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	<entry>
		<id>http://rs.fragoriawiki.com/wiki/index.php/Character</id>
		<title>Character</title>
		<link rel="alternate" type="text/html" href="http://rs.fragoriawiki.com/wiki/index.php/Character"/>
				<updated>2011-01-09T18:26:09Z</updated>
		
		<summary type="html">&lt;p&gt;Ronndo:&amp;#32;/* EXP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Character: Character information&lt;br /&gt;
&lt;br /&gt;
== Outfit your character ==&lt;br /&gt;
&lt;br /&gt;
The character has 17 slots for items that can be equipped.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* 9 slots for armor&lt;br /&gt;
* 1 slot for weapon&lt;br /&gt;
* 1 slot for a shield or secondary weapon''.'' Also, ''two-handed weapons'' take this slot and the slot under the arms.&lt;br /&gt;
* 1 slot for shirt&lt;br /&gt;
* 2 slots for Rings&lt;br /&gt;
* 2 slots for earrings&lt;br /&gt;
* 1 slot for Amulet&lt;br /&gt;
* 1 slot for Ammunition&lt;br /&gt;
&lt;br /&gt;
The character can also equip ''Pets''&lt;br /&gt;
&lt;br /&gt;
''To know what can be equipped on the character''', you must click on the &amp;quot;information about the character&amp;quot; [[File: Faq 004.jpg]] at the bottom of the screen&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
The character has 6 basic attributes:&lt;br /&gt;
&lt;br /&gt;
=== Strength ===&lt;br /&gt;
&lt;br /&gt;
* Increases the damage done in close combat and damage of archery.&lt;br /&gt;
&lt;br /&gt;
* Increases the amount of damage that a character can block with the shield.&lt;br /&gt;
&lt;br /&gt;
=== Agility ===&lt;br /&gt;
&lt;br /&gt;
* Increases the damage done in close combat and damage of archery.&lt;br /&gt;
&lt;br /&gt;
* Increases the chance to inflict critical damage.&lt;br /&gt;
&lt;br /&gt;
* Increases the value of your reservation.&lt;br /&gt;
&lt;br /&gt;
* Increases the chance to dodge a blow in close combat.&lt;br /&gt;
&lt;br /&gt;
=== Endurance ===&lt;br /&gt;
&lt;br /&gt;
* Increases the amount of HP your character has.&lt;br /&gt;
&lt;br /&gt;
=== Intelligence ===&lt;br /&gt;
&lt;br /&gt;
* Increases the amount of MP the character has.&lt;br /&gt;
&lt;br /&gt;
* Increases chance to inflict critical damage when using spells.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&lt;br /&gt;
* Increases running speed and attack speed of the character.&lt;br /&gt;
&lt;br /&gt;
=== Spirit ===&lt;br /&gt;
&lt;br /&gt;
* Increases the speed of mana and health regeneration(HP does not regenerate in combat).&lt;br /&gt;
&lt;br /&gt;
* Mana does not regenerate during the period of 5 seconds after the use of a spell.&lt;br /&gt;
&lt;br /&gt;
* Increases the of damage done by your spells.&lt;br /&gt;
&lt;br /&gt;
The base values of these attributes vary with the level and class of your character.&lt;br /&gt;
&lt;br /&gt;
At the first level, characters get 18 in all 6 attributes. Every subsequent level, 8 points are added to every attribute plus an additional 2 points to 2 of the characters' main attributes.&lt;br /&gt;
&lt;br /&gt;
Also, the attributes determine what items your character may wear.&lt;br /&gt;
&lt;br /&gt;
== Extras ==&lt;br /&gt;
&lt;br /&gt;
=== Critical Hit ===&lt;br /&gt;
&lt;br /&gt;
* Chance of inflicting double damage&lt;br /&gt;
&lt;br /&gt;
- Depends on skill for physical attacks and intelligence for magic.&lt;br /&gt;
&lt;br /&gt;
=== Attack Power ===&lt;br /&gt;
&lt;br /&gt;
* Increases damage done in close or ranged combat.&lt;br /&gt;
&lt;br /&gt;
- Depends on the skill and strength.&lt;br /&gt;
&lt;br /&gt;
=== Additional magic damage ===&lt;br /&gt;
&lt;br /&gt;
* Attribute, which increases the damage or healing effects of the spells.&lt;br /&gt;
&lt;br /&gt;
- Depends on the spirit of the character.&lt;br /&gt;
&lt;br /&gt;
=== Damage ===&lt;br /&gt;
&lt;br /&gt;
* The minimum and maximum damage without critical and crushing blows, which may be caused by the current weapon.&lt;br /&gt;
&lt;br /&gt;
- Depends on weapon damage, attack power and special abilities.&lt;br /&gt;
&lt;br /&gt;
=== Dps ===&lt;br /&gt;
&lt;br /&gt;
* How many damage per second will dealt on average during the attack of the equipped weapon.&lt;br /&gt;
&lt;br /&gt;
- Depends on weapon speed and damage.&lt;br /&gt;
&lt;br /&gt;
=== Possession of arms ===&lt;br /&gt;
&lt;br /&gt;
* Options that affect the chance of getting a character to the enemy, as well as the chance to crit and crushing blow.&lt;br /&gt;
&lt;br /&gt;
- Depends on the level of the character and the additional effects on the subjects.&lt;br /&gt;
&lt;br /&gt;
=== Attack speed ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* How often the character is attacking with a weapon.&lt;br /&gt;
&lt;br /&gt;
- Depends on the mobility, speed, weapons and additional effects on the target.&lt;br /&gt;
&lt;br /&gt;
=== Dodge ===&lt;br /&gt;
&lt;br /&gt;
[[File: Faq 012.jpg]]&lt;br /&gt;
&lt;br /&gt;
* Allows the character to evade enemy attacks, completely avoiding the damage. If a character is turned away - his next attack will be faster.&lt;br /&gt;
&lt;br /&gt;
- Depends on the skill character.&lt;br /&gt;
&lt;br /&gt;
=== Parry ===&lt;br /&gt;
&lt;br /&gt;
* Allows the character to fend off enemy melee attacks. If your character parry the attack, the enemy's next attack will be faster.&lt;br /&gt;
