deposit resources, click on the resource in the bag or drag it to the warehouse slots. A pop up will appear to specify the amount to deposit.&lt;br /&gt;
&lt;br /&gt;
Numbered horizontal tabs on the top are the pages. Vertical tabs on the right side are filter options; Resources and Scrolls.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Management===&lt;br /&gt;
[[image:alliance.warehouse1.png|thumb|250px]]&lt;br /&gt;
&lt;br /&gt;
A sun like button in lower margin of the warehouse window gives access to management page.  &lt;br /&gt;
&lt;br /&gt;
Only Great Lord can decide the rights of officer's access.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Logs===&lt;br /&gt;
&lt;br /&gt;
[[image:alliance.warehouse2.png|thumb|250px]]&lt;br /&gt;
&lt;br /&gt;
'''Logs''' button in top right corner of the window, shows list of guild's contribution and the amount of resources/scrolls contributed.&lt;br /&gt;
&lt;br /&gt;
For more details of logs, '''more details''' button will display in detail anything that was deposited or used. Histories are arranged from old to new entries.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==War==&lt;br /&gt;
'''War''' - State of conflict between two alliances, and a means for players to attack enemy Alliance lands, destroy fortifications, raze buildings, and pilfer their loots.&lt;br /&gt;
&lt;br /&gt;
War consists of three phases: Auction, Beginning, and Battle.&lt;br /&gt;
&lt;br /&gt;
===Auction===&lt;br /&gt;
'''Auction''' - this phase assess the warring state of two alliances. As the name implies, this is done by auction and rates are placed for war with selected Alliances.&lt;br /&gt;
====Terms of Auction====&lt;br /&gt;
This phase takes place every Sunday between 0:00 to 23:59.&lt;br /&gt;
&lt;br /&gt;
Only the Great Lord of the alliance can take part in the auction. To start the auction, enter the control menu and click the tab for '''War'''. The following screen will be a list of all registered in war, and the current rates for warring with them.&lt;br /&gt;
&lt;br /&gt;
Bids will be in gold. Gold for the auction will be taken from the Alliance [[Alliance Bank|Bank]].&lt;br /&gt;
&lt;br /&gt;
'''Auction''' is subject to the following rules:&lt;br /&gt;
# Starting price: 100 gold.&lt;br /&gt;
# Bid: 100 gold.&lt;br /&gt;
# When placing a bid on enemy alliance:&lt;br /&gt;
## Minimum bid on selected Alliance increases.&lt;br /&gt;
## Minimum bid on player's own alliance increases.&lt;br /&gt;
## While the selected alliance war minimum bid does not increase, or if there are no bids for player's own alliance, then new bids cannot be placed.&lt;br /&gt;
# When there is a bid on your own alliance:&lt;br /&gt;
## Your alliance can bid.&lt;br /&gt;
## Minimum bid on your own alliance increases.&lt;br /&gt;
## Amount of bid placed by your own alliance on other alliances increases.&lt;br /&gt;
&lt;br /&gt;
The alliance you will fight is determined by the maximum bid designated by your alliance.&lt;br /&gt;
&lt;br /&gt;
In the event that no bids were made, the war will not take place.&lt;br /&gt;
&lt;br /&gt;
===Outbreak of War===&lt;br /&gt;
This phase defines the size of ransom, which the alliance offers to its opponent to end the war. Ransom can be offered by each warring alliance.&lt;br /&gt;
&lt;br /&gt;
Phase runs every Sunday from 21:00 to 23:59. &lt;br /&gt;
&lt;br /&gt;
To assign a ransom, open '''War''' tab under alliance menu [[image:allianceicon.png]]. During this phase, his page shows your rival alliance and table indicating ransom and quantity. At the bottom, there is a button titled '''Claim a Ransom'''. Size of ransom can be defined only once.&lt;br /&gt;
&lt;br /&gt;
===War===&lt;br /&gt;
Main Phase - two rival alliances will fight for supremacy.&lt;br /&gt;
This phase lasts from 00:00 to 23:59, Monday to Saturday.&lt;br /&gt;
&lt;br /&gt;
The alliance can end the war prematurely if one head of the alliance pays ransom.&lt;br /&gt;
&lt;br /&gt;
The fight may be divided into three stages:&lt;br /&gt;
&lt;br /&gt;
# From 23:00 to 11:59. Damage from [[Alliance Guns|Guns]] are reduced by 90%.&lt;br /&gt;
# From 12:00 to 17:59. Damage from Guns are reduced by 50%.&lt;br /&gt;
# From 18:00 to 22:59. Damage from Guns are at 100%.&lt;br /&gt;
&lt;br /&gt;
Only members of alliance and those who declared war are allowed to enter on an alliance Grounds during this phase. Alliance mode will be active on the location.&lt;br /&gt;
&lt;br /&gt;
The main Task is a destruction of a Kremlin, Bank and Warehouse of enemy. &lt;br /&gt;
&lt;br /&gt;
By reducing durability of those building to 10%, attackers will get awards: &lt;br /&gt;
* Destrоying Kremlin: All attackers in the area will receive an equal share of the building's value. The value is defined as the sum cost of all previous level of improvement of the building.&lt;br /&gt;
* Destroying Bank: All attackers in the area will receive an equal share of all gold and signs that is stored in the bank. Items do not drop.&lt;br /&gt;
* Destroying Warehouse: All attackers in the area will receive an equal share of all the resources stored in the warehouse.&lt;br /&gt;
&lt;br /&gt;
Disadvantage of using damaged buildings:&lt;br /&gt;
* Damaged Kremlin Castle: Tax cannot be set.&lt;br /&gt;
* Damaged Bank: Stored items cannot be take out.&lt;br /&gt;
* Damaged Warehouse: Resources cannot be taken out.&lt;br /&gt;
&lt;br /&gt;
[[Category: First Steps in the Game]]&lt;/div&gt;</summary>
		<author><name>Sha2001m</name></author>	</entry>

	<entry>
		<id>http://rs.fragoriawiki.com/wiki/index.php/Alliances</id>
		<title>Alliances</title>
		<link rel="alternate" type="text/html" href="http://rs.fragoriawiki.com/wiki/index.php/Alliances"/>
				<updated>2013-06-29T13:05:00Z</updated>
		
		<summary type="html">&lt;p&gt;Sha2001m:&amp;#32;/* Kremlin */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Information==&lt;br /&gt;
'''Alliances''' are unions of guilds within one or several servers. By creating an alliance, you will open a separate location  with:&lt;br /&gt;
&lt;br /&gt;
[[Alliances#Alliance Grounds|Alliance Grounds]]&lt;br /&gt;
&lt;br /&gt;
[[Alliances#Bank|Bank]]&lt;br /&gt;
&lt;br /&gt;
[[Alliances#Warehouse|Warehouse]] to store resources and items, or transfer them between servers&lt;br /&gt;
&lt;br /&gt;
[[Alliances#Kremlin|Kremlin Castle]] as the main building&lt;br /&gt;
&lt;br /&gt;
Furthermore, the alliance [[Chat|Chat]] will activate, and a new fight mode will be available - alliance mode.&lt;br /&gt;
&lt;br /&gt;
==Alliance Creation==&lt;br /&gt;
To create an alliance, the following are required:&lt;br /&gt;
# 2 guilds from any servers.&lt;br /&gt;
# Resources from every guild:&lt;br /&gt;
## 5000 x Mithril &lt;br /&gt;
## 4500 x Life Entity &lt;br /&gt;
## 4500 x Vellun&lt;br /&gt;
## 4500 x Air Entity&lt;br /&gt;
# Alliance Creation Treaty from one guild.&lt;br /&gt;
&lt;br /&gt;
'''Alliance Creation Treaty''' is sold by NPC Svyatogor in Fragotown ( coord.: -18/-30). The price of one treaty is 100,000 emeralds. The treat must be purchased by a '''Guild Master''', who will create an alliance - other characters will not be able to use it. After purchasing, the guild master must click the treaty bag, and a special form will open.&lt;br /&gt;
&lt;br /&gt;
[[image:treaty.jpg|150px|right]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On the top of the form, state the name of the alliance. To change the name, you can click &amp;quot;Re-name&amp;quot;. Guild name change is available only once.&lt;br /&gt;
&lt;br /&gt;
To invite guilds into the Alliance, target another guild master, or select him/her from the player list and click '''Sign'' on the Alliance Creation Treaty. Leader of the inviting guild will see a special form to confirm entry at the top of the screen. If the treaty is signed, the resources will be deducted from that leader. Therefore, the resources must also be in the bag of the other Guild Master when joining.&lt;br /&gt;
&lt;br /&gt;
Once the treaty has been signed by leaders of five guilds, the alliance will be created and the treaty form will be closed.&lt;br /&gt;
&lt;br /&gt;
After alliance creation, ranks will then be determined: &lt;br /&gt;
# Great Lord is the first Guild master to use the Alliance Creation Treaty.&lt;br /&gt;
# Officer is a guild master who joined the alliance by invitation from the Great Lord.&lt;br /&gt;
# Ordinary members are the guild members of the joined guilds.&lt;br /&gt;
&lt;br /&gt;
Depending on the ranks, Alliance members will have various privileges and rights.&lt;br /&gt;
&lt;br /&gt;
If a guild belonging in an alliance goes through a transfer of leadership, the new guild leader will immediately become an officer. The Great Lord can also transfer guild to another character. In this case, the Great Lord remains as head of the alliance, and the new guild master will become an officer.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Great Lord rank can not be disbanded, removed or transferred to another server. Creating an alliance of more or less than 5 guilds is impossible, and additional guilds can be added to the alliance only after creation upto a total of 10 guilds under one alliance.&lt;br /&gt;
&lt;br /&gt;
==Alliance management==&lt;br /&gt;
The alliance management screen opens from clicking a special button in the functions panel. The various fields on the page will be available to members of the Alliance depending on their rank. Through this screen members can accept guilds, remove guilds, elect the Great Lord, fight wars, and view the log.&lt;br /&gt;
&lt;br /&gt;
===Acceptance of a new guild into Alliance===&lt;br /&gt;
After creating the alliance, additional guilds can join the alliance. There is no maximum to the number of guilds that can be allied, however, the price for each additional guild will be the double of what was needed during an alliance creation.&lt;br /&gt;
&lt;br /&gt;
Hence, entry requirement of 6th guilds and more are:&lt;br /&gt;
* Mithril 10 000&lt;br /&gt;
* Life Entity 9 000&lt;br /&gt;
* Vellum 9 000&lt;br /&gt;
* Air Entity 9 000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Acceptance of a guild into an alliance goes through two stages: Application and Voting.&lt;br /&gt;
&lt;br /&gt;
====Apply to Join====&lt;br /&gt;
[[image:apply.png|200px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Applying''' to an alliance has to be done by the &amp;quot;Guild Master&amp;quot; through a special button in the [[Society|Society]] screen. By clicking Alliance tab, a special window opens where you can see the following information: &lt;br /&gt;
* Name of Alliance&lt;br /&gt;
* Level of Kremlin Castle (Stronghold)&lt;br /&gt;
* Number of guilds&lt;br /&gt;
* Description of Alliance&lt;br /&gt;
* Joining cost&lt;br /&gt;
&lt;br /&gt;
By selecting the alliance on the list, and having the correct resources in bag, a Guild Master can click &amp;quot;Apply&amp;quot;. Afterwards, the guild enters the voting stage.&lt;br /&gt;
&lt;br /&gt;
====Voting for Acceptance====&lt;br /&gt;
[[image:application.vote.png|300px]]&lt;br /&gt;
&lt;br /&gt;
To take a guild into the alliance, the application submitted by the applying guild's master will go through voting stage by the alliance Great Lord and the officers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To vote for accepting a guild into the alliance, the Great Lord and officers must open alliance management screen, tab '''Decisions''', and then '''Applications'''.&lt;br /&gt;
&lt;br /&gt;
The voting option will appear, where officers and Great Lord can vote &amp;quot;for&amp;quot; or &amp;quot;against&amp;quot;. For accepting a guild into the alliance, 75% must vote &amp;quot;for&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[image:acceptance.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* If the voting is not finalized after the end of voting timer, the voting to accept the guild will fail. The applied &amp;quot;Guild Master&amp;quot; will then, receive a rejection message at the end of application processing timer and his resources will be sent back via post.&lt;br /&gt;
&lt;br /&gt;
===Removing from Alliance===&lt;br /&gt;
[[image:alliance.exclude.png|300px]]&lt;br /&gt;
&lt;br /&gt;
Removing a guild from the alliance can be done by voting. &lt;br /&gt;
&lt;br /&gt;
An Officer or Great Lord must propose a guild to be excluded from Alliance. This guild cannot participate in voting. The voting is done by going to '''Decisions''', then '''Structure'''. In the opened screen, choose a guild and click ''' Propose to Exclude'''. The voting screen will open, where allies must vote &amp;quot;for&amp;quot; or &amp;quot;against&amp;quot;. For successful removal, 75% of popular vote is required. &lt;br /&gt;
&lt;br /&gt;
[[image:exclude-vote.png|300px]]&lt;br /&gt;
&lt;br /&gt;
*If voting is not finalized after the end of the voting timer, the voting to keep the guild will fail. In that case, the proposed guild to be excluded will be removed from the alliance.&lt;br /&gt;
&lt;br /&gt;
===Re-election of the Great Lord===&lt;br /&gt;
&lt;br /&gt;
The guild master who buys the alliance establishment treaty and recruits other guilds will automatically become the Great Lord after the alliance creation. But you can re0elect a different Lord. Elections go through two stages: Proposing to start an election, and voting for candidates.&lt;br /&gt;
&lt;br /&gt;
====Voting for Re-election====&lt;br /&gt;
[[image:election.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
The Current Great lord or an officer must propose re-election for the voting process to initiate.&lt;br /&gt;
This is done via alliance [[image:allianceicon.png]] -&amp;gt; Decisions -&amp;gt; Election.&lt;br /&gt;
After that countdown will start and during this time Officers and Great Lord must vote &amp;quot;for&amp;quot; or &amp;quot;against&amp;quot; re-elections. For successful proposal to re-elect needs 75 % of votes.&lt;br /&gt;
&lt;br /&gt;
* After a certain time and votes did not reach a conclusion, the voting will fail. For next election need wait one week.&lt;br /&gt;
&lt;br /&gt;
* If the voting is successful and finishes in time will be started next step.&lt;br /&gt;
&lt;br /&gt;
====Voting candidates====&lt;br /&gt;
&lt;br /&gt;
Each officer and current Great Lord might put their own candidature for re-election, by clicking '''Propose Yourself''' in the election form. Or might vote for another declared candidate. For successful election voting needs 75 % of votes .&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* If not enough votes reached at the end of voting timer,the voting is considered failed. The next voting maybe initiated after a week. In this case, the alliance will appoint a new Great lord.&lt;br /&gt;
&lt;br /&gt;
===Taxes===&lt;br /&gt;
[[image:alliance.tax.png|300px]]&lt;br /&gt;
&lt;br /&gt;
The Great Lord can specify the amount of taxes through alliance [[image:allianceicon.png]] -&amp;gt; Taxes.&lt;br /&gt;
&lt;br /&gt;
Taxes are set up as a percentage amount to be deducted from any member of alliance upon collecting/receiving the taxable items.&lt;br /&gt;
&lt;br /&gt;
Taxes are collected from the following sources:&lt;br /&gt;
* Purple resources. Tax is deducted at the time of harvesting.&lt;br /&gt;
* Sign of Commanders. Tax is deducted at the time of sign rewards in games.&lt;br /&gt;
* Gold. Tax is taken at the time of daily Quests. &lt;br /&gt;
&lt;br /&gt;
Tax amount can also be set to 0. In this case resources, signs and golds are contributed voluntarily through Bank and Warehouse.&lt;br /&gt;
&lt;br /&gt;
Size of the tax can be set once a day.&lt;br /&gt;
&lt;br /&gt;
===Power===&lt;br /&gt;
[[image:alliance.power.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This section displays the number of members under each alliance guild.&lt;br /&gt;
&lt;br /&gt;
It also has an option that allows a guild to leave the alliance on choice.&lt;br /&gt;
&lt;br /&gt;
===About Alliance===&lt;br /&gt;
Its a way for the Great lord to set up a brief information about his alliance to be displayed to  the alliance members as well as the general guild players  via '''[[Society|society]]''' those who are looking for an alliance.&lt;br /&gt;
&lt;br /&gt;
===Journal===&lt;br /&gt;
[[image:alliance-journal.png|300px]]&lt;br /&gt;
&lt;br /&gt;
It contains entries of activities related to alliance management. Such as:&lt;br /&gt;
* Elections.&lt;br /&gt;
* Application Voting.&lt;br /&gt;
* Taxes&lt;br /&gt;
* War&lt;br /&gt;
&lt;br /&gt;
==Alliance Grounds==&lt;br /&gt;
[[image:alliance.map.png|300px]]&lt;br /&gt;
&lt;br /&gt;
Alliance Grounds is a cross server location appears after the creation of an Alliance. &lt;br /&gt;
&lt;br /&gt;
To enter Alliance grounds, clicking on the pillar '''Alliance Teleporter''', located in center of Fragotown (coordi: -22/-27), will open a menu with list of alliances on Fragoria. Choose your alliance and teleport will take place to the respective alliance ground.&lt;br /&gt;
&lt;br /&gt;
In north eastern part of the ground located the three important buildings of the map; Kremin, Bank and Warehouse.&lt;br /&gt;
&lt;br /&gt;
Alliance grounds is open to everyone whether they are in an alliance or not. The ground will be a pvp area. Structures (buildings and fortifications) cannot be attacked at this time.&lt;br /&gt;
&lt;br /&gt;
''''' During war if two alliance bid on each other, the grounds of each other will be restricted to those two alliance only, during the actual war phase Saturday and Monday.'''''&lt;br /&gt;
&lt;br /&gt;
===Side Passage===&lt;br /&gt;
&lt;br /&gt;
This hidden passage is designed for discreet entry to the main part of the alliance grounds at the time of a war.&lt;br /&gt;
&lt;br /&gt;
===NPC Commandant===&lt;br /&gt;
&lt;br /&gt;
* '''Commandant''' located in alliance grounds ( coord.: -91,-230). He gives a '''silver chest''' once a day to all alliance members over 6300 Gear Score (GS). If a member collects this chest regularly for 6 days in a row, he may receive a '''golden chest''' on the 7th day.&lt;br /&gt;
&lt;br /&gt;
==Kremlin==&lt;br /&gt;
[[image:kremlin.png|300px]]&lt;br /&gt;
&lt;br /&gt;
It is the main building of the alliance. Its level of improvement determines the percentage of HP blessing on all of its members and their pets ranging from 1% to 10%. Only the '''Great Lord''' can improve all buildings and fortification structures.&lt;br /&gt;
&lt;br /&gt;
Kremlin window shows two main tabs, '''[[Alliance#Production|Production]]''' and '''Fortress'''.&lt;br /&gt;
&lt;br /&gt;
The Next column indicates the available resources in the '''Warehouse''', as well as sign of commanders and gold stored in '''Bank'''. If the required amount of material(s) required for repairing/improving/manufacturing is not enough, that particular material will be highlighted in red.&lt;br /&gt;
&lt;br /&gt;
The last column in the Kremlin window indicates the amount of '''scrolls''' [[Alliance#Production|manufactured]]/stored in '''[[Alliances#Warehouse|warehouse]]'''.&lt;br /&gt;
&lt;br /&gt;
===Fortress===&lt;br /&gt;
This section contains the option to '''repair''' and '''improve buildings and fortification structures.&lt;br /&gt;
&lt;br /&gt;
[[image:fortress.png|300px]]&lt;br /&gt;
&lt;br /&gt;
====Improvements====&lt;br /&gt;
&lt;br /&gt;
Improving buildings and fortification structures will increase their durability. This function is limited to '''Great Lord'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| table cellpadding=&amp;quot;6&amp;quot; cellspacing=&amp;quot;0&amp;quot; table border=&amp;quot;1&amp;quot; class=&amp;quot;standart collapsible collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Structure Durability at each level of Improvement&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Level &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Durability&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 61 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 123 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 184 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 246 000&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 307 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 369 000&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 430 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 553 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 138 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 984 500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The cost of improvements is equal to all buildings and fortification structures except the walls. The walls are 6 times less than the other structures.&lt;br /&gt;
&lt;br /&gt;
{| table cellpadding=&amp;quot;6&amp;quot; cellspacing=&amp;quot;0&amp;quot; table border=&amp;quot;1&amp;quot; class=&amp;quot;standart collapsible collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Cost of Improvements&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Level&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Gold&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Sign of Commanders&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Resources&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 7 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 3 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Adamantit x300&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak leather x300&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Earth Entity x300&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak x300&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 9 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 4 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Mithril x450&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Vellum x450&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Fire Entity x450&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Life Entity x450&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 11 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 5 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Adamantit x600&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Perfect Tenderloin x600&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Water Entity x600&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak x600&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 13 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 6 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Mithril x1 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak leather x1 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Air Entity x1 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Silk x1 000&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 15 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 7 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Rhodium x1 250&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Perfect Tenderloin x1 250&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Earth Entity x1 250&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Life Entity x1 250&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 18 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 9 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Adamantit x1 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Vellum x1 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Fire Entity x1 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak x1 500&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 21 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 11 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Mithril x1 750&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak Leather x1 750&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Air Entity x1 750&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Life Entity x1 750&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 24 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 13 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Adamantit x2 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Perfect Tenderloin x2 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Water Entity x2 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak x2 000&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 27 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 15 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Mithril x2 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Vellum x2 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Air Entity x2 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Life Entity x2 500&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Durability====&lt;br /&gt;
&lt;br /&gt;
The durability of a building or fortification is shown on the structure avatar. The state of durability can also be recognized by the color of their names label.&lt;br /&gt;
* Green label - If the building's durability 90% or higher.&lt;br /&gt;
* Yellow label - If the building's durability 75% - 89%.&lt;br /&gt;
* Pink label - If the building's durability 50% - 74%.&lt;br /&gt;
* Red label - If the building's durability 25% - 49%.&lt;br /&gt;
* Grey label - If the building's durability 10 - 24%.&lt;br /&gt;
&lt;br /&gt;
Buildings cannot fall below 10% durability. Fortification structures' durability, on other hand, may fall below 10% (greyed name label) and will be completely destroyed on reaching 0 durability.&lt;br /&gt;
&lt;br /&gt;
The Kremlin window displays the total durability of all structures of certain type on the map. Attempting to &amp;quot;Repair&amp;quot; a structure, means repairing of all structures of that type on the map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Production===&lt;br /&gt;
Production involves manufacturing scrolls of fortifications and weapons that are subsequently stored in the alliance bank.&lt;br /&gt;
&lt;br /&gt;
To manufacture a particular item, Click on Kremlin building, open the tab for Weapon or for fortification under &amp;quot;Production&amp;quot; and select be item.&lt;br /&gt;
&lt;br /&gt;
In addition to the resources required for manufacturing, so called - charges are also needed. Different item fortification or artillery requires different amount of charges.&lt;br /&gt;
&lt;br /&gt;
* Wall - 1 Charge.&lt;br /&gt;
* Gate - 5 Charges.&lt;br /&gt;
* Tower - 5 Charges.&lt;br /&gt;
* Battle Ram - 10 Charges.&lt;br /&gt;
* Catapult - 10 Charges.&lt;br /&gt;
&lt;br /&gt;
A maximum of 10 charges are hold in the charge bar. If required amount is less, it can be refilled. In this case, &amp;quot;Refill&amp;quot; button will appear to fill the charge bar.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Refill Charge&amp;quot; needs:&lt;br /&gt;
* 1 Gold&lt;br /&gt;
* 1 Sign of Governors&lt;br /&gt;
* 4 Vellum&lt;br /&gt;
* 5 Mithril&lt;br /&gt;
&lt;br /&gt;
[[image:energy-refill.png|200px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The bar fills automatically every day at 00:00 server time.&lt;br /&gt;
Fortification scrolls provides additional defense.&lt;br /&gt;
&lt;br /&gt;
====Fortifications====&lt;br /&gt;
To install fortification structures&lt;br /&gt;
# Click on scroll in bag.&lt;br /&gt;
# Move the cursor to the location to be built.&lt;br /&gt;
# The cursor will preview gridded cells depending on the size of the structure. Green colored grid areas indicate the structure can be build on that specific location whereas red colored grid indicates, the location is suitable for built.&lt;br /&gt;
# Once confirmed of the location, click on it. A progress bar will appear and the structure will be build.&lt;br /&gt;
&lt;br /&gt;
====Fortification Structures:====&lt;br /&gt;
&lt;br /&gt;
*'''Wall:''' &lt;br /&gt;
[[image:wall.jpg|50px|left]]&lt;br /&gt;
&lt;br /&gt;
- 1 cell size.&lt;br /&gt;
&lt;br /&gt;
- Walls can be installed in a special fashion, if more than one scroll is present in the bag; Clicking on a scroll, then holding left mouse button and hovering over the target locations in horizontal direction, will install continuous walls on adjacent cells equal to the number of scrolls in the bag.&lt;br /&gt;
&lt;br /&gt;
- Walls are completely impassable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Gate:''' &lt;br /&gt;
[[image:gate.vertical.png|100px|left]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- Two types: Horizontal and vertical based on dimensional plane installed.&lt;br /&gt;
&lt;br /&gt;
- Occupies 6 cells both horizontally and vertically.&lt;br /&gt;
&lt;br /&gt;
- Passable only for alliance members.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Towers:'''&lt;br /&gt;
&lt;br /&gt;
[[image:towers.jpg|thumb|100px|left]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- Has a size of 2x2 cells.&lt;br /&gt;
&lt;br /&gt;
- Completely impassable&lt;br /&gt;
&lt;br /&gt;
- Tower inflicts between 1,000 to 20,000 damage, and does not depend on level of improvement.&lt;br /&gt;
&lt;br /&gt;
- Attack range - 10 cells&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Installed structure can be moved. A button '''move''' will appear next to the installed structure's avatar. Upon clicking on the button, the grid cursor will appear on locations next to the structure that will allow to reposition it.&lt;br /&gt;
&lt;br /&gt;
Scroll ingredients:&lt;br /&gt;
{| cellpadding=6 border=1 color= brown cellspacing=0&lt;br /&gt;
! Fortification Structure&lt;br /&gt;
! colspan=6|Ingredients&lt;br /&gt;
|-&lt;br /&gt;
| Wall&lt;br /&gt;
| 333 Gold&lt;br /&gt;
| 166 Governors Signs&lt;br /&gt;
| 25 Silk&lt;br /&gt;
| 25 Rhodium&lt;br /&gt;
| 25 Earth Entity&lt;br /&gt;
| 25 Crystal Fur&lt;br /&gt;
|-&lt;br /&gt;
| Tower and Gate&lt;br /&gt;
| 2000 Gold&lt;br /&gt;
| 1000 Governors Signs&lt;br /&gt;
| 150 Silk&lt;br /&gt;
| 150 Rhodium&lt;br /&gt;
| 150 Earth Entity&lt;br /&gt;
| 150 Crystal Fur&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Artillery Structures====&lt;br /&gt;
These structures functioned to destroy enemy alliance's defense structures (fortifications) and buildings during a war. There are two types of Artillery structures.. Ram and Catapult. In addition, Alchemist purple bombs can be used against enemy's defense structures.&lt;br /&gt;
&lt;br /&gt;
[[image:production.ram.png|300px]]&lt;br /&gt;
&lt;br /&gt;
'''Ram'''&lt;br /&gt;
[[image:alliance.ram.png|100px|right]]&lt;br /&gt;
&lt;br /&gt;
This is different from Battle Ram that is crafted in sanctuaries. The difference are as follows:&lt;br /&gt;
* Alliance Ram and its scroll doesn't have a lifespan.&lt;br /&gt;
* Can only be used in Alliance grounds&lt;br /&gt;
&lt;br /&gt;
Features:&lt;br /&gt;
* Life: 7 200 000&lt;br /&gt;
* Damage: 270&lt;br /&gt;
* Range: 2 cells&lt;br /&gt;
* Manufacturing Ingredients:&lt;br /&gt;
# Rhodium x 120&lt;br /&gt;
# Silk x 120&lt;br /&gt;
# Earth Entity x 120&lt;br /&gt;
# Crystal Fur x 120&lt;br /&gt;
&lt;br /&gt;
'''Catapult'''&lt;br /&gt;
[[image:alliance.catapult.png|100px|right]][[image:alliance.catapult1.png|100px|right]]&lt;br /&gt;
Features:&lt;br /&gt;
* Life: 1 500 000&lt;br /&gt;
*Damage: 140&lt;br /&gt;
* Range: 10 cells&lt;br /&gt;
* Manufacturing Ingredients:&lt;br /&gt;
# Rhodium x 100&lt;br /&gt;
# Silk x 100&lt;br /&gt;
# Earth Entity x 30&lt;br /&gt;
# Crystal Fur x 30&lt;br /&gt;
&lt;br /&gt;
'''Bomb'''&lt;br /&gt;
&lt;br /&gt;
Crafted from recipes found with the Sanctuary NPC in sanctuaries. Only purple alchemist recipe is effective. Deals 64 damage against enemy fortifications and building structures.&lt;br /&gt;
&lt;br /&gt;
==Bank==&lt;br /&gt;
[[image:allianceBank.png|300px]]&lt;br /&gt;
&lt;br /&gt;
The bank is designed for&lt;br /&gt;
* Storage of items&lt;br /&gt;
* Gold Storage&lt;br /&gt;
* Storage of Signs of Commanders&lt;br /&gt;
&lt;br /&gt;
The numbered tabs on the top are the bank pages. The icons arranged in vertical manner on the right side are the filters or favourites. &lt;br /&gt;
&lt;br /&gt;
Gold and Signs are collected in bank in two ways:&lt;br /&gt;
# Taxes.&lt;br /&gt;
# Voluntary contributions. For depositing gold and signs, special button at the bottom of the window will allow to specify the amount of gold and another for signs to deposit. However, withdrawing any amount of gold or signs are not possible.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Managements===&lt;br /&gt;
In lower corner of the form, there is a button with the sun symbol. It opens a window for management of rights.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:alliance.warehouse1.png|300px]]&lt;br /&gt;
&lt;br /&gt;
It allows to set the power of officers and leaders.&lt;br /&gt;
&lt;br /&gt;
===Logs===&lt;br /&gt;
It will display a log of every gold and signs contribution; name of the member and the amount contributed. The ''Detail'' icon will display the detailed information about deposits and usages history of the bank resources Arranged from Old to new histories.&lt;br /&gt;
&lt;br /&gt;
==Warehouse==&lt;br /&gt;
[[image:alliance.warehouse.png|thumb|250px]]&lt;br /&gt;
&lt;br /&gt;
Warehouse is designed for:&lt;br /&gt;
* Storage of resources.&lt;br /&gt;
* Storage of scrolls.&lt;br /&gt;
&lt;br /&gt;
Resources come in the warehouse in two ways:&lt;br /&gt;
# Taxes&lt;br /&gt;
# Voluntary contribution. To deposit resources, click on the resource in the bag or drag it to the warehouse slots. A pop up will appear to specify the amount to deposit.&lt;br /&gt;
&lt;br /&gt;
Numbered horizontal tabs on the top are the pages. Vertical tabs on the right side are filter options; Resources and Scrolls.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Management===&lt;br /&gt;
[[image:alliance.warehouse1.png|thumb|250px]]&lt;br /&gt;
&lt;br /&gt;
A sun like button in lower margin of the warehouse window gives access to management page.  &lt;br /&gt;
&lt;br /&gt;
Only Great Lord can decide the rights of officer's access.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Logs===&lt;br /&gt;
&lt;br /&gt;
[[image:alliance.warehouse2.png|thumb|250px]]&lt;br /&gt;
&lt;br /&gt;
'''Logs''' button in top right corner of the window, shows list of guild's contribution and the amount of resources/scrolls contributed.&lt;br /&gt;
&lt;br /&gt;
For more details of logs, '''more details''' button will display in detail anything that was deposited or used. Histories are arranged from old to new entries.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==War==&lt;br /&gt;
'''War''' - State of conflict between two alliances, and a means for players to attack enemy Alliance lands, destroy fortifications, raze buildings, and pilfer their loots.&lt;br /&gt;
&lt;br /&gt;
War consists of three phases: Auction, Beginning, and Battle.&lt;br /&gt;
&lt;br /&gt;
===Auction===&lt;br /&gt;
'''Auction''' - this phase assess the warring state of two alliances. As the name implies, this is done by auction and rates are placed for war with selected Alliances.&lt;br /&gt;
====Terms of Auction====&lt;br /&gt;
This phase takes place every Sunday between 0:00 to 23:59.&lt;br /&gt;
&lt;br /&gt;
Only the Great Lord of the alliance can take part in the auction. To start the auction, enter the control menu and click the tab for '''War'''. The following screen will be a list of all registered in war, and the current rates for warring with them.&lt;br /&gt;
&lt;br /&gt;
Bids will be in gold. Gold for the auction will be taken from the Alliance [[Alliance Bank|Bank]].&lt;br /&gt;
&lt;br /&gt;
'''Auction''' is subject to the following rules:&lt;br /&gt;
# Starting price: 100 gold.&lt;br /&gt;
# Bid: 100 gold.&lt;br /&gt;
# When placing a bid on enemy alliance:&lt;br /&gt;
## Minimum bid on selected Alliance increases.&lt;br /&gt;
## Minimum bid on player's own alliance increases.&lt;br /&gt;
## While the selected alliance war minimum bid does not increase, or if there are no bids for player's own alliance, then new bids cannot be placed.&lt;br /&gt;
# When there is a bid on your own alliance:&lt;br /&gt;
## Your alliance can bid.&lt;br /&gt;
## Minimum bid on your own alliance increases.&lt;br /&gt;
## Amount of bid placed by your own alliance on other alliances increases.&lt;br /&gt;
&lt;br /&gt;
The alliance you will fight is determined by the maximum bid designated by your alliance.&lt;br /&gt;
&lt;br /&gt;
In the event that no bids were made, the war will not take place.&lt;br /&gt;
&lt;br /&gt;
===Outbreak of War===&lt;br /&gt;
This phase defines the size of ransom, which the alliance offers to its opponent to end the war. Ransom can be offered by each warring alliance.&lt;br /&gt;
&lt;br /&gt;
Phase runs every Sunday from 21:00 to 23:59. &lt;br /&gt;
&lt;br /&gt;
To assign a ransom, open '''War''' tab under alliance menu [[image:allianceicon.png]]. During this phase, his page shows your rival alliance and table indicating ransom and quantity. At the bottom, there is a button titled '''Claim a Ransom'''. Size of ransom can be defined only once.&lt;br /&gt;
&lt;br /&gt;
===War===&lt;br /&gt;
Main Phase - two rival alliances will fight for supremacy.&lt;br /&gt;
This phase lasts from 00:00 to 23:59, Monday to Saturday.&lt;br /&gt;
&lt;br /&gt;
The alliance can end the war prematurely if one head of the alliance pays ransom.&lt;br /&gt;
&lt;br /&gt;
The fight may be divided into three stages:&lt;br /&gt;
&lt;br /&gt;
# From 23:00 to 11:59. Damage from [[Alliance Guns|Guns]] are reduced by 90%.&lt;br /&gt;
# From 12:00 to 17:59. Damage from Guns are reduced by 50%.&lt;br /&gt;
# From 18:00 to 22:59. Damage from Guns are at 100%.&lt;br /&gt;
&lt;br /&gt;
Only members of alliance and those who declared war are allowed to enter on an alliance Grounds during this phase. Alliance mode will be active on the location.&lt;br /&gt;
&lt;br /&gt;
The main Task is a destruction of a Kremlin, Bank and Warehouse of enemy. &lt;br /&gt;
&lt;br /&gt;
By reducing durability of those building to 10%, attackers will get awards: &lt;br /&gt;
* Destrоying Kremlin: All attackers in the area will receive an equal share of the building's value. The value is defined as the sum cost of all previous level of improvement of the building.&lt;br /&gt;
* Destroying Bank: All attackers in the area will receive an equal share of all gold and signs that is stored in the bank. Items do not drop.&lt;br /&gt;
* Destroying Warehouse: All attackers in the area will receive an equal share of all the resources stored in the warehouse.&lt;br /&gt;
&lt;br /&gt;
Disadvantage of using damaged buildings:&lt;br /&gt;
* Damaged Kremlin Castle: Tax cannot be set.&lt;br /&gt;
* Damaged Bank: Stored items cannot be take out.&lt;br /&gt;
* Damaged Warehouse: Resources cannot be taken out.&lt;br /&gt;
&lt;br /&gt;
[[Category: First Steps in the Game]]&lt;/div&gt;</summary>
		<author><name>Sha2001m</name></author>	</entry>

	<entry>
		<id>http://rs.fragoriawiki.com/wiki/index.php/Alliances</id>
		<title>Alliances</title>
		<link rel="alternate" type="text/html" href="http://rs.fragoriawiki.com/wiki/index.php/Alliances"/>
				<updated>2013-06-29T12:59:41Z</updated>
		
		<summary type="html">&lt;p&gt;Sha2001m:&amp;#32;/* NPC Commandant */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Information==&lt;br /&gt;
'''Alliances''' are unions of guilds within one or several servers. By creating an alliance, you will open a separate location  with:&lt;br /&gt;
&lt;br /&gt;
[[Alliances#Alliance Grounds|Alliance Grounds]]&lt;br /&gt;
&lt;br /&gt;
[[Alliances#Bank|Bank]]&lt;br /&gt;
&lt;br /&gt;
[[Alliances#Warehouse|Warehouse]] to store resources and items, or transfer them between servers&lt;br /&gt;
&lt;br /&gt;
[[Alliances#Kremlin|Kremlin Castle]] as the main building&lt;br /&gt;
&lt;br /&gt;
Furthermore, the alliance [[Chat|Chat]] will activate, and a new fight mode will be available - alliance mode.&lt;br /&gt;
&lt;br /&gt;
==Alliance Creation==&lt;br /&gt;
To create an alliance, the following are required:&lt;br /&gt;
# 2 guilds from any servers.&lt;br /&gt;
# Resources from every guild:&lt;br /&gt;
## 5000 x Mithril &lt;br /&gt;
## 4500 x Life Entity &lt;br /&gt;
## 4500 x Vellun&lt;br /&gt;
## 4500 x Air Entity&lt;br /&gt;
# Alliance Creation Treaty from one guild.&lt;br /&gt;
&lt;br /&gt;
'''Alliance Creation Treaty''' is sold by NPC Svyatogor in Fragotown ( coord.: -18/-30). The price of one treaty is 100,000 emeralds. The treat must be purchased by a '''Guild Master''', who will create an alliance - other characters will not be able to use it. After purchasing, the guild master must click the treaty bag, and a special form will open.&lt;br /&gt;
&lt;br /&gt;
[[image:treaty.jpg|150px|right]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On the top of the form, state the name of the alliance. To change the name, you can click &amp;quot;Re-name&amp;quot;. Guild name change is available only once.&lt;br /&gt;
&lt;br /&gt;
To invite guilds into the Alliance, target another guild master, or select him/her from the player list and click '''Sign'' on the Alliance Creation Treaty. Leader of the inviting guild will see a special form to confirm entry at the top of the screen. If the treaty is signed, the resources will be deducted from that leader. Therefore, the resources must also be in the bag of the other Guild Master when joining.&lt;br /&gt;
&lt;br /&gt;
Once the treaty has been signed by leaders of five guilds, the alliance will be created and the treaty form will be closed.&lt;br /&gt;
&lt;br /&gt;
After alliance creation, ranks will then be determined: &lt;br /&gt;
# Great Lord is the first Guild master to use the Alliance Creation Treaty.&lt;br /&gt;
# Officer is a guild master who joined the alliance by invitation from the Great Lord.&lt;br /&gt;
# Ordinary members are the guild members of the joined guilds.&lt;br /&gt;
&lt;br /&gt;
Depending on the ranks, Alliance members will have various privileges and rights.&lt;br /&gt;
&lt;br /&gt;
If a guild belonging in an alliance goes through a transfer of leadership, the new guild leader will immediately become an officer. The Great Lord can also transfer guild to another character. In this case, the Great Lord remains as head of the alliance, and the new guild master will become an officer.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Great Lord rank can not be disbanded, removed or transferred to another server. Creating an alliance of more or less than 5 guilds is impossible, and additional guilds can be added to the alliance only after creation upto a total of 10 guilds under one alliance.&lt;br /&gt;
&lt;br /&gt;
==Alliance management==&lt;br /&gt;
The alliance management screen opens from clicking a special button in the functions panel. The various fields on the page will be available to members of the Alliance depending on their rank. Through this screen members can accept guilds, remove guilds, elect the Great Lord, fight wars, and view the log.&lt;br /&gt;
&lt;br /&gt;
===Acceptance of a new guild into Alliance===&lt;br /&gt;
After creating the alliance, additional guilds can join the alliance. There is no maximum to the number of guilds that can be allied, however, the price for each additional guild will be the double of what was needed during an alliance creation.&lt;br /&gt;
&lt;br /&gt;
Hence, entry requirement of 6th guilds and more are:&lt;br /&gt;
* Mithril 10 000&lt;br /&gt;
* Life Entity 9 000&lt;br /&gt;
* Vellum 9 000&lt;br /&gt;
* Air Entity 9 000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Acceptance of a guild into an alliance goes through two stages: Application and Voting.&lt;br /&gt;
&lt;br /&gt;
====Apply to Join====&lt;br /&gt;
[[image:apply.png|200px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Applying''' to an alliance has to be done by the &amp;quot;Guild Master&amp;quot; through a special button in the [[Society|Society]] screen. By clicking Alliance tab, a special window opens where you can see the following information: &lt;br /&gt;
* Name of Alliance&lt;br /&gt;
* Level of Kremlin Castle (Stronghold)&lt;br /&gt;
* Number of guilds&lt;br /&gt;
* Description of Alliance&lt;br /&gt;
* Joining cost&lt;br /&gt;
&lt;br /&gt;
By selecting the alliance on the list, and having the correct resources in bag, a Guild Master can click &amp;quot;Apply&amp;quot;. Afterwards, the guild enters the voting stage.&lt;br /&gt;
&lt;br /&gt;
====Voting for Acceptance====&lt;br /&gt;
[[image:application.vote.png|300px]]&lt;br /&gt;
&lt;br /&gt;
To take a guild into the alliance, the application submitted by the applying guild's master will go through voting stage by the alliance Great Lord and the officers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To vote for accepting a guild into the alliance, the Great Lord and officers must open alliance management screen, tab '''Decisions''', and then '''Applications'''.&lt;br /&gt;
&lt;br /&gt;
The voting option will appear, where officers and Great Lord can vote &amp;quot;for&amp;quot; or &amp;quot;against&amp;quot;. For accepting a guild into the alliance, 75% must vote &amp;quot;for&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[image:acceptance.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* If the voting is not finalized after the end of voting timer, the voting to accept the guild will fail. The applied &amp;quot;Guild Master&amp;quot; will then, receive a rejection message at the end of application processing timer and his resources will be sent back via post.&lt;br /&gt;
&lt;br /&gt;
===Removing from Alliance===&lt;br /&gt;
[[image:alliance.exclude.png|300px]]&lt;br /&gt;
&lt;br /&gt;
Removing a guild from the alliance can be done by voting. &lt;br /&gt;
&lt;br /&gt;
An Officer or Great Lord must propose a guild to be excluded from Alliance. This guild cannot participate in voting. The voting is done by going to '''Decisions''', then '''Structure'''. In the opened screen, choose a guild and click ''' Propose to Exclude'''. The voting screen will open, where allies must vote &amp;quot;for&amp;quot; or &amp;quot;against&amp;quot;. For successful removal, 75% of popular vote is required. &lt;br /&gt;
&lt;br /&gt;
[[image:exclude-vote.png|300px]]&lt;br /&gt;
&lt;br /&gt;
*If voting is not finalized after the end of the voting timer, the voting to keep the guild will fail. In that case, the proposed guild to be excluded will be removed from the alliance.&lt;br /&gt;
&lt;br /&gt;
===Re-election of the Great Lord===&lt;br /&gt;
&lt;br /&gt;
The guild master who buys the alliance establishment treaty and recruits other guilds will automatically become the Great Lord after the alliance creation. But you can re0elect a different Lord. Elections go through two stages: Proposing to start an election, and voting for candidates.&lt;br /&gt;
&lt;br /&gt;
====Voting for Re-election====&lt;br /&gt;
[[image:election.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
The Current Great lord or an officer must propose re-election for the voting process to initiate.&lt;br /&gt;
This is done via alliance [[image:allianceicon.png]] -&amp;gt; Decisions -&amp;gt; Election.&lt;br /&gt;
After that countdown will start and during this time Officers and Great Lord must vote &amp;quot;for&amp;quot; or &amp;quot;against&amp;quot; re-elections. For successful proposal to re-elect needs 75 % of votes.&lt;br /&gt;
&lt;br /&gt;
* After a certain time and votes did not reach a conclusion, the voting will fail. For next election need wait one week.&lt;br /&gt;
&lt;br /&gt;
* If the voting is successful and finishes in time will be started next step.&lt;br /&gt;
&lt;br /&gt;
====Voting candidates====&lt;br /&gt;
&lt;br /&gt;
Each officer and current Great Lord might put their own candidature for re-election, by clicking '''Propose Yourself''' in the election form. Or might vote for another declared candidate. For successful election voting needs 75 % of votes .&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* If not enough votes reached at the end of voting timer,the voting is considered failed. The next voting maybe initiated after a week. In this case, the alliance will appoint a new Great lord.&lt;br /&gt;
&lt;br /&gt;
===Taxes===&lt;br /&gt;
[[image:alliance.tax.png|300px]]&lt;br /&gt;
&lt;br /&gt;
The Great Lord can specify the amount of taxes through alliance [[image:allianceicon.png]] -&amp;gt; Taxes.&lt;br /&gt;
&lt;br /&gt;
Taxes are set up as a percentage amount to be deducted from any member of alliance upon collecting/receiving the taxable items.&lt;br /&gt;
&lt;br /&gt;
Taxes are collected from the following sources:&lt;br /&gt;
* Purple resources. Tax is deducted at the time of harvesting.&lt;br /&gt;
* Sign of Commanders. Tax is deducted at the time of sign rewards in games.&lt;br /&gt;
* Gold. Tax is taken at the time of daily Quests. &lt;br /&gt;
&lt;br /&gt;
Tax amount can also be set to 0. In this case resources, signs and golds are contributed voluntarily through Bank and Warehouse.&lt;br /&gt;
&lt;br /&gt;
Size of the tax can be set once a day.&lt;br /&gt;
&lt;br /&gt;
===Power===&lt;br /&gt;
[[image:alliance.power.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This section displays the number of members under each alliance guild.&lt;br /&gt;
&lt;br /&gt;
It also has an option that allows a guild to leave the alliance on choice.&lt;br /&gt;
&lt;br /&gt;
===About Alliance===&lt;br /&gt;
Its a way for the Great lord to set up a brief information about his alliance to be displayed to  the alliance members as well as the general guild players  via '''[[Society|society]]''' those who are looking for an alliance.&lt;br /&gt;
&lt;br /&gt;
===Journal===&lt;br /&gt;
[[image:alliance-journal.png|300px]]&lt;br /&gt;
&lt;br /&gt;
It contains entries of activities related to alliance management. Such as:&lt;br /&gt;
* Elections.&lt;br /&gt;
* Application Voting.&lt;br /&gt;
* Taxes&lt;br /&gt;
* War&lt;br /&gt;
&lt;br /&gt;
==Alliance Grounds==&lt;br /&gt;
[[image:alliance.map.png|300px]]&lt;br /&gt;
&lt;br /&gt;
Alliance Grounds is a cross server location appears after the creation of an Alliance. &lt;br /&gt;
&lt;br /&gt;
To enter Alliance grounds, clicking on the pillar '''Alliance Teleporter''', located in center of Fragotown (coordi: -22/-27), will open a menu with list of alliances on Fragoria. Choose your alliance and teleport will take place to the respective alliance ground.&lt;br /&gt;
&lt;br /&gt;
In north eastern part of the ground located the three important buildings of the map; Kremin, Bank and Warehouse.&lt;br /&gt;
&lt;br /&gt;
Alliance grounds is open to everyone whether they are in an alliance or not. The ground will be a pvp area. Structures (buildings and fortifications) cannot be attacked at this time.&lt;br /&gt;
&lt;br /&gt;
''''' During war if two alliance bid on each other, the grounds of each other will be restricted to those two alliance only, during the actual war phase Saturday and Monday.'''''&lt;br /&gt;
&lt;br /&gt;
===Side Passage===&lt;br /&gt;
&lt;br /&gt;
This hidden passage is designed for discreet entry to the main part of the alliance grounds at the time of a war.&lt;br /&gt;
&lt;br /&gt;
===NPC Commandant===&lt;br /&gt;
&lt;br /&gt;
* '''Commandant''' located in alliance grounds ( coord.: -91,-230). He gives a '''silver chest''' once a day to all alliance members over 6300 Gear Score (GS). If a member collects this chest regularly for 6 days in a row, he may receive a '''golden chest''' on the 7th day.&lt;br /&gt;
&lt;br /&gt;
==Kremlin==&lt;br /&gt;
[[image:kremlin.png|300px]]&lt;br /&gt;
&lt;br /&gt;
It is the main building of the alliance. Its level of improvement determines the percentage of HP blessing on all of its members ranging from 1% to 10%. Only the '''Great Lord''' can improve all buildings and fortification structures.&lt;br /&gt;
&lt;br /&gt;
Kremlin window shows two main tabs, '''[[Alliance#Production|Production]]''' and '''Fortress'''.&lt;br /&gt;
&lt;br /&gt;
The Next column indicates the available resources in the '''Warehouse''', as well as sign of commanders and gold stored in '''Bank'''. If the required amount of material(s) required for repairing/improving/manufacturing is not enough, that particular material will be highlighted in red.&lt;br /&gt;
&lt;br /&gt;
The last column in the Kremlin window indicates the amount of '''scrolls''' [[Alliance#Production|manufactured]]/stored in '''[[Alliances#Warehouse|warehouse]]'''.&lt;br /&gt;
&lt;br /&gt;
===Fortress===&lt;br /&gt;
This section contains the option to '''repair''' and '''improve buildings and fortification structures.&lt;br /&gt;
&lt;br /&gt;
[[image:fortress.png|300px]]&lt;br /&gt;
&lt;br /&gt;
====Improvements====&lt;br /&gt;
&lt;br /&gt;
Improving buildings and fortification structures will increase their durability. This function is limited to '''Great Lord'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| table cellpadding=&amp;quot;6&amp;quot; cellspacing=&amp;quot;0&amp;quot; table border=&amp;quot;1&amp;quot; class=&amp;quot;standart collapsible collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Structure Durability at each level of Improvement&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Level &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Durability&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 61 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 123 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 184 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 246 000&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 307 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 369 000&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 430 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 553 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 138 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 984 500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The cost of improvements is equal to all buildings and fortification structures except the walls. The walls are 6 times less than the other structures.&lt;br /&gt;
&lt;br /&gt;
{| table cellpadding=&amp;quot;6&amp;quot; cellspacing=&amp;quot;0&amp;quot; table border=&amp;quot;1&amp;quot; class=&amp;quot;standart collapsible collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Cost of Improvements&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Level&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Gold&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Sign of Commanders&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Resources&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 7 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 3 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Adamantit x300&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak leather x300&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Earth Entity x300&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak x300&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 9 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 4 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Mithril x450&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Vellum x450&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Fire Entity x450&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Life Entity x450&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 11 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 5 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Adamantit x600&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Perfect Tenderloin x600&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Water Entity x600&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak x600&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 13 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 6 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Mithril x1 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak leather x1 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Air Entity x1 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Silk x1 000&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 15 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 7 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Rhodium x1 250&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Perfect Tenderloin x1 250&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Earth Entity x1 250&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Life Entity x1 250&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 18 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 9 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Adamantit x1 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Vellum x1 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Fire Entity x1 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak x1 500&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 21 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 11 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Mithril x1 750&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak Leather x1 750&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Air Entity x1 750&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Life Entity x1 750&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 24 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 13 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Adamantit x2 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Perfect Tenderloin x2 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Water Entity x2 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak x2 000&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 27 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 15 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Mithril x2 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Vellum x2 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Air Entity x2 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Life Entity x2 500&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Durability====&lt;br /&gt;
&lt;br /&gt;
The durability of a building or fortification is shown on the structure avatar. The state of durability can also be recognized by the color of their names label.&lt;br /&gt;
* Green label - If the building's durability 90% or higher.&lt;br /&gt;
* Yellow label - If the building's durability 75% - 89%.&lt;br /&gt;
* Pink label - If the building's durability 50% - 74%.&lt;br /&gt;
* Red label - If the building's durability 25% - 49%.&lt;br /&gt;
* Grey label - If the building's durability 10 - 24%.&lt;br /&gt;
&lt;br /&gt;
Buildings cannot fall below 10% durability. Fortification structures' durability, on other hand, may fall below 10% (greyed name label) and will be completely destroyed on reaching 0 durability.&lt;br /&gt;
&lt;br /&gt;
The Kremlin window displays the total durability of all structures of certain type on the map. Attempting to &amp;quot;Repair&amp;quot; a structure, means repairing of all structures of that type on the map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Production===&lt;br /&gt;
Production involves manufacturing scrolls of fortifications and weapons that are subsequently stored in the alliance bank.&lt;br /&gt;
&lt;br /&gt;
To manufacture a particular item, Click on Kremlin building, open the tab for Weapon or for fortification under &amp;quot;Production&amp;quot; and select be item.&lt;br /&gt;
&lt;br /&gt;
In addition to the resources required for manufacturing, so called - charges are also needed. Different item fortification or artillery requires different amount of charges.&lt;br /&gt;
&lt;br /&gt;
* Wall - 1 Charge.&lt;br /&gt;
* Gate - 5 Charges.&lt;br /&gt;
* Tower - 5 Charges.&lt;br /&gt;
* Battle Ram - 10 Charges.&lt;br /&gt;
* Catapult - 10 Charges.&lt;br /&gt;
&lt;br /&gt;
A maximum of 10 charges are hold in the charge bar. If required amount is less, it can be refilled. In this case, &amp;quot;Refill&amp;quot; button will appear to fill the charge bar.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Refill Charge&amp;quot; needs:&lt;br /&gt;
* 1 Gold&lt;br /&gt;
* 1 Sign of Governors&lt;br /&gt;
* 4 Vellum&lt;br /&gt;
* 5 Mithril&lt;br /&gt;
&lt;br /&gt;
[[image:energy-refill.png|200px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The bar fills automatically every day at 00:00 server time.&lt;br /&gt;
Fortification scrolls provides additional defense.&lt;br /&gt;
&lt;br /&gt;
====Fortifications====&lt;br /&gt;
To install fortification structures&lt;br /&gt;
# Click on scroll in bag.&lt;br /&gt;
# Move the cursor to the location to be built.&lt;br /&gt;
# The cursor will preview gridded cells depending on the size of the structure. Green colored grid areas indicate the structure can be build on that specific location whereas red colored grid indicates, the location is suitable for built.&lt;br /&gt;
# Once confirmed of the location, click on it. A progress bar will appear and the structure will be build.&lt;br /&gt;
&lt;br /&gt;
====Fortification Structures:====&lt;br /&gt;
&lt;br /&gt;
*'''Wall:''' &lt;br /&gt;
[[image:wall.jpg|50px|left]]&lt;br /&gt;
&lt;br /&gt;
- 1 cell size.&lt;br /&gt;
&lt;br /&gt;
- Walls can be installed in a special fashion, if more than one scroll is present in the bag; Clicking on a scroll, then holding left mouse button and hovering over the target locations in horizontal direction, will install continuous walls on adjacent cells equal to the number of scrolls in the bag.&lt;br /&gt;
&lt;br /&gt;
- Walls are completely impassable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Gate:''' &lt;br /&gt;
[[image:gate.vertical.png|100px|left]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- Two types: Horizontal and vertical based on dimensional plane installed.&lt;br /&gt;
&lt;br /&gt;
- Occupies 6 cells both horizontally and vertically.&lt;br /&gt;
&lt;br /&gt;
- Passable only for alliance members.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Towers:'''&lt;br /&gt;
&lt;br /&gt;
[[image:towers.jpg|thumb|100px|left]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- Has a size of 2x2 cells.&lt;br /&gt;
&lt;br /&gt;
- Completely impassable&lt;br /&gt;
&lt;br /&gt;
- Tower inflicts between 1,000 to 20,000 damage, and does not depend on level of improvement.&lt;br /&gt;
&lt;br /&gt;
- Attack range - 10 cells&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Installed structure can be moved. A button '''move''' will appear next to the installed structure's avatar. Upon clicking on the button, the grid cursor will appear on locations next to the structure that will allow to reposition it.&lt;br /&gt;
&lt;br /&gt;
Scroll ingredients:&lt;br /&gt;
{| cellpadding=6 border=1 color= brown cellspacing=0&lt;br /&gt;
! Fortification Structure&lt;br /&gt;
! colspan=6|Ingredients&lt;br /&gt;
|-&lt;br /&gt;
| Wall&lt;br /&gt;
| 333 Gold&lt;br /&gt;
| 166 Governors Signs&lt;br /&gt;
| 25 Silk&lt;br /&gt;
| 25 Rhodium&lt;br /&gt;
| 25 Earth Entity&lt;br /&gt;
| 25 Crystal Fur&lt;br /&gt;
|-&lt;br /&gt;
| Tower and Gate&lt;br /&gt;
| 2000 Gold&lt;br /&gt;
| 1000 Governors Signs&lt;br /&gt;
| 150 Silk&lt;br /&gt;
| 150 Rhodium&lt;br /&gt;
| 150 Earth Entity&lt;br /&gt;
| 150 Crystal Fur&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Artillery Structures====&lt;br /&gt;
These structures functioned to destroy enemy alliance's defense structures (fortifications) and buildings during a war. There are two types of Artillery structures.. Ram and Catapult. In addition, Alchemist purple bombs can be used against enemy's defense structures.&lt;br /&gt;
&lt;br /&gt;
[[image:production.ram.png|300px]]&lt;br /&gt;
&lt;br /&gt;
'''Ram'''&lt;br /&gt;
[[image:alliance.ram.png|100px|right]]&lt;br /&gt;
&lt;br /&gt;
This is different from Battle Ram that is crafted in sanctuaries. The difference are as follows:&lt;br /&gt;
* Alliance Ram and its scroll doesn't have a lifespan.&lt;br /&gt;
* Can only be used in Alliance grounds&lt;br /&gt;
&lt;br /&gt;
Features:&lt;br /&gt;
* Life: 7 200 000&lt;br /&gt;
* Damage: 270&lt;br /&gt;
* Range: 2 cells&lt;br /&gt;
* Manufacturing Ingredients:&lt;br /&gt;
# Rhodium x 120&lt;br /&gt;
# Silk x 120&lt;br /&gt;
# Earth Entity x 120&lt;br /&gt;
# Crystal Fur x 120&lt;br /&gt;
&lt;br /&gt;
'''Catapult'''&lt;br /&gt;
[[image:alliance.catapult.png|100px|right]][[image:alliance.catapult1.png|100px|right]]&lt;br /&gt;
Features:&lt;br /&gt;
* Life: 1 500 000&lt;br /&gt;
*Damage: 140&lt;br /&gt;
* Range: 10 cells&lt;br /&gt;
* Manufacturing Ingredients:&lt;br /&gt;
# Rhodium x 100&lt;br /&gt;
# Silk x 100&lt;br /&gt;
# Earth Entity x 30&lt;br /&gt;
# Crystal Fur x 30&lt;br /&gt;
&lt;br /&gt;
'''Bomb'''&lt;br /&gt;
&lt;br /&gt;
Crafted from recipes found with the Sanctuary NPC in sanctuaries. Only purple alchemist recipe is effective. Deals 64 damage against enemy fortifications and building structures.&lt;br /&gt;
&lt;br /&gt;
==Bank==&lt;br /&gt;
[[image:allianceBank.png|300px]]&lt;br /&gt;
&lt;br /&gt;
The bank is designed for&lt;br /&gt;
* Storage of items&lt;br /&gt;
* Gold Storage&lt;br /&gt;
* Storage of Signs of Commanders&lt;br /&gt;
&lt;br /&gt;
The numbered tabs on the top are the bank pages. The icons arranged in vertical manner on the right side are the filters or favourites. &lt;br /&gt;
&lt;br /&gt;
Gold and Signs are collected in bank in two ways:&lt;br /&gt;
# Taxes.&lt;br /&gt;
# Voluntary contributions. For depositing gold and signs, special button at the bottom of the window will allow to specify the amount of gold and another for signs to deposit. However, withdrawing any amount of gold or signs are not possible.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Managements===&lt;br /&gt;
In lower corner of the form, there is a button with the sun symbol. It opens a window for management of rights.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:alliance.warehouse1.png|300px]]&lt;br /&gt;
&lt;br /&gt;
It allows to set the power of officers and leaders.&lt;br /&gt;
&lt;br /&gt;
===Logs===&lt;br /&gt;
It will display a log of every gold and signs contribution; name of the member and the amount contributed. The ''Detail'' icon will display the detailed information about deposits and usages history of the bank resources Arranged from Old to new histories.&lt;br /&gt;
&lt;br /&gt;
==Warehouse==&lt;br /&gt;
[[image:alliance.warehouse.png|thumb|250px]]&lt;br /&gt;
&lt;br /&gt;
Warehouse is designed for:&lt;br /&gt;
* Storage of resources.&lt;br /&gt;
* Storage of scrolls.&lt;br /&gt;
&lt;br /&gt;
Resources come in the warehouse in two ways:&lt;br /&gt;
# Taxes&lt;br /&gt;
# Voluntary contribution. To deposit resources, click on the resource in the bag or drag it to the warehouse slots. A pop up will appear to specify the amount to deposit.&lt;br /&gt;
&lt;br /&gt;
Numbered horizontal tabs on the top are the pages. Vertical tabs on the right side are filter options; Resources and Scrolls.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Management===&lt;br /&gt;
[[image:alliance.warehouse1.png|thumb|250px]]&lt;br /&gt;
&lt;br /&gt;
A sun like button in lower margin of the warehouse window gives access to management page.  &lt;br /&gt;
&lt;br /&gt;
Only Great Lord can decide the rights of officer's access.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Logs===&lt;br /&gt;
&lt;br /&gt;
[[image:alliance.warehouse2.png|thumb|250px]]&lt;br /&gt;
&lt;br /&gt;
'''Logs''' button in top right corner of the window, shows list of guild's contribution and the amount of resources/scrolls contributed.&lt;br /&gt;
&lt;br /&gt;
For more details of logs, '''more details''' button will display in detail anything that was deposited or used. Histories are arranged from old to new entries.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==War==&lt;br /&gt;
'''War''' - State of conflict between two alliances, and a means for players to attack enemy Alliance lands, destroy fortifications, raze buildings, and pilfer their loots.&lt;br /&gt;
&lt;br /&gt;
War consists of three phases: Auction, Beginning, and Battle.&lt;br /&gt;
&lt;br /&gt;
===Auction===&lt;br /&gt;
'''Auction''' - this phase assess the warring state of two alliances. As the name implies, this is done by auction and rates are placed for war with selected Alliances.&lt;br /&gt;
====Terms of Auction====&lt;br /&gt;
This phase takes place every Sunday between 0:00 to 23:59.&lt;br /&gt;
&lt;br /&gt;
Only the Great Lord of the alliance can take part in the auction. To start the auction, enter the control menu and click the tab for '''War'''. The following screen will be a list of all registered in war, and the current rates for warring with them.&lt;br /&gt;
&lt;br /&gt;
Bids will be in gold. Gold for the auction will be taken from the Alliance [[Alliance Bank|Bank]].&lt;br /&gt;
&lt;br /&gt;
'''Auction''' is subject to the following rules:&lt;br /&gt;
# Starting price: 100 gold.&lt;br /&gt;
# Bid: 100 gold.&lt;br /&gt;
# When placing a bid on enemy alliance:&lt;br /&gt;
## Minimum bid on selected Alliance increases.&lt;br /&gt;
## Minimum bid on player's own alliance increases.&lt;br /&gt;
## While the selected alliance war minimum bid does not increase, or if there are no bids for player's own alliance, then new bids cannot be placed.&lt;br /&gt;
# When there is a bid on your own alliance:&lt;br /&gt;
## Your alliance can bid.&lt;br /&gt;
## Minimum bid on your own alliance increases.&lt;br /&gt;
## Amount of bid placed by your own alliance on other alliances increases.&lt;br /&gt;
&lt;br /&gt;
The alliance you will fight is determined by the maximum bid designated by your alliance.&lt;br /&gt;
&lt;br /&gt;
In the event that no bids were made, the war will not take place.&lt;br /&gt;
&lt;br /&gt;
===Outbreak of War===&lt;br /&gt;
This phase defines the size of ransom, which the alliance offers to its opponent to end the war. Ransom can be offered by each warring alliance.&lt;br /&gt;
&lt;br /&gt;
Phase runs every Sunday from 21:00 to 23:59. &lt;br /&gt;
&lt;br /&gt;
To assign a ransom, open '''War''' tab under alliance menu [[image:allianceicon.png]]. During this phase, his page shows your rival alliance and table indicating ransom and quantity. At the bottom, there is a button titled '''Claim a Ransom'''. Size of ransom can be defined only once.&lt;br /&gt;
&lt;br /&gt;
===War===&lt;br /&gt;
Main Phase - two rival alliances will fight for supremacy.&lt;br /&gt;
This phase lasts from 00:00 to 23:59, Monday to Saturday.&lt;br /&gt;
&lt;br /&gt;
The alliance can end the war prematurely if one head of the alliance pays ransom.&lt;br /&gt;
&lt;br /&gt;
The fight may be divided into three stages:&lt;br /&gt;
&lt;br /&gt;
# From 23:00 to 11:59. Damage from [[Alliance Guns|Guns]] are reduced by 90%.&lt;br /&gt;
# From 12:00 to 17:59. Damage from Guns are reduced by 50%.&lt;br /&gt;
# From 18:00 to 22:59. Damage from Guns are at 100%.&lt;br /&gt;
&lt;br /&gt;
Only members of alliance and those who declared war are allowed to enter on an alliance Grounds during this phase. Alliance mode will be active on the location.&lt;br /&gt;
&lt;br /&gt;
The main Task is a destruction of a Kremlin, Bank and Warehouse of enemy. &lt;br /&gt;
&lt;br /&gt;
By reducing durability of those building to 10%, attackers will get awards: &lt;br /&gt;
* Destrоying Kremlin: All attackers in the area will receive an equal share of the building's value. The value is defined as the sum cost of all previous level of improvement of the building.&lt;br /&gt;
* Destroying Bank: All attackers in the area will receive an equal share of all gold and signs that is stored in the bank. Items do not drop.&lt;br /&gt;
* Destroying Warehouse: All attackers in the area will receive an equal share of all the resources stored in the warehouse.&lt;br /&gt;
&lt;br /&gt;
Disadvantage of using damaged buildings:&lt;br /&gt;
* Damaged Kremlin Castle: Tax cannot be set.&lt;br /&gt;
* Damaged Bank: Stored items cannot be take out.&lt;br /&gt;
* Damaged Warehouse: Resources cannot be taken out.&lt;br /&gt;
&lt;br /&gt;
[[Category: First Steps in the Game]]&lt;/div&gt;</summary>
		<author><name>Sha2001m</name></author>	</entry>

	<entry>
		<id>http://rs.fragoriawiki.com/wiki/index.php/Alliances</id>
		<title>Alliances</title>
		<link rel="alternate" type="text/html" href="http://rs.fragoriawiki.com/wiki/index.php/Alliances"/>
				<updated>2013-06-29T12:57:58Z</updated>
		
		<summary type="html">&lt;p&gt;Sha2001m:&amp;#32;/* Alliance Creation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Information==&lt;br /&gt;
'''Alliances''' are unions of guilds within one or several servers. By creating an alliance, you will open a separate location  with:&lt;br /&gt;
&lt;br /&gt;
[[Alliances#Alliance Grounds|Alliance Grounds]]&lt;br /&gt;
&lt;br /&gt;
[[Alliances#Bank|Bank]]&lt;br /&gt;
&lt;br /&gt;
[[Alliances#Warehouse|Warehouse]] to store resources and items, or transfer them between servers&lt;br /&gt;
&lt;br /&gt;
[[Alliances#Kremlin|Kremlin Castle]] as the main building&lt;br /&gt;
&lt;br /&gt;
Furthermore, the alliance [[Chat|Chat]] will activate, and a new fight mode will be available - alliance mode.&lt;br /&gt;
&lt;br /&gt;
==Alliance Creation==&lt;br /&gt;
To create an alliance, the following are required:&lt;br /&gt;
# 2 guilds from any servers.&lt;br /&gt;
# Resources from every guild:&lt;br /&gt;
## 5000 x Mithril &lt;br /&gt;
## 4500 x Life Entity &lt;br /&gt;
## 4500 x Vellun&lt;br /&gt;
## 4500 x Air Entity&lt;br /&gt;
# Alliance Creation Treaty from one guild.&lt;br /&gt;
&lt;br /&gt;
'''Alliance Creation Treaty''' is sold by NPC Svyatogor in Fragotown ( coord.: -18/-30). The price of one treaty is 100,000 emeralds. The treat must be purchased by a '''Guild Master''', who will create an alliance - other characters will not be able to use it. After purchasing, the guild master must click the treaty bag, and a special form will open.&lt;br /&gt;
&lt;br /&gt;
[[image:treaty.jpg|150px|right]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On the top of the form, state the name of the alliance. To change the name, you can click &amp;quot;Re-name&amp;quot;. Guild name change is available only once.&lt;br /&gt;
&lt;br /&gt;
To invite guilds into the Alliance, target another guild master, or select him/her from the player list and click '''Sign'' on the Alliance Creation Treaty. Leader of the inviting guild will see a special form to confirm entry at the top of the screen. If the treaty is signed, the resources will be deducted from that leader. Therefore, the resources must also be in the bag of the other Guild Master when joining.&lt;br /&gt;
&lt;br /&gt;
Once the treaty has been signed by leaders of five guilds, the alliance will be created and the treaty form will be closed.&lt;br /&gt;
&lt;br /&gt;
After alliance creation, ranks will then be determined: &lt;br /&gt;
# Great Lord is the first Guild master to use the Alliance Creation Treaty.&lt;br /&gt;
# Officer is a guild master who joined the alliance by invitation from the Great Lord.&lt;br /&gt;
# Ordinary members are the guild members of the joined guilds.&lt;br /&gt;
&lt;br /&gt;
Depending on the ranks, Alliance members will have various privileges and rights.&lt;br /&gt;
&lt;br /&gt;
If a guild belonging in an alliance goes through a transfer of leadership, the new guild leader will immediately become an officer. The Great Lord can also transfer guild to another character. In this case, the Great Lord remains as head of the alliance, and the new guild master will become an officer.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Great Lord rank can not be disbanded, removed or transferred to another server. Creating an alliance of more or less than 5 guilds is impossible, and additional guilds can be added to the alliance only after creation upto a total of 10 guilds under one alliance.&lt;br /&gt;
&lt;br /&gt;
==Alliance management==&lt;br /&gt;
The alliance management screen opens from clicking a special button in the functions panel. The various fields on the page will be available to members of the Alliance depending on their rank. Through this screen members can accept guilds, remove guilds, elect the Great Lord, fight wars, and view the log.&lt;br /&gt;
&lt;br /&gt;
===Acceptance of a new guild into Alliance===&lt;br /&gt;
After creating the alliance, additional guilds can join the alliance. There is no maximum to the number of guilds that can be allied, however, the price for each additional guild will be the double of what was needed during an alliance creation.&lt;br /&gt;
&lt;br /&gt;
Hence, entry requirement of 6th guilds and more are:&lt;br /&gt;
* Mithril 10 000&lt;br /&gt;
* Life Entity 9 000&lt;br /&gt;
* Vellum 9 000&lt;br /&gt;
* Air Entity 9 000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Acceptance of a guild into an alliance goes through two stages: Application and Voting.&lt;br /&gt;
&lt;br /&gt;
====Apply to Join====&lt;br /&gt;
[[image:apply.png|200px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Applying''' to an alliance has to be done by the &amp;quot;Guild Master&amp;quot; through a special button in the [[Society|Society]] screen. By clicking Alliance tab, a special window opens where you can see the following information: &lt;br /&gt;
* Name of Alliance&lt;br /&gt;
* Level of Kremlin Castle (Stronghold)&lt;br /&gt;
* Number of guilds&lt;br /&gt;
* Description of Alliance&lt;br /&gt;
* Joining cost&lt;br /&gt;
&lt;br /&gt;
By selecting the alliance on the list, and having the correct resources in bag, a Guild Master can click &amp;quot;Apply&amp;quot;. Afterwards, the guild enters the voting stage.&lt;br /&gt;
&lt;br /&gt;
====Voting for Acceptance====&lt;br /&gt;
[[image:application.vote.png|300px]]&lt;br /&gt;
&lt;br /&gt;
To take a guild into the alliance, the application submitted by the applying guild's master will go through voting stage by the alliance Great Lord and the officers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To vote for accepting a guild into the alliance, the Great Lord and officers must open alliance management screen, tab '''Decisions''', and then '''Applications'''.&lt;br /&gt;
&lt;br /&gt;
The voting option will appear, where officers and Great Lord can vote &amp;quot;for&amp;quot; or &amp;quot;against&amp;quot;. For accepting a guild into the alliance, 75% must vote &amp;quot;for&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[image:acceptance.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* If the voting is not finalized after the end of voting timer, the voting to accept the guild will fail. The applied &amp;quot;Guild Master&amp;quot; will then, receive a rejection message at the end of application processing timer and his resources will be sent back via post.&lt;br /&gt;
&lt;br /&gt;
===Removing from Alliance===&lt;br /&gt;
[[image:alliance.exclude.png|300px]]&lt;br /&gt;
&lt;br /&gt;
Removing a guild from the alliance can be done by voting. &lt;br /&gt;
&lt;br /&gt;
An Officer or Great Lord must propose a guild to be excluded from Alliance. This guild cannot participate in voting. The voting is done by going to '''Decisions''', then '''Structure'''. In the opened screen, choose a guild and click ''' Propose to Exclude'''. The voting screen will open, where allies must vote &amp;quot;for&amp;quot; or &amp;quot;against&amp;quot;. For successful removal, 75% of popular vote is required. &lt;br /&gt;
&lt;br /&gt;
[[image:exclude-vote.png|300px]]&lt;br /&gt;
&lt;br /&gt;
*If voting is not finalized after the end of the voting timer, the voting to keep the guild will fail. In that case, the proposed guild to be excluded will be removed from the alliance.&lt;br /&gt;
&lt;br /&gt;
===Re-election of the Great Lord===&lt;br /&gt;
&lt;br /&gt;
The guild master who buys the alliance establishment treaty and recruits other guilds will automatically become the Great Lord after the alliance creation. But you can re0elect a different Lord. Elections go through two stages: Proposing to start an election, and voting for candidates.&lt;br /&gt;
&lt;br /&gt;
====Voting for Re-election====&lt;br /&gt;
[[image:election.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
The Current Great lord or an officer must propose re-election for the voting process to initiate.&lt;br /&gt;
This is done via alliance [[image:allianceicon.png]] -&amp;gt; Decisions -&amp;gt; Election.&lt;br /&gt;
After that countdown will start and during this time Officers and Great Lord must vote &amp;quot;for&amp;quot; or &amp;quot;against&amp;quot; re-elections. For successful proposal to re-elect needs 75 % of votes.&lt;br /&gt;
&lt;br /&gt;
* After a certain time and votes did not reach a conclusion, the voting will fail. For next election need wait one week.&lt;br /&gt;
&lt;br /&gt;
* If the voting is successful and finishes in time will be started next step.&lt;br /&gt;
&lt;br /&gt;
====Voting candidates====&lt;br /&gt;
&lt;br /&gt;
Each officer and current Great Lord might put their own candidature for re-election, by clicking '''Propose Yourself''' in the election form. Or might vote for another declared candidate. For successful election voting needs 75 % of votes .&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* If not enough votes reached at the end of voting timer,the voting is considered failed. The next voting maybe initiated after a week. In this case, the alliance will appoint a new Great lord.&lt;br /&gt;
&lt;br /&gt;
===Taxes===&lt;br /&gt;
[[image:alliance.tax.png|300px]]&lt;br /&gt;
&lt;br /&gt;
The Great Lord can specify the amount of taxes through alliance [[image:allianceicon.png]] -&amp;gt; Taxes.&lt;br /&gt;
&lt;br /&gt;
Taxes are set up as a percentage amount to be deducted from any member of alliance upon collecting/receiving the taxable items.&lt;br /&gt;
&lt;br /&gt;
Taxes are collected from the following sources:&lt;br /&gt;
* Purple resources. Tax is deducted at the time of harvesting.&lt;br /&gt;
* Sign of Commanders. Tax is deducted at the time of sign rewards in games.&lt;br /&gt;
* Gold. Tax is taken at the time of daily Quests. &lt;br /&gt;
&lt;br /&gt;
Tax amount can also be set to 0. In this case resources, signs and golds are contributed voluntarily through Bank and Warehouse.&lt;br /&gt;
&lt;br /&gt;
Size of the tax can be set once a day.&lt;br /&gt;
&lt;br /&gt;
===Power===&lt;br /&gt;
[[image:alliance.power.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This section displays the number of members under each alliance guild.&lt;br /&gt;
&lt;br /&gt;
It also has an option that allows a guild to leave the alliance on choice.&lt;br /&gt;
&lt;br /&gt;
===About Alliance===&lt;br /&gt;
Its a way for the Great lord to set up a brief information about his alliance to be displayed to  the alliance members as well as the general guild players  via '''[[Society|society]]''' those who are looking for an alliance.&lt;br /&gt;
&lt;br /&gt;
===Journal===&lt;br /&gt;
[[image:alliance-journal.png|300px]]&lt;br /&gt;
&lt;br /&gt;
It contains entries of activities related to alliance management. Such as:&lt;br /&gt;
* Elections.&lt;br /&gt;
* Application Voting.&lt;br /&gt;
* Taxes&lt;br /&gt;
* War&lt;br /&gt;
&lt;br /&gt;
==Alliance Grounds==&lt;br /&gt;
[[image:alliance.map.png|300px]]&lt;br /&gt;
&lt;br /&gt;
Alliance Grounds is a cross server location appears after the creation of an Alliance. &lt;br /&gt;
&lt;br /&gt;
To enter Alliance grounds, clicking on the pillar '''Alliance Teleporter''', located in center of Fragotown (coordi: -22/-27), will open a menu with list of alliances on Fragoria. Choose your alliance and teleport will take place to the respective alliance ground.&lt;br /&gt;
&lt;br /&gt;
In north eastern part of the ground located the three important buildings of the map; Kremin, Bank and Warehouse.&lt;br /&gt;
&lt;br /&gt;
Alliance grounds is open to everyone whether they are in an alliance or not. The ground will be a pvp area. Structures (buildings and fortifications) cannot be attacked at this time.&lt;br /&gt;
&lt;br /&gt;
''''' During war if two alliance bid on each other, the grounds of each other will be restricted to those two alliance only, during the actual war phase Saturday and Monday.'''''&lt;br /&gt;
&lt;br /&gt;
===Side Passage===&lt;br /&gt;
&lt;br /&gt;
This hidden passage is designed for discreet entry to the main part of the alliance grounds at the time of a war.&lt;br /&gt;
&lt;br /&gt;
===NPC Commandant===&lt;br /&gt;
&lt;br /&gt;
* '''Commandant''' located in alliance grounds ( coord.: -91,-230). He gives a '''silver chest''' once a day to all alliance members. If a member collects this chest regularly for 6 days in a row, he may receive a '''golden chest''' on the 7th day.&lt;br /&gt;
&lt;br /&gt;
==Kremlin==&lt;br /&gt;
[[image:kremlin.png|300px]]&lt;br /&gt;
&lt;br /&gt;
It is the main building of the alliance. Its level of improvement determines the percentage of HP blessing on all of its members ranging from 1% to 10%. Only the '''Great Lord''' can improve all buildings and fortification structures.&lt;br /&gt;
&lt;br /&gt;
Kremlin window shows two main tabs, '''[[Alliance#Production|Production]]''' and '''Fortress'''.&lt;br /&gt;
&lt;br /&gt;
The Next column indicates the available resources in the '''Warehouse''', as well as sign of commanders and gold stored in '''Bank'''. If the required amount of material(s) required for repairing/improving/manufacturing is not enough, that particular material will be highlighted in red.&lt;br /&gt;
&lt;br /&gt;
The last column in the Kremlin window indicates the amount of '''scrolls''' [[Alliance#Production|manufactured]]/stored in '''[[Alliances#Warehouse|warehouse]]'''.&lt;br /&gt;
&lt;br /&gt;
===Fortress===&lt;br /&gt;
This section contains the option to '''repair''' and '''improve buildings and fortification structures.&lt;br /&gt;
&lt;br /&gt;
[[image:fortress.png|300px]]&lt;br /&gt;
&lt;br /&gt;
====Improvements====&lt;br /&gt;
&lt;br /&gt;
Improving buildings and fortification structures will increase their durability. This function is limited to '''Great Lord'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| table cellpadding=&amp;quot;6&amp;quot; cellspacing=&amp;quot;0&amp;quot; table border=&amp;quot;1&amp;quot; class=&amp;quot;standart collapsible collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Structure Durability at each level of Improvement&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Level &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Durability&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 61 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 123 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 184 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 246 000&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 307 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 369 000&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 430 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 553 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 138 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 984 500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The cost of improvements is equal to all buildings and fortification structures except the walls. The walls are 6 times less than the other structures.&lt;br /&gt;
&lt;br /&gt;
{| table cellpadding=&amp;quot;6&amp;quot; cellspacing=&amp;quot;0&amp;quot; table border=&amp;quot;1&amp;quot; class=&amp;quot;standart collapsible collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Cost of Improvements&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Level&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Gold&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Sign of Commanders&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Resources&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 7 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 3 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Adamantit x300&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak leather x300&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Earth Entity x300&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak x300&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 9 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 4 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Mithril x450&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Vellum x450&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Fire Entity x450&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Life Entity x450&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 11 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 5 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Adamantit x600&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Perfect Tenderloin x600&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Water Entity x600&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak x600&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 13 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 6 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Mithril x1 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak leather x1 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Air Entity x1 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Silk x1 000&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 15 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 7 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Rhodium x1 250&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Perfect Tenderloin x1 250&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Earth Entity x1 250&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Life Entity x1 250&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 18 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 9 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Adamantit x1 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Vellum x1 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Fire Entity x1 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak x1 500&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 21 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 11 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Mithril x1 750&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak Leather x1 750&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Air Entity x1 750&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Life Entity x1 750&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 24 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 13 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Adamantit x2 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Perfect Tenderloin x2 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Water Entity x2 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak x2 000&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 27 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 15 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Mithril x2 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Vellum x2 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Air Entity x2 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Life Entity x2 500&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Durability====&lt;br /&gt;
&lt;br /&gt;
The durability of a building or fortification is shown on the structure avatar. The state of durability can also be recognized by the color of their names label.&lt;br /&gt;
* Green label - If the building's durability 90% or higher.&lt;br /&gt;
* Yellow label - If the building's durability 75% - 89%.&lt;br /&gt;
* Pink label - If the building's durability 50% - 74%.&lt;br /&gt;
* Red label - If the building's durability 25% - 49%.&lt;br /&gt;
* Grey label - If the building's durability 10 - 24%.&lt;br /&gt;
&lt;br /&gt;
Buildings cannot fall below 10% durability. Fortification structures' durability, on other hand, may fall below 10% (greyed name label) and will be completely destroyed on reaching 0 durability.&lt;br /&gt;
&lt;br /&gt;
The Kremlin window displays the total durability of all structures of certain type on the map. Attempting to &amp;quot;Repair&amp;quot; a structure, means repairing of all structures of that type on the map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Production===&lt;br /&gt;
Production involves manufacturing scrolls of fortifications and weapons that are subsequently stored in the alliance bank.&lt;br /&gt;
&lt;br /&gt;
To manufacture a particular item, Click on Kremlin building, open the tab for Weapon or for fortification under &amp;quot;Production&amp;quot; and select be item.&lt;br /&gt;
&lt;br /&gt;
In addition to the resources required for manufacturing, so called - charges are also needed. Different item fortification or artillery requires different amount of charges.&lt;br /&gt;
&lt;br /&gt;
* Wall - 1 Charge.&lt;br /&gt;
* Gate - 5 Charges.&lt;br /&gt;
* Tower - 5 Charges.&lt;br /&gt;
* Battle Ram - 10 Charges.&lt;br /&gt;
* Catapult - 10 Charges.&lt;br /&gt;
&lt;br /&gt;
A maximum of 10 charges are hold in the charge bar. If required amount is less, it can be refilled. In this case, &amp;quot;Refill&amp;quot; button will appear to fill the charge bar.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Refill Charge&amp;quot; needs:&lt;br /&gt;
* 1 Gold&lt;br /&gt;
* 1 Sign of Governors&lt;br /&gt;
* 4 Vellum&lt;br /&gt;
* 5 Mithril&lt;br /&gt;
&lt;br /&gt;
[[image:energy-refill.png|200px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The bar fills automatically every day at 00:00 server time.&lt;br /&gt;
Fortification scrolls provides additional defense.&lt;br /&gt;
&lt;br /&gt;
====Fortifications====&lt;br /&gt;
To install fortification structures&lt;br /&gt;
# Click on scroll in bag.&lt;br /&gt;
# Move the cursor to the location to be built.&lt;br /&gt;
# The cursor will preview gridded cells depending on the size of the structure. Green colored grid areas indicate the structure can be build on that specific location whereas red colored grid indicates, the location is suitable for built.&lt;br /&gt;
# Once confirmed of the location, click on it. A progress bar will appear and the structure will be build.&lt;br /&gt;
&lt;br /&gt;
====Fortification Structures:====&lt;br /&gt;
&lt;br /&gt;
*'''Wall:''' &lt;br /&gt;
[[image:wall.jpg|50px|left]]&lt;br /&gt;
&lt;br /&gt;
- 1 cell size.&lt;br /&gt;
&lt;br /&gt;
- Walls can be installed in a special fashion, if more than one scroll is present in the bag; Clicking on a scroll, then holding left mouse button and hovering over the target locations in horizontal direction, will install continuous walls on adjacent cells equal to the number of scrolls in the bag.&lt;br /&gt;
&lt;br /&gt;
- Walls are completely impassable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Gate:''' &lt;br /&gt;
[[image:gate.vertical.png|100px|left]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- Two types: Horizontal and vertical based on dimensional plane installed.&lt;br /&gt;
&lt;br /&gt;
- Occupies 6 cells both horizontally and vertically.&lt;br /&gt;
&lt;br /&gt;
- Passable only for alliance members.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Towers:'''&lt;br /&gt;
&lt;br /&gt;
[[image:towers.jpg|thumb|100px|left]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- Has a size of 2x2 cells.&lt;br /&gt;
&lt;br /&gt;
- Completely impassable&lt;br /&gt;
&lt;br /&gt;
- Tower inflicts between 1,000 to 20,000 damage, and does not depend on level of improvement.&lt;br /&gt;
&lt;br /&gt;
- Attack range - 10 cells&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Installed structure can be moved. A button '''move''' will appear next to the installed structure's avatar. Upon clicking on the button, the grid cursor will appear on locations next to the structure that will allow to reposition it.&lt;br /&gt;
&lt;br /&gt;
Scroll ingredients:&lt;br /&gt;
{| cellpadding=6 border=1 color= brown cellspacing=0&lt;br /&gt;
! Fortification Structure&lt;br /&gt;
! colspan=6|Ingredients&lt;br /&gt;
|-&lt;br /&gt;
| Wall&lt;br /&gt;
| 333 Gold&lt;br /&gt;
| 166 Governors Signs&lt;br /&gt;
| 25 Silk&lt;br /&gt;
| 25 Rhodium&lt;br /&gt;
| 25 Earth Entity&lt;br /&gt;
| 25 Crystal Fur&lt;br /&gt;
|-&lt;br /&gt;
| Tower and Gate&lt;br /&gt;
| 2000 Gold&lt;br /&gt;
| 1000 Governors Signs&lt;br /&gt;
| 150 Silk&lt;br /&gt;
| 150 Rhodium&lt;br /&gt;
| 150 Earth Entity&lt;br /&gt;
| 150 Crystal Fur&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Artillery Structures====&lt;br /&gt;
These structures functioned to destroy enemy alliance's defense structures (fortifications) and buildings during a war. There are two types of Artillery structures.. Ram and Catapult. In addition, Alchemist purple bombs can be used against enemy's defense structures.&lt;br /&gt;
&lt;br /&gt;
[[image:production.ram.png|300px]]&lt;br /&gt;
&lt;br /&gt;
'''Ram'''&lt;br /&gt;
[[image:alliance.ram.png|100px|right]]&lt;br /&gt;
&lt;br /&gt;
This is different from Battle Ram that is crafted in sanctuaries. The difference are as follows:&lt;br /&gt;
* Alliance Ram and its scroll doesn't have a lifespan.&lt;br /&gt;
* Can only be used in Alliance grounds&lt;br /&gt;
&lt;br /&gt;
Features:&lt;br /&gt;
* Life: 7 200 000&lt;br /&gt;
* Damage: 270&lt;br /&gt;
* Range: 2 cells&lt;br /&gt;
* Manufacturing Ingredients:&lt;br /&gt;
# Rhodium x 120&lt;br /&gt;
# Silk x 120&lt;br /&gt;
# Earth Entity x 120&lt;br /&gt;
# Crystal Fur x 120&lt;br /&gt;
&lt;br /&gt;
'''Catapult'''&lt;br /&gt;
[[image:alliance.catapult.png|100px|right]][[image:alliance.catapult1.png|100px|right]]&lt;br /&gt;
Features:&lt;br /&gt;
* Life: 1 500 000&lt;br /&gt;
*Damage: 140&lt;br /&gt;
* Range: 10 cells&lt;br /&gt;
* Manufacturing Ingredients:&lt;br /&gt;
# Rhodium x 100&lt;br /&gt;
# Silk x 100&lt;br /&gt;
# Earth Entity x 30&lt;br /&gt;
# Crystal Fur x 30&lt;br /&gt;
&lt;br /&gt;
'''Bomb'''&lt;br /&gt;
&lt;br /&gt;
Crafted from recipes found with the Sanctuary NPC in sanctuaries. Only purple alchemist recipe is effective. Deals 64 damage against enemy fortifications and building structures.&lt;br /&gt;
&lt;br /&gt;
==Bank==&lt;br /&gt;
[[image:allianceBank.png|300px]]&lt;br /&gt;
&lt;br /&gt;
The bank is designed for&lt;br /&gt;
* Storage of items&lt;br /&gt;
* Gold Storage&lt;br /&gt;
* Storage of Signs of Commanders&lt;br /&gt;
&lt;br /&gt;
The numbered tabs on the top are the bank pages. The icons arranged in vertical manner on the right side are the filters or favourites. &lt;br /&gt;
&lt;br /&gt;
Gold and Signs are collected in bank in two ways:&lt;br /&gt;
# Taxes.&lt;br /&gt;
# Voluntary contributions. For depositing gold and signs, special button at the bottom of the window will allow to specify the amount of gold and another for signs to deposit. However, withdrawing any amount of gold or signs are not possible.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Managements===&lt;br /&gt;
In lower corner of the form, there is a button with the sun symbol. It opens a window for management of rights.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:alliance.warehouse1.png|300px]]&lt;br /&gt;
&lt;br /&gt;
It allows to set the power of officers and leaders.&lt;br /&gt;
&lt;br /&gt;
===Logs===&lt;br /&gt;
It will display a log of every gold and signs contribution; name of the member and the amount contributed. The ''Detail'' icon will display the detailed information about deposits and usages history of the bank resources Arranged from Old to new histories.&lt;br /&gt;
&lt;br /&gt;
==Warehouse==&lt;br /&gt;
[[image:alliance.warehouse.png|thumb|250px]]&lt;br /&gt;
&lt;br /&gt;
Warehouse is designed for:&lt;br /&gt;
* Storage of resources.&lt;br /&gt;
* Storage of scrolls.&lt;br /&gt;
&lt;br /&gt;
Resources come in the warehouse in two ways:&lt;br /&gt;
# Taxes&lt;br /&gt;
# Voluntary contribution. To deposit resources, click on the resource in the bag or drag it to the warehouse slots. A pop up will appear to specify the amount to deposit.&lt;br /&gt;
&lt;br /&gt;
Numbered horizontal tabs on the top are the pages. Vertical tabs on the right side are filter options; Resources and Scrolls.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Management===&lt;br /&gt;
[[image:alliance.warehouse1.png|thumb|250px]]&lt;br /&gt;
&lt;br /&gt;
A sun like button in lower margin of the warehouse window gives access to management page.  &lt;br /&gt;
&lt;br /&gt;
Only Great Lord can decide the rights of officer's access.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Logs===&lt;br /&gt;
&lt;br /&gt;
[[image:alliance.warehouse2.png|thumb|250px]]&lt;br /&gt;
&lt;br /&gt;
'''Logs''' button in top right corner of the window, shows list of guild's contribution and the amount of resources/scrolls contributed.&lt;br /&gt;
&lt;br /&gt;
For more details of logs, '''more details''' button will display in detail anything that was deposited or used. Histories are arranged from old to new entries.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==War==&lt;br /&gt;
'''War''' - State of conflict between two alliances, and a means for players to attack enemy Alliance lands, destroy fortifications, raze buildings, and pilfer their loots.&lt;br /&gt;
&lt;br /&gt;
War consists of three phases: Auction, Beginning, and Battle.&lt;br /&gt;
&lt;br /&gt;
===Auction===&lt;br /&gt;
'''Auction''' - this phase assess the warring state of two alliances. As the name implies, this is done by auction and rates are placed for war with selected Alliances.&lt;br /&gt;
====Terms of Auction====&lt;br /&gt;
This phase takes place every Sunday between 0:00 to 23:59.&lt;br /&gt;
&lt;br /&gt;
Only the Great Lord of the alliance can take part in the auction. To start the auction, enter the control menu and click the tab for '''War'''. The following screen will be a list of all registered in war, and the current rates for warring with them.&lt;br /&gt;
&lt;br /&gt;
Bids will be in gold. Gold for the auction will be taken from the Alliance [[Alliance Bank|Bank]].&lt;br /&gt;
&lt;br /&gt;
'''Auction''' is subject to the following rules:&lt;br /&gt;
# Starting price: 100 gold.&lt;br /&gt;
# Bid: 100 gold.&lt;br /&gt;
# When placing a bid on enemy alliance:&lt;br /&gt;
## Minimum bid on selected Alliance increases.&lt;br /&gt;
## Minimum bid on player's own alliance increases.&lt;br /&gt;
## While the selected alliance war minimum bid does not increase, or if there are no bids for player's own alliance, then new bids cannot be placed.&lt;br /&gt;
# When there is a bid on your own alliance:&lt;br /&gt;
## Your alliance can bid.&lt;br /&gt;
## Minimum bid on your own alliance increases.&lt;br /&gt;
## Amount of bid placed by your own alliance on other alliances increases.&lt;br /&gt;
&lt;br /&gt;
The alliance you will fight is determined by the maximum bid designated by your alliance.&lt;br /&gt;
&lt;br /&gt;
In the event that no bids were made, the war will not take place.&lt;br /&gt;
&lt;br /&gt;
===Outbreak of War===&lt;br /&gt;
This phase defines the size of ransom, which the alliance offers to its opponent to end the war. Ransom can be offered by each warring alliance.&lt;br /&gt;
&lt;br /&gt;
Phase runs every Sunday from 21:00 to 23:59. &lt;br /&gt;
&lt;br /&gt;
To assign a ransom, open '''War''' tab under alliance menu [[image:allianceicon.png]]. During this phase, his page shows your rival alliance and table indicating ransom and quantity. At the bottom, there is a button titled '''Claim a Ransom'''. Size of ransom can be defined only once.&lt;br /&gt;
&lt;br /&gt;
===War===&lt;br /&gt;
Main Phase - two rival alliances will fight for supremacy.&lt;br /&gt;
This phase lasts from 00:00 to 23:59, Monday to Saturday.&lt;br /&gt;
&lt;br /&gt;
The alliance can end the war prematurely if one head of the alliance pays ransom.&lt;br /&gt;
&lt;br /&gt;
The fight may be divided into three stages:&lt;br /&gt;
&lt;br /&gt;
# From 23:00 to 11:59. Damage from [[Alliance Guns|Guns]] are reduced by 90%.&lt;br /&gt;
# From 12:00 to 17:59. Damage from Guns are reduced by 50%.&lt;br /&gt;
# From 18:00 to 22:59. Damage from Guns are at 100%.&lt;br /&gt;
&lt;br /&gt;
Only members of alliance and those who declared war are allowed to enter on an alliance Grounds during this phase. Alliance mode will be active on the location.&lt;br /&gt;
&lt;br /&gt;
The main Task is a destruction of a Kremlin, Bank and Warehouse of enemy. &lt;br /&gt;
&lt;br /&gt;
By reducing durability of those building to 10%, attackers will get awards: &lt;br /&gt;
* Destrоying Kremlin: All attackers in the area will receive an equal share of the building's value. The value is defined as the sum cost of all previous level of improvement of the building.&lt;br /&gt;
* Destroying Bank: All attackers in the area will receive an equal share of all gold and signs that is stored in the bank. Items do not drop.&lt;br /&gt;
* Destroying Warehouse: All attackers in the area will receive an equal share of all the resources stored in the warehouse.&lt;br /&gt;
&lt;br /&gt;
Disadvantage of using damaged buildings:&lt;br /&gt;
* Damaged Kremlin Castle: Tax cannot be set.&lt;br /&gt;
* Damaged Bank: Stored items cannot be take out.&lt;br /&gt;
* Damaged Warehouse: Resources cannot be taken out.&lt;br /&gt;
&lt;br /&gt;
[[Category: First Steps in the Game]]&lt;/div&gt;</summary>
		<author><name>Sha2001m</name></author>	</entry>

	<entry>
		<id>http://rs.fragoriawiki.com/wiki/index.php/File:Kremlin.png</id>
		<title>File:Kremlin.png</title>
		<link rel="alternate" type="text/html" href="http://rs.fragoriawiki.com/wiki/index.php/File:Kremlin.png"/>
				<updated>2013-06-19T19:39:34Z</updated>
		
		<summary type="html">&lt;p&gt;Sha2001m:&amp;#32;uploaded a new version of &amp;quot;File:Kremlin.png&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sha2001m</name></author>	</entry>

	<entry>
		<id>http://rs.fragoriawiki.com/wiki/index.php/Alliances</id>
		<title>Alliances</title>
		<link rel="alternate" type="text/html" href="http://rs.fragoriawiki.com/wiki/index.php/Alliances"/>
				<updated>2013-06-18T08:18:21Z</updated>
		
		<summary type="html">&lt;p&gt;Sha2001m:&amp;#32;/* Battle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Information==&lt;br /&gt;
'''Alliances''' are unions of guilds within one or several servers. By creating an alliance, you will open a separate location  with:&lt;br /&gt;
&lt;br /&gt;
[[Alliances#Alliance Grounds|Alliance Grounds]]&lt;br /&gt;
&lt;br /&gt;
[[Alliances#Bank|Bank]]&lt;br /&gt;
&lt;br /&gt;
[[Alliances#Warehouse|Warehouse]] to store resources and items, or transfer them between servers&lt;br /&gt;
&lt;br /&gt;
[[Alliances#Kremlin|Kremlin Castle]] as the main building&lt;br /&gt;
&lt;br /&gt;
Furthermore, the alliance [[Chat|Chat]] will activate, and a new fight mode will be available - alliance mode.&lt;br /&gt;
&lt;br /&gt;
==Alliance Creation==&lt;br /&gt;
To create an alliance, the following are required:&lt;br /&gt;
# 2 guilds from any servers.&lt;br /&gt;
# Resources from every guild:&lt;br /&gt;
## 5000 x Mithril &lt;br /&gt;
## 4500 x Life Entity &lt;br /&gt;
## 4500 x Vellun&lt;br /&gt;
## 4500 x Air Entity&lt;br /&gt;
# Alliance Creation Treaty from one guild.&lt;br /&gt;
&lt;br /&gt;
'''Alliance Creation Treaty''' is sold by NPC Svyatogor in Fragotown ( coord.: -18/-30). The price of one treaty is 100,000 emeralds. The treat must be purchased by a '''Guild Master''', who will create an alliance - other characters will not be able to use it. After purchasing, the guild master must click the treaty bag, and a special form will open.&lt;br /&gt;
&lt;br /&gt;
[[image:treaty.jpg|150px|right]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On the top of the form, state the name of the alliance. To change the name, you can click &amp;quot;Re-name&amp;quot;. Guild name change is available only once.&lt;br /&gt;
&lt;br /&gt;
To invite guilds into the Alliance, target another guild master, or select him/her from the player list and click '''Sign'' on the Alliance Creation Treaty. Leader of the inviting guild will see a special form to confirm entry at the top of the screen. If the treaty is signed, the resources will be deducted from that leader. Therefore, the resources must also be in the bag of the other Guild Master when joining.&lt;br /&gt;
&lt;br /&gt;
Once the treaty has been signed by leaders of five guilds, the alliance will be created and the treaty form will be closed.&lt;br /&gt;
&lt;br /&gt;
After alliance creation, ranks will then be determined: &lt;br /&gt;
# Great Lord is the first Guild master to use the Alliance Creation Treaty.&lt;br /&gt;
# Officer is a guild master who joined the alliance by invitation from the Great Lord.&lt;br /&gt;
# Ordinary members are the guild members of the joined guilds.&lt;br /&gt;
&lt;br /&gt;
Depending on the ranks, Alliance members will have various privileges and rights.&lt;br /&gt;
&lt;br /&gt;
If a guild belonging in an alliance goes through a transfer of leadership, the new guild leader will immediately become an officer. The Great Lord can also transfer guild to another character. In this case, the Great Lord remains as head of the alliance, and the new guild master will become an officer.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Great Lord rank can not be disbanded, removed or transferred to another server. Creating an alliance of more or less than 5 guilds is impossible, and additional guilds can be added to the alliance only after creation.&lt;br /&gt;
&lt;br /&gt;
==Alliance management==&lt;br /&gt;
The alliance management screen opens from clicking a special button in the functions panel. The various fields on the page will be available to members of the Alliance depending on their rank. Through this screen members can accept guilds, remove guilds, elect the Great Lord, fight wars, and view the log.&lt;br /&gt;
&lt;br /&gt;
===Acceptance of a new guild into Alliance===&lt;br /&gt;
After creating the alliance, additional guilds can join the alliance. There is no maximum to the number of guilds that can be allied, however, the price for each additional guild will be the double of what was needed during an alliance creation.&lt;br /&gt;
&lt;br /&gt;
Hence, entry requirement of 6th guilds and more are:&lt;br /&gt;
* Mithril 10 000&lt;br /&gt;
* Life Entity 9 000&lt;br /&gt;
* Vellum 9 000&lt;br /&gt;
* Air Entity 9 000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Acceptance of a guild into an alliance goes through two stages: Application and Voting.&lt;br /&gt;
&lt;br /&gt;
====Apply to Join====&lt;br /&gt;
[[image:apply.png|200px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Applying''' to an alliance has to be done by the &amp;quot;Guild Master&amp;quot; through a special button in the [[Society|Society]] screen. By clicking Alliance tab, a special window opens where you can see the following information: &lt;br /&gt;
* Name of Alliance&lt;br /&gt;
* Level of Kremlin Castle (Stronghold)&lt;br /&gt;
* Number of guilds&lt;br /&gt;
* Description of Alliance&lt;br /&gt;
* Joining cost&lt;br /&gt;
&lt;br /&gt;
By selecting the alliance on the list, and having the correct resources in bag, a Guild Master can click &amp;quot;Apply&amp;quot;. Afterwards, the guild enters the voting stage.&lt;br /&gt;
&lt;br /&gt;
====Voting for Acceptance====&lt;br /&gt;
[[image:application.vote.png|300px]]&lt;br /&gt;
&lt;br /&gt;
To take a guild into the alliance, the application submitted by the applying guild's master will go through voting stage by the alliance Great Lord and the officers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To vote for accepting a guild into the alliance, the Great Lord and officers must open alliance management screen, tab '''Decisions''', and then '''Applications'''.&lt;br /&gt;
&lt;br /&gt;
The voting option will appear, where officers and Great Lord can vote &amp;quot;for&amp;quot; or &amp;quot;against&amp;quot;. For accepting a guild into the alliance, 75% must vote &amp;quot;for&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[image:acceptance.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* If the voting is not finalized after the end of voting timer, the voting to accept the guild will fail. The applied &amp;quot;Guild Master&amp;quot; will then, receive a rejection message at the end of application processing timer and his resources will be sent back via post.&lt;br /&gt;
&lt;br /&gt;
===Removing from Alliance===&lt;br /&gt;
[[image:alliance.exclude.png|300px]]&lt;br /&gt;
&lt;br /&gt;
Removing a guild from the alliance can be done by voting. &lt;br /&gt;
&lt;br /&gt;
An Officer or Great Lord must propose a guild to be excluded from Alliance. This guild cannot participate in voting. The voting is done by going to '''Decisions''', then '''Structure'''. In the opened screen, choose a guild and click ''' Propose to Exclude'''. The voting screen will open, where allies must vote &amp;quot;for&amp;quot; or &amp;quot;against&amp;quot;. For successful removal, 75% of popular vote is required. &lt;br /&gt;
&lt;br /&gt;
[[image:exclude-vote.png|300px]]&lt;br /&gt;
&lt;br /&gt;
*If voting is not finalized after the end of the voting timer, the voting to keep the guild will fail. In that case, the proposed guild to be excluded will be removed from the alliance.&lt;br /&gt;
&lt;br /&gt;
===Re-election of the Great Lord===&lt;br /&gt;
&lt;br /&gt;
The guild master who buys the alliance establishment treaty and recruits other guilds will automatically become the Great Lord after the alliance creation. But you can re0elect a different Lord. Elections go through two stages: Proposing to start an election, and voting for candidates.&lt;br /&gt;
&lt;br /&gt;
====Voting for Re-election====&lt;br /&gt;
[[image:election.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
The Current Great lord or an officer must propose re-election for the voting process to initiate.&lt;br /&gt;
This is done via alliance [[image:allianceicon.png]] -&amp;gt; Decisions -&amp;gt; Election.&lt;br /&gt;
After that countdown will start and during this time Officers and Great Lord must vote &amp;quot;for&amp;quot; or &amp;quot;against&amp;quot; re-elections. For successful proposal to re-elect needs 75 % of votes.&lt;br /&gt;
&lt;br /&gt;
* After a certain time and votes did not reach a conclusion, the voting will fail. For next election need wait one week.&lt;br /&gt;
&lt;br /&gt;
* If the voting is successful and finishes in time will be started next step.&lt;br /&gt;
&lt;br /&gt;
====Voting candidates====&lt;br /&gt;
&lt;br /&gt;
Each officer and current Great Lord might put their own candidature for re-election, by clicking '''Propose Yourself''' in the election form. Or might vote for another declared candidate. For successful election voting needs 75 % of votes .&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* If not enough votes reached at the end of voting timer,the voting is considered failed. The next voting maybe initiated after a week. In this case, the alliance will appoint a new Great lord.&lt;br /&gt;
&lt;br /&gt;
===Taxes===&lt;br /&gt;
[[image:alliance.tax.png|300px]]&lt;br /&gt;
&lt;br /&gt;
The Great Lord can specify the amount of taxes through alliance [[image:allianceicon.png]] -&amp;gt; Taxes.&lt;br /&gt;
&lt;br /&gt;
Taxes are set up as a percentage amount to be deducted from any member of alliance upon collecting/receiving the taxable items.&lt;br /&gt;
&lt;br /&gt;
Taxes are collected from the following sources:&lt;br /&gt;
* Purple resources. Tax is deducted at the time of harvesting.&lt;br /&gt;
* Sign of Commanders. Tax is deducted at the time of sign rewards in games.&lt;br /&gt;
* Gold. Tax is taken at the time of daily Quests. &lt;br /&gt;
&lt;br /&gt;
Tax amount can also be set to 0. In this case resources, signs and golds are contributed voluntarily through Bank and Warehouse.&lt;br /&gt;
&lt;br /&gt;
Size of the tax can be set once a day.&lt;br /&gt;
&lt;br /&gt;
===Power===&lt;br /&gt;
[[image:alliance.power.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This section displays the number of members under each alliance guild.&lt;br /&gt;
&lt;br /&gt;
It also has an option that allows a guild to leave the alliance on choice.&lt;br /&gt;
&lt;br /&gt;
===About Alliance===&lt;br /&gt;
Its a way for the Great lord to set up a brief information about his alliance to be displayed to  the alliance members as well as the general guild players  via '''[[Society|society]]''' those who are looking for an alliance.&lt;br /&gt;
&lt;br /&gt;
===Journal===&lt;br /&gt;
[[image:alliance-journal.png|300px]]&lt;br /&gt;
&lt;br /&gt;
It contains entries of activities related to alliance management. Such as:&lt;br /&gt;
* Elections.&lt;br /&gt;
* Application Voting.&lt;br /&gt;
* Taxes&lt;br /&gt;
* War&lt;br /&gt;
&lt;br /&gt;
==Alliance Grounds==&lt;br /&gt;
[[image:alliance.map.png|300px]]&lt;br /&gt;
&lt;br /&gt;
Alliance Grounds is a cross server location appears after the creation of an Alliance. &lt;br /&gt;
&lt;br /&gt;
To enter Alliance grounds, clicking on the pillar '''Alliance Teleporter''', located in center of Fragotown (coordi: -22/-27), will open a menu with list of alliances on Fragoria. Choose your alliance and teleport will take place to the respective alliance ground.&lt;br /&gt;
&lt;br /&gt;
In north eastern part of the ground located the three important buildings of the map; Kremin, Bank and Warehouse.&lt;br /&gt;
&lt;br /&gt;
Alliance grounds is open to everyone whether they are in an alliance or not. The ground will be a pvp area. Structures (buildings and fortifications) cannot be attacked at this time.&lt;br /&gt;
&lt;br /&gt;
''''' During war if two alliance bid on each other, the grounds of each other will be restricted to those two alliance only, during the actual war phase Saturday and Monday.'''''&lt;br /&gt;
&lt;br /&gt;
===Side Passage===&lt;br /&gt;
&lt;br /&gt;
This hidden passage is designed for discreet entry to the main part of the alliance grounds at the time of a war.&lt;br /&gt;
&lt;br /&gt;
===NPC Commandant===&lt;br /&gt;
&lt;br /&gt;
* '''Commandant''' located in alliance grounds ( coord.: -91,-230). He gives a '''silver chest''' once a day to all alliance members. If a member collects this chest regularly for 6 days in a row, he may receive a '''golden chest''' on the 7th day.&lt;br /&gt;
&lt;br /&gt;
==Kremlin==&lt;br /&gt;
[[image:kremlin.png|300px]]&lt;br /&gt;
&lt;br /&gt;
It is the main building of the alliance. Its level of improvement determines the percentage of HP blessing on all of its members ranging from 1% to 10%. Only the '''Great Lord''' can improve all buildings and fortification structures.&lt;br /&gt;
&lt;br /&gt;
Kremlin window shows two main tabs, '''[[Alliance#Production|Production]]''' and '''Fortress'''.&lt;br /&gt;
&lt;br /&gt;
The Next column indicates the available resources in the '''Warehouse''', as well as sign of commanders and gold stored in '''Bank'''. If the required amount of material(s) required for repairing/improving/manufacturing is not enough, that particular material will be highlighted in red.&lt;br /&gt;
&lt;br /&gt;
The last column in the Kremlin window indicates the amount of '''scrolls''' [[Alliance#Production|manufactured]]/stored in '''[[Alliances#Warehouse|warehouse]]'''.&lt;br /&gt;
&lt;br /&gt;
===Fortress===&lt;br /&gt;
This section contains the option to '''repair''' and '''improve buildings and fortification structures.&lt;br /&gt;
&lt;br /&gt;
[[image:fortress.png|300px]]&lt;br /&gt;
&lt;br /&gt;
====Improvements====&lt;br /&gt;
&lt;br /&gt;
Improving buildings and fortification structures will increase their durability. This function is limited to '''Great Lord'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| table cellpadding=&amp;quot;6&amp;quot; cellspacing=&amp;quot;0&amp;quot; table border=&amp;quot;1&amp;quot; class=&amp;quot;standart collapsible collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Structure Durability at each level of Improvement&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Level &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Durability&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 61 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 123 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 184 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 246 000&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 307 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 369 000&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 430 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 553 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 138 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 984 500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The cost of improvements is equal to all buildings and fortification structures except the walls. The walls are 6 times less than the other structures.&lt;br /&gt;
&lt;br /&gt;
{| table cellpadding=&amp;quot;6&amp;quot; cellspacing=&amp;quot;0&amp;quot; table border=&amp;quot;1&amp;quot; class=&amp;quot;standart collapsible collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Cost of Improvements&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Level&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Gold&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Sign of Commanders&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Resources&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 7 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 3 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Adamantit x300&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak leather x300&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Earth Entity x300&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak x300&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 9 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 4 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Mithril x450&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Vellum x450&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Fire Entity x450&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Life Entity x450&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 11 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 5 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Adamantit x600&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Perfect Tenderloin x600&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Water Entity x600&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak x600&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 13 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 6 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Mithril x1 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak leather x1 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Air Entity x1 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Silk x1 000&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 15 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 7 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Rhodium x1 250&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Perfect Tenderloin x1 250&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Earth Entity x1 250&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Life Entity x1 250&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 18 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 9 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Adamantit x1 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Vellum x1 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Fire Entity x1 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak x1 500&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 21 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 11 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Mithril x1 750&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak Leather x1 750&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Air Entity x1 750&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Life Entity x1 750&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 24 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 13 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Adamantit x2 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Perfect Tenderloin x2 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Water Entity x2 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak x2 000&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 27 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 15 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Mithril x2 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Vellum x2 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Air Entity x2 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Life Entity x2 500&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Durability====&lt;br /&gt;
&lt;br /&gt;
The durability of a building or fortification is shown on the structure avatar. The state of durability can also be recognized by the color of their names label.&lt;br /&gt;
* Green label - If the building's durability 90% or higher.&lt;br /&gt;
* Yellow label - If the building's durability 75% - 89%.&lt;br /&gt;
* Pink label - If the building's durability 50% - 74%.&lt;br /&gt;
* Red label - If the building's durability 25% - 49%.&lt;br /&gt;
* Grey label - If the building's durability 10 - 24%.&lt;br /&gt;
&lt;br /&gt;
Buildings cannot fall below 10% durability. Fortification structures' durability, on other hand, may fall below 10% (greyed name label) and will be completely destroyed on reaching 0 durability.&lt;br /&gt;
&lt;br /&gt;
The Kremlin window displays the total durability of all structures of certain type on the map. Attempting to &amp;quot;Repair&amp;quot; a structure, means repairing of all structures of that type on the map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Production===&lt;br /&gt;
Production involves manufacturing scrolls of fortifications and weapons that are subsequently stored in the alliance bank.&lt;br /&gt;
&lt;br /&gt;
To manufacture a particular item, Click on Kremlin building, open the tab for Weapon or for fortification under &amp;quot;Production&amp;quot; and select be item.&lt;br /&gt;
&lt;br /&gt;
In addition to the resources required for manufacturing, so called - charges are also needed. Different item fortification or artillery requires different amount of charges.&lt;br /&gt;
&lt;br /&gt;
* Wall - 1 Charge.&lt;br /&gt;
* Gate - 5 Charges.&lt;br /&gt;
* Tower - 5 Charges.&lt;br /&gt;
* Battle Ram - 10 Charges.&lt;br /&gt;
* Catapult - 10 Charges.&lt;br /&gt;
&lt;br /&gt;
A maximum of 10 charges are hold in the charge bar. If required amount is less, it can be refilled. In this case, &amp;quot;Refill&amp;quot; button will appear to fill the charge bar.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Refill Charge&amp;quot; needs:&lt;br /&gt;
* 1 Gold&lt;br /&gt;
* 1 Sign of Governors&lt;br /&gt;
* 4 Vellum&lt;br /&gt;
* 5 Mithril&lt;br /&gt;
&lt;br /&gt;
[[image:energy-refill.png|200px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The bar fills automatically every day at 00:00 server time.&lt;br /&gt;
Fortification scrolls provides additional defense.&lt;br /&gt;
&lt;br /&gt;
====Fortifications====&lt;br /&gt;
To install fortification structures&lt;br /&gt;
# Click on scroll in bag.&lt;br /&gt;
# Move the cursor to the location to be built.&lt;br /&gt;
# The cursor will preview gridded cells depending on the size of the structure. Green colored grid areas indicate the structure can be build on that specific location whereas red colored grid indicates, the location is suitable for built.&lt;br /&gt;
# Once confirmed of the location, click on it. A progress bar will appear and the structure will be build.&lt;br /&gt;
&lt;br /&gt;
====Fortification Structures:====&lt;br /&gt;
&lt;br /&gt;
*'''Wall:''' &lt;br /&gt;
[[image:wall.jpg|50px|left]]&lt;br /&gt;
&lt;br /&gt;
- 1 cell size.&lt;br /&gt;
&lt;br /&gt;
- Walls can be installed in a special fashion, if more than one scroll is present in the bag; Clicking on a scroll, then holding left mouse button and hovering over the target locations in horizontal direction, will install continuous walls on adjacent cells equal to the number of scrolls in the bag.&lt;br /&gt;
&lt;br /&gt;
- Walls are completely impassable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Gate:''' &lt;br /&gt;
[[image:gate.vertical.png|100px|left]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- Two types: Horizontal and vertical based on dimensional plane installed.&lt;br /&gt;
&lt;br /&gt;
- Occupies 6 cells both horizontally and vertically.&lt;br /&gt;
&lt;br /&gt;
- Passable only for alliance members.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Towers:'''&lt;br /&gt;
&lt;br /&gt;
[[image:towers.jpg|thumb|100px|left]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- Has a size of 2x2 cells.&lt;br /&gt;
&lt;br /&gt;
- Completely impassable&lt;br /&gt;
&lt;br /&gt;
- Tower inflicts between 1,000 to 20,000 damage, and does not depend on level of improvement.&lt;br /&gt;
&lt;br /&gt;
- Attack range - 10 cells&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Installed structure can be moved. A button '''move''' will appear next to the installed structure's avatar. Upon clicking on the button, the grid cursor will appear on locations next to the structure that will allow to reposition it.&lt;br /&gt;
&lt;br /&gt;
Scroll ingredients:&lt;br /&gt;
{| cellpadding=6 border=1 color= brown cellspacing=0&lt;br /&gt;
! Fortification Structure&lt;br /&gt;
! colspan=6|Ingredients&lt;br /&gt;
|-&lt;br /&gt;
| Wall&lt;br /&gt;
| 333 Gold&lt;br /&gt;
| 166 Governors Signs&lt;br /&gt;
| 25 Silk&lt;br /&gt;
| 25 Rhodium&lt;br /&gt;
| 25 Earth Entity&lt;br /&gt;
| 25 Crystal Fur&lt;br /&gt;
|-&lt;br /&gt;
| Tower and Gate&lt;br /&gt;
| 2000 Gold&lt;br /&gt;
| 1000 Governors Signs&lt;br /&gt;
| 150 Silk&lt;br /&gt;
| 150 Rhodium&lt;br /&gt;
| 150 Earth Entity&lt;br /&gt;
| 150 Crystal Fur&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Artillery Structures====&lt;br /&gt;
These structures functioned to destroy enemy alliance's defense structures (fortifications) and buildings during a war. There are two types of Artillery structures.. Ram and Catapult. In addition, Alchemist purple bombs can be used against enemy's defense structures.&lt;br /&gt;
&lt;br /&gt;
[[image:production.ram.png|300px]]&lt;br /&gt;
&lt;br /&gt;
'''Ram'''&lt;br /&gt;
[[image:alliance.ram.png|100px|right]]&lt;br /&gt;
&lt;br /&gt;
This is different from Battle Ram that is crafted in sanctuaries. The difference are as follows:&lt;br /&gt;
* Alliance Ram and its scroll doesn't have a lifespan.&lt;br /&gt;
* Can only be used in Alliance grounds&lt;br /&gt;
&lt;br /&gt;
Features:&lt;br /&gt;
* Life: 7 200 000&lt;br /&gt;
* Damage: 270&lt;br /&gt;
* Range: 2 cells&lt;br /&gt;
* Manufacturing Ingredients:&lt;br /&gt;
# Rhodium x 120&lt;br /&gt;
# Silk x 120&lt;br /&gt;
# Earth Entity x 120&lt;br /&gt;
# Crystal Fur x 120&lt;br /&gt;
&lt;br /&gt;
'''Catapult'''&lt;br /&gt;
[[image:alliance.catapult.png|100px|right]][[image:alliance.catapult1.png|100px|right]]&lt;br /&gt;
Features:&lt;br /&gt;
* Life: 1 500 000&lt;br /&gt;
*Damage: 140&lt;br /&gt;
* Range: 10 cells&lt;br /&gt;
* Manufacturing Ingredients:&lt;br /&gt;
# Rhodium x 100&lt;br /&gt;
# Silk x 100&lt;br /&gt;
# Earth Entity x 30&lt;br /&gt;
# Crystal Fur x 30&lt;br /&gt;
&lt;br /&gt;
'''Bomb'''&lt;br /&gt;
&lt;br /&gt;
Crafted from recipes found with the Sanctuary NPC in sanctuaries. Only purple alchemist recipe is effective. Deals 64 damage against enemy fortifications and building structures.&lt;br /&gt;
&lt;br /&gt;
==Bank==&lt;br /&gt;
[[image:allianceBank.png|300px]]&lt;br /&gt;
&lt;br /&gt;
The bank is designed for&lt;br /&gt;
* Storage of items&lt;br /&gt;
* Gold Storage&lt;br /&gt;
* Storage of Signs of Commanders&lt;br /&gt;
&lt;br /&gt;
The numbered tabs on the top are the bank pages. The icons arranged in vertical manner on the right side are the filters or favourites. &lt;br /&gt;
&lt;br /&gt;
Gold and Signs are collected in bank in two ways:&lt;br /&gt;
# Taxes.&lt;br /&gt;
# Voluntary contributions. For depositing gold and signs, special button at the bottom of the window will allow to specify the amount of gold and another for signs to deposit. However, withdrawing any amount of gold or signs are not possible.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Managements===&lt;br /&gt;
In lower corner of the form, there is a button with the sun symbol. It opens a window for management of rights.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:alliance.warehouse1.png|300px]]&lt;br /&gt;
&lt;br /&gt;
It allows to set the power of officers and leaders.&lt;br /&gt;
&lt;br /&gt;
===Logs===&lt;br /&gt;
It will display a log of every gold and signs contribution; name of the member and the amount contributed. The ''Detail'' icon will display the detailed information about deposits and usages history of the bank resources Arranged from Old to new histories.&lt;br /&gt;
&lt;br /&gt;
==Warehouse==&lt;br /&gt;
[[image:alliance.warehouse.png|thumb|250px]]&lt;br /&gt;
&lt;br /&gt;
Warehouse is designed for:&lt;br /&gt;
* Storage of resources.&lt;br /&gt;
* Storage of scrolls.&lt;br /&gt;
&lt;br /&gt;
Resources come in the warehouse in two ways:&lt;br /&gt;
# Taxes&lt;br /&gt;
# Voluntary contribution. To deposit resources, click on the resource in the bag or drag it to the warehouse slots. A pop up will appear to specify the amount to deposit.&lt;br /&gt;
&lt;br /&gt;
Numbered horizontal tabs on the top are the pages. Vertical tabs on the right side are filter options; Resources and Scrolls.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Management===&lt;br /&gt;
[[image:alliance.warehouse1.png|thumb|250px]]&lt;br /&gt;
&lt;br /&gt;
A sun like button in lower margin of the warehouse window gives access to management page.  &lt;br /&gt;
&lt;br /&gt;
Only Great Lord can decide the rights of officer's access.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Logs===&lt;br /&gt;
&lt;br /&gt;
[[image:alliance.warehouse2.png|thumb|250px]]&lt;br /&gt;
&lt;br /&gt;
'''Logs''' button in top right corner of the window, shows list of guild's contribution and the amount of resources/scrolls contributed.&lt;br /&gt;
&lt;br /&gt;
For more details of logs, '''more details''' button will display in detail anything that was deposited or used. Histories are arranged from old to new entries.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==War==&lt;br /&gt;
'''War''' - State of conflict between two alliances, and a means for players to attack enemy Alliance lands, destroy fortifications, raze buildings, and pilfer their loots.&lt;br /&gt;
&lt;br /&gt;
War consists of three phases: Auction, Beginning, and Battle.&lt;br /&gt;
&lt;br /&gt;
===Auction===&lt;br /&gt;
'''Auction''' - this phase assess the warring state of two alliances. As the name implies, this is done by auction and rates are placed for war with selected Alliances.&lt;br /&gt;
====Terms of Auction====&lt;br /&gt;
This phase takes place every Sunday between 0:00 to 23:59.&lt;br /&gt;
&lt;br /&gt;
Only the Great Lord of the alliance can take part in the auction. To start the auction, enter the control menu and click the tab for '''War'''. The following screen will be a list of all registered in war, and the current rates for warring with them.&lt;br /&gt;
&lt;br /&gt;
Bids will be in gold. Gold for the auction will be taken from the Alliance [[Alliance Bank|Bank]].&lt;br /&gt;
&lt;br /&gt;
'''Auction''' is subject to the following rules:&lt;br /&gt;
# Starting price: 100 gold.&lt;br /&gt;
# Bid: 100 gold.&lt;br /&gt;
# When placing a bid on enemy alliance:&lt;br /&gt;
## Minimum bid on selected Alliance increases.&lt;br /&gt;
## Minimum bid on player's own alliance increases.&lt;br /&gt;
## While the selected alliance war minimum bid does not increase, or if there are no bids for player's own alliance, then new bids cannot be placed.&lt;br /&gt;
# When there is a bid on your own alliance:&lt;br /&gt;
## Your alliance can bid.&lt;br /&gt;
## Minimum bid on your own alliance increases.&lt;br /&gt;
## Amount of bid placed by your own alliance on other alliances increases.&lt;br /&gt;
&lt;br /&gt;
The alliance you will fight is determined by the maximum bid designated by your alliance.&lt;br /&gt;
&lt;br /&gt;
In the event that no bids were made, the war will not take place.&lt;br /&gt;
&lt;br /&gt;
===Outbreak of War===&lt;br /&gt;
This phase defines the size of ransom, which the alliance offers to its opponent to end the war. Ransom can be offered by each warring alliance.&lt;br /&gt;
&lt;br /&gt;
Phase runs every Sunday from 21:00 to 23:59. &lt;br /&gt;
&lt;br /&gt;
To assign a ransom, open '''War''' tab under alliance menu [[image:allianceicon.png]]. During this phase, his page shows your rival alliance and table indicating ransom and quantity. At the bottom, there is a button titled '''Claim a Ransom'''. Size of ransom can be defined only once.&lt;br /&gt;
&lt;br /&gt;
===War===&lt;br /&gt;
Main Phase - two rival alliances will fight for supremacy.&lt;br /&gt;
This phase lasts from 00:00 to 23:59, Monday to Saturday.&lt;br /&gt;
&lt;br /&gt;
The alliance can end the war prematurely if one head of the alliance pays ransom.&lt;br /&gt;
&lt;br /&gt;
The fight may be divided into three stages:&lt;br /&gt;
&lt;br /&gt;
# From 23:00 to 11:59. Damage from [[Alliance Guns|Guns]] are reduced by 90%.&lt;br /&gt;
# From 12:00 to 17:59. Damage from Guns are reduced by 50%.&lt;br /&gt;
# From 18:00 to 22:59. Damage from Guns are at 100%.&lt;br /&gt;
&lt;br /&gt;
Only members of alliance and those who declared war are allowed to enter on an alliance Grounds during this phase. Alliance mode will be active on the location.&lt;br /&gt;
&lt;br /&gt;
The main Task is a destruction of a Kremlin, Bank and Warehouse of enemy. &lt;br /&gt;
&lt;br /&gt;
By reducing durability of those building to 10%, attackers will get awards: &lt;br /&gt;
* Destrоying Kremlin: All attackers in the area will receive an equal share of the building's value. The value is defined as the sum cost of all previous level of improvement of the building.&lt;br /&gt;
* Destroying Bank: All attackers in the area will receive an equal share of all gold and signs that is stored in the bank. Items do not drop.&lt;br /&gt;
* Destroying Warehouse: All attackers in the area will receive an equal share of all the resources stored in the warehouse.&lt;br /&gt;
&lt;br /&gt;
Disadvantage of using damaged buildings:&lt;br /&gt;
* Damaged Kremlin Castle: Tax cannot be set.&lt;br /&gt;
* Damaged Bank: Stored items cannot be take out.&lt;br /&gt;
* Damaged Warehouse: Resources cannot be taken out.&lt;br /&gt;
&lt;br /&gt;
[[Category: First Steps in the Game]]&lt;/div&gt;</summary>
		<author><name>Sha2001m</name></author>	</entry>

	<entry>
		<id>http://rs.fragoriawiki.com/wiki/index.php/Alliances</id>
		<title>Alliances</title>
		<link rel="alternate" type="text/html" href="http://rs.fragoriawiki.com/wiki/index.php/Alliances"/>
				<updated>2013-06-18T08:15:22Z</updated>
		
		<summary type="html">&lt;p&gt;Sha2001m:&amp;#32;/* Kremlin */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Information==&lt;br /&gt;
'''Alliances''' are unions of guilds within one or several servers. By creating an alliance, you will open a separate location  with:&lt;br /&gt;
&lt;br /&gt;
[[Alliances#Alliance Grounds|Alliance Grounds]]&lt;br /&gt;
&lt;br /&gt;
[[Alliances#Bank|Bank]]&lt;br /&gt;
&lt;br /&gt;
[[Alliances#Warehouse|Warehouse]] to store resources and items, or transfer them between servers&lt;br /&gt;
&lt;br /&gt;
[[Alliances#Kremlin|Kremlin Castle]] as the main building&lt;br /&gt;
&lt;br /&gt;
Furthermore, the alliance [[Chat|Chat]] will activate, and a new fight mode will be available - alliance mode.&lt;br /&gt;
&lt;br /&gt;
==Alliance Creation==&lt;br /&gt;
To create an alliance, the following are required:&lt;br /&gt;
# 2 guilds from any servers.&lt;br /&gt;
# Resources from every guild:&lt;br /&gt;
## 5000 x Mithril &lt;br /&gt;
## 4500 x Life Entity &lt;br /&gt;
## 4500 x Vellun&lt;br /&gt;
## 4500 x Air Entity&lt;br /&gt;
# Alliance Creation Treaty from one guild.&lt;br /&gt;
&lt;br /&gt;
'''Alliance Creation Treaty''' is sold by NPC Svyatogor in Fragotown ( coord.: -18/-30). The price of one treaty is 100,000 emeralds. The treat must be purchased by a '''Guild Master''', who will create an alliance - other characters will not be able to use it. After purchasing, the guild master must click the treaty bag, and a special form will open.&lt;br /&gt;
&lt;br /&gt;
[[image:treaty.jpg|150px|right]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On the top of the form, state the name of the alliance. To change the name, you can click &amp;quot;Re-name&amp;quot;. Guild name change is available only once.&lt;br /&gt;
&lt;br /&gt;
To invite guilds into the Alliance, target another guild master, or select him/her from the player list and click '''Sign'' on the Alliance Creation Treaty. Leader of the inviting guild will see a special form to confirm entry at the top of the screen. If the treaty is signed, the resources will be deducted from that leader. Therefore, the resources must also be in the bag of the other Guild Master when joining.&lt;br /&gt;
&lt;br /&gt;
Once the treaty has been signed by leaders of five guilds, the alliance will be created and the treaty form will be closed.&lt;br /&gt;
&lt;br /&gt;
After alliance creation, ranks will then be determined: &lt;br /&gt;
# Great Lord is the first Guild master to use the Alliance Creation Treaty.&lt;br /&gt;
# Officer is a guild master who joined the alliance by invitation from the Great Lord.&lt;br /&gt;
# Ordinary members are the guild members of the joined guilds.&lt;br /&gt;
&lt;br /&gt;
Depending on the ranks, Alliance members will have various privileges and rights.&lt;br /&gt;
&lt;br /&gt;
If a guild belonging in an alliance goes through a transfer of leadership, the new guild leader will immediately become an officer. The Great Lord can also transfer guild to another character. In this case, the Great Lord remains as head of the alliance, and the new guild master will become an officer.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Great Lord rank can not be disbanded, removed or transferred to another server. Creating an alliance of more or less than 5 guilds is impossible, and additional guilds can be added to the alliance only after creation.&lt;br /&gt;
&lt;br /&gt;
==Alliance management==&lt;br /&gt;
The alliance management screen opens from clicking a special button in the functions panel. The various fields on the page will be available to members of the Alliance depending on their rank. Through this screen members can accept guilds, remove guilds, elect the Great Lord, fight wars, and view the log.&lt;br /&gt;
&lt;br /&gt;
===Acceptance of a new guild into Alliance===&lt;br /&gt;
After creating the alliance, additional guilds can join the alliance. There is no maximum to the number of guilds that can be allied, however, the price for each additional guild will be the double of what was needed during an alliance creation.&lt;br /&gt;
&lt;br /&gt;
Hence, entry requirement of 6th guilds and more are:&lt;br /&gt;
* Mithril 10 000&lt;br /&gt;
* Life Entity 9 000&lt;br /&gt;
* Vellum 9 000&lt;br /&gt;
* Air Entity 9 000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Acceptance of a guild into an alliance goes through two stages: Application and Voting.&lt;br /&gt;
&lt;br /&gt;
====Apply to Join====&lt;br /&gt;
[[image:apply.png|200px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Applying''' to an alliance has to be done by the &amp;quot;Guild Master&amp;quot; through a special button in the [[Society|Society]] screen. By clicking Alliance tab, a special window opens where you can see the following information: &lt;br /&gt;
* Name of Alliance&lt;br /&gt;
* Level of Kremlin Castle (Stronghold)&lt;br /&gt;
* Number of guilds&lt;br /&gt;
* Description of Alliance&lt;br /&gt;
* Joining cost&lt;br /&gt;
&lt;br /&gt;
By selecting the alliance on the list, and having the correct resources in bag, a Guild Master can click &amp;quot;Apply&amp;quot;. Afterwards, the guild enters the voting stage.&lt;br /&gt;
&lt;br /&gt;
====Voting for Acceptance====&lt;br /&gt;
[[image:application.vote.png|300px]]&lt;br /&gt;
&lt;br /&gt;
To take a guild into the alliance, the application submitted by the applying guild's master will go through voting stage by the alliance Great Lord and the officers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To vote for accepting a guild into the alliance, the Great Lord and officers must open alliance management screen, tab '''Decisions''', and then '''Applications'''.&lt;br /&gt;
&lt;br /&gt;
The voting option will appear, where officers and Great Lord can vote &amp;quot;for&amp;quot; or &amp;quot;against&amp;quot;. For accepting a guild into the alliance, 75% must vote &amp;quot;for&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[image:acceptance.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* If the voting is not finalized after the end of voting timer, the voting to accept the guild will fail. The applied &amp;quot;Guild Master&amp;quot; will then, receive a rejection message at the end of application processing timer and his resources will be sent back via post.&lt;br /&gt;
&lt;br /&gt;
===Removing from Alliance===&lt;br /&gt;
[[image:alliance.exclude.png|300px]]&lt;br /&gt;
&lt;br /&gt;
Removing a guild from the alliance can be done by voting. &lt;br /&gt;
&lt;br /&gt;
An Officer or Great Lord must propose a guild to be excluded from Alliance. This guild cannot participate in voting. The voting is done by going to '''Decisions''', then '''Structure'''. In the opened screen, choose a guild and click ''' Propose to Exclude'''. The voting screen will open, where allies must vote &amp;quot;for&amp;quot; or &amp;quot;against&amp;quot;. For successful removal, 75% of popular vote is required. &lt;br /&gt;
&lt;br /&gt;
[[image:exclude-vote.png|300px]]&lt;br /&gt;
&lt;br /&gt;
*If voting is not finalized after the end of the voting timer, the voting to keep the guild will fail. In that case, the proposed guild to be excluded will be removed from the alliance.&lt;br /&gt;
&lt;br /&gt;
===Re-election of the Great Lord===&lt;br /&gt;
&lt;br /&gt;
The guild master who buys the alliance establishment treaty and recruits other guilds will automatically become the Great Lord after the alliance creation. But you can re0elect a different Lord. Elections go through two stages: Proposing to start an election, and voting for candidates.&lt;br /&gt;
&lt;br /&gt;
====Voting for Re-election====&lt;br /&gt;
[[image:election.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
The Current Great lord or an officer must propose re-election for the voting process to initiate.&lt;br /&gt;
This is done via alliance [[image:allianceicon.png]] -&amp;gt; Decisions -&amp;gt; Election.&lt;br /&gt;
After that countdown will start and during this time Officers and Great Lord must vote &amp;quot;for&amp;quot; or &amp;quot;against&amp;quot; re-elections. For successful proposal to re-elect needs 75 % of votes.&lt;br /&gt;
&lt;br /&gt;
* After a certain time and votes did not reach a conclusion, the voting will fail. For next election need wait one week.&lt;br /&gt;
&lt;br /&gt;
* If the voting is successful and finishes in time will be started next step.&lt;br /&gt;
&lt;br /&gt;
====Voting candidates====&lt;br /&gt;
&lt;br /&gt;
Each officer and current Great Lord might put their own candidature for re-election, by clicking '''Propose Yourself''' in the election form. Or might vote for another declared candidate. For successful election voting needs 75 % of votes .&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* If not enough votes reached at the end of voting timer,the voting is considered failed. The next voting maybe initiated after a week. In this case, the alliance will appoint a new Great lord.&lt;br /&gt;
&lt;br /&gt;
===Taxes===&lt;br /&gt;
[[image:alliance.tax.png|300px]]&lt;br /&gt;
&lt;br /&gt;
The Great Lord can specify the amount of taxes through alliance [[image:allianceicon.png]] -&amp;gt; Taxes.&lt;br /&gt;
&lt;br /&gt;
Taxes are set up as a percentage amount to be deducted from any member of alliance upon collecting/receiving the taxable items.&lt;br /&gt;
&lt;br /&gt;
Taxes are collected from the following sources:&lt;br /&gt;
* Purple resources. Tax is deducted at the time of harvesting.&lt;br /&gt;
* Sign of Commanders. Tax is deducted at the time of sign rewards in games.&lt;br /&gt;
* Gold. Tax is taken at the time of daily Quests. &lt;br /&gt;
&lt;br /&gt;
Tax amount can also be set to 0. In this case resources, signs and golds are contributed voluntarily through Bank and Warehouse.&lt;br /&gt;
&lt;br /&gt;
Size of the tax can be set once a day.&lt;br /&gt;
&lt;br /&gt;
===Power===&lt;br /&gt;
[[image:alliance.power.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This section displays the number of members under each alliance guild.&lt;br /&gt;
&lt;br /&gt;
It also has an option that allows a guild to leave the alliance on choice.&lt;br /&gt;
&lt;br /&gt;
===About Alliance===&lt;br /&gt;
Its a way for the Great lord to set up a brief information about his alliance to be displayed to  the alliance members as well as the general guild players  via '''[[Society|society]]''' those who are looking for an alliance.&lt;br /&gt;
&lt;br /&gt;
===Journal===&lt;br /&gt;
[[image:alliance-journal.png|300px]]&lt;br /&gt;
&lt;br /&gt;
It contains entries of activities related to alliance management. Such as:&lt;br /&gt;
* Elections.&lt;br /&gt;
* Application Voting.&lt;br /&gt;
* Taxes&lt;br /&gt;
* War&lt;br /&gt;
&lt;br /&gt;
==Alliance Grounds==&lt;br /&gt;
[[image:alliance.map.png|300px]]&lt;br /&gt;
&lt;br /&gt;
Alliance Grounds is a cross server location appears after the creation of an Alliance. &lt;br /&gt;
&lt;br /&gt;
To enter Alliance grounds, clicking on the pillar '''Alliance Teleporter''', located in center of Fragotown (coordi: -22/-27), will open a menu with list of alliances on Fragoria. Choose your alliance and teleport will take place to the respective alliance ground.&lt;br /&gt;
&lt;br /&gt;
In north eastern part of the ground located the three important buildings of the map; Kremin, Bank and Warehouse.&lt;br /&gt;
&lt;br /&gt;
Alliance grounds is open to everyone whether they are in an alliance or not. The ground will be a pvp area. Structures (buildings and fortifications) cannot be attacked at this time.&lt;br /&gt;
&lt;br /&gt;
''''' During war if two alliance bid on each other, the grounds of each other will be restricted to those two alliance only, during the actual war phase Saturday and Monday.'''''&lt;br /&gt;
&lt;br /&gt;
===Side Passage===&lt;br /&gt;
&lt;br /&gt;
This hidden passage is designed for discreet entry to the main part of the alliance grounds at the time of a war.&lt;br /&gt;
&lt;br /&gt;
===NPC Commandant===&lt;br /&gt;
&lt;br /&gt;
* '''Commandant''' located in alliance grounds ( coord.: -91,-230). He gives a '''silver chest''' once a day to all alliance members. If a member collects this chest regularly for 6 days in a row, he may receive a '''golden chest''' on the 7th day.&lt;br /&gt;
&lt;br /&gt;
==Kremlin==&lt;br /&gt;
[[image:kremlin.png|300px]]&lt;br /&gt;
&lt;br /&gt;
It is the main building of the alliance. Its level of improvement determines the percentage of HP blessing on all of its members ranging from 1% to 10%. Only the '''Great Lord''' can improve all buildings and fortification structures.&lt;br /&gt;
&lt;br /&gt;
Kremlin window shows two main tabs, '''[[Alliance#Production|Production]]''' and '''Fortress'''.&lt;br /&gt;
&lt;br /&gt;
The Next column indicates the available resources in the '''Warehouse''', as well as sign of commanders and gold stored in '''Bank'''. If the required amount of material(s) required for repairing/improving/manufacturing is not enough, that particular material will be highlighted in red.&lt;br /&gt;
&lt;br /&gt;
The last column in the Kremlin window indicates the amount of '''scrolls''' [[Alliance#Production|manufactured]]/stored in '''[[Alliances#Warehouse|warehouse]]'''.&lt;br /&gt;
&lt;br /&gt;
===Fortress===&lt;br /&gt;
This section contains the option to '''repair''' and '''improve buildings and fortification structures.&lt;br /&gt;
&lt;br /&gt;
[[image:fortress.png|300px]]&lt;br /&gt;
&lt;br /&gt;
====Improvements====&lt;br /&gt;
&lt;br /&gt;
Improving buildings and fortification structures will increase their durability. This function is limited to '''Great Lord'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| table cellpadding=&amp;quot;6&amp;quot; cellspacing=&amp;quot;0&amp;quot; table border=&amp;quot;1&amp;quot; class=&amp;quot;standart collapsible collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Structure Durability at each level of Improvement&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Level &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Durability&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 61 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 123 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 184 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 246 000&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 307 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 369 000&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 430 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 553 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 138 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 984 500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The cost of improvements is equal to all buildings and fortification structures except the walls. The walls are 6 times less than the other structures.&lt;br /&gt;
&lt;br /&gt;
{| table cellpadding=&amp;quot;6&amp;quot; cellspacing=&amp;quot;0&amp;quot; table border=&amp;quot;1&amp;quot; class=&amp;quot;standart collapsible collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Cost of Improvements&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Level&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Gold&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Sign of Commanders&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Resources&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 7 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 3 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Adamantit x300&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak leather x300&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Earth Entity x300&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak x300&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 9 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 4 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Mithril x450&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Vellum x450&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Fire Entity x450&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Life Entity x450&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 11 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 5 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Adamantit x600&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Perfect Tenderloin x600&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Water Entity x600&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak x600&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 13 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 6 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Mithril x1 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak leather x1 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Air Entity x1 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Silk x1 000&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 15 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 7 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Rhodium x1 250&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Perfect Tenderloin x1 250&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Earth Entity x1 250&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Life Entity x1 250&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 18 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 9 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Adamantit x1 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Vellum x1 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Fire Entity x1 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak x1 500&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 21 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 11 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Mithril x1 750&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak Leather x1 750&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Air Entity x1 750&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Life Entity x1 750&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 24 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 13 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Adamantit x2 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Perfect Tenderloin x2 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Water Entity x2 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak x2 000&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 27 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 15 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Mithril x2 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Vellum x2 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Air Entity x2 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Life Entity x2 500&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Durability====&lt;br /&gt;
&lt;br /&gt;
The durability of a building or fortification is shown on the structure avatar. The state of durability can also be recognized by the color of their names label.&lt;br /&gt;
* Green label - If the building's durability 90% or higher.&lt;br /&gt;
* Yellow label - If the building's durability 75% - 89%.&lt;br /&gt;
* Pink label - If the building's durability 50% - 74%.&lt;br /&gt;
* Red label - If the building's durability 25% - 49%.&lt;br /&gt;
* Grey label - If the building's durability 10 - 24%.&lt;br /&gt;
&lt;br /&gt;
Buildings cannot fall below 10% durability. Fortification structures' durability, on other hand, may fall below 10% (greyed name label) and will be completely destroyed on reaching 0 durability.&lt;br /&gt;
&lt;br /&gt;
The Kremlin window displays the total durability of all structures of certain type on the map. Attempting to &amp;quot;Repair&amp;quot; a structure, means repairing of all structures of that type on the map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Production===&lt;br /&gt;
Production involves manufacturing scrolls of fortifications and weapons that are subsequently stored in the alliance bank.&lt;br /&gt;
&lt;br /&gt;
To manufacture a particular item, Click on Kremlin building, open the tab for Weapon or for fortification under &amp;quot;Production&amp;quot; and select be item.&lt;br /&gt;
&lt;br /&gt;
In addition to the resources required for manufacturing, so called - charges are also needed. Different item fortification or artillery requires different amount of charges.&lt;br /&gt;
&lt;br /&gt;
* Wall - 1 Charge.&lt;br /&gt;
* Gate - 5 Charges.&lt;br /&gt;
* Tower - 5 Charges.&lt;br /&gt;
* Battle Ram - 10 Charges.&lt;br /&gt;
* Catapult - 10 Charges.&lt;br /&gt;
&lt;br /&gt;
A maximum of 10 charges are hold in the charge bar. If required amount is less, it can be refilled. In this case, &amp;quot;Refill&amp;quot; button will appear to fill the charge bar.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Refill Charge&amp;quot; needs:&lt;br /&gt;
* 1 Gold&lt;br /&gt;
* 1 Sign of Governors&lt;br /&gt;
* 4 Vellum&lt;br /&gt;
* 5 Mithril&lt;br /&gt;
&lt;br /&gt;
[[image:energy-refill.png|200px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The bar fills automatically every day at 00:00 server time.&lt;br /&gt;
Fortification scrolls provides additional defense.&lt;br /&gt;
&lt;br /&gt;
====Fortifications====&lt;br /&gt;
To install fortification structures&lt;br /&gt;
# Click on scroll in bag.&lt;br /&gt;
# Move the cursor to the location to be built.&lt;br /&gt;
# The cursor will preview gridded cells depending on the size of the structure. Green colored grid areas indicate the structure can be build on that specific location whereas red colored grid indicates, the location is suitable for built.&lt;br /&gt;
# Once confirmed of the location, click on it. A progress bar will appear and the structure will be build.&lt;br /&gt;
&lt;br /&gt;
====Fortification Structures:====&lt;br /&gt;
&lt;br /&gt;
*'''Wall:''' &lt;br /&gt;
[[image:wall.jpg|50px|left]]&lt;br /&gt;
&lt;br /&gt;
- 1 cell size.&lt;br /&gt;
&lt;br /&gt;
- Walls can be installed in a special fashion, if more than one scroll is present in the bag; Clicking on a scroll, then holding left mouse button and hovering over the target locations in horizontal direction, will install continuous walls on adjacent cells equal to the number of scrolls in the bag.&lt;br /&gt;
&lt;br /&gt;
- Walls are completely impassable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Gate:''' &lt;br /&gt;
[[image:gate.vertical.png|100px|left]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- Two types: Horizontal and vertical based on dimensional plane installed.&lt;br /&gt;
&lt;br /&gt;
- Occupies 6 cells both horizontally and vertically.&lt;br /&gt;
&lt;br /&gt;
- Passable only for alliance members.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Towers:'''&lt;br /&gt;
&lt;br /&gt;
[[image:towers.jpg|thumb|100px|left]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- Has a size of 2x2 cells.&lt;br /&gt;
&lt;br /&gt;
- Completely impassable&lt;br /&gt;
&lt;br /&gt;
- Tower inflicts between 1,000 to 20,000 damage, and does not depend on level of improvement.&lt;br /&gt;
&lt;br /&gt;
- Attack range - 10 cells&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Installed structure can be moved. A button '''move''' will appear next to the installed structure's avatar. Upon clicking on the button, the grid cursor will appear on locations next to the structure that will allow to reposition it.&lt;br /&gt;
&lt;br /&gt;
Scroll ingredients:&lt;br /&gt;
{| cellpadding=6 border=1 color= brown cellspacing=0&lt;br /&gt;
! Fortification Structure&lt;br /&gt;
! colspan=6|Ingredients&lt;br /&gt;
|-&lt;br /&gt;
| Wall&lt;br /&gt;
| 333 Gold&lt;br /&gt;
| 166 Governors Signs&lt;br /&gt;
| 25 Silk&lt;br /&gt;
| 25 Rhodium&lt;br /&gt;
| 25 Earth Entity&lt;br /&gt;
| 25 Crystal Fur&lt;br /&gt;
|-&lt;br /&gt;
| Tower and Gate&lt;br /&gt;
| 2000 Gold&lt;br /&gt;
| 1000 Governors Signs&lt;br /&gt;
| 150 Silk&lt;br /&gt;
| 150 Rhodium&lt;br /&gt;
| 150 Earth Entity&lt;br /&gt;
| 150 Crystal Fur&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Artillery Structures====&lt;br /&gt;
These structures functioned to destroy enemy alliance's defense structures (fortifications) and buildings during a war. There are two types of Artillery structures.. Ram and Catapult. In addition, Alchemist purple bombs can be used against enemy's defense structures.&lt;br /&gt;
&lt;br /&gt;
[[image:production.ram.png|300px]]&lt;br /&gt;
&lt;br /&gt;
'''Ram'''&lt;br /&gt;
[[image:alliance.ram.png|100px|right]]&lt;br /&gt;
&lt;br /&gt;
This is different from Battle Ram that is crafted in sanctuaries. The difference are as follows:&lt;br /&gt;
* Alliance Ram and its scroll doesn't have a lifespan.&lt;br /&gt;
* Can only be used in Alliance grounds&lt;br /&gt;
&lt;br /&gt;
Features:&lt;br /&gt;
* Life: 7 200 000&lt;br /&gt;
* Damage: 270&lt;br /&gt;
* Range: 2 cells&lt;br /&gt;
* Manufacturing Ingredients:&lt;br /&gt;
# Rhodium x 120&lt;br /&gt;
# Silk x 120&lt;br /&gt;
# Earth Entity x 120&lt;br /&gt;
# Crystal Fur x 120&lt;br /&gt;
&lt;br /&gt;
'''Catapult'''&lt;br /&gt;
[[image:alliance.catapult.png|100px|right]][[image:alliance.catapult1.png|100px|right]]&lt;br /&gt;
Features:&lt;br /&gt;
* Life: 1 500 000&lt;br /&gt;
*Damage: 140&lt;br /&gt;
* Range: 10 cells&lt;br /&gt;
* Manufacturing Ingredients:&lt;br /&gt;
# Rhodium x 100&lt;br /&gt;
# Silk x 100&lt;br /&gt;
# Earth Entity x 30&lt;br /&gt;
# Crystal Fur x 30&lt;br /&gt;
&lt;br /&gt;
'''Bomb'''&lt;br /&gt;
&lt;br /&gt;
Crafted from recipes found with the Sanctuary NPC in sanctuaries. Only purple alchemist recipe is effective. Deals 64 damage against enemy fortifications and building structures.&lt;br /&gt;
&lt;br /&gt;
==Bank==&lt;br /&gt;
[[image:allianceBank.png|300px]]&lt;br /&gt;
&lt;br /&gt;
The bank is designed for&lt;br /&gt;
* Storage of items&lt;br /&gt;
* Gold Storage&lt;br /&gt;
* Storage of Signs of Commanders&lt;br /&gt;
&lt;br /&gt;
The numbered tabs on the top are the bank pages. The icons arranged in vertical manner on the right side are the filters or favourites. &lt;br /&gt;
&lt;br /&gt;
Gold and Signs are collected in bank in two ways:&lt;br /&gt;
# Taxes.&lt;br /&gt;
# Voluntary contributions. For depositing gold and signs, special button at the bottom of the window will allow to specify the amount of gold and another for signs to deposit. However, withdrawing any amount of gold or signs are not possible.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Managements===&lt;br /&gt;
In lower corner of the form, there is a button with the sun symbol. It opens a window for management of rights.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:alliance.warehouse1.png|300px]]&lt;br /&gt;
&lt;br /&gt;
It allows to set the power of officers and leaders.&lt;br /&gt;
&lt;br /&gt;
===Logs===&lt;br /&gt;
It will display a log of every gold and signs contribution; name of the member and the amount contributed. The ''Detail'' icon will display the detailed information about deposits and usages history of the bank resources Arranged from Old to new histories.&lt;br /&gt;
&lt;br /&gt;
==Warehouse==&lt;br /&gt;
[[image:alliance.warehouse.png|thumb|250px]]&lt;br /&gt;
&lt;br /&gt;
Warehouse is designed for:&lt;br /&gt;
* Storage of resources.&lt;br /&gt;
* Storage of scrolls.&lt;br /&gt;
&lt;br /&gt;
Resources come in the warehouse in two ways:&lt;br /&gt;
# Taxes&lt;br /&gt;
# Voluntary contribution. To deposit resources, click on the resource in the bag or drag it to the warehouse slots. A pop up will appear to specify the amount to deposit.&lt;br /&gt;
&lt;br /&gt;
Numbered horizontal tabs on the top are the pages. Vertical tabs on the right side are filter options; Resources and Scrolls.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Management===&lt;br /&gt;
[[image:alliance.warehouse1.png|thumb|250px]]&lt;br /&gt;
&lt;br /&gt;
A sun like button in lower margin of the warehouse window gives access to management page.  &lt;br /&gt;
&lt;br /&gt;
Only Great Lord can decide the rights of officer's access.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Logs===&lt;br /&gt;
&lt;br /&gt;
[[image:alliance.warehouse2.png|thumb|250px]]&lt;br /&gt;
&lt;br /&gt;
'''Logs''' button in top right corner of the window, shows list of guild's contribution and the amount of resources/scrolls contributed.&lt;br /&gt;
&lt;br /&gt;
For more details of logs, '''more details''' button will display in detail anything that was deposited or used. Histories are arranged from old to new entries.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==War==&lt;br /&gt;
'''War''' - State of conflict between two alliances, and a means for players to attack enemy Alliance lands, destroy fortifications, raze buildings, and pilfer their loots.&lt;br /&gt;
&lt;br /&gt;
War consists of three phases: Auction, Beginning, and Battle.&lt;br /&gt;
&lt;br /&gt;
===Auction===&lt;br /&gt;
'''Auction''' - this phase assess the warring state of two alliances. As the name implies, this is done by auction and rates are placed for war with selected Alliances.&lt;br /&gt;
====Terms of Auction====&lt;br /&gt;
This phase takes place every Sunday between 0:00 to 23:59.&lt;br /&gt;
&lt;br /&gt;
Only the Great Lord of the alliance can take part in the auction. To start the auction, enter the control menu and click the tab for '''War'''. The following screen will be a list of all registered in war, and the current rates for warring with them.&lt;br /&gt;
&lt;br /&gt;
Bids will be in gold. Gold for the auction will be taken from the Alliance [[Alliance Bank|Bank]].&lt;br /&gt;
&lt;br /&gt;
'''Auction''' is subject to the following rules:&lt;br /&gt;
# Starting price: 100 gold.&lt;br /&gt;
# Bid: 100 gold.&lt;br /&gt;
# When placing a bid on enemy alliance:&lt;br /&gt;
## Minimum bid on selected Alliance increases.&lt;br /&gt;
## Minimum bid on player's own alliance increases.&lt;br /&gt;
## While the selected alliance war minimum bid does not increase, or if there are no bids for player's own alliance, then new bids cannot be placed.&lt;br /&gt;
# When there is a bid on your own alliance:&lt;br /&gt;
## Your alliance can bid.&lt;br /&gt;
## Minimum bid on your own alliance increases.&lt;br /&gt;
## Amount of bid placed by your own alliance on other alliances increases.&lt;br /&gt;
&lt;br /&gt;
The alliance you will fight is determined by the maximum bid designated by your alliance.&lt;br /&gt;
&lt;br /&gt;
In the event that no bids were made, the war will not take place.&lt;br /&gt;
&lt;br /&gt;
===Outbreak of War===&lt;br /&gt;
This phase defines the size of ransom, which the alliance offers to its opponent to end the war. Ransom can be offered by each warring alliance.&lt;br /&gt;
&lt;br /&gt;
Phase runs every Sunday from 21:00 to 23:59. &lt;br /&gt;
&lt;br /&gt;
To assign a ransom, open '''War''' tab under alliance menu [[image:allianceicon.png]]. During this phase, his page shows your rival alliance and table indicating ransom and quantity. At the bottom, there is a button titled '''Claim a Ransom'''. Size of ransom can be defined only once.&lt;br /&gt;
&lt;br /&gt;
===Battle===&lt;br /&gt;
Main Phase - two rival alliances will fight for supremacy.&lt;br /&gt;
This phase lasts from 00:00 to 23:59, Monday and Saturday.&lt;br /&gt;
&lt;br /&gt;
The alliance can end the war prematurely if one head of the alliance pays ransom in the previous phase.&lt;br /&gt;
&lt;br /&gt;
The fight may be divided into three stages:&lt;br /&gt;
&lt;br /&gt;
# From 23:00 to 11:59. Damage from [[Alliance Guns|Guns]] are reduced by 90%.&lt;br /&gt;
# From 12:00 to 17:59. Damage from Guns are reduced by 50%.&lt;br /&gt;
# From 18:00 to 22:59. Damage from Guns are at 100%.&lt;br /&gt;
&lt;br /&gt;
Only members of alliance are allowed to enter on the Castle Grounds during the phase. On the location acts an alliance mode.&lt;br /&gt;
&lt;br /&gt;
The main Task is a destruction of a Kremlin, Bank and Warehouse of enemy. &lt;br /&gt;
&lt;br /&gt;
By reducing durability of those building to 10%, attackers will get awards: &lt;br /&gt;
* Destrоying Kremlin: All attackers in the area will receive an equal share of the building's value. The value is defined as the sum cost of all previous level of improvement of the building.&lt;br /&gt;
* Destroying Bank: All attackers in the area will receive an equal share of all gold and signs that is stored in the bank. Items do not drop.&lt;br /&gt;
* Destroying Warehouse: All attackers in the area will receive an equal share of all the resources stored in the warehouse.&lt;br /&gt;
&lt;br /&gt;
Disadvantage of using damaged buildings:&lt;br /&gt;
* Damaged Kremlin Castle: Tax cannot be set.&lt;br /&gt;
* Damaged Bank: Stored items cannot be take out.&lt;br /&gt;
* Damaged Warehouse: Resources cannot be taken out.&lt;br /&gt;
&lt;br /&gt;
[[Category: First Steps in the Game]]&lt;/div&gt;</summary>
		<author><name>Sha2001m</name></author>	</entry>