&lt;br /&gt;
- The base chance is of 5%. It depends only on the additional effects on the target.&lt;br /&gt;
&lt;br /&gt;
=== Block ===&lt;br /&gt;
&lt;br /&gt;
* Allows the character to block enemy attacks.&lt;br /&gt;
&lt;br /&gt;
- The base chance is of 5%. It depends only on the additional effects on the target.&lt;br /&gt;
&lt;br /&gt;
- The number of the blocked damage depends on the armor and shield strength.&lt;br /&gt;
&lt;br /&gt;
=== Level Protection ===&lt;br /&gt;
&lt;br /&gt;
* Options that affect the chance of getting on the character, its armor, chance to dodge and parry enemy attacks, as well as the chance to crit and crushing blow to the character.&lt;br /&gt;
&lt;br /&gt;
- Depends on the level of the character and the additional effects on it.&lt;br /&gt;
&lt;br /&gt;
=== Armour ===&lt;br /&gt;
&lt;br /&gt;
* Absorbs some physical damage dealt to the character. The amount of absorbed damage can not exceed 75% of the damage.&lt;br /&gt;
&lt;br /&gt;
- Depends on the character's dexterity and armor&lt;br /&gt;
&lt;br /&gt;
=== Magic Resistance ===&lt;br /&gt;
&lt;br /&gt;
* Absorbs magic damage done to the character. Basic resistance against magic attacks done by an opponent of the same level = 4%.&lt;br /&gt;
&lt;br /&gt;
=== Mana Regeneration ===&lt;br /&gt;
&lt;br /&gt;
* Mana Regeneration occurs every 5 seconds, starting 5 seconds after casting the last spell.&lt;br /&gt;
&lt;br /&gt;
- Depends on the spirit of the character&lt;br /&gt;
&lt;br /&gt;
*'''To find out your character's attributes''', you must click on the &amp;quot;Information about the character&amp;quot; [[File: Faq 004.jpg]] at the bottom of the screen. More information about this can be found in [[# Character | Character]].&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
Your character will learn skills and spells during the course of its development. Using the skills and spells make killing monsters easier, and the game more dynamic. Each skill has a name, icon and description. To make them easier to activate, all the new skills are automatically placed on the '''hot key bar''' at the bottom of the screen.&lt;br /&gt;
&lt;br /&gt;
[[File: Faq 040.jpg]]&lt;br /&gt;
&lt;br /&gt;
Every class has their own set of skills. When a character receives a new class, it will learn the basic level of it's starting skills.&lt;br /&gt;
&lt;br /&gt;
'''To view the available character's skills''', press the &amp;quot;Skill&amp;quot; [[File: Faq 005.jpg]] button at the bottom of the screen. This window shows all the skills and character classes with names and descriptions.&lt;br /&gt;
&lt;br /&gt;
=== How to use the skills ===&lt;br /&gt;
&lt;br /&gt;
Skills and spells can be used by clicking on it's icon on the skills window or pressing the hot keys. More information about setting up hot keys can be found in the section'''[[ Hotkeys | Hotkeys ]]'''.&lt;br /&gt;
&lt;br /&gt;
Different skills and spells, may have different icons on the hotkey bar:&lt;br /&gt;
&lt;br /&gt;
* Skills that are available to use have a bright icon.&lt;br /&gt;
* Skills that cannot be used while the character is in battle, look lighter.&lt;br /&gt;
* Skills that are still recharging are shaded.&lt;br /&gt;
* Skills that cannot be used by the character, have a red shade.&lt;br /&gt;
&lt;br /&gt;
=== How to learn skills ===&lt;br /&gt;
&lt;br /&gt;
Upon changing classes, your character immediately acquires all skills and spells, characteristic of this class at a basic level. You may then read '''Skill Books''' to increase the level of your skills. Skill books can be purchased at the NPCs in town, or purchased from other characters in '''auction''' or by '''trading''', or get as '''loot''' from monsters. Different abilities have different levels of skill.&lt;br /&gt;
&lt;br /&gt;
==EXP==&lt;br /&gt;
Exp is the amount of experience needed to level up.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;6&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;background:#F2F9F8;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! levels 1-5&lt;br /&gt;
! levels 6-10&lt;br /&gt;
! levels 11-15&lt;br /&gt;
! levels 16-20&lt;br /&gt;
! levels 21-25&lt;br /&gt;
! levels 28-30&lt;br /&gt;
! levels 31-35&lt;br /&gt;
! levels 36-40&lt;br /&gt;
! levels 41-45&lt;br /&gt;
! levels 46-50&lt;br /&gt;
! levels 51-55&lt;br /&gt;
! levels 56-60&lt;br /&gt;
! levels 61-65&lt;br /&gt;
! levels 66-70&lt;br /&gt;
|-&lt;br /&gt;
| 550&lt;br /&gt;
| 3850&lt;br /&gt;
| 10450&lt;br /&gt;
| 19900&lt;br /&gt;
| 31900&lt;br /&gt;
| 72250&lt;br /&gt;
| 115050&lt;br /&gt;
| 194700&lt;br /&gt;
| 271950&lt;br /&gt;
| 395950&lt;br /&gt;
| 516250&lt;br /&gt;
| 692900&lt;br /&gt;
| 865950&lt;br /&gt;
| 1104450&lt;br /&gt;
|-&lt;br /&gt;
| 1210&lt;br /&gt;
| 4950&lt;br /&gt;
| 12100&lt;br /&gt;
| 22000&lt;br /&gt;
| 47189&lt;br /&gt;
| 79730&lt;br /&gt;
| 145320&lt;br /&gt;
| 208710&lt;br /&gt;
| 314650&lt;br /&gt;
| 417890&lt;br /&gt;
| 573180&lt;br /&gt;
| 725270&lt;br /&gt;
| 938910&lt;br /&gt;
| 2855100&lt;br /&gt;
|-&lt;br /&gt;
| 1980&lt;br /&gt;
| 6160&lt;br /&gt;
| 13960&lt;br /&gt;
| 24310&lt;br /&gt;
| 57762&lt;br /&gt;
| 87732&lt;br /&gt;
| 156702&lt;br /&gt;
| 223422&lt;br /&gt;
| 333641&lt;br /&gt;
| 441111&lt;br /&gt;
| 601582&lt;br /&gt;