	<entry>
		<id>http://rs.fragoriawiki.com/wiki/index.php/Alliances</id>
		<title>Alliances</title>
		<link rel="alternate" type="text/html" href="http://rs.fragoriawiki.com/wiki/index.php/Alliances"/>
				<updated>2013-06-17T10:51:58Z</updated>
		
		<summary type="html">&lt;p&gt;Sha2001m:&amp;#32;/* Kremlin */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Information==&lt;br /&gt;
'''Alliances''' are unions of guilds within one or several servers. By creating an alliance, you will open a separate location  with:&lt;br /&gt;
&lt;br /&gt;
[[Alliances#Alliance Grounds|Alliance Grounds]]&lt;br /&gt;
&lt;br /&gt;
[[Alliances#Bank|Bank]]&lt;br /&gt;
&lt;br /&gt;
[[Alliances#Warehouse|Warehouse]] to store resources and items, or transfer them between servers&lt;br /&gt;
&lt;br /&gt;
[[Alliances#Kremlin|Kremlin Castle]] as the main building&lt;br /&gt;
&lt;br /&gt;
Furthermore, the alliance [[Chat|Chat]] will activate, and a new fight mode will be available - alliance mode.&lt;br /&gt;
&lt;br /&gt;
==Alliance Creation==&lt;br /&gt;
To create an alliance, the following are required:&lt;br /&gt;
# 2 guilds from any servers.&lt;br /&gt;
# Resources from every guild:&lt;br /&gt;
## 5000 x Mithril &lt;br /&gt;
## 4500 x Life Entity &lt;br /&gt;
## 4500 x Vellun&lt;br /&gt;
## 4500 x Air Entity&lt;br /&gt;
# Alliance Creation Treaty from one guild.&lt;br /&gt;
&lt;br /&gt;
'''Alliance Creation Treaty''' is sold by NPC Svyatogor in Fragotown ( coord.: -18/-30). The price of one treaty is 100,000 emeralds. The treat must be purchased by a '''Guild Master''', who will create an alliance - other characters will not be able to use it. After purchasing, the guild master must click the treaty bag, and a special form will open.&lt;br /&gt;
&lt;br /&gt;
[[image:treaty.jpg|150px|right]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On the top of the form, state the name of the alliance. To change the name, you can click &amp;quot;Re-name&amp;quot;. Guild name change is available only once.&lt;br /&gt;
&lt;br /&gt;
To invite guilds into the Alliance, target another guild master, or select him/her from the player list and click '''Sign'' on the Alliance Creation Treaty. Leader of the inviting guild will see a special form to confirm entry at the top of the screen. If the treaty is signed, the resources will be deducted from that leader. Therefore, the resources must also be in the bag of the other Guild Master when joining.&lt;br /&gt;
&lt;br /&gt;
Once the treaty has been signed by leaders of five guilds, the alliance will be created and the treaty form will be closed.&lt;br /&gt;
&lt;br /&gt;
After alliance creation, ranks will then be determined: &lt;br /&gt;
# Great Lord is the first Guild master to use the Alliance Creation Treaty.&lt;br /&gt;
# Officer is a guild master who joined the alliance by invitation from the Great Lord.&lt;br /&gt;
# Ordinary members are the guild members of the joined guilds.&lt;br /&gt;
&lt;br /&gt;
Depending on the ranks, Alliance members will have various privileges and rights.&lt;br /&gt;
&lt;br /&gt;
If a guild belonging in an alliance goes through a transfer of leadership, the new guild leader will immediately become an officer. The Great Lord can also transfer guild to another character. In this case, the Great Lord remains as head of the alliance, and the new guild master will become an officer.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Great Lord rank can not be disbanded, removed or transferred to another server. Creating an alliance of more or less than 5 guilds is impossible, and additional guilds can be added to the alliance only after creation.&lt;br /&gt;
&lt;br /&gt;
==Alliance management==&lt;br /&gt;
The alliance management screen opens from clicking a special button in the functions panel. The various fields on the page will be available to members of the Alliance depending on their rank. Through this screen members can accept guilds, remove guilds, elect the Great Lord, fight wars, and view the log.&lt;br /&gt;
&lt;br /&gt;
===Acceptance of a new guild into Alliance===&lt;br /&gt;
After creating the alliance, additional guilds can join the alliance. There is no maximum to the number of guilds that can be allied, however, the price for each additional guild will be the double of what was needed during an alliance creation.&lt;br /&gt;
&lt;br /&gt;
Hence, entry requirement of 6th guilds and more are:&lt;br /&gt;
* Mithril 10 000&lt;br /&gt;
* Life Entity 9 000&lt;br /&gt;
* Vellum 9 000&lt;br /&gt;
* Air Entity 9 000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Acceptance of a guild into an alliance goes through two stages: Application and Voting.&lt;br /&gt;
&lt;br /&gt;
====Apply to Join====&lt;br /&gt;
[[image:apply.png|200px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Applying''' to an alliance has to be done by the &amp;quot;Guild Master&amp;quot; through a special button in the [[Society|Society]] screen. By clicking Alliance tab, a special window opens where you can see the following information: &lt;br /&gt;
* Name of Alliance&lt;br /&gt;
* Level of Kremlin Castle (Stronghold)&lt;br /&gt;
* Number of guilds&lt;br /&gt;
* Description of Alliance&lt;br /&gt;
* Joining cost&lt;br /&gt;
&lt;br /&gt;
By selecting the alliance on the list, and having the correct resources in bag, a Guild Master can click &amp;quot;Apply&amp;quot;. Afterwards, the guild enters the voting stage.&lt;br /&gt;
&lt;br /&gt;
====Voting for Acceptance====&lt;br /&gt;
[[image:application.vote.png|300px]]&lt;br /&gt;
&lt;br /&gt;
To take a guild into the alliance, the application submitted by the applying guild's master will go through voting stage by the alliance Great Lord and the officers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To vote for accepting a guild into the alliance, the Great Lord and officers must open alliance management screen, tab '''Decisions''', and then '''Applications'''.&lt;br /&gt;
&lt;br /&gt;
The voting option will appear, where officers and Great Lord can vote &amp;quot;for&amp;quot; or &amp;quot;against&amp;quot;. For accepting a guild into the alliance, 75% must vote &amp;quot;for&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[image:acceptance.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* If the voting is not finalized after the end of voting timer, the voting to accept the guild will fail. The applied &amp;quot;Guild Master&amp;quot; will then, receive a rejection message at the end of application processing timer and his resources will be sent back via post.&lt;br /&gt;
&lt;br /&gt;
===Removing from Alliance===&lt;br /&gt;
[[image:alliance.exclude.png|300px]]&lt;br /&gt;
&lt;br /&gt;
Removing a guild from the alliance can be done by voting. &lt;br /&gt;
&lt;br /&gt;
An Officer or Great Lord must propose a guild to be excluded from Alliance. This guild cannot participate in voting. The voting is done by going to '''Decisions''', then '''Structure'''. In the opened screen, choose a guild and click ''' Propose to Exclude'''. The voting screen will open, where allies must vote &amp;quot;for&amp;quot; or &amp;quot;against&amp;quot;. For successful removal, 75% of popular vote is required. &lt;br /&gt;
&lt;br /&gt;
[[image:exclude-vote.png|300px]]&lt;br /&gt;
&lt;br /&gt;
*If voting is not finalized after the end of the voting timer, the voting to keep the guild will fail. In that case, the proposed guild to be excluded will be removed from the alliance.&lt;br /&gt;
&lt;br /&gt;
===Re-election of the Great Lord===&lt;br /&gt;
&lt;br /&gt;
The guild master who buys the alliance establishment treaty and recruits other guilds will automatically become the Great Lord after the alliance creation. But you can re0elect a different Lord. Elections go through two stages: Proposing to start an election, and voting for candidates.&lt;br /&gt;
&lt;br /&gt;
====Voting for Re-election====&lt;br /&gt;
[[image:election.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
The Current Great lord or an officer must propose re-election for the voting process to initiate.&lt;br /&gt;
This is done via alliance [[image:allianceicon.png]] -&amp;gt; Decisions -&amp;gt; Election.&lt;br /&gt;
After that countdown will start and during this time Officers and Great Lord must vote &amp;quot;for&amp;quot; or &amp;quot;against&amp;quot; re-elections. For successful proposal to re-elect needs 75 % of votes.&lt;br /&gt;
&lt;br /&gt;
* After a certain time and votes did not reach a conclusion, the voting will fail. For next election need wait one week.&lt;br /&gt;
&lt;br /&gt;
* If the voting is successful and finishes in time will be started next step.&lt;br /&gt;
&lt;br /&gt;
====Voting candidates====&lt;br /&gt;
&lt;br /&gt;
Each officer and current Great Lord might put their own candidature for re-election, by clicking '''Propose Yourself''' in the election form. Or might vote for another declared candidate. For successful election voting needs 75 % of votes .&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* If not enough votes reached at the end of voting timer,the voting is considered failed. The next voting maybe initiated after a week. In this case, the alliance will appoint a new Great lord.&lt;br /&gt;
&lt;br /&gt;
===Taxes===&lt;br /&gt;
[[image:alliance.tax.png|300px]]&lt;br /&gt;
&lt;br /&gt;
The Great Lord can specify the amount of taxes through alliance [[image:allianceicon.png]] -&amp;gt; Taxes.&lt;br /&gt;
&lt;br /&gt;
Taxes are set up as a percentage amount to be deducted from any member of alliance upon collecting/receiving the taxable items.&lt;br /&gt;
&lt;br /&gt;
Taxes are collected from the following sources:&lt;br /&gt;
* Purple resources. Tax is deducted at the time of harvesting.&lt;br /&gt;
* Sign of Commanders. Tax is deducted at the time of sign rewards in games.&lt;br /&gt;
* Gold. Tax is taken at the time of daily Quests. &lt;br /&gt;
&lt;br /&gt;
Tax amount can also be set to 0. In this case resources, signs and golds are contributed voluntarily through Bank and Warehouse.&lt;br /&gt;
&lt;br /&gt;
Size of the tax can be set once a day.&lt;br /&gt;
&lt;br /&gt;
===Power===&lt;br /&gt;
[[image:alliance.power.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This section displays the number of members under each alliance guild.&lt;br /&gt;
&lt;br /&gt;
It also has an option that allows a guild to leave the alliance on choice.&lt;br /&gt;
&lt;br /&gt;
===About Alliance===&lt;br /&gt;
Its a way for the Great lord to set up a brief information about his alliance to be displayed to  the alliance members as well as the general guild players  via '''[[Society|society]]''' those who are looking for an alliance.&lt;br /&gt;
&lt;br /&gt;
===Journal===&lt;br /&gt;
[[image:alliance-journal.png|300px]]&lt;br /&gt;
&lt;br /&gt;
It contains entries of activities related to alliance management. Such as:&lt;br /&gt;
* Elections.&lt;br /&gt;
* Application Voting.&lt;br /&gt;
* Taxes&lt;br /&gt;
* War&lt;br /&gt;
&lt;br /&gt;
==Alliance Grounds==&lt;br /&gt;
[[image:alliance.map.png|300px]]&lt;br /&gt;
&lt;br /&gt;
Alliance Grounds is a cross server location appears after the creation of an Alliance. &lt;br /&gt;
&lt;br /&gt;
To enter Alliance grounds, clicking on the pillar '''Alliance Teleporter''', located in center of Fragotown (coordi: -22/-27), will open a menu with list of alliances on Fragoria. Choose your alliance and teleport will take place to the respective alliance ground.&lt;br /&gt;
&lt;br /&gt;
In north eastern part of the ground located the three important buildings of the map; Kremin, Bank and Warehouse.&lt;br /&gt;
&lt;br /&gt;
Alliance grounds is open to everyone whether they are in an alliance or not. The ground will be a pvp area. Structures (buildings and fortifications) cannot be attacked at this time.&lt;br /&gt;
&lt;br /&gt;
''''' During war if two alliance bid on each other, the grounds of each other will be restricted to those two alliance only, during the actual war phase Saturday and Monday.'''''&lt;br /&gt;
&lt;br /&gt;
===Side Passage===&lt;br /&gt;
&lt;br /&gt;
This hidden passage is designed for discreet entry to the main part of the alliance grounds at the time of a war.&lt;br /&gt;
&lt;br /&gt;
===NPC Commandant===&lt;br /&gt;
&lt;br /&gt;
* '''Commandant''' located in alliance grounds ( coord.: -91,-230). He gives a '''silver chest''' once a day to all alliance members. If a member collects this chest regularly for 6 days in a row, he may receive a '''golden chest''' on the 7th day.&lt;br /&gt;
&lt;br /&gt;
==Kremlin==&lt;br /&gt;
[[image:kremlin.png|300px]]&lt;br /&gt;
&lt;br /&gt;
It is the main building of the alliance. The level of improvement, will benefit all alliance structures' durability  from 1% to 10%. Only the '''Great Lord''' can improve all buildings and fortification structures.&lt;br /&gt;
&lt;br /&gt;
Kremlin window shows two main tabs, '''[[Alliance#Production|Production]]''' and '''Fortress'''.&lt;br /&gt;
&lt;br /&gt;
The Next column indicates the available resources in the '''Warehouse''', as well as sign of commanders and gold stored in '''Bank'''. If the required amount of material(s) required for repairing/improving/manufacturing is not enough, that particular material will be highlighted in red.&lt;br /&gt;
&lt;br /&gt;
The last column in the Kremlin window indicates the amount of '''scrolls''' [[Alliance#Production|manufactured]]/stored in '''[[Alliances#Warehouse|warehouse]]'''.&lt;br /&gt;
&lt;br /&gt;
===Fortress===&lt;br /&gt;
This section contains the option to '''repair''' and '''improve buildings and fortification structures.&lt;br /&gt;
&lt;br /&gt;
[[image:fortress.png|300px]]&lt;br /&gt;
&lt;br /&gt;
====Improvements====&lt;br /&gt;
&lt;br /&gt;
Improving buildings and fortification structures will increase their durability. This function is limited to '''Great Lord'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| table cellpadding=&amp;quot;6&amp;quot; cellspacing=&amp;quot;0&amp;quot; table border=&amp;quot;1&amp;quot; class=&amp;quot;standart collapsible collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Structure Durability at each level of Improvement&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Level &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Durability&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 61 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 123 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 184 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 246 000&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 307 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 369 000&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 430 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 553 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 138 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 984 500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The cost of improvements is equal to all buildings and fortification structures except the walls. The walls are 6 times less than the other structures.&lt;br /&gt;
&lt;br /&gt;
{| table cellpadding=&amp;quot;6&amp;quot; cellspacing=&amp;quot;0&amp;quot; table border=&amp;quot;1&amp;quot; class=&amp;quot;standart collapsible collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Cost of Improvements&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Level&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Gold&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Sign of Commanders&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Resources&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 7 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 3 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Adamantit x300&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak leather x300&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Earth Entity x300&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak x300&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 9 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 4 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Mithril x450&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Vellum x450&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Fire Entity x450&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Life Entity x450&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 11 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 5 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Adamantit x600&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Perfect Tenderloin x600&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Water Entity x600&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak x600&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 13 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 6 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Mithril x1 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak leather x1 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Air Entity x1 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Silk x1 000&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 15 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 7 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Rhodium x1 250&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Perfect Tenderloin x1 250&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Earth Entity x1 250&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Life Entity x1 250&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 18 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 9 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Adamantit x1 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Vellum x1 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Fire Entity x1 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak x1 500&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 21 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 11 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Mithril x1 750&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak Leather x1 750&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Air Entity x1 750&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Life Entity x1 750&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 24 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 13 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Adamantit x2 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Perfect Tenderloin x2 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Water Entity x2 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak x2 000&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 27 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 15 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Mithril x2 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Vellum x2 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Air Entity x2 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Life Entity x2 500&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Durability====&lt;br /&gt;
&lt;br /&gt;
The durability of a building or fortification is shown on the structure avatar. The state of durability can also be recognized by the color of their names label.&lt;br /&gt;
* Green label - If the building's durability 90% or higher.&lt;br /&gt;
* Yellow label - If the building's durability 75% - 89%.&lt;br /&gt;
* Pink label - If the building's durability 50% - 74%.&lt;br /&gt;
* Red label - If the building's durability 25% - 49%.&lt;br /&gt;
* Grey label - If the building's durability 10 - 24%.&lt;br /&gt;
&lt;br /&gt;
Buildings cannot fall below 10% durability. Fortification structures' durability, on other hand, may fall below 10% (greyed name label) and will be completely destroyed on reaching 0 durability.&lt;br /&gt;
&lt;br /&gt;
The Kremlin window displays the total durability of all structures of certain type on the map. Attempting to &amp;quot;Repair&amp;quot; a structure, means repairing of all structures of that type on the map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Production===&lt;br /&gt;
Production involves manufacturing scrolls of fortifications and weapons that are subsequently stored in the alliance bank.&lt;br /&gt;
&lt;br /&gt;
To manufacture a particular item, Click on Kremlin building, open the tab for Weapon or for fortification under &amp;quot;Production&amp;quot; and select be item.&lt;br /&gt;
&lt;br /&gt;
In addition to the resources required for manufacturing, so called - charges are also needed. Different item fortification or artillery requires different amount of charges.&lt;br /&gt;
&lt;br /&gt;
* Wall - 1 Charge.&lt;br /&gt;
* Gate - 5 Charges.&lt;br /&gt;
* Tower - 5 Charges.&lt;br /&gt;
* Battle Ram - 10 Charges.&lt;br /&gt;
* Catapult - 10 Charges.&lt;br /&gt;
&lt;br /&gt;
A maximum of 10 charges are hold in the charge bar. If required amount is less, it can be refilled. In this case, &amp;quot;Refill&amp;quot; button will appear to fill the charge bar.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Refill Charge&amp;quot; needs:&lt;br /&gt;
* 1 Gold&lt;br /&gt;
* 1 Sign of Governors&lt;br /&gt;
* 4 Vellum&lt;br /&gt;
* 5 Mithril&lt;br /&gt;
&lt;br /&gt;
[[image:energy-refill.png|200px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The bar fills automatically every day at 00:00 server time.&lt;br /&gt;
Fortification scrolls provides additional defense.&lt;br /&gt;
&lt;br /&gt;
====Fortifications====&lt;br /&gt;
To install fortification structures&lt;br /&gt;
# Click on scroll in bag.&lt;br /&gt;
# Move the cursor to the location to be built.&lt;br /&gt;
# The cursor will preview gridded cells depending on the size of the structure. Green colored grid areas indicate the structure can be build on that specific location whereas red colored grid indicates, the location is suitable for built.&lt;br /&gt;
# Once confirmed of the location, click on it. A progress bar will appear and the structure will be build.&lt;br /&gt;
&lt;br /&gt;
====Fortification Structures:====&lt;br /&gt;
&lt;br /&gt;
*'''Wall:''' &lt;br /&gt;
[[image:wall.jpg|50px|left]]&lt;br /&gt;
&lt;br /&gt;
- 1 cell size.&lt;br /&gt;
&lt;br /&gt;
- Walls can be installed in a special fashion, if more than one scroll is present in the bag; Clicking on a scroll, then holding left mouse button and hovering over the target locations in horizontal direction, will install continuous walls on adjacent cells equal to the number of scrolls in the bag.&lt;br /&gt;
&lt;br /&gt;
- Walls are completely impassable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Gate:''' &lt;br /&gt;
[[image:gate.vertical.png|100px|left]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- Two types: Horizontal and vertical based on dimensional plane installed.&lt;br /&gt;
&lt;br /&gt;
- Occupies 6 cells both horizontally and vertically.&lt;br /&gt;
&lt;br /&gt;
- Passable only for alliance members.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Towers:'''&lt;br /&gt;
&lt;br /&gt;
[[image:towers.jpg|thumb|100px|left]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- Has a size of 2x2 cells.&lt;br /&gt;
&lt;br /&gt;
- Completely impassable&lt;br /&gt;
&lt;br /&gt;
- Tower inflicts between 1,000 to 20,000 damage, and does not depend on level of improvement.&lt;br /&gt;
&lt;br /&gt;
- Attack range - 10 cells&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Installed structure can be moved. A button '''move''' will appear next to the installed structure's avatar. Upon clicking on the button, the grid cursor will appear on locations next to the structure that will allow to reposition it.&lt;br /&gt;
&lt;br /&gt;
Scroll ingredients:&lt;br /&gt;
{| cellpadding=6 border=1 color= brown cellspacing=0&lt;br /&gt;
! Fortification Structure&lt;br /&gt;
! colspan=6|Ingredients&lt;br /&gt;
|-&lt;br /&gt;
| Wall&lt;br /&gt;
| 333 Gold&lt;br /&gt;
| 166 Governors Signs&lt;br /&gt;
| 25 Silk&lt;br /&gt;
| 25 Rhodium&lt;br /&gt;
| 25 Earth Entity&lt;br /&gt;
| 25 Crystal Fur&lt;br /&gt;
|-&lt;br /&gt;
| Tower and Gate&lt;br /&gt;
| 2000 Gold&lt;br /&gt;
| 1000 Governors Signs&lt;br /&gt;
| 150 Silk&lt;br /&gt;
| 150 Rhodium&lt;br /&gt;
| 150 Earth Entity&lt;br /&gt;
| 150 Crystal Fur&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Artillery Structures====&lt;br /&gt;
These structures functioned to destroy enemy alliance's defense structures (fortifications) and buildings during a war. There are two types of Artillery structures.. Ram and Catapult. In addition, Alchemist purple bombs can be used against enemy's defense structures.&lt;br /&gt;
&lt;br /&gt;
[[image:production.ram.png|300px]]&lt;br /&gt;
&lt;br /&gt;
'''Ram'''&lt;br /&gt;
[[image:alliance.ram.png|100px|right]]&lt;br /&gt;
&lt;br /&gt;
This is different from Battle Ram that is crafted in sanctuaries. The difference are as follows:&lt;br /&gt;
* Alliance Ram and its scroll doesn't have a lifespan.&lt;br /&gt;
* Can only be used in Alliance grounds&lt;br /&gt;
&lt;br /&gt;
Features:&lt;br /&gt;
* Life: 7 200 000&lt;br /&gt;
* Damage: 270&lt;br /&gt;
* Range: 2 cells&lt;br /&gt;
* Manufacturing Ingredients:&lt;br /&gt;
# Rhodium x 120&lt;br /&gt;
# Silk x 120&lt;br /&gt;
# Earth Entity x 120&lt;br /&gt;
# Crystal Fur x 120&lt;br /&gt;
&lt;br /&gt;
'''Catapult'''&lt;br /&gt;
[[image:alliance.catapult.png|100px|right]][[image:alliance.catapult1.png|100px|right]]&lt;br /&gt;
Features:&lt;br /&gt;
* Life: 1 500 000&lt;br /&gt;
*Damage: 140&lt;br /&gt;
* Range: 10 cells&lt;br /&gt;
* Manufacturing Ingredients:&lt;br /&gt;
# Rhodium x 100&lt;br /&gt;
# Silk x 100&lt;br /&gt;
# Earth Entity x 30&lt;br /&gt;
# Crystal Fur x 30&lt;br /&gt;
&lt;br /&gt;
'''Bomb'''&lt;br /&gt;
&lt;br /&gt;
Crafted from recipes found with the Sanctuary NPC in sanctuaries. Only purple alchemist recipe is effective. Deals 64 damage against enemy fortifications and building structures.&lt;br /&gt;
&lt;br /&gt;
==Bank==&lt;br /&gt;
[[image:allianceBank.png|300px]]&lt;br /&gt;
&lt;br /&gt;
The bank is designed for&lt;br /&gt;
* Storage of items&lt;br /&gt;
* Gold Storage&lt;br /&gt;
* Storage of Signs of Commanders&lt;br /&gt;
&lt;br /&gt;
The numbered tabs on the top are the bank pages. The icons arranged in vertical manner on the right side are the filters or favourites. &lt;br /&gt;
&lt;br /&gt;
Gold and Signs are collected in bank in two ways:&lt;br /&gt;
# Taxes.&lt;br /&gt;
# Voluntary contributions. For depositing gold and signs, special button at the bottom of the window will allow to specify the amount of gold and another for signs to deposit. However, withdrawing any amount of gold or signs are not possible.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Managements===&lt;br /&gt;
In lower corner of the form, there is a button with the sun symbol. It opens a window for management of rights.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:alliance.warehouse1.png|300px]]&lt;br /&gt;
&lt;br /&gt;
It allows to set the power of officers and leaders.&lt;br /&gt;
&lt;br /&gt;
===Logs===&lt;br /&gt;
It will display a log of every gold and signs contribution; name of the member and the amount contributed. The ''Detail'' icon will display the detailed information about deposits and usages history of the bank resources Arranged from Old to new histories.&lt;br /&gt;
&lt;br /&gt;
==Warehouse==&lt;br /&gt;
[[image:alliance.warehouse.png|thumb|250px]]&lt;br /&gt;
&lt;br /&gt;
Warehouse is designed for:&lt;br /&gt;
* Storage of resources.&lt;br /&gt;
* Storage of scrolls.&lt;br /&gt;
&lt;br /&gt;
Resources come in the warehouse in two ways:&lt;br /&gt;
# Taxes&lt;br /&gt;
# Voluntary contribution. To deposit resources, click on the resource in the bag or drag it to the warehouse slots. A pop up will appear to specify the amount to deposit.&lt;br /&gt;
&lt;br /&gt;
Numbered horizontal tabs on the top are the pages. Vertical tabs on the right side are filter options; Resources and Scrolls.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Management===&lt;br /&gt;
[[image:alliance.warehouse1.png|thumb|250px]]&lt;br /&gt;
&lt;br /&gt;
A sun like button in lower margin of the warehouse window gives access to management page.  &lt;br /&gt;
&lt;br /&gt;
Only Great Lord can decide the rights of officer's access.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Logs===&lt;br /&gt;
&lt;br /&gt;
[[image:alliance.warehouse2.png|thumb|250px]]&lt;br /&gt;
&lt;br /&gt;
'''Logs''' button in top right corner of the window, shows list of guild's contribution and the amount of resources/scrolls contributed.&lt;br /&gt;
&lt;br /&gt;
For more details of logs, '''more details''' button will display in detail anything that was deposited or used. Histories are arranged from old to new entries.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==War==&lt;br /&gt;
'''War''' - State of conflict between two alliances, and a means for players to attack enemy Alliance lands, destroy fortifications, raze buildings, and pilfer their loots.&lt;br /&gt;
&lt;br /&gt;
War consists of three phases: Auction, Beginning, and Battle.&lt;br /&gt;
&lt;br /&gt;
===Auction===&lt;br /&gt;
'''Auction''' - this phase assess the warring state of two alliances. As the name implies, this is done by auction and rates are placed for war with selected Alliances.&lt;br /&gt;
====Terms of Auction====&lt;br /&gt;
This phase takes place every Sunday between 0:00 to 23:59.&lt;br /&gt;
&lt;br /&gt;
Only the Great Lord of the alliance can take part in the auction. To start the auction, enter the control menu and click the tab for '''War'''. The following screen will be a list of all registered in war, and the current rates for warring with them.&lt;br /&gt;
&lt;br /&gt;
Bids will be in gold. Gold for the auction will be taken from the Alliance [[Alliance Bank|Bank]].&lt;br /&gt;
&lt;br /&gt;
'''Auction''' is subject to the following rules:&lt;br /&gt;
# Starting price: 100 gold.&lt;br /&gt;
# Bid: 100 gold.&lt;br /&gt;
# When placing a bid on enemy alliance:&lt;br /&gt;
## Minimum bid on selected Alliance increases.&lt;br /&gt;
## Minimum bid on player's own alliance increases.&lt;br /&gt;
## While the selected alliance war minimum bid does not increase, or if there are no bids for player's own alliance, then new bids cannot be placed.&lt;br /&gt;
# When there is a bid on your own alliance:&lt;br /&gt;
## Your alliance can bid.&lt;br /&gt;
## Minimum bid on your own alliance increases.&lt;br /&gt;
## Amount of bid placed by your own alliance on other alliances increases.&lt;br /&gt;
&lt;br /&gt;
The alliance you will fight is determined by the maximum bid designated by your alliance.&lt;br /&gt;
&lt;br /&gt;
In the event that no bids were made, the war will not take place.&lt;br /&gt;
&lt;br /&gt;
===Outbreak of War===&lt;br /&gt;
This phase defines the size of ransom, which the alliance offers to its opponent to end the war. Ransom can be offered by each warring alliance.&lt;br /&gt;
&lt;br /&gt;
Phase runs every Sunday from 21:00 to 23:59. &lt;br /&gt;
&lt;br /&gt;
To assign a ransom, open '''War''' tab under alliance menu [[image:allianceicon.png]]. During this phase, his page shows your rival alliance and table indicating ransom and quantity. At the bottom, there is a button titled '''Claim a Ransom'''. Size of ransom can be defined only once.&lt;br /&gt;
&lt;br /&gt;
===Battle===&lt;br /&gt;
Main Phase - two rival alliances will fight for supremacy.&lt;br /&gt;
This phase lasts from 00:00 to 23:59, Monday and Saturday.&lt;br /&gt;
&lt;br /&gt;
The alliance can end the war prematurely if one head of the alliance pays ransom in the previous phase.&lt;br /&gt;
&lt;br /&gt;
The fight may be divided into three stages:&lt;br /&gt;
&lt;br /&gt;
# From 23:00 to 11:59. Damage from [[Alliance Guns|Guns]] are reduced by 90%.&lt;br /&gt;
# From 12:00 to 17:59. Damage from Guns are reduced by 50%.&lt;br /&gt;
# From 18:00 to 22:59. Damage from Guns are at 100%.&lt;br /&gt;
&lt;br /&gt;
Only members of alliance are allowed to enter on the Castle Grounds during the phase. On the location acts an alliance mode.&lt;br /&gt;
&lt;br /&gt;
The main Task is a destruction of a Kremlin, Bank and Warehouse of enemy. &lt;br /&gt;
&lt;br /&gt;
By reducing durability of those building to 10%, attackers will get awards: &lt;br /&gt;
* Destrоying Kremlin: All attackers in the area will receive an equal share of the building's value. The value is defined as the sum cost of all previous level of improvement of the building.&lt;br /&gt;
* Destroying Bank: All attackers in the area will receive an equal share of all gold and signs that is stored in the bank. Items do not drop.&lt;br /&gt;
* Destroying Warehouse: All attackers in the area will receive an equal share of all the resources stored in the warehouse.&lt;br /&gt;
&lt;br /&gt;
Disadvantage of using damaged buildings:&lt;br /&gt;
* Damaged Kremlin Castle: Tax cannot be set.&lt;br /&gt;
* Damaged Bank: Stored items cannot be take out.&lt;br /&gt;
* Damaged Warehouse: Resources cannot be taken out.&lt;br /&gt;
&lt;br /&gt;
[[Category: First Steps in the Game]]&lt;/div&gt;</summary>
		<author><name>Sha2001m</name></author>	</entry>

	<entry>
		<id>http://rs.fragoriawiki.com/wiki/index.php/Alliances</id>
		<title>Alliances</title>
		<link rel="alternate" type="text/html" href="http://rs.fragoriawiki.com/wiki/index.php/Alliances"/>
				<updated>2013-06-16T10:32:23Z</updated>
		
		<summary type="html">&lt;p&gt;Sha2001m:&amp;#32;/* Alliance Grounds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Information==&lt;br /&gt;
'''Alliances''' are unions of guilds within one or several servers. By creating an alliance, you will open a separate location  with:&lt;br /&gt;
&lt;br /&gt;
[[Alliances#Alliance Grounds|Alliance Grounds]]&lt;br /&gt;
&lt;br /&gt;
[[Alliances#Bank|Bank]]&lt;br /&gt;
&lt;br /&gt;
[[Alliances#Warehouse|Warehouse]] to store resources and items, or transfer them between servers&lt;br /&gt;
&lt;br /&gt;
[[Alliances#Kremlin|Kremlin Castle]] as the main building&lt;br /&gt;
&lt;br /&gt;
Furthermore, the alliance [[Chat|Chat]] will activate, and a new fight mode will be available - alliance mode.&lt;br /&gt;
&lt;br /&gt;
==Alliance Creation==&lt;br /&gt;
To create an alliance, the following are required:&lt;br /&gt;
# 2 guilds from any servers.&lt;br /&gt;
# Resources from every guild:&lt;br /&gt;
## 5000 x Mithril &lt;br /&gt;
## 4500 x Life Entity &lt;br /&gt;
## 4500 x Vellun&lt;br /&gt;
## 4500 x Air Entity&lt;br /&gt;
# Alliance Creation Treaty from one guild.&lt;br /&gt;
&lt;br /&gt;
'''Alliance Creation Treaty''' is sold by NPC Svyatogor in Fragotown ( coord.: -18/-30). The price of one treaty is 100,000 emeralds. The treat must be purchased by a '''Guild Master''', who will create an alliance - other characters will not be able to use it. After purchasing, the guild master must click the treaty bag, and a special form will open.&lt;br /&gt;
&lt;br /&gt;
[[image:treaty.jpg|150px|right]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On the top of the form, state the name of the alliance. To change the name, you can click &amp;quot;Re-name&amp;quot;. Guild name change is available only once.&lt;br /&gt;
&lt;br /&gt;
To invite guilds into the Alliance, target another guild master, or select him/her from the player list and click '''Sign'' on the Alliance Creation Treaty. Leader of the inviting guild will see a special form to confirm entry at the top of the screen. If the treaty is signed, the resources will be deducted from that leader. Therefore, the resources must also be in the bag of the other Guild Master when joining.&lt;br /&gt;
&lt;br /&gt;
Once the treaty has been signed by leaders of five guilds, the alliance will be created and the treaty form will be closed.&lt;br /&gt;
&lt;br /&gt;
After alliance creation, ranks will then be determined: &lt;br /&gt;
# Great Lord is the first Guild master to use the Alliance Creation Treaty.&lt;br /&gt;
# Officer is a guild master who joined the alliance by invitation from the Great Lord.&lt;br /&gt;
# Ordinary members are the guild members of the joined guilds.&lt;br /&gt;
&lt;br /&gt;
Depending on the ranks, Alliance members will have various privileges and rights.&lt;br /&gt;
&lt;br /&gt;
If a guild belonging in an alliance goes through a transfer of leadership, the new guild leader will immediately become an officer. The Great Lord can also transfer guild to another character. In this case, the Great Lord remains as head of the alliance, and the new guild master will become an officer.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Great Lord rank can not be disbanded, removed or transferred to another server. Creating an alliance of more or less than 5 guilds is impossible, and additional guilds can be added to the alliance only after creation.&lt;br /&gt;
&lt;br /&gt;
==Alliance management==&lt;br /&gt;
The alliance management screen opens from clicking a special button in the functions panel. The various fields on the page will be available to members of the Alliance depending on their rank. Through this screen members can accept guilds, remove guilds, elect the Great Lord, fight wars, and view the log.&lt;br /&gt;
&lt;br /&gt;
===Acceptance of a new guild into Alliance===&lt;br /&gt;
After creating the alliance, additional guilds can join the alliance. There is no maximum to the number of guilds that can be allied, however, the price for each additional guild will be the double of what was needed during an alliance creation.&lt;br /&gt;
&lt;br /&gt;
Hence, entry requirement of 6th guilds and more are:&lt;br /&gt;
* Mithril 10 000&lt;br /&gt;
* Life Entity 9 000&lt;br /&gt;
* Vellum 9 000&lt;br /&gt;
* Air Entity 9 000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Acceptance of a guild into an alliance goes through two stages: Application and Voting.&lt;br /&gt;
&lt;br /&gt;
====Apply to Join====&lt;br /&gt;
[[image:apply.png|200px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Applying''' to an alliance has to be done by the &amp;quot;Guild Master&amp;quot; through a special button in the [[Society|Society]] screen. By clicking Alliance tab, a special window opens where you can see the following information: &lt;br /&gt;
* Name of Alliance&lt;br /&gt;
* Level of Kremlin Castle (Stronghold)&lt;br /&gt;
* Number of guilds&lt;br /&gt;
* Description of Alliance&lt;br /&gt;
* Joining cost&lt;br /&gt;
&lt;br /&gt;
By selecting the alliance on the list, and having the correct resources in bag, a Guild Master can click &amp;quot;Apply&amp;quot;. Afterwards, the guild enters the voting stage.&lt;br /&gt;
&lt;br /&gt;
====Voting for Acceptance====&lt;br /&gt;
[[image:application.vote.png|300px]]&lt;br /&gt;
&lt;br /&gt;
To take a guild into the alliance, the application submitted by the applying guild's master will go through voting stage by the alliance Great Lord and the officers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To vote for accepting a guild into the alliance, the Great Lord and officers must open alliance management screen, tab '''Decisions''', and then '''Applications'''.&lt;br /&gt;
&lt;br /&gt;
The voting option will appear, where officers and Great Lord can vote &amp;quot;for&amp;quot; or &amp;quot;against&amp;quot;. For accepting a guild into the alliance, 75% must vote &amp;quot;for&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[image:acceptance.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* If the voting is not finalized after the end of voting timer, the voting to accept the guild will fail. The applied &amp;quot;Guild Master&amp;quot; will then, receive a rejection message at the end of application processing timer and his resources will be sent back via post.&lt;br /&gt;
&lt;br /&gt;
===Removing from Alliance===&lt;br /&gt;
[[image:alliance.exclude.png|300px]]&lt;br /&gt;
&lt;br /&gt;
Removing a guild from the alliance can be done by voting. &lt;br /&gt;
&lt;br /&gt;
An Officer or Great Lord must propose a guild to be excluded from Alliance. This guild cannot participate in voting. The voting is done by going to '''Decisions''', then '''Structure'''. In the opened screen, choose a guild and click ''' Propose to Exclude'''. The voting screen will open, where allies must vote &amp;quot;for&amp;quot; or &amp;quot;against&amp;quot;. For successful removal, 75% of popular vote is required. &lt;br /&gt;
&lt;br /&gt;
[[image:exclude-vote.png|300px]]&lt;br /&gt;
&lt;br /&gt;
*If voting is not finalized after the end of the voting timer, the voting to keep the guild will fail. In that case, the proposed guild to be excluded will be removed from the alliance.&lt;br /&gt;
&lt;br /&gt;
===Re-election of the Great Lord===&lt;br /&gt;
&lt;br /&gt;
The guild master who buys the alliance establishment treaty and recruits other guilds will automatically become the Great Lord after the alliance creation. But you can re0elect a different Lord. Elections go through two stages: Proposing to start an election, and voting for candidates.&lt;br /&gt;
&lt;br /&gt;
====Voting for Re-election====&lt;br /&gt;
[[image:election.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
The Current Great lord or an officer must propose re-election for the voting process to initiate.&lt;br /&gt;
This is done via alliance [[image:allianceicon.png]] -&amp;gt; Decisions -&amp;gt; Election.&lt;br /&gt;
After that countdown will start and during this time Officers and Great Lord must vote &amp;quot;for&amp;quot; or &amp;quot;against&amp;quot; re-elections. For successful proposal to re-elect needs 75 % of votes.&lt;br /&gt;
&lt;br /&gt;
* After a certain time and votes did not reach a conclusion, the voting will fail. For next election need wait one week.&lt;br /&gt;
&lt;br /&gt;
* If the voting is successful and finishes in time will be started next step.&lt;br /&gt;
&lt;br /&gt;
====Voting candidates====&lt;br /&gt;
&lt;br /&gt;
Each officer and current Great Lord might put their own candidature for re-election, by clicking '''Propose Yourself''' in the election form. Or might vote for another declared candidate. For successful election voting needs 75 % of votes .&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* If not enough votes reached at the end of voting timer,the voting is considered failed. The next voting maybe initiated after a week. In this case, the alliance will appoint a new Great lord.&lt;br /&gt;
&lt;br /&gt;
===Taxes===&lt;br /&gt;
[[image:alliance.tax.png|300px]]&lt;br /&gt;
&lt;br /&gt;
The Great Lord can specify the amount of taxes through alliance [[image:allianceicon.png]] -&amp;gt; Taxes.&lt;br /&gt;
&lt;br /&gt;
Taxes are set up as a percentage amount to be deducted from any member of alliance upon collecting/receiving the taxable items.&lt;br /&gt;
&lt;br /&gt;
Taxes are collected from the following sources:&lt;br /&gt;
* Purple resources. Tax is deducted at the time of harvesting.&lt;br /&gt;
* Sign of Commanders. Tax is deducted at the time of sign rewards in games.&lt;br /&gt;
* Gold. Tax is taken at the time of daily Quests. &lt;br /&gt;
&lt;br /&gt;
Tax amount can also be set to 0. In this case resources, signs and golds are contributed voluntarily through Bank and Warehouse.&lt;br /&gt;
&lt;br /&gt;
Size of the tax can be set once a day.&lt;br /&gt;
&lt;br /&gt;
===Power===&lt;br /&gt;
[[image:alliance.power.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This section displays the number of members under each alliance guild.&lt;br /&gt;
&lt;br /&gt;
It also has an option that allows a guild to leave the alliance on choice.&lt;br /&gt;
&lt;br /&gt;
===About Alliance===&lt;br /&gt;
Its a way for the Great lord to set up a brief information about his alliance to be displayed to  the alliance members as well as the general guild players  via '''[[Society|society]]''' those who are looking for an alliance.&lt;br /&gt;
&lt;br /&gt;
===Journal===&lt;br /&gt;
[[image:alliance-journal.png|300px]]&lt;br /&gt;
&lt;br /&gt;
It contains entries of activities related to alliance management. Such as:&lt;br /&gt;
* Elections.&lt;br /&gt;
* Application Voting.&lt;br /&gt;
* Taxes&lt;br /&gt;
* War&lt;br /&gt;
&lt;br /&gt;
==Alliance Grounds==&lt;br /&gt;
[[image:alliance.map.png|300px]]&lt;br /&gt;
&lt;br /&gt;
Alliance Grounds is a cross server location appears after the creation of an Alliance. &lt;br /&gt;
&lt;br /&gt;
To enter Alliance grounds, clicking on the pillar '''Alliance Teleporter''', located in center of Fragotown (coordi: -22/-27), will open a menu with list of alliances on Fragoria. Choose your alliance and teleport will take place to the respective alliance ground.&lt;br /&gt;
&lt;br /&gt;
In north eastern part of the ground located the three important buildings of the map; Kremin, Bank and Warehouse.&lt;br /&gt;
&lt;br /&gt;
Alliance grounds is open to everyone whether they are in an alliance or not. The ground will be a pvp area. Structures (buildings and fortifications) cannot be attacked at this time.&lt;br /&gt;
&lt;br /&gt;
''''' During war if two alliance bid on each other, the grounds of each other will be restricted to those two alliance only, during the actual war phase Saturday and Monday.'''''&lt;br /&gt;
&lt;br /&gt;
===Side Passage===&lt;br /&gt;
&lt;br /&gt;
This hidden passage is designed for discreet entry to the main part of the alliance grounds at the time of a war.&lt;br /&gt;
&lt;br /&gt;
===NPC Commandant===&lt;br /&gt;
&lt;br /&gt;
* '''Commandant''' located in alliance grounds ( coord.: -91,-230). He gives a '''silver chest''' once a day to all alliance members. If a member collects this chest regularly for 6 days in a row, he may receive a '''golden chest''' on the 7th day.&lt;br /&gt;
&lt;br /&gt;
==Kremlin==&lt;br /&gt;
[[image:kremlin.png|300px]]&lt;br /&gt;
&lt;br /&gt;
It is the main building of the alliance. The level of improvement, will benefit all alliance members with HP bonus from 1% to 10%. Only the '''Great Lord''' can improve all buildings and fortification structures.&lt;br /&gt;
&lt;br /&gt;
Kremlin window shows two main tabs, '''[[Alliance#Production|Production]]''' and '''Fortress'''.&lt;br /&gt;
&lt;br /&gt;
The Next column indicates the available resources in the '''Warehouse''', as well as sign of commanders and gold stored in '''Bank'''. If the required amount of material(s) required for repairing/improving/manufacturing is not enough, that particular material will be highlighted in red.&lt;br /&gt;
&lt;br /&gt;
The last column in the Kremlin window indicates the amount of '''scrolls''' [[Alliance#Production|manufactured]]/stored in '''[[Alliances#Warehouse|warehouse]]'''.&lt;br /&gt;
&lt;br /&gt;
===Fortress===&lt;br /&gt;
This section contains the option to '''repair''' and '''improve buildings and fortification structures.&lt;br /&gt;
&lt;br /&gt;
[[image:fortress.png|300px]]&lt;br /&gt;
&lt;br /&gt;
====Improvements====&lt;br /&gt;
&lt;br /&gt;
Improving buildings and fortification structures will increase their durability. This function is limited to '''Great Lord'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| table cellpadding=&amp;quot;6&amp;quot; cellspacing=&amp;quot;0&amp;quot; table border=&amp;quot;1&amp;quot; class=&amp;quot;standart collapsible collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Structure Durability at each level of Improvement&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Level &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Durability&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 61 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 123 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 184 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 246 000&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 307 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 369 000&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 430 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 553 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 138 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 984 500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The cost of improvements is equal to all buildings and fortification structures except the walls. The walls are 6 times less than the other structures.&lt;br /&gt;
&lt;br /&gt;
{| table cellpadding=&amp;quot;6&amp;quot; cellspacing=&amp;quot;0&amp;quot; table border=&amp;quot;1&amp;quot; class=&amp;quot;standart collapsible collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Cost of Improvements&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Level&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Gold&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Sign of Commanders&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Resources&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 7 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 3 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Adamantit x300&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak leather x300&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Earth Entity x300&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak x300&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 9 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 4 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Mithril x450&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Vellum x450&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Fire Entity x450&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Life Entity x450&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 11 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 5 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Adamantit x600&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Perfect Tenderloin x600&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Water Entity x600&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak x600&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 13 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 6 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Mithril x1 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak leather x1 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Air Entity x1 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Silk x1 000&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 15 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 7 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Rhodium x1 250&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Perfect Tenderloin x1 250&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Earth Entity x1 250&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Life Entity x1 250&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 18 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 9 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Adamantit x1 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Vellum x1 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Fire Entity x1 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak x1 500&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 21 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 11 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Mithril x1 750&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak Leather x1 750&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Air Entity x1 750&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Life Entity x1 750&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 24 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 13 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Adamantit x2 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Perfect Tenderloin x2 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Water Entity x2 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak x2 000&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 27 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 15 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Mithril x2 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Vellum x2 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Air Entity x2 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Life Entity x2 500&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Durability====&lt;br /&gt;
&lt;br /&gt;
The durability of a building or fortification is shown on the structure avatar. The state of durability can also be recognized by the color of their names label.&lt;br /&gt;
* Green label - If the building's durability 90% or higher.&lt;br /&gt;
* Yellow label - If the building's durability 75% - 89%.&lt;br /&gt;
* Pink label - If the building's durability 50% - 74%.&lt;br /&gt;
* Red label - If the building's durability 25% - 49%.&lt;br /&gt;
* Grey label - If the building's durability 10 - 24%.&lt;br /&gt;
&lt;br /&gt;
Buildings cannot fall below 10% durability. Fortification structures' durability, on other hand, may fall below 10% (greyed name label) and will be completely destroyed on reaching 0 durability.&lt;br /&gt;
&lt;br /&gt;
The Kremlin window displays the total durability of all structures of certain type on the map. Attempting to &amp;quot;Repair&amp;quot; a structure, means repairing of all structures of that type on the map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Production===&lt;br /&gt;
Production involves manufacturing scrolls of fortifications and weapons that are subsequently stored in the alliance bank.&lt;br /&gt;
&lt;br /&gt;
To manufacture a particular item, Click on Kremlin building, open the tab for Weapon or for fortification under &amp;quot;Production&amp;quot; and select be item.&lt;br /&gt;
&lt;br /&gt;
In addition to the resources required for manufacturing, so called - charges are also needed. Different item fortification or artillery requires different amount of charges.&lt;br /&gt;
&lt;br /&gt;
* Wall - 1 Charge.&lt;br /&gt;
* Gate - 5 Charges.&lt;br /&gt;
* Tower - 5 Charges.&lt;br /&gt;
* Battle Ram - 10 Charges.&lt;br /&gt;
* Catapult - 10 Charges.&lt;br /&gt;
&lt;br /&gt;
A maximum of 10 charges are hold in the charge bar. If required amount is less, it can be refilled. In this case, &amp;quot;Refill&amp;quot; button will appear to fill the charge bar.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Refill Charge&amp;quot; needs:&lt;br /&gt;
* 1 Gold&lt;br /&gt;
* 1 Sign of Governors&lt;br /&gt;
* 4 Vellum&lt;br /&gt;
* 5 Mithril&lt;br /&gt;
&lt;br /&gt;
[[image:energy-refill.png|200px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The bar fills automatically every day at 00:00 server time.&lt;br /&gt;
Fortification scrolls provides additional defense.&lt;br /&gt;
&lt;br /&gt;
====Fortifications====&lt;br /&gt;
To install fortification structures&lt;br /&gt;
# Click on scroll in bag.&lt;br /&gt;
# Move the cursor to the location to be built.&lt;br /&gt;
# The cursor will preview gridded cells depending on the size of the structure. Green colored grid areas indicate the structure can be build on that specific location whereas red colored grid indicates, the location is suitable for built.&lt;br /&gt;
# Once confirmed of the location, click on it. A progress bar will appear and the structure will be build.&lt;br /&gt;
&lt;br /&gt;
====Fortification Structures:====&lt;br /&gt;
&lt;br /&gt;
*'''Wall:''' &lt;br /&gt;
[[image:wall.jpg|50px|left]]&lt;br /&gt;
&lt;br /&gt;
- 1 cell size.&lt;br /&gt;
&lt;br /&gt;
- Walls can be installed in a special fashion, if more than one scroll is present in the bag; Clicking on a scroll, then holding left mouse button and hovering over the target locations in horizontal direction, will install continuous walls on adjacent cells equal to the number of scrolls in the bag.&lt;br /&gt;
&lt;br /&gt;
- Walls are completely impassable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Gate:''' &lt;br /&gt;
[[image:gate.vertical.png|100px|left]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- Two types: Horizontal and vertical based on dimensional plane installed.&lt;br /&gt;
&lt;br /&gt;
- Occupies 6 cells both horizontally and vertically.&lt;br /&gt;
&lt;br /&gt;
- Passable only for alliance members.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Towers:'''&lt;br /&gt;
&lt;br /&gt;
[[image:towers.jpg|thumb|100px|left]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- Has a size of 2x2 cells.&lt;br /&gt;
&lt;br /&gt;
- Completely impassable&lt;br /&gt;
&lt;br /&gt;
- Tower inflicts between 1,000 to 20,000 damage, and does not depend on level of improvement.&lt;br /&gt;
&lt;br /&gt;
- Attack range - 10 cells&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Installed structure can be moved. A button '''move''' will appear next to the installed structure's avatar. Upon clicking on the button, the grid cursor will appear on locations next to the structure that will allow to reposition it.&lt;br /&gt;
&lt;br /&gt;
Scroll ingredients:&lt;br /&gt;
{| cellpadding=6 border=1 color= brown cellspacing=0&lt;br /&gt;
! Fortification Structure&lt;br /&gt;
! colspan=6|Ingredients&lt;br /&gt;
|-&lt;br /&gt;
| Wall&lt;br /&gt;
| 333 Gold&lt;br /&gt;
| 166 Governors Signs&lt;br /&gt;
| 25 Silk&lt;br /&gt;
| 25 Rhodium&lt;br /&gt;
| 25 Earth Entity&lt;br /&gt;
| 25 Crystal Fur&lt;br /&gt;
|-&lt;br /&gt;
| Tower and Gate&lt;br /&gt;
| 2000 Gold&lt;br /&gt;
| 1000 Governors Signs&lt;br /&gt;
| 150 Silk&lt;br /&gt;
| 150 Rhodium&lt;br /&gt;
| 150 Earth Entity&lt;br /&gt;
| 150 Crystal Fur&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Artillery Structures====&lt;br /&gt;
These structures functioned to destroy enemy alliance's defense structures (fortifications) and buildings during a war. There are two types of Artillery structures.. Ram and Catapult. In addition, Alchemist purple bombs can be used against enemy's defense structures.&lt;br /&gt;
&lt;br /&gt;
[[image:production.ram.png|300px]]&lt;br /&gt;
&lt;br /&gt;
'''Ram'''&lt;br /&gt;
[[image:alliance.ram.png|100px|right]]&lt;br /&gt;
&lt;br /&gt;
This is different from Battle Ram that is crafted in sanctuaries. The difference are as follows:&lt;br /&gt;
* Alliance Ram and its scroll doesn't have a lifespan.&lt;br /&gt;
* Can only be used in Alliance grounds&lt;br /&gt;
&lt;br /&gt;
Features:&lt;br /&gt;
* Life: 7 200 000&lt;br /&gt;
* Damage: 270&lt;br /&gt;
* Range: 2 cells&lt;br /&gt;
* Manufacturing Ingredients:&lt;br /&gt;
# Rhodium x 120&lt;br /&gt;
# Silk x 120&lt;br /&gt;
# Earth Entity x 120&lt;br /&gt;
# Crystal Fur x 120&lt;br /&gt;
&lt;br /&gt;
'''Catapult'''&lt;br /&gt;
[[image:alliance.catapult.png|100px|right]][[image:alliance.catapult1.png|100px|right]]&lt;br /&gt;
Features:&lt;br /&gt;
* Life: 1 500 000&lt;br /&gt;
*Damage: 140&lt;br /&gt;
* Range: 10 cells&lt;br /&gt;
* Manufacturing Ingredients:&lt;br /&gt;
# Rhodium x 100&lt;br /&gt;
# Silk x 100&lt;br /&gt;
# Earth Entity x 30&lt;br /&gt;
# Crystal Fur x 30&lt;br /&gt;
&lt;br /&gt;
'''Bomb'''&lt;br /&gt;
&lt;br /&gt;
Crafted from recipes found with the Sanctuary NPC in sanctuaries. Only purple alchemist recipe is effective. Deals 64 damage against enemy fortifications and building structures.&lt;br /&gt;
&lt;br /&gt;
==Bank==&lt;br /&gt;
[[image:allianceBank.png|300px]]&lt;br /&gt;
&lt;br /&gt;
The bank is designed for&lt;br /&gt;
* Storage of items&lt;br /&gt;
* Gold Storage&lt;br /&gt;
* Storage of Signs of Commanders&lt;br /&gt;
&lt;br /&gt;
The numbered tabs on the top are the bank pages. The icons arranged in vertical manner on the right side are the filters or favourites. &lt;br /&gt;
&lt;br /&gt;
Gold and Signs are collected in bank in two ways:&lt;br /&gt;
# Taxes.&lt;br /&gt;
# Voluntary contributions. For depositing gold and signs, special button at the bottom of the window will allow to specify the amount of gold and another for signs to deposit. However, withdrawing any amount of gold or signs are not possible.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Managements===&lt;br /&gt;
In lower corner of the form, there is a button with the sun symbol. It opens a window for management of rights.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:alliance.warehouse1.png|300px]]&lt;br /&gt;
&lt;br /&gt;
It allows to set the power of officers and leaders.&lt;br /&gt;
&lt;br /&gt;
===Logs===&lt;br /&gt;
It will display a log of every gold and signs contribution; name of the member and the amount contributed. The ''Detail'' icon will display the detailed information about deposits and usages history of the bank resources Arranged from Old to new histories.&lt;br /&gt;
&lt;br /&gt;
==Warehouse==&lt;br /&gt;
[[image:alliance.warehouse.png|thumb|250px]]&lt;br /&gt;
&lt;br /&gt;
Warehouse is designed for:&lt;br /&gt;
* Storage of resources.&lt;br /&gt;
* Storage of scrolls.&lt;br /&gt;
&lt;br /&gt;
Resources come in the warehouse in two ways:&lt;br /&gt;
# Taxes&lt;br /&gt;
# Voluntary contribution. To deposit resources, click on the resource in the bag or drag it to the warehouse slots. A pop up will appear to specify the amount to deposit.&lt;br /&gt;
&lt;br /&gt;
Numbered horizontal tabs on the top are the pages. Vertical tabs on the right side are filter options; Resources and Scrolls.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Management===&lt;br /&gt;
[[image:alliance.warehouse1.png|thumb|250px]]&lt;br /&gt;
&lt;br /&gt;
A sun like button in lower margin of the warehouse window gives access to management page.  &lt;br /&gt;
&lt;br /&gt;
Only Great Lord can decide the rights of officer's access.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Logs===&lt;br /&gt;
&lt;br /&gt;
[[image:alliance.warehouse2.png|thumb|250px]]&lt;br /&gt;
&lt;br /&gt;
'''Logs''' button in top right corner of the window, shows list of guild's contribution and the amount of resources/scrolls contributed.&lt;br /&gt;
&lt;br /&gt;
For more details of logs, '''more details''' button will display in detail anything that was deposited or used. Histories are arranged from old to new entries.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==War==&lt;br /&gt;
'''War''' - State of conflict between two alliances, and a means for players to attack enemy Alliance lands, destroy fortifications, raze buildings, and pilfer their loots.&lt;br /&gt;
&lt;br /&gt;
War consists of three phases: Auction, Beginning, and Battle.&lt;br /&gt;
&lt;br /&gt;
===Auction===&lt;br /&gt;
'''Auction''' - this phase assess the warring state of two alliances. As the name implies, this is done by auction and rates are placed for war with selected Alliances.&lt;br /&gt;
====Terms of Auction====&lt;br /&gt;
This phase takes place every Sunday between 0:00 to 23:59.&lt;br /&gt;
&lt;br /&gt;
Only the Great Lord of the alliance can take part in the auction. To start the auction, enter the control menu and click the tab for '''War'''. The following screen will be a list of all registered in war, and the current rates for warring with them.&lt;br /&gt;
&lt;br /&gt;
Bids will be in gold. Gold for the auction will be taken from the Alliance [[Alliance Bank|Bank]].&lt;br /&gt;
&lt;br /&gt;
'''Auction''' is subject to the following rules:&lt;br /&gt;
# Starting price: 100 gold.&lt;br /&gt;
# Bid: 100 gold.&lt;br /&gt;
# When placing a bid on enemy alliance:&lt;br /&gt;
## Minimum bid on selected Alliance increases.&lt;br /&gt;
## Minimum bid on player's own alliance increases.&lt;br /&gt;
## While the selected alliance war minimum bid does not increase, or if there are no bids for player's own alliance, then new bids cannot be placed.&lt;br /&gt;
# When there is a bid on your own alliance:&lt;br /&gt;
## Your alliance can bid.&lt;br /&gt;
## Minimum bid on your own alliance increases.&lt;br /&gt;
## Amount of bid placed by your own alliance on other alliances increases.&lt;br /&gt;
&lt;br /&gt;
The alliance you will fight is determined by the maximum bid designated by your alliance.&lt;br /&gt;
&lt;br /&gt;
In the event that no bids were made, the war will not take place.&lt;br /&gt;
&lt;br /&gt;
===Outbreak of War===&lt;br /&gt;
This phase defines the size of ransom, which the alliance offers to its opponent to end the war. Ransom can be offered by each warring alliance.&lt;br /&gt;
&lt;br /&gt;
Phase runs every Sunday from 21:00 to 23:59. &lt;br /&gt;
&lt;br /&gt;
To assign a ransom, open '''War''' tab under alliance menu [[image:allianceicon.png]]. During this phase, his page shows your rival alliance and table indicating ransom and quantity. At the bottom, there is a button titled '''Claim a Ransom'''. Size of ransom can be defined only once.&lt;br /&gt;
&lt;br /&gt;
===Battle===&lt;br /&gt;
Main Phase - two rival alliances will fight for supremacy.&lt;br /&gt;
This phase lasts from 00:00 to 23:59, Monday and Saturday.&lt;br /&gt;
&lt;br /&gt;
The alliance can end the war prematurely if one head of the alliance pays ransom in the previous phase.&lt;br /&gt;
&lt;br /&gt;
The fight may be divided into three stages:&lt;br /&gt;
&lt;br /&gt;
# From 23:00 to 11:59. Damage from [[Alliance Guns|Guns]] are reduced by 90%.&lt;br /&gt;
# From 12:00 to 17:59. Damage from Guns are reduced by 50%.&lt;br /&gt;
# From 18:00 to 22:59. Damage from Guns are at 100%.&lt;br /&gt;
&lt;br /&gt;
Only members of alliance are allowed to enter on the Castle Grounds during the phase. On the location acts an alliance mode.&lt;br /&gt;
&lt;br /&gt;
The main Task is a destruction of a Kremlin, Bank and Warehouse of enemy. &lt;br /&gt;
&lt;br /&gt;
By reducing durability of those building to 10%, attackers will get awards: &lt;br /&gt;
* Destrоying Kremlin: All attackers in the area will receive an equal share of the building's value. The value is defined as the sum cost of all previous level of improvement of the building.&lt;br /&gt;
* Destroying Bank: All attackers in the area will receive an equal share of all gold and signs that is stored in the bank. Items do not drop.&lt;br /&gt;
* Destroying Warehouse: All attackers in the area will receive an equal share of all the resources stored in the warehouse.&lt;br /&gt;
&lt;br /&gt;
Disadvantage of using damaged buildings:&lt;br /&gt;
* Damaged Kremlin Castle: Tax cannot be set.&lt;br /&gt;
* Damaged Bank: Stored items cannot be take out.&lt;br /&gt;
* Damaged Warehouse: Resources cannot be taken out.&lt;br /&gt;
&lt;br /&gt;
[[Category: First Steps in the Game]]&lt;/div&gt;</summary>
		<author><name>Sha2001m</name></author>	</entry>

	<entry>
		<id>http://rs.fragoriawiki.com/wiki/index.php/Alliances</id>
		<title>Alliances</title>
		<link rel="alternate" type="text/html" href="http://rs.fragoriawiki.com/wiki/index.php/Alliances"/>
				<updated>2013-06-15T14:03:26Z</updated>
		
		<summary type="html">&lt;p&gt;Sha2001m:&amp;#32;/* Battle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Information==&lt;br /&gt;
'''Alliances''' are unions of guilds within one or several servers. By creating an alliance, you will open a separate location  with:&lt;br /&gt;
&lt;br /&gt;
[[Alliances#Alliance Grounds|Alliance Grounds]]&lt;br /&gt;
&lt;br /&gt;
[[Alliances#Bank|Bank]]&lt;br /&gt;
&lt;br /&gt;
[[Alliances#Warehouse|Warehouse]] to store resources and items, or transfer them between servers&lt;br /&gt;
&lt;br /&gt;
[[Alliances#Kremlin|Kremlin Castle]] as the main building&lt;br /&gt;
&lt;br /&gt;
Furthermore, the alliance [[Chat|Chat]] will activate, and a new fight mode will be available - alliance mode.&lt;br /&gt;
&lt;br /&gt;
==Alliance Creation==&lt;br /&gt;
To create an alliance, the following are required:&lt;br /&gt;
# 2 guilds from any servers.&lt;br /&gt;
# Resources from every guild:&lt;br /&gt;
## 5000 x Mithril &lt;br /&gt;
## 4500 x Life Entity &lt;br /&gt;
## 4500 x Vellun&lt;br /&gt;
## 4500 x Air Entity&lt;br /&gt;
# Alliance Creation Treaty from one guild.&lt;br /&gt;
&lt;br /&gt;
'''Alliance Creation Treaty''' is sold by NPC Svyatogor in Fragotown ( coord.: -18/-30). The price of one treaty is 100,000 emeralds. The treat must be purchased by a '''Guild Master''', who will create an alliance - other characters will not be able to use it. After purchasing, the guild master must click the treaty bag, and a special form will open.&lt;br /&gt;
&lt;br /&gt;
[[image:treaty.jpg|150px|right]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On the top of the form, state the name of the alliance. To change the name, you can click &amp;quot;Re-name&amp;quot;. Guild name change is available only once.&lt;br /&gt;
&lt;br /&gt;
To invite guilds into the Alliance, target another guild master, or select him/her from the player list and click '''Sign'' on the Alliance Creation Treaty. Leader of the inviting guild will see a special form to confirm entry at the top of the screen. If the treaty is signed, the resources will be deducted from that leader. Therefore, the resources must also be in the bag of the other Guild Master when joining.&lt;br /&gt;
&lt;br /&gt;
Once the treaty has been signed by leaders of five guilds, the alliance will be created and the treaty form will be closed.&lt;br /&gt;
&lt;br /&gt;
After alliance creation, ranks will then be determined: &lt;br /&gt;
# Great Lord is the first Guild master to use the Alliance Creation Treaty.&lt;br /&gt;
# Officer is a guild master who joined the alliance by invitation from the Great Lord.&lt;br /&gt;
# Ordinary members are the guild members of the joined guilds.&lt;br /&gt;
&lt;br /&gt;
Depending on the ranks, Alliance members will have various privileges and rights.&lt;br /&gt;
&lt;br /&gt;
If a guild belonging in an alliance goes through a transfer of leadership, the new guild leader will immediately become an officer. The Great Lord can also transfer guild to another character. In this case, the Great Lord remains as head of the alliance, and the new guild master will become an officer.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Great Lord rank can not be disbanded, removed or transferred to another server. Creating an alliance of more or less than 5 guilds is impossible, and additional guilds can be added to the alliance only after creation.&lt;br /&gt;
&lt;br /&gt;
==Alliance management==&lt;br /&gt;
The alliance management screen opens from clicking a special button in the functions panel. The various fields on the page will be available to members of the Alliance depending on their rank. Through this screen members can accept guilds, remove guilds, elect the Great Lord, fight wars, and view the log.&lt;br /&gt;
&lt;br /&gt;
===Acceptance of a new guild into Alliance===&lt;br /&gt;
After creating the alliance, additional guilds can join the alliance. There is no maximum to the number of guilds that can be allied, however, the price for each additional guild will be the double of what was needed during an alliance creation.&lt;br /&gt;
&lt;br /&gt;
Hence, entry requirement of 6th guilds and more are:&lt;br /&gt;
* Mithril 10 000&lt;br /&gt;
* Life Entity 9 000&lt;br /&gt;
* Vellum 9 000&lt;br /&gt;
* Air Entity 9 000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Acceptance of a guild into an alliance goes through two stages: Application and Voting.&lt;br /&gt;
&lt;br /&gt;
====Apply to Join====&lt;br /&gt;
[[image:apply.png|200px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Applying''' to an alliance has to be done by the &amp;quot;Guild Master&amp;quot; through a special button in the [[Society|Society]] screen. By clicking Alliance tab, a special window opens where you can see the following information: &lt;br /&gt;
* Name of Alliance&lt;br /&gt;
* Level of Kremlin Castle (Stronghold)&lt;br /&gt;
* Number of guilds&lt;br /&gt;
* Description of Alliance&lt;br /&gt;
* Joining cost&lt;br /&gt;
&lt;br /&gt;
By selecting the alliance on the list, and having the correct resources in bag, a Guild Master can click &amp;quot;Apply&amp;quot;. Afterwards, the guild enters the voting stage.&lt;br /&gt;
&lt;br /&gt;
====Voting for Acceptance====&lt;br /&gt;
[[image:application.vote.png|300px]]&lt;br /&gt;
&lt;br /&gt;
To take a guild into the alliance, the application submitted by the applying guild's master will go through voting stage by the alliance Great Lord and the officers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To vote for accepting a guild into the alliance, the Great Lord and officers must open alliance management screen, tab '''Decisions''', and then '''Applications'''.&lt;br /&gt;
&lt;br /&gt;
The voting option will appear, where officers and Great Lord can vote &amp;quot;for&amp;quot; or &amp;quot;against&amp;quot;. For accepting a guild into the alliance, 75% must vote &amp;quot;for&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[image:acceptance.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* If the voting is not finalized after the end of voting timer, the voting to accept the guild will fail. The applied &amp;quot;Guild Master&amp;quot; will then, receive a rejection message at the end of application processing timer and his resources will be sent back via post.&lt;br /&gt;
&lt;br /&gt;
===Removing from Alliance===&lt;br /&gt;
[[image:alliance.exclude.png|300px]]&lt;br /&gt;
&lt;br /&gt;
Removing a guild from the alliance can be done by voting. &lt;br /&gt;
&lt;br /&gt;
An Officer or Great Lord must propose a guild to be excluded from Alliance. This guild cannot participate in voting. The voting is done by going to '''Decisions''', then '''Structure'''. In the opened screen, choose a guild and click ''' Propose to Exclude'''. The voting screen will open, where allies must vote &amp;quot;for&amp;quot; or &amp;quot;against&amp;quot;. For successful removal, 75% of popular vote is required. &lt;br /&gt;
&lt;br /&gt;
[[image:exclude-vote.png|300px]]&lt;br /&gt;
&lt;br /&gt;
*If voting is not finalized after the end of the voting timer, the voting to keep the guild will fail. In that case, the proposed guild to be excluded will be removed from the alliance.&lt;br /&gt;
&lt;br /&gt;
===Re-election of the Great Lord===&lt;br /&gt;
&lt;br /&gt;
The guild master who buys the alliance establishment treaty and recruits other guilds will automatically become the Great Lord after the alliance creation. But you can re0elect a different Lord. Elections go through two stages: Proposing to start an election, and voting for candidates.&lt;br /&gt;
&lt;br /&gt;
====Voting for Re-election====&lt;br /&gt;
[[image:election.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
The Current Great lord or an officer must propose re-election for the voting process to initiate.&lt;br /&gt;
This is done via alliance [[image:allianceicon.png]] -&amp;gt; Decisions -&amp;gt; Election.&lt;br /&gt;
After that countdown will start and during this time Officers and Great Lord must vote &amp;quot;for&amp;quot; or &amp;quot;against&amp;quot; re-elections. For successful proposal to re-elect needs 75 % of votes.&lt;br /&gt;
&lt;br /&gt;
* After a certain time and votes did not reach a conclusion, the voting will fail. For next election need wait one week.&lt;br /&gt;
&lt;br /&gt;
* If the voting is successful and finishes in time will be started next step.&lt;br /&gt;
&lt;br /&gt;
====Voting candidates====&lt;br /&gt;
&lt;br /&gt;
Each officer and current Great Lord might put their own candidature for re-election, by clicking '''Propose Yourself''' in the election form. Or might vote for another declared candidate. For successful election voting needs 75 % of votes .&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* If not enough votes reached at the end of voting timer,the voting is considered failed. The next voting maybe initiated after a week. In this case, the alliance will appoint a new Great lord.&lt;br /&gt;
&lt;br /&gt;
===Taxes===&lt;br /&gt;
[[image:alliance.tax.png|300px]]&lt;br /&gt;
&lt;br /&gt;
The Great Lord can specify the amount of taxes through alliance [[image:allianceicon.png]] -&amp;gt; Taxes.&lt;br /&gt;
&lt;br /&gt;
Taxes are set up as a percentage amount to be deducted from any member of alliance upon collecting/receiving the taxable items.&lt;br /&gt;
&lt;br /&gt;
Taxes are collected from the following sources:&lt;br /&gt;
* Purple resources. Tax is deducted at the time of harvesting.&lt;br /&gt;
* Sign of Commanders. Tax is deducted at the time of sign rewards in games.&lt;br /&gt;
* Gold. Tax is taken at the time of daily Quests. &lt;br /&gt;
&lt;br /&gt;
Tax amount can also be set to 0. In this case resources, signs and golds are contributed voluntarily through Bank and Warehouse.&lt;br /&gt;
&lt;br /&gt;
Size of the tax can be set once a day.&lt;br /&gt;
&lt;br /&gt;
===Power===&lt;br /&gt;
[[image:alliance.power.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This section displays the number of members under each alliance guild.&lt;br /&gt;
&lt;br /&gt;
It also has an option that allows a guild to leave the alliance on choice.&lt;br /&gt;
&lt;br /&gt;
===About Alliance===&lt;br /&gt;
Its a way for the Great lord to set up a brief information about his alliance to be displayed to  the alliance members as well as the general guild players  via '''[[Society|society]]''' those who are looking for an alliance.&lt;br /&gt;
&lt;br /&gt;
===Journal===&lt;br /&gt;
[[image:alliance-journal.png|300px]]&lt;br /&gt;
&lt;br /&gt;
It contains entries of activities related to alliance management. Such as:&lt;br /&gt;
* Elections.&lt;br /&gt;
* Application Voting.&lt;br /&gt;
* Taxes&lt;br /&gt;
* War&lt;br /&gt;
&lt;br /&gt;
==Alliance Grounds==&lt;br /&gt;
[[image:alliance.map.png|300px]]&lt;br /&gt;
&lt;br /&gt;
Alliance Grounds is a cross server location appears after the creation of an Alliance. &lt;br /&gt;
&lt;br /&gt;
To enter Alliance grounds, clicking on the pillar '''Alliance Teleporter''', located in center of Fragotown (coordi: -22/-27), will open a menu with list of alliances on Fragoria. Choose your alliance and teleport will take place to the respective alliance ground.&lt;br /&gt;
&lt;br /&gt;
In north eastern part of the ground located the three important buildings of the map; Kremin, Bank and Warehouse.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Side Passage===&lt;br /&gt;
&lt;br /&gt;
This hidden passage is designed for discreet entry to the main part of the alliance grounds at the time of a war.&lt;br /&gt;
&lt;br /&gt;
===NPC Commandant===&lt;br /&gt;
&lt;br /&gt;
* '''Commandant''' located in alliance grounds ( coord.: -91,-230). He gives a '''silver chest''' once a day to all alliance members. If a member collects this chest regularly for 6 days in a row, he may receive a '''golden chest''' on the 7th day.&lt;br /&gt;
&lt;br /&gt;
==Kremlin==&lt;br /&gt;
[[image:kremlin.png|300px]]&lt;br /&gt;
&lt;br /&gt;
It is the main building of the alliance. The level of improvement, will benefit all alliance members with HP bonus from 1% to 10%. Only the '''Great Lord''' can improve all buildings and fortification structures.&lt;br /&gt;
&lt;br /&gt;
Kremlin window shows two main tabs, '''[[Alliance#Production|Production]]''' and '''Fortress'''.&lt;br /&gt;
&lt;br /&gt;
The Next column indicates the available resources in the '''Warehouse''', as well as sign of commanders and gold stored in '''Bank'''. If the required amount of material(s) required for repairing/improving/manufacturing is not enough, that particular material will be highlighted in red.&lt;br /&gt;
&lt;br /&gt;
The last column in the Kremlin window indicates the amount of '''scrolls''' [[Alliance#Production|manufactured]]/stored in '''[[Alliances#Warehouse|warehouse]]'''.&lt;br /&gt;
&lt;br /&gt;
===Fortress===&lt;br /&gt;
This section contains the option to '''repair''' and '''improve buildings and fortification structures.&lt;br /&gt;
&lt;br /&gt;
[[image:fortress.png|300px]]&lt;br /&gt;
&lt;br /&gt;
====Improvements====&lt;br /&gt;
&lt;br /&gt;
Improving buildings and fortification structures will increase their durability. This function is limited to '''Great Lord'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| table cellpadding=&amp;quot;6&amp;quot; cellspacing=&amp;quot;0&amp;quot; table border=&amp;quot;1&amp;quot; class=&amp;quot;standart collapsible collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Structure Durability at each level of Improvement&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Level &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Durability&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 61 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 123 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 184 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 246 000&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 307 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 369 000&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 430 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 553 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 138 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 984 500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The cost of improvements is equal to all buildings and fortification structures except the walls. The walls are 6 times less than the other structures.&lt;br /&gt;
&lt;br /&gt;
{| table cellpadding=&amp;quot;6&amp;quot; cellspacing=&amp;quot;0&amp;quot; table border=&amp;quot;1&amp;quot; class=&amp;quot;standart collapsible collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Cost of Improvements&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Level&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Gold&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Sign of Commanders&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Resources&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 7 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 3 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Adamantit x300&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak leather x300&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Earth Entity x300&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak x300&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 9 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 4 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Mithril x450&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Vellum x450&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Fire Entity x450&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Life Entity x450&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 11 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 5 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Adamantit x600&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Perfect Tenderloin x600&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Water Entity x600&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak x600&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 13 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 6 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Mithril x1 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak leather x1 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Air Entity x1 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Silk x1 000&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 15 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 7 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Rhodium x1 250&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Perfect Tenderloin x1 250&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Earth Entity x1 250&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Life Entity x1 250&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 18 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 9 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Adamantit x1 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Vellum x1 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Fire Entity x1 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak x1 500&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 21 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 11 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Mithril x1 750&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak Leather x1 750&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Air Entity x1 750&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Life Entity x1 750&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 24 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 13 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Adamantit x2 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Perfect Tenderloin x2 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Water Entity x2 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak x2 000&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 27 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 15 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Mithril x2 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Vellum x2 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Air Entity x2 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Life Entity x2 500&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Durability====&lt;br /&gt;
&lt;br /&gt;
The durability of a building or fortification is shown on the structure avatar. The state of durability can also be recognized by the color of their names label.&lt;br /&gt;
* Green label - If the building's durability 90% or higher.&lt;br /&gt;
* Yellow label - If the building's durability 75% - 89%.&lt;br /&gt;
* Pink label - If the building's durability 50% - 74%.&lt;br /&gt;
* Red label - If the building's durability 25% - 49%.&lt;br /&gt;
* Grey label - If the building's durability 10 - 24%.&lt;br /&gt;
&lt;br /&gt;
Buildings cannot fall below 10% durability. Fortification structures' durability, on other hand, may fall below 10% (greyed name label) and will be completely destroyed on reaching 0 durability.&lt;br /&gt;
&lt;br /&gt;
The Kremlin window displays the total durability of all structures of certain type on the map. Attempting to &amp;quot;Repair&amp;quot; a structure, means repairing of all structures of that type on the map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Production===&lt;br /&gt;
Production involves manufacturing scrolls of fortifications and weapons that are subsequently stored in the alliance bank.&lt;br /&gt;
&lt;br /&gt;
To manufacture a particular item, Click on Kremlin building, open the tab for Weapon or for fortification under &amp;quot;Production&amp;quot; and select be item.&lt;br /&gt;
&lt;br /&gt;
In addition to the resources required for manufacturing, so called - charges are also needed. Different item fortification or artillery requires different amount of charges.&lt;br /&gt;
&lt;br /&gt;
* Wall - 1 Charge.&lt;br /&gt;
* Gate - 5 Charges.&lt;br /&gt;
* Tower - 5 Charges.&lt;br /&gt;
* Battle Ram - 10 Charges.&lt;br /&gt;
* Catapult - 10 Charges.&lt;br /&gt;
&lt;br /&gt;
A maximum of 10 charges are hold in the charge bar. If required amount is less, it can be refilled. In this case, &amp;quot;Refill&amp;quot; button will appear to fill the charge bar.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Refill Charge&amp;quot; needs:&lt;br /&gt;
* 1 Gold&lt;br /&gt;
* 1 Sign of Governors&lt;br /&gt;
* 4 Vellum&lt;br /&gt;
* 5 Mithril&lt;br /&gt;
&lt;br /&gt;
[[image:energy-refill.png|200px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The bar fills automatically every day at 00:00 server time.&lt;br /&gt;
Fortification scrolls provides additional defense.&lt;br /&gt;
&lt;br /&gt;
====Fortifications====&lt;br /&gt;
To install fortification structures&lt;br /&gt;
# Click on scroll in bag.&lt;br /&gt;
# Move the cursor to the location to be built.&lt;br /&gt;
# The cursor will preview gridded cells depending on the size of the structure. Green colored grid areas indicate the structure can be build on that specific location whereas red colored grid indicates, the location is suitable for built.&lt;br /&gt;
# Once confirmed of the location, click on it. A progress bar will appear and the structure will be build.&lt;br /&gt;
&lt;br /&gt;
====Fortification Structures:====&lt;br /&gt;
&lt;br /&gt;
*'''Wall:''' &lt;br /&gt;
[[image:wall.jpg|50px|left]]&lt;br /&gt;
&lt;br /&gt;
- 1 cell size.&lt;br /&gt;
&lt;br /&gt;
- Walls can be installed in a special fashion, if more than one scroll is present in the bag; Clicking on a scroll, then holding left mouse button and hovering over the target locations in horizontal direction, will install continuous walls on adjacent cells equal to the number of scrolls in the bag.&lt;br /&gt;
&lt;br /&gt;
- Walls are completely impassable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Gate:''' &lt;br /&gt;
[[image:gate.vertical.png|100px|left]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- Two types: Horizontal and vertical based on dimensional plane installed.&lt;br /&gt;
&lt;br /&gt;
- Occupies 6 cells both horizontally and vertically.&lt;br /&gt;
&lt;br /&gt;
- Passable only for alliance members.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Towers:'''&lt;br /&gt;
&lt;br /&gt;
[[image:towers.jpg|thumb|100px|left]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- Has a size of 2x2 cells.&lt;br /&gt;
&lt;br /&gt;
- Completely impassable&lt;br /&gt;
&lt;br /&gt;
- Tower inflicts between 1,000 to 20,000 damage, and does not depend on level of improvement.&lt;br /&gt;
&lt;br /&gt;
- Attack range - 10 cells&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Installed structure can be moved. A button '''move''' will appear next to the installed structure's avatar. Upon clicking on the button, the grid cursor will appear on locations next to the structure that will allow to reposition it.&lt;br /&gt;
&lt;br /&gt;
Scroll ingredients:&lt;br /&gt;
{| cellpadding=6 border=1 color= brown cellspacing=0&lt;br /&gt;
! Fortification Structure&lt;br /&gt;
! colspan=6|Ingredients&lt;br /&gt;
|-&lt;br /&gt;
| Wall&lt;br /&gt;
| 333 Gold&lt;br /&gt;
| 166 Governors Signs&lt;br /&gt;
| 25 Silk&lt;br /&gt;
| 25 Rhodium&lt;br /&gt;
| 25 Earth Entity&lt;br /&gt;
| 25 Crystal Fur&lt;br /&gt;
|-&lt;br /&gt;
| Tower and Gate&lt;br /&gt;
| 2000 Gold&lt;br /&gt;
| 1000 Governors Signs&lt;br /&gt;
| 150 Silk&lt;br /&gt;
| 150 Rhodium&lt;br /&gt;
| 150 Earth Entity&lt;br /&gt;
| 150 Crystal Fur&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Artillery Structures====&lt;br /&gt;
These structures functioned to destroy enemy alliance's defense structures (fortifications) and buildings during a war. There are two types of Artillery structures.. Ram and Catapult. In addition, Alchemist purple bombs can be used against enemy's defense structures.&lt;br /&gt;
&lt;br /&gt;
[[image:production.ram.png|300px]]&lt;br /&gt;
&lt;br /&gt;
'''Ram'''&lt;br /&gt;
[[image:alliance.ram.png|100px|right]]&lt;br /&gt;
&lt;br /&gt;
This is different from Battle Ram that is crafted in sanctuaries. The difference are as follows:&lt;br /&gt;
* Alliance Ram and its scroll doesn't have a lifespan.&lt;br /&gt;
* Can only be used in Alliance grounds&lt;br /&gt;
&lt;br /&gt;
Features:&lt;br /&gt;
* Life: 7 200 000&lt;br /&gt;
* Damage: 270&lt;br /&gt;
* Range: 2 cells&lt;br /&gt;
* Manufacturing Ingredients:&lt;br /&gt;
# Rhodium x 120&lt;br /&gt;
# Silk x 120&lt;br /&gt;
# Earth Entity x 120&lt;br /&gt;
# Crystal Fur x 120&lt;br /&gt;
&lt;br /&gt;
'''Catapult'''&lt;br /&gt;
[[image:alliance.catapult.png|100px|right]][[image:alliance.catapult1.png|100px|right]]&lt;br /&gt;
Features:&lt;br /&gt;
* Life: 1 500 000&lt;br /&gt;
*Damage: 140&lt;br /&gt;
* Range: 10 cells&lt;br /&gt;
* Manufacturing Ingredients:&lt;br /&gt;
# Rhodium x 100&lt;br /&gt;
# Silk x 100&lt;br /&gt;
# Earth Entity x 30&lt;br /&gt;
# Crystal Fur x 30&lt;br /&gt;
&lt;br /&gt;
'''Bomb'''&lt;br /&gt;
&lt;br /&gt;
Crafted from recipes found with the Sanctuary NPC in sanctuaries. Only purple alchemist recipe is effective. Deals 64 damage against enemy fortifications and building structures.&lt;br /&gt;
&lt;br /&gt;
==Bank==&lt;br /&gt;
[[image:allianceBank.png|300px]]&lt;br /&gt;
&lt;br /&gt;
The bank is designed for&lt;br /&gt;
* Storage of items&lt;br /&gt;
* Gold Storage&lt;br /&gt;
* Storage of Signs of Commanders&lt;br /&gt;
&lt;br /&gt;
The numbered tabs on the top are the bank pages. The icons arranged in vertical manner on the right side are the filters or favourites. &lt;br /&gt;
&lt;br /&gt;
Gold and Signs are collected in bank in two ways:&lt;br /&gt;
# Taxes.&lt;br /&gt;
# Voluntary contributions. For depositing gold and signs, special button at the bottom of the window will allow to specify the amount of gold and another for signs to deposit. However, withdrawing any amount of gold or signs are not possible.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Managements===&lt;br /&gt;
In lower corner of the form, there is a button with the sun symbol. It opens a window for management of rights.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:alliance.warehouse1.png|300px]]&lt;br /&gt;
&lt;br /&gt;
It allows to set the power of officers and leaders.&lt;br /&gt;
&lt;br /&gt;
===Logs===&lt;br /&gt;
It will display a log of every gold and signs contribution; name of the member and the amount contributed. The ''Detail'' icon will display the detailed information about deposits and usages history of the bank resources Arranged from Old to new histories.&lt;br /&gt;
&lt;br /&gt;
==Warehouse==&lt;br /&gt;
[[image:alliance.warehouse.png|thumb|250px]]&lt;br /&gt;
&lt;br /&gt;
Warehouse is designed for:&lt;br /&gt;
* Storage of resources.&lt;br /&gt;
* Storage of scrolls.&lt;br /&gt;
&lt;br /&gt;
Resources come in the warehouse in two ways:&lt;br /&gt;
# Taxes&lt;br /&gt;
# Voluntary contribution. To deposit resources, click on the resource in the bag or drag it to the warehouse slots. A pop up will appear to specify the amount to deposit.&lt;br /&gt;
&lt;br /&gt;
Numbered horizontal tabs on the top are the pages. Vertical tabs on the right side are filter options; Resources and Scrolls.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Management===&lt;br /&gt;
[[image:alliance.warehouse1.png|thumb|250px]]&lt;br /&gt;
&lt;br /&gt;
A sun like button in lower margin of the warehouse window gives access to management page.  &lt;br /&gt;
&lt;br /&gt;
Only Great Lord can decide the rights of officer's access.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Logs===&lt;br /&gt;
&lt;br /&gt;
[[image:alliance.warehouse2.png|thumb|250px]]&lt;br /&gt;
&lt;br /&gt;
'''Logs''' button in top right corner of the window, shows list of guild's contribution and the amount of resources/scrolls contributed.&lt;br /&gt;
&lt;br /&gt;
For more details of logs, '''more details''' button will display in detail anything that was deposited or used. Histories are arranged from old to new entries.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==War==&lt;br /&gt;
'''War''' - State of conflict between two alliances, and a means for players to attack enemy Alliance lands, destroy fortifications, raze buildings, and pilfer their loots.&lt;br /&gt;
&lt;br /&gt;
War consists of three phases: Auction, Beginning, and Battle.&lt;br /&gt;
&lt;br /&gt;
===Auction===&lt;br /&gt;
'''Auction''' - this phase assess the warring state of two alliances. As the name implies, this is done by auction and rates are placed for war with selected Alliances.&lt;br /&gt;
====Terms of Auction====&lt;br /&gt;
This phase takes place every Sunday between 0:00 to 23:59.&lt;br /&gt;
&lt;br /&gt;
Only the Great Lord of the alliance can take part in the auction. To start the auction, enter the control menu and click the tab for '''War'''. The following screen will be a list of all registered in war, and the current rates for warring with them.&lt;br /&gt;
&lt;br /&gt;
Bids will be in gold. Gold for the auction will be taken from the Alliance [[Alliance Bank|Bank]].&lt;br /&gt;
&lt;br /&gt;
'''Auction''' is subject to the following rules:&lt;br /&gt;
# Starting price: 100 gold.&lt;br /&gt;
# Bid: 100 gold.&lt;br /&gt;
# When placing a bid on enemy alliance:&lt;br /&gt;
## Minimum bid on selected Alliance increases.&lt;br /&gt;
## Minimum bid on player's own alliance increases.&lt;br /&gt;
## While the selected alliance war minimum bid does not increase, or if there are no bids for player's own alliance, then new bids cannot be placed.&lt;br /&gt;
# When there is a bid on your own alliance:&lt;br /&gt;
## Your alliance can bid.&lt;br /&gt;
## Minimum bid on your own alliance increases.&lt;br /&gt;
## Amount of bid placed by your own alliance on other alliances increases.&lt;br /&gt;
&lt;br /&gt;
The alliance you will fight is determined by the maximum bid designated by your alliance.&lt;br /&gt;
&lt;br /&gt;
In the event that no bids were made, the war will not take place.&lt;br /&gt;
&lt;br /&gt;
===Outbreak of War===&lt;br /&gt;
This phase defines the size of ransom, which the alliance offers to its opponent to end the war. Ransom can be offered by each warring alliance.&lt;br /&gt;
&lt;br /&gt;
Phase runs every Sunday from 21:00 to 23:59. &lt;br /&gt;
&lt;br /&gt;
To assign a ransom, open '''War''' tab under alliance menu [[image:allianceicon.png]]. During this phase, his page shows your rival alliance and table indicating ransom and quantity. At the bottom, there is a button titled '''Claim a Ransom'''. Size of ransom can be defined only once.&lt;br /&gt;
&lt;br /&gt;
===Battle===&lt;br /&gt;
Main Phase - two rival alliances will fight for supremacy.&lt;br /&gt;
This phase lasts from 00:00 to 23:59, Monday and Saturday.&lt;br /&gt;
&lt;br /&gt;
The alliance can end the war prematurely if one head of the alliance pays ransom in the previous phase.&lt;br /&gt;
&lt;br /&gt;
The fight may be divided into three stages:&lt;br /&gt;
&lt;br /&gt;
# From 23:00 to 11:59. Damage from [[Alliance Guns|Guns]] are reduced by 90%.&lt;br /&gt;
# From 12:00 to 17:59. Damage from Guns are reduced by 50%.&lt;br /&gt;
# From 18:00 to 22:59. Damage from Guns are at 100%.&lt;br /&gt;
&lt;br /&gt;
Only members of alliance are allowed to enter on the Castle Grounds during the phase. On the location acts an alliance mode.&lt;br /&gt;
&lt;br /&gt;
The main Task is a destruction of a Kremlin, Bank and Warehouse of enemy. &lt;br /&gt;
&lt;br /&gt;
By reducing durability of those building to 10%, attackers will get awards: &lt;br /&gt;
* Destrоying Kremlin: All attackers in the area will receive an equal share of the building's value. The value is defined as the sum cost of all previous level of improvement of the building.&lt;br /&gt;
* Destroying Bank: All attackers in the area will receive an equal share of all gold and signs that is stored in the bank. Items do not drop.&lt;br /&gt;
* Destroying Warehouse: All attackers in the area will receive an equal share of all the resources stored in the warehouse.&lt;br /&gt;
&lt;br /&gt;
Disadvantage of using damaged buildings:&lt;br /&gt;
* Damaged Kremlin Castle: Tax cannot be set.&lt;br /&gt;
* Damaged Bank: Stored items cannot be take out.&lt;br /&gt;
* Damaged Warehouse: Resources cannot be taken out.&lt;br /&gt;
&lt;br /&gt;
[[Category: First Steps in the Game]]&lt;/div&gt;</summary>
		<author><name>Sha2001m</name></author>	</entry>

	<entry>
		<id>http://rs.fragoriawiki.com/wiki/index.php/Alliances</id>
		<title>Alliances</title>
		<link rel="alternate" type="text/html" href="http://rs.fragoriawiki.com/wiki/index.php/Alliances"/>
				<updated>2013-06-15T12:52:22Z</updated>
		
		<summary type="html">&lt;p&gt;Sha2001m:&amp;#32;/* Battle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Information==&lt;br /&gt;
'''Alliances''' are unions of guilds within one or several servers. By creating an alliance, you will open a separate location  with:&lt;br /&gt;
&lt;br /&gt;
[[Alliances#Alliance Grounds|Alliance Grounds]]&lt;br /&gt;
&lt;br /&gt;
[[Alliances#Bank|Bank]]&lt;br /&gt;
&lt;br /&gt;
[[Alliances#Warehouse|Warehouse]] to store resources and items, or transfer them between servers&lt;br /&gt;
&lt;br /&gt;
[[Alliances#Kremlin|Kremlin Castle]] as the main building&lt;br /&gt;
&lt;br /&gt;
Furthermore, the alliance [[Chat|Chat]] will activate, and a new fight mode will be available - alliance mode.&lt;br /&gt;
&lt;br /&gt;
==Alliance Creation==&lt;br /&gt;
To create an alliance, the following are required:&lt;br /&gt;
# 2 guilds from any servers.&lt;br /&gt;
# Resources from every guild:&lt;br /&gt;
## 5000 x Mithril &lt;br /&gt;
## 4500 x Life Entity &lt;br /&gt;
## 4500 x Vellun&lt;br /&gt;
## 4500 x Air Entity&lt;br /&gt;
# Alliance Creation Treaty from one guild.&lt;br /&gt;
&lt;br /&gt;
'''Alliance Creation Treaty''' is sold by NPC Svyatogor in Fragotown ( coord.: -18/-30). The price of one treaty is 100,000 emeralds. The treat must be purchased by a '''Guild Master''', who will create an alliance - other characters will not be able to use it. After purchasing, the guild master must click the treaty bag, and a special form will open.&lt;br /&gt;
&lt;br /&gt;
[[image:treaty.jpg|150px|right]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On the top of the form, state the name of the alliance. To change the name, you can click &amp;quot;Re-name&amp;quot;. Guild name change is available only once.&lt;br /&gt;
&lt;br /&gt;
To invite guilds into the Alliance, target another guild master, or select him/her from the player list and click '''Sign'' on the Alliance Creation Treaty. Leader of the inviting guild will see a special form to confirm entry at the top of the screen. If the treaty is signed, the resources will be deducted from that leader. Therefore, the resources must also be in the bag of the other Guild Master when joining.&lt;br /&gt;
&lt;br /&gt;
Once the treaty has been signed by leaders of five guilds, the alliance will be created and the treaty form will be closed.&lt;br /&gt;
&lt;br /&gt;
After alliance creation, ranks will then be determined: &lt;br /&gt;
# Great Lord is the first Guild master to use the Alliance Creation Treaty.&lt;br /&gt;
# Officer is a guild master who joined the alliance by invitation from the Great Lord.&lt;br /&gt;
# Ordinary members are the guild members of the joined guilds.&lt;br /&gt;
&lt;br /&gt;
Depending on the ranks, Alliance members will have various privileges and rights.&lt;br /&gt;
&lt;br /&gt;
If a guild belonging in an alliance goes through a transfer of leadership, the new guild leader will immediately become an officer. The Great Lord can also transfer guild to another character. In this case, the Great Lord remains as head of the alliance, and the new guild master will become an officer.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Great Lord rank can not be disbanded, removed or transferred to another server. Creating an alliance of more or less than 5 guilds is impossible, and additional guilds can be added to the alliance only after creation.&lt;br /&gt;
&lt;br /&gt;
==Alliance management==&lt;br /&gt;
The alliance management screen opens from clicking a special button in the functions panel. The various fields on the page will be available to members of the Alliance depending on their rank. Through this screen members can accept guilds, remove guilds, elect the Great Lord, fight wars, and view the log.&lt;br /&gt;
&lt;br /&gt;
===Acceptance of a new guild into Alliance===&lt;br /&gt;
After creating the alliance, additional guilds can join the alliance. There is no maximum to the number of guilds that can be allied, however, the price for each additional guild will be the double of what was needed during an alliance creation.&lt;br /&gt;
&lt;br /&gt;
Hence, entry requirement of 6th guilds and more are:&lt;br /&gt;
* Mithril 10 000&lt;br /&gt;
* Life Entity 9 000&lt;br /&gt;
* Vellum 9 000&lt;br /&gt;
* Air Entity 9 000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Acceptance of a guild into an alliance goes through two stages: Application and Voting.&lt;br /&gt;
&lt;br /&gt;
====Apply to Join====&lt;br /&gt;
[[image:apply.png|200px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Applying''' to an alliance has to be done by the &amp;quot;Guild Master&amp;quot; through a special button in the [[Society|Society]] screen. By clicking Alliance tab, a special window opens where you can see the following information: &lt;br /&gt;
* Name of Alliance&lt;br /&gt;
* Level of Kremlin Castle (Stronghold)&lt;br /&gt;
* Number of guilds&lt;br /&gt;
* Description of Alliance&lt;br /&gt;
* Joining cost&lt;br /&gt;
&lt;br /&gt;
By selecting the alliance on the list, and having the correct resources in bag, a Guild Master can click &amp;quot;Apply&amp;quot;. Afterwards, the guild enters the voting stage.&lt;br /&gt;
&lt;br /&gt;
====Voting for Acceptance====&lt;br /&gt;
[[image:application.vote.png|300px]]&lt;br /&gt;
&lt;br /&gt;
To take a guild into the alliance, the application submitted by the applying guild's master will go through voting stage by the alliance Great Lord and the officers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To vote for accepting a guild into the alliance, the Great Lord and officers must open alliance management screen, tab '''Decisions''', and then '''Applications'''.&lt;br /&gt;
&lt;br /&gt;
The voting option will appear, where officers and Great Lord can vote &amp;quot;for&amp;quot; or &amp;quot;against&amp;quot;. For accepting a guild into the alliance, 75% must vote &amp;quot;for&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[image:acceptance.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* If the voting is not finalized after the end of voting timer, the voting to accept the guild will fail. The applied &amp;quot;Guild Master&amp;quot; will then, receive a rejection message at the end of application processing timer and his resources will be sent back via post.&lt;br /&gt;
&lt;br /&gt;
===Removing from Alliance===&lt;br /&gt;
[[image:alliance.exclude.png|300px]]&lt;br /&gt;
&lt;br /&gt;
Removing a guild from the alliance can be done by voting. &lt;br /&gt;
&lt;br /&gt;
An Officer or Great Lord must propose a guild to be excluded from Alliance. This guild cannot participate in voting. The voting is done by going to '''Decisions''', then '''Structure'''. In the opened screen, choose a guild and click ''' Propose to Exclude'''. The voting screen will open, where allies must vote &amp;quot;for&amp;quot; or &amp;quot;against&amp;quot;. For successful removal, 75% of popular vote is required. &lt;br /&gt;
&lt;br /&gt;
[[image:exclude-vote.png|300px]]&lt;br /&gt;
&lt;br /&gt;
*If voting is not finalized after the end of the voting timer, the voting to keep the guild will fail. In that case, the proposed guild to be excluded will be removed from the alliance.&lt;br /&gt;
&lt;br /&gt;
===Re-election of the Great Lord===&lt;br /&gt;
&lt;br /&gt;
The guild master who buys the alliance establishment treaty and recruits other guilds will automatically become the Great Lord after the alliance creation. But you can re0elect a different Lord. Elections go through two stages: Proposing to start an election, and voting for candidates.&lt;br /&gt;
&lt;br /&gt;
====Voting for Re-election====&lt;br /&gt;
[[image:election.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
The Current Great lord or an officer must propose re-election for the voting process to initiate.&lt;br /&gt;
This is done via alliance [[image:allianceicon.png]] -&amp;gt; Decisions -&amp;gt; Election.&lt;br /&gt;
After that countdown will start and during this time Officers and Great Lord must vote &amp;quot;for&amp;quot; or &amp;quot;against&amp;quot; re-elections. For successful proposal to re-elect needs 75 % of votes.&lt;br /&gt;
&lt;br /&gt;
* After a certain time and votes did not reach a conclusion, the voting will fail. For next election need wait one week.&lt;br /&gt;
&lt;br /&gt;
* If the voting is successful and finishes in time will be started next step.&lt;br /&gt;
&lt;br /&gt;
====Voting candidates====&lt;br /&gt;
&lt;br /&gt;
Each officer and current Great Lord might put their own candidature for re-election, by clicking '''Propose Yourself''' in the election form. Or might vote for another declared candidate. For successful election voting needs 75 % of votes .&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* If not enough votes reached at the end of voting timer,the voting is considered failed. The next voting maybe initiated after a week. In this case, the alliance will appoint a new Great lord.&lt;br /&gt;
&lt;br /&gt;
===Taxes===&lt;br /&gt;
[[image:alliance.tax.png|300px]]&lt;br /&gt;
&lt;br /&gt;
The Great Lord can specify the amount of taxes through alliance [[image:allianceicon.png]] -&amp;gt; Taxes.&lt;br /&gt;
&lt;br /&gt;
Taxes are set up as a percentage amount to be deducted from any member of alliance upon collecting/receiving the taxable items.&lt;br /&gt;
&lt;br /&gt;
Taxes are collected from the following sources:&lt;br /&gt;
* Purple resources. Tax is deducted at the time of harvesting.&lt;br /&gt;
* Sign of Commanders. Tax is deducted at the time of sign rewards in games.&lt;br /&gt;
* Gold. Tax is taken at the time of daily Quests. &lt;br /&gt;
&lt;br /&gt;
Tax amount can also be set to 0. In this case resources, signs and golds are contributed voluntarily through Bank and Warehouse.&lt;br /&gt;
&lt;br /&gt;
Size of the tax can be set once a day.&lt;br /&gt;
&lt;br /&gt;
===Power===&lt;br /&gt;
[[image:alliance.power.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This section displays the number of members under each alliance guild.&lt;br /&gt;
&lt;br /&gt;
It also has an option that allows a guild to leave the alliance on choice.&lt;br /&gt;
&lt;br /&gt;
===About Alliance===&lt;br /&gt;
Its a way for the Great lord to set up a brief information about his alliance to be displayed to  the alliance members as well as the general guild players  via '''[[Society|society]]''' those who are looking for an alliance.&lt;br /&gt;
&lt;br /&gt;
===Journal===&lt;br /&gt;
[[image:alliance-journal.png|300px]]&lt;br /&gt;
&lt;br /&gt;
It contains entries of activities related to alliance management. Such as:&lt;br /&gt;
* Elections.&lt;br /&gt;
* Application Voting.&lt;br /&gt;
* Taxes&lt;br /&gt;
* War&lt;br /&gt;
&lt;br /&gt;
==Alliance Grounds==&lt;br /&gt;
[[image:alliance.map.png|300px]]&lt;br /&gt;
&lt;br /&gt;
Alliance Grounds is a cross server location appears after the creation of an Alliance. &lt;br /&gt;
&lt;br /&gt;
To enter Alliance grounds, clicking on the pillar '''Alliance Teleporter''', located in center of Fragotown (coordi: -22/-27), will open a menu with list of alliances on Fragoria. Choose your alliance and teleport will take place to the respective alliance ground.&lt;br /&gt;
&lt;br /&gt;
In north eastern part of the ground located the three important buildings of the map; Kremin, Bank and Warehouse.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Side Passage===&lt;br /&gt;
&lt;br /&gt;
This hidden passage is designed for discreet entry to the main part of the alliance grounds at the time of a war.&lt;br /&gt;
&lt;br /&gt;
===NPC Commandant===&lt;br /&gt;
&lt;br /&gt;
* '''Commandant''' located in alliance grounds ( coord.: -91,-230). He gives a '''silver chest''' once a day to all alliance members. If a member collects this chest regularly for 6 days in a row, he may receive a '''golden chest''' on the 7th day.&lt;br /&gt;
&lt;br /&gt;
==Kremlin==&lt;br /&gt;
[[image:kremlin.png|300px]]&lt;br /&gt;
&lt;br /&gt;
It is the main building of the alliance. The level of improvement, will benefit all alliance members with HP bonus from 1% to 10%. Only the '''Great Lord''' can improve all buildings and fortification structures.&lt;br /&gt;
&lt;br /&gt;
Kremlin window shows two main tabs, '''[[Alliance#Production|Production]]''' and '''Fortress'''.&lt;br /&gt;
&lt;br /&gt;
The Next column indicates the available resources in the '''Warehouse''', as well as sign of commanders and gold stored in '''Bank'''. If the required amount of material(s) required for repairing/improving/manufacturing is not enough, that particular material will be highlighted in red.&lt;br /&gt;
&lt;br /&gt;
The last column in the Kremlin window indicates the amount of '''scrolls''' [[Alliance#Production|manufactured]]/stored in '''[[Alliances#Warehouse|warehouse]]'''.&lt;br /&gt;
&lt;br /&gt;
===Fortress===&lt;br /&gt;
This section contains the option to '''repair''' and '''improve buildings and fortification structures.&lt;br /&gt;
&lt;br /&gt;
[[image:fortress.png|300px]]&lt;br /&gt;
&lt;br /&gt;
====Improvements====&lt;br /&gt;
&lt;br /&gt;
Improving buildings and fortification structures will increase their durability. This function is limited to '''Great Lord'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| table cellpadding=&amp;quot;6&amp;quot; cellspacing=&amp;quot;0&amp;quot; table border=&amp;quot;1&amp;quot; class=&amp;quot;standart collapsible collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Structure Durability at each level of Improvement&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Level &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Durability&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 61 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 123 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 184 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 246 000&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 307 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 369 000&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 430 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 553 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 138 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 984 500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The cost of improvements is equal to all buildings and fortification structures except the walls. The walls are 6 times less than the other structures.&lt;br /&gt;
&lt;br /&gt;
{| table cellpadding=&amp;quot;6&amp;quot; cellspacing=&amp;quot;0&amp;quot; table border=&amp;quot;1&amp;quot; class=&amp;quot;standart collapsible collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Cost of Improvements&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Level&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Gold&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Sign of Commanders&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Resources&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 7 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 3 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Adamantit x300&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak leather x300&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Earth Entity x300&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak x300&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 9 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 4 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Mithril x450&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Vellum x450&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Fire Entity x450&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Life Entity x450&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 11 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 5 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Adamantit x600&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Perfect Tenderloin x600&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Water Entity x600&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak x600&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 13 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 6 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Mithril x1 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak leather x1 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Air Entity x1 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Silk x1 000&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 15 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 7 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Rhodium x1 250&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Perfect Tenderloin x1 250&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Earth Entity x1 250&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Life Entity x1 250&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 18 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 9 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Adamantit x1 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Vellum x1 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Fire Entity x1 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak x1 500&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 21 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 11 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Mithril x1 750&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak Leather x1 750&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Air Entity x1 750&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Life Entity x1 750&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 24 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 13 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Adamantit x2 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Perfect Tenderloin x2 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Water Entity x2 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak x2 000&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 27 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 15 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Mithril x2 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Vellum x2 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Air Entity x2 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Life Entity x2 500&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Durability====&lt;br /&gt;
&lt;br /&gt;
The durability of a building or fortification is shown on the structure avatar. The state of durability can also be recognized by the color of their names label.&lt;br /&gt;
* Green label - If the building's durability 90% or higher.&lt;br /&gt;
* Yellow label - If the building's durability 75% - 89%.&lt;br /&gt;
* Pink label - If the building's durability 50% - 74%.&lt;br /&gt;
* Red label - If the building's durability 25% - 49%.&lt;br /&gt;
* Grey label - If the building's durability 10 - 24%.&lt;br /&gt;
&lt;br /&gt;
Buildings cannot fall below 10% durability. Fortification structures' durability, on other hand, may fall below 10% (greyed name label) and will be completely destroyed on reaching 0 durability.&lt;br /&gt;
&lt;br /&gt;
The Kremlin window displays the total durability of all structures of certain type on the map. Attempting to &amp;quot;Repair&amp;quot; a structure, means repairing of all structures of that type on the map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Production===&lt;br /&gt;
Production involves manufacturing scrolls of fortifications and weapons that are subsequently stored in the alliance bank.&lt;br /&gt;
&lt;br /&gt;
To manufacture a particular item, Click on Kremlin building, open the tab for Weapon or for fortification under &amp;quot;Production&amp;quot; and select be item.&lt;br /&gt;
&lt;br /&gt;
In addition to the resources required for manufacturing, so called - charges are also needed. Different item fortification or artillery requires different amount of charges.&lt;br /&gt;
&lt;br /&gt;
* Wall - 1 Charge.&lt;br /&gt;
* Gate - 5 Charges.&lt;br /&gt;
* Tower - 5 Charges.&lt;br /&gt;
* Battle Ram - 10 Charges.&lt;br /&gt;
* Catapult - 10 Charges.&lt;br /&gt;
&lt;br /&gt;
A maximum of 10 charges are hold in the charge bar. If required amount is less, it can be refilled. In this case, &amp;quot;Refill&amp;quot; button will appear to fill the charge bar.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Refill Charge&amp;quot; needs:&lt;br /&gt;
* 1 Gold&lt;br /&gt;
* 1 Sign of Governors&lt;br /&gt;
* 4 Vellum&lt;br /&gt;
* 5 Mithril&lt;br /&gt;
&lt;br /&gt;
[[image:energy-refill.png|200px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The bar fills automatically every day at 00:00 server time.&lt;br /&gt;
Fortification scrolls provides additional defense.&lt;br /&gt;
&lt;br /&gt;
====Fortifications====&lt;br /&gt;
To install fortification structures&lt;br /&gt;
# Click on scroll in bag.&lt;br /&gt;
# Move the cursor to the location to be built.&lt;br /&gt;
# The cursor will preview gridded cells depending on the size of the structure. Green colored grid areas indicate the structure can be build on that specific location whereas red colored grid indicates, the location is suitable for built.&lt;br /&gt;
# Once confirmed of the location, click on it. A progress bar will appear and the structure will be build.&lt;br /&gt;
&lt;br /&gt;
====Fortification Structures:====&lt;br /&gt;
&lt;br /&gt;
*'''Wall:''' &lt;br /&gt;
[[image:wall.jpg|50px|left]]&lt;br /&gt;
&lt;br /&gt;
- 1 cell size.&lt;br /&gt;
&lt;br /&gt;
- Walls can be installed in a special fashion, if more than one scroll is present in the bag; Clicking on a scroll, then holding left mouse button and hovering over the target locations in horizontal direction, will install continuous walls on adjacent cells equal to the number of scrolls in the bag.&lt;br /&gt;
&lt;br /&gt;
- Walls are completely impassable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Gate:''' &lt;br /&gt;
[[image:gate.vertical.png|100px|left]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- Two types: Horizontal and vertical based on dimensional plane installed.&lt;br /&gt;
&lt;br /&gt;
- Occupies 6 cells both horizontally and vertically.&lt;br /&gt;
&lt;br /&gt;
- Passable only for alliance members.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Towers:'''&lt;br /&gt;
&lt;br /&gt;
[[image:towers.jpg|thumb|100px|left]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- Has a size of 2x2 cells.&lt;br /&gt;
&lt;br /&gt;
- Completely impassable&lt;br /&gt;
&lt;br /&gt;
- Tower inflicts between 1,000 to 20,000 damage, and does not depend on level of improvement.&lt;br /&gt;
&lt;br /&gt;
- Attack range - 10 cells&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Installed structure can be moved. A button '''move''' will appear next to the installed structure's avatar. Upon clicking on the button, the grid cursor will appear on locations next to the structure that will allow to reposition it.&lt;br /&gt;
&lt;br /&gt;
Scroll ingredients:&lt;br /&gt;
{| cellpadding=6 border=1 color= brown cellspacing=0&lt;br /&gt;
! Fortification Structure&lt;br /&gt;
! colspan=6|Ingredients&lt;br /&gt;
|-&lt;br /&gt;
| Wall&lt;br /&gt;
| 333 Gold&lt;br /&gt;
| 166 Governors Signs&lt;br /&gt;
| 25 Silk&lt;br /&gt;
| 25 Rhodium&lt;br /&gt;
| 25 Earth Entity&lt;br /&gt;
| 25 Crystal Fur&lt;br /&gt;
|-&lt;br /&gt;
| Tower and Gate&lt;br /&gt;
| 2000 Gold&lt;br /&gt;
| 1000 Governors Signs&lt;br /&gt;
| 150 Silk&lt;br /&gt;
| 150 Rhodium&lt;br /&gt;
| 150 Earth Entity&lt;br /&gt;
| 150 Crystal Fur&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Artillery Structures====&lt;br /&gt;
These structures functioned to destroy enemy alliance's defense structures (fortifications) and buildings during a war. There are two types of Artillery structures.. Ram and Catapult. In addition, Alchemist purple bombs can be used against enemy's defense structures.&lt;br /&gt;
&lt;br /&gt;
[[image:production.ram.png|300px]]&lt;br /&gt;
&lt;br /&gt;
'''Ram'''&lt;br /&gt;
[[image:alliance.ram.png|100px|right]]&lt;br /&gt;
&lt;br /&gt;
This is different from Battle Ram that is crafted in sanctuaries. The difference are as follows:&lt;br /&gt;
* Alliance Ram and its scroll doesn't have a lifespan.&lt;br /&gt;
* Can only be used in Alliance grounds&lt;br /&gt;
&lt;br /&gt;
Features:&lt;br /&gt;
* Life: 7 200 000&lt;br /&gt;
* Damage: 270&lt;br /&gt;
* Range: 2 cells&lt;br /&gt;
* Manufacturing Ingredients:&lt;br /&gt;
# Rhodium x 120&lt;br /&gt;
# Silk x 120&lt;br /&gt;
# Earth Entity x 120&lt;br /&gt;
# Crystal Fur x 120&lt;br /&gt;
&lt;br /&gt;
'''Catapult'''&lt;br /&gt;
[[image:alliance.catapult.png|100px|right]][[image:alliance.catapult1.png|100px|right]]&lt;br /&gt;
Features:&lt;br /&gt;
* Life: 1 500 000&lt;br /&gt;
*Damage: 140&lt;br /&gt;
* Range: 10 cells&lt;br /&gt;
* Manufacturing Ingredients:&lt;br /&gt;
# Rhodium x 100&lt;br /&gt;
# Silk x 100&lt;br /&gt;
# Earth Entity x 30&lt;br /&gt;
# Crystal Fur x 30&lt;br /&gt;
&lt;br /&gt;
'''Bomb'''&lt;br /&gt;
&lt;br /&gt;
Crafted from recipes found with the Sanctuary NPC in sanctuaries. Only purple alchemist recipe is effective. Deals 64 damage against enemy fortifications and building structures.&lt;br /&gt;
&lt;br /&gt;
==Bank==&lt;br /&gt;
[[image:allianceBank.png|300px]]&lt;br /&gt;
&lt;br /&gt;
The bank is designed for&lt;br /&gt;
* Storage of items&lt;br /&gt;
* Gold Storage&lt;br /&gt;
* Storage of Signs of Commanders&lt;br /&gt;
&lt;br /&gt;
The numbered tabs on the top are the bank pages. The icons arranged in vertical manner on the right side are the filters or favourites. &lt;br /&gt;
&lt;br /&gt;
Gold and Signs are collected in bank in two ways:&lt;br /&gt;
# Taxes.&lt;br /&gt;
# Voluntary contributions. For depositing gold and signs, special button at the bottom of the window will allow to specify the amount of gold and another for signs to deposit. However, withdrawing any amount of gold or signs are not possible.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Managements===&lt;br /&gt;
In lower corner of the form, there is a button with the sun symbol. It opens a window for management of rights.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:alliance.warehouse1.png|300px]]&lt;br /&gt;
&lt;br /&gt;
It allows to set the power of officers and leaders.&lt;br /&gt;
&lt;br /&gt;
===Logs===&lt;br /&gt;
It will display a log of every gold and signs contribution; name of the member and the amount contributed. The ''Detail'' icon will display the detailed information about deposits and usages history of the bank resources Arranged from Old to new histories.&lt;br /&gt;
&lt;br /&gt;
==Warehouse==&lt;br /&gt;
[[image:alliance.warehouse.png|thumb|250px]]&lt;br /&gt;
&lt;br /&gt;
Warehouse is designed for:&lt;br /&gt;
* Storage of resources.&lt;br /&gt;
* Storage of scrolls.&lt;br /&gt;
&lt;br /&gt;
Resources come in the warehouse in two ways:&lt;br /&gt;
# Taxes&lt;br /&gt;
# Voluntary contribution. To deposit resources, click on the resource in the bag or drag it to the warehouse slots. A pop up will appear to specify the amount to deposit.&lt;br /&gt;
&lt;br /&gt;
Numbered horizontal tabs on the top are the pages. Vertical tabs on the right side are filter options; Resources and Scrolls.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Management===&lt;br /&gt;
[[image:alliance.warehouse1.png|thumb|250px]]&lt;br /&gt;
&lt;br /&gt;
A sun like button in lower margin of the warehouse window gives access to management page.  &lt;br /&gt;
&lt;br /&gt;
Only Great Lord can decide the rights of officer's access.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Logs===&lt;br /&gt;
&lt;br /&gt;
[[image:alliance.warehouse2.png|thumb|250px]]&lt;br /&gt;
&lt;br /&gt;
'''Logs''' button in top right corner of the window, shows list of guild's contribution and the amount of resources/scrolls contributed.&lt;br /&gt;
&lt;br /&gt;
For more details of logs, '''more details''' button will display in detail anything that was deposited or used. Histories are arranged from old to new entries.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==War==&lt;br /&gt;
'''War''' - State of conflict between two alliances, and a means for players to attack enemy Alliance lands, destroy fortifications, raze buildings, and pilfer their loots.&lt;br /&gt;
&lt;br /&gt;
War consists of three phases: Auction, Beginning, and Battle.&lt;br /&gt;
&lt;br /&gt;
===Auction===&lt;br /&gt;
'''Auction''' - this phase assess the warring state of two alliances. As the name implies, this is done by auction and rates are placed for war with selected Alliances.&lt;br /&gt;
====Terms of Auction====&lt;br /&gt;
This phase takes place every Sunday between 0:00 to 23:59.&lt;br /&gt;
&lt;br /&gt;
Only the Great Lord of the alliance can take part in the auction. To start the auction, enter the control menu and click the tab for '''War'''. The following screen will be a list of all registered in war, and the current rates for warring with them.&lt;br /&gt;
&lt;br /&gt;
Bids will be in gold. Gold for the auction will be taken from the Alliance [[Alliance Bank|Bank]].&lt;br /&gt;
&lt;br /&gt;
'''Auction''' is subject to the following rules:&lt;br /&gt;
# Starting price: 100 gold.&lt;br /&gt;
# Bid: 100 gold.&lt;br /&gt;
# When placing a bid on enemy alliance:&lt;br /&gt;
## Minimum bid on selected Alliance increases.&lt;br /&gt;
## Minimum bid on player's own alliance increases.&lt;br /&gt;
## While the selected alliance war minimum bid does not increase, or if there are no bids for player's own alliance, then new bids cannot be placed.&lt;br /&gt;
# When there is a bid on your own alliance:&lt;br /&gt;
## Your alliance can bid.&lt;br /&gt;
## Minimum bid on your own alliance increases.&lt;br /&gt;
## Amount of bid placed by your own alliance on other alliances increases.&lt;br /&gt;
&lt;br /&gt;
The alliance you will fight is determined by the maximum bid designated by your alliance.&lt;br /&gt;
&lt;br /&gt;
In the event that no bids were made, the war will not take place.&lt;br /&gt;
&lt;br /&gt;
===Outbreak of War===&lt;br /&gt;
This phase defines the size of ransom, which the alliance offers to its opponent to end the war. Ransom can be offered by each warring alliance.&lt;br /&gt;
&lt;br /&gt;
Phase runs every Sunday from 21:00 to 23:59. &lt;br /&gt;
&lt;br /&gt;
To assign a ransom, open '''War''' tab under alliance menu [[image:allianceicon.png]]. During this phase, his page shows your rival alliance and table indicating ransom and quantity. At the bottom, there is a button titled '''Claim a Ransom'''. Size of ransom can be defined only once.&lt;br /&gt;
&lt;br /&gt;
===Battle===&lt;br /&gt;
Main Phase - two rival alliances will fight for supremacy.&lt;br /&gt;
This phase lasts from 00:00 to 23:59, Monday and Saturday.&lt;br /&gt;
&lt;br /&gt;
The alliance can end the war prematurely if one head of the alliance pays ransom in the previous phase.&lt;br /&gt;
&lt;br /&gt;
The fight may be divided into three stages:&lt;br /&gt;
&lt;br /&gt;
# From 23:00 to 11:59. Damage from [[Alliance Guns|Guns]] are reduced by 90%.&lt;br /&gt;
# From 12:00 to 17:59. Damage from Guns are reduced by 50%.&lt;br /&gt;
# From 18:00 to 22:59. Damage from Guns are at 100%.&lt;br /&gt;
&lt;br /&gt;
Only members of alliance are allowed to enter on the Castle Grounds during the phase. On the location acts an alliance mode.&lt;br /&gt;
&lt;br /&gt;
The main Task is a destruction of a Kremlin, Bank and Warehouse of enemy. &lt;br /&gt;
&lt;br /&gt;
By reducing durability of those building to 10%, attackers will get awards: &lt;br /&gt;
* Destrоying Kremlin: All attackers in the area will receive an equal share of the building's value. The value is defined as the sum cost of all previous level of improvement of the building.&lt;br /&gt;
* Destroying Bank: All attackers in the area will receive an equal share of all gold and signs that is stored in the bank. Items do not drop.&lt;br /&gt;
* Destroying Warehouse: All attackers in the area will receive an equal share of all the resources stored in the warehouse.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: First Steps in the Game]]&lt;/div&gt;</summary>
		<author><name>Sha2001m</name></author>	</entry>

	<entry>
		<id>http://rs.fragoriawiki.com/wiki/index.php/Alliances</id>
		<title>Alliances</title>
		<link rel="alternate" type="text/html" href="http://rs.fragoriawiki.com/wiki/index.php/Alliances"/>
				<updated>2013-06-15T12:00:12Z</updated>
		