| 759801&lt;br /&gt;
| 978522&lt;br /&gt;
| 2923492&lt;br /&gt;
|-&lt;br /&gt;
| 1980&lt;br /&gt;
| 7480&lt;br /&gt;
| 15730&lt;br /&gt;
| 26730&lt;br /&gt;
| 58784&lt;br /&gt;
| 96274&lt;br /&gt;
| 168714&lt;br /&gt;
| 238854&lt;br /&gt;
| 353443&lt;br /&gt;
| 465233&lt;br /&gt;
| 630974&lt;br /&gt;
| 793413&lt;br /&gt;
| 1019304&lt;br /&gt;
| 2993144&lt;br /&gt;
|-&lt;br /&gt;
| 2960&lt;br /&gt;
| 8910&lt;br /&gt;
| 17710&lt;br /&gt;
| 29260&lt;br /&gt;
| 65273&lt;br /&gt;
| 105373&lt;br /&gt;
| 181374&lt;br /&gt;
| 255023&lt;br /&gt;
| 374074&lt;br /&gt;
| 490274&lt;br /&gt;
| 661374&lt;br /&gt;
| 829124&lt;br /&gt;
| 1061274&lt;br /&gt;
| 3064074&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Character]]&lt;br /&gt;
[[Category: Class]]&lt;/div&gt;</summary>
		<author><name>Ronndo</name></author>	</entry>

	<entry>
		<id>http://rs.fragoriawiki.com/wiki/index.php/Character</id>
		<title>Character</title>
		<link rel="alternate" type="text/html" href="http://rs.fragoriawiki.com/wiki/index.php/Character"/>
				<updated>2011-01-09T18:08:00Z</updated>
		
		<summary type="html">&lt;p&gt;Ronndo:&amp;#32;/* EXP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Character: Character information&lt;br /&gt;
&lt;br /&gt;
== Outfit your character ==&lt;br /&gt;
&lt;br /&gt;
The character has 17 slots for items that can be equipped.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* 9 slots for armor&lt;br /&gt;
* 1 slot for weapon&lt;br /&gt;
* 1 slot for a shield or secondary weapon''.'' Also, ''two-handed weapons'' take this slot and the slot under the arms.&lt;br /&gt;
* 1 slot for shirt&lt;br /&gt;
* 2 slots for Rings&lt;br /&gt;
* 2 slots for earrings&lt;br /&gt;
* 1 slot for Amulet&lt;br /&gt;
* 1 slot for Ammunition&lt;br /&gt;
&lt;br /&gt;
The character can also equip ''Pets''&lt;br /&gt;
&lt;br /&gt;
''To know what can be equipped on the character''', you must click on the &amp;quot;information about the character&amp;quot; [[File: Faq 004.jpg]] at the bottom of the screen&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
The character has 6 basic attributes:&lt;br /&gt;
&lt;br /&gt;
=== Strength ===&lt;br /&gt;
&lt;br /&gt;
* Increases the damage done in close combat and damage of archery.&lt;br /&gt;
&lt;br /&gt;
* Increases the amount of damage that a character can block with the shield.&lt;br /&gt;
&lt;br /&gt;
=== Agility ===&lt;br /&gt;
&lt;br /&gt;
* Increases the damage done in close combat and damage of archery.&lt;br /&gt;
&lt;br /&gt;
* Increases the chance to inflict critical damage.&lt;br /&gt;
&lt;br /&gt;
* Increases the value of your reservation.&lt;br /&gt;
&lt;br /&gt;
* Increases the chance to dodge a blow in close combat.&lt;br /&gt;
&lt;br /&gt;
=== Endurance ===&lt;br /&gt;
&lt;br /&gt;
* Increases the amount of HP your character has.&lt;br /&gt;
&lt;br /&gt;
=== Intelligence ===&lt;br /&gt;
&lt;br /&gt;
* Increases the amount of MP the character has.&lt;br /&gt;
&lt;br /&gt;
* Increases chance to inflict critical damage when using spells.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&lt;br /&gt;
* Increases running speed and attack speed of the character.&lt;br /&gt;
&lt;br /&gt;
=== Spirit ===&lt;br /&gt;
&lt;br /&gt;
* Increases the speed of mana and health regeneration(HP does not regenerate in combat).&lt;br /&gt;
&lt;br /&gt;
* Mana does not regenerate during the period of 5 seconds after the use of a spell.&lt;br /&gt;
&lt;br /&gt;
* Increases the of damage done by your spells.&lt;br /&gt;
&lt;br /&gt;
The base values of these attributes vary with the level and class of your character.&lt;br /&gt;
&lt;br /&gt;
At the first level, characters get 18 in all 6 attributes. Every subsequent level, 8 points are added to every attribute plus an additional 2 points to 2 of the characters' main attributes.&lt;br /&gt;
&lt;br /&gt;
Also, the attributes determine what items your character may wear.&lt;br /&gt;
&lt;br /&gt;
== Extras ==&lt;br /&gt;
&lt;br /&gt;
=== Critical Hit ===&lt;br /&gt;
&lt;br /&gt;
* Chance of inflicting double damage&lt;br /&gt;
&lt;br /&gt;
- Depends on skill for physical attacks and intelligence for magic.&lt;br /&gt;
&lt;br /&gt;
=== Attack Power ===&lt;br /&gt;
&lt;br /&gt;
* Increases damage done in close or ranged combat.&lt;br /&gt;
&lt;br /&gt;
- Depends on the skill and strength.&lt;br /&gt;
&lt;br /&gt;
=== Additional magic damage ===&lt;br /&gt;
&lt;br /&gt;
* Attribute, which increases the damage or healing effects of the spells.&lt;br /&gt;
&lt;br /&gt;
- Depends on the spirit of the character.&lt;br /&gt;
&lt;br /&gt;
=== Damage ===&lt;br /&gt;
&lt;br /&gt;
* The minimum and maximum damage without critical and crushing blows, which may be caused by the current weapon.&lt;br /&gt;
&lt;br /&gt;
- Depends on weapon damage, attack power and special abilities.&lt;br /&gt;
&lt;br /&gt;
=== Dps ===&lt;br /&gt;
&lt;br /&gt;
* How many damage per second will dealt on average during the attack of the equipped weapon.&lt;br /&gt;
&lt;br /&gt;
- Depends on weapon speed and damage.&lt;br /&gt;
&lt;br /&gt;
=== Possession of arms ===&lt;br /&gt;
&lt;br /&gt;
* Options that affect the chance of getting a character to the enemy, as well as the chance to crit and crushing blow.&lt;br /&gt;
&lt;br /&gt;