		<summary type="html">&lt;p&gt;Sha2001m:&amp;#32;/* Outbreak of War */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Information==&lt;br /&gt;
'''Alliances''' are unions of guilds within one or several servers. By creating an alliance, you will open a separate location  with:&lt;br /&gt;
&lt;br /&gt;
[[Alliances#Alliance Grounds|Alliance Grounds]]&lt;br /&gt;
&lt;br /&gt;
[[Alliances#Bank|Bank]]&lt;br /&gt;
&lt;br /&gt;
[[Alliances#Warehouse|Warehouse]] to store resources and items, or transfer them between servers&lt;br /&gt;
&lt;br /&gt;
[[Alliances#Kremlin|Kremlin Castle]] as the main building&lt;br /&gt;
&lt;br /&gt;
Furthermore, the alliance [[Chat|Chat]] will activate, and a new fight mode will be available - alliance mode.&lt;br /&gt;
&lt;br /&gt;
==Alliance Creation==&lt;br /&gt;
To create an alliance, the following are required:&lt;br /&gt;
# 2 guilds from any servers.&lt;br /&gt;
# Resources from every guild:&lt;br /&gt;
## 5000 x Mithril &lt;br /&gt;
## 4500 x Life Entity &lt;br /&gt;
## 4500 x Vellun&lt;br /&gt;
## 4500 x Air Entity&lt;br /&gt;
# Alliance Creation Treaty from one guild.&lt;br /&gt;
&lt;br /&gt;
'''Alliance Creation Treaty''' is sold by NPC Svyatogor in Fragotown ( coord.: -18/-30). The price of one treaty is 100,000 emeralds. The treat must be purchased by a '''Guild Master''', who will create an alliance - other characters will not be able to use it. After purchasing, the guild master must click the treaty bag, and a special form will open.&lt;br /&gt;
&lt;br /&gt;
[[image:treaty.jpg|150px|right]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On the top of the form, state the name of the alliance. To change the name, you can click &amp;quot;Re-name&amp;quot;. Guild name change is available only once.&lt;br /&gt;
&lt;br /&gt;
To invite guilds into the Alliance, target another guild master, or select him/her from the player list and click '''Sign'' on the Alliance Creation Treaty. Leader of the inviting guild will see a special form to confirm entry at the top of the screen. If the treaty is signed, the resources will be deducted from that leader. Therefore, the resources must also be in the bag of the other Guild Master when joining.&lt;br /&gt;
&lt;br /&gt;
Once the treaty has been signed by leaders of five guilds, the alliance will be created and the treaty form will be closed.&lt;br /&gt;
&lt;br /&gt;
After alliance creation, ranks will then be determined: &lt;br /&gt;
# Great Lord is the first Guild master to use the Alliance Creation Treaty.&lt;br /&gt;
# Officer is a guild master who joined the alliance by invitation from the Great Lord.&lt;br /&gt;
# Ordinary members are the guild members of the joined guilds.&lt;br /&gt;
&lt;br /&gt;
Depending on the ranks, Alliance members will have various privileges and rights.&lt;br /&gt;
&lt;br /&gt;
If a guild belonging in an alliance goes through a transfer of leadership, the new guild leader will immediately become an officer. The Great Lord can also transfer guild to another character. In this case, the Great Lord remains as head of the alliance, and the new guild master will become an officer.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Great Lord rank can not be disbanded, removed or transferred to another server. Creating an alliance of more or less than 5 guilds is impossible, and additional guilds can be added to the alliance only after creation.&lt;br /&gt;
&lt;br /&gt;
==Alliance management==&lt;br /&gt;
The alliance management screen opens from clicking a special button in the functions panel. The various fields on the page will be available to members of the Alliance depending on their rank. Through this screen members can accept guilds, remove guilds, elect the Great Lord, fight wars, and view the log.&lt;br /&gt;
&lt;br /&gt;
===Acceptance of a new guild into Alliance===&lt;br /&gt;
After creating the alliance, additional guilds can join the alliance. There is no maximum to the number of guilds that can be allied, however, the price for each additional guild will be the double of what was needed during an alliance creation.&lt;br /&gt;
&lt;br /&gt;
Hence, entry requirement of 6th guilds and more are:&lt;br /&gt;
* Mithril 10 000&lt;br /&gt;
* Life Entity 9 000&lt;br /&gt;
* Vellum 9 000&lt;br /&gt;
* Air Entity 9 000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Acceptance of a guild into an alliance goes through two stages: Application and Voting.&lt;br /&gt;
&lt;br /&gt;
====Apply to Join====&lt;br /&gt;
[[image:apply.png|200px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Applying''' to an alliance has to be done by the &amp;quot;Guild Master&amp;quot; through a special button in the [[Society|Society]] screen. By clicking Alliance tab, a special window opens where you can see the following information: &lt;br /&gt;
* Name of Alliance&lt;br /&gt;
* Level of Kremlin Castle (Stronghold)&lt;br /&gt;
* Number of guilds&lt;br /&gt;
* Description of Alliance&lt;br /&gt;
* Joining cost&lt;br /&gt;
&lt;br /&gt;
By selecting the alliance on the list, and having the correct resources in bag, a Guild Master can click &amp;quot;Apply&amp;quot;. Afterwards, the guild enters the voting stage.&lt;br /&gt;
&lt;br /&gt;
====Voting for Acceptance====&lt;br /&gt;
[[image:application.vote.png|300px]]&lt;br /&gt;
&lt;br /&gt;
To take a guild into the alliance, the application submitted by the applying guild's master will go through voting stage by the alliance Great Lord and the officers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To vote for accepting a guild into the alliance, the Great Lord and officers must open alliance management screen, tab '''Decisions''', and then '''Applications'''.&lt;br /&gt;
&lt;br /&gt;
The voting option will appear, where officers and Great Lord can vote &amp;quot;for&amp;quot; or &amp;quot;against&amp;quot;. For accepting a guild into the alliance, 75% must vote &amp;quot;for&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[image:acceptance.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* If the voting is not finalized after the end of voting timer, the voting to accept the guild will fail. The applied &amp;quot;Guild Master&amp;quot; will then, receive a rejection message at the end of application processing timer and his resources will be sent back via post.&lt;br /&gt;
&lt;br /&gt;
===Removing from Alliance===&lt;br /&gt;
[[image:alliance.exclude.png|300px]]&lt;br /&gt;
&lt;br /&gt;
Removing a guild from the alliance can be done by voting. &lt;br /&gt;
&lt;br /&gt;
An Officer or Great Lord must propose a guild to be excluded from Alliance. This guild cannot participate in voting. The voting is done by going to '''Decisions''', then '''Structure'''. In the opened screen, choose a guild and click ''' Propose to Exclude'''. The voting screen will open, where allies must vote &amp;quot;for&amp;quot; or &amp;quot;against&amp;quot;. For successful removal, 75% of popular vote is required. &lt;br /&gt;
&lt;br /&gt;
[[image:exclude-vote.png|300px]]&lt;br /&gt;
&lt;br /&gt;
*If voting is not finalized after the end of the voting timer, the voting to keep the guild will fail. In that case, the proposed guild to be excluded will be removed from the alliance.&lt;br /&gt;
&lt;br /&gt;
===Re-election of the Great Lord===&lt;br /&gt;
&lt;br /&gt;
The guild master who buys the alliance establishment treaty and recruits other guilds will automatically become the Great Lord after the alliance creation. But you can re0elect a different Lord. Elections go through two stages: Proposing to start an election, and voting for candidates.&lt;br /&gt;
&lt;br /&gt;
====Voting for Re-election====&lt;br /&gt;
[[image:election.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
The Current Great lord or an officer must propose re-election for the voting process to initiate.&lt;br /&gt;
This is done via alliance [[image:allianceicon.png]] -&amp;gt; Decisions -&amp;gt; Election.&lt;br /&gt;
After that countdown will start and during this time Officers and Great Lord must vote &amp;quot;for&amp;quot; or &amp;quot;against&amp;quot; re-elections. For successful proposal to re-elect needs 75 % of votes.&lt;br /&gt;
&lt;br /&gt;
* After a certain time and votes did not reach a conclusion, the voting will fail. For next election need wait one week.&lt;br /&gt;
&lt;br /&gt;
* If the voting is successful and finishes in time will be started next step.&lt;br /&gt;
&lt;br /&gt;
====Voting candidates====&lt;br /&gt;
&lt;br /&gt;
Each officer and current Great Lord might put their own candidature for re-election, by clicking '''Propose Yourself''' in the election form. Or might vote for another declared candidate. For successful election voting needs 75 % of votes .&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* If not enough votes reached at the end of voting timer,the voting is considered failed. The next voting maybe initiated after a week. In this case, the alliance will appoint a new Great lord.&lt;br /&gt;
&lt;br /&gt;
===Taxes===&lt;br /&gt;
[[image:alliance.tax.png|300px]]&lt;br /&gt;
&lt;br /&gt;
The Great Lord can specify the amount of taxes through alliance [[image:allianceicon.png]] -&amp;gt; Taxes.&lt;br /&gt;
&lt;br /&gt;
Taxes are set up as a percentage amount to be deducted from any member of alliance upon collecting/receiving the taxable items.&lt;br /&gt;
&lt;br /&gt;
Taxes are collected from the following sources:&lt;br /&gt;
* Purple resources. Tax is deducted at the time of harvesting.&lt;br /&gt;
* Sign of Commanders. Tax is deducted at the time of sign rewards in games.&lt;br /&gt;
* Gold. Tax is taken at the time of daily Quests. &lt;br /&gt;
&lt;br /&gt;
Tax amount can also be set to 0. In this case resources, signs and golds are contributed voluntarily through Bank and Warehouse.&lt;br /&gt;
&lt;br /&gt;
Size of the tax can be set once a day.&lt;br /&gt;
&lt;br /&gt;
===Power===&lt;br /&gt;
[[image:alliance.power.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This section displays the number of members under each alliance guild.&lt;br /&gt;
&lt;br /&gt;
It also has an option that allows a guild to leave the alliance on choice.&lt;br /&gt;
&lt;br /&gt;
===About Alliance===&lt;br /&gt;
Its a way for the Great lord to set up a brief information about his alliance to be displayed to  the alliance members as well as the general guild players  via '''[[Society|society]]''' those who are looking for an alliance.&lt;br /&gt;
&lt;br /&gt;
===Journal===&lt;br /&gt;
[[image:alliance-journal.png|300px]]&lt;br /&gt;
&lt;br /&gt;
It contains entries of activities related to alliance management. Such as:&lt;br /&gt;
* Elections.&lt;br /&gt;
* Application Voting.&lt;br /&gt;
* Taxes&lt;br /&gt;
* War&lt;br /&gt;
&lt;br /&gt;
==Alliance Grounds==&lt;br /&gt;
[[image:alliance.map.png|300px]]&lt;br /&gt;
&lt;br /&gt;
Alliance Grounds is a cross server location appears after the creation of an Alliance. &lt;br /&gt;
&lt;br /&gt;
To enter Alliance grounds, clicking on the pillar '''Alliance Teleporter''', located in center of Fragotown (coordi: -22/-27), will open a menu with list of alliances on Fragoria. Choose your alliance and teleport will take place to the respective alliance ground.&lt;br /&gt;
&lt;br /&gt;
In north eastern part of the ground located the three important buildings of the map; Kremin, Bank and Warehouse.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Side Passage===&lt;br /&gt;
&lt;br /&gt;
This hidden passage is designed for discreet entry to the main part of the alliance grounds at the time of a war.&lt;br /&gt;
&lt;br /&gt;
===NPC Commandant===&lt;br /&gt;
&lt;br /&gt;
* '''Commandant''' located in alliance grounds ( coord.: -91,-230). He gives a '''silver chest''' once a day to all alliance members. If a member collects this chest regularly for 6 days in a row, he may receive a '''golden chest''' on the 7th day.&lt;br /&gt;
&lt;br /&gt;
==Kremlin==&lt;br /&gt;
[[image:kremlin.png|300px]]&lt;br /&gt;
&lt;br /&gt;
It is the main building of the alliance. The level of improvement, will benefit all alliance members with HP bonus from 1% to 10%. Only the '''Great Lord''' can improve all buildings and fortification structures.&lt;br /&gt;
&lt;br /&gt;
Kremlin window shows two main tabs, '''[[Alliance#Production|Production]]''' and '''Fortress'''.&lt;br /&gt;
&lt;br /&gt;
The Next column indicates the available resources in the '''Warehouse''', as well as sign of commanders and gold stored in '''Bank'''. If the required amount of material(s) required for repairing/improving/manufacturing is not enough, that particular material will be highlighted in red.&lt;br /&gt;
&lt;br /&gt;
The last column in the Kremlin window indicates the amount of '''scrolls''' [[Alliance#Production|manufactured]]/stored in '''[[Alliances#Warehouse|warehouse]]'''.&lt;br /&gt;
&lt;br /&gt;
===Fortress===&lt;br /&gt;
This section contains the option to '''repair''' and '''improve buildings and fortification structures.&lt;br /&gt;
&lt;br /&gt;
[[image:fortress.png|300px]]&lt;br /&gt;
&lt;br /&gt;
====Improvements====&lt;br /&gt;
&lt;br /&gt;
Improving buildings and fortification structures will increase their durability. This function is limited to '''Great Lord'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| table cellpadding=&amp;quot;6&amp;quot; cellspacing=&amp;quot;0&amp;quot; table border=&amp;quot;1&amp;quot; class=&amp;quot;standart collapsible collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Structure Durability at each level of Improvement&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Level &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Durability&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 61 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 123 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 184 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 246 000&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 307 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 369 000&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 430 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 553 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 138 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 984 500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The cost of improvements is equal to all buildings and fortification structures except the walls. The walls are 6 times less than the other structures.&lt;br /&gt;
&lt;br /&gt;
{| table cellpadding=&amp;quot;6&amp;quot; cellspacing=&amp;quot;0&amp;quot; table border=&amp;quot;1&amp;quot; class=&amp;quot;standart collapsible collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Cost of Improvements&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Level&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Gold&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Sign of Commanders&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Resources&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 7 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 3 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Adamantit x300&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak leather x300&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Earth Entity x300&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak x300&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 9 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 4 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Mithril x450&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Vellum x450&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Fire Entity x450&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Life Entity x450&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 11 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 5 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Adamantit x600&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Perfect Tenderloin x600&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Water Entity x600&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak x600&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 13 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 6 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Mithril x1 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak leather x1 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Air Entity x1 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Silk x1 000&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 15 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 7 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Rhodium x1 250&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Perfect Tenderloin x1 250&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Earth Entity x1 250&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Life Entity x1 250&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 18 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 9 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Adamantit x1 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Vellum x1 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Fire Entity x1 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak x1 500&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 21 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 11 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Mithril x1 750&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak Leather x1 750&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Air Entity x1 750&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Life Entity x1 750&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 24 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 13 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Adamantit x2 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Perfect Tenderloin x2 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Water Entity x2 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak x2 000&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 27 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 15 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Mithril x2 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Vellum x2 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Air Entity x2 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Life Entity x2 500&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Durability====&lt;br /&gt;
&lt;br /&gt;
The durability of a building or fortification is shown on the structure avatar. The state of durability can also be recognized by the color of their names label.&lt;br /&gt;
* Green label - If the building's durability 90% or higher.&lt;br /&gt;
* Yellow label - If the building's durability 75% - 89%.&lt;br /&gt;
* Pink label - If the building's durability 50% - 74%.&lt;br /&gt;
* Red label - If the building's durability 25% - 49%.&lt;br /&gt;
* Grey label - If the building's durability 10 - 24%.&lt;br /&gt;
&lt;br /&gt;
Buildings cannot fall below 10% durability. Fortification structures' durability, on other hand, may fall below 10% (greyed name label) and will be completely destroyed on reaching 0 durability.&lt;br /&gt;
&lt;br /&gt;
The Kremlin window displays the total durability of all structures of certain type on the map. Attempting to &amp;quot;Repair&amp;quot; a structure, means repairing of all structures of that type on the map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Production===&lt;br /&gt;
Production involves manufacturing scrolls of fortifications and weapons that are subsequently stored in the alliance bank.&lt;br /&gt;
&lt;br /&gt;
To manufacture a particular item, Click on Kremlin building, open the tab for Weapon or for fortification under &amp;quot;Production&amp;quot; and select be item.&lt;br /&gt;
&lt;br /&gt;
In addition to the resources required for manufacturing, so called - charges are also needed. Different item fortification or artillery requires different amount of charges.&lt;br /&gt;
&lt;br /&gt;
* Wall - 1 Charge.&lt;br /&gt;
* Gate - 5 Charges.&lt;br /&gt;
* Tower - 5 Charges.&lt;br /&gt;
* Battle Ram - 10 Charges.&lt;br /&gt;
* Catapult - 10 Charges.&lt;br /&gt;
&lt;br /&gt;
A maximum of 10 charges are hold in the charge bar. If required amount is less, it can be refilled. In this case, &amp;quot;Refill&amp;quot; button will appear to fill the charge bar.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Refill Charge&amp;quot; needs:&lt;br /&gt;
* 1 Gold&lt;br /&gt;
* 1 Sign of Governors&lt;br /&gt;
* 4 Vellum&lt;br /&gt;
* 5 Mithril&lt;br /&gt;
&lt;br /&gt;
[[image:energy-refill.png|200px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The bar fills automatically every day at 00:00 server time.&lt;br /&gt;
Fortification scrolls provides additional defense.&lt;br /&gt;
&lt;br /&gt;
====Fortifications====&lt;br /&gt;
To install fortification structures&lt;br /&gt;
# Click on scroll in bag.&lt;br /&gt;
# Move the cursor to the location to be built.&lt;br /&gt;
# The cursor will preview gridded cells depending on the size of the structure. Green colored grid areas indicate the structure can be build on that specific location whereas red colored grid indicates, the location is suitable for built.&lt;br /&gt;
# Once confirmed of the location, click on it. A progress bar will appear and the structure will be build.&lt;br /&gt;
&lt;br /&gt;
====Fortification Structures:====&lt;br /&gt;
&lt;br /&gt;
*'''Wall:''' &lt;br /&gt;
[[image:wall.jpg|50px|left]]&lt;br /&gt;
&lt;br /&gt;
- 1 cell size.&lt;br /&gt;
&lt;br /&gt;
- Walls can be installed in a special fashion, if more than one scroll is present in the bag; Clicking on a scroll, then holding left mouse button and hovering over the target locations in horizontal direction, will install continuous walls on adjacent cells equal to the number of scrolls in the bag.&lt;br /&gt;
&lt;br /&gt;
- Walls are completely impassable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Gate:''' &lt;br /&gt;
[[image:gate.vertical.png|100px|left]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- Two types: Horizontal and vertical based on dimensional plane installed.&lt;br /&gt;
&lt;br /&gt;
- Occupies 6 cells both horizontally and vertically.&lt;br /&gt;
&lt;br /&gt;
- Passable only for alliance members.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Towers:'''&lt;br /&gt;
&lt;br /&gt;
[[image:towers.jpg|thumb|100px|left]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- Has a size of 2x2 cells.&lt;br /&gt;
&lt;br /&gt;
- Completely impassable&lt;br /&gt;
&lt;br /&gt;
- Tower inflicts between 1,000 to 20,000 damage, and does not depend on level of improvement.&lt;br /&gt;
&lt;br /&gt;
- Attack range - 10 cells&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Installed structure can be moved. A button '''move''' will appear next to the installed structure's avatar. Upon clicking on the button, the grid cursor will appear on locations next to the structure that will allow to reposition it.&lt;br /&gt;
&lt;br /&gt;
Scroll ingredients:&lt;br /&gt;
{| cellpadding=6 border=1 color= brown cellspacing=0&lt;br /&gt;
! Fortification Structure&lt;br /&gt;
! colspan=6|Ingredients&lt;br /&gt;
|-&lt;br /&gt;
| Wall&lt;br /&gt;
| 333 Gold&lt;br /&gt;
| 166 Governors Signs&lt;br /&gt;
| 25 Silk&lt;br /&gt;
| 25 Rhodium&lt;br /&gt;
| 25 Earth Entity&lt;br /&gt;
| 25 Crystal Fur&lt;br /&gt;
|-&lt;br /&gt;
| Tower and Gate&lt;br /&gt;
| 2000 Gold&lt;br /&gt;
| 1000 Governors Signs&lt;br /&gt;
| 150 Silk&lt;br /&gt;
| 150 Rhodium&lt;br /&gt;
| 150 Earth Entity&lt;br /&gt;
| 150 Crystal Fur&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Artillery Structures====&lt;br /&gt;
These structures functioned to destroy enemy alliance's defense structures (fortifications) and buildings during a war. There are two types of Artillery structures.. Ram and Catapult. In addition, Alchemist purple bombs can be used against enemy's defense structures.&lt;br /&gt;
&lt;br /&gt;
[[image:production.ram.png|300px]]&lt;br /&gt;
&lt;br /&gt;
'''Ram'''&lt;br /&gt;
[[image:alliance.ram.png|100px|right]]&lt;br /&gt;
&lt;br /&gt;
This is different from Battle Ram that is crafted in sanctuaries. The difference are as follows:&lt;br /&gt;
* Alliance Ram and its scroll doesn't have a lifespan.&lt;br /&gt;
* Can only be used in Alliance grounds&lt;br /&gt;
&lt;br /&gt;
Features:&lt;br /&gt;
* Life: 7 200 000&lt;br /&gt;
* Damage: 270&lt;br /&gt;
* Range: 2 cells&lt;br /&gt;
* Manufacturing Ingredients:&lt;br /&gt;
# Rhodium x 120&lt;br /&gt;
# Silk x 120&lt;br /&gt;
# Earth Entity x 120&lt;br /&gt;
# Crystal Fur x 120&lt;br /&gt;
&lt;br /&gt;
'''Catapult'''&lt;br /&gt;
[[image:alliance.catapult.png|100px|right]][[image:alliance.catapult1.png|100px|right]]&lt;br /&gt;
Features:&lt;br /&gt;
* Life: 1 500 000&lt;br /&gt;
*Damage: 140&lt;br /&gt;
* Range: 10 cells&lt;br /&gt;
* Manufacturing Ingredients:&lt;br /&gt;
# Rhodium x 100&lt;br /&gt;
# Silk x 100&lt;br /&gt;
# Earth Entity x 30&lt;br /&gt;
# Crystal Fur x 30&lt;br /&gt;
&lt;br /&gt;
'''Bomb'''&lt;br /&gt;
&lt;br /&gt;
Crafted from recipes found with the Sanctuary NPC in sanctuaries. Only purple alchemist recipe is effective. Deals 64 damage against enemy fortifications and building structures.&lt;br /&gt;
&lt;br /&gt;
==Bank==&lt;br /&gt;
[[image:allianceBank.png|300px]]&lt;br /&gt;
&lt;br /&gt;
The bank is designed for&lt;br /&gt;
* Storage of items&lt;br /&gt;
* Gold Storage&lt;br /&gt;
* Storage of Signs of Commanders&lt;br /&gt;
&lt;br /&gt;
The numbered tabs on the top are the bank pages. The icons arranged in vertical manner on the right side are the filters or favourites. &lt;br /&gt;
&lt;br /&gt;
Gold and Signs are collected in bank in two ways:&lt;br /&gt;
# Taxes.&lt;br /&gt;
# Voluntary contributions. For depositing gold and signs, special button at the bottom of the window will allow to specify the amount of gold and another for signs to deposit. However, withdrawing any amount of gold or signs are not possible.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Managements===&lt;br /&gt;
In lower corner of the form, there is a button with the sun symbol. It opens a window for management of rights.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:alliance.warehouse1.png|300px]]&lt;br /&gt;
&lt;br /&gt;
It allows to set the power of officers and leaders.&lt;br /&gt;
&lt;br /&gt;
===Logs===&lt;br /&gt;
It will display a log of every gold and signs contribution; name of the member and the amount contributed. The ''Detail'' icon will display the detailed information about deposits and usages history of the bank resources Arranged from Old to new histories.&lt;br /&gt;
&lt;br /&gt;
==Warehouse==&lt;br /&gt;
[[image:alliance.warehouse.png|thumb|250px]]&lt;br /&gt;
&lt;br /&gt;
Warehouse is designed for:&lt;br /&gt;
* Storage of resources.&lt;br /&gt;
* Storage of scrolls.&lt;br /&gt;
&lt;br /&gt;
Resources come in the warehouse in two ways:&lt;br /&gt;
# Taxes&lt;br /&gt;
# Voluntary contribution. To deposit resources, click on the resource in the bag or drag it to the warehouse slots. A pop up will appear to specify the amount to deposit.&lt;br /&gt;
&lt;br /&gt;
Numbered horizontal tabs on the top are the pages. Vertical tabs on the right side are filter options; Resources and Scrolls.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Management===&lt;br /&gt;
[[image:alliance.warehouse1.png|thumb|250px]]&lt;br /&gt;
&lt;br /&gt;
A sun like button in lower margin of the warehouse window gives access to management page.  &lt;br /&gt;
&lt;br /&gt;
Only Great Lord can decide the rights of officer's access.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Logs===&lt;br /&gt;
&lt;br /&gt;
[[image:alliance.warehouse2.png|thumb|250px]]&lt;br /&gt;
&lt;br /&gt;
'''Logs''' button in top right corner of the window, shows list of guild's contribution and the amount of resources/scrolls contributed.&lt;br /&gt;
&lt;br /&gt;
For more details of logs, '''more details''' button will display in detail anything that was deposited or used. Histories are arranged from old to new entries.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==War==&lt;br /&gt;
'''War''' - State of conflict between two alliances, and a means for players to attack enemy Alliance lands, destroy fortifications, raze buildings, and pilfer their loots.&lt;br /&gt;
&lt;br /&gt;
War consists of three phases: Auction, Beginning, and Battle.&lt;br /&gt;
&lt;br /&gt;
===Auction===&lt;br /&gt;
'''Auction''' - this phase assess the warring state of two alliances. As the name implies, this is done by auction and rates are placed for war with selected Alliances.&lt;br /&gt;
====Terms of Auction====&lt;br /&gt;
This phase takes place every Sunday between 0:00 to 23:59.&lt;br /&gt;
&lt;br /&gt;
Only the Great Lord of the alliance can take part in the auction. To start the auction, enter the control menu and click the tab for '''War'''. The following screen will be a list of all registered in war, and the current rates for warring with them.&lt;br /&gt;
&lt;br /&gt;
Bids will be in gold. Gold for the auction will be taken from the Alliance [[Alliance Bank|Bank]].&lt;br /&gt;
&lt;br /&gt;
'''Auction''' is subject to the following rules:&lt;br /&gt;
# Starting price: 100 gold.&lt;br /&gt;
# Bid: 100 gold.&lt;br /&gt;
# When placing a bid on enemy alliance:&lt;br /&gt;
## Minimum bid on selected Alliance increases.&lt;br /&gt;
## Minimum bid on player's own alliance increases.&lt;br /&gt;
## While the selected alliance war minimum bid does not increase, or if there are no bids for player's own alliance, then new bids cannot be placed.&lt;br /&gt;
# When there is a bid on your own alliance:&lt;br /&gt;
## Your alliance can bid.&lt;br /&gt;
## Minimum bid on your own alliance increases.&lt;br /&gt;
## Amount of bid placed by your own alliance on other alliances increases.&lt;br /&gt;
&lt;br /&gt;
The alliance you will fight is determined by the maximum bid designated by your alliance.&lt;br /&gt;
&lt;br /&gt;
In the event that no bids were made, the war will not take place.&lt;br /&gt;
&lt;br /&gt;
===Outbreak of War===&lt;br /&gt;
This phase defines the size of ransom, which the alliance offers to its opponent to end the war. Ransom can be offered by each warring alliance.&lt;br /&gt;
&lt;br /&gt;
Phase runs every Sunday from 21:00 to 23:59. &lt;br /&gt;
&lt;br /&gt;
To assign a ransom, open '''War''' tab under alliance menu [[image:allianceicon.png]]. During this phase, his page shows your rival alliance and table indicating ransom and quantity. At the bottom, there is a button titled '''Claim a Ransom'''. Size of ransom can be defined only once.&lt;br /&gt;
&lt;br /&gt;
===Battle===&lt;br /&gt;
Main Phase - two rival alliances will fight for supremacy.&lt;br /&gt;
This phase lasts from 00:00 to 23:59, Monday and Saturday.&lt;br /&gt;
&lt;br /&gt;
The alliance can end the war prematurely if the head of the alliance pays tribute from the previous phase.&lt;br /&gt;
&lt;br /&gt;
The fight may be divided into three stages:&lt;br /&gt;
&lt;br /&gt;
# From 23:00 to 11:59. Damage from [[Alliance Guns|Guns]] are reduced by 90%.&lt;br /&gt;
# From 12:00 to 17:59. Damage from Guns are reduced by 50%.&lt;br /&gt;
# From 18:00 to 22:59. Damage from Guns are at 100%.&lt;br /&gt;
&lt;br /&gt;
Only members of alliance are allowed to enter on the Castle Grounds during the Phase. On the location acts an alliance mode.&lt;br /&gt;
&lt;br /&gt;
The main Task is a destruction of a Kremlin, Bank and Warehouse of enemy. &lt;br /&gt;
&lt;br /&gt;
By reducing strength of the building for 10%, attackers will get awards: &lt;br /&gt;
* Destrоying Kremlin: all attackers will be given an equal share of his cost. &lt;br /&gt;
* Destroying Bank: all attackers will be given an equal share of gold coin and signs. Items are doesn't drop.&lt;br /&gt;
* Destroying Warehouse: all attackers will be given an equal share of his resources.&lt;br /&gt;
&lt;br /&gt;
[[Category: First Steps in the Game]]&lt;/div&gt;</summary>
		<author><name>Sha2001m</name></author>	</entry>

	<entry>
		<id>http://rs.fragoriawiki.com/wiki/index.php/Alliances</id>
		<title>Alliances</title>
		<link rel="alternate" type="text/html" href="http://rs.fragoriawiki.com/wiki/index.php/Alliances"/>
				<updated>2013-06-15T05:29:23Z</updated>
		
		<summary type="html">&lt;p&gt;Sha2001m:&amp;#32;/* Terms of Auction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Information==&lt;br /&gt;
'''Alliances''' are unions of guilds within one or several servers. By creating an alliance, you will open a separate location  with:&lt;br /&gt;
&lt;br /&gt;
[[Alliances#Alliance Grounds|Alliance Grounds]]&lt;br /&gt;
&lt;br /&gt;
[[Alliances#Bank|Bank]]&lt;br /&gt;
&lt;br /&gt;
[[Alliances#Warehouse|Warehouse]] to store resources and items, or transfer them between servers&lt;br /&gt;
&lt;br /&gt;
[[Alliances#Kremlin|Kremlin Castle]] as the main building&lt;br /&gt;
&lt;br /&gt;
Furthermore, the alliance [[Chat|Chat]] will activate, and a new fight mode will be available - alliance mode.&lt;br /&gt;
&lt;br /&gt;
==Alliance Creation==&lt;br /&gt;
To create an alliance, the following are required:&lt;br /&gt;
# 5 guilds from any servers.&lt;br /&gt;
# Resources from every guild:&lt;br /&gt;
## 5000 x Mithril &lt;br /&gt;
## 4500 x Life Entity &lt;br /&gt;
## 4500 x Vellun&lt;br /&gt;
## 4500 x Air Entity&lt;br /&gt;
# Alliance Creation Treaty from one guild.&lt;br /&gt;
&lt;br /&gt;
'''Alliance Creation Treaty''' is sold by NPC Svyatogor in Fragotown ( coord.: -18/-30). The price of one treaty is 100,000 emeralds. The treat must be purchased by a '''Guild Master''', who will create an alliance - other characters will not be able to use it. After purchasing, the guild master must click the treaty bag, and a special form will open.&lt;br /&gt;
&lt;br /&gt;
[[image:treaty.jpg|150px|right]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On the top of the form, state the name of the alliance. To change the name, you can click &amp;quot;Re-name&amp;quot;. Guild name change is available only once.&lt;br /&gt;
&lt;br /&gt;
To invite guilds into the Alliance, target another guild master, or select him/her from the player list and click '''Sign'' on the Alliance Creation Treaty. Leader of the inviting guild will see a special form to confirm entry at the top of the screen. If the treaty is signed, the resources will be deducted from that leader. Therefore, the resources must also be in the bag of the other Guild Master when joining.&lt;br /&gt;
&lt;br /&gt;
Once the treaty has been signed by leaders of five guilds, the alliance will be created and the treaty form will be closed.&lt;br /&gt;
&lt;br /&gt;
After alliance creation, ranks will then be determined: &lt;br /&gt;
# Great Lord is the first Guild master to use the Alliance Creation Treaty.&lt;br /&gt;
# Officer is a guild master who joined the alliance by invitation from the Great Lord.&lt;br /&gt;
# Ordinary members are the guild members of the joined guilds.&lt;br /&gt;
&lt;br /&gt;
Depending on the ranks, Alliance members will have various privileges and rights.&lt;br /&gt;
&lt;br /&gt;
If a guild belonging in an alliance goes through a transfer of leadership, the new guild leader will immediately become an officer. The Great Lord can also transfer guild to another character. In this case, the Great Lord remains as head of the alliance, and the new guild master will become an officer.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Great Lord rank can not be disbanded, removed or transferred to another server. Creating an alliance of more or less than 5 guilds is impossible, and additional guilds can be added to the alliance only after creation.&lt;br /&gt;
&lt;br /&gt;
==Alliance management==&lt;br /&gt;
The alliance management screen opens from clicking a special button in the functions panel. The various fields on the page will be available to members of the Alliance depending on their rank. Through this screen members can accept guilds, remove guilds, elect the Great Lord, fight wars, and view the log.&lt;br /&gt;
&lt;br /&gt;
===Acceptance of a new guild into Alliance===&lt;br /&gt;
After creating the alliance, additional guilds can join the alliance. There is no maximum to the number of guilds that can be allied, however, the price for each additional guild will be the double of what was needed during an alliance creation.&lt;br /&gt;
&lt;br /&gt;
Hence, entry requirement of 6th guilds and more are:&lt;br /&gt;
* Mithril 10 000&lt;br /&gt;
* Life Entity 9 000&lt;br /&gt;
* Vellum 9 000&lt;br /&gt;
* Air Entity 9 000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Acceptance of a guild into an alliance goes through two stages: Application and Voting.&lt;br /&gt;
&lt;br /&gt;
====Apply to Join====&lt;br /&gt;
[[image:apply.png|200px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Applying''' to an alliance has to be done by the &amp;quot;Guild Master&amp;quot; through a special button in the [[Society|Society]] screen. By clicking Alliance tab, a special window opens where you can see the following information: &lt;br /&gt;
* Name of Alliance&lt;br /&gt;
* Level of Kremlin Castle (Stronghold)&lt;br /&gt;
* Number of guilds&lt;br /&gt;
* Description of Alliance&lt;br /&gt;
* Joining cost&lt;br /&gt;
&lt;br /&gt;
By selecting the alliance on the list, and having the correct resources in bag, a Guild Master can click &amp;quot;Apply&amp;quot;. Afterwards, the guild enters the voting stage.&lt;br /&gt;
&lt;br /&gt;
====Voting for Acceptance====&lt;br /&gt;
[[image:application.vote.png|300px]]&lt;br /&gt;
&lt;br /&gt;
To take a guild into the alliance, the application submitted by the applying guild's master will go through voting stage by the alliance Great Lord and the officers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To vote for accepting a guild into the alliance, the Great Lord and officers must open alliance management screen, tab '''Decisions''', and then '''Applications'''.&lt;br /&gt;
&lt;br /&gt;
The voting option will appear, where officers and Great Lord can vote &amp;quot;for&amp;quot; or &amp;quot;against&amp;quot;. For accepting a guild into the alliance, 75% must vote &amp;quot;for&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[image:acceptance.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* If the voting is not finalized after the end of voting timer, the voting to accept the guild will fail. The applied &amp;quot;Guild Master&amp;quot; will then, receive a rejection message at the end of application processing timer and his resources will be sent back via post.&lt;br /&gt;
&lt;br /&gt;
===Removing from Alliance===&lt;br /&gt;
[[image:alliance.exclude.png|300px]]&lt;br /&gt;
&lt;br /&gt;
Removing a guild from the alliance can be done by voting. &lt;br /&gt;
&lt;br /&gt;
An Officer or Great Lord must propose a guild to be excluded from Alliance. This guild cannot participate in voting. The voting is done by going to '''Decisions''', then '''Structure'''. In the opened screen, choose a guild and click ''' Propose to Exclude'''. The voting screen will open, where allies must vote &amp;quot;for&amp;quot; or &amp;quot;against&amp;quot;. For successful removal, 75% of popular vote is required. &lt;br /&gt;
&lt;br /&gt;
[[image:exclude-vote.png|300px]]&lt;br /&gt;
&lt;br /&gt;
*If voting is not finalized after the end of the voting timer, the voting to keep the guild will fail. In that case, the proposed guild to be excluded will be removed from the alliance.&lt;br /&gt;
&lt;br /&gt;
===Re-election of the Great Lord===&lt;br /&gt;
&lt;br /&gt;
The guild master who buys the alliance establishment treaty and recruits other guilds will automatically become the Great Lord after the alliance creation. But you can re0elect a different Lord. Elections go through two stages: Proposing to start an election, and voting for candidates.&lt;br /&gt;
&lt;br /&gt;
====Voting for Re-election====&lt;br /&gt;
[[image:election.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
The Currant Great lord or an officer must propose re-election for the voting process to initiate.&lt;br /&gt;
This is done via alliance [[image:allianceicon.png]] -&amp;gt; Decisions -&amp;gt; Election.&lt;br /&gt;
After that countdown will start and during this time Officers and Great Lord must vote &amp;quot;for&amp;quot; or &amp;quot;against&amp;quot; re-elections. For successful proposal to re-elect needs 75 % of votes.&lt;br /&gt;
&lt;br /&gt;
* After a certain time and votes did not reach a conclusion, the voting will fail. For next election need wait one week.&lt;br /&gt;
&lt;br /&gt;
* If the voting is successful and finishes in time will be started next step.&lt;br /&gt;
&lt;br /&gt;
====Voting candidates====&lt;br /&gt;
&lt;br /&gt;
Each officer and current Great Lord might put their own candidature for re-election, by clicking '''Propose Yourself''' in the election form. Or might vote for another declared candidate. For successful election voting needs 75 % of votes .&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* If not enough votes reached at the end of voting timer,the voting is considered failed. The next voting maybe initiated after a week. In this case, the alliance will appoint a new Great lord.&lt;br /&gt;
&lt;br /&gt;
===Taxes===&lt;br /&gt;
[[image:alliance.tax.png|300px]]&lt;br /&gt;
&lt;br /&gt;
The Great Lord can specify the amount of taxes through alliance [[image:allianceicon.png]] -&amp;gt; Taxes.&lt;br /&gt;
&lt;br /&gt;
Taxes are set up as a percentage amount to be deducted from any member of alliance upon collecting/receiving the taxable items.&lt;br /&gt;
&lt;br /&gt;
Taxes are collected from the following sources:&lt;br /&gt;
* Purple resources. Tax is deducted at the time of harvesting.&lt;br /&gt;
* Sign of Commanders. Tax is deducted at the time of sign rewards in games.&lt;br /&gt;
* Gold. Tax is taken at the time of daily Quests. &lt;br /&gt;
&lt;br /&gt;
Tax amount can also be set to 0. In this case resources, signs and golds are contributed voluntarily through Bank and Warehouse.&lt;br /&gt;
&lt;br /&gt;
Size of the tax can be set once a day.&lt;br /&gt;
&lt;br /&gt;
===Power===&lt;br /&gt;
[[image:alliance.power.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This section displays the number of members under each alliance guild.&lt;br /&gt;
&lt;br /&gt;
It also has an option that allows a guild to leave the alliance on choice.&lt;br /&gt;
&lt;br /&gt;
===About Alliance===&lt;br /&gt;
Its a way for the Great lord to set up a brief information about his alliance to be displayed to  the alliance members as well as the general guild players  via '''[[Society|society]]''' those who are looking for an alliance.&lt;br /&gt;
&lt;br /&gt;
===Journal===&lt;br /&gt;
[[image:alliance-journal.png|300px]]&lt;br /&gt;
&lt;br /&gt;
It contains entries of activities related to alliance management. Such as:&lt;br /&gt;
* Elections.&lt;br /&gt;
* Application Voting.&lt;br /&gt;
* Taxes&lt;br /&gt;
* War&lt;br /&gt;
&lt;br /&gt;
==Alliance Grounds==&lt;br /&gt;
[[image:alliance.map.png|300px]]&lt;br /&gt;
&lt;br /&gt;
Alliance Grounds is a cross server location appears after the creation of an Alliance. &lt;br /&gt;
&lt;br /&gt;
To enter Alliance grounds, clicking on the pillar '''Alliance Teleporter''', located in center of Fragotown (coordi: -22/-27), will open a menu with list of alliances on Fragoria. Choose your alliance and teleport will take place to the respective alliance ground.&lt;br /&gt;
&lt;br /&gt;
In north eastern part of the ground located the three important buildings of the map; Kremin, Bank and Warehouse.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Side Passage===&lt;br /&gt;
&lt;br /&gt;
This hidden passage is designed for discreet entry to the main part of the alliance grounds at the time of a war.&lt;br /&gt;
&lt;br /&gt;
===NPC Commandant===&lt;br /&gt;
&lt;br /&gt;
* '''Commandant''' located in alliance grounds ( coord.: -91,-230). He gives a '''silver chest''' once a day to all alliance members. If a member collects this chest regularly for 6 days in a row, he may receive a '''golden chest''' on the 7th day.&lt;br /&gt;
&lt;br /&gt;
==Kremlin==&lt;br /&gt;
[[image:kremlin.png|300px]]&lt;br /&gt;
&lt;br /&gt;
It is the main building of the alliance. The level of improvement, will benefit all alliance members with HP bonus from 1% to 10%. Only the '''Great Lord''' can improve all buildings and fortification structures.&lt;br /&gt;
&lt;br /&gt;
Kremlin window shows two main tabs, '''[[Alliance#Production|Production]]''' and '''Fortress'''.&lt;br /&gt;
&lt;br /&gt;
The Next column indicates the available resources in the '''Warehouse''', as well as sign of commanders and gold stored in '''Bank'''. If the required amount of material(s) required for repairing/improving/manufacturing is not enough, that particular material will be highlighted in red.&lt;br /&gt;
&lt;br /&gt;
The last column in the Kremlin window indicates the amount of '''scrolls''' [[Alliance#Production|manufactured]]/stored in '''[[Alliances#Warehouse|warehouse]]'''.&lt;br /&gt;
&lt;br /&gt;
===Fortress===&lt;br /&gt;
This section contains the option to '''repair''' and '''improve buildings and fortification structures.&lt;br /&gt;
&lt;br /&gt;
[[image:fortress.png|300px]]&lt;br /&gt;
&lt;br /&gt;
====Improvements====&lt;br /&gt;
&lt;br /&gt;
Improving buildings and fortification structures will increase their durability. This function is limited to '''Great Lord'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| table cellpadding=&amp;quot;6&amp;quot; cellspacing=&amp;quot;0&amp;quot; table border=&amp;quot;1&amp;quot; class=&amp;quot;standart collapsible collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Structure Durability at each level of Improvement&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Level &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Durability&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 61 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 123 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 184 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 246 000&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 307 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 369 000&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 430 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 553 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 138 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 984 500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The cost of improvements is equal to all buildings and fortification structures except the walls. The walls are 6 times less than the other structures.&lt;br /&gt;
&lt;br /&gt;
{| table cellpadding=&amp;quot;6&amp;quot; cellspacing=&amp;quot;0&amp;quot; table border=&amp;quot;1&amp;quot; class=&amp;quot;standart collapsible collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Cost of Improvements&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Level&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Gold&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Sign of Commanders&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Resources&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 7 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 3 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Adamantit x300&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak leather x300&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Earth Entity x300&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak x300&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 9 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 4 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Mithril x450&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Vellum x450&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Fire Entity x450&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Life Entity x450&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 11 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 5 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Adamantit x600&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Perfect Tenderloin x600&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Water Entity x600&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak x600&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 13 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 6 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Mithril x1 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak leather x1 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Air Entity x1 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Silk x1 000&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 15 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 7 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Rhodium x1 250&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Perfect Tenderloin x1 250&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Earth Entity x1 250&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Life Entity x1 250&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 18 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 9 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Adamantit x1 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Vellum x1 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Fire Entity x1 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak x1 500&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 21 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 11 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Mithril x1 750&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak Leather x1 750&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Air Entity x1 750&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Life Entity x1 750&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 24 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 13 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Adamantit x2 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Perfect Tenderloin x2 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Water Entity x2 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak x2 000&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 27 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 15 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Mithril x2 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Vellum x2 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Air Entity x2 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Life Entity x2 500&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Durability====&lt;br /&gt;
&lt;br /&gt;
The durability of a building or fortification is shown on the structure avatar. The state of durability can also be recognized by the color of their names label.&lt;br /&gt;
* Green label - If the building's durability 90% or higher.&lt;br /&gt;
* Yellow label - If the building's durability 75% - 89%.&lt;br /&gt;
* Pink label - If the building's durability 50% - 74%.&lt;br /&gt;
* Red label - If the building's durability 25% - 49%.&lt;br /&gt;
* Grey label - If the building's durability 10 - 24%.&lt;br /&gt;
&lt;br /&gt;
Buildings cannot fall below 10% durability. Fortification structures' durability, on other hand, may fall below 10% (greyed name label) and will be completely destroyed on reaching 0 durability.&lt;br /&gt;
&lt;br /&gt;
The Kremlin window displays the total durability of all structures of certain type on the map. Attempting to &amp;quot;Repair&amp;quot; a structure, means repairing of all structures of that type on the map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Production===&lt;br /&gt;
Production involves manufacturing scrolls of fortifications and weapons that are subsequently stored in the alliance bank.&lt;br /&gt;
&lt;br /&gt;
To manufacture a particular item, Click on Kremlin building, open the tab for Weapon or for fortification under &amp;quot;Production&amp;quot; and select be item.&lt;br /&gt;
&lt;br /&gt;
In addition to the resources required for manufacturing, so called - charges are also needed. Different item fortification or artillery requires different amount of charges.&lt;br /&gt;
&lt;br /&gt;
* Wall - 1 Charge.&lt;br /&gt;
* Gate - 5 Charges.&lt;br /&gt;
* Tower - 5 Charges.&lt;br /&gt;
* Battle Ram - 10 Charges.&lt;br /&gt;
* Catapult - 10 Charges.&lt;br /&gt;
&lt;br /&gt;
A maximum of 10 charges are hold in the charge bar. If required amount is less, it can be refilled. In this case, &amp;quot;Refill&amp;quot; button will appear to fill the charge bar.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Refill Charge&amp;quot; needs:&lt;br /&gt;
* 1 Gold&lt;br /&gt;
* 1 Sign of Governors&lt;br /&gt;
* 4 Vellum&lt;br /&gt;
* 5 Mithril&lt;br /&gt;
&lt;br /&gt;
[[image:energy-refill.png|200px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The bar fills automatically every day at 00:00 server time.&lt;br /&gt;
Fortification scrolls provides additional defense.&lt;br /&gt;
&lt;br /&gt;
====Fortifications====&lt;br /&gt;
To install fortification structures&lt;br /&gt;
# Click on scroll in bag.&lt;br /&gt;
# Move the cursor to the location to be built.&lt;br /&gt;
# The cursor will preview gridded cells depending on the size of the structure. Green colored grid areas indicate the structure can be build on that specific location whereas red colored grid indicates, the location is suitable for built.&lt;br /&gt;
# Once confirmed of the location, click on it. A progress bar will appear and the structure will be build.&lt;br /&gt;
&lt;br /&gt;
====Fortification Structures:====&lt;br /&gt;
&lt;br /&gt;
*'''Wall:''' &lt;br /&gt;
[[image:wall.jpg|50px|left]]&lt;br /&gt;
&lt;br /&gt;
- 1 cell size.&lt;br /&gt;
&lt;br /&gt;
- Walls can be installed in a special fashion, if more than one scroll is present in the bag; Clicking on a scroll, then holding left mouse button and hovering over the target locations in horizontal direction, will install continuous walls on adjacent cells equal to the number of scrolls in the bag.&lt;br /&gt;
&lt;br /&gt;
- Walls are completely impassable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Gate:''' &lt;br /&gt;
[[image:gate.vertical.png|100px|left]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- Two types: Horizontal and vertical based on dimensional plane installed.&lt;br /&gt;
&lt;br /&gt;
- Occupies 6 cells both horizontally and vertically.&lt;br /&gt;
&lt;br /&gt;
- Passable only for alliance members.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Towers:'''&lt;br /&gt;
&lt;br /&gt;
[[image:towers.jpg|thumb|100px|left]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- Has a size of 2x2 cells.&lt;br /&gt;
&lt;br /&gt;
- Completely impassable&lt;br /&gt;
&lt;br /&gt;
- Tower inflicts between 1,000 to 20,000 damage, and does not depend on level of improvement.&lt;br /&gt;
&lt;br /&gt;
- Attack range - 10 cells&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Installed structure can be moved. A button '''move''' will appear next to the installed structure's avatar. Upon clicking on the button, the grid cursor will appear on locations next to the structure that will allow to reposition it.&lt;br /&gt;
&lt;br /&gt;
Scroll ingredients:&lt;br /&gt;
{| cellpadding=6 border=1 color= brown cellspacing=0&lt;br /&gt;
! Fortification Structure&lt;br /&gt;
! colspan=6|Ingredients&lt;br /&gt;
|-&lt;br /&gt;
| Wall&lt;br /&gt;
| 333 Gold&lt;br /&gt;
| 166 Governors Signs&lt;br /&gt;
| 25 Silk&lt;br /&gt;
| 25 Rhodium&lt;br /&gt;
| 25 Earth Entity&lt;br /&gt;
| 25 Crystal Fur&lt;br /&gt;
|-&lt;br /&gt;
| Tower and Gate&lt;br /&gt;
| 2000 Gold&lt;br /&gt;
| 1000 Governors Signs&lt;br /&gt;
| 150 Silk&lt;br /&gt;
| 150 Rhodium&lt;br /&gt;
| 150 Earth Entity&lt;br /&gt;
| 150 Crystal Fur&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Artillery Structures====&lt;br /&gt;
These structures functioned to destroy enemy alliance's defense structures (fortifications) and buildings during a war. There are two types of Artillery structures.. Ram and Catapult. In addition, Alchemist purple bombs can be used against enemy's defense structures.&lt;br /&gt;
&lt;br /&gt;
[[image:production.ram.png|300px]]&lt;br /&gt;
&lt;br /&gt;
'''Ram'''&lt;br /&gt;
[[image:alliance.ram.png|100px|right]]&lt;br /&gt;
&lt;br /&gt;
This is different from Battle Ram that is crafted in sanctuaries. The difference are as follows:&lt;br /&gt;
* Alliance Ram and its scroll doesn't have a lifespan.&lt;br /&gt;
* Can only be used in Alliance grounds&lt;br /&gt;
&lt;br /&gt;
Features:&lt;br /&gt;
* Life: 7 200 000&lt;br /&gt;
* Damage: 270&lt;br /&gt;
* Range: 2 cells&lt;br /&gt;
* Manufacturing Ingredients:&lt;br /&gt;
# Rhodium x 120&lt;br /&gt;
# Silk x 120&lt;br /&gt;
# Earth Entity x 120&lt;br /&gt;
# Crystal Fur x 120&lt;br /&gt;
&lt;br /&gt;
'''Catapult'''&lt;br /&gt;
[[image:alliance.catapult.png|100px|right]][[image:alliance.catapult1.png|100px|right]]&lt;br /&gt;
Features:&lt;br /&gt;
* Life: 1 500 000&lt;br /&gt;
*Damage: 140&lt;br /&gt;
* Range: 10 cells&lt;br /&gt;
* Manufacturing Ingredients:&lt;br /&gt;
# Rhodium x 100&lt;br /&gt;
# Silk x 100&lt;br /&gt;
# Earth Entity x 30&lt;br /&gt;
# Crystal Fur x 30&lt;br /&gt;
&lt;br /&gt;
'''Bomb'''&lt;br /&gt;
&lt;br /&gt;
Crafted from recipes found with the Sanctuary NPC in sanctuaries. Only purple alchemist recipe is effective. Deals 64 damage against enemy fortifications and building structures.&lt;br /&gt;
&lt;br /&gt;
==Bank==&lt;br /&gt;
[[image:allianceBank.png|300px]]&lt;br /&gt;
&lt;br /&gt;
The bank is designed for&lt;br /&gt;
* Storage of items&lt;br /&gt;
* Gold Storage&lt;br /&gt;
* Storage of Signs of Commanders&lt;br /&gt;
&lt;br /&gt;
The numbered tabs on the top are the bank pages. The icons arranged in vertical manner on the right side are the filters or favourites. &lt;br /&gt;
&lt;br /&gt;
Gold and Signs are collected in bank in two ways:&lt;br /&gt;
# Taxes.&lt;br /&gt;
# Voluntary contributions. For depositing gold and signs, special button at the bottom of the window will allow to specify the amount of gold and another for signs to deposit. However, withdrawing any amount of gold or signs are not possible.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Managements===&lt;br /&gt;
In lower corner of the form, there is a button with the sun symbol. It opens a window for management of rights.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:alliance.warehouse1.png|300px]]&lt;br /&gt;
&lt;br /&gt;
It allows to set the power of officers and leaders.&lt;br /&gt;
&lt;br /&gt;
===Logs===&lt;br /&gt;
It will display a log of every gold and signs contribution; name of the member and the amount contributed. The ''Detail'' icon will display the detailed information about deposits and usages history of the bank resources Arranged from Old to new histories.&lt;br /&gt;
&lt;br /&gt;
==Warehouse==&lt;br /&gt;
[[image:alliance.warehouse.png|thumb|250px]]&lt;br /&gt;
&lt;br /&gt;
Warehouse is designed for:&lt;br /&gt;
* Storage of resources.&lt;br /&gt;
* Storage of scrolls.&lt;br /&gt;
&lt;br /&gt;
Resources come in the warehouse in two ways:&lt;br /&gt;
# Taxes&lt;br /&gt;
# Voluntary contribution. To deposit resources, click on the resource in the bag or drag it to the warehouse slots. A pop up will appear to specify the amount to deposit.&lt;br /&gt;
&lt;br /&gt;
Numbered horizontal tabs on the top are the pages. Vertical tabs on the right side are filter options; Resources and Scrolls.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Management===&lt;br /&gt;
[[image:alliance.warehouse1.png|thumb|250px]]&lt;br /&gt;
&lt;br /&gt;
A sun like button in lower margin of the warehouse window gives access to management page.  &lt;br /&gt;
&lt;br /&gt;
Only Great Lord can decide the rights of officer's access.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Logs===&lt;br /&gt;
&lt;br /&gt;
[[image:alliance.warehouse2.png|thumb|250px]]&lt;br /&gt;
&lt;br /&gt;
'''Logs''' button in top right corner of the window, shows list of guild's contribution and the amount of resources/scrolls contributed.&lt;br /&gt;
&lt;br /&gt;
For more details of logs, '''more details''' button will display in detail anything that was deposited or used. Histories are arranged from old to new entries.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==War==&lt;br /&gt;
'''War''' - State of conflict between two alliances, and a means for players to attack enemy Alliance lands, destroy fortifications, raze buildings, and pilfer their loots.&lt;br /&gt;
&lt;br /&gt;
War consists of three phases: Auction, Beginning, and Battle.&lt;br /&gt;
&lt;br /&gt;
===Auction===&lt;br /&gt;
'''Auction''' - this phase assess the warring state of two alliances. As the name implies, this is done by auction and rates are placed for war with selected Alliances.&lt;br /&gt;
====Terms of Auction====&lt;br /&gt;
This phase takes place every Sunday between 0:00 to 23:59.&lt;br /&gt;
&lt;br /&gt;
Only the Great Lord of the alliance can take part in the auction. To start the auction, enter the control menu and click the tab for '''War'''. The following screen will be a list of all registered in war, and the current rates for warring with them.&lt;br /&gt;
&lt;br /&gt;
Bids will be in gold. Gold for the auction will be taken from the Alliance [[Alliance Bank|Bank]].&lt;br /&gt;
&lt;br /&gt;
'''Auction''' is subject to the following rules:&lt;br /&gt;
# Starting price: 100 gold.&lt;br /&gt;
# Bid: 100 gold.&lt;br /&gt;
# When placing a bid on enemy alliance:&lt;br /&gt;
## Minimum bid on selected Alliance increases.&lt;br /&gt;
## Minimum bid on player's own alliance increases.&lt;br /&gt;
## While the selected alliance war minimum bid does not increase, or if there are no bids for player's own alliance, then new bids cannot be placed.&lt;br /&gt;
# When there is a bid on your own alliance:&lt;br /&gt;
## Your alliance can bid.&lt;br /&gt;
## Minimum bid on your own alliance increases.&lt;br /&gt;
## Amount of bid placed by your own alliance on other alliances increases.&lt;br /&gt;
&lt;br /&gt;
The alliance you will fight is determined by the maximum bid designated by your alliance.&lt;br /&gt;
&lt;br /&gt;
In the event that no bids were made, the war will not take place.&lt;br /&gt;
&lt;br /&gt;
===Outbreak of War===&lt;br /&gt;
This phase defines the size of tribute, which the alliance offers to opponent to end the war. Tribute can be offered by each warring alliance.&lt;br /&gt;
&lt;br /&gt;
Phase runs every Sunday from 21:00 to 23:59. &lt;br /&gt;
&lt;br /&gt;
To assign a tribute, open the menu for war in the alliance tab. This window shows your rival alliance, and the main part is divided into slots in terms of tribute and quantity. At the bottom, there is a button titled '''Demand Tribute'''. Set the size of tribute only once.&lt;br /&gt;
&lt;br /&gt;
===Battle===&lt;br /&gt;
Main Phase - two rival alliances will fight for supremacy.&lt;br /&gt;
This phase lasts from 00:00 to 23:59, Monday and Saturday.&lt;br /&gt;
&lt;br /&gt;
The alliance can end the war prematurely if the head of the alliance pays tribute from the previous phase.&lt;br /&gt;
&lt;br /&gt;
The fight may be divided into three stages:&lt;br /&gt;
&lt;br /&gt;
# From 23:00 to 11:59. Damage from [[Alliance Guns|Guns]] are reduced by 90%.&lt;br /&gt;
# From 12:00 to 17:59. Damage from Guns are reduced by 50%.&lt;br /&gt;
# From 18:00 to 22:59. Damage from Guns are at 100%.&lt;br /&gt;
&lt;br /&gt;
В течение фазы на Замковую Землю воюющих Альянсов разрешено входить только их членам. На локации действует [[Бой в игре#Кнопки переключения PvP-режимов|альянсовый]] режим боя.&lt;br /&gt;
&lt;br /&gt;
Основной задачей является уничтожение Кремля, Банка и Склада противника.&lt;br /&gt;
&lt;br /&gt;
При снижении прочности Здания до 10% нападающими будет получена награда:&lt;br /&gt;
* Уничтожение Кремля: всем персонажам, находящимся в агролисте здания, будет выдана равная доля от его стоимости. Стоимость складывается из уровня улучшения здания, как сумма всех предыдущих улучшений.&lt;br /&gt;
* Уничтожение Банка: всем персонажам, находящимся в агролисте здания, будет выдана равная доля от золота и Знаков, хранящихся в нём. Предметы не выпадают.&lt;br /&gt;
* Уничтожение Склада: всем персонажам, находящимся в агролисте здания, будет выдана равная доля от ресурсов, хранящихся в нём.&lt;br /&gt;
&lt;br /&gt;
[[Категория:Первые шаги в игре]]&lt;/div&gt;</summary>
		<author><name>Sha2001m</name></author>	</entry>

	<entry>
		<id>http://rs.fragoriawiki.com/wiki/index.php/Alliances</id>
		<title>Alliances</title>
		<link rel="alternate" type="text/html" href="http://rs.fragoriawiki.com/wiki/index.php/Alliances"/>
				<updated>2013-06-15T02:43:57Z</updated>
		
		<summary type="html">&lt;p&gt;Sha2001m:&amp;#32;/* Warehouse */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Information==&lt;br /&gt;
'''Alliances''' are unions of guilds within one or several servers. By creating an alliance, you will open a separate location  with:&lt;br /&gt;
&lt;br /&gt;
[[Alliances#Alliance Grounds|Alliance Grounds]]&lt;br /&gt;
&lt;br /&gt;
[[Alliances#Bank|Bank]]&lt;br /&gt;
&lt;br /&gt;
[[Alliances#Warehouse|Warehouse]] to store resources and items, or transfer them between servers&lt;br /&gt;
&lt;br /&gt;
[[Alliances#Kremlin|Kremlin Castle]] as the main building&lt;br /&gt;
&lt;br /&gt;
Furthermore, the alliance [[Chat|Chat]] will activate, and a new fight mode will be available - alliance mode.&lt;br /&gt;
&lt;br /&gt;
==Alliance Creation==&lt;br /&gt;
To create an alliance, the following are required:&lt;br /&gt;
# 5 guilds from any servers.&lt;br /&gt;
# Resources from every guild:&lt;br /&gt;
## 5000 x Mithril &lt;br /&gt;
## 4500 x Life Entity &lt;br /&gt;
## 4500 x Vellun&lt;br /&gt;
## 4500 x Air Entity&lt;br /&gt;
# Alliance Creation Treaty from one guild.&lt;br /&gt;
&lt;br /&gt;
'''Alliance Creation Treaty''' is sold by NPC Svyatogor in Fragotown ( coord.: -18/-30). The price of one treaty is 100,000 emeralds. The treat must be purchased by a '''Guild Master''', who will create an alliance - other characters will not be able to use it. After purchasing, the guild master must click the treaty bag, and a special form will open.&lt;br /&gt;
&lt;br /&gt;
[[image:treaty.jpg|150px|right]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On the top of the form, state the name of the alliance. To change the name, you can click &amp;quot;Re-name&amp;quot;. Guild name change is available only once.&lt;br /&gt;
&lt;br /&gt;
To invite guilds into the Alliance, target another guild master, or select him/her from the player list and click '''Sign'' on the Alliance Creation Treaty. Leader of the inviting guild will see a special form to confirm entry at the top of the screen. If the treaty is signed, the resources will be deducted from that leader. Therefore, the resources must also be in the bag of the other Guild Master when joining.&lt;br /&gt;
&lt;br /&gt;
Once the treaty has been signed by leaders of five guilds, the alliance will be created and the treaty form will be closed.&lt;br /&gt;
&lt;br /&gt;
After alliance creation, ranks will then be determined: &lt;br /&gt;
# Great Lord is the first Guild master to use the Alliance Creation Treaty.&lt;br /&gt;
# Officer is a guild master who joined the alliance by invitation from the Great Lord.&lt;br /&gt;
# Ordinary members are the guild members of the joined guilds.&lt;br /&gt;
&lt;br /&gt;
Depending on the ranks, Alliance members will have various privileges and rights.&lt;br /&gt;
&lt;br /&gt;
If a guild belonging in an alliance goes through a transfer of leadership, the new guild leader will immediately become an officer. The Great Lord can also transfer guild to another character. In this case, the Great Lord remains as head of the alliance, and the new guild master will become an officer.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Great Lord rank can not be disbanded, removed or transferred to another server. Creating an alliance of more or less than 5 guilds is impossible, and additional guilds can be added to the alliance only after creation.&lt;br /&gt;
&lt;br /&gt;
==Alliance management==&lt;br /&gt;
The alliance management screen opens from clicking a special button in the functions panel. The various fields on the page will be available to members of the Alliance depending on their rank. Through this screen members can accept guilds, remove guilds, elect the Great Lord, fight wars, and view the log.&lt;br /&gt;
&lt;br /&gt;
===Acceptance of a new guild into Alliance===&lt;br /&gt;
After creating the alliance, additional guilds can join the alliance. There is no maximum to the number of guilds that can be allied, however, the price for each additional guild will be the double of what was needed during an alliance creation.&lt;br /&gt;
&lt;br /&gt;
Hence, entry requirement of 6th guilds and more are:&lt;br /&gt;
* Mithril 10 000&lt;br /&gt;
* Life Entity 9 000&lt;br /&gt;
* Vellum 9 000&lt;br /&gt;
* Air Entity 9 000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Acceptance of a guild into an alliance goes through two stages: Application and Voting.&lt;br /&gt;
&lt;br /&gt;
====Apply to Join====&lt;br /&gt;
[[image:apply.png|200px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Applying''' to an alliance has to be done by the &amp;quot;Guild Master&amp;quot; through a special button in the [[Society|Society]] screen. By clicking Alliance tab, a special window opens where you can see the following information: &lt;br /&gt;
* Name of Alliance&lt;br /&gt;
* Level of Kremlin Castle (Stronghold)&lt;br /&gt;
* Number of guilds&lt;br /&gt;
* Description of Alliance&lt;br /&gt;
* Joining cost&lt;br /&gt;
&lt;br /&gt;
By selecting the alliance on the list, and having the correct resources in bag, a Guild Master can click &amp;quot;Apply&amp;quot;. Afterwards, the guild enters the voting stage.&lt;br /&gt;
&lt;br /&gt;
====Voting for Acceptance====&lt;br /&gt;
[[image:application.vote.png|300px]]&lt;br /&gt;
&lt;br /&gt;
To take a guild into the alliance, the application submitted by the applying guild's master will go through voting stage by the alliance Great Lord and the officers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To vote for accepting a guild into the alliance, the Great Lord and officers must open alliance management screen, tab '''Decisions''', and then '''Applications'''.&lt;br /&gt;
&lt;br /&gt;
The voting option will appear, where officers and Great Lord can vote &amp;quot;for&amp;quot; or &amp;quot;against&amp;quot;. For accepting a guild into the alliance, 75% must vote &amp;quot;for&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[image:acceptance.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* If the voting is not finalized after the end of voting timer, the voting to accept the guild will fail. The applied &amp;quot;Guild Master&amp;quot; will then, receive a rejection message at the end of application processing timer and his resources will be sent back via post.&lt;br /&gt;
&lt;br /&gt;
===Removing from Alliance===&lt;br /&gt;
[[image:alliance.exclude.png|300px]]&lt;br /&gt;
&lt;br /&gt;
Removing a guild from the alliance can be done by voting. &lt;br /&gt;
&lt;br /&gt;
An Officer or Great Lord must propose a guild to be excluded from Alliance. This guild cannot participate in voting. The voting is done by going to '''Decisions''', then '''Structure'''. In the opened screen, choose a guild and click ''' Propose to Exclude'''. The voting screen will open, where allies must vote &amp;quot;for&amp;quot; or &amp;quot;against&amp;quot;. For successful removal, 75% of popular vote is required. &lt;br /&gt;
&lt;br /&gt;
[[image:exclude-vote.png|300px]]&lt;br /&gt;
&lt;br /&gt;
*If voting is not finalized after the end of the voting timer, the voting to keep the guild will fail. In that case, the proposed guild to be excluded will be removed from the alliance.&lt;br /&gt;
&lt;br /&gt;
===Re-election of the Great Lord===&lt;br /&gt;
&lt;br /&gt;
The guild master who buys the alliance establishment treaty and recruits other guilds will automatically become the Great Lord after the alliance creation. But you can re0elect a different Lord. Elections go through two stages: Proposing to start an election, and voting for candidates.&lt;br /&gt;
&lt;br /&gt;
====Voting for Re-election====&lt;br /&gt;
[[image:election.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
The Currant Great lord or an officer must propose re-election for the voting process to initiate.&lt;br /&gt;
This is done via alliance [[image:allianceicon.png]] -&amp;gt; Decisions -&amp;gt; Election.&lt;br /&gt;
After that countdown will start and during this time Officers and Great Lord must vote &amp;quot;for&amp;quot; or &amp;quot;against&amp;quot; re-elections. For successful proposal to re-elect needs 75 % of votes.&lt;br /&gt;
&lt;br /&gt;
* After a certain time and votes did not reach a conclusion, the voting will fail. For next election need wait one week.&lt;br /&gt;
&lt;br /&gt;
* If the voting is successful and finishes in time will be started next step.&lt;br /&gt;
&lt;br /&gt;
====Voting candidates====&lt;br /&gt;
&lt;br /&gt;
Each officer and current Great Lord might put their own candidature for re-election, by clicking '''Propose Yourself''' in the election form. Or might vote for another declared candidate. For successful election voting needs 75 % of votes .&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* If not enough votes reached at the end of voting timer,the voting is considered failed. The next voting maybe initiated after a week. In this case, the alliance will appoint a new Great lord.&lt;br /&gt;
&lt;br /&gt;
===Taxes===&lt;br /&gt;
[[image:alliance.tax.png|300px]]&lt;br /&gt;
&lt;br /&gt;
The Great Lord can specify the amount of taxes through alliance [[image:allianceicon.png]] -&amp;gt; Taxes.&lt;br /&gt;
&lt;br /&gt;
Taxes are set up as a percentage amount to be deducted from any member of alliance upon collecting/receiving the taxable items.&lt;br /&gt;
&lt;br /&gt;
Taxes are collected from the following sources:&lt;br /&gt;
* Purple resources. Tax is deducted at the time of harvesting.&lt;br /&gt;
* Sign of Commanders. Tax is deducted at the time of sign rewards in games.&lt;br /&gt;
* Gold. Tax is taken at the time of daily Quests. &lt;br /&gt;
&lt;br /&gt;
Tax amount can also be set to 0. In this case resources, signs and golds are contributed voluntarily through Bank and Warehouse.&lt;br /&gt;
&lt;br /&gt;
Size of the tax can be set once a day.&lt;br /&gt;
&lt;br /&gt;
===Power===&lt;br /&gt;
[[image:alliance.power.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This section displays the number of members under each alliance guild.&lt;br /&gt;
&lt;br /&gt;
It also has an option that allows a guild to leave the alliance on choice.&lt;br /&gt;
&lt;br /&gt;
===About Alliance===&lt;br /&gt;
Its a way for the Great lord to set up a brief information about his alliance to be displayed to  the alliance members as well as the general guild players  via '''[[Society|society]]''' those who are looking for an alliance.&lt;br /&gt;
&lt;br /&gt;
===Journal===&lt;br /&gt;
[[image:alliance-journal.png|300px]]&lt;br /&gt;
&lt;br /&gt;
It contains entries of activities related to alliance management. Such as:&lt;br /&gt;
* Elections.&lt;br /&gt;
* Application Voting.&lt;br /&gt;
* Taxes&lt;br /&gt;
* War&lt;br /&gt;
&lt;br /&gt;
==Alliance Grounds==&lt;br /&gt;
[[image:alliance.map.png|300px]]&lt;br /&gt;
&lt;br /&gt;
Alliance Grounds is a cross server location appears after the creation of an Alliance. &lt;br /&gt;
&lt;br /&gt;
To enter Alliance grounds, clicking on the pillar '''Alliance Teleporter''', located in center of Fragotown (coordi: -22/-27), will open a menu with list of alliances on Fragoria. Choose your alliance and teleport will take place to the respective alliance ground.&lt;br /&gt;
&lt;br /&gt;
In north eastern part of the ground located the three important buildings of the map; Kremin, Bank and Warehouse.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Side Passage===&lt;br /&gt;
&lt;br /&gt;
This hidden passage is designed for discreet entry to the main part of the alliance grounds at the time of a war.&lt;br /&gt;
&lt;br /&gt;
===NPC Commandant===&lt;br /&gt;
&lt;br /&gt;
* '''Commandant''' located in alliance grounds ( coord.: -91,-230). He gives a '''silver chest''' once a day to all alliance members. If a member collects this chest regularly for 6 days in a row, he may receive a '''golden chest''' on the 7th day.&lt;br /&gt;
&lt;br /&gt;
==Kremlin==&lt;br /&gt;
[[image:kremlin.png|300px]]&lt;br /&gt;
&lt;br /&gt;
It is the main building of the alliance. The level of improvement, will benefit all alliance members with HP bonus from 1% to 10%. Only the '''Great Lord''' can improve all buildings and fortification structures.&lt;br /&gt;
&lt;br /&gt;
Kremlin window shows two main tabs, '''[[Alliance#Production|Production]]''' and '''Fortress'''.&lt;br /&gt;
&lt;br /&gt;
The Next column indicates the available resources in the '''Warehouse''', as well as sign of commanders and gold stored in '''Bank'''. If the required amount of material(s) required for repairing/improving/manufacturing is not enough, that particular material will be highlighted in red.&lt;br /&gt;
&lt;br /&gt;
The last column in the Kremlin window indicates the amount of '''scrolls''' [[Alliance#Production|manufactured]]/stored in '''[[Alliances#Warehouse|warehouse]]'''.&lt;br /&gt;
&lt;br /&gt;
===Fortress===&lt;br /&gt;
This section contains the option to '''repair''' and '''improve buildings and fortification structures.&lt;br /&gt;
&lt;br /&gt;
[[image:fortress.png|300px]]&lt;br /&gt;
&lt;br /&gt;
====Improvements====&lt;br /&gt;
&lt;br /&gt;
Improving buildings and fortification structures will increase their durability. This function is limited to '''Great Lord'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| table cellpadding=&amp;quot;6&amp;quot; cellspacing=&amp;quot;0&amp;quot; table border=&amp;quot;1&amp;quot; class=&amp;quot;standart collapsible collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Structure Durability at each level of Improvement&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Level &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Durability&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 61 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 123 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 184 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 246 000&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 307 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 369 000&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 430 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 553 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 138 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 984 500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The cost of improvements is equal to all buildings and fortification structures except the walls. The walls are 6 times less than the other structures.&lt;br /&gt;
&lt;br /&gt;
{| table cellpadding=&amp;quot;6&amp;quot; cellspacing=&amp;quot;0&amp;quot; table border=&amp;quot;1&amp;quot; class=&amp;quot;standart collapsible collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Cost of Improvements&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Level&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Gold&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Sign of Commanders&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Resources&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 7 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 3 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Adamantit x300&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak leather x300&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Earth Entity x300&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak x300&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 9 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 4 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Mithril x450&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Vellum x450&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Fire Entity x450&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Life Entity x450&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 11 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 5 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Adamantit x600&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Perfect Tenderloin x600&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Water Entity x600&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak x600&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 13 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 6 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Mithril x1 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak leather x1 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Air Entity x1 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Silk x1 000&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 15 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 7 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Rhodium x1 250&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Perfect Tenderloin x1 250&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Earth Entity x1 250&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Life Entity x1 250&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 18 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 9 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Adamantit x1 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Vellum x1 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Fire Entity x1 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak x1 500&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 21 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 11 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Mithril x1 750&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak Leather x1 750&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Air Entity x1 750&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Life Entity x1 750&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 24 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 13 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Adamantit x2 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Perfect Tenderloin x2 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Water Entity x2 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak x2 000&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 27 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 15 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Mithril x2 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Vellum x2 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Air Entity x2 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Life Entity x2 500&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Durability====&lt;br /&gt;
&lt;br /&gt;
The durability of a building or fortification is shown on the structure avatar. The state of durability can also be recognized by the color of their names label.&lt;br /&gt;
* Green label - If the building's durability 90% or higher.&lt;br /&gt;
* Yellow label - If the building's durability 75% - 89%.&lt;br /&gt;
* Pink label - If the building's durability 50% - 74%.&lt;br /&gt;
* Red label - If the building's durability 25% - 49%.&lt;br /&gt;
* Grey label - If the building's durability 10 - 24%.&lt;br /&gt;
&lt;br /&gt;
Buildings cannot fall below 10% durability. Fortification structures' durability, on other hand, may fall below 10% (greyed name label) and will be completely destroyed on reaching 0 durability.&lt;br /&gt;
&lt;br /&gt;
The Kremlin window displays the total durability of all structures of certain type on the map. Attempting to &amp;quot;Repair&amp;quot; a structure, means repairing of all structures of that type on the map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Production===&lt;br /&gt;
Production involves manufacturing scrolls of fortifications and weapons that are subsequently stored in the alliance bank.&lt;br /&gt;
&lt;br /&gt;
To manufacture a particular item, Click on Kremlin building, open the tab for Weapon or for fortification under &amp;quot;Production&amp;quot; and select be item.&lt;br /&gt;
&lt;br /&gt;
In addition to the resources required for manufacturing, so called - charges are also needed. Different item fortification or artillery requires different amount of charges.&lt;br /&gt;
&lt;br /&gt;
* Wall - 1 Charge.&lt;br /&gt;
* Gate - 5 Charges.&lt;br /&gt;
* Tower - 5 Charges.&lt;br /&gt;
* Battle Ram - 10 Charges.&lt;br /&gt;
* Catapult - 10 Charges.&lt;br /&gt;
&lt;br /&gt;
A maximum of 10 charges are hold in the charge bar. If required amount is less, it can be refilled. In this case, &amp;quot;Refill&amp;quot; button will appear to fill the charge bar.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Refill Charge&amp;quot; needs:&lt;br /&gt;
* 1 Gold&lt;br /&gt;
* 1 Sign of Governors&lt;br /&gt;
* 4 Vellum&lt;br /&gt;
* 5 Mithril&lt;br /&gt;
&lt;br /&gt;
[[image:energy-refill.png|200px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The bar fills automatically every day at 00:00 server time.&lt;br /&gt;
Fortification scrolls provides additional defense.&lt;br /&gt;
&lt;br /&gt;
====Fortifications====&lt;br /&gt;
To install fortification structures&lt;br /&gt;
# Click on scroll in bag.&lt;br /&gt;
# Move the cursor to the location to be built.&lt;br /&gt;
# The cursor will preview gridded cells depending on the size of the structure. Green colored grid areas indicate the structure can be build on that specific location whereas red colored grid indicates, the location is suitable for built.&lt;br /&gt;
# Once confirmed of the location, click on it. A progress bar will appear and the structure will be build.&lt;br /&gt;
&lt;br /&gt;
====Fortification Structures:====&lt;br /&gt;
&lt;br /&gt;
*'''Wall:''' &lt;br /&gt;
[[image:wall.jpg|50px|left]]&lt;br /&gt;
&lt;br /&gt;
- 1 cell size.&lt;br /&gt;
&lt;br /&gt;
- Walls can be installed in a special fashion, if more than one scroll is present in the bag; Clicking on a scroll, then holding left mouse button and hovering over the target locations in horizontal direction, will install continuous walls on adjacent cells equal to the number of scrolls in the bag.&lt;br /&gt;
&lt;br /&gt;
- Walls are completely impassable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Gate:''' &lt;br /&gt;
[[image:gate.vertical.png|100px|left]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- Two types: Horizontal and vertical based on dimensional plane installed.&lt;br /&gt;
&lt;br /&gt;
- Occupies 6 cells both horizontally and vertically.&lt;br /&gt;
&lt;br /&gt;
- Passable only for alliance members.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Towers:'''&lt;br /&gt;
&lt;br /&gt;
[[image:towers.jpg|thumb|100px|left]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- Has a size of 2x2 cells.&lt;br /&gt;
&lt;br /&gt;
- Completely impassable&lt;br /&gt;
&lt;br /&gt;
- Tower inflicts between 1,000 to 20,000 damage, and does not depend on level of improvement.&lt;br /&gt;
&lt;br /&gt;
- Attack range - 10 cells&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Installed structure can be moved. A button '''move''' will appear next to the installed structure's avatar. Upon clicking on the button, the grid cursor will appear on locations next to the structure that will allow to reposition it.&lt;br /&gt;
&lt;br /&gt;
Scroll ingredients:&lt;br /&gt;
{| cellpadding=6 border=1 color= brown cellspacing=0&lt;br /&gt;
! Fortification Structure&lt;br /&gt;
! colspan=6|Ingredients&lt;br /&gt;
|-&lt;br /&gt;
| Wall&lt;br /&gt;
| 333 Gold&lt;br /&gt;
| 166 Governors Signs&lt;br /&gt;
| 25 Silk&lt;br /&gt;
| 25 Rhodium&lt;br /&gt;
| 25 Earth Entity&lt;br /&gt;
| 25 Crystal Fur&lt;br /&gt;
|-&lt;br /&gt;
| Tower and Gate&lt;br /&gt;
| 2000 Gold&lt;br /&gt;
| 1000 Governors Signs&lt;br /&gt;
| 150 Silk&lt;br /&gt;
| 150 Rhodium&lt;br /&gt;
| 150 Earth Entity&lt;br /&gt;
| 150 Crystal Fur&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Artillery Structures====&lt;br /&gt;
These structures functioned to destroy enemy alliance's defense structures (fortifications) and buildings during a war. There are two types of Artillery structures.. Ram and Catapult. In addition, Alchemist purple bombs can be used against enemy's defense structures.&lt;br /&gt;
&lt;br /&gt;
[[image:production.ram.png|300px]]&lt;br /&gt;
&lt;br /&gt;
'''Ram'''&lt;br /&gt;
[[image:alliance.ram.png|100px|right]]&lt;br /&gt;
&lt;br /&gt;
This is different from Battle Ram that is crafted in sanctuaries. The difference are as follows:&lt;br /&gt;
* Alliance Ram and its scroll doesn't have a lifespan.&lt;br /&gt;
* Can only be used in Alliance grounds&lt;br /&gt;
&lt;br /&gt;
Features:&lt;br /&gt;
* Life: 7 200 000&lt;br /&gt;
* Damage: 270&lt;br /&gt;
* Range: 2 cells&lt;br /&gt;
* Manufacturing Ingredients:&lt;br /&gt;
# Rhodium x 120&lt;br /&gt;
# Silk x 120&lt;br /&gt;
# Earth Entity x 120&lt;br /&gt;
# Crystal Fur x 120&lt;br /&gt;
&lt;br /&gt;
'''Catapult'''&lt;br /&gt;
[[image:alliance.catapult.png|100px|right]][[image:alliance.catapult1.png|100px|right]]&lt;br /&gt;
Features:&lt;br /&gt;
* Life: 1 500 000&lt;br /&gt;
*Damage: 140&lt;br /&gt;
* Range: 10 cells&lt;br /&gt;
* Manufacturing Ingredients:&lt;br /&gt;
# Rhodium x 100&lt;br /&gt;
# Silk x 100&lt;br /&gt;
# Earth Entity x 30&lt;br /&gt;
# Crystal Fur x 30&lt;br /&gt;
&lt;br /&gt;
'''Bomb'''&lt;br /&gt;
&lt;br /&gt;
Crafted from recipes found with the Sanctuary NPC in sanctuaries. Only purple alchemist recipe is effective. Deals 64 damage against enemy fortifications and building structures.&lt;br /&gt;
&lt;br /&gt;
==Bank==&lt;br /&gt;
[[image:allianceBank.png|300px]]&lt;br /&gt;
&lt;br /&gt;
The bank is designed for&lt;br /&gt;
* Storage of items&lt;br /&gt;
* Gold Storage&lt;br /&gt;
* Storage of Signs of Commanders&lt;br /&gt;
&lt;br /&gt;
The numbered tabs on the top are the bank pages. The icons arranged in vertical manner on the right side are the filters or favourites. &lt;br /&gt;
&lt;br /&gt;
Gold and Signs are collected in bank in two ways:&lt;br /&gt;
# Taxes.&lt;br /&gt;
# Voluntary contributions. For depositing gold and signs, special button at the bottom of the window will allow to specify the amount of gold and another for signs to deposit. However, withdrawing any amount of gold or signs are not possible.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Managements===&lt;br /&gt;
In lower corner of the form, there is a button with the sun symbol. It opens a window for management of rights.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:alliance.warehouse1.png|300px]]&lt;br /&gt;
&lt;br /&gt;
It allows to set the power of officers and leaders.&lt;br /&gt;
&lt;br /&gt;
===Logs===&lt;br /&gt;
It will display a log of every gold and signs contribution; name of the member and the amount contributed. The ''Detail'' icon will display the detailed information about deposits and usages history of the bank resources Arranged from Old to new histories.&lt;br /&gt;
&lt;br /&gt;
==Warehouse==&lt;br /&gt;
[[image:alliance.warehouse.png|thumb|250px]]&lt;br /&gt;
&lt;br /&gt;
Warehouse is designed for:&lt;br /&gt;
* Storage of resources.&lt;br /&gt;
* Storage of scrolls.&lt;br /&gt;
&lt;br /&gt;
Resources come in the warehouse in two ways:&lt;br /&gt;
# Taxes&lt;br /&gt;
# Voluntary contribution. To deposit resources, click on the resource in the bag or drag it to the warehouse slots. A pop up will appear to specify the amount to deposit.&lt;br /&gt;
&lt;br /&gt;
Numbered horizontal tabs on the top are the pages. Vertical tabs on the right side are filter options; Resources and Scrolls.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Management===&lt;br /&gt;
[[image:alliance.warehouse1.png|thumb|250px]]&lt;br /&gt;
&lt;br /&gt;
A sun like button in lower margin of the warehouse window gives access to management page.  &lt;br /&gt;
&lt;br /&gt;
Only Great Lord can decide the rights of officer's access.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Logs===&lt;br /&gt;
&lt;br /&gt;
[[image:alliance.warehouse2.png|thumb|250px]]&lt;br /&gt;
&lt;br /&gt;
'''Logs''' button in top right corner of the window, shows list of guild's contribution and the amount of resources/scrolls contributed.&lt;br /&gt;
&lt;br /&gt;
For more details of logs, '''more details''' button will display in detail anything that was deposited or used. Histories are arranged from old to new entries.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==War==&lt;br /&gt;
'''War''' - State of conflict between two alliances, and a means for players to attack enemy Alliance lands, destroy fortifications, raze buildings, and pilfer their loots.&lt;br /&gt;
&lt;br /&gt;
War consists of three phases: Auction, Beginning, and Battle.&lt;br /&gt;
&lt;br /&gt;
===Auction===&lt;br /&gt;
'''Auction''' - this phase assess the warring state of two alliances. As the name implies, this is done by auction and rates are placed for war with selected Alliances.&lt;br /&gt;
====Terms of Auction====&lt;br /&gt;
This phase takes place every Sunday between 0:00 to 23:59.&lt;br /&gt;
&lt;br /&gt;
Only the head of the alliance can take part in the auction. To start the auction, enter the control menu and click the tab for '''War'''. The following screen will be a list of all registered in war, and the current rates for warring with them.&lt;br /&gt;
&lt;br /&gt;
Bids will be in gold. Gold for the auction will be taken from the Alliance [[Alliance Bank|Bank]].&lt;br /&gt;
&lt;br /&gt;
'''Auction''' is subject to the following rules:&lt;br /&gt;
# Starting price: 100 gold.&lt;br /&gt;
# Bid: 100 gold.&lt;br /&gt;
# When placing a bid on enemy alliance:&lt;br /&gt;
## Minimum bid on selected Alliance increases.&lt;br /&gt;
## Minimum bid on player's own alliance increases.&lt;br /&gt;
## While the selected alliance war minimum bid does not increase, or if there are no bids for player's own alliance, then new bids cannot be placed.&lt;br /&gt;
# When there is a bid on your own alliance:&lt;br /&gt;
## Your alliance can bid.&lt;br /&gt;
## Minimum bid on your own alliance increases.&lt;br /&gt;
## Amount of bid placed by your own alliance on other alliances increases.&lt;br /&gt;
&lt;br /&gt;
The alliance you will fight is determined by the maximum bid designated by your alliance.&lt;br /&gt;
&lt;br /&gt;
In the event that no bids were made, the war will not take place.&lt;br /&gt;
&lt;br /&gt;
===Outbreak of War===&lt;br /&gt;
This phase defines the size of tribute, which the alliance offers to opponent to end the war. Tribute can be offered by each warring alliance.&lt;br /&gt;
&lt;br /&gt;
Phase runs every Sunday from 21:00 to 23:59. &lt;br /&gt;
&lt;br /&gt;
To assign a tribute, open the menu for war in the alliance tab. This window shows your rival alliance, and the main part is divided into slots in terms of tribute and quantity. At the bottom, there is a button titled '''Demand Tribute'''. Set the size of tribute only once.&lt;br /&gt;
&lt;br /&gt;
===Battle===&lt;br /&gt;
Main Phase - two rival alliances will fight for supremacy.&lt;br /&gt;
This phase lasts from 00:00 to 23:59, Monday and Saturday.&lt;br /&gt;
&lt;br /&gt;
The alliance can end the war prematurely if the head of the alliance pays tribute from the previous phase.&lt;br /&gt;
&lt;br /&gt;
The fight may be divided into three stages:&lt;br /&gt;
&lt;br /&gt;
# From 23:00 to 11:59. Damage from [[Alliance Guns|Guns]] are reduced by 90%.&lt;br /&gt;
# From 12:00 to 17:59. Damage from Guns are reduced by 50%.&lt;br /&gt;
# From 18:00 to 22:59. Damage from Guns are at 100%.&lt;br /&gt;
&lt;br /&gt;
В течение фазы на Замковую Землю воюющих Альянсов разрешено входить только их членам. На локации действует [[Бой в игре#Кнопки переключения PvP-режимов|альянсовый]] режим боя.&lt;br /&gt;
&lt;br /&gt;
Основной задачей является уничтожение Кремля, Банка и Склада противника.&lt;br /&gt;
&lt;br /&gt;
При снижении прочности Здания до 10% нападающими будет получена награда:&lt;br /&gt;
* Уничтожение Кремля: всем персонажам, находящимся в агролисте здания, будет выдана равная доля от его стоимости. Стоимость складывается из уровня улучшения здания, как сумма всех предыдущих улучшений.&lt;br /&gt;
* Уничтожение Банка: всем персонажам, находящимся в агролисте здания, будет выдана равная доля от золота и Знаков, хранящихся в нём. Предметы не выпадают.&lt;br /&gt;
* Уничтожение Склада: всем персонажам, находящимся в агролисте здания, будет выдана равная доля от ресурсов, хранящихся в нём.&lt;br /&gt;
&lt;br /&gt;
[[Категория:Первые шаги в игре]]&lt;/div&gt;</summary>
		<author><name>Sha2001m</name></author>	</entry>