- Depends on the level of the character and the additional effects on the subjects.&lt;br /&gt;
&lt;br /&gt;
=== Attack speed ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* How often the character is attacking with a weapon.&lt;br /&gt;
&lt;br /&gt;
- Depends on the mobility, speed, weapons and additional effects on the target.&lt;br /&gt;
&lt;br /&gt;
=== Dodge ===&lt;br /&gt;
&lt;br /&gt;
[[File: Faq 012.jpg]]&lt;br /&gt;
&lt;br /&gt;
* Allows the character to evade enemy attacks, completely avoiding the damage. If a character is turned away - his next attack will be faster.&lt;br /&gt;
&lt;br /&gt;
- Depends on the skill character.&lt;br /&gt;
&lt;br /&gt;
=== Parry ===&lt;br /&gt;
&lt;br /&gt;
* Allows the character to fend off enemy melee attacks. If your character parry the attack, the enemy's next attack will be faster.&lt;br /&gt;
&lt;br /&gt;
- The base chance is of 5%. It depends only on the additional effects on the target.&lt;br /&gt;
&lt;br /&gt;
=== Block ===&lt;br /&gt;
&lt;br /&gt;
* Allows the character to block enemy attacks.&lt;br /&gt;
&lt;br /&gt;
- The base chance is of 5%. It depends only on the additional effects on the target.&lt;br /&gt;
&lt;br /&gt;
- The number of the blocked damage depends on the armor and shield strength.&lt;br /&gt;
&lt;br /&gt;
=== Level Protection ===&lt;br /&gt;
&lt;br /&gt;
* Options that affect the chance of getting on the character, its armor, chance to dodge and parry enemy attacks, as well as the chance to crit and crushing blow to the character.&lt;br /&gt;
&lt;br /&gt;
- Depends on the level of the character and the additional effects on it.&lt;br /&gt;
&lt;br /&gt;
=== Armour ===&lt;br /&gt;
&lt;br /&gt;
* Absorbs some physical damage dealt to the character. The amount of absorbed damage can not exceed 75% of the damage.&lt;br /&gt;
&lt;br /&gt;
- Depends on the character's dexterity and armor&lt;br /&gt;
&lt;br /&gt;
=== Magic Resistance ===&lt;br /&gt;
&lt;br /&gt;
* Absorbs magic damage done to the character. Basic resistance against magic attacks done by an opponent of the same level = 4%.&lt;br /&gt;
&lt;br /&gt;
=== Mana Regeneration ===&lt;br /&gt;
&lt;br /&gt;
* Mana Regeneration occurs every 5 seconds, starting 5 seconds after casting the last spell.&lt;br /&gt;
&lt;br /&gt;
- Depends on the spirit of the character&lt;br /&gt;
&lt;br /&gt;
*'''To find out your character's attributes''', you must click on the &amp;quot;Information about the character&amp;quot; [[File: Faq 004.jpg]] at the bottom of the screen. More information about this can be found in [[# Character | Character]].&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
Your character will learn skills and spells during the course of its development. Using the skills and spells make killing monsters easier, and the game more dynamic. Each skill has a name, icon and description. To make them easier to activate, all the new skills are automatically placed on the '''hot key bar''' at the bottom of the screen.&lt;br /&gt;
&lt;br /&gt;
[[File: Faq 040.jpg]]&lt;br /&gt;
&lt;br /&gt;
Every class has their own set of skills. When a character receives a new class, it will learn the basic level of it's starting skills.&lt;br /&gt;
&lt;br /&gt;
'''To view the available character's skills''', press the &amp;quot;Skill&amp;quot; [[File: Faq 005.jpg]] button at the bottom of the screen. This window shows all the skills and character classes with names and descriptions.&lt;br /&gt;
&lt;br /&gt;
=== How to use the skills ===&lt;br /&gt;
&lt;br /&gt;
Skills and spells can be used by clicking on it's icon on the skills window or pressing the hot keys. More information about setting up hot keys can be found in the section'''[[ Hotkeys | Hotkeys ]]'''.&lt;br /&gt;
&lt;br /&gt;
Different skills and spells, may have different icons on the hotkey bar:&lt;br /&gt;
&lt;br /&gt;
* Skills that are available to use have a bright icon.&lt;br /&gt;
* Skills that cannot be used while the character is in battle, look lighter.&lt;br /&gt;
* Skills that are still recharging are shaded.&lt;br /&gt;
* Skills that cannot be used by the character, have a red shade.&lt;br /&gt;
&lt;br /&gt;
=== How to learn skills ===&lt;br /&gt;
&lt;br /&gt;
Upon changing classes, your character immediately acquires all skills and spells, characteristic of this class at a basic level. You may then read '''Skill Books''' to increase the level of your skills. Skill books can be purchased at the NPCs in town, or purchased from other characters in '''auction''' or by '''trading''', or get as '''loot''' from monsters. Different abilities have different levels of skill.&lt;br /&gt;
&lt;br /&gt;
==EXP==&lt;br /&gt;
Exp is the amount of experience needed to level up.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;6&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;background:#F2F9F8;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! levels 1-5&lt;br /&gt;
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! levels 11-15&lt;br /&gt;
! levels 16-20&lt;br /&gt;
! levels 21-25&lt;br /&gt;
! levels 28-30&lt;br /&gt;
! levels 31-35&lt;br /&gt;
! levels 36-40&lt;br /&gt;
! levels 41-45&lt;br /&gt;
! levels 46-50&lt;br /&gt;
! levels 51-55&lt;br /&gt;
! levels 56-60&lt;br /&gt;
! levels 61-65&lt;br /&gt;
! levels 66-70&lt;br /&gt;
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&lt;br /&gt;
[[Category: Character]]&lt;br /&gt;
[[Category: Class]]&lt;/div&gt;</summary>
		<author><name>Ronndo</name></author>	</entry>

	<entry>
		<id>http://rs.fragoriawiki.com/wiki/index.php/Tanner</id>
		<title>Tanner</title>
		<link rel="alternate" type="text/html" href="http://rs.fragoriawiki.com/wiki/index.php/Tanner"/>
				<updated>2011-01-09T18:07:42Z</updated>
		
		<summary type="html">&lt;p&gt;Ronndo:&amp;#32;/* Tanners Resources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[image:Tanners.png]] is the far most exciting and diffecult profession of all. It's resources involve extracting them from dead animals rather collecting it from field resources.&lt;br /&gt;
&lt;br /&gt;
To get the profession, approach '''Master of Tanners''' in Fragoville  and in Fragotown.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Identifications ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; text-align=&amp;quot;centre&amp;quot; style=&amp;quot;background:#FFFBDF;&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|+ &amp;lt;font color=&amp;quot;#B05F3C&amp;quot;&amp;gt;'''Master of Tanners and his belongings'''&amp;lt;/font&amp;gt;&lt;br /&gt;
! Head of Tanners&lt;br /&gt;
! Table&lt;br /&gt;
! Tool&lt;br /&gt;
|-align=&amp;quot;central&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|[[image:Tanner.png‎|frame|left|Head of Tanners]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|[[image:Table.png]]&lt;br /&gt;
| [[Image:Knifes.jpg]] Ordinary &lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Tempered_knife_for_taking_off_leathers.JPG|link=File:Tempered_knife_for_taking_off_leathers_description.JPG]] Tempered &lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Enchanted_Knife_for_Taking_Off_Leathers.JPG|link=file:Enchanted_Knife_for_Taking_Off_Leathers_description.JPG]] Enchanted/Automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tanners Resources==&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;6&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;background:#F2F9F8;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| Resources &lt;br /&gt;
|-&lt;br /&gt;
! level 1&lt;br /&gt;
! level 2&lt;br /&gt;
! level 3 (Rare/Green)&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Tanner1.png]] Eye of Animal&lt;br /&gt;
| [[image:Tanner3.png]] Canine Tooth of Animal&lt;br /&gt;
| [[image:Tanner5.png]] Saliva of Animal&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Tanner2.png]] Worn Leather&lt;br /&gt;
| [[image:Tanner4.png]] Thin Leather&lt;br /&gt;
| [[image:Tanner6.png]] Discolored Fur&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Source of Resources==&lt;br /&gt;
Tanners resources can be extracted from any big, hairy mobs with a maximum difference between character level and mob 15 levels.&lt;br /&gt;
Also found large gathering of mobs in '''[[Carawan way]]'''.&lt;br /&gt;
&lt;br /&gt;
[[Category:Craft]]&lt;/div&gt;</summary>
		<author><name>Ronndo</name></author>	</entry>

	<entry>
		<id>http://rs.fragoriawiki.com/wiki/index.php/Tanner</id>
		<title>Tanner</title>
		<link rel="alternate" type="text/html" href="http://rs.fragoriawiki.com/wiki/index.php/Tanner"/>
				<updated>2011-01-09T18:05:26Z</updated>
		
		<summary type="html">&lt;p&gt;Ronndo:&amp;#32;/* Tanners Resources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[image:Tanners.png]] is the far most exciting and diffecult profession of all. It's resources involve extracting them from dead animals rather collecting it from field resources.&lt;br /&gt;
&lt;br /&gt;
To get the profession, approach '''Master of Tanners''' in Fragoville  and in Fragotown.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Identifications ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; text-align=&amp;quot;centre&amp;quot; style=&amp;quot;background:#FFFBDF;&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|+ &amp;lt;font color=&amp;quot;#B05F3C&amp;quot;&amp;gt;'''Master of Tanners and his belongings'''&amp;lt;/font&amp;gt;&lt;br /&gt;
! Head of Tanners&lt;br /&gt;
! Table&lt;br /&gt;
! Tool&lt;br /&gt;
|-align=&amp;quot;central&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|[[image:Tanner.png‎|frame|left|Head of Tanners]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|[[image:Table.png]]&lt;br /&gt;
| [[Image:Knifes.jpg]] Ordinary &lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Tempered_knife_for_taking_off_leathers.JPG|link=File:Tempered_knife_for_taking_off_leathers_description.JPG]] Tempered &lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Enchanted_Knife_for_Taking_Off_Leathers.JPG|link=file:Enchanted_Knife_for_Taking_Off_Leathers_description.JPG]] Enchanted/Automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tanners Resources==&lt;br /&gt;
&lt;br /&gt;
Resources&lt;br /&gt;
level 1	 level 2	 level 3 (Rare/Green)&lt;br /&gt;
 Eye of Animal	 Canine Tooth of Animal	 Saliva of Animal&lt;br /&gt;
 Worn Leather	 Thin Leather	 Discolored Fur&lt;br /&gt;
&lt;br /&gt;
== Source of Resources==&lt;br /&gt;
Tanners resources can be extracted from any big, hairy mobs with a maximum difference between character level and mob 15 levels.&lt;br /&gt;
Also found large gathering of mobs in '''[[Carawan way]]'''.&lt;br /&gt;
&lt;br /&gt;
[[Category:Craft]]&lt;/div&gt;</summary>