	<entry>
		<id>http://rs.fragoriawiki.com/wiki/index.php/Alliances</id>
		<title>Alliances</title>
		<link rel="alternate" type="text/html" href="http://rs.fragoriawiki.com/wiki/index.php/Alliances"/>
				<updated>2013-06-15T02:43:02Z</updated>
		
		<summary type="html">&lt;p&gt;Sha2001m:&amp;#32;/* Warehouse */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Information==&lt;br /&gt;
'''Alliances''' are unions of guilds within one or several servers. By creating an alliance, you will open a separate location  with:&lt;br /&gt;
&lt;br /&gt;
[[Alliances#Alliance Grounds|Alliance Grounds]]&lt;br /&gt;
&lt;br /&gt;
[[Alliances#Bank|Bank]]&lt;br /&gt;
&lt;br /&gt;
[[Alliances#Warehouse|Warehouse]] to store resources and items, or transfer them between servers&lt;br /&gt;
&lt;br /&gt;
[[Alliances#Kremlin|Kremlin Castle]] as the main building&lt;br /&gt;
&lt;br /&gt;
Furthermore, the alliance [[Chat|Chat]] will activate, and a new fight mode will be available - alliance mode.&lt;br /&gt;
&lt;br /&gt;
==Alliance Creation==&lt;br /&gt;
To create an alliance, the following are required:&lt;br /&gt;
# 5 guilds from any servers.&lt;br /&gt;
# Resources from every guild:&lt;br /&gt;
## 5000 x Mithril &lt;br /&gt;
## 4500 x Life Entity &lt;br /&gt;
## 4500 x Vellun&lt;br /&gt;
## 4500 x Air Entity&lt;br /&gt;
# Alliance Creation Treaty from one guild.&lt;br /&gt;
&lt;br /&gt;
'''Alliance Creation Treaty''' is sold by NPC Svyatogor in Fragotown ( coord.: -18/-30). The price of one treaty is 100,000 emeralds. The treat must be purchased by a '''Guild Master''', who will create an alliance - other characters will not be able to use it. After purchasing, the guild master must click the treaty bag, and a special form will open.&lt;br /&gt;
&lt;br /&gt;
[[image:treaty.jpg|150px|right]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On the top of the form, state the name of the alliance. To change the name, you can click &amp;quot;Re-name&amp;quot;. Guild name change is available only once.&lt;br /&gt;
&lt;br /&gt;
To invite guilds into the Alliance, target another guild master, or select him/her from the player list and click '''Sign'' on the Alliance Creation Treaty. Leader of the inviting guild will see a special form to confirm entry at the top of the screen. If the treaty is signed, the resources will be deducted from that leader. Therefore, the resources must also be in the bag of the other Guild Master when joining.&lt;br /&gt;
&lt;br /&gt;
Once the treaty has been signed by leaders of five guilds, the alliance will be created and the treaty form will be closed.&lt;br /&gt;
&lt;br /&gt;
After alliance creation, ranks will then be determined: &lt;br /&gt;
# Great Lord is the first Guild master to use the Alliance Creation Treaty.&lt;br /&gt;
# Officer is a guild master who joined the alliance by invitation from the Great Lord.&lt;br /&gt;
# Ordinary members are the guild members of the joined guilds.&lt;br /&gt;
&lt;br /&gt;
Depending on the ranks, Alliance members will have various privileges and rights.&lt;br /&gt;
&lt;br /&gt;
If a guild belonging in an alliance goes through a transfer of leadership, the new guild leader will immediately become an officer. The Great Lord can also transfer guild to another character. In this case, the Great Lord remains as head of the alliance, and the new guild master will become an officer.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Great Lord rank can not be disbanded, removed or transferred to another server. Creating an alliance of more or less than 5 guilds is impossible, and additional guilds can be added to the alliance only after creation.&lt;br /&gt;
&lt;br /&gt;
==Alliance management==&lt;br /&gt;
The alliance management screen opens from clicking a special button in the functions panel. The various fields on the page will be available to members of the Alliance depending on their rank. Through this screen members can accept guilds, remove guilds, elect the Great Lord, fight wars, and view the log.&lt;br /&gt;
&lt;br /&gt;
===Acceptance of a new guild into Alliance===&lt;br /&gt;
After creating the alliance, additional guilds can join the alliance. There is no maximum to the number of guilds that can be allied, however, the price for each additional guild will be the double of what was needed during an alliance creation.&lt;br /&gt;
&lt;br /&gt;
Hence, entry requirement of 6th guilds and more are:&lt;br /&gt;
* Mithril 10 000&lt;br /&gt;
* Life Entity 9 000&lt;br /&gt;
* Vellum 9 000&lt;br /&gt;
* Air Entity 9 000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Acceptance of a guild into an alliance goes through two stages: Application and Voting.&lt;br /&gt;
&lt;br /&gt;
====Apply to Join====&lt;br /&gt;
[[image:apply.png|200px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Applying''' to an alliance has to be done by the &amp;quot;Guild Master&amp;quot; through a special button in the [[Society|Society]] screen. By clicking Alliance tab, a special window opens where you can see the following information: &lt;br /&gt;
* Name of Alliance&lt;br /&gt;
* Level of Kremlin Castle (Stronghold)&lt;br /&gt;
* Number of guilds&lt;br /&gt;
* Description of Alliance&lt;br /&gt;
* Joining cost&lt;br /&gt;
&lt;br /&gt;
By selecting the alliance on the list, and having the correct resources in bag, a Guild Master can click &amp;quot;Apply&amp;quot;. Afterwards, the guild enters the voting stage.&lt;br /&gt;
&lt;br /&gt;
====Voting for Acceptance====&lt;br /&gt;
[[image:application.vote.png|300px]]&lt;br /&gt;
&lt;br /&gt;
To take a guild into the alliance, the application submitted by the applying guild's master will go through voting stage by the alliance Great Lord and the officers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To vote for accepting a guild into the alliance, the Great Lord and officers must open alliance management screen, tab '''Decisions''', and then '''Applications'''.&lt;br /&gt;
&lt;br /&gt;
The voting option will appear, where officers and Great Lord can vote &amp;quot;for&amp;quot; or &amp;quot;against&amp;quot;. For accepting a guild into the alliance, 75% must vote &amp;quot;for&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[image:acceptance.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* If the voting is not finalized after the end of voting timer, the voting to accept the guild will fail. The applied &amp;quot;Guild Master&amp;quot; will then, receive a rejection message at the end of application processing timer and his resources will be sent back via post.&lt;br /&gt;
&lt;br /&gt;
===Removing from Alliance===&lt;br /&gt;
[[image:alliance.exclude.png|300px]]&lt;br /&gt;
&lt;br /&gt;
Removing a guild from the alliance can be done by voting. &lt;br /&gt;
&lt;br /&gt;
An Officer or Great Lord must propose a guild to be excluded from Alliance. This guild cannot participate in voting. The voting is done by going to '''Decisions''', then '''Structure'''. In the opened screen, choose a guild and click ''' Propose to Exclude'''. The voting screen will open, where allies must vote &amp;quot;for&amp;quot; or &amp;quot;against&amp;quot;. For successful removal, 75% of popular vote is required. &lt;br /&gt;
&lt;br /&gt;
[[image:exclude-vote.png|300px]]&lt;br /&gt;
&lt;br /&gt;
*If voting is not finalized after the end of the voting timer, the voting to keep the guild will fail. In that case, the proposed guild to be excluded will be removed from the alliance.&lt;br /&gt;
&lt;br /&gt;
===Re-election of the Great Lord===&lt;br /&gt;
&lt;br /&gt;
The guild master who buys the alliance establishment treaty and recruits other guilds will automatically become the Great Lord after the alliance creation. But you can re0elect a different Lord. Elections go through two stages: Proposing to start an election, and voting for candidates.&lt;br /&gt;
&lt;br /&gt;
====Voting for Re-election====&lt;br /&gt;
[[image:election.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
The Currant Great lord or an officer must propose re-election for the voting process to initiate.&lt;br /&gt;
This is done via alliance [[image:allianceicon.png]] -&amp;gt; Decisions -&amp;gt; Election.&lt;br /&gt;
After that countdown will start and during this time Officers and Great Lord must vote &amp;quot;for&amp;quot; or &amp;quot;against&amp;quot; re-elections. For successful proposal to re-elect needs 75 % of votes.&lt;br /&gt;
&lt;br /&gt;
* After a certain time and votes did not reach a conclusion, the voting will fail. For next election need wait one week.&lt;br /&gt;
&lt;br /&gt;
* If the voting is successful and finishes in time will be started next step.&lt;br /&gt;
&lt;br /&gt;
====Voting candidates====&lt;br /&gt;
&lt;br /&gt;
Each officer and current Great Lord might put their own candidature for re-election, by clicking '''Propose Yourself''' in the election form. Or might vote for another declared candidate. For successful election voting needs 75 % of votes .&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* If not enough votes reached at the end of voting timer,the voting is considered failed. The next voting maybe initiated after a week. In this case, the alliance will appoint a new Great lord.&lt;br /&gt;
&lt;br /&gt;
===Taxes===&lt;br /&gt;
[[image:alliance.tax.png|300px]]&lt;br /&gt;
&lt;br /&gt;
The Great Lord can specify the amount of taxes through alliance [[image:allianceicon.png]] -&amp;gt; Taxes.&lt;br /&gt;
&lt;br /&gt;
Taxes are set up as a percentage amount to be deducted from any member of alliance upon collecting/receiving the taxable items.&lt;br /&gt;
&lt;br /&gt;
Taxes are collected from the following sources:&lt;br /&gt;
* Purple resources. Tax is deducted at the time of harvesting.&lt;br /&gt;
* Sign of Commanders. Tax is deducted at the time of sign rewards in games.&lt;br /&gt;
* Gold. Tax is taken at the time of daily Quests. &lt;br /&gt;
&lt;br /&gt;
Tax amount can also be set to 0. In this case resources, signs and golds are contributed voluntarily through Bank and Warehouse.&lt;br /&gt;
&lt;br /&gt;
Size of the tax can be set once a day.&lt;br /&gt;
&lt;br /&gt;
===Power===&lt;br /&gt;
[[image:alliance.power.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This section displays the number of members under each alliance guild.&lt;br /&gt;
&lt;br /&gt;
It also has an option that allows a guild to leave the alliance on choice.&lt;br /&gt;
&lt;br /&gt;
===About Alliance===&lt;br /&gt;
Its a way for the Great lord to set up a brief information about his alliance to be displayed to  the alliance members as well as the general guild players  via '''[[Society|society]]''' those who are looking for an alliance.&lt;br /&gt;
&lt;br /&gt;
===Journal===&lt;br /&gt;
[[image:alliance-journal.png|300px]]&lt;br /&gt;
&lt;br /&gt;
It contains entries of activities related to alliance management. Such as:&lt;br /&gt;
* Elections.&lt;br /&gt;
* Application Voting.&lt;br /&gt;
* Taxes&lt;br /&gt;
* War&lt;br /&gt;
&lt;br /&gt;
==Alliance Grounds==&lt;br /&gt;
[[image:alliance.map.png|300px]]&lt;br /&gt;
&lt;br /&gt;
Alliance Grounds is a cross server location appears after the creation of an Alliance. &lt;br /&gt;
&lt;br /&gt;
To enter Alliance grounds, clicking on the pillar '''Alliance Teleporter''', located in center of Fragotown (coordi: -22/-27), will open a menu with list of alliances on Fragoria. Choose your alliance and teleport will take place to the respective alliance ground.&lt;br /&gt;
&lt;br /&gt;
In north eastern part of the ground located the three important buildings of the map; Kremin, Bank and Warehouse.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Side Passage===&lt;br /&gt;
&lt;br /&gt;
This hidden passage is designed for discreet entry to the main part of the alliance grounds at the time of a war.&lt;br /&gt;
&lt;br /&gt;
===NPC Commandant===&lt;br /&gt;
&lt;br /&gt;
* '''Commandant''' located in alliance grounds ( coord.: -91,-230). He gives a '''silver chest''' once a day to all alliance members. If a member collects this chest regularly for 6 days in a row, he may receive a '''golden chest''' on the 7th day.&lt;br /&gt;
&lt;br /&gt;
==Kremlin==&lt;br /&gt;
[[image:kremlin.png|300px]]&lt;br /&gt;
&lt;br /&gt;
It is the main building of the alliance. The level of improvement, will benefit all alliance members with HP bonus from 1% to 10%. Only the '''Great Lord''' can improve all buildings and fortification structures.&lt;br /&gt;
&lt;br /&gt;
Kremlin window shows two main tabs, '''[[Alliance#Production|Production]]''' and '''Fortress'''.&lt;br /&gt;
&lt;br /&gt;
The Next column indicates the available resources in the '''Warehouse''', as well as sign of commanders and gold stored in '''Bank'''. If the required amount of material(s) required for repairing/improving/manufacturing is not enough, that particular material will be highlighted in red.&lt;br /&gt;
&lt;br /&gt;
The last column in the Kremlin window indicates the amount of '''scrolls''' [[Alliance#Production|manufactured]]/stored in '''[[Alliances#Warehouse|warehouse]]'''.&lt;br /&gt;
&lt;br /&gt;
===Fortress===&lt;br /&gt;
This section contains the option to '''repair''' and '''improve buildings and fortification structures.&lt;br /&gt;
&lt;br /&gt;
[[image:fortress.png|300px]]&lt;br /&gt;
&lt;br /&gt;
====Improvements====&lt;br /&gt;
&lt;br /&gt;
Improving buildings and fortification structures will increase their durability. This function is limited to '''Great Lord'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| table cellpadding=&amp;quot;6&amp;quot; cellspacing=&amp;quot;0&amp;quot; table border=&amp;quot;1&amp;quot; class=&amp;quot;standart collapsible collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Structure Durability at each level of Improvement&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Level &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Durability&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 61 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 123 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 184 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 246 000&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 307 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 369 000&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 430 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 553 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 138 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 984 500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The cost of improvements is equal to all buildings and fortification structures except the walls. The walls are 6 times less than the other structures.&lt;br /&gt;
&lt;br /&gt;
{| table cellpadding=&amp;quot;6&amp;quot; cellspacing=&amp;quot;0&amp;quot; table border=&amp;quot;1&amp;quot; class=&amp;quot;standart collapsible collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Cost of Improvements&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Level&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Gold&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Sign of Commanders&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Resources&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 7 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 3 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Adamantit x300&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak leather x300&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Earth Entity x300&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak x300&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 9 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 4 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Mithril x450&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Vellum x450&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Fire Entity x450&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Life Entity x450&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 11 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 5 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Adamantit x600&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Perfect Tenderloin x600&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Water Entity x600&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak x600&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 13 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 6 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Mithril x1 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak leather x1 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Air Entity x1 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Silk x1 000&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 15 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 7 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Rhodium x1 250&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Perfect Tenderloin x1 250&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Earth Entity x1 250&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Life Entity x1 250&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 18 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 9 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Adamantit x1 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Vellum x1 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Fire Entity x1 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak x1 500&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 21 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 11 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Mithril x1 750&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak Leather x1 750&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Air Entity x1 750&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Life Entity x1 750&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 24 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 13 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Adamantit x2 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Perfect Tenderloin x2 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Water Entity x2 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak x2 000&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 27 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 15 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Mithril x2 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Vellum x2 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Air Entity x2 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Life Entity x2 500&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Durability====&lt;br /&gt;
&lt;br /&gt;
The durability of a building or fortification is shown on the structure avatar. The state of durability can also be recognized by the color of their names label.&lt;br /&gt;
* Green label - If the building's durability 90% or higher.&lt;br /&gt;
* Yellow label - If the building's durability 75% - 89%.&lt;br /&gt;
* Pink label - If the building's durability 50% - 74%.&lt;br /&gt;
* Red label - If the building's durability 25% - 49%.&lt;br /&gt;
* Grey label - If the building's durability 10 - 24%.&lt;br /&gt;
&lt;br /&gt;
Buildings cannot fall below 10% durability. Fortification structures' durability, on other hand, may fall below 10% (greyed name label) and will be completely destroyed on reaching 0 durability.&lt;br /&gt;
&lt;br /&gt;
The Kremlin window displays the total durability of all structures of certain type on the map. Attempting to &amp;quot;Repair&amp;quot; a structure, means repairing of all structures of that type on the map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Production===&lt;br /&gt;
Production involves manufacturing scrolls of fortifications and weapons that are subsequently stored in the alliance bank.&lt;br /&gt;
&lt;br /&gt;
To manufacture a particular item, Click on Kremlin building, open the tab for Weapon or for fortification under &amp;quot;Production&amp;quot; and select be item.&lt;br /&gt;
&lt;br /&gt;
In addition to the resources required for manufacturing, so called - charges are also needed. Different item fortification or artillery requires different amount of charges.&lt;br /&gt;
&lt;br /&gt;
* Wall - 1 Charge.&lt;br /&gt;
* Gate - 5 Charges.&lt;br /&gt;
* Tower - 5 Charges.&lt;br /&gt;
* Battle Ram - 10 Charges.&lt;br /&gt;
* Catapult - 10 Charges.&lt;br /&gt;
&lt;br /&gt;
A maximum of 10 charges are hold in the charge bar. If required amount is less, it can be refilled. In this case, &amp;quot;Refill&amp;quot; button will appear to fill the charge bar.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Refill Charge&amp;quot; needs:&lt;br /&gt;
* 1 Gold&lt;br /&gt;
* 1 Sign of Governors&lt;br /&gt;
* 4 Vellum&lt;br /&gt;
* 5 Mithril&lt;br /&gt;
&lt;br /&gt;
[[image:energy-refill.png|200px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The bar fills automatically every day at 00:00 server time.&lt;br /&gt;
Fortification scrolls provides additional defense.&lt;br /&gt;
&lt;br /&gt;
====Fortifications====&lt;br /&gt;
To install fortification structures&lt;br /&gt;
# Click on scroll in bag.&lt;br /&gt;
# Move the cursor to the location to be built.&lt;br /&gt;
# The cursor will preview gridded cells depending on the size of the structure. Green colored grid areas indicate the structure can be build on that specific location whereas red colored grid indicates, the location is suitable for built.&lt;br /&gt;
# Once confirmed of the location, click on it. A progress bar will appear and the structure will be build.&lt;br /&gt;
&lt;br /&gt;
====Fortification Structures:====&lt;br /&gt;
&lt;br /&gt;
*'''Wall:''' &lt;br /&gt;
[[image:wall.jpg|50px|left]]&lt;br /&gt;
&lt;br /&gt;
- 1 cell size.&lt;br /&gt;
&lt;br /&gt;
- Walls can be installed in a special fashion, if more than one scroll is present in the bag; Clicking on a scroll, then holding left mouse button and hovering over the target locations in horizontal direction, will install continuous walls on adjacent cells equal to the number of scrolls in the bag.&lt;br /&gt;
&lt;br /&gt;
- Walls are completely impassable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Gate:''' &lt;br /&gt;
[[image:gate.vertical.png|100px|left]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- Two types: Horizontal and vertical based on dimensional plane installed.&lt;br /&gt;
&lt;br /&gt;
- Occupies 6 cells both horizontally and vertically.&lt;br /&gt;
&lt;br /&gt;
- Passable only for alliance members.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Towers:'''&lt;br /&gt;
&lt;br /&gt;
[[image:towers.jpg|thumb|100px|left]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- Has a size of 2x2 cells.&lt;br /&gt;
&lt;br /&gt;
- Completely impassable&lt;br /&gt;
&lt;br /&gt;
- Tower inflicts between 1,000 to 20,000 damage, and does not depend on level of improvement.&lt;br /&gt;
&lt;br /&gt;
- Attack range - 10 cells&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Installed structure can be moved. A button '''move''' will appear next to the installed structure's avatar. Upon clicking on the button, the grid cursor will appear on locations next to the structure that will allow to reposition it.&lt;br /&gt;
&lt;br /&gt;
Scroll ingredients:&lt;br /&gt;
{| cellpadding=6 border=1 color= brown cellspacing=0&lt;br /&gt;
! Fortification Structure&lt;br /&gt;
! colspan=6|Ingredients&lt;br /&gt;
|-&lt;br /&gt;
| Wall&lt;br /&gt;
| 333 Gold&lt;br /&gt;
| 166 Governors Signs&lt;br /&gt;
| 25 Silk&lt;br /&gt;
| 25 Rhodium&lt;br /&gt;
| 25 Earth Entity&lt;br /&gt;
| 25 Crystal Fur&lt;br /&gt;
|-&lt;br /&gt;
| Tower and Gate&lt;br /&gt;
| 2000 Gold&lt;br /&gt;
| 1000 Governors Signs&lt;br /&gt;
| 150 Silk&lt;br /&gt;
| 150 Rhodium&lt;br /&gt;
| 150 Earth Entity&lt;br /&gt;
| 150 Crystal Fur&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Artillery Structures====&lt;br /&gt;
These structures functioned to destroy enemy alliance's defense structures (fortifications) and buildings during a war. There are two types of Artillery structures.. Ram and Catapult. In addition, Alchemist purple bombs can be used against enemy's defense structures.&lt;br /&gt;
&lt;br /&gt;
[[image:production.ram.png|300px]]&lt;br /&gt;
&lt;br /&gt;
'''Ram'''&lt;br /&gt;
[[image:alliance.ram.png|100px|right]]&lt;br /&gt;
&lt;br /&gt;
This is different from Battle Ram that is crafted in sanctuaries. The difference are as follows:&lt;br /&gt;
* Alliance Ram and its scroll doesn't have a lifespan.&lt;br /&gt;
* Can only be used in Alliance grounds&lt;br /&gt;
&lt;br /&gt;
Features:&lt;br /&gt;
* Life: 7 200 000&lt;br /&gt;
* Damage: 270&lt;br /&gt;
* Range: 2 cells&lt;br /&gt;
* Manufacturing Ingredients:&lt;br /&gt;
# Rhodium x 120&lt;br /&gt;
# Silk x 120&lt;br /&gt;
# Earth Entity x 120&lt;br /&gt;
# Crystal Fur x 120&lt;br /&gt;
&lt;br /&gt;
'''Catapult'''&lt;br /&gt;
[[image:alliance.catapult.png|100px|right]][[image:alliance.catapult1.png|100px|right]]&lt;br /&gt;
Features:&lt;br /&gt;
* Life: 1 500 000&lt;br /&gt;
*Damage: 140&lt;br /&gt;
* Range: 10 cells&lt;br /&gt;
* Manufacturing Ingredients:&lt;br /&gt;
# Rhodium x 100&lt;br /&gt;
# Silk x 100&lt;br /&gt;
# Earth Entity x 30&lt;br /&gt;
# Crystal Fur x 30&lt;br /&gt;
&lt;br /&gt;
'''Bomb'''&lt;br /&gt;
&lt;br /&gt;
Crafted from recipes found with the Sanctuary NPC in sanctuaries. Only purple alchemist recipe is effective. Deals 64 damage against enemy fortifications and building structures.&lt;br /&gt;
&lt;br /&gt;
==Bank==&lt;br /&gt;
[[image:allianceBank.png|300px]]&lt;br /&gt;
&lt;br /&gt;
The bank is designed for&lt;br /&gt;
* Storage of items&lt;br /&gt;
* Gold Storage&lt;br /&gt;
* Storage of Signs of Commanders&lt;br /&gt;
&lt;br /&gt;
The numbered tabs on the top are the bank pages. The icons arranged in vertical manner on the right side are the filters or favourites. &lt;br /&gt;
&lt;br /&gt;
Gold and Signs are collected in bank in two ways:&lt;br /&gt;
# Taxes.&lt;br /&gt;
# Voluntary contributions. For depositing gold and signs, special button at the bottom of the window will allow to specify the amount of gold and another for signs to deposit. However, withdrawing any amount of gold or signs are not possible.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Managements===&lt;br /&gt;
In lower corner of the form, there is a button with the sun symbol. It opens a window for management of rights.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:alliance.warehouse1.png|300px]]&lt;br /&gt;
&lt;br /&gt;
It allows to set the power of officers and leaders.&lt;br /&gt;
&lt;br /&gt;
===Logs===&lt;br /&gt;
It will display a log of every gold and signs contribution; name of the member and the amount contributed. The ''Detail'' icon will display the detailed information about deposits and usages history of the bank resources Arranged from Old to new histories.&lt;br /&gt;
&lt;br /&gt;
==Warehouse==&lt;br /&gt;
[[image:alliance.warehouse.png|thumb|250px]]&lt;br /&gt;
&lt;br /&gt;
Warehouse is designed for:&lt;br /&gt;
* Storage of resources.&lt;br /&gt;
* Storage of scrolls.&lt;br /&gt;
&lt;br /&gt;
Resources come in the warehouse in two ways:&lt;br /&gt;
# Taxes&lt;br /&gt;
# Voluntary contribution. To deposit resources, click on the resource in the bag or drag it to the warehouse slots. A pop up will appear to specify the amount to deposit.&lt;br /&gt;
&lt;br /&gt;
Numbered horizontal tabs on the top are the pages. Vertical tabs on the right side are filter options; Resources and Scrolls.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Management===&lt;br /&gt;
[[image:alliance.warehouse1.png|thumb|250px]]&lt;br /&gt;
&lt;br /&gt;
A sun like button in lower margin of the warehouse window gives access to management page.  &lt;br /&gt;
&lt;br /&gt;
Only Great Lord can decide the rights of officer's access.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Logs===&lt;br /&gt;
&lt;br /&gt;
[[image:alliance.warehouse2.png|thumb|250px]]&lt;br /&gt;
&lt;br /&gt;
'''Logs''' button in top right corner of the window, shows list of guild's contribution and the amount of resources/scrolls contributed.&lt;br /&gt;
&lt;br /&gt;
For more details of logs, '''more details''' button will display in detail anything that was deposited or used. Histories are arranged from old to new entries.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==War==&lt;br /&gt;
'''War''' - State of conflict between two alliances, and a means for players to attack enemy Alliance lands, destroy fortifications, raze buildings, and pilfer their loots.&lt;br /&gt;
&lt;br /&gt;
War consists of three phases: Auction, Beginning, and Battle.&lt;br /&gt;
&lt;br /&gt;
===Auction===&lt;br /&gt;
'''Auction''' - this phase assess the warring state of two alliances. As the name implies, this is done by auction and rates are placed for war with selected Alliances.&lt;br /&gt;
====Terms of Auction====&lt;br /&gt;
This phase takes place every Sunday between 0:00 to 23:59.&lt;br /&gt;
&lt;br /&gt;
Only the head of the alliance can take part in the auction. To start the auction, enter the control menu and click the tab for '''War'''. The following screen will be a list of all registered in war, and the current rates for warring with them.&lt;br /&gt;
&lt;br /&gt;
Bids will be in gold. Gold for the auction will be taken from the Alliance [[Alliance Bank|Bank]].&lt;br /&gt;
&lt;br /&gt;
'''Auction''' is subject to the following rules:&lt;br /&gt;
# Starting price: 100 gold.&lt;br /&gt;
# Bid: 100 gold.&lt;br /&gt;
# When placing a bid on enemy alliance:&lt;br /&gt;
## Minimum bid on selected Alliance increases.&lt;br /&gt;
## Minimum bid on player's own alliance increases.&lt;br /&gt;
## While the selected alliance war minimum bid does not increase, or if there are no bids for player's own alliance, then new bids cannot be placed.&lt;br /&gt;
# When there is a bid on your own alliance:&lt;br /&gt;
## Your alliance can bid.&lt;br /&gt;
## Minimum bid on your own alliance increases.&lt;br /&gt;
## Amount of bid placed by your own alliance on other alliances increases.&lt;br /&gt;
&lt;br /&gt;
The alliance you will fight is determined by the maximum bid designated by your alliance.&lt;br /&gt;
&lt;br /&gt;
In the event that no bids were made, the war will not take place.&lt;br /&gt;
&lt;br /&gt;
===Outbreak of War===&lt;br /&gt;
This phase defines the size of tribute, which the alliance offers to opponent to end the war. Tribute can be offered by each warring alliance.&lt;br /&gt;
&lt;br /&gt;
Phase runs every Sunday from 21:00 to 23:59. &lt;br /&gt;
&lt;br /&gt;
To assign a tribute, open the menu for war in the alliance tab. This window shows your rival alliance, and the main part is divided into slots in terms of tribute and quantity. At the bottom, there is a button titled '''Demand Tribute'''. Set the size of tribute only once.&lt;br /&gt;
&lt;br /&gt;
===Battle===&lt;br /&gt;
Main Phase - two rival alliances will fight for supremacy.&lt;br /&gt;
This phase lasts from 00:00 to 23:59, Monday and Saturday.&lt;br /&gt;
&lt;br /&gt;
The alliance can end the war prematurely if the head of the alliance pays tribute from the previous phase.&lt;br /&gt;
&lt;br /&gt;
The fight may be divided into three stages:&lt;br /&gt;
&lt;br /&gt;
# From 23:00 to 11:59. Damage from [[Alliance Guns|Guns]] are reduced by 90%.&lt;br /&gt;
# From 12:00 to 17:59. Damage from Guns are reduced by 50%.&lt;br /&gt;
# From 18:00 to 22:59. Damage from Guns are at 100%.&lt;br /&gt;
&lt;br /&gt;
В течение фазы на Замковую Землю воюющих Альянсов разрешено входить только их членам. На локации действует [[Бой в игре#Кнопки переключения PvP-режимов|альянсовый]] режим боя.&lt;br /&gt;
&lt;br /&gt;
Основной задачей является уничтожение Кремля, Банка и Склада противника.&lt;br /&gt;
&lt;br /&gt;
При снижении прочности Здания до 10% нападающими будет получена награда:&lt;br /&gt;
* Уничтожение Кремля: всем персонажам, находящимся в агролисте здания, будет выдана равная доля от его стоимости. Стоимость складывается из уровня улучшения здания, как сумма всех предыдущих улучшений.&lt;br /&gt;
* Уничтожение Банка: всем персонажам, находящимся в агролисте здания, будет выдана равная доля от золота и Знаков, хранящихся в нём. Предметы не выпадают.&lt;br /&gt;
* Уничтожение Склада: всем персонажам, находящимся в агролисте здания, будет выдана равная доля от ресурсов, хранящихся в нём.&lt;br /&gt;
&lt;br /&gt;
[[Категория:Первые шаги в игре]]&lt;/div&gt;</summary>
		<author><name>Sha2001m</name></author>	</entry>

	<entry>
		<id>http://rs.fragoriawiki.com/wiki/index.php/Alliances</id>
		<title>Alliances</title>
		<link rel="alternate" type="text/html" href="http://rs.fragoriawiki.com/wiki/index.php/Alliances"/>
				<updated>2013-06-15T02:42:35Z</updated>
		
		<summary type="html">&lt;p&gt;Sha2001m:&amp;#32;/* Logs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Information==&lt;br /&gt;
'''Alliances''' are unions of guilds within one or several servers. By creating an alliance, you will open a separate location  with:&lt;br /&gt;
&lt;br /&gt;
[[Alliances#Alliance Grounds|Alliance Grounds]]&lt;br /&gt;
&lt;br /&gt;
[[Alliances#Bank|Bank]]&lt;br /&gt;
&lt;br /&gt;
[[Alliances#Warehouse|Warehouse]] to store resources and items, or transfer them between servers&lt;br /&gt;
&lt;br /&gt;
[[Alliances#Kremlin|Kremlin Castle]] as the main building&lt;br /&gt;
&lt;br /&gt;
Furthermore, the alliance [[Chat|Chat]] will activate, and a new fight mode will be available - alliance mode.&lt;br /&gt;
&lt;br /&gt;
==Alliance Creation==&lt;br /&gt;
To create an alliance, the following are required:&lt;br /&gt;
# 5 guilds from any servers.&lt;br /&gt;
# Resources from every guild:&lt;br /&gt;
## 5000 x Mithril &lt;br /&gt;
## 4500 x Life Entity &lt;br /&gt;
## 4500 x Vellun&lt;br /&gt;
## 4500 x Air Entity&lt;br /&gt;
# Alliance Creation Treaty from one guild.&lt;br /&gt;
&lt;br /&gt;
'''Alliance Creation Treaty''' is sold by NPC Svyatogor in Fragotown ( coord.: -18/-30). The price of one treaty is 100,000 emeralds. The treat must be purchased by a '''Guild Master''', who will create an alliance - other characters will not be able to use it. After purchasing, the guild master must click the treaty bag, and a special form will open.&lt;br /&gt;
&lt;br /&gt;
[[image:treaty.jpg|150px|right]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On the top of the form, state the name of the alliance. To change the name, you can click &amp;quot;Re-name&amp;quot;. Guild name change is available only once.&lt;br /&gt;
&lt;br /&gt;
To invite guilds into the Alliance, target another guild master, or select him/her from the player list and click '''Sign'' on the Alliance Creation Treaty. Leader of the inviting guild will see a special form to confirm entry at the top of the screen. If the treaty is signed, the resources will be deducted from that leader. Therefore, the resources must also be in the bag of the other Guild Master when joining.&lt;br /&gt;
&lt;br /&gt;
Once the treaty has been signed by leaders of five guilds, the alliance will be created and the treaty form will be closed.&lt;br /&gt;
&lt;br /&gt;
After alliance creation, ranks will then be determined: &lt;br /&gt;
# Great Lord is the first Guild master to use the Alliance Creation Treaty.&lt;br /&gt;
# Officer is a guild master who joined the alliance by invitation from the Great Lord.&lt;br /&gt;
# Ordinary members are the guild members of the joined guilds.&lt;br /&gt;
&lt;br /&gt;
Depending on the ranks, Alliance members will have various privileges and rights.&lt;br /&gt;
&lt;br /&gt;
If a guild belonging in an alliance goes through a transfer of leadership, the new guild leader will immediately become an officer. The Great Lord can also transfer guild to another character. In this case, the Great Lord remains as head of the alliance, and the new guild master will become an officer.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Great Lord rank can not be disbanded, removed or transferred to another server. Creating an alliance of more or less than 5 guilds is impossible, and additional guilds can be added to the alliance only after creation.&lt;br /&gt;
&lt;br /&gt;
==Alliance management==&lt;br /&gt;
The alliance management screen opens from clicking a special button in the functions panel. The various fields on the page will be available to members of the Alliance depending on their rank. Through this screen members can accept guilds, remove guilds, elect the Great Lord, fight wars, and view the log.&lt;br /&gt;
&lt;br /&gt;
===Acceptance of a new guild into Alliance===&lt;br /&gt;
After creating the alliance, additional guilds can join the alliance. There is no maximum to the number of guilds that can be allied, however, the price for each additional guild will be the double of what was needed during an alliance creation.&lt;br /&gt;
&lt;br /&gt;
Hence, entry requirement of 6th guilds and more are:&lt;br /&gt;
* Mithril 10 000&lt;br /&gt;
* Life Entity 9 000&lt;br /&gt;
* Vellum 9 000&lt;br /&gt;
* Air Entity 9 000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Acceptance of a guild into an alliance goes through two stages: Application and Voting.&lt;br /&gt;
&lt;br /&gt;
====Apply to Join====&lt;br /&gt;
[[image:apply.png|200px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Applying''' to an alliance has to be done by the &amp;quot;Guild Master&amp;quot; through a special button in the [[Society|Society]] screen. By clicking Alliance tab, a special window opens where you can see the following information: &lt;br /&gt;
* Name of Alliance&lt;br /&gt;
* Level of Kremlin Castle (Stronghold)&lt;br /&gt;
* Number of guilds&lt;br /&gt;
* Description of Alliance&lt;br /&gt;
* Joining cost&lt;br /&gt;
&lt;br /&gt;
By selecting the alliance on the list, and having the correct resources in bag, a Guild Master can click &amp;quot;Apply&amp;quot;. Afterwards, the guild enters the voting stage.&lt;br /&gt;
&lt;br /&gt;
====Voting for Acceptance====&lt;br /&gt;
[[image:application.vote.png|300px]]&lt;br /&gt;
&lt;br /&gt;
To take a guild into the alliance, the application submitted by the applying guild's master will go through voting stage by the alliance Great Lord and the officers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To vote for accepting a guild into the alliance, the Great Lord and officers must open alliance management screen, tab '''Decisions''', and then '''Applications'''.&lt;br /&gt;
&lt;br /&gt;
The voting option will appear, where officers and Great Lord can vote &amp;quot;for&amp;quot; or &amp;quot;against&amp;quot;. For accepting a guild into the alliance, 75% must vote &amp;quot;for&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[image:acceptance.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* If the voting is not finalized after the end of voting timer, the voting to accept the guild will fail. The applied &amp;quot;Guild Master&amp;quot; will then, receive a rejection message at the end of application processing timer and his resources will be sent back via post.&lt;br /&gt;
&lt;br /&gt;
===Removing from Alliance===&lt;br /&gt;
[[image:alliance.exclude.png|300px]]&lt;br /&gt;
&lt;br /&gt;
Removing a guild from the alliance can be done by voting. &lt;br /&gt;
&lt;br /&gt;
An Officer or Great Lord must propose a guild to be excluded from Alliance. This guild cannot participate in voting. The voting is done by going to '''Decisions''', then '''Structure'''. In the opened screen, choose a guild and click ''' Propose to Exclude'''. The voting screen will open, where allies must vote &amp;quot;for&amp;quot; or &amp;quot;against&amp;quot;. For successful removal, 75% of popular vote is required. &lt;br /&gt;
&lt;br /&gt;
[[image:exclude-vote.png|300px]]&lt;br /&gt;
&lt;br /&gt;
*If voting is not finalized after the end of the voting timer, the voting to keep the guild will fail. In that case, the proposed guild to be excluded will be removed from the alliance.&lt;br /&gt;
&lt;br /&gt;
===Re-election of the Great Lord===&lt;br /&gt;
&lt;br /&gt;
The guild master who buys the alliance establishment treaty and recruits other guilds will automatically become the Great Lord after the alliance creation. But you can re0elect a different Lord. Elections go through two stages: Proposing to start an election, and voting for candidates.&lt;br /&gt;
&lt;br /&gt;
====Voting for Re-election====&lt;br /&gt;
[[image:election.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
The Currant Great lord or an officer must propose re-election for the voting process to initiate.&lt;br /&gt;
This is done via alliance [[image:allianceicon.png]] -&amp;gt; Decisions -&amp;gt; Election.&lt;br /&gt;
After that countdown will start and during this time Officers and Great Lord must vote &amp;quot;for&amp;quot; or &amp;quot;against&amp;quot; re-elections. For successful proposal to re-elect needs 75 % of votes.&lt;br /&gt;
&lt;br /&gt;
* After a certain time and votes did not reach a conclusion, the voting will fail. For next election need wait one week.&lt;br /&gt;
&lt;br /&gt;
* If the voting is successful and finishes in time will be started next step.&lt;br /&gt;
&lt;br /&gt;
====Voting candidates====&lt;br /&gt;
&lt;br /&gt;
Each officer and current Great Lord might put their own candidature for re-election, by clicking '''Propose Yourself''' in the election form. Or might vote for another declared candidate. For successful election voting needs 75 % of votes .&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* If not enough votes reached at the end of voting timer,the voting is considered failed. The next voting maybe initiated after a week. In this case, the alliance will appoint a new Great lord.&lt;br /&gt;
&lt;br /&gt;
===Taxes===&lt;br /&gt;
[[image:alliance.tax.png|300px]]&lt;br /&gt;
&lt;br /&gt;
The Great Lord can specify the amount of taxes through alliance [[image:allianceicon.png]] -&amp;gt; Taxes.&lt;br /&gt;
&lt;br /&gt;
Taxes are set up as a percentage amount to be deducted from any member of alliance upon collecting/receiving the taxable items.&lt;br /&gt;
&lt;br /&gt;
Taxes are collected from the following sources:&lt;br /&gt;
* Purple resources. Tax is deducted at the time of harvesting.&lt;br /&gt;
* Sign of Commanders. Tax is deducted at the time of sign rewards in games.&lt;br /&gt;
* Gold. Tax is taken at the time of daily Quests. &lt;br /&gt;
&lt;br /&gt;
Tax amount can also be set to 0. In this case resources, signs and golds are contributed voluntarily through Bank and Warehouse.&lt;br /&gt;
&lt;br /&gt;
Size of the tax can be set once a day.&lt;br /&gt;
&lt;br /&gt;
===Power===&lt;br /&gt;
[[image:alliance.power.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This section displays the number of members under each alliance guild.&lt;br /&gt;
&lt;br /&gt;
It also has an option that allows a guild to leave the alliance on choice.&lt;br /&gt;
&lt;br /&gt;
===About Alliance===&lt;br /&gt;
Its a way for the Great lord to set up a brief information about his alliance to be displayed to  the alliance members as well as the general guild players  via '''[[Society|society]]''' those who are looking for an alliance.&lt;br /&gt;
&lt;br /&gt;
===Journal===&lt;br /&gt;
[[image:alliance-journal.png|300px]]&lt;br /&gt;
&lt;br /&gt;
It contains entries of activities related to alliance management. Such as:&lt;br /&gt;
* Elections.&lt;br /&gt;
* Application Voting.&lt;br /&gt;
* Taxes&lt;br /&gt;
* War&lt;br /&gt;
&lt;br /&gt;
==Alliance Grounds==&lt;br /&gt;
[[image:alliance.map.png|300px]]&lt;br /&gt;
&lt;br /&gt;
Alliance Grounds is a cross server location appears after the creation of an Alliance. &lt;br /&gt;
&lt;br /&gt;
To enter Alliance grounds, clicking on the pillar '''Alliance Teleporter''', located in center of Fragotown (coordi: -22/-27), will open a menu with list of alliances on Fragoria. Choose your alliance and teleport will take place to the respective alliance ground.&lt;br /&gt;
&lt;br /&gt;
In north eastern part of the ground located the three important buildings of the map; Kremin, Bank and Warehouse.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Side Passage===&lt;br /&gt;
&lt;br /&gt;
This hidden passage is designed for discreet entry to the main part of the alliance grounds at the time of a war.&lt;br /&gt;
&lt;br /&gt;
===NPC Commandant===&lt;br /&gt;
&lt;br /&gt;
* '''Commandant''' located in alliance grounds ( coord.: -91,-230). He gives a '''silver chest''' once a day to all alliance members. If a member collects this chest regularly for 6 days in a row, he may receive a '''golden chest''' on the 7th day.&lt;br /&gt;
&lt;br /&gt;
==Kremlin==&lt;br /&gt;
[[image:kremlin.png|300px]]&lt;br /&gt;
&lt;br /&gt;
It is the main building of the alliance. The level of improvement, will benefit all alliance members with HP bonus from 1% to 10%. Only the '''Great Lord''' can improve all buildings and fortification structures.&lt;br /&gt;
&lt;br /&gt;
Kremlin window shows two main tabs, '''[[Alliance#Production|Production]]''' and '''Fortress'''.&lt;br /&gt;
&lt;br /&gt;
The Next column indicates the available resources in the '''Warehouse''', as well as sign of commanders and gold stored in '''Bank'''. If the required amount of material(s) required for repairing/improving/manufacturing is not enough, that particular material will be highlighted in red.&lt;br /&gt;
&lt;br /&gt;
The last column in the Kremlin window indicates the amount of '''scrolls''' [[Alliance#Production|manufactured]]/stored in '''[[Alliances#Warehouse|warehouse]]'''.&lt;br /&gt;
&lt;br /&gt;
===Fortress===&lt;br /&gt;
This section contains the option to '''repair''' and '''improve buildings and fortification structures.&lt;br /&gt;
&lt;br /&gt;
[[image:fortress.png|300px]]&lt;br /&gt;
&lt;br /&gt;
====Improvements====&lt;br /&gt;
&lt;br /&gt;
Improving buildings and fortification structures will increase their durability. This function is limited to '''Great Lord'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| table cellpadding=&amp;quot;6&amp;quot; cellspacing=&amp;quot;0&amp;quot; table border=&amp;quot;1&amp;quot; class=&amp;quot;standart collapsible collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Structure Durability at each level of Improvement&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Level &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Durability&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 61 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 123 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 184 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 246 000&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 307 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 369 000&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 430 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 553 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 138 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 984 500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The cost of improvements is equal to all buildings and fortification structures except the walls. The walls are 6 times less than the other structures.&lt;br /&gt;
&lt;br /&gt;
{| table cellpadding=&amp;quot;6&amp;quot; cellspacing=&amp;quot;0&amp;quot; table border=&amp;quot;1&amp;quot; class=&amp;quot;standart collapsible collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Cost of Improvements&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Level&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Gold&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Sign of Commanders&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Resources&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 7 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 3 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Adamantit x300&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak leather x300&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Earth Entity x300&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak x300&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 9 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 4 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Mithril x450&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Vellum x450&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Fire Entity x450&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Life Entity x450&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 11 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 5 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Adamantit x600&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Perfect Tenderloin x600&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Water Entity x600&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak x600&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 13 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 6 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Mithril x1 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak leather x1 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Air Entity x1 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Silk x1 000&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 15 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 7 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Rhodium x1 250&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Perfect Tenderloin x1 250&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Earth Entity x1 250&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Life Entity x1 250&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 18 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 9 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Adamantit x1 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Vellum x1 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Fire Entity x1 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak x1 500&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 21 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 11 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Mithril x1 750&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak Leather x1 750&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Air Entity x1 750&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Life Entity x1 750&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 24 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 13 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Adamantit x2 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Perfect Tenderloin x2 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Water Entity x2 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak x2 000&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 27 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 15 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Mithril x2 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Vellum x2 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Air Entity x2 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Life Entity x2 500&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Durability====&lt;br /&gt;
&lt;br /&gt;
The durability of a building or fortification is shown on the structure avatar. The state of durability can also be recognized by the color of their names label.&lt;br /&gt;
* Green label - If the building's durability 90% or higher.&lt;br /&gt;
* Yellow label - If the building's durability 75% - 89%.&lt;br /&gt;
* Pink label - If the building's durability 50% - 74%.&lt;br /&gt;
* Red label - If the building's durability 25% - 49%.&lt;br /&gt;
* Grey label - If the building's durability 10 - 24%.&lt;br /&gt;
&lt;br /&gt;
Buildings cannot fall below 10% durability. Fortification structures' durability, on other hand, may fall below 10% (greyed name label) and will be completely destroyed on reaching 0 durability.&lt;br /&gt;
&lt;br /&gt;
The Kremlin window displays the total durability of all structures of certain type on the map. Attempting to &amp;quot;Repair&amp;quot; a structure, means repairing of all structures of that type on the map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Production===&lt;br /&gt;
Production involves manufacturing scrolls of fortifications and weapons that are subsequently stored in the alliance bank.&lt;br /&gt;
&lt;br /&gt;
To manufacture a particular item, Click on Kremlin building, open the tab for Weapon or for fortification under &amp;quot;Production&amp;quot; and select be item.&lt;br /&gt;
&lt;br /&gt;
In addition to the resources required for manufacturing, so called - charges are also needed. Different item fortification or artillery requires different amount of charges.&lt;br /&gt;
&lt;br /&gt;
* Wall - 1 Charge.&lt;br /&gt;
* Gate - 5 Charges.&lt;br /&gt;
* Tower - 5 Charges.&lt;br /&gt;
* Battle Ram - 10 Charges.&lt;br /&gt;
* Catapult - 10 Charges.&lt;br /&gt;
&lt;br /&gt;
A maximum of 10 charges are hold in the charge bar. If required amount is less, it can be refilled. In this case, &amp;quot;Refill&amp;quot; button will appear to fill the charge bar.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Refill Charge&amp;quot; needs:&lt;br /&gt;
* 1 Gold&lt;br /&gt;
* 1 Sign of Governors&lt;br /&gt;
* 4 Vellum&lt;br /&gt;
* 5 Mithril&lt;br /&gt;
&lt;br /&gt;
[[image:energy-refill.png|200px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The bar fills automatically every day at 00:00 server time.&lt;br /&gt;
Fortification scrolls provides additional defense.&lt;br /&gt;
&lt;br /&gt;
====Fortifications====&lt;br /&gt;
To install fortification structures&lt;br /&gt;
# Click on scroll in bag.&lt;br /&gt;
# Move the cursor to the location to be built.&lt;br /&gt;
# The cursor will preview gridded cells depending on the size of the structure. Green colored grid areas indicate the structure can be build on that specific location whereas red colored grid indicates, the location is suitable for built.&lt;br /&gt;
# Once confirmed of the location, click on it. A progress bar will appear and the structure will be build.&lt;br /&gt;
&lt;br /&gt;
====Fortification Structures:====&lt;br /&gt;
&lt;br /&gt;
*'''Wall:''' &lt;br /&gt;
[[image:wall.jpg|50px|left]]&lt;br /&gt;
&lt;br /&gt;
- 1 cell size.&lt;br /&gt;
&lt;br /&gt;
- Walls can be installed in a special fashion, if more than one scroll is present in the bag; Clicking on a scroll, then holding left mouse button and hovering over the target locations in horizontal direction, will install continuous walls on adjacent cells equal to the number of scrolls in the bag.&lt;br /&gt;
&lt;br /&gt;
- Walls are completely impassable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Gate:''' &lt;br /&gt;
[[image:gate.vertical.png|100px|left]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- Two types: Horizontal and vertical based on dimensional plane installed.&lt;br /&gt;
&lt;br /&gt;
- Occupies 6 cells both horizontally and vertically.&lt;br /&gt;
&lt;br /&gt;
- Passable only for alliance members.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Towers:'''&lt;br /&gt;
&lt;br /&gt;
[[image:towers.jpg|thumb|100px|left]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- Has a size of 2x2 cells.&lt;br /&gt;
&lt;br /&gt;
- Completely impassable&lt;br /&gt;
&lt;br /&gt;
- Tower inflicts between 1,000 to 20,000 damage, and does not depend on level of improvement.&lt;br /&gt;
&lt;br /&gt;
- Attack range - 10 cells&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Installed structure can be moved. A button '''move''' will appear next to the installed structure's avatar. Upon clicking on the button, the grid cursor will appear on locations next to the structure that will allow to reposition it.&lt;br /&gt;
&lt;br /&gt;
Scroll ingredients:&lt;br /&gt;
{| cellpadding=6 border=1 color= brown cellspacing=0&lt;br /&gt;
! Fortification Structure&lt;br /&gt;
! colspan=6|Ingredients&lt;br /&gt;
|-&lt;br /&gt;
| Wall&lt;br /&gt;
| 333 Gold&lt;br /&gt;
| 166 Governors Signs&lt;br /&gt;
| 25 Silk&lt;br /&gt;
| 25 Rhodium&lt;br /&gt;
| 25 Earth Entity&lt;br /&gt;
| 25 Crystal Fur&lt;br /&gt;
|-&lt;br /&gt;
| Tower and Gate&lt;br /&gt;
| 2000 Gold&lt;br /&gt;
| 1000 Governors Signs&lt;br /&gt;
| 150 Silk&lt;br /&gt;
| 150 Rhodium&lt;br /&gt;
| 150 Earth Entity&lt;br /&gt;
| 150 Crystal Fur&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Artillery Structures====&lt;br /&gt;
These structures functioned to destroy enemy alliance's defense structures (fortifications) and buildings during a war. There are two types of Artillery structures.. Ram and Catapult. In addition, Alchemist purple bombs can be used against enemy's defense structures.&lt;br /&gt;
&lt;br /&gt;
[[image:production.ram.png|300px]]&lt;br /&gt;
&lt;br /&gt;
'''Ram'''&lt;br /&gt;
[[image:alliance.ram.png|100px|right]]&lt;br /&gt;
&lt;br /&gt;
This is different from Battle Ram that is crafted in sanctuaries. The difference are as follows:&lt;br /&gt;
* Alliance Ram and its scroll doesn't have a lifespan.&lt;br /&gt;
* Can only be used in Alliance grounds&lt;br /&gt;
&lt;br /&gt;
Features:&lt;br /&gt;
* Life: 7 200 000&lt;br /&gt;
* Damage: 270&lt;br /&gt;
* Range: 2 cells&lt;br /&gt;
* Manufacturing Ingredients:&lt;br /&gt;
# Rhodium x 120&lt;br /&gt;
# Silk x 120&lt;br /&gt;
# Earth Entity x 120&lt;br /&gt;
# Crystal Fur x 120&lt;br /&gt;
&lt;br /&gt;
'''Catapult'''&lt;br /&gt;
[[image:alliance.catapult.png|100px|right]][[image:alliance.catapult1.png|100px|right]]&lt;br /&gt;
Features:&lt;br /&gt;
* Life: 1 500 000&lt;br /&gt;
*Damage: 140&lt;br /&gt;
* Range: 10 cells&lt;br /&gt;
* Manufacturing Ingredients:&lt;br /&gt;
# Rhodium x 100&lt;br /&gt;
# Silk x 100&lt;br /&gt;
# Earth Entity x 30&lt;br /&gt;
# Crystal Fur x 30&lt;br /&gt;
&lt;br /&gt;
'''Bomb'''&lt;br /&gt;
&lt;br /&gt;
Crafted from recipes found with the Sanctuary NPC in sanctuaries. Only purple alchemist recipe is effective. Deals 64 damage against enemy fortifications and building structures.&lt;br /&gt;
&lt;br /&gt;
==Bank==&lt;br /&gt;
[[image:allianceBank.png|300px]]&lt;br /&gt;
&lt;br /&gt;
The bank is designed for&lt;br /&gt;
* Storage of items&lt;br /&gt;
* Gold Storage&lt;br /&gt;
* Storage of Signs of Commanders&lt;br /&gt;
&lt;br /&gt;
The numbered tabs on the top are the bank pages. The icons arranged in vertical manner on the right side are the filters or favourites. &lt;br /&gt;
&lt;br /&gt;
Gold and Signs are collected in bank in two ways:&lt;br /&gt;
# Taxes.&lt;br /&gt;
# Voluntary contributions. For depositing gold and signs, special button at the bottom of the window will allow to specify the amount of gold and another for signs to deposit. However, withdrawing any amount of gold or signs are not possible.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Managements===&lt;br /&gt;
In lower corner of the form, there is a button with the sun symbol. It opens a window for management of rights.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:alliance.warehouse1.png|300px]]&lt;br /&gt;
&lt;br /&gt;
It allows to set the power of officers and leaders.&lt;br /&gt;
&lt;br /&gt;
===Logs===&lt;br /&gt;
It will display a log of every gold and signs contribution; name of the member and the amount contributed. The ''Detail'' icon will display the detailed information about deposits and usages history of the bank resources Arranged from Old to new histories.&lt;br /&gt;
&lt;br /&gt;
==Warehouse==&lt;br /&gt;
[[image:alliance.warehouse.png|thumb|300px]]&lt;br /&gt;
&lt;br /&gt;
Warehouse is designed for:&lt;br /&gt;
* Storage of resources.&lt;br /&gt;
* Storage of scrolls.&lt;br /&gt;
&lt;br /&gt;
Resources come in the warehouse in two ways:&lt;br /&gt;
# Taxes&lt;br /&gt;
# Voluntary contribution. To deposit resources, click on the resource in the bag or drag it to the warehouse slots. A pop up will appear to specify the amount to deposit.&lt;br /&gt;
&lt;br /&gt;
Numbered horizontal tabs on the top are the pages. Vertical tabs on the right side are filter options; Resources and Scrolls.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Management===&lt;br /&gt;
[[image:alliance.warehouse1.png|thumb|250px]]&lt;br /&gt;
&lt;br /&gt;
A sun like button in lower margin of the warehouse window gives access to management page.  &lt;br /&gt;
&lt;br /&gt;
Only Great Lord can decide the rights of officer's access.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Logs===&lt;br /&gt;
&lt;br /&gt;
[[image:alliance.warehouse2.png|thumb|250px]]&lt;br /&gt;
&lt;br /&gt;
'''Logs''' button in top right corner of the window, shows list of guild's contribution and the amount of resources/scrolls contributed.&lt;br /&gt;
&lt;br /&gt;
For more details of logs, '''more details''' button will display in detail anything that was deposited or used. Histories are arranged from old to new entries.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==War==&lt;br /&gt;
'''War''' - State of conflict between two alliances, and a means for players to attack enemy Alliance lands, destroy fortifications, raze buildings, and pilfer their loots.&lt;br /&gt;
&lt;br /&gt;
War consists of three phases: Auction, Beginning, and Battle.&lt;br /&gt;
&lt;br /&gt;
===Auction===&lt;br /&gt;
'''Auction''' - this phase assess the warring state of two alliances. As the name implies, this is done by auction and rates are placed for war with selected Alliances.&lt;br /&gt;
====Terms of Auction====&lt;br /&gt;
This phase takes place every Sunday between 0:00 to 23:59.&lt;br /&gt;
&lt;br /&gt;
Only the head of the alliance can take part in the auction. To start the auction, enter the control menu and click the tab for '''War'''. The following screen will be a list of all registered in war, and the current rates for warring with them.&lt;br /&gt;
&lt;br /&gt;
Bids will be in gold. Gold for the auction will be taken from the Alliance [[Alliance Bank|Bank]].&lt;br /&gt;
&lt;br /&gt;
'''Auction''' is subject to the following rules:&lt;br /&gt;
# Starting price: 100 gold.&lt;br /&gt;
# Bid: 100 gold.&lt;br /&gt;
# When placing a bid on enemy alliance:&lt;br /&gt;
## Minimum bid on selected Alliance increases.&lt;br /&gt;
## Minimum bid on player's own alliance increases.&lt;br /&gt;
## While the selected alliance war minimum bid does not increase, or if there are no bids for player's own alliance, then new bids cannot be placed.&lt;br /&gt;
# When there is a bid on your own alliance:&lt;br /&gt;
## Your alliance can bid.&lt;br /&gt;
## Minimum bid on your own alliance increases.&lt;br /&gt;
## Amount of bid placed by your own alliance on other alliances increases.&lt;br /&gt;
&lt;br /&gt;
The alliance you will fight is determined by the maximum bid designated by your alliance.&lt;br /&gt;
&lt;br /&gt;
In the event that no bids were made, the war will not take place.&lt;br /&gt;
&lt;br /&gt;
===Outbreak of War===&lt;br /&gt;
This phase defines the size of tribute, which the alliance offers to opponent to end the war. Tribute can be offered by each warring alliance.&lt;br /&gt;
&lt;br /&gt;
Phase runs every Sunday from 21:00 to 23:59. &lt;br /&gt;
&lt;br /&gt;
To assign a tribute, open the menu for war in the alliance tab. This window shows your rival alliance, and the main part is divided into slots in terms of tribute and quantity. At the bottom, there is a button titled '''Demand Tribute'''. Set the size of tribute only once.&lt;br /&gt;
&lt;br /&gt;
===Battle===&lt;br /&gt;
Main Phase - two rival alliances will fight for supremacy.&lt;br /&gt;
This phase lasts from 00:00 to 23:59, Monday and Saturday.&lt;br /&gt;
&lt;br /&gt;
The alliance can end the war prematurely if the head of the alliance pays tribute from the previous phase.&lt;br /&gt;
&lt;br /&gt;
The fight may be divided into three stages:&lt;br /&gt;
&lt;br /&gt;
# From 23:00 to 11:59. Damage from [[Alliance Guns|Guns]] are reduced by 90%.&lt;br /&gt;
# From 12:00 to 17:59. Damage from Guns are reduced by 50%.&lt;br /&gt;
# From 18:00 to 22:59. Damage from Guns are at 100%.&lt;br /&gt;
&lt;br /&gt;
В течение фазы на Замковую Землю воюющих Альянсов разрешено входить только их членам. На локации действует [[Бой в игре#Кнопки переключения PvP-режимов|альянсовый]] режим боя.&lt;br /&gt;
&lt;br /&gt;
Основной задачей является уничтожение Кремля, Банка и Склада противника.&lt;br /&gt;
&lt;br /&gt;
При снижении прочности Здания до 10% нападающими будет получена награда:&lt;br /&gt;
* Уничтожение Кремля: всем персонажам, находящимся в агролисте здания, будет выдана равная доля от его стоимости. Стоимость складывается из уровня улучшения здания, как сумма всех предыдущих улучшений.&lt;br /&gt;
* Уничтожение Банка: всем персонажам, находящимся в агролисте здания, будет выдана равная доля от золота и Знаков, хранящихся в нём. Предметы не выпадают.&lt;br /&gt;
* Уничтожение Склада: всем персонажам, находящимся в агролисте здания, будет выдана равная доля от ресурсов, хранящихся в нём.&lt;br /&gt;
&lt;br /&gt;
[[Категория:Первые шаги в игре]]&lt;/div&gt;</summary>
		<author><name>Sha2001m</name></author>	</entry>

	<entry>
		<id>http://rs.fragoriawiki.com/wiki/index.php/Alliances</id>
		<title>Alliances</title>
		<link rel="alternate" type="text/html" href="http://rs.fragoriawiki.com/wiki/index.php/Alliances"/>
				<updated>2013-06-15T02:42:17Z</updated>
		