		<author><name>Ronndo</name></author>	</entry>

	<entry>
		<id>http://rs.fragoriawiki.com/wiki/index.php/Tanner</id>
		<title>Tanner</title>
		<link rel="alternate" type="text/html" href="http://rs.fragoriawiki.com/wiki/index.php/Tanner"/>
				<updated>2011-01-09T18:05:09Z</updated>
		
		<summary type="html">&lt;p&gt;Ronndo:&amp;#32;/* Tanners Resources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[image:Tanners.png]] is the far most exciting and diffecult profession of all. It's resources involve extracting them from dead animals rather collecting it from field resources.&lt;br /&gt;
&lt;br /&gt;
To get the profession, approach '''Master of Tanners''' in Fragoville  and in Fragotown.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Identifications ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; text-align=&amp;quot;centre&amp;quot; style=&amp;quot;background:#FFFBDF;&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|+ &amp;lt;font color=&amp;quot;#B05F3C&amp;quot;&amp;gt;'''Master of Tanners and his belongings'''&amp;lt;/font&amp;gt;&lt;br /&gt;
! Head of Tanners&lt;br /&gt;
! Table&lt;br /&gt;
! Tool&lt;br /&gt;
|-align=&amp;quot;central&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|[[image:Tanner.png‎|frame|left|Head of Tanners]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|[[image:Table.png]]&lt;br /&gt;
| [[Image:Knifes.jpg]] Ordinary &lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Tempered_knife_for_taking_off_leathers.JPG|link=File:Tempered_knife_for_taking_off_leathers_description.JPG]] Tempered &lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Enchanted_Knife_for_Taking_Off_Leathers.JPG|link=file:Enchanted_Knife_for_Taking_Off_Leathers_description.JPG]] Enchanted/Automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tanners Resources==&lt;br /&gt;
== Tanners Resources==&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;6&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;background:#F2F9F8;&amp;quot;&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;6&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;background:#F2F9F8;&amp;quot;&lt;br /&gt;
-	&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| Resources  &lt;br /&gt;
+	&lt;br /&gt;
! colspan=&amp;quot;14&amp;quot;| Resources  &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
-	&lt;br /&gt;
! level 1&lt;br /&gt;
+	&lt;br /&gt;
! levels 1-5&lt;br /&gt;
-	&lt;br /&gt;
! level 2&lt;br /&gt;
+	&lt;br /&gt;
! levels 6-10&lt;br /&gt;
-	&lt;br /&gt;
! level 3 (Rare/Green)&lt;br /&gt;
+	&lt;br /&gt;
! levels 11-15&lt;br /&gt;
 	+	&lt;br /&gt;
! levels 16-20&lt;br /&gt;
 	+	&lt;br /&gt;
! levels 21-25&lt;br /&gt;
 	+	&lt;br /&gt;
! levels 28-30&lt;br /&gt;
 	+	&lt;br /&gt;
! levels 31-35&lt;br /&gt;
 	+	&lt;br /&gt;
! levels 36-40&lt;br /&gt;
 	+	&lt;br /&gt;
! levels 41-45&lt;br /&gt;
 	+	&lt;br /&gt;
! levels 46-50&lt;br /&gt;
 	+	&lt;br /&gt;
! levels 51-55&lt;br /&gt;
 	+	&lt;br /&gt;
! levels 56-60&lt;br /&gt;
 	+	&lt;br /&gt;
! levels 61-65&lt;br /&gt;
 	+	&lt;br /&gt;
! levels 66-70&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
-	&lt;br /&gt;
| [[image:Tanner1.png]] Eye of Animal&lt;br /&gt;
+	&lt;br /&gt;
|  &lt;br /&gt;
-	&lt;br /&gt;
| [[image:Tanner3.png]] Canine Tooth of Animal&lt;br /&gt;
+	&lt;br /&gt;
|  &lt;br /&gt;
-	&lt;br /&gt;
| [[image:Tanner5.png]] Saliva of Animal&lt;br /&gt;
+	&lt;br /&gt;
|  &lt;br /&gt;
 	+	&lt;br /&gt;
| &lt;br /&gt;
 	+	&lt;br /&gt;
| &lt;br /&gt;
 	+	&lt;br /&gt;
| &lt;br /&gt;
 	+	&lt;br /&gt;
| &lt;br /&gt;
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| &lt;br /&gt;
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| &lt;br /&gt;
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| &lt;br /&gt;
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| &lt;br /&gt;
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| &lt;br /&gt;
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| &lt;br /&gt;
 	+	&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
-	&lt;br /&gt;
| [[image:Tanner2.png]] Worn Leather&lt;br /&gt;
+	&lt;br /&gt;
|  &lt;br /&gt;
-	&lt;br /&gt;
| [[image:Tanner4.png]] Thin Leather&lt;br /&gt;
+	&lt;br /&gt;
|  &lt;br /&gt;
-	&lt;br /&gt;
| [[image:Tanner6.png]] Discolored Fur&lt;br /&gt;
&lt;br /&gt;
== Source of Resources==&lt;br /&gt;
Tanners resources can be extracted from any big, hairy mobs with a maximum difference between character level and mob 15 levels.&lt;br /&gt;
Also found large gathering of mobs in '''[[Carawan way]]'''.&lt;br /&gt;
&lt;br /&gt;
[[Category:Craft]]&lt;/div&gt;</summary>
		<author><name>Ronndo</name></author>	</entry>

	<entry>
		<id>http://rs.fragoriawiki.com/wiki/index.php/Character</id>
		<title>Character</title>
		<link rel="alternate" type="text/html" href="http://rs.fragoriawiki.com/wiki/index.php/Character"/>
				<updated>2011-01-09T18:03:46Z</updated>
		
		<summary type="html">&lt;p&gt;Ronndo:&amp;#32;/* EXP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Character: Character information&lt;br /&gt;
&lt;br /&gt;
== Outfit your character ==&lt;br /&gt;
&lt;br /&gt;
The character has 17 slots for items that can be equipped.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* 9 slots for armor&lt;br /&gt;
* 1 slot for weapon&lt;br /&gt;