		<summary type="html">&lt;p&gt;Sha2001m:&amp;#32;/* Management */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Information==&lt;br /&gt;
'''Alliances''' are unions of guilds within one or several servers. By creating an alliance, you will open a separate location  with:&lt;br /&gt;
&lt;br /&gt;
[[Alliances#Alliance Grounds|Alliance Grounds]]&lt;br /&gt;
&lt;br /&gt;
[[Alliances#Bank|Bank]]&lt;br /&gt;
&lt;br /&gt;
[[Alliances#Warehouse|Warehouse]] to store resources and items, or transfer them between servers&lt;br /&gt;
&lt;br /&gt;
[[Alliances#Kremlin|Kremlin Castle]] as the main building&lt;br /&gt;
&lt;br /&gt;
Furthermore, the alliance [[Chat|Chat]] will activate, and a new fight mode will be available - alliance mode.&lt;br /&gt;
&lt;br /&gt;
==Alliance Creation==&lt;br /&gt;
To create an alliance, the following are required:&lt;br /&gt;
# 5 guilds from any servers.&lt;br /&gt;
# Resources from every guild:&lt;br /&gt;
## 5000 x Mithril &lt;br /&gt;
## 4500 x Life Entity &lt;br /&gt;
## 4500 x Vellun&lt;br /&gt;
## 4500 x Air Entity&lt;br /&gt;
# Alliance Creation Treaty from one guild.&lt;br /&gt;
&lt;br /&gt;
'''Alliance Creation Treaty''' is sold by NPC Svyatogor in Fragotown ( coord.: -18/-30). The price of one treaty is 100,000 emeralds. The treat must be purchased by a '''Guild Master''', who will create an alliance - other characters will not be able to use it. After purchasing, the guild master must click the treaty bag, and a special form will open.&lt;br /&gt;
&lt;br /&gt;
[[image:treaty.jpg|150px|right]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On the top of the form, state the name of the alliance. To change the name, you can click &amp;quot;Re-name&amp;quot;. Guild name change is available only once.&lt;br /&gt;
&lt;br /&gt;
To invite guilds into the Alliance, target another guild master, or select him/her from the player list and click '''Sign'' on the Alliance Creation Treaty. Leader of the inviting guild will see a special form to confirm entry at the top of the screen. If the treaty is signed, the resources will be deducted from that leader. Therefore, the resources must also be in the bag of the other Guild Master when joining.&lt;br /&gt;
&lt;br /&gt;
Once the treaty has been signed by leaders of five guilds, the alliance will be created and the treaty form will be closed.&lt;br /&gt;
&lt;br /&gt;
After alliance creation, ranks will then be determined: &lt;br /&gt;
# Great Lord is the first Guild master to use the Alliance Creation Treaty.&lt;br /&gt;
# Officer is a guild master who joined the alliance by invitation from the Great Lord.&lt;br /&gt;
# Ordinary members are the guild members of the joined guilds.&lt;br /&gt;
&lt;br /&gt;
Depending on the ranks, Alliance members will have various privileges and rights.&lt;br /&gt;
&lt;br /&gt;
If a guild belonging in an alliance goes through a transfer of leadership, the new guild leader will immediately become an officer. The Great Lord can also transfer guild to another character. In this case, the Great Lord remains as head of the alliance, and the new guild master will become an officer.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Great Lord rank can not be disbanded, removed or transferred to another server. Creating an alliance of more or less than 5 guilds is impossible, and additional guilds can be added to the alliance only after creation.&lt;br /&gt;
&lt;br /&gt;
==Alliance management==&lt;br /&gt;
The alliance management screen opens from clicking a special button in the functions panel. The various fields on the page will be available to members of the Alliance depending on their rank. Through this screen members can accept guilds, remove guilds, elect the Great Lord, fight wars, and view the log.&lt;br /&gt;
&lt;br /&gt;
===Acceptance of a new guild into Alliance===&lt;br /&gt;
After creating the alliance, additional guilds can join the alliance. There is no maximum to the number of guilds that can be allied, however, the price for each additional guild will be the double of what was needed during an alliance creation.&lt;br /&gt;
&lt;br /&gt;
Hence, entry requirement of 6th guilds and more are:&lt;br /&gt;
* Mithril 10 000&lt;br /&gt;
* Life Entity 9 000&lt;br /&gt;
* Vellum 9 000&lt;br /&gt;
* Air Entity 9 000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Acceptance of a guild into an alliance goes through two stages: Application and Voting.&lt;br /&gt;
&lt;br /&gt;
====Apply to Join====&lt;br /&gt;
[[image:apply.png|200px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Applying''' to an alliance has to be done by the &amp;quot;Guild Master&amp;quot; through a special button in the [[Society|Society]] screen. By clicking Alliance tab, a special window opens where you can see the following information: &lt;br /&gt;
* Name of Alliance&lt;br /&gt;
* Level of Kremlin Castle (Stronghold)&lt;br /&gt;
* Number of guilds&lt;br /&gt;
* Description of Alliance&lt;br /&gt;
* Joining cost&lt;br /&gt;
&lt;br /&gt;
By selecting the alliance on the list, and having the correct resources in bag, a Guild Master can click &amp;quot;Apply&amp;quot;. Afterwards, the guild enters the voting stage.&lt;br /&gt;
&lt;br /&gt;
====Voting for Acceptance====&lt;br /&gt;
[[image:application.vote.png|300px]]&lt;br /&gt;
&lt;br /&gt;
To take a guild into the alliance, the application submitted by the applying guild's master will go through voting stage by the alliance Great Lord and the officers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To vote for accepting a guild into the alliance, the Great Lord and officers must open alliance management screen, tab '''Decisions''', and then '''Applications'''.&lt;br /&gt;
&lt;br /&gt;
The voting option will appear, where officers and Great Lord can vote &amp;quot;for&amp;quot; or &amp;quot;against&amp;quot;. For accepting a guild into the alliance, 75% must vote &amp;quot;for&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[image:acceptance.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* If the voting is not finalized after the end of voting timer, the voting to accept the guild will fail. The applied &amp;quot;Guild Master&amp;quot; will then, receive a rejection message at the end of application processing timer and his resources will be sent back via post.&lt;br /&gt;
&lt;br /&gt;
===Removing from Alliance===&lt;br /&gt;
[[image:alliance.exclude.png|300px]]&lt;br /&gt;
&lt;br /&gt;
Removing a guild from the alliance can be done by voting. &lt;br /&gt;
&lt;br /&gt;
An Officer or Great Lord must propose a guild to be excluded from Alliance. This guild cannot participate in voting. The voting is done by going to '''Decisions''', then '''Structure'''. In the opened screen, choose a guild and click ''' Propose to Exclude'''. The voting screen will open, where allies must vote &amp;quot;for&amp;quot; or &amp;quot;against&amp;quot;. For successful removal, 75% of popular vote is required. &lt;br /&gt;
&lt;br /&gt;
[[image:exclude-vote.png|300px]]&lt;br /&gt;
&lt;br /&gt;
*If voting is not finalized after the end of the voting timer, the voting to keep the guild will fail. In that case, the proposed guild to be excluded will be removed from the alliance.&lt;br /&gt;
&lt;br /&gt;
===Re-election of the Great Lord===&lt;br /&gt;
&lt;br /&gt;
The guild master who buys the alliance establishment treaty and recruits other guilds will automatically become the Great Lord after the alliance creation. But you can re0elect a different Lord. Elections go through two stages: Proposing to start an election, and voting for candidates.&lt;br /&gt;
&lt;br /&gt;
====Voting for Re-election====&lt;br /&gt;
[[image:election.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
The Currant Great lord or an officer must propose re-election for the voting process to initiate.&lt;br /&gt;
This is done via alliance [[image:allianceicon.png]] -&amp;gt; Decisions -&amp;gt; Election.&lt;br /&gt;
After that countdown will start and during this time Officers and Great Lord must vote &amp;quot;for&amp;quot; or &amp;quot;against&amp;quot; re-elections. For successful proposal to re-elect needs 75 % of votes.&lt;br /&gt;
&lt;br /&gt;
* After a certain time and votes did not reach a conclusion, the voting will fail. For next election need wait one week.&lt;br /&gt;
&lt;br /&gt;
* If the voting is successful and finishes in time will be started next step.&lt;br /&gt;
&lt;br /&gt;
====Voting candidates====&lt;br /&gt;
&lt;br /&gt;
Each officer and current Great Lord might put their own candidature for re-election, by clicking '''Propose Yourself''' in the election form. Or might vote for another declared candidate. For successful election voting needs 75 % of votes .&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* If not enough votes reached at the end of voting timer,the voting is considered failed. The next voting maybe initiated after a week. In this case, the alliance will appoint a new Great lord.&lt;br /&gt;
&lt;br /&gt;
===Taxes===&lt;br /&gt;
[[image:alliance.tax.png|300px]]&lt;br /&gt;
&lt;br /&gt;
The Great Lord can specify the amount of taxes through alliance [[image:allianceicon.png]] -&amp;gt; Taxes.&lt;br /&gt;
&lt;br /&gt;
Taxes are set up as a percentage amount to be deducted from any member of alliance upon collecting/receiving the taxable items.&lt;br /&gt;
&lt;br /&gt;
Taxes are collected from the following sources:&lt;br /&gt;
* Purple resources. Tax is deducted at the time of harvesting.&lt;br /&gt;
* Sign of Commanders. Tax is deducted at the time of sign rewards in games.&lt;br /&gt;
* Gold. Tax is taken at the time of daily Quests. &lt;br /&gt;
&lt;br /&gt;
Tax amount can also be set to 0. In this case resources, signs and golds are contributed voluntarily through Bank and Warehouse.&lt;br /&gt;
&lt;br /&gt;
Size of the tax can be set once a day.&lt;br /&gt;
&lt;br /&gt;
===Power===&lt;br /&gt;
[[image:alliance.power.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This section displays the number of members under each alliance guild.&lt;br /&gt;
&lt;br /&gt;
It also has an option that allows a guild to leave the alliance on choice.&lt;br /&gt;
&lt;br /&gt;
===About Alliance===&lt;br /&gt;
Its a way for the Great lord to set up a brief information about his alliance to be displayed to  the alliance members as well as the general guild players  via '''[[Society|society]]''' those who are looking for an alliance.&lt;br /&gt;
&lt;br /&gt;
===Journal===&lt;br /&gt;
[[image:alliance-journal.png|300px]]&lt;br /&gt;
&lt;br /&gt;
It contains entries of activities related to alliance management. Such as:&lt;br /&gt;
* Elections.&lt;br /&gt;
* Application Voting.&lt;br /&gt;
* Taxes&lt;br /&gt;
* War&lt;br /&gt;
&lt;br /&gt;
==Alliance Grounds==&lt;br /&gt;
[[image:alliance.map.png|300px]]&lt;br /&gt;
&lt;br /&gt;
Alliance Grounds is a cross server location appears after the creation of an Alliance. &lt;br /&gt;
&lt;br /&gt;
To enter Alliance grounds, clicking on the pillar '''Alliance Teleporter''', located in center of Fragotown (coordi: -22/-27), will open a menu with list of alliances on Fragoria. Choose your alliance and teleport will take place to the respective alliance ground.&lt;br /&gt;
&lt;br /&gt;
In north eastern part of the ground located the three important buildings of the map; Kremin, Bank and Warehouse.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Side Passage===&lt;br /&gt;
&lt;br /&gt;
This hidden passage is designed for discreet entry to the main part of the alliance grounds at the time of a war.&lt;br /&gt;
&lt;br /&gt;
===NPC Commandant===&lt;br /&gt;
&lt;br /&gt;
* '''Commandant''' located in alliance grounds ( coord.: -91,-230). He gives a '''silver chest''' once a day to all alliance members. If a member collects this chest regularly for 6 days in a row, he may receive a '''golden chest''' on the 7th day.&lt;br /&gt;
&lt;br /&gt;
==Kremlin==&lt;br /&gt;
[[image:kremlin.png|300px]]&lt;br /&gt;
&lt;br /&gt;
It is the main building of the alliance. The level of improvement, will benefit all alliance members with HP bonus from 1% to 10%. Only the '''Great Lord''' can improve all buildings and fortification structures.&lt;br /&gt;
&lt;br /&gt;
Kremlin window shows two main tabs, '''[[Alliance#Production|Production]]''' and '''Fortress'''.&lt;br /&gt;
&lt;br /&gt;
The Next column indicates the available resources in the '''Warehouse''', as well as sign of commanders and gold stored in '''Bank'''. If the required amount of material(s) required for repairing/improving/manufacturing is not enough, that particular material will be highlighted in red.&lt;br /&gt;
&lt;br /&gt;
The last column in the Kremlin window indicates the amount of '''scrolls''' [[Alliance#Production|manufactured]]/stored in '''[[Alliances#Warehouse|warehouse]]'''.&lt;br /&gt;
&lt;br /&gt;
===Fortress===&lt;br /&gt;
This section contains the option to '''repair''' and '''improve buildings and fortification structures.&lt;br /&gt;
&lt;br /&gt;
[[image:fortress.png|300px]]&lt;br /&gt;
&lt;br /&gt;
====Improvements====&lt;br /&gt;
&lt;br /&gt;
Improving buildings and fortification structures will increase their durability. This function is limited to '''Great Lord'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| table cellpadding=&amp;quot;6&amp;quot; cellspacing=&amp;quot;0&amp;quot; table border=&amp;quot;1&amp;quot; class=&amp;quot;standart collapsible collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Structure Durability at each level of Improvement&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Level &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Durability&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 61 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 123 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 184 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 246 000&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 307 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 369 000&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 430 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 553 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 138 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 984 500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The cost of improvements is equal to all buildings and fortification structures except the walls. The walls are 6 times less than the other structures.&lt;br /&gt;
&lt;br /&gt;
{| table cellpadding=&amp;quot;6&amp;quot; cellspacing=&amp;quot;0&amp;quot; table border=&amp;quot;1&amp;quot; class=&amp;quot;standart collapsible collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Cost of Improvements&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Level&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Gold&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Sign of Commanders&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Resources&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 7 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 3 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Adamantit x300&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak leather x300&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Earth Entity x300&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak x300&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 9 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 4 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Mithril x450&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Vellum x450&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Fire Entity x450&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Life Entity x450&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 11 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 5 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Adamantit x600&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Perfect Tenderloin x600&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Water Entity x600&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak x600&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 13 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 6 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Mithril x1 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak leather x1 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Air Entity x1 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Silk x1 000&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 15 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 7 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Rhodium x1 250&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Perfect Tenderloin x1 250&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Earth Entity x1 250&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Life Entity x1 250&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 18 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 9 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Adamantit x1 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Vellum x1 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Fire Entity x1 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak x1 500&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 21 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 11 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Mithril x1 750&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak Leather x1 750&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Air Entity x1 750&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Life Entity x1 750&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 24 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 13 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Adamantit x2 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Perfect Tenderloin x2 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Water Entity x2 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak x2 000&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 27 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 15 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Mithril x2 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Vellum x2 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Air Entity x2 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Life Entity x2 500&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Durability====&lt;br /&gt;
&lt;br /&gt;
The durability of a building or fortification is shown on the structure avatar. The state of durability can also be recognized by the color of their names label.&lt;br /&gt;
* Green label - If the building's durability 90% or higher.&lt;br /&gt;
* Yellow label - If the building's durability 75% - 89%.&lt;br /&gt;
* Pink label - If the building's durability 50% - 74%.&lt;br /&gt;
* Red label - If the building's durability 25% - 49%.&lt;br /&gt;
* Grey label - If the building's durability 10 - 24%.&lt;br /&gt;
&lt;br /&gt;
Buildings cannot fall below 10% durability. Fortification structures' durability, on other hand, may fall below 10% (greyed name label) and will be completely destroyed on reaching 0 durability.&lt;br /&gt;
&lt;br /&gt;
The Kremlin window displays the total durability of all structures of certain type on the map. Attempting to &amp;quot;Repair&amp;quot; a structure, means repairing of all structures of that type on the map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Production===&lt;br /&gt;
Production involves manufacturing scrolls of fortifications and weapons that are subsequently stored in the alliance bank.&lt;br /&gt;
&lt;br /&gt;
To manufacture a particular item, Click on Kremlin building, open the tab for Weapon or for fortification under &amp;quot;Production&amp;quot; and select be item.&lt;br /&gt;
&lt;br /&gt;
In addition to the resources required for manufacturing, so called - charges are also needed. Different item fortification or artillery requires different amount of charges.&lt;br /&gt;
&lt;br /&gt;
* Wall - 1 Charge.&lt;br /&gt;
* Gate - 5 Charges.&lt;br /&gt;
* Tower - 5 Charges.&lt;br /&gt;
* Battle Ram - 10 Charges.&lt;br /&gt;
* Catapult - 10 Charges.&lt;br /&gt;
&lt;br /&gt;
A maximum of 10 charges are hold in the charge bar. If required amount is less, it can be refilled. In this case, &amp;quot;Refill&amp;quot; button will appear to fill the charge bar.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Refill Charge&amp;quot; needs:&lt;br /&gt;
* 1 Gold&lt;br /&gt;
* 1 Sign of Governors&lt;br /&gt;
* 4 Vellum&lt;br /&gt;
* 5 Mithril&lt;br /&gt;
&lt;br /&gt;
[[image:energy-refill.png|200px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The bar fills automatically every day at 00:00 server time.&lt;br /&gt;
Fortification scrolls provides additional defense.&lt;br /&gt;
&lt;br /&gt;
====Fortifications====&lt;br /&gt;
To install fortification structures&lt;br /&gt;
# Click on scroll in bag.&lt;br /&gt;
# Move the cursor to the location to be built.&lt;br /&gt;
# The cursor will preview gridded cells depending on the size of the structure. Green colored grid areas indicate the structure can be build on that specific location whereas red colored grid indicates, the location is suitable for built.&lt;br /&gt;
# Once confirmed of the location, click on it. A progress bar will appear and the structure will be build.&lt;br /&gt;
&lt;br /&gt;
====Fortification Structures:====&lt;br /&gt;
&lt;br /&gt;
*'''Wall:''' &lt;br /&gt;
[[image:wall.jpg|50px|left]]&lt;br /&gt;
&lt;br /&gt;
- 1 cell size.&lt;br /&gt;
&lt;br /&gt;
- Walls can be installed in a special fashion, if more than one scroll is present in the bag; Clicking on a scroll, then holding left mouse button and hovering over the target locations in horizontal direction, will install continuous walls on adjacent cells equal to the number of scrolls in the bag.&lt;br /&gt;
&lt;br /&gt;
- Walls are completely impassable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Gate:''' &lt;br /&gt;
[[image:gate.vertical.png|100px|left]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- Two types: Horizontal and vertical based on dimensional plane installed.&lt;br /&gt;
&lt;br /&gt;
- Occupies 6 cells both horizontally and vertically.&lt;br /&gt;
&lt;br /&gt;
- Passable only for alliance members.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Towers:'''&lt;br /&gt;
&lt;br /&gt;
[[image:towers.jpg|thumb|100px|left]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- Has a size of 2x2 cells.&lt;br /&gt;
&lt;br /&gt;
- Completely impassable&lt;br /&gt;
&lt;br /&gt;
- Tower inflicts between 1,000 to 20,000 damage, and does not depend on level of improvement.&lt;br /&gt;
&lt;br /&gt;
- Attack range - 10 cells&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Installed structure can be moved. A button '''move''' will appear next to the installed structure's avatar. Upon clicking on the button, the grid cursor will appear on locations next to the structure that will allow to reposition it.&lt;br /&gt;
&lt;br /&gt;
Scroll ingredients:&lt;br /&gt;
{| cellpadding=6 border=1 color= brown cellspacing=0&lt;br /&gt;
! Fortification Structure&lt;br /&gt;
! colspan=6|Ingredients&lt;br /&gt;
|-&lt;br /&gt;
| Wall&lt;br /&gt;
| 333 Gold&lt;br /&gt;
| 166 Governors Signs&lt;br /&gt;
| 25 Silk&lt;br /&gt;
| 25 Rhodium&lt;br /&gt;
| 25 Earth Entity&lt;br /&gt;
| 25 Crystal Fur&lt;br /&gt;
|-&lt;br /&gt;
| Tower and Gate&lt;br /&gt;
| 2000 Gold&lt;br /&gt;
| 1000 Governors Signs&lt;br /&gt;
| 150 Silk&lt;br /&gt;
| 150 Rhodium&lt;br /&gt;
| 150 Earth Entity&lt;br /&gt;
| 150 Crystal Fur&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Artillery Structures====&lt;br /&gt;
These structures functioned to destroy enemy alliance's defense structures (fortifications) and buildings during a war. There are two types of Artillery structures.. Ram and Catapult. In addition, Alchemist purple bombs can be used against enemy's defense structures.&lt;br /&gt;
&lt;br /&gt;
[[image:production.ram.png|300px]]&lt;br /&gt;
&lt;br /&gt;
'''Ram'''&lt;br /&gt;
[[image:alliance.ram.png|100px|right]]&lt;br /&gt;
&lt;br /&gt;
This is different from Battle Ram that is crafted in sanctuaries. The difference are as follows:&lt;br /&gt;
* Alliance Ram and its scroll doesn't have a lifespan.&lt;br /&gt;
* Can only be used in Alliance grounds&lt;br /&gt;
&lt;br /&gt;
Features:&lt;br /&gt;
* Life: 7 200 000&lt;br /&gt;
* Damage: 270&lt;br /&gt;
* Range: 2 cells&lt;br /&gt;
* Manufacturing Ingredients:&lt;br /&gt;
# Rhodium x 120&lt;br /&gt;
# Silk x 120&lt;br /&gt;
# Earth Entity x 120&lt;br /&gt;
# Crystal Fur x 120&lt;br /&gt;
&lt;br /&gt;
'''Catapult'''&lt;br /&gt;
[[image:alliance.catapult.png|100px|right]][[image:alliance.catapult1.png|100px|right]]&lt;br /&gt;
Features:&lt;br /&gt;
* Life: 1 500 000&lt;br /&gt;
*Damage: 140&lt;br /&gt;
* Range: 10 cells&lt;br /&gt;
* Manufacturing Ingredients:&lt;br /&gt;
# Rhodium x 100&lt;br /&gt;
# Silk x 100&lt;br /&gt;
# Earth Entity x 30&lt;br /&gt;
# Crystal Fur x 30&lt;br /&gt;
&lt;br /&gt;
'''Bomb'''&lt;br /&gt;
&lt;br /&gt;
Crafted from recipes found with the Sanctuary NPC in sanctuaries. Only purple alchemist recipe is effective. Deals 64 damage against enemy fortifications and building structures.&lt;br /&gt;
&lt;br /&gt;
==Bank==&lt;br /&gt;
[[image:allianceBank.png|300px]]&lt;br /&gt;
&lt;br /&gt;
The bank is designed for&lt;br /&gt;
* Storage of items&lt;br /&gt;
* Gold Storage&lt;br /&gt;
* Storage of Signs of Commanders&lt;br /&gt;
&lt;br /&gt;
The numbered tabs on the top are the bank pages. The icons arranged in vertical manner on the right side are the filters or favourites. &lt;br /&gt;
&lt;br /&gt;
Gold and Signs are collected in bank in two ways:&lt;br /&gt;
# Taxes.&lt;br /&gt;
# Voluntary contributions. For depositing gold and signs, special button at the bottom of the window will allow to specify the amount of gold and another for signs to deposit. However, withdrawing any amount of gold or signs are not possible.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Managements===&lt;br /&gt;
In lower corner of the form, there is a button with the sun symbol. It opens a window for management of rights.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:alliance.warehouse1.png|300px]]&lt;br /&gt;
&lt;br /&gt;
It allows to set the power of officers and leaders.&lt;br /&gt;
&lt;br /&gt;
===Logs===&lt;br /&gt;
It will display a log of every gold and signs contribution; name of the member and the amount contributed. The ''Detail'' icon will display the detailed information about deposits and usages history of the bank resources Arranged from Old to new histories.&lt;br /&gt;
&lt;br /&gt;
==Warehouse==&lt;br /&gt;
[[image:alliance.warehouse.png|thumb|300px]]&lt;br /&gt;
&lt;br /&gt;
Warehouse is designed for:&lt;br /&gt;
* Storage of resources.&lt;br /&gt;
* Storage of scrolls.&lt;br /&gt;
&lt;br /&gt;
Resources come in the warehouse in two ways:&lt;br /&gt;
# Taxes&lt;br /&gt;
# Voluntary contribution. To deposit resources, click on the resource in the bag or drag it to the warehouse slots. A pop up will appear to specify the amount to deposit.&lt;br /&gt;
&lt;br /&gt;
Numbered horizontal tabs on the top are the pages. Vertical tabs on the right side are filter options; Resources and Scrolls.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Management===&lt;br /&gt;
[[image:alliance.warehouse1.png|thumb|250px]]&lt;br /&gt;
&lt;br /&gt;
A sun like button in lower margin of the warehouse window gives access to management page.  &lt;br /&gt;
&lt;br /&gt;
Only Great Lord can decide the rights of officer's access.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Logs===&lt;br /&gt;
&lt;br /&gt;
[[image:alliance.warehouse2.png|thumb|250px]]&lt;br /&gt;
&lt;br /&gt;
'''Logs''' button in top right corner of the window, shows list of guild's contribution and the amount of resources/scrolls contributed.&lt;br /&gt;
&lt;br /&gt;
For more details of logs, '''more details''' button will display in detail anything that was deposited or used. Histories are arranged from old to new entries.&lt;br /&gt;
&lt;br /&gt;
==War==&lt;br /&gt;
'''War''' - State of conflict between two alliances, and a means for players to attack enemy Alliance lands, destroy fortifications, raze buildings, and pilfer their loots.&lt;br /&gt;
&lt;br /&gt;
War consists of three phases: Auction, Beginning, and Battle.&lt;br /&gt;
&lt;br /&gt;
===Auction===&lt;br /&gt;
'''Auction''' - this phase assess the warring state of two alliances. As the name implies, this is done by auction and rates are placed for war with selected Alliances.&lt;br /&gt;
====Terms of Auction====&lt;br /&gt;
This phase takes place every Sunday between 0:00 to 23:59.&lt;br /&gt;
&lt;br /&gt;
Only the head of the alliance can take part in the auction. To start the auction, enter the control menu and click the tab for '''War'''. The following screen will be a list of all registered in war, and the current rates for warring with them.&lt;br /&gt;
&lt;br /&gt;
Bids will be in gold. Gold for the auction will be taken from the Alliance [[Alliance Bank|Bank]].&lt;br /&gt;
&lt;br /&gt;
'''Auction''' is subject to the following rules:&lt;br /&gt;
# Starting price: 100 gold.&lt;br /&gt;
# Bid: 100 gold.&lt;br /&gt;
# When placing a bid on enemy alliance:&lt;br /&gt;
## Minimum bid on selected Alliance increases.&lt;br /&gt;
## Minimum bid on player's own alliance increases.&lt;br /&gt;
## While the selected alliance war minimum bid does not increase, or if there are no bids for player's own alliance, then new bids cannot be placed.&lt;br /&gt;
# When there is a bid on your own alliance:&lt;br /&gt;
## Your alliance can bid.&lt;br /&gt;
## Minimum bid on your own alliance increases.&lt;br /&gt;
## Amount of bid placed by your own alliance on other alliances increases.&lt;br /&gt;
&lt;br /&gt;
The alliance you will fight is determined by the maximum bid designated by your alliance.&lt;br /&gt;
&lt;br /&gt;
In the event that no bids were made, the war will not take place.&lt;br /&gt;
&lt;br /&gt;
===Outbreak of War===&lt;br /&gt;
This phase defines the size of tribute, which the alliance offers to opponent to end the war. Tribute can be offered by each warring alliance.&lt;br /&gt;
&lt;br /&gt;
Phase runs every Sunday from 21:00 to 23:59. &lt;br /&gt;
&lt;br /&gt;
To assign a tribute, open the menu for war in the alliance tab. This window shows your rival alliance, and the main part is divided into slots in terms of tribute and quantity. At the bottom, there is a button titled '''Demand Tribute'''. Set the size of tribute only once.&lt;br /&gt;
&lt;br /&gt;
===Battle===&lt;br /&gt;
Main Phase - two rival alliances will fight for supremacy.&lt;br /&gt;
This phase lasts from 00:00 to 23:59, Monday and Saturday.&lt;br /&gt;
&lt;br /&gt;
The alliance can end the war prematurely if the head of the alliance pays tribute from the previous phase.&lt;br /&gt;
&lt;br /&gt;
The fight may be divided into three stages:&lt;br /&gt;
&lt;br /&gt;
# From 23:00 to 11:59. Damage from [[Alliance Guns|Guns]] are reduced by 90%.&lt;br /&gt;
# From 12:00 to 17:59. Damage from Guns are reduced by 50%.&lt;br /&gt;
# From 18:00 to 22:59. Damage from Guns are at 100%.&lt;br /&gt;
&lt;br /&gt;
В течение фазы на Замковую Землю воюющих Альянсов разрешено входить только их членам. На локации действует [[Бой в игре#Кнопки переключения PvP-режимов|альянсовый]] режим боя.&lt;br /&gt;
&lt;br /&gt;
Основной задачей является уничтожение Кремля, Банка и Склада противника.&lt;br /&gt;
&lt;br /&gt;
При снижении прочности Здания до 10% нападающими будет получена награда:&lt;br /&gt;
* Уничтожение Кремля: всем персонажам, находящимся в агролисте здания, будет выдана равная доля от его стоимости. Стоимость складывается из уровня улучшения здания, как сумма всех предыдущих улучшений.&lt;br /&gt;
* Уничтожение Банка: всем персонажам, находящимся в агролисте здания, будет выдана равная доля от золота и Знаков, хранящихся в нём. Предметы не выпадают.&lt;br /&gt;
* Уничтожение Склада: всем персонажам, находящимся в агролисте здания, будет выдана равная доля от ресурсов, хранящихся в нём.&lt;br /&gt;
&lt;br /&gt;
[[Категория:Первые шаги в игре]]&lt;/div&gt;</summary>
		<author><name>Sha2001m</name></author>	</entry>

	<entry>
		<id>http://rs.fragoriawiki.com/wiki/index.php/Alliances</id>
		<title>Alliances</title>
		<link rel="alternate" type="text/html" href="http://rs.fragoriawiki.com/wiki/index.php/Alliances"/>
				<updated>2013-06-14T16:56:00Z</updated>
		
		<summary type="html">&lt;p&gt;Sha2001m:&amp;#32;/* Alliance Creation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Information==&lt;br /&gt;
'''Alliances''' are unions of guilds within one or several servers. By creating an alliance, you will open a separate location  with:&lt;br /&gt;
&lt;br /&gt;
[[Alliances#Alliance Grounds|Alliance Grounds]]&lt;br /&gt;
&lt;br /&gt;
[[Alliances#Bank|Bank]]&lt;br /&gt;
&lt;br /&gt;
[[Alliances#Warehouse|Warehouse]] to store resources and items, or transfer them between servers&lt;br /&gt;
&lt;br /&gt;
[[Alliances#Kremlin|Kremlin Castle]] as the main building&lt;br /&gt;
&lt;br /&gt;
Furthermore, the alliance [[Chat|Chat]] will activate, and a new fight mode will be available - alliance mode.&lt;br /&gt;
&lt;br /&gt;
==Alliance Creation==&lt;br /&gt;
To create an alliance, the following are required:&lt;br /&gt;
# 5 guilds from any servers.&lt;br /&gt;
# Resources from every guild:&lt;br /&gt;
## 5000 x Mithril &lt;br /&gt;
## 4500 x Life Entity &lt;br /&gt;
## 4500 x Vellun&lt;br /&gt;
## 4500 x Air Entity&lt;br /&gt;
# Alliance Creation Treaty from one guild.&lt;br /&gt;
&lt;br /&gt;
'''Alliance Creation Treaty''' is sold by NPC Svyatogor in Fragotown ( coord.: -18/-30). The price of one treaty is 100,000 emeralds. The treat must be purchased by a '''Guild Master''', who will create an alliance - other characters will not be able to use it. After purchasing, the guild master must click the treaty bag, and a special form will open.&lt;br /&gt;
&lt;br /&gt;
[[image:treaty.jpg|150px|right]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On the top of the form, state the name of the alliance. To change the name, you can click &amp;quot;Re-name&amp;quot;. Guild name change is available only once.&lt;br /&gt;
&lt;br /&gt;
To invite guilds into the Alliance, target another guild master, or select him/her from the player list and click '''Sign'' on the Alliance Creation Treaty. Leader of the inviting guild will see a special form to confirm entry at the top of the screen. If the treaty is signed, the resources will be deducted from that leader. Therefore, the resources must also be in the bag of the other Guild Master when joining.&lt;br /&gt;
&lt;br /&gt;
Once the treaty has been signed by leaders of five guilds, the alliance will be created and the treaty form will be closed.&lt;br /&gt;
&lt;br /&gt;
After alliance creation, ranks will then be determined: &lt;br /&gt;
# Great Lord is the first Guild master to use the Alliance Creation Treaty.&lt;br /&gt;
# Officer is a guild master who joined the alliance by invitation from the Great Lord.&lt;br /&gt;
# Ordinary members are the guild members of the joined guilds.&lt;br /&gt;
&lt;br /&gt;
Depending on the ranks, Alliance members will have various privileges and rights.&lt;br /&gt;
&lt;br /&gt;
If a guild belonging in an alliance goes through a transfer of leadership, the new guild leader will immediately become an officer. The Great Lord can also transfer guild to another character. In this case, the Great Lord remains as head of the alliance, and the new guild master will become an officer.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Great Lord rank can not be disbanded, removed or transferred to another server. Creating an alliance of more or less than 5 guilds is impossible, and additional guilds can be added to the alliance only after creation.&lt;br /&gt;
&lt;br /&gt;
==Alliance management==&lt;br /&gt;
The alliance management screen opens from clicking a special button in the functions panel. The various fields on the page will be available to members of the Alliance depending on their rank. Through this screen members can accept guilds, remove guilds, elect the Great Lord, fight wars, and view the log.&lt;br /&gt;
&lt;br /&gt;
===Acceptance of a new guild into Alliance===&lt;br /&gt;
After creating the alliance, additional guilds can join the alliance. There is no maximum to the number of guilds that can be allied, however, the price for each additional guild will be the double of what was needed during an alliance creation.&lt;br /&gt;
&lt;br /&gt;
Hence, entry requirement of 6th guilds and more are:&lt;br /&gt;
* Mithril 10 000&lt;br /&gt;
* Life Entity 9 000&lt;br /&gt;
* Vellum 9 000&lt;br /&gt;
* Air Entity 9 000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Acceptance of a guild into an alliance goes through two stages: Application and Voting.&lt;br /&gt;
&lt;br /&gt;
====Apply to Join====&lt;br /&gt;
[[image:apply.png|200px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Applying''' to an alliance has to be done by the &amp;quot;Guild Master&amp;quot; through a special button in the [[Society|Society]] screen. By clicking Alliance tab, a special window opens where you can see the following information: &lt;br /&gt;
* Name of Alliance&lt;br /&gt;
* Level of Kremlin Castle (Stronghold)&lt;br /&gt;
* Number of guilds&lt;br /&gt;
* Description of Alliance&lt;br /&gt;
* Joining cost&lt;br /&gt;
&lt;br /&gt;
By selecting the alliance on the list, and having the correct resources in bag, a Guild Master can click &amp;quot;Apply&amp;quot;. Afterwards, the guild enters the voting stage.&lt;br /&gt;
&lt;br /&gt;
====Voting for Acceptance====&lt;br /&gt;
[[image:application.vote.png|300px]]&lt;br /&gt;
&lt;br /&gt;
To take a guild into the alliance, the application submitted by the applying guild's master will go through voting stage by the alliance Great Lord and the officers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To vote for accepting a guild into the alliance, the Great Lord and officers must open alliance management screen, tab '''Decisions''', and then '''Applications'''.&lt;br /&gt;
&lt;br /&gt;
The voting option will appear, where officers and Great Lord can vote &amp;quot;for&amp;quot; or &amp;quot;against&amp;quot;. For accepting a guild into the alliance, 75% must vote &amp;quot;for&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[image:acceptance.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* If the voting is not finalized after the end of voting timer, the voting to accept the guild will fail. The applied &amp;quot;Guild Master&amp;quot; will then, receive a rejection message at the end of application processing timer and his resources will be sent back via post.&lt;br /&gt;
&lt;br /&gt;
===Removing from Alliance===&lt;br /&gt;
[[image:alliance.exclude.png|300px]]&lt;br /&gt;
&lt;br /&gt;
Removing a guild from the alliance can be done by voting. &lt;br /&gt;
&lt;br /&gt;
An Officer or Great Lord must propose a guild to be excluded from Alliance. This guild cannot participate in voting. The voting is done by going to '''Decisions''', then '''Structure'''. In the opened screen, choose a guild and click ''' Propose to Exclude'''. The voting screen will open, where allies must vote &amp;quot;for&amp;quot; or &amp;quot;against&amp;quot;. For successful removal, 75% of popular vote is required. &lt;br /&gt;
&lt;br /&gt;
[[image:exclude-vote.png|300px]]&lt;br /&gt;
&lt;br /&gt;
*If voting is not finalized after the end of the voting timer, the voting to keep the guild will fail. In that case, the proposed guild to be excluded will be removed from the alliance.&lt;br /&gt;
&lt;br /&gt;
===Re-election of the Great Lord===&lt;br /&gt;
&lt;br /&gt;
The guild master who buys the alliance establishment treaty and recruits other guilds will automatically become the Great Lord after the alliance creation. But you can re0elect a different Lord. Elections go through two stages: Proposing to start an election, and voting for candidates.&lt;br /&gt;
&lt;br /&gt;
====Voting for Re-election====&lt;br /&gt;
[[image:election.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
The Currant Great lord or an officer must propose re-election for the voting process to initiate.&lt;br /&gt;
This is done via alliance [[image:allianceicon.png]] -&amp;gt; Decisions -&amp;gt; Election.&lt;br /&gt;
After that countdown will start and during this time Officers and Great Lord must vote &amp;quot;for&amp;quot; or &amp;quot;against&amp;quot; re-elections. For successful proposal to re-elect needs 75 % of votes.&lt;br /&gt;
&lt;br /&gt;
* After a certain time and votes did not reach a conclusion, the voting will fail. For next election need wait one week.&lt;br /&gt;
&lt;br /&gt;
* If the voting is successful and finishes in time will be started next step.&lt;br /&gt;
&lt;br /&gt;
====Voting candidates====&lt;br /&gt;
&lt;br /&gt;
Each officer and current Great Lord might put their own candidature for re-election, by clicking '''Propose Yourself''' in the election form. Or might vote for another declared candidate. For successful election voting needs 75 % of votes .&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* If not enough votes reached at the end of voting timer,the voting is considered failed. The next voting maybe initiated after a week. In this case, the alliance will appoint a new Great lord.&lt;br /&gt;
&lt;br /&gt;
===Taxes===&lt;br /&gt;
[[image:alliance.tax.png|300px]]&lt;br /&gt;
&lt;br /&gt;
The Great Lord can specify the amount of taxes through alliance [[image:allianceicon.png]] -&amp;gt; Taxes.&lt;br /&gt;
&lt;br /&gt;
Taxes are set up as a percentage amount to be deducted from any member of alliance upon collecting/receiving the taxable items.&lt;br /&gt;
&lt;br /&gt;
Taxes are collected from the following sources:&lt;br /&gt;
* Purple resources. Tax is deducted at the time of harvesting.&lt;br /&gt;
* Sign of Commanders. Tax is deducted at the time of sign rewards in games.&lt;br /&gt;
* Gold. Tax is taken at the time of daily Quests. &lt;br /&gt;
&lt;br /&gt;
Tax amount can also be set to 0. In this case resources, signs and golds are contributed voluntarily through Bank and Warehouse.&lt;br /&gt;
&lt;br /&gt;
Size of the tax can be set once a day.&lt;br /&gt;
&lt;br /&gt;
===Power===&lt;br /&gt;
[[image:alliance.power.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This section displays the number of members under each alliance guild.&lt;br /&gt;
&lt;br /&gt;
It also has an option that allows a guild to leave the alliance on choice.&lt;br /&gt;
&lt;br /&gt;
===About Alliance===&lt;br /&gt;
Its a way for the Great lord to set up a brief information about his alliance to be displayed to  the alliance members as well as the general guild players  via '''[[Society|society]]''' those who are looking for an alliance.&lt;br /&gt;
&lt;br /&gt;
===Journal===&lt;br /&gt;
[[image:alliance-journal.png|300px]]&lt;br /&gt;
&lt;br /&gt;
It contains entries of activities related to alliance management. Such as:&lt;br /&gt;
* Elections.&lt;br /&gt;
* Application Voting.&lt;br /&gt;
* Taxes&lt;br /&gt;
* War&lt;br /&gt;
&lt;br /&gt;
==Alliance Grounds==&lt;br /&gt;
[[image:alliance.map.png|300px]]&lt;br /&gt;
&lt;br /&gt;
Alliance Grounds is a cross server location appears after the creation of an Alliance. &lt;br /&gt;
&lt;br /&gt;
To enter Alliance grounds, clicking on the pillar '''Alliance Teleporter''', located in center of Fragotown (coordi: -22/-27), will open a menu with list of alliances on Fragoria. Choose your alliance and teleport will take place to the respective alliance ground.&lt;br /&gt;
&lt;br /&gt;
In north eastern part of the ground located the three important buildings of the map; Kremin, Bank and Warehouse.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Side Passage===&lt;br /&gt;
&lt;br /&gt;
This hidden passage is designed for discreet entry to the main part of the alliance grounds at the time of a war.&lt;br /&gt;
&lt;br /&gt;
===NPC Commandant===&lt;br /&gt;
&lt;br /&gt;
* '''Commandant''' located in alliance grounds ( coord.: -91,-230). He gives a '''silver chest''' once a day to all alliance members. If a member collects this chest regularly for 6 days in a row, he may receive a '''golden chest''' on the 7th day.&lt;br /&gt;
&lt;br /&gt;
==Kremlin==&lt;br /&gt;
[[image:kremlin.png|300px]]&lt;br /&gt;
&lt;br /&gt;
It is the main building of the alliance. The level of improvement, will benefit all alliance members with HP bonus from 1% to 10%. Only the '''Great Lord''' can improve all buildings and fortification structures.&lt;br /&gt;
&lt;br /&gt;
Kremlin window shows two main tabs, '''[[Alliance#Production|Production]]''' and '''Fortress'''.&lt;br /&gt;
&lt;br /&gt;
The Next column indicates the available resources in the '''Warehouse''', as well as sign of commanders and gold stored in '''Bank'''. If the required amount of material(s) required for repairing/improving/manufacturing is not enough, that particular material will be highlighted in red.&lt;br /&gt;
&lt;br /&gt;
The last column in the Kremlin window indicates the amount of '''scrolls''' [[Alliance#Production|manufactured]]/stored in '''[[Alliances#Warehouse|warehouse]]'''.&lt;br /&gt;
&lt;br /&gt;
===Fortress===&lt;br /&gt;
This section contains the option to '''repair''' and '''improve buildings and fortification structures.&lt;br /&gt;
&lt;br /&gt;
[[image:fortress.png|300px]]&lt;br /&gt;
&lt;br /&gt;
====Improvements====&lt;br /&gt;
&lt;br /&gt;
Improving buildings and fortification structures will increase their durability. This function is limited to '''Great Lord'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| table cellpadding=&amp;quot;6&amp;quot; cellspacing=&amp;quot;0&amp;quot; table border=&amp;quot;1&amp;quot; class=&amp;quot;standart collapsible collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Structure Durability at each level of Improvement&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Level &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Durability&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 61 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 123 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 184 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 246 000&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 307 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 369 000&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 430 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 553 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 138 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 984 500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The cost of improvements is equal to all buildings and fortification structures except the walls. The walls are 6 times less than the other structures.&lt;br /&gt;
&lt;br /&gt;
{| table cellpadding=&amp;quot;6&amp;quot; cellspacing=&amp;quot;0&amp;quot; table border=&amp;quot;1&amp;quot; class=&amp;quot;standart collapsible collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Cost of Improvements&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Level&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Gold&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Sign of Commanders&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Resources&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 7 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 3 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Adamantit x300&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak leather x300&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Earth Entity x300&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak x300&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 9 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 4 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Mithril x450&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Vellum x450&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Fire Entity x450&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Life Entity x450&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 11 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 5 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Adamantit x600&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Perfect Tenderloin x600&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Water Entity x600&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak x600&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 13 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 6 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Mithril x1 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak leather x1 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Air Entity x1 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Silk x1 000&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 15 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 7 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Rhodium x1 250&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Perfect Tenderloin x1 250&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Earth Entity x1 250&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Life Entity x1 250&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 18 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 9 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Adamantit x1 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Vellum x1 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Fire Entity x1 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak x1 500&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 21 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 11 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Mithril x1 750&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak Leather x1 750&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Air Entity x1 750&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Life Entity x1 750&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 24 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 13 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Adamantit x2 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Perfect Tenderloin x2 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Water Entity x2 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak x2 000&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 27 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 15 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Mithril x2 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Vellum x2 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Air Entity x2 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Life Entity x2 500&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Durability====&lt;br /&gt;
&lt;br /&gt;
The durability of a building or fortification is shown on the structure avatar. The state of durability can also be recognized by the color of their names label.&lt;br /&gt;
* Green label - If the building's durability 90% or higher.&lt;br /&gt;
* Yellow label - If the building's durability 75% - 89%.&lt;br /&gt;
* Pink label - If the building's durability 50% - 74%.&lt;br /&gt;
* Red label - If the building's durability 25% - 49%.&lt;br /&gt;
* Grey label - If the building's durability 10 - 24%.&lt;br /&gt;
&lt;br /&gt;
Buildings cannot fall below 10% durability. Fortification structures' durability, on other hand, may fall below 10% (greyed name label) and will be completely destroyed on reaching 0 durability.&lt;br /&gt;
&lt;br /&gt;
The Kremlin window displays the total durability of all structures of certain type on the map. Attempting to &amp;quot;Repair&amp;quot; a structure, means repairing of all structures of that type on the map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Production===&lt;br /&gt;
Production involves manufacturing scrolls of fortifications and weapons that are subsequently stored in the alliance bank.&lt;br /&gt;
&lt;br /&gt;
To manufacture a particular item, Click on Kremlin building, open the tab for Weapon or for fortification under &amp;quot;Production&amp;quot; and select be item.&lt;br /&gt;
&lt;br /&gt;
In addition to the resources required for manufacturing, so called - charges are also needed. Different item fortification or artillery requires different amount of charges.&lt;br /&gt;
&lt;br /&gt;
* Wall - 1 Charge.&lt;br /&gt;
* Gate - 5 Charges.&lt;br /&gt;
* Tower - 5 Charges.&lt;br /&gt;
* Battle Ram - 10 Charges.&lt;br /&gt;
* Catapult - 10 Charges.&lt;br /&gt;
&lt;br /&gt;
A maximum of 10 charges are hold in the charge bar. If required amount is less, it can be refilled. In this case, &amp;quot;Refill&amp;quot; button will appear to fill the charge bar.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Refill Charge&amp;quot; needs:&lt;br /&gt;
* 1 Gold&lt;br /&gt;
* 1 Sign of Governors&lt;br /&gt;
* 4 Vellum&lt;br /&gt;
* 5 Mithril&lt;br /&gt;
&lt;br /&gt;
[[image:energy-refill.png|200px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The bar fills automatically every day at 00:00 server time.&lt;br /&gt;
Fortification scrolls provides additional defense.&lt;br /&gt;
&lt;br /&gt;
====Fortifications====&lt;br /&gt;
To install fortification structures&lt;br /&gt;
# Click on scroll in bag.&lt;br /&gt;
# Move the cursor to the location to be built.&lt;br /&gt;
# The cursor will preview gridded cells depending on the size of the structure. Green colored grid areas indicate the structure can be build on that specific location whereas red colored grid indicates, the location is suitable for built.&lt;br /&gt;
# Once confirmed of the location, click on it. A progress bar will appear and the structure will be build.&lt;br /&gt;
&lt;br /&gt;
====Fortification Structures:====&lt;br /&gt;
&lt;br /&gt;
*'''Wall:''' &lt;br /&gt;
[[image:wall.jpg|50px|left]]&lt;br /&gt;
&lt;br /&gt;
- 1 cell size.&lt;br /&gt;
&lt;br /&gt;
- Walls can be installed in a special fashion, if more than one scroll is present in the bag; Clicking on a scroll, then holding left mouse button and hovering over the target locations in horizontal direction, will install continuous walls on adjacent cells equal to the number of scrolls in the bag.&lt;br /&gt;
&lt;br /&gt;
- Walls are completely impassable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Gate:''' &lt;br /&gt;
[[image:gate.vertical.png|100px|left]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- Two types: Horizontal and vertical based on dimensional plane installed.&lt;br /&gt;
&lt;br /&gt;
- Occupies 6 cells both horizontally and vertically.&lt;br /&gt;
&lt;br /&gt;
- Passable only for alliance members.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Towers:'''&lt;br /&gt;
&lt;br /&gt;
[[image:towers.jpg|thumb|100px|left]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- Has a size of 2x2 cells.&lt;br /&gt;
&lt;br /&gt;
- Completely impassable&lt;br /&gt;
&lt;br /&gt;
- Tower inflicts between 1,000 to 20,000 damage, and does not depend on level of improvement.&lt;br /&gt;
&lt;br /&gt;
- Attack range - 10 cells&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Installed structure can be moved. A button '''move''' will appear next to the installed structure's avatar. Upon clicking on the button, the grid cursor will appear on locations next to the structure that will allow to reposition it.&lt;br /&gt;
&lt;br /&gt;
Scroll ingredients:&lt;br /&gt;
{| cellpadding=6 border=1 color= brown cellspacing=0&lt;br /&gt;
! Fortification Structure&lt;br /&gt;
! colspan=6|Ingredients&lt;br /&gt;
|-&lt;br /&gt;
| Wall&lt;br /&gt;
| 333 Gold&lt;br /&gt;
| 166 Governors Signs&lt;br /&gt;
| 25 Silk&lt;br /&gt;
| 25 Rhodium&lt;br /&gt;
| 25 Earth Entity&lt;br /&gt;
| 25 Crystal Fur&lt;br /&gt;
|-&lt;br /&gt;
| Tower and Gate&lt;br /&gt;
| 2000 Gold&lt;br /&gt;
| 1000 Governors Signs&lt;br /&gt;
| 150 Silk&lt;br /&gt;
| 150 Rhodium&lt;br /&gt;
| 150 Earth Entity&lt;br /&gt;
| 150 Crystal Fur&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Artillery Structures====&lt;br /&gt;
These structures functioned to destroy enemy alliance's defense structures (fortifications) and buildings during a war. There are two types of Artillery structures.. Ram and Catapult. In addition, Alchemist purple bombs can be used against enemy's defense structures.&lt;br /&gt;
&lt;br /&gt;
[[image:production.ram.png|300px]]&lt;br /&gt;
&lt;br /&gt;
'''Ram'''&lt;br /&gt;
[[image:alliance.ram.png|100px|right]]&lt;br /&gt;
&lt;br /&gt;
This is different from Battle Ram that is crafted in sanctuaries. The difference are as follows:&lt;br /&gt;
* Alliance Ram and its scroll doesn't have a lifespan.&lt;br /&gt;
* Can only be used in Alliance grounds&lt;br /&gt;
&lt;br /&gt;
Features:&lt;br /&gt;
* Life: 7 200 000&lt;br /&gt;
* Damage: 270&lt;br /&gt;
* Range: 2 cells&lt;br /&gt;
* Manufacturing Ingredients:&lt;br /&gt;
# Rhodium x 120&lt;br /&gt;
# Silk x 120&lt;br /&gt;
# Earth Entity x 120&lt;br /&gt;
# Crystal Fur x 120&lt;br /&gt;
&lt;br /&gt;
'''Catapult'''&lt;br /&gt;
[[image:alliance.catapult.png|100px|right]][[image:alliance.catapult1.png|100px|right]]&lt;br /&gt;
Features:&lt;br /&gt;
* Life: 1 500 000&lt;br /&gt;
*Damage: 140&lt;br /&gt;
* Range: 10 cells&lt;br /&gt;
* Manufacturing Ingredients:&lt;br /&gt;
# Rhodium x 100&lt;br /&gt;
# Silk x 100&lt;br /&gt;
# Earth Entity x 30&lt;br /&gt;
# Crystal Fur x 30&lt;br /&gt;
&lt;br /&gt;
'''Bomb'''&lt;br /&gt;
&lt;br /&gt;
Crafted from recipes found with the Sanctuary NPC in sanctuaries. Only purple alchemist recipe is effective. Deals 64 damage against enemy fortifications and building structures.&lt;br /&gt;
&lt;br /&gt;
==Bank==&lt;br /&gt;
[[image:allianceBank.png|300px]]&lt;br /&gt;
&lt;br /&gt;
The bank is designed for&lt;br /&gt;
* Storage of items&lt;br /&gt;
* Gold Storage&lt;br /&gt;
* Storage of Signs of Commanders&lt;br /&gt;
&lt;br /&gt;
The numbered tabs on the top are the bank pages. The icons arranged in vertical manner on the right side are the filters or favourites. &lt;br /&gt;
&lt;br /&gt;
Gold and Signs are collected in bank in two ways:&lt;br /&gt;
# Taxes.&lt;br /&gt;
# Voluntary contributions. For depositing gold and signs, special button at the bottom of the window will allow to specify the amount of gold and another for signs to deposit. However, withdrawing any amount of gold or signs are not possible.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Managements===&lt;br /&gt;
In lower corner of the form, there is a button with the sun symbol. It opens a window for management of rights.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:alliance.warehouse1.png|300px]]&lt;br /&gt;
&lt;br /&gt;
It allows to set the power of officers and leaders.&lt;br /&gt;
&lt;br /&gt;
===Logs===&lt;br /&gt;
It will display a log of every gold and signs contribution; name of the member and the amount contributed. The ''Detail'' icon will display the detailed information about deposits and usages history of the bank resources Arranged from Old to new histories.&lt;br /&gt;
&lt;br /&gt;
==Warehouse==&lt;br /&gt;
[[image:alliance.warehouse.png|thumb|300px]]&lt;br /&gt;
&lt;br /&gt;
Warehouse is designed for:&lt;br /&gt;
* Storage of resources.&lt;br /&gt;
* Storage of scrolls.&lt;br /&gt;
&lt;br /&gt;
Resources come in the warehouse in two ways:&lt;br /&gt;
# Taxes&lt;br /&gt;
# Voluntary contribution. To deposit resources, click on the resource in the bag or drag it to the warehouse slots. A pop up will appear to specify the amount to deposit.&lt;br /&gt;
&lt;br /&gt;
Numbered horizontal tabs on the top are the pages. Vertical tabs on the right side are filter options; Resources and Scrolls.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Management===&lt;br /&gt;
[[image:alliance.warehouse1.png|thumb|300px]]&lt;br /&gt;
&lt;br /&gt;
A sun like button in lower margin of the warehouse window gives access to management page.  &lt;br /&gt;
&lt;br /&gt;
Only Great Lord can decide the rights of officer's access.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Logs===&lt;br /&gt;
&lt;br /&gt;
[[image:alliance.warehouse2.png|thumb|250px]]&lt;br /&gt;
&lt;br /&gt;
'''Logs''' button in top right corner of the window, shows list of guild's contribution and the amount of resources/scrolls contributed.&lt;br /&gt;
&lt;br /&gt;
For more details of logs, '''more details''' button will display in detail anything that was deposited or used. Histories are arranged from old to new entries.&lt;br /&gt;
&lt;br /&gt;
==War==&lt;br /&gt;
'''War''' - State of conflict between two alliances, and a means for players to attack enemy Alliance lands, destroy fortifications, raze buildings, and pilfer their loots.&lt;br /&gt;
&lt;br /&gt;
War consists of three phases: Auction, Beginning, and Battle.&lt;br /&gt;
&lt;br /&gt;
===Аукцион===&lt;br /&gt;
'''Аукцион''' - фаза, в ходе которой будут определены пары воюющих Альянсов. Как следует из названия, делается это посредством участия Альянсов в аукционе и совершении ставок на участие в войне с выбранным Альянсом.&lt;br /&gt;
====Условия проведения аукциона====&lt;br /&gt;
Фаза проходит каждое воскресенье с 0:00 до 23:59.&lt;br /&gt;
&lt;br /&gt;
Участие в аукционе принимают только Главы Альянсов. Для начала аукциона необходимо войти в меню управления Альянсом и нажать вкладку '''Война'''. Открывшаяся форма будет представлять собой список всех зарегистрированных на момент начала аукциона Альянсов и размеры ставок на войну с ними.&lt;br /&gt;
&lt;br /&gt;
Ставки считаются в золоте. Золото на участие в аукционе изымается из [[Альянсы#Банк|Банка]] Альянса.&lt;br /&gt;
&lt;br /&gt;
'''Аукцион''' проходит по следующим основным правилам:&lt;br /&gt;
# Стартовая цена: 100 золотых.&lt;br /&gt;
# Размер ставки: 100 золотых.&lt;br /&gt;
# При совершении ставки на вражеский Альянс:&lt;br /&gt;
## Сумма ставки на выбранный Альянс повышается.&lt;br /&gt;
## Сумма ставки на собственный Альянс повышается.&lt;br /&gt;
## Пока ставку на выбранный Альянс не повысят или не сделают ставку на Ваш собственный Альянс, делать новые ставки нельзя.&lt;br /&gt;
# При получении ставки на собственный Альянс:&lt;br /&gt;
## Вы можете делать ставки.&lt;br /&gt;
## Размер ставки на Ваш собственный Альянс увеличится.&lt;br /&gt;
## Размер всех ставок на любой другой Альянс для собственного Альянса повышается до величины ставки, сделанной на Ваш собственный Альянс.&lt;br /&gt;
&lt;br /&gt;
То, с каким Альянсом Вы будете воевать, определится по максимальной сделанной Вами ставке.&lt;br /&gt;
&lt;br /&gt;
В случае, если за время фазы не было сделано ни одной ставки, начало войны не состоится.&lt;br /&gt;
&lt;br /&gt;
===Начало войны===&lt;br /&gt;
Фаза, в которой определяется размер дани, выставляемой Альянсом своему противнику за досрочное прекращение войны. Дань может выставить каждый воюющий Альянс.&lt;br /&gt;
&lt;br /&gt;
Фаза проходит каждое воскресенье с 21:00 до 23:59. &lt;br /&gt;
&lt;br /&gt;
Для назначения дани Главе Альянса необходимо воспользоваться меню Война, окно при входе в которую будет отличаться от предыдущей фазы. В этом окне указывается противник Вашего Альянса, основная часть поделена на слоты для указания предметов дани и их количества, а внизу находится кнопка '''Потребовать дань'''. Установить размер дани и потребовать её можно только один раз.&lt;br /&gt;
&lt;br /&gt;
===Battle===&lt;br /&gt;
Main Phase - two rival alliances will fight for supremacy.&lt;br /&gt;
This phase lasts from 00:00 to 23:59, Monday and Saturday.&lt;br /&gt;
&lt;br /&gt;
The alliance can end the war prematurely if the head of the alliance pays tribute from the previous phase.&lt;br /&gt;
&lt;br /&gt;
The fight may be divided into three stages:&lt;br /&gt;
&lt;br /&gt;
# From 23:00 to 11:59. Damage from [[Alliance Guns|Guns]] are reduced by 90%.&lt;br /&gt;
# From 12:00 to 17:59. Damage from Guns are reduced by 50%.&lt;br /&gt;
# From 18:00 to 22:59. Damage from Guns are at 100%.&lt;br /&gt;
&lt;br /&gt;
В течение фазы на Замковую Землю воюющих Альянсов разрешено входить только их членам. На локации действует [[Бой в игре#Кнопки переключения PvP-режимов|альянсовый]] режим боя.&lt;br /&gt;
&lt;br /&gt;
Основной задачей является уничтожение Кремля, Банка и Склада противника.&lt;br /&gt;
&lt;br /&gt;
При снижении прочности Здания до 10% нападающими будет получена награда:&lt;br /&gt;
* Уничтожение Кремля: всем персонажам, находящимся в агролисте здания, будет выдана равная доля от его стоимости. Стоимость складывается из уровня улучшения здания, как сумма всех предыдущих улучшений.&lt;br /&gt;
* Уничтожение Банка: всем персонажам, находящимся в агролисте здания, будет выдана равная доля от золота и Знаков, хранящихся в нём. Предметы не выпадают.&lt;br /&gt;
* Уничтожение Склада: всем персонажам, находящимся в агролисте здания, будет выдана равная доля от ресурсов, хранящихся в нём.&lt;br /&gt;
&lt;br /&gt;
[[Категория:Первые шаги в игре]]&lt;/div&gt;</summary>
		<author><name>Sha2001m</name></author>	</entry>

	<entry>
		<id>http://rs.fragoriawiki.com/wiki/index.php/File:Energy-refill.png</id>
		<title>File:Energy-refill.png</title>
		<link rel="alternate" type="text/html" href="http://rs.fragoriawiki.com/wiki/index.php/File:Energy-refill.png"/>
				<updated>2013-06-14T16:53:46Z</updated>
		
		<summary type="html">&lt;p&gt;Sha2001m:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sha2001m</name></author>	</entry>

	<entry>
		<id>http://rs.fragoriawiki.com/wiki/index.php/Alliances</id>
		<title>Alliances</title>
		<link rel="alternate" type="text/html" href="http://rs.fragoriawiki.com/wiki/index.php/Alliances"/>
				<updated>2013-06-14T16:53:29Z</updated>
		
		<summary type="html">&lt;p&gt;Sha2001m:&amp;#32;/* Production */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Information==&lt;br /&gt;
'''Alliances''' are unions of guilds within one or several servers. By creating an alliance, you will open a separate location  with:&lt;br /&gt;
&lt;br /&gt;
[[Alliances#Alliance Grounds|Alliance Grounds]]&lt;br /&gt;
&lt;br /&gt;
[[Alliances#Bank|Bank]]&lt;br /&gt;
&lt;br /&gt;
[[Alliances#Warehouse|Warehouse]] to store resources and items, or transfer them between servers&lt;br /&gt;
&lt;br /&gt;
[[Alliances#Kremlin|Kremlin Castle]] as the main building&lt;br /&gt;
&lt;br /&gt;
Furthermore, the alliance [[Chat|Chat]] will activate, and a new fight mode will be available - alliance mode.&lt;br /&gt;
&lt;br /&gt;
==Alliance Creation==&lt;br /&gt;
To create an alliance, the following are required:&lt;br /&gt;
# 5 guilds from any servers.&lt;br /&gt;
# Resources from every guild:&lt;br /&gt;
## 5000 x Mithril &lt;br /&gt;
## 4500 x Life Entity &lt;br /&gt;
## 4500 x Vellun&lt;br /&gt;
## 4500 x Air Entity&lt;br /&gt;
# Alliance Creation Treaty from one guild.&lt;br /&gt;
&lt;br /&gt;
'''Alliance Creation Treaty''' is sold by NPC Svyatogor in Fragotown ( coord.: -18/-30). The price of one treaty is 100,000 emeralds. The treat must be purchased by a '''Guild Master''', who will create an alliance - other characters will not be able to use it. After purchasing, the guild master must click the treaty bag, and a special form will open.&lt;br /&gt;
&lt;br /&gt;
[[image:treaty.jpg|frame|250px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On the top of the form, state the name of the alliance. To change the name, you can click &amp;quot;Re-name&amp;quot;. Guild name change is available only once.&lt;br /&gt;
&lt;br /&gt;
To invite guilds into the Alliance, target another guild master, or select him/her from the player list and click '''Sign'' on the Alliance Creation Treaty. Leader of the inviting guild will see a special form to confirm entry at the top of the screen. If the treaty is signed, the resources will be deducted from that leader. Therefore, the resources must also be in the bag of the other Guild Master when joining.&lt;br /&gt;
&lt;br /&gt;
Once the treaty has been signed by leaders of five guilds, the alliance will be created and the treaty form will be closed.&lt;br /&gt;
&lt;br /&gt;
After alliance creation, ranks will then be determined: &lt;br /&gt;
# Great Lord is the first Guild master to use the Alliance Creation Treaty.&lt;br /&gt;
# Officer is a guild master who joined the alliance by invitation from the Great Lord.&lt;br /&gt;
# Ordinary members are the guild members of the joined guilds.&lt;br /&gt;
&lt;br /&gt;
Depending on the ranks, Alliance members will have various privileges and rights.&lt;br /&gt;
&lt;br /&gt;
If a guild belonging in an alliance goes through a transfer of leadership, the new guild leader will immediately become an officer. The Great Lord can also transfer guild to another character. In this case, the Great Lord remains as head of the alliance, and the new guild master will become an officer.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Great Lord rank can not be disbanded, removed or transferred to another server. Creating an alliance of more or less than 5 guilds is impossible, and additional guilds can be added to the alliance only after creation.&lt;br /&gt;
&lt;br /&gt;
==Alliance management==&lt;br /&gt;
The alliance management screen opens from clicking a special button in the functions panel. The various fields on the page will be available to members of the Alliance depending on their rank. Through this screen members can accept guilds, remove guilds, elect the Great Lord, fight wars, and view the log.&lt;br /&gt;
&lt;br /&gt;
===Acceptance of a new guild into Alliance===&lt;br /&gt;
After creating the alliance, additional guilds can join the alliance. There is no maximum to the number of guilds that can be allied, however, the price for each additional guild will be the double of what was needed during an alliance creation.&lt;br /&gt;
&lt;br /&gt;
Hence, entry requirement of 6th guilds and more are:&lt;br /&gt;
* Mithril 10 000&lt;br /&gt;
* Life Entity 9 000&lt;br /&gt;
* Vellum 9 000&lt;br /&gt;
* Air Entity 9 000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Acceptance of a guild into an alliance goes through two stages: Application and Voting.&lt;br /&gt;
&lt;br /&gt;
====Apply to Join====&lt;br /&gt;
[[image:apply.png|200px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Applying''' to an alliance has to be done by the &amp;quot;Guild Master&amp;quot; through a special button in the [[Society|Society]] screen. By clicking Alliance tab, a special window opens where you can see the following information: &lt;br /&gt;
* Name of Alliance&lt;br /&gt;
* Level of Kremlin Castle (Stronghold)&lt;br /&gt;
* Number of guilds&lt;br /&gt;
* Description of Alliance&lt;br /&gt;
* Joining cost&lt;br /&gt;
&lt;br /&gt;
By selecting the alliance on the list, and having the correct resources in bag, a Guild Master can click &amp;quot;Apply&amp;quot;. Afterwards, the guild enters the voting stage.&lt;br /&gt;
&lt;br /&gt;
====Voting for Acceptance====&lt;br /&gt;
[[image:application.vote.png|300px]]&lt;br /&gt;
&lt;br /&gt;
To take a guild into the alliance, the application submitted by the applying guild's master will go through voting stage by the alliance Great Lord and the officers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To vote for accepting a guild into the alliance, the Great Lord and officers must open alliance management screen, tab '''Decisions''', and then '''Applications'''.&lt;br /&gt;
&lt;br /&gt;
The voting option will appear, where officers and Great Lord can vote &amp;quot;for&amp;quot; or &amp;quot;against&amp;quot;. For accepting a guild into the alliance, 75% must vote &amp;quot;for&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[image:acceptance.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* If the voting is not finalized after the end of voting timer, the voting to accept the guild will fail. The applied &amp;quot;Guild Master&amp;quot; will then, receive a rejection message at the end of application processing timer and his resources will be sent back via post.&lt;br /&gt;
&lt;br /&gt;
===Removing from Alliance===&lt;br /&gt;
[[image:alliance.exclude.png|300px]]&lt;br /&gt;
&lt;br /&gt;
Removing a guild from the alliance can be done by voting. &lt;br /&gt;
&lt;br /&gt;
An Officer or Great Lord must propose a guild to be excluded from Alliance. This guild cannot participate in voting. The voting is done by going to '''Decisions''', then '''Structure'''. In the opened screen, choose a guild and click ''' Propose to Exclude'''. The voting screen will open, where allies must vote &amp;quot;for&amp;quot; or &amp;quot;against&amp;quot;. For successful removal, 75% of popular vote is required. &lt;br /&gt;
&lt;br /&gt;
[[image:exclude-vote.png|300px]]&lt;br /&gt;
&lt;br /&gt;
*If voting is not finalized after the end of the voting timer, the voting to keep the guild will fail. In that case, the proposed guild to be excluded will be removed from the alliance.&lt;br /&gt;
&lt;br /&gt;
===Re-election of the Great Lord===&lt;br /&gt;
&lt;br /&gt;
The guild master who buys the alliance establishment treaty and recruits other guilds will automatically become the Great Lord after the alliance creation. But you can re0elect a different Lord. Elections go through two stages: Proposing to start an election, and voting for candidates.&lt;br /&gt;
&lt;br /&gt;
====Voting for Re-election====&lt;br /&gt;
[[image:election.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
The Currant Great lord or an officer must propose re-election for the voting process to initiate.&lt;br /&gt;
This is done via alliance [[image:allianceicon.png]] -&amp;gt; Decisions -&amp;gt; Election.&lt;br /&gt;
After that countdown will start and during this time Officers and Great Lord must vote &amp;quot;for&amp;quot; or &amp;quot;against&amp;quot; re-elections. For successful proposal to re-elect needs 75 % of votes.&lt;br /&gt;
&lt;br /&gt;
* After a certain time and votes did not reach a conclusion, the voting will fail. For next election need wait one week.&lt;br /&gt;
&lt;br /&gt;
* If the voting is successful and finishes in time will be started next step.&lt;br /&gt;
&lt;br /&gt;
====Voting candidates====&lt;br /&gt;
&lt;br /&gt;
Each officer and current Great Lord might put their own candidature for re-election, by clicking '''Propose Yourself''' in the election form. Or might vote for another declared candidate. For successful election voting needs 75 % of votes .&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* If not enough votes reached at the end of voting timer,the voting is considered failed. The next voting maybe initiated after a week. In this case, the alliance will appoint a new Great lord.&lt;br /&gt;
&lt;br /&gt;
===Taxes===&lt;br /&gt;
[[image:alliance.tax.png|300px]]&lt;br /&gt;
&lt;br /&gt;
The Great Lord can specify the amount of taxes through alliance [[image:allianceicon.png]] -&amp;gt; Taxes.&lt;br /&gt;
&lt;br /&gt;
Taxes are set up as a percentage amount to be deducted from any member of alliance upon collecting/receiving the taxable items.&lt;br /&gt;
&lt;br /&gt;
Taxes are collected from the following sources:&lt;br /&gt;
* Purple resources. Tax is deducted at the time of harvesting.&lt;br /&gt;
* Sign of Commanders. Tax is deducted at the time of sign rewards in games.&lt;br /&gt;
* Gold. Tax is taken at the time of daily Quests. &lt;br /&gt;
&lt;br /&gt;
Tax amount can also be set to 0. In this case resources, signs and golds are contributed voluntarily through Bank and Warehouse.&lt;br /&gt;
&lt;br /&gt;
Size of the tax can be set once a day.&lt;br /&gt;
&lt;br /&gt;
===Power===&lt;br /&gt;
[[image:alliance.power.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This section displays the number of members under each alliance guild.&lt;br /&gt;
&lt;br /&gt;
It also has an option that allows a guild to leave the alliance on choice.&lt;br /&gt;
&lt;br /&gt;
===About Alliance===&lt;br /&gt;
Its a way for the Great lord to set up a brief information about his alliance to be displayed to  the alliance members as well as the general guild players  via '''[[Society|society]]''' those who are looking for an alliance.&lt;br /&gt;
&lt;br /&gt;
===Journal===&lt;br /&gt;
[[image:alliance-journal.png|300px]]&lt;br /&gt;
&lt;br /&gt;
It contains entries of activities related to alliance management. Such as:&lt;br /&gt;
* Elections.&lt;br /&gt;
* Application Voting.&lt;br /&gt;
* Taxes&lt;br /&gt;
* War&lt;br /&gt;
&lt;br /&gt;
==Alliance Grounds==&lt;br /&gt;
[[image:alliance.map.png|300px]]&lt;br /&gt;
&lt;br /&gt;
Alliance Grounds is a cross server location appears after the creation of an Alliance. &lt;br /&gt;
&lt;br /&gt;
To enter Alliance grounds, clicking on the pillar '''Alliance Teleporter''', located in center of Fragotown (coordi: -22/-27), will open a menu with list of alliances on Fragoria. Choose your alliance and teleport will take place to the respective alliance ground.&lt;br /&gt;
&lt;br /&gt;
In north eastern part of the ground located the three important buildings of the map; Kremin, Bank and Warehouse.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Side Passage===&lt;br /&gt;
&lt;br /&gt;
This hidden passage is designed for discreet entry to the main part of the alliance grounds at the time of a war.&lt;br /&gt;
&lt;br /&gt;
===NPC Commandant===&lt;br /&gt;
&lt;br /&gt;
* '''Commandant''' located in alliance grounds ( coord.: -91,-230). He gives a '''silver chest''' once a day to all alliance members. If a member collects this chest regularly for 6 days in a row, he may receive a '''golden chest''' on the 7th day.&lt;br /&gt;
&lt;br /&gt;
==Kremlin==&lt;br /&gt;
[[image:kremlin.png|300px]]&lt;br /&gt;
&lt;br /&gt;
It is the main building of the alliance. The level of improvement, will benefit all alliance members with HP bonus from 1% to 10%. Only the '''Great Lord''' can improve all buildings and fortification structures.&lt;br /&gt;
&lt;br /&gt;
Kremlin window shows two main tabs, '''[[Alliance#Production|Production]]''' and '''Fortress'''.&lt;br /&gt;
&lt;br /&gt;
The Next column indicates the available resources in the '''Warehouse''', as well as sign of commanders and gold stored in '''Bank'''. If the required amount of material(s) required for repairing/improving/manufacturing is not enough, that particular material will be highlighted in red.&lt;br /&gt;
&lt;br /&gt;
The last column in the Kremlin window indicates the amount of '''scrolls''' [[Alliance#Production|manufactured]]/stored in '''[[Alliances#Warehouse|warehouse]]'''.&lt;br /&gt;
&lt;br /&gt;
===Fortress===&lt;br /&gt;
This section contains the option to '''repair''' and '''improve buildings and fortification structures.&lt;br /&gt;
&lt;br /&gt;
[[image:fortress.png|300px]]&lt;br /&gt;
&lt;br /&gt;
====Improvements====&lt;br /&gt;
&lt;br /&gt;
Improving buildings and fortification structures will increase their durability. This function is limited to '''Great Lord'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| table cellpadding=&amp;quot;6&amp;quot; cellspacing=&amp;quot;0&amp;quot; table border=&amp;quot;1&amp;quot; class=&amp;quot;standart collapsible collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Structure Durability at each level of Improvement&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Level &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Durability&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 61 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 123 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 184 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 246 000&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 307 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 369 000&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 430 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 553 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 138 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 984 500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The cost of improvements is equal to all buildings and fortification structures except the walls. The walls are 6 times less than the other structures.&lt;br /&gt;
&lt;br /&gt;
{| table cellpadding=&amp;quot;6&amp;quot; cellspacing=&amp;quot;0&amp;quot; table border=&amp;quot;1&amp;quot; class=&amp;quot;standart collapsible collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Cost of Improvements&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Level&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Gold&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Sign of Commanders&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Resources&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 7 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 3 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Adamantit x300&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak leather x300&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Earth Entity x300&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak x300&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 9 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 4 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Mithril x450&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Vellum x450&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Fire Entity x450&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Life Entity x450&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 11 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 5 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Adamantit x600&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Perfect Tenderloin x600&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Water Entity x600&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak x600&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 13 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 6 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Mithril x1 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak leather x1 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Air Entity x1 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Silk x1 000&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 15 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 7 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Rhodium x1 250&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Perfect Tenderloin x1 250&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Earth Entity x1 250&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Life Entity x1 250&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 18 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 9 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Adamantit x1 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Vellum x1 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Fire Entity x1 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak x1 500&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 21 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 11 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Mithril x1 750&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak Leather x1 750&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Air Entity x1 750&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Life Entity x1 750&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 24 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 13 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Adamantit x2 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Perfect Tenderloin x2 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Water Entity x2 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak x2 000&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 27 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 15 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Mithril x2 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Vellum x2 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Air Entity x2 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Life Entity x2 500&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Durability====&lt;br /&gt;
&lt;br /&gt;
The durability of a building or fortification is shown on the structure avatar. The state of durability can also be recognized by the color of their names label.&lt;br /&gt;
* Green label - If the building's durability 90% or higher.&lt;br /&gt;
* Yellow label - If the building's durability 75% - 89%.&lt;br /&gt;
* Pink label - If the building's durability 50% - 74%.&lt;br /&gt;
* Red label - If the building's durability 25% - 49%.&lt;br /&gt;
* Grey label - If the building's durability 10 - 24%.&lt;br /&gt;
&lt;br /&gt;
Buildings cannot fall below 10% durability. Fortification structures' durability, on other hand, may fall below 10% (greyed name label) and will be completely destroyed on reaching 0 durability.&lt;br /&gt;
&lt;br /&gt;
The Kremlin window displays the total durability of all structures of certain type on the map. Attempting to &amp;quot;Repair&amp;quot; a structure, means repairing of all structures of that type on the map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Production===&lt;br /&gt;
Production involves manufacturing scrolls of fortifications and weapons that are subsequently stored in the alliance bank.&lt;br /&gt;
&lt;br /&gt;
To manufacture a particular item, Click on Kremlin building, open the tab for Weapon or for fortification under &amp;quot;Production&amp;quot; and select be item.&lt;br /&gt;
&lt;br /&gt;
In addition to the resources required for manufacturing, so called - charges are also needed. Different item fortification or artillery requires different amount of charges.&lt;br /&gt;
&lt;br /&gt;
* Wall - 1 Charge.&lt;br /&gt;
* Gate - 5 Charges.&lt;br /&gt;
* Tower - 5 Charges.&lt;br /&gt;
* Battle Ram - 10 Charges.&lt;br /&gt;
* Catapult - 10 Charges.&lt;br /&gt;
&lt;br /&gt;
A maximum of 10 charges are hold in the charge bar. If required amount is less, it can be refilled. In this case, &amp;quot;Refill&amp;quot; button will appear to fill the charge bar.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Refill Charge&amp;quot; needs:&lt;br /&gt;
* 1 Gold&lt;br /&gt;
* 1 Sign of Governors&lt;br /&gt;
* 4 Vellum&lt;br /&gt;
* 5 Mithril&lt;br /&gt;
&lt;br /&gt;
[[image:energy-refill.png|200px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The bar fills automatically every day at 00:00 server time.&lt;br /&gt;
Fortification scrolls provides additional defense.&lt;br /&gt;
&lt;br /&gt;
====Fortifications====&lt;br /&gt;
To install fortification structures&lt;br /&gt;
# Click on scroll in bag.&lt;br /&gt;
# Move the cursor to the location to be built.&lt;br /&gt;
# The cursor will preview gridded cells depending on the size of the structure. Green colored grid areas indicate the structure can be build on that specific location whereas red colored grid indicates, the location is suitable for built.&lt;br /&gt;
# Once confirmed of the location, click on it. A progress bar will appear and the structure will be build.&lt;br /&gt;
&lt;br /&gt;
====Fortification Structures:====&lt;br /&gt;
&lt;br /&gt;
*'''Wall:''' &lt;br /&gt;
[[image:wall.jpg|50px|left]]&lt;br /&gt;
&lt;br /&gt;
- 1 cell size.&lt;br /&gt;
&lt;br /&gt;
- Walls can be installed in a special fashion, if more than one scroll is present in the bag; Clicking on a scroll, then holding left mouse button and hovering over the target locations in horizontal direction, will install continuous walls on adjacent cells equal to the number of scrolls in the bag.&lt;br /&gt;
&lt;br /&gt;
- Walls are completely impassable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Gate:''' &lt;br /&gt;
[[image:gate.vertical.png|100px|left]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- Two types: Horizontal and vertical based on dimensional plane installed.&lt;br /&gt;
&lt;br /&gt;
- Occupies 6 cells both horizontally and vertically.&lt;br /&gt;
&lt;br /&gt;
- Passable only for alliance members.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Towers:'''&lt;br /&gt;
&lt;br /&gt;
[[image:towers.jpg|thumb|100px|left]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- Has a size of 2x2 cells.&lt;br /&gt;
&lt;br /&gt;
- Completely impassable&lt;br /&gt;
&lt;br /&gt;
- Tower inflicts between 1,000 to 20,000 damage, and does not depend on level of improvement.&lt;br /&gt;
&lt;br /&gt;
- Attack range - 10 cells&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Installed structure can be moved. A button '''move''' will appear next to the installed structure's avatar. Upon clicking on the button, the grid cursor will appear on locations next to the structure that will allow to reposition it.&lt;br /&gt;
&lt;br /&gt;
Scroll ingredients:&lt;br /&gt;
{| cellpadding=6 border=1 color= brown cellspacing=0&lt;br /&gt;
! Fortification Structure&lt;br /&gt;
! colspan=6|Ingredients&lt;br /&gt;
|-&lt;br /&gt;
| Wall&lt;br /&gt;
| 333 Gold&lt;br /&gt;
| 166 Governors Signs&lt;br /&gt;
| 25 Silk&lt;br /&gt;
| 25 Rhodium&lt;br /&gt;
| 25 Earth Entity&lt;br /&gt;
| 25 Crystal Fur&lt;br /&gt;
|-&lt;br /&gt;
| Tower and Gate&lt;br /&gt;
| 2000 Gold&lt;br /&gt;
| 1000 Governors Signs&lt;br /&gt;
| 150 Silk&lt;br /&gt;
| 150 Rhodium&lt;br /&gt;
| 150 Earth Entity&lt;br /&gt;
| 150 Crystal Fur&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Artillery Structures====&lt;br /&gt;
These structures functioned to destroy enemy alliance's defense structures (fortifications) and buildings during a war. There are two types of Artillery structures.. Ram and Catapult. In addition, Alchemist purple bombs can be used against enemy's defense structures.&lt;br /&gt;
&lt;br /&gt;
[[image:production.ram.png|300px]]&lt;br /&gt;
&lt;br /&gt;
'''Ram'''&lt;br /&gt;
[[image:alliance.ram.png|100px|right]]&lt;br /&gt;
&lt;br /&gt;
This is different from Battle Ram that is crafted in sanctuaries. The difference are as follows:&lt;br /&gt;
* Alliance Ram and its scroll doesn't have a lifespan.&lt;br /&gt;
* Can only be used in Alliance grounds&lt;br /&gt;
&lt;br /&gt;
Features:&lt;br /&gt;
* Life: 7 200 000&lt;br /&gt;
* Damage: 270&lt;br /&gt;
* Range: 2 cells&lt;br /&gt;
* Manufacturing Ingredients:&lt;br /&gt;
# Rhodium x 120&lt;br /&gt;
# Silk x 120&lt;br /&gt;
# Earth Entity x 120&lt;br /&gt;
# Crystal Fur x 120&lt;br /&gt;
&lt;br /&gt;
'''Catapult'''&lt;br /&gt;
[[image:alliance.catapult.png|100px|right]][[image:alliance.catapult1.png|100px|right]]&lt;br /&gt;
Features:&lt;br /&gt;
* Life: 1 500 000&lt;br /&gt;
*Damage: 140&lt;br /&gt;
* Range: 10 cells&lt;br /&gt;
* Manufacturing Ingredients:&lt;br /&gt;
# Rhodium x 100&lt;br /&gt;
# Silk x 100&lt;br /&gt;
# Earth Entity x 30&lt;br /&gt;
# Crystal Fur x 30&lt;br /&gt;
&lt;br /&gt;
'''Bomb'''&lt;br /&gt;
&lt;br /&gt;
Crafted from recipes found with the Sanctuary NPC in sanctuaries. Only purple alchemist recipe is effective. Deals 64 damage against enemy fortifications and building structures.&lt;br /&gt;
&lt;br /&gt;
==Bank==&lt;br /&gt;
[[image:allianceBank.png|300px]]&lt;br /&gt;
&lt;br /&gt;
The bank is designed for&lt;br /&gt;
* Storage of items&lt;br /&gt;
* Gold Storage&lt;br /&gt;
* Storage of Signs of Commanders&lt;br /&gt;
&lt;br /&gt;
The numbered tabs on the top are the bank pages. The icons arranged in vertical manner on the right side are the filters or favourites. &lt;br /&gt;
&lt;br /&gt;
Gold and Signs are collected in bank in two ways:&lt;br /&gt;
# Taxes.&lt;br /&gt;
# Voluntary contributions. For depositing gold and signs, special button at the bottom of the window will allow to specify the amount of gold and another for signs to deposit. However, withdrawing any amount of gold or signs are not possible.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Managements===&lt;br /&gt;
In lower corner of the form, there is a button with the sun symbol. It opens a window for management of rights.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:alliance.warehouse1.png|300px]]&lt;br /&gt;
&lt;br /&gt;
It allows to set the power of officers and leaders.&lt;br /&gt;
&lt;br /&gt;
===Logs===&lt;br /&gt;
It will display a log of every gold and signs contribution; name of the member and the amount contributed. The ''Detail'' icon will display the detailed information about deposits and usages history of the bank resources Arranged from Old to new histories.&lt;br /&gt;
&lt;br /&gt;
==Warehouse==&lt;br /&gt;
[[image:alliance.warehouse.png|thumb|300px]]&lt;br /&gt;
&lt;br /&gt;
Warehouse is designed for:&lt;br /&gt;
* Storage of resources.&lt;br /&gt;
* Storage of scrolls.&lt;br /&gt;
&lt;br /&gt;
Resources come in the warehouse in two ways:&lt;br /&gt;
# Taxes&lt;br /&gt;
# Voluntary contribution. To deposit resources, click on the resource in the bag or drag it to the warehouse slots. A pop up will appear to specify the amount to deposit.&lt;br /&gt;
&lt;br /&gt;
Numbered horizontal tabs on the top are the pages. Vertical tabs on the right side are filter options; Resources and Scrolls.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Management===&lt;br /&gt;
[[image:alliance.warehouse1.png|thumb|300px]]&lt;br /&gt;
&lt;br /&gt;
A sun like button in lower margin of the warehouse window gives access to management page.  &lt;br /&gt;
&lt;br /&gt;
Only Great Lord can decide the rights of officer's access.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Logs===&lt;br /&gt;
&lt;br /&gt;
[[image:alliance.warehouse2.png|thumb|250px]]&lt;br /&gt;
&lt;br /&gt;
'''Logs''' button in top right corner of the window, shows list of guild's contribution and the amount of resources/scrolls contributed.&lt;br /&gt;
&lt;br /&gt;
For more details of logs, '''more details''' button will display in detail anything that was deposited or used. Histories are arranged from old to new entries.&lt;br /&gt;
&lt;br /&gt;
==War==&lt;br /&gt;
'''War''' - State of conflict between two alliances, and a means for players to attack enemy Alliance lands, destroy fortifications, raze buildings, and pilfer their loots.&lt;br /&gt;
&lt;br /&gt;
War consists of three phases: Auction, Beginning, and Battle.&lt;br /&gt;
&lt;br /&gt;
===Аукцион===&lt;br /&gt;
'''Аукцион''' - фаза, в ходе которой будут определены пары воюющих Альянсов. Как следует из названия, делается это посредством участия Альянсов в аукционе и совершении ставок на участие в войне с выбранным Альянсом.&lt;br /&gt;
====Условия проведения аукциона====&lt;br /&gt;
Фаза проходит каждое воскресенье с 0:00 до 23:59.&lt;br /&gt;
&lt;br /&gt;
Участие в аукционе принимают только Главы Альянсов. Для начала аукциона необходимо войти в меню управления Альянсом и нажать вкладку '''Война'''. Открывшаяся форма будет представлять собой список всех зарегистрированных на момент начала аукциона Альянсов и размеры ставок на войну с ними.&lt;br /&gt;
&lt;br /&gt;
Ставки считаются в золоте. Золото на участие в аукционе изымается из [[Альянсы#Банк|Банка]] Альянса.&lt;br /&gt;
&lt;br /&gt;
'''Аукцион''' проходит по следующим основным правилам:&lt;br /&gt;
# Стартовая цена: 100 золотых.&lt;br /&gt;
# Размер ставки: 100 золотых.&lt;br /&gt;
# При совершении ставки на вражеский Альянс:&lt;br /&gt;
## Сумма ставки на выбранный Альянс повышается.&lt;br /&gt;
## Сумма ставки на собственный Альянс повышается.&lt;br /&gt;
## Пока ставку на выбранный Альянс не повысят или не сделают ставку на Ваш собственный Альянс, делать новые ставки нельзя.&lt;br /&gt;
# При получении ставки на собственный Альянс:&lt;br /&gt;
## Вы можете делать ставки.&lt;br /&gt;
## Размер ставки на Ваш собственный Альянс увеличится.&lt;br /&gt;
## Размер всех ставок на любой другой Альянс для собственного Альянса повышается до величины ставки, сделанной на Ваш собственный Альянс.&lt;br /&gt;
&lt;br /&gt;
То, с каким Альянсом Вы будете воевать, определится по максимальной сделанной Вами ставке.&lt;br /&gt;
&lt;br /&gt;
В случае, если за время фазы не было сделано ни одной ставки, начало войны не состоится.&lt;br /&gt;
&lt;br /&gt;
===Начало войны===&lt;br /&gt;
Фаза, в которой определяется размер дани, выставляемой Альянсом своему противнику за досрочное прекращение войны. Дань может выставить каждый воюющий Альянс.&lt;br /&gt;
&lt;br /&gt;
Фаза проходит каждое воскресенье с 21:00 до 23:59. &lt;br /&gt;
&lt;br /&gt;
Для назначения дани Главе Альянса необходимо воспользоваться меню Война, окно при входе в которую будет отличаться от предыдущей фазы. В этом окне указывается противник Вашего Альянса, основная часть поделена на слоты для указания предметов дани и их количества, а внизу находится кнопка '''Потребовать дань'''. Установить размер дани и потребовать её можно только один раз.&lt;br /&gt;
&lt;br /&gt;
===Battle===&lt;br /&gt;
Main Phase - two rival alliances will fight for supremacy.&lt;br /&gt;
This phase lasts from 00:00 to 23:59, Monday and Saturday.&lt;br /&gt;
&lt;br /&gt;
The alliance can end the war prematurely if the head of the alliance pays tribute from the previous phase.&lt;br /&gt;
&lt;br /&gt;
The fight may be divided into three stages:&lt;br /&gt;
&lt;br /&gt;
# From 23:00 to 11:59. Damage from [[Alliance Guns|Guns]] are reduced by 90%.&lt;br /&gt;
# From 12:00 to 17:59. Damage from Guns are reduced by 50%.&lt;br /&gt;
# From 18:00 to 22:59. Damage from Guns are at 100%.&lt;br /&gt;
&lt;br /&gt;
В течение фазы на Замковую Землю воюющих Альянсов разрешено входить только их членам. На локации действует [[Бой в игре#Кнопки переключения PvP-режимов|альянсовый]] режим боя.&lt;br /&gt;
&lt;br /&gt;
Основной задачей является уничтожение Кремля, Банка и Склада противника.&lt;br /&gt;
&lt;br /&gt;
При снижении прочности Здания до 10% нападающими будет получена награда:&lt;br /&gt;
* Уничтожение Кремля: всем персонажам, находящимся в агролисте здания, будет выдана равная доля от его стоимости. Стоимость складывается из уровня улучшения здания, как сумма всех предыдущих улучшений.&lt;br /&gt;
* Уничтожение Банка: всем персонажам, находящимся в агролисте здания, будет выдана равная доля от золота и Знаков, хранящихся в нём. Предметы не выпадают.&lt;br /&gt;
* Уничтожение Склада: всем персонажам, находящимся в агролисте здания, будет выдана равная доля от ресурсов, хранящихся в нём.&lt;br /&gt;
&lt;br /&gt;
[[Категория:Первые шаги в игре]]&lt;/div&gt;</summary>
		<author><name>Sha2001m</name></author>	</entry>