* 1 slot for a shield or secondary weapon''.'' Also, ''two-handed weapons'' take this slot and the slot under the arms.&lt;br /&gt;
* 1 slot for shirt&lt;br /&gt;
* 2 slots for Rings&lt;br /&gt;
* 2 slots for earrings&lt;br /&gt;
* 1 slot for Amulet&lt;br /&gt;
* 1 slot for Ammunition&lt;br /&gt;
&lt;br /&gt;
The character can also equip ''Pets''&lt;br /&gt;
&lt;br /&gt;
''To know what can be equipped on the character''', you must click on the &amp;quot;information about the character&amp;quot; [[File: Faq 004.jpg]] at the bottom of the screen&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
The character has 6 basic attributes:&lt;br /&gt;
&lt;br /&gt;
=== Strength ===&lt;br /&gt;
&lt;br /&gt;
* Increases the damage done in close combat and damage of archery.&lt;br /&gt;
&lt;br /&gt;
* Increases the amount of damage that a character can block with the shield.&lt;br /&gt;
&lt;br /&gt;
=== Agility ===&lt;br /&gt;
&lt;br /&gt;
* Increases the damage done in close combat and damage of archery.&lt;br /&gt;
&lt;br /&gt;
* Increases the chance to inflict critical damage.&lt;br /&gt;
&lt;br /&gt;
* Increases the value of your reservation.&lt;br /&gt;
&lt;br /&gt;
* Increases the chance to dodge a blow in close combat.&lt;br /&gt;
&lt;br /&gt;
=== Endurance ===&lt;br /&gt;
&lt;br /&gt;
* Increases the amount of HP your character has.&lt;br /&gt;
&lt;br /&gt;
=== Intelligence ===&lt;br /&gt;
&lt;br /&gt;
* Increases the amount of MP the character has.&lt;br /&gt;
&lt;br /&gt;
* Increases chance to inflict critical damage when using spells.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&lt;br /&gt;
* Increases running speed and attack speed of the character.&lt;br /&gt;
&lt;br /&gt;
=== Spirit ===&lt;br /&gt;
&lt;br /&gt;
* Increases the speed of mana and health regeneration(HP does not regenerate in combat).&lt;br /&gt;
&lt;br /&gt;
* Mana does not regenerate during the period of 5 seconds after the use of a spell.&lt;br /&gt;
&lt;br /&gt;
* Increases the of damage done by your spells.&lt;br /&gt;
&lt;br /&gt;
The base values of these attributes vary with the level and class of your character.&lt;br /&gt;
&lt;br /&gt;
At the first level, characters get 18 in all 6 attributes. Every subsequent level, 8 points are added to every attribute plus an additional 2 points to 2 of the characters' main attributes.&lt;br /&gt;
&lt;br /&gt;
Also, the attributes determine what items your character may wear.&lt;br /&gt;
&lt;br /&gt;
== Extras ==&lt;br /&gt;
&lt;br /&gt;
=== Critical Hit ===&lt;br /&gt;
&lt;br /&gt;
* Chance of inflicting double damage&lt;br /&gt;
&lt;br /&gt;
- Depends on skill for physical attacks and intelligence for magic.&lt;br /&gt;
&lt;br /&gt;
=== Attack Power ===&lt;br /&gt;
&lt;br /&gt;
* Increases damage done in close or ranged combat.&lt;br /&gt;
&lt;br /&gt;
- Depends on the skill and strength.&lt;br /&gt;
&lt;br /&gt;
=== Additional magic damage ===&lt;br /&gt;
&lt;br /&gt;
* Attribute, which increases the damage or healing effects of the spells.&lt;br /&gt;
&lt;br /&gt;
- Depends on the spirit of the character.&lt;br /&gt;
&lt;br /&gt;
=== Damage ===&lt;br /&gt;
&lt;br /&gt;
* The minimum and maximum damage without critical and crushing blows, which may be caused by the current weapon.&lt;br /&gt;
&lt;br /&gt;
- Depends on weapon damage, attack power and special abilities.&lt;br /&gt;
&lt;br /&gt;
=== Dps ===&lt;br /&gt;
&lt;br /&gt;
* How many damage per second will dealt on average during the attack of the equipped weapon.&lt;br /&gt;
&lt;br /&gt;
- Depends on weapon speed and damage.&lt;br /&gt;
&lt;br /&gt;
=== Possession of arms ===&lt;br /&gt;
&lt;br /&gt;
* Options that affect the chance of getting a character to the enemy, as well as the chance to crit and crushing blow.&lt;br /&gt;
&lt;br /&gt;
- Depends on the level of the character and the additional effects on the subjects.&lt;br /&gt;
&lt;br /&gt;
=== Attack speed ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* How often the character is attacking with a weapon.&lt;br /&gt;
&lt;br /&gt;
- Depends on the mobility, speed, weapons and additional effects on the target.&lt;br /&gt;
&lt;br /&gt;
=== Dodge ===&lt;br /&gt;
&lt;br /&gt;
[[File: Faq 012.jpg]]&lt;br /&gt;
&lt;br /&gt;
* Allows the character to evade enemy attacks, completely avoiding the damage. If a character is turned away - his next attack will be faster.&lt;br /&gt;
&lt;br /&gt;
- Depends on the skill character.&lt;br /&gt;
&lt;br /&gt;
=== Parry ===&lt;br /&gt;
&lt;br /&gt;
* Allows the character to fend off enemy melee attacks. If your character parry the attack, the enemy's next attack will be faster.&lt;br /&gt;
&lt;br /&gt;
- The base chance is of 5%. It depends only on the additional effects on the target.&lt;br /&gt;
&lt;br /&gt;
=== Block ===&lt;br /&gt;
&lt;br /&gt;
* Allows the character to block enemy attacks.&lt;br /&gt;
&lt;br /&gt;
- The base chance is of 5%. It depends only on the additional effects on the target.&lt;br /&gt;
&lt;br /&gt;
- The number of the blocked damage depends on the armor and shield strength.&lt;br /&gt;
&lt;br /&gt;
=== Level Protection ===&lt;br /&gt;
&lt;br /&gt;
* Options that affect the chance of getting on the character, its armor, chance to dodge and parry enemy attacks, as well as the chance to crit and crushing blow to the character.&lt;br /&gt;