	<entry>
		<id>http://rs.fragoriawiki.com/wiki/index.php/Alliances</id>
		<title>Alliances</title>
		<link rel="alternate" type="text/html" href="http://rs.fragoriawiki.com/wiki/index.php/Alliances"/>
				<updated>2013-06-14T16:49:10Z</updated>
		
		<summary type="html">&lt;p&gt;Sha2001m:&amp;#32;/* Log */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Information==&lt;br /&gt;
'''Alliances''' are unions of guilds within one or several servers. By creating an alliance, you will open a separate location  with:&lt;br /&gt;
&lt;br /&gt;
[[Alliances#Alliance Grounds|Alliance Grounds]]&lt;br /&gt;
&lt;br /&gt;
[[Alliances#Bank|Bank]]&lt;br /&gt;
&lt;br /&gt;
[[Alliances#Warehouse|Warehouse]] to store resources and items, or transfer them between servers&lt;br /&gt;
&lt;br /&gt;
[[Alliances#Kremlin|Kremlin Castle]] as the main building&lt;br /&gt;
&lt;br /&gt;
Furthermore, the alliance [[Chat|Chat]] will activate, and a new fight mode will be available - alliance mode.&lt;br /&gt;
&lt;br /&gt;
==Alliance Creation==&lt;br /&gt;
To create an alliance, the following are required:&lt;br /&gt;
# 5 guilds from any servers.&lt;br /&gt;
# Resources from every guild:&lt;br /&gt;
## 5000 x Mithril &lt;br /&gt;
## 4500 x Life Entity &lt;br /&gt;
## 4500 x Vellun&lt;br /&gt;
## 4500 x Air Entity&lt;br /&gt;
# Alliance Creation Treaty from one guild.&lt;br /&gt;
&lt;br /&gt;
'''Alliance Creation Treaty''' is sold by NPC Svyatogor in Fragotown ( coord.: -18/-30). The price of one treaty is 100,000 emeralds. The treat must be purchased by a '''Guild Master''', who will create an alliance - other characters will not be able to use it. After purchasing, the guild master must click the treaty bag, and a special form will open.&lt;br /&gt;
&lt;br /&gt;
[[image:treaty.jpg|frame|250px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On the top of the form, state the name of the alliance. To change the name, you can click &amp;quot;Re-name&amp;quot;. Guild name change is available only once.&lt;br /&gt;
&lt;br /&gt;
To invite guilds into the Alliance, target another guild master, or select him/her from the player list and click '''Sign'' on the Alliance Creation Treaty. Leader of the inviting guild will see a special form to confirm entry at the top of the screen. If the treaty is signed, the resources will be deducted from that leader. Therefore, the resources must also be in the bag of the other Guild Master when joining.&lt;br /&gt;
&lt;br /&gt;
Once the treaty has been signed by leaders of five guilds, the alliance will be created and the treaty form will be closed.&lt;br /&gt;
&lt;br /&gt;
After alliance creation, ranks will then be determined: &lt;br /&gt;
# Great Lord is the first Guild master to use the Alliance Creation Treaty.&lt;br /&gt;
# Officer is a guild master who joined the alliance by invitation from the Great Lord.&lt;br /&gt;
# Ordinary members are the guild members of the joined guilds.&lt;br /&gt;
&lt;br /&gt;
Depending on the ranks, Alliance members will have various privileges and rights.&lt;br /&gt;
&lt;br /&gt;
If a guild belonging in an alliance goes through a transfer of leadership, the new guild leader will immediately become an officer. The Great Lord can also transfer guild to another character. In this case, the Great Lord remains as head of the alliance, and the new guild master will become an officer.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Great Lord rank can not be disbanded, removed or transferred to another server. Creating an alliance of more or less than 5 guilds is impossible, and additional guilds can be added to the alliance only after creation.&lt;br /&gt;
&lt;br /&gt;
==Alliance management==&lt;br /&gt;
The alliance management screen opens from clicking a special button in the functions panel. The various fields on the page will be available to members of the Alliance depending on their rank. Through this screen members can accept guilds, remove guilds, elect the Great Lord, fight wars, and view the log.&lt;br /&gt;
&lt;br /&gt;
===Acceptance of a new guild into Alliance===&lt;br /&gt;
After creating the alliance, additional guilds can join the alliance. There is no maximum to the number of guilds that can be allied, however, the price for each additional guild will be the double of what was needed during an alliance creation.&lt;br /&gt;
&lt;br /&gt;
Hence, entry requirement of 6th guilds and more are:&lt;br /&gt;
* Mithril 10 000&lt;br /&gt;
* Life Entity 9 000&lt;br /&gt;
* Vellum 9 000&lt;br /&gt;
* Air Entity 9 000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Acceptance of a guild into an alliance goes through two stages: Application and Voting.&lt;br /&gt;
&lt;br /&gt;
====Apply to Join====&lt;br /&gt;
[[image:apply.png|200px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Applying''' to an alliance has to be done by the &amp;quot;Guild Master&amp;quot; through a special button in the [[Society|Society]] screen. By clicking Alliance tab, a special window opens where you can see the following information: &lt;br /&gt;
* Name of Alliance&lt;br /&gt;
* Level of Kremlin Castle (Stronghold)&lt;br /&gt;
* Number of guilds&lt;br /&gt;
* Description of Alliance&lt;br /&gt;
* Joining cost&lt;br /&gt;
&lt;br /&gt;
By selecting the alliance on the list, and having the correct resources in bag, a Guild Master can click &amp;quot;Apply&amp;quot;. Afterwards, the guild enters the voting stage.&lt;br /&gt;
&lt;br /&gt;
====Voting for Acceptance====&lt;br /&gt;
[[image:application.vote.png|300px]]&lt;br /&gt;
&lt;br /&gt;
To take a guild into the alliance, the application submitted by the applying guild's master will go through voting stage by the alliance Great Lord and the officers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To vote for accepting a guild into the alliance, the Great Lord and officers must open alliance management screen, tab '''Decisions''', and then '''Applications'''.&lt;br /&gt;
&lt;br /&gt;
The voting option will appear, where officers and Great Lord can vote &amp;quot;for&amp;quot; or &amp;quot;against&amp;quot;. For accepting a guild into the alliance, 75% must vote &amp;quot;for&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[image:acceptance.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* If the voting is not finalized after the end of voting timer, the voting to accept the guild will fail. The applied &amp;quot;Guild Master&amp;quot; will then, receive a rejection message at the end of application processing timer and his resources will be sent back via post.&lt;br /&gt;
&lt;br /&gt;
===Removing from Alliance===&lt;br /&gt;
[[image:alliance.exclude.png|300px]]&lt;br /&gt;
&lt;br /&gt;
Removing a guild from the alliance can be done by voting. &lt;br /&gt;
&lt;br /&gt;
An Officer or Great Lord must propose a guild to be excluded from Alliance. This guild cannot participate in voting. The voting is done by going to '''Decisions''', then '''Structure'''. In the opened screen, choose a guild and click ''' Propose to Exclude'''. The voting screen will open, where allies must vote &amp;quot;for&amp;quot; or &amp;quot;against&amp;quot;. For successful removal, 75% of popular vote is required. &lt;br /&gt;
&lt;br /&gt;
[[image:exclude-vote.png|300px]]&lt;br /&gt;
&lt;br /&gt;
*If voting is not finalized after the end of the voting timer, the voting to keep the guild will fail. In that case, the proposed guild to be excluded will be removed from the alliance.&lt;br /&gt;
&lt;br /&gt;
===Re-election of the Great Lord===&lt;br /&gt;
&lt;br /&gt;
The guild master who buys the alliance establishment treaty and recruits other guilds will automatically become the Great Lord after the alliance creation. But you can re0elect a different Lord. Elections go through two stages: Proposing to start an election, and voting for candidates.&lt;br /&gt;
&lt;br /&gt;
====Voting for Re-election====&lt;br /&gt;
[[image:election.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
The Currant Great lord or an officer must propose re-election for the voting process to initiate.&lt;br /&gt;
This is done via alliance [[image:allianceicon.png]] -&amp;gt; Decisions -&amp;gt; Election.&lt;br /&gt;
After that countdown will start and during this time Officers and Great Lord must vote &amp;quot;for&amp;quot; or &amp;quot;against&amp;quot; re-elections. For successful proposal to re-elect needs 75 % of votes.&lt;br /&gt;
&lt;br /&gt;
* After a certain time and votes did not reach a conclusion, the voting will fail. For next election need wait one week.&lt;br /&gt;
&lt;br /&gt;
* If the voting is successful and finishes in time will be started next step.&lt;br /&gt;
&lt;br /&gt;
====Voting candidates====&lt;br /&gt;
&lt;br /&gt;
Each officer and current Great Lord might put their own candidature for re-election, by clicking '''Propose Yourself''' in the election form. Or might vote for another declared candidate. For successful election voting needs 75 % of votes .&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* If not enough votes reached at the end of voting timer,the voting is considered failed. The next voting maybe initiated after a week. In this case, the alliance will appoint a new Great lord.&lt;br /&gt;
&lt;br /&gt;
===Taxes===&lt;br /&gt;
[[image:alliance.tax.png|300px]]&lt;br /&gt;
&lt;br /&gt;
The Great Lord can specify the amount of taxes through alliance [[image:allianceicon.png]] -&amp;gt; Taxes.&lt;br /&gt;
&lt;br /&gt;
Taxes are set up as a percentage amount to be deducted from any member of alliance upon collecting/receiving the taxable items.&lt;br /&gt;
&lt;br /&gt;
Taxes are collected from the following sources:&lt;br /&gt;
* Purple resources. Tax is deducted at the time of harvesting.&lt;br /&gt;
* Sign of Commanders. Tax is deducted at the time of sign rewards in games.&lt;br /&gt;
* Gold. Tax is taken at the time of daily Quests. &lt;br /&gt;
&lt;br /&gt;
Tax amount can also be set to 0. In this case resources, signs and golds are contributed voluntarily through Bank and Warehouse.&lt;br /&gt;
&lt;br /&gt;
Size of the tax can be set once a day.&lt;br /&gt;
&lt;br /&gt;
===Power===&lt;br /&gt;
[[image:alliance.power.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This section displays the number of members under each alliance guild.&lt;br /&gt;
&lt;br /&gt;
It also has an option that allows a guild to leave the alliance on choice.&lt;br /&gt;
&lt;br /&gt;
===About Alliance===&lt;br /&gt;
Its a way for the Great lord to set up a brief information about his alliance to be displayed to  the alliance members as well as the general guild players  via '''[[Society|society]]''' those who are looking for an alliance.&lt;br /&gt;
&lt;br /&gt;
===Journal===&lt;br /&gt;
[[image:alliance-journal.png|300px]]&lt;br /&gt;
&lt;br /&gt;
It contains entries of activities related to alliance management. Such as:&lt;br /&gt;
* Elections.&lt;br /&gt;
* Application Voting.&lt;br /&gt;
* Taxes&lt;br /&gt;
* War&lt;br /&gt;
&lt;br /&gt;
==Alliance Grounds==&lt;br /&gt;
[[image:alliance.map.png|300px]]&lt;br /&gt;
&lt;br /&gt;
Alliance Grounds is a cross server location appears after the creation of an Alliance. &lt;br /&gt;
&lt;br /&gt;
To enter Alliance grounds, clicking on the pillar '''Alliance Teleporter''', located in center of Fragotown (coordi: -22/-27), will open a menu with list of alliances on Fragoria. Choose your alliance and teleport will take place to the respective alliance ground.&lt;br /&gt;
&lt;br /&gt;
In north eastern part of the ground located the three important buildings of the map; Kremin, Bank and Warehouse.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Side Passage===&lt;br /&gt;
&lt;br /&gt;
This hidden passage is designed for discreet entry to the main part of the alliance grounds at the time of a war.&lt;br /&gt;
&lt;br /&gt;
===NPC Commandant===&lt;br /&gt;
&lt;br /&gt;
* '''Commandant''' located in alliance grounds ( coord.: -91,-230). He gives a '''silver chest''' once a day to all alliance members. If a member collects this chest regularly for 6 days in a row, he may receive a '''golden chest''' on the 7th day.&lt;br /&gt;
&lt;br /&gt;
==Kremlin==&lt;br /&gt;
[[image:kremlin.png|300px]]&lt;br /&gt;
&lt;br /&gt;
It is the main building of the alliance. The level of improvement, will benefit all alliance members with HP bonus from 1% to 10%. Only the '''Great Lord''' can improve all buildings and fortification structures.&lt;br /&gt;
&lt;br /&gt;
Kremlin window shows two main tabs, '''[[Alliance#Production|Production]]''' and '''Fortress'''.&lt;br /&gt;
&lt;br /&gt;
The Next column indicates the available resources in the '''Warehouse''', as well as sign of commanders and gold stored in '''Bank'''. If the required amount of material(s) required for repairing/improving/manufacturing is not enough, that particular material will be highlighted in red.&lt;br /&gt;
&lt;br /&gt;
The last column in the Kremlin window indicates the amount of '''scrolls''' [[Alliance#Production|manufactured]]/stored in '''[[Alliances#Warehouse|warehouse]]'''.&lt;br /&gt;
&lt;br /&gt;
===Fortress===&lt;br /&gt;
This section contains the option to '''repair''' and '''improve buildings and fortification structures.&lt;br /&gt;
&lt;br /&gt;
[[image:fortress.png|300px]]&lt;br /&gt;
&lt;br /&gt;
====Improvements====&lt;br /&gt;
&lt;br /&gt;
Improving buildings and fortification structures will increase their durability. This function is limited to '''Great Lord'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| table cellpadding=&amp;quot;6&amp;quot; cellspacing=&amp;quot;0&amp;quot; table border=&amp;quot;1&amp;quot; class=&amp;quot;standart collapsible collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Structure Durability at each level of Improvement&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Level &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Durability&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 61 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 123 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 184 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 246 000&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 307 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 369 000&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 430 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 553 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 138 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 984 500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The cost of improvements is equal to all buildings and fortification structures except the walls. The walls are 6 times less than the other structures.&lt;br /&gt;
&lt;br /&gt;
{| table cellpadding=&amp;quot;6&amp;quot; cellspacing=&amp;quot;0&amp;quot; table border=&amp;quot;1&amp;quot; class=&amp;quot;standart collapsible collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Cost of Improvements&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Level&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Gold&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Sign of Commanders&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Resources&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 7 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 3 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Adamantit x300&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak leather x300&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Earth Entity x300&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak x300&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 9 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 4 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Mithril x450&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Vellum x450&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Fire Entity x450&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Life Entity x450&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 11 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 5 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Adamantit x600&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Perfect Tenderloin x600&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Water Entity x600&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak x600&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 13 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 6 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Mithril x1 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak leather x1 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Air Entity x1 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Silk x1 000&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 15 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 7 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Rhodium x1 250&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Perfect Tenderloin x1 250&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Earth Entity x1 250&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Life Entity x1 250&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 18 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 9 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Adamantit x1 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Vellum x1 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Fire Entity x1 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak x1 500&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 21 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 11 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Mithril x1 750&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak Leather x1 750&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Air Entity x1 750&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Life Entity x1 750&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 24 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 13 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Adamantit x2 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Perfect Tenderloin x2 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Water Entity x2 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak x2 000&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 27 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 15 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Mithril x2 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Vellum x2 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Air Entity x2 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Life Entity x2 500&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Durability====&lt;br /&gt;
&lt;br /&gt;
The durability of a building or fortification is shown on the structure avatar. The state of durability can also be recognized by the color of their names label.&lt;br /&gt;
* Green label - If the building's durability 90% or higher.&lt;br /&gt;
* Yellow label - If the building's durability 75% - 89%.&lt;br /&gt;
* Pink label - If the building's durability 50% - 74%.&lt;br /&gt;
* Red label - If the building's durability 25% - 49%.&lt;br /&gt;
* Grey label - If the building's durability 10 - 24%.&lt;br /&gt;
&lt;br /&gt;
Buildings cannot fall below 10% durability. Fortification structures' durability, on other hand, may fall below 10% (greyed name label) and will be completely destroyed on reaching 0 durability.&lt;br /&gt;
&lt;br /&gt;
The Kremlin window displays the total durability of all structures of certain type on the map. Attempting to &amp;quot;Repair&amp;quot; a structure, means repairing of all structures of that type on the map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Production===&lt;br /&gt;
Production involves manufacturing scrolls of fortifications and weapons that are subsequently stored in the special bank.&lt;br /&gt;
&lt;br /&gt;
To manufacture a particular item, open the tab for Weapon or for fortification under &amp;quot;Production&amp;quot; and select be item.&lt;br /&gt;
&lt;br /&gt;
In addition to the resources required for manufacturing, so called - charges are also needed. Different item fortification or artillery requires different amount of charges.&lt;br /&gt;
&lt;br /&gt;
* Wall - 1 Charge.&lt;br /&gt;
* Gate - 5 Charges.&lt;br /&gt;
* Tower - 5 Charges.&lt;br /&gt;
* Battle Ram - 10 Charges.&lt;br /&gt;
* Catapult - 10 Charges.&lt;br /&gt;
&lt;br /&gt;
A maximum of 10 charges are hold in the charge bar. If required amount is less, it can be refilled. In this case, &amp;quot;Refill&amp;quot; button will appear to fill the charge bar.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Refill Charge&amp;quot; needs:&lt;br /&gt;
* 1 Gold&lt;br /&gt;
* 1 Sign of Governors&lt;br /&gt;
* 4 Vellum&lt;br /&gt;
* 5 Mithril&lt;br /&gt;
&lt;br /&gt;
The bar fills automatically every day at 00:00 server time.&lt;br /&gt;
Fortification scrolls provides additional defense.&lt;br /&gt;
&lt;br /&gt;
====Fortifications====&lt;br /&gt;
To install fortification structures&lt;br /&gt;
# Click on scroll in bag.&lt;br /&gt;
# Move the cursor to the location to be built.&lt;br /&gt;
# The cursor will preview gridded cells depending on the size of the structure. Green colored grid areas indicate the structure can be build on that specific location whereas red colored grid indicates, the location is suitable for built.&lt;br /&gt;
# Once confirmed of the location, click on it. A progress bar will appear and the structure will be build.&lt;br /&gt;
&lt;br /&gt;
====Fortification Structures:====&lt;br /&gt;
&lt;br /&gt;
*'''Wall:''' &lt;br /&gt;
[[image:wall.jpg|50px|left]]&lt;br /&gt;
&lt;br /&gt;
- 1 cell size.&lt;br /&gt;
&lt;br /&gt;
- Walls can be installed in a special fashion, if more than one scroll is present in the bag; Clicking on a scroll, then holding left mouse button and hovering over the target locations in horizontal direction, will install continuous walls on adjacent cells equal to the number of scrolls in the bag.&lt;br /&gt;
&lt;br /&gt;
- Walls are completely impassable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Gate:''' &lt;br /&gt;
[[image:gate.vertical.png|100px|left]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- Two types: Horizontal and vertical based on dimensional plane installed.&lt;br /&gt;
&lt;br /&gt;
- Occupies 6 cells both horizontally and vertically.&lt;br /&gt;
&lt;br /&gt;
- Passable only for alliance members.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Towers:'''&lt;br /&gt;
&lt;br /&gt;
[[image:towers.jpg|thumb|100px|left]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- Has a size of 2x2 cells.&lt;br /&gt;
&lt;br /&gt;
- Completely impassable&lt;br /&gt;
&lt;br /&gt;
- Tower inflicts between 1,000 to 20,000 damage, and does not depend on level of improvement.&lt;br /&gt;
&lt;br /&gt;
- Attack range - 10 cells&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Installed structure can be moved. A button '''move''' will appear next to the installed structure's avatar. Upon clicking on the button, the grid cursor will appear on locations next to the structure that will allow to reposition it.&lt;br /&gt;
&lt;br /&gt;
Scroll ingredients:&lt;br /&gt;
{| cellpadding=6 border=1 color= brown cellspacing=0&lt;br /&gt;
! Fortification Structure&lt;br /&gt;
! colspan=6|Ingredients&lt;br /&gt;
|-&lt;br /&gt;
| Wall&lt;br /&gt;
| 333 Gold&lt;br /&gt;
| 166 Governors Signs&lt;br /&gt;
| 25 Silk&lt;br /&gt;
| 25 Rhodium&lt;br /&gt;
| 25 Earth Entity&lt;br /&gt;
| 25 Crystal Fur&lt;br /&gt;
|-&lt;br /&gt;
| Tower and Gate&lt;br /&gt;
| 2000 Gold&lt;br /&gt;
| 1000 Governors Signs&lt;br /&gt;
| 150 Silk&lt;br /&gt;
| 150 Rhodium&lt;br /&gt;
| 150 Earth Entity&lt;br /&gt;
| 150 Crystal Fur&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Artillery Structures====&lt;br /&gt;
These structures functioned to destroy enemy alliance's defense structures (fortifications) and buildings during a war. There are two types of Artillery structures.. Ram and Catapult. In addition, Alchemist purple bombs can be used against enemy's defense structures.&lt;br /&gt;
&lt;br /&gt;
[[image:production.ram.png|300px]]&lt;br /&gt;
&lt;br /&gt;
'''Ram'''&lt;br /&gt;
[[image:alliance.ram.png|100px|right]]&lt;br /&gt;
&lt;br /&gt;
This is different from Battle Ram that is crafted in sanctuaries. The difference are as follows:&lt;br /&gt;
* Alliance Ram and its scroll doesn't have a lifespan.&lt;br /&gt;
* Can only be used in Alliance grounds&lt;br /&gt;
&lt;br /&gt;
Features:&lt;br /&gt;
* Life: 7 200 000&lt;br /&gt;
* Damage: 270&lt;br /&gt;
* Range: 2 cells&lt;br /&gt;
* Manufacturing Ingredients:&lt;br /&gt;
# Rhodium x 120&lt;br /&gt;
# Silk x 120&lt;br /&gt;
# Earth Entity x 120&lt;br /&gt;
# Crystal Fur x 120&lt;br /&gt;
&lt;br /&gt;
'''Catapult'''&lt;br /&gt;
[[image:alliance.catapult.png|100px|right]][[image:alliance.catapult1.png|100px|right]]&lt;br /&gt;
Features:&lt;br /&gt;
* Life: 1 500 000&lt;br /&gt;
*Damage: 140&lt;br /&gt;
* Range: 10 cells&lt;br /&gt;
* Manufacturing Ingredients:&lt;br /&gt;
# Rhodium x 100&lt;br /&gt;
# Silk x 100&lt;br /&gt;
# Earth Entity x 30&lt;br /&gt;
# Crystal Fur x 30&lt;br /&gt;
&lt;br /&gt;
'''Bomb'''&lt;br /&gt;
&lt;br /&gt;
Crafted from recipes found with the Sanctuary NPC in sanctuaries. Only purple alchemist recipe is effective. Deals 64 damage against enemy fortifications and building structures.&lt;br /&gt;
&lt;br /&gt;
==Bank==&lt;br /&gt;
[[image:allianceBank.png|300px]]&lt;br /&gt;
&lt;br /&gt;
The bank is designed for&lt;br /&gt;
* Storage of items&lt;br /&gt;
* Gold Storage&lt;br /&gt;
* Storage of Signs of Commanders&lt;br /&gt;
&lt;br /&gt;
The numbered tabs on the top are the bank pages. The icons arranged in vertical manner on the right side are the filters or favourites. &lt;br /&gt;
&lt;br /&gt;
Gold and Signs are collected in bank in two ways:&lt;br /&gt;
# Taxes.&lt;br /&gt;
# Voluntary contributions. For depositing gold and signs, special button at the bottom of the window will allow to specify the amount of gold and another for signs to deposit. However, withdrawing any amount of gold or signs are not possible.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Managements===&lt;br /&gt;
In lower corner of the form, there is a button with the sun symbol. It opens a window for management of rights.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:alliance.warehouse1.png|300px]]&lt;br /&gt;
&lt;br /&gt;
It allows to set the power of officers and leaders.&lt;br /&gt;
&lt;br /&gt;
===Logs===&lt;br /&gt;
It will display a log of every gold and signs contribution; name of the member and the amount contributed. The ''Detail'' icon will display the detailed information about deposits and usages history of the bank resources Arranged from Old to new histories.&lt;br /&gt;
&lt;br /&gt;
==Warehouse==&lt;br /&gt;
[[image:alliance.warehouse.png|thumb|300px]]&lt;br /&gt;
&lt;br /&gt;
Warehouse is designed for:&lt;br /&gt;
* Storage of resources.&lt;br /&gt;
* Storage of scrolls.&lt;br /&gt;
&lt;br /&gt;
Resources come in the warehouse in two ways:&lt;br /&gt;
# Taxes&lt;br /&gt;
# Voluntary contribution. To deposit resources, click on the resource in the bag or drag it to the warehouse slots. A pop up will appear to specify the amount to deposit.&lt;br /&gt;
&lt;br /&gt;
Numbered horizontal tabs on the top are the pages. Vertical tabs on the right side are filter options; Resources and Scrolls.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Management===&lt;br /&gt;
[[image:alliance.warehouse1.png|thumb|300px]]&lt;br /&gt;
&lt;br /&gt;
A sun like button in lower margin of the warehouse window gives access to management page.  &lt;br /&gt;
&lt;br /&gt;
Only Great Lord can decide the rights of officer's access.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Logs===&lt;br /&gt;
&lt;br /&gt;
[[image:alliance.warehouse2.png|thumb|250px]]&lt;br /&gt;
&lt;br /&gt;
'''Logs''' button in top right corner of the window, shows list of guild's contribution and the amount of resources/scrolls contributed.&lt;br /&gt;
&lt;br /&gt;
For more details of logs, '''more details''' button will display in detail anything that was deposited or used. Histories are arranged from old to new entries.&lt;br /&gt;
&lt;br /&gt;
==War==&lt;br /&gt;
'''War''' - State of conflict between two alliances, and a means for players to attack enemy Alliance lands, destroy fortifications, raze buildings, and pilfer their loots.&lt;br /&gt;
&lt;br /&gt;
War consists of three phases: Auction, Beginning, and Battle.&lt;br /&gt;
&lt;br /&gt;
===Аукцион===&lt;br /&gt;
'''Аукцион''' - фаза, в ходе которой будут определены пары воюющих Альянсов. Как следует из названия, делается это посредством участия Альянсов в аукционе и совершении ставок на участие в войне с выбранным Альянсом.&lt;br /&gt;
====Условия проведения аукциона====&lt;br /&gt;
Фаза проходит каждое воскресенье с 0:00 до 23:59.&lt;br /&gt;
&lt;br /&gt;
Участие в аукционе принимают только Главы Альянсов. Для начала аукциона необходимо войти в меню управления Альянсом и нажать вкладку '''Война'''. Открывшаяся форма будет представлять собой список всех зарегистрированных на момент начала аукциона Альянсов и размеры ставок на войну с ними.&lt;br /&gt;
&lt;br /&gt;
Ставки считаются в золоте. Золото на участие в аукционе изымается из [[Альянсы#Банк|Банка]] Альянса.&lt;br /&gt;
&lt;br /&gt;
'''Аукцион''' проходит по следующим основным правилам:&lt;br /&gt;
# Стартовая цена: 100 золотых.&lt;br /&gt;
# Размер ставки: 100 золотых.&lt;br /&gt;
# При совершении ставки на вражеский Альянс:&lt;br /&gt;
## Сумма ставки на выбранный Альянс повышается.&lt;br /&gt;
## Сумма ставки на собственный Альянс повышается.&lt;br /&gt;
## Пока ставку на выбранный Альянс не повысят или не сделают ставку на Ваш собственный Альянс, делать новые ставки нельзя.&lt;br /&gt;
# При получении ставки на собственный Альянс:&lt;br /&gt;
## Вы можете делать ставки.&lt;br /&gt;
## Размер ставки на Ваш собственный Альянс увеличится.&lt;br /&gt;
## Размер всех ставок на любой другой Альянс для собственного Альянса повышается до величины ставки, сделанной на Ваш собственный Альянс.&lt;br /&gt;
&lt;br /&gt;
То, с каким Альянсом Вы будете воевать, определится по максимальной сделанной Вами ставке.&lt;br /&gt;
&lt;br /&gt;
В случае, если за время фазы не было сделано ни одной ставки, начало войны не состоится.&lt;br /&gt;
&lt;br /&gt;
===Начало войны===&lt;br /&gt;
Фаза, в которой определяется размер дани, выставляемой Альянсом своему противнику за досрочное прекращение войны. Дань может выставить каждый воюющий Альянс.&lt;br /&gt;
&lt;br /&gt;
Фаза проходит каждое воскресенье с 21:00 до 23:59. &lt;br /&gt;
&lt;br /&gt;
Для назначения дани Главе Альянса необходимо воспользоваться меню Война, окно при входе в которую будет отличаться от предыдущей фазы. В этом окне указывается противник Вашего Альянса, основная часть поделена на слоты для указания предметов дани и их количества, а внизу находится кнопка '''Потребовать дань'''. Установить размер дани и потребовать её можно только один раз.&lt;br /&gt;
&lt;br /&gt;
===Battle===&lt;br /&gt;
Main Phase - two rival alliances will fight for supremacy.&lt;br /&gt;
This phase lasts from 00:00 to 23:59, Monday and Saturday.&lt;br /&gt;
&lt;br /&gt;
The alliance can end the war prematurely if the head of the alliance pays tribute from the previous phase.&lt;br /&gt;
&lt;br /&gt;
The fight may be divided into three stages:&lt;br /&gt;
&lt;br /&gt;
# From 23:00 to 11:59. Damage from [[Alliance Guns|Guns]] are reduced by 90%.&lt;br /&gt;
# From 12:00 to 17:59. Damage from Guns are reduced by 50%.&lt;br /&gt;
# From 18:00 to 22:59. Damage from Guns are at 100%.&lt;br /&gt;
&lt;br /&gt;
В течение фазы на Замковую Землю воюющих Альянсов разрешено входить только их членам. На локации действует [[Бой в игре#Кнопки переключения PvP-режимов|альянсовый]] режим боя.&lt;br /&gt;
&lt;br /&gt;
Основной задачей является уничтожение Кремля, Банка и Склада противника.&lt;br /&gt;
&lt;br /&gt;
При снижении прочности Здания до 10% нападающими будет получена награда:&lt;br /&gt;
* Уничтожение Кремля: всем персонажам, находящимся в агролисте здания, будет выдана равная доля от его стоимости. Стоимость складывается из уровня улучшения здания, как сумма всех предыдущих улучшений.&lt;br /&gt;
* Уничтожение Банка: всем персонажам, находящимся в агролисте здания, будет выдана равная доля от золота и Знаков, хранящихся в нём. Предметы не выпадают.&lt;br /&gt;
* Уничтожение Склада: всем персонажам, находящимся в агролисте здания, будет выдана равная доля от ресурсов, хранящихся в нём.&lt;br /&gt;
&lt;br /&gt;
[[Категория:Первые шаги в игре]]&lt;/div&gt;</summary>
		<author><name>Sha2001m</name></author>	</entry>

	<entry>
		<id>http://rs.fragoriawiki.com/wiki/index.php/Alliances</id>
		<title>Alliances</title>
		<link rel="alternate" type="text/html" href="http://rs.fragoriawiki.com/wiki/index.php/Alliances"/>
				<updated>2013-06-14T16:41:02Z</updated>
		
		<summary type="html">&lt;p&gt;Sha2001m:&amp;#32;/* About Alliance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Information==&lt;br /&gt;
'''Alliances''' are unions of guilds within one or several servers. By creating an alliance, you will open a separate location  with:&lt;br /&gt;
&lt;br /&gt;
[[Alliances#Alliance Grounds|Alliance Grounds]]&lt;br /&gt;
&lt;br /&gt;
[[Alliances#Bank|Bank]]&lt;br /&gt;
&lt;br /&gt;
[[Alliances#Warehouse|Warehouse]] to store resources and items, or transfer them between servers&lt;br /&gt;
&lt;br /&gt;
[[Alliances#Kremlin|Kremlin Castle]] as the main building&lt;br /&gt;
&lt;br /&gt;
Furthermore, the alliance [[Chat|Chat]] will activate, and a new fight mode will be available - alliance mode.&lt;br /&gt;
&lt;br /&gt;
==Alliance Creation==&lt;br /&gt;
To create an alliance, the following are required:&lt;br /&gt;
# 5 guilds from any servers.&lt;br /&gt;
# Resources from every guild:&lt;br /&gt;
## 5000 x Mithril &lt;br /&gt;
## 4500 x Life Entity &lt;br /&gt;
## 4500 x Vellun&lt;br /&gt;
## 4500 x Air Entity&lt;br /&gt;
# Alliance Creation Treaty from one guild.&lt;br /&gt;
&lt;br /&gt;
'''Alliance Creation Treaty''' is sold by NPC Svyatogor in Fragotown ( coord.: -18/-30). The price of one treaty is 100,000 emeralds. The treat must be purchased by a '''Guild Master''', who will create an alliance - other characters will not be able to use it. After purchasing, the guild master must click the treaty bag, and a special form will open.&lt;br /&gt;
&lt;br /&gt;
[[image:treaty.jpg|frame|250px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On the top of the form, state the name of the alliance. To change the name, you can click &amp;quot;Re-name&amp;quot;. Guild name change is available only once.&lt;br /&gt;
&lt;br /&gt;
To invite guilds into the Alliance, target another guild master, or select him/her from the player list and click '''Sign'' on the Alliance Creation Treaty. Leader of the inviting guild will see a special form to confirm entry at the top of the screen. If the treaty is signed, the resources will be deducted from that leader. Therefore, the resources must also be in the bag of the other Guild Master when joining.&lt;br /&gt;
&lt;br /&gt;
Once the treaty has been signed by leaders of five guilds, the alliance will be created and the treaty form will be closed.&lt;br /&gt;
&lt;br /&gt;
After alliance creation, ranks will then be determined: &lt;br /&gt;
# Great Lord is the first Guild master to use the Alliance Creation Treaty.&lt;br /&gt;
# Officer is a guild master who joined the alliance by invitation from the Great Lord.&lt;br /&gt;
# Ordinary members are the guild members of the joined guilds.&lt;br /&gt;
&lt;br /&gt;
Depending on the ranks, Alliance members will have various privileges and rights.&lt;br /&gt;
&lt;br /&gt;
If a guild belonging in an alliance goes through a transfer of leadership, the new guild leader will immediately become an officer. The Great Lord can also transfer guild to another character. In this case, the Great Lord remains as head of the alliance, and the new guild master will become an officer.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Great Lord rank can not be disbanded, removed or transferred to another server. Creating an alliance of more or less than 5 guilds is impossible, and additional guilds can be added to the alliance only after creation.&lt;br /&gt;
&lt;br /&gt;
==Alliance management==&lt;br /&gt;
The alliance management screen opens from clicking a special button in the functions panel. The various fields on the page will be available to members of the Alliance depending on their rank. Through this screen members can accept guilds, remove guilds, elect the Great Lord, fight wars, and view the log.&lt;br /&gt;
&lt;br /&gt;
===Acceptance of a new guild into Alliance===&lt;br /&gt;
After creating the alliance, additional guilds can join the alliance. There is no maximum to the number of guilds that can be allied, however, the price for each additional guild will be the double of what was needed during an alliance creation.&lt;br /&gt;
&lt;br /&gt;
Hence, entry requirement of 6th guilds and more are:&lt;br /&gt;
* Mithril 10 000&lt;br /&gt;
* Life Entity 9 000&lt;br /&gt;
* Vellum 9 000&lt;br /&gt;
* Air Entity 9 000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Acceptance of a guild into an alliance goes through two stages: Application and Voting.&lt;br /&gt;
&lt;br /&gt;
====Apply to Join====&lt;br /&gt;
[[image:apply.png|200px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Applying''' to an alliance has to be done by the &amp;quot;Guild Master&amp;quot; through a special button in the [[Society|Society]] screen. By clicking Alliance tab, a special window opens where you can see the following information: &lt;br /&gt;
* Name of Alliance&lt;br /&gt;
* Level of Kremlin Castle (Stronghold)&lt;br /&gt;
* Number of guilds&lt;br /&gt;
* Description of Alliance&lt;br /&gt;
* Joining cost&lt;br /&gt;
&lt;br /&gt;
By selecting the alliance on the list, and having the correct resources in bag, a Guild Master can click &amp;quot;Apply&amp;quot;. Afterwards, the guild enters the voting stage.&lt;br /&gt;
&lt;br /&gt;
====Voting for Acceptance====&lt;br /&gt;
[[image:application.vote.png|300px]]&lt;br /&gt;
&lt;br /&gt;
To take a guild into the alliance, the application submitted by the applying guild's master will go through voting stage by the alliance Great Lord and the officers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To vote for accepting a guild into the alliance, the Great Lord and officers must open alliance management screen, tab '''Decisions''', and then '''Applications'''.&lt;br /&gt;
&lt;br /&gt;
The voting option will appear, where officers and Great Lord can vote &amp;quot;for&amp;quot; or &amp;quot;against&amp;quot;. For accepting a guild into the alliance, 75% must vote &amp;quot;for&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[image:acceptance.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* If the voting is not finalized after the end of voting timer, the voting to accept the guild will fail. The applied &amp;quot;Guild Master&amp;quot; will then, receive a rejection message at the end of application processing timer and his resources will be sent back via post.&lt;br /&gt;
&lt;br /&gt;
===Removing from Alliance===&lt;br /&gt;
[[image:alliance.exclude.png|300px]]&lt;br /&gt;
&lt;br /&gt;
Removing a guild from the alliance can be done by voting. &lt;br /&gt;
&lt;br /&gt;
An Officer or Great Lord must propose a guild to be excluded from Alliance. This guild cannot participate in voting. The voting is done by going to '''Decisions''', then '''Structure'''. In the opened screen, choose a guild and click ''' Propose to Exclude'''. The voting screen will open, where allies must vote &amp;quot;for&amp;quot; or &amp;quot;against&amp;quot;. For successful removal, 75% of popular vote is required. &lt;br /&gt;
&lt;br /&gt;
[[image:exclude-vote.png|300px]]&lt;br /&gt;
&lt;br /&gt;
*If voting is not finalized after the end of the voting timer, the voting to keep the guild will fail. In that case, the proposed guild to be excluded will be removed from the alliance.&lt;br /&gt;
&lt;br /&gt;
===Re-election of the Great Lord===&lt;br /&gt;
&lt;br /&gt;
The guild master who buys the alliance establishment treaty and recruits other guilds will automatically become the Great Lord after the alliance creation. But you can re0elect a different Lord. Elections go through two stages: Proposing to start an election, and voting for candidates.&lt;br /&gt;
&lt;br /&gt;
====Voting for Re-election====&lt;br /&gt;
[[image:election.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
The Currant Great lord or an officer must propose re-election for the voting process to initiate.&lt;br /&gt;
This is done via alliance [[image:allianceicon.png]] -&amp;gt; Decisions -&amp;gt; Election.&lt;br /&gt;
After that countdown will start and during this time Officers and Great Lord must vote &amp;quot;for&amp;quot; or &amp;quot;against&amp;quot; re-elections. For successful proposal to re-elect needs 75 % of votes.&lt;br /&gt;
&lt;br /&gt;
* After a certain time and votes did not reach a conclusion, the voting will fail. For next election need wait one week.&lt;br /&gt;
&lt;br /&gt;
* If the voting is successful and finishes in time will be started next step.&lt;br /&gt;
&lt;br /&gt;
====Voting candidates====&lt;br /&gt;
&lt;br /&gt;
Each officer and current Great Lord might put their own candidature for re-election, by clicking '''Propose Yourself''' in the election form. Or might vote for another declared candidate. For successful election voting needs 75 % of votes .&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* If not enough votes reached at the end of voting timer,the voting is considered failed. The next voting maybe initiated after a week. In this case, the alliance will appoint a new Great lord.&lt;br /&gt;
&lt;br /&gt;
===Taxes===&lt;br /&gt;
[[image:alliance.tax.png|300px]]&lt;br /&gt;
&lt;br /&gt;
The Great Lord can specify the amount of taxes through alliance [[image:allianceicon.png]] -&amp;gt; Taxes.&lt;br /&gt;
&lt;br /&gt;
Taxes are set up as a percentage amount to be deducted from any member of alliance upon collecting/receiving the taxable items.&lt;br /&gt;
&lt;br /&gt;
Taxes are collected from the following sources:&lt;br /&gt;
* Purple resources. Tax is deducted at the time of harvesting.&lt;br /&gt;
* Sign of Commanders. Tax is deducted at the time of sign rewards in games.&lt;br /&gt;
* Gold. Tax is taken at the time of daily Quests. &lt;br /&gt;
&lt;br /&gt;
Tax amount can also be set to 0. In this case resources, signs and golds are contributed voluntarily through Bank and Warehouse.&lt;br /&gt;
&lt;br /&gt;
Size of the tax can be set once a day.&lt;br /&gt;
&lt;br /&gt;
===Power===&lt;br /&gt;
[[image:alliance.power.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This section displays the number of members under each alliance guild.&lt;br /&gt;
&lt;br /&gt;
It also has an option that allows a guild to leave the alliance on choice.&lt;br /&gt;
&lt;br /&gt;
===About Alliance===&lt;br /&gt;
Its a way for the Great lord to set up a brief information about his alliance to be displayed to  the alliance members as well as the general guild players  via '''[[Society|society]]''' those who are looking for an alliance.&lt;br /&gt;
&lt;br /&gt;
===Log===&lt;br /&gt;
[[Файл:Журнал.jpg]]&lt;br /&gt;
&lt;br /&gt;
In the Log Great Lord  and  Officers will be able to view  next basic changes in the alliance: &lt;br /&gt;
* Elections.&lt;br /&gt;
* Voting by applications.&lt;br /&gt;
* Taxes&lt;br /&gt;
* Etc.&lt;br /&gt;
&lt;br /&gt;
==Alliance Grounds==&lt;br /&gt;
[[image:alliance.map.png|300px]]&lt;br /&gt;
&lt;br /&gt;
Alliance Grounds is a cross server location appears after the creation of an Alliance. &lt;br /&gt;
&lt;br /&gt;
To enter Alliance grounds, clicking on the pillar '''Alliance Teleporter''', located in center of Fragotown (coordi: -22/-27), will open a menu with list of alliances on Fragoria. Choose your alliance and teleport will take place to the respective alliance ground.&lt;br /&gt;
&lt;br /&gt;
In north eastern part of the ground located the three important buildings of the map; Kremin, Bank and Warehouse.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Side Passage===&lt;br /&gt;
&lt;br /&gt;
This hidden passage is designed for discreet entry to the main part of the alliance grounds at the time of a war.&lt;br /&gt;
&lt;br /&gt;
===NPC Commandant===&lt;br /&gt;
&lt;br /&gt;
* '''Commandant''' located in alliance grounds ( coord.: -91,-230). He gives a '''silver chest''' once a day to all alliance members. If a member collects this chest regularly for 6 days in a row, he may receive a '''golden chest''' on the 7th day.&lt;br /&gt;
&lt;br /&gt;
==Kremlin==&lt;br /&gt;
[[image:kremlin.png|300px]]&lt;br /&gt;
&lt;br /&gt;
It is the main building of the alliance. The level of improvement, will benefit all alliance members with HP bonus from 1% to 10%. Only the '''Great Lord''' can improve all buildings and fortification structures.&lt;br /&gt;
&lt;br /&gt;
Kremlin window shows two main tabs, '''[[Alliance#Production|Production]]''' and '''Fortress'''.&lt;br /&gt;
&lt;br /&gt;
The Next column indicates the available resources in the '''Warehouse''', as well as sign of commanders and gold stored in '''Bank'''. If the required amount of material(s) required for repairing/improving/manufacturing is not enough, that particular material will be highlighted in red.&lt;br /&gt;
&lt;br /&gt;
The last column in the Kremlin window indicates the amount of '''scrolls''' [[Alliance#Production|manufactured]]/stored in '''[[Alliances#Warehouse|warehouse]]'''.&lt;br /&gt;
&lt;br /&gt;
===Fortress===&lt;br /&gt;
This section contains the option to '''repair''' and '''improve buildings and fortification structures.&lt;br /&gt;
&lt;br /&gt;
[[image:fortress.png|300px]]&lt;br /&gt;
&lt;br /&gt;
====Improvements====&lt;br /&gt;
&lt;br /&gt;
Improving buildings and fortification structures will increase their durability. This function is limited to '''Great Lord'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| table cellpadding=&amp;quot;6&amp;quot; cellspacing=&amp;quot;0&amp;quot; table border=&amp;quot;1&amp;quot; class=&amp;quot;standart collapsible collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Structure Durability at each level of Improvement&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Level &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Durability&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 61 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 123 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 184 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 246 000&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 307 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 369 000&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 430 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 553 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 138 500&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 984 500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The cost of improvements is equal to all buildings and fortification structures except the walls. The walls are 6 times less than the other structures.&lt;br /&gt;
&lt;br /&gt;
{| table cellpadding=&amp;quot;6&amp;quot; cellspacing=&amp;quot;0&amp;quot; table border=&amp;quot;1&amp;quot; class=&amp;quot;standart collapsible collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Cost of Improvements&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Level&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Gold&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Sign of Commanders&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Resources&lt;br /&gt;
|-  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 7 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 3 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Adamantit x300&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak leather x300&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Earth Entity x300&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak x300&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 9 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 4 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Mithril x450&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Vellum x450&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Fire Entity x450&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Life Entity x450&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 11 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 5 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Adamantit x600&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Perfect Tenderloin x600&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Water Entity x600&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak x600&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 13 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 6 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Mithril x1 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak leather x1 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Air Entity x1 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Silk x1 000&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 15 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 7 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Rhodium x1 250&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Perfect Tenderloin x1 250&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Earth Entity x1 250&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Life Entity x1 250&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 18 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 9 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Adamantit x1 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Vellum x1 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Fire Entity x1 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak x1 500&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 21 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 11 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Mithril x1 750&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak Leather x1 750&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Air Entity x1 750&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Life Entity x1 750&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 24 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 13 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Adamantit x2 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Perfect Tenderloin x2 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Water Entity x2 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Oak x2 000&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 27 000&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | 15 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Mithril x2 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Vellum x2 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Air Entity x2 500&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Life Entity x2 500&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Durability====&lt;br /&gt;
&lt;br /&gt;
The durability of a building or fortification is shown on the structure avatar. The state of durability can also be recognized by the color of their names label.&lt;br /&gt;
* Green label - If the building's durability 90% or higher.&lt;br /&gt;
* Yellow label - If the building's durability 75% - 89%.&lt;br /&gt;
* Pink label - If the building's durability 50% - 74%.&lt;br /&gt;
* Red label - If the building's durability 25% - 49%.&lt;br /&gt;
* Grey label - If the building's durability 10 - 24%.&lt;br /&gt;
&lt;br /&gt;
Buildings cannot fall below 10% durability. Fortification structures' durability, on other hand, may fall below 10% (greyed name label) and will be completely destroyed on reaching 0 durability.&lt;br /&gt;
&lt;br /&gt;
The Kremlin window displays the total durability of all structures of certain type on the map. Attempting to &amp;quot;Repair&amp;quot; a structure, means repairing of all structures of that type on the map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Production===&lt;br /&gt;
Production involves manufacturing scrolls of fortifications and weapons that are subsequently stored in the special bank.&lt;br /&gt;
&lt;br /&gt;
To manufacture a particular item, open the tab for Weapon or for fortification under &amp;quot;Production&amp;quot; and select be item.&lt;br /&gt;
&lt;br /&gt;
In addition to the resources required for manufacturing, so called - charges are also needed. Different item fortification or artillery requires different amount of charges.&lt;br /&gt;
&lt;br /&gt;
* Wall - 1 Charge.&lt;br /&gt;
* Gate - 5 Charges.&lt;br /&gt;
* Tower - 5 Charges.&lt;br /&gt;
* Battle Ram - 10 Charges.&lt;br /&gt;
* Catapult - 10 Charges.&lt;br /&gt;
&lt;br /&gt;
A maximum of 10 charges are hold in the charge bar. If required amount is less, it can be refilled. In this case, &amp;quot;Refill&amp;quot; button will appear to fill the charge bar.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Refill Charge&amp;quot; needs:&lt;br /&gt;
* 1 Gold&lt;br /&gt;
* 1 Sign of Governors&lt;br /&gt;
* 4 Vellum&lt;br /&gt;
* 5 Mithril&lt;br /&gt;
&lt;br /&gt;
The bar fills automatically every day at 00:00 server time.&lt;br /&gt;
Fortification scrolls provides additional defense.&lt;br /&gt;
&lt;br /&gt;
====Fortifications====&lt;br /&gt;
To install fortification structures&lt;br /&gt;
# Click on scroll in bag.&lt;br /&gt;
# Move the cursor to the location to be built.&lt;br /&gt;
# The cursor will preview gridded cells depending on the size of the structure. Green colored grid areas indicate the structure can be build on that specific location whereas red colored grid indicates, the location is suitable for built.&lt;br /&gt;
# Once confirmed of the location, click on it. A progress bar will appear and the structure will be build.&lt;br /&gt;
&lt;br /&gt;
====Fortification Structures:====&lt;br /&gt;
&lt;br /&gt;
*'''Wall:''' &lt;br /&gt;
[[image:wall.jpg|50px|left]]&lt;br /&gt;
&lt;br /&gt;
- 1 cell size.&lt;br /&gt;
&lt;br /&gt;
- Walls can be installed in a special fashion, if more than one scroll is present in the bag; Clicking on a scroll, then holding left mouse button and hovering over the target locations in horizontal direction, will install continuous walls on adjacent cells equal to the number of scrolls in the bag.&lt;br /&gt;
&lt;br /&gt;
- Walls are completely impassable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Gate:''' &lt;br /&gt;
[[image:gate.vertical.png|100px|left]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- Two types: Horizontal and vertical based on dimensional plane installed.&lt;br /&gt;
&lt;br /&gt;
- Occupies 6 cells both horizontally and vertically.&lt;br /&gt;
&lt;br /&gt;
- Passable only for alliance members.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Towers:'''&lt;br /&gt;
&lt;br /&gt;
[[image:towers.jpg|thumb|100px|left]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- Has a size of 2x2 cells.&lt;br /&gt;
&lt;br /&gt;
- Completely impassable&lt;br /&gt;
&lt;br /&gt;
- Tower inflicts between 1,000 to 20,000 damage, and does not depend on level of improvement.&lt;br /&gt;
&lt;br /&gt;
- Attack range - 10 cells&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Installed structure can be moved. A button '''move''' will appear next to the installed structure's avatar. Upon clicking on the button, the grid cursor will appear on locations next to the structure that will allow to reposition it.&lt;br /&gt;
&lt;br /&gt;
Scroll ingredients:&lt;br /&gt;
{| cellpadding=6 border=1 color= brown cellspacing=0&lt;br /&gt;
! Fortification Structure&lt;br /&gt;
! colspan=6|Ingredients&lt;br /&gt;
|-&lt;br /&gt;
| Wall&lt;br /&gt;
| 333 Gold&lt;br /&gt;
| 166 Governors Signs&lt;br /&gt;
| 25 Silk&lt;br /&gt;
| 25 Rhodium&lt;br /&gt;
| 25 Earth Entity&lt;br /&gt;
| 25 Crystal Fur&lt;br /&gt;
|-&lt;br /&gt;
| Tower and Gate&lt;br /&gt;
| 2000 Gold&lt;br /&gt;
| 1000 Governors Signs&lt;br /&gt;
| 150 Silk&lt;br /&gt;
| 150 Rhodium&lt;br /&gt;
| 150 Earth Entity&lt;br /&gt;
| 150 Crystal Fur&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Artillery Structures====&lt;br /&gt;
These structures functioned to destroy enemy alliance's defense structures (fortifications) and buildings during a war. There are two types of Artillery structures.. Ram and Catapult. In addition, Alchemist purple bombs can be used against enemy's defense structures.&lt;br /&gt;
&lt;br /&gt;
[[image:production.ram.png|300px]]&lt;br /&gt;
&lt;br /&gt;
'''Ram'''&lt;br /&gt;
[[image:alliance.ram.png|100px|right]]&lt;br /&gt;
&lt;br /&gt;
This is different from Battle Ram that is crafted in sanctuaries. The difference are as follows:&lt;br /&gt;
* Alliance Ram and its scroll doesn't have a lifespan.&lt;br /&gt;
* Can only be used in Alliance grounds&lt;br /&gt;
&lt;br /&gt;
Features:&lt;br /&gt;
* Life: 7 200 000&lt;br /&gt;
* Damage: 270&lt;br /&gt;
* Range: 2 cells&lt;br /&gt;
* Manufacturing Ingredients:&lt;br /&gt;
# Rhodium x 120&lt;br /&gt;
# Silk x 120&lt;br /&gt;
# Earth Entity x 120&lt;br /&gt;
# Crystal Fur x 120&lt;br /&gt;
&lt;br /&gt;
'''Catapult'''&lt;br /&gt;
[[image:alliance.catapult.png|100px|right]][[image:alliance.catapult1.png|100px|right]]&lt;br /&gt;
Features:&lt;br /&gt;
* Life: 1 500 000&lt;br /&gt;
*Damage: 140&lt;br /&gt;
* Range: 10 cells&lt;br /&gt;
* Manufacturing Ingredients:&lt;br /&gt;
# Rhodium x 100&lt;br /&gt;
# Silk x 100&lt;br /&gt;
# Earth Entity x 30&lt;br /&gt;
# Crystal Fur x 30&lt;br /&gt;
&lt;br /&gt;
'''Bomb'''&lt;br /&gt;
&lt;br /&gt;
Crafted from recipes found with the Sanctuary NPC in sanctuaries. Only purple alchemist recipe is effective. Deals 64 damage against enemy fortifications and building structures.&lt;br /&gt;
&lt;br /&gt;
==Bank==&lt;br /&gt;
[[image:allianceBank.png|300px]]&lt;br /&gt;
&lt;br /&gt;
The bank is designed for&lt;br /&gt;
* Storage of items&lt;br /&gt;
* Gold Storage&lt;br /&gt;
* Storage of Signs of Commanders&lt;br /&gt;
&lt;br /&gt;
The numbered tabs on the top are the bank pages. The icons arranged in vertical manner on the right side are the filters or favourites. &lt;br /&gt;
&lt;br /&gt;
Gold and Signs are collected in bank in two ways:&lt;br /&gt;
# Taxes.&lt;br /&gt;
# Voluntary contributions. For depositing gold and signs, special button at the bottom of the window will allow to specify the amount of gold and another for signs to deposit. However, withdrawing any amount of gold or signs are not possible.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Managements===&lt;br /&gt;
In lower corner of the form, there is a button with the sun symbol. It opens a window for management of rights.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:alliance.warehouse1.png|300px]]&lt;br /&gt;
&lt;br /&gt;
It allows to set the power of officers and leaders.&lt;br /&gt;
&lt;br /&gt;
===Logs===&lt;br /&gt;
It will display a log of every gold and signs contribution; name of the member and the amount contributed. The ''Detail'' icon will display the detailed information about deposits and usages history of the bank resources Arranged from Old to new histories.&lt;br /&gt;
&lt;br /&gt;
==Warehouse==&lt;br /&gt;
[[image:alliance.warehouse.png|thumb|300px]]&lt;br /&gt;
&lt;br /&gt;
Warehouse is designed for:&lt;br /&gt;
* Storage of resources.&lt;br /&gt;
* Storage of scrolls.&lt;br /&gt;
&lt;br /&gt;
Resources come in the warehouse in two ways:&lt;br /&gt;
# Taxes&lt;br /&gt;
# Voluntary contribution. To deposit resources, click on the resource in the bag or drag it to the warehouse slots. A pop up will appear to specify the amount to deposit.&lt;br /&gt;
&lt;br /&gt;
Numbered horizontal tabs on the top are the pages. Vertical tabs on the right side are filter options; Resources and Scrolls.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Management===&lt;br /&gt;
[[image:alliance.warehouse1.png|thumb|300px]]&lt;br /&gt;
&lt;br /&gt;
A sun like button in lower margin of the warehouse window gives access to management page.  &lt;br /&gt;
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Only Great Lord can decide the rights of officer's access.&lt;br /&gt;
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===Logs===&lt;br /&gt;
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[[image:alliance.warehouse2.png|thumb|250px]]&lt;br /&gt;
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'''Logs''' button in top right corner of the window, shows list of guild's contribution and the amount of resources/scrolls contributed.&lt;br /&gt;
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For more details of logs, '''more details''' button will display in detail anything that was deposited or used. Histories are arranged from old to new entries.&lt;br /&gt;
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==War==&lt;br /&gt;
'''War''' - State of conflict between two alliances, and a means for players to attack enemy Alliance lands, destroy fortifications, raze buildings, and pilfer their loots.&lt;br /&gt;
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War consists of three phases: Auction, Beginning, and Battle.&lt;br /&gt;
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===Аукцион===&lt;br /&gt;
'''Аукцион''' - фаза, в ходе которой будут определены пары воюющих Альянсов. Как следует из названия, делается это посредством участия Альянсов в аукционе и совершении ставок на участие в войне с выбранным Альянсом.&lt;br /&gt;
====Условия проведения аукциона====&lt;br /&gt;
Фаза проходит каждое воскресенье с 0:00 до 23:59.&lt;br /&gt;
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Участие в аукционе принимают только Главы Альянсов. Для начала аукциона необходимо войти в меню управления Альянсом и нажать вкладку '''Война'''. Открывшаяся форма будет представлять собой список всех зарегистрированных на момент начала аукциона Альянсов и размеры ставок на войну с ними.&lt;br /&gt;
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Ставки считаются в золоте. Золото на участие в аукционе изымается из [[Альянсы#Банк|Банка]] Альянса.&lt;br /&gt;
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'''Аукцион''' проходит по следующим основным правилам:&lt;br /&gt;
# Стартовая цена: 100 золотых.&lt;br /&gt;
# Размер ставки: 100 золотых.&lt;br /&gt;
# При совершении ставки на вражеский Альянс:&lt;br /&gt;
## Сумма ставки на выбранный Альянс повышается.&lt;br /&gt;
## Сумма ставки на собственный Альянс повышается.&lt;br /&gt;
## Пока ставку на выбранный Альянс не повысят или не сделают ставку на Ваш собственный Альянс, делать новые ставки нельзя.&lt;br /&gt;
# При получении ставки на собственный Альянс:&lt;br /&gt;
## Вы можете делать ставки.&lt;br /&gt;
## Размер ставки на Ваш собственный Альянс увеличится.&lt;br /&gt;
## Размер всех ставок на любой другой Альянс для собственного Альянса повышается до величины ставки, сделанной на Ваш собственный Альянс.&lt;br /&gt;
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То, с каким Альянсом Вы будете воевать, определится по максимальной сделанной Вами ставке.&lt;br /&gt;
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В случае, если за время фазы не было сделано ни одной ставки, начало войны не состоится.&lt;br /&gt;
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===Начало войны===&lt;br /&gt;
Фаза, в которой определяется размер дани, выставляемой Альянсом своему противнику за досрочное прекращение войны. Дань может выставить каждый воюющий Альянс.&lt;br /&gt;
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Фаза проходит каждое воскресенье с 21:00 до 23:59. &lt;br /&gt;
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Для назначения дани Главе Альянса необходимо воспользоваться меню Война, окно при входе в которую будет отличаться от предыдущей фазы. В этом окне указывается противник Вашего Альянса, основная часть поделена на слоты для указания предметов дани и их количества, а внизу находится кнопка '''Потребовать дань'''. Установить размер дани и потребовать её можно только один раз.&lt;br /&gt;
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===Battle===&lt;br /&gt;
Main Phase - two rival alliances will fight for supremacy.&lt;br /&gt;
This phase lasts from 00:00 to 23:59, Monday and Saturday.&lt;br /&gt;
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The alliance can end the war prematurely if the head of the alliance pays tribute from the previous phase.&lt;br /&gt;
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The fight may be divided into three stages:&lt;br /&gt;
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# From 23:00 to 11:59. Damage from [[Alliance Guns|Guns]] are reduced by 90%.&lt;br /&gt;
# From 12:00 to 17:59. Damage from Guns are reduced by 50%.&lt;br /&gt;
# From 18:00 to 22:59. Damage from Guns are at 100%.&lt;br /&gt;
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В течение фазы на Замковую Землю воюющих Альянсов разрешено входить только их членам. На локации действует [[Бой в игре#Кнопки переключения PvP-режимов|альянсовый]] режим боя.&lt;br /&gt;
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Основной задачей является уничтожение Кремля, Банка и Склада противника.&lt;br /&gt;
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При снижении прочности Здания до 10% нападающими будет получена награда:&lt;br /&gt;
* Уничтожение Кремля: всем персонажам, находящимся в агролисте здания, будет выдана равная доля от его стоимости. Стоимость складывается из уровня улучшения здания, как сумма всех предыдущих улучшений.&lt;br /&gt;
* Уничтожение Банка: всем персонажам, находящимся в агролисте здания, будет выдана равная доля от золота и Знаков, хранящихся в нём. Предметы не выпадают.&lt;br /&gt;
* Уничтожение Склада: всем персонажам, находящимся в агролисте здания, будет выдана равная доля от ресурсов, хранящихся в нём.&lt;br /&gt;
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[[Категория:Первые шаги в игре]]&lt;/div&gt;</summary>
		<author><name>Sha2001m</name></author>	</entry>

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