&lt;br /&gt;
- Depends on the level of the character and the additional effects on it.&lt;br /&gt;
&lt;br /&gt;
=== Armour ===&lt;br /&gt;
&lt;br /&gt;
* Absorbs some physical damage dealt to the character. The amount of absorbed damage can not exceed 75% of the damage.&lt;br /&gt;
&lt;br /&gt;
- Depends on the character's dexterity and armor&lt;br /&gt;
&lt;br /&gt;
=== Magic Resistance ===&lt;br /&gt;
&lt;br /&gt;
* Absorbs magic damage done to the character. Basic resistance against magic attacks done by an opponent of the same level = 4%.&lt;br /&gt;
&lt;br /&gt;
=== Mana Regeneration ===&lt;br /&gt;
&lt;br /&gt;
* Mana Regeneration occurs every 5 seconds, starting 5 seconds after casting the last spell.&lt;br /&gt;
&lt;br /&gt;
- Depends on the spirit of the character&lt;br /&gt;
&lt;br /&gt;
*'''To find out your character's attributes''', you must click on the &amp;quot;Information about the character&amp;quot; [[File: Faq 004.jpg]] at the bottom of the screen. More information about this can be found in [[# Character | Character]].&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
Your character will learn skills and spells during the course of its development. Using the skills and spells make killing monsters easier, and the game more dynamic. Each skill has a name, icon and description. To make them easier to activate, all the new skills are automatically placed on the '''hot key bar''' at the bottom of the screen.&lt;br /&gt;
&lt;br /&gt;
[[File: Faq 040.jpg]]&lt;br /&gt;
&lt;br /&gt;
Every class has their own set of skills. When a character receives a new class, it will learn the basic level of it's starting skills.&lt;br /&gt;
&lt;br /&gt;
'''To view the available character's skills''', press the &amp;quot;Skill&amp;quot; [[File: Faq 005.jpg]] button at the bottom of the screen. This window shows all the skills and character classes with names and descriptions.&lt;br /&gt;
&lt;br /&gt;
=== How to use the skills ===&lt;br /&gt;
&lt;br /&gt;
Skills and spells can be used by clicking on it's icon on the skills window or pressing the hot keys. More information about setting up hot keys can be found in the section'''[[ Hotkeys | Hotkeys ]]'''.&lt;br /&gt;
&lt;br /&gt;
Different skills and spells, may have different icons on the hotkey bar:&lt;br /&gt;
&lt;br /&gt;
* Skills that are available to use have a bright icon.&lt;br /&gt;
* Skills that cannot be used while the character is in battle, look lighter.&lt;br /&gt;
* Skills that are still recharging are shaded.&lt;br /&gt;
* Skills that cannot be used by the character, have a red shade.&lt;br /&gt;
&lt;br /&gt;
=== How to learn skills ===&lt;br /&gt;
&lt;br /&gt;
Upon changing classes, your character immediately acquires all skills and spells, characteristic of this class at a basic level. You may then read '''Skill Books''' to increase the level of your skills. Skill books can be purchased at the NPCs in town, or purchased from other characters in '''auction''' or by '''trading''', or get as '''loot''' from monsters. Different abilities have different levels of skill.&lt;br /&gt;
&lt;br /&gt;
==EXP==&lt;br /&gt;
Exp is the amount of experience needed to level up.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;6&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;background:#F2F9F8;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;14&amp;quot;| Resources &lt;br /&gt;
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! levels 61-65&lt;br /&gt;
! levels 66-70&lt;br /&gt;
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[[Category: Character]]&lt;br /&gt;
[[Category: Class]]&lt;/div&gt;</summary>
		<author><name>Ronndo</name></author>	</entry>

	<entry>
		<id>http://rs.fragoriawiki.com/wiki/index.php/Tanner</id>
		<title>Tanner</title>
		<link rel="alternate" type="text/html" href="http://rs.fragoriawiki.com/wiki/index.php/Tanner"/>
				<updated>2011-01-09T18:00:04Z</updated>
		
		<summary type="html">&lt;p&gt;Ronndo:&amp;#32;/* Tanners Resources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[image:Tanners.png]] is the far most exciting and diffecult profession of all. It's resources involve extracting them from dead animals rather collecting it from field resources.&lt;br /&gt;
&lt;br /&gt;
To get the profession, approach '''Master of Tanners''' in Fragoville  and in Fragotown.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Identifications ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; text-align=&amp;quot;centre&amp;quot; style=&amp;quot;background:#FFFBDF;&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|+ &amp;lt;font color=&amp;quot;#B05F3C&amp;quot;&amp;gt;'''Master of Tanners and his belongings'''&amp;lt;/font&amp;gt;&lt;br /&gt;
! Head of Tanners&lt;br /&gt;
! Table&lt;br /&gt;
! Tool&lt;br /&gt;
|-align=&amp;quot;central&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|[[image:Tanner.png‎|frame|left|Head of Tanners]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|[[image:Table.png]]&lt;br /&gt;
| [[Image:Knifes.jpg]] Ordinary &lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Tempered_knife_for_taking_off_leathers.JPG|link=File:Tempered_knife_for_taking_off_leathers_description.JPG]] Tempered &lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Enchanted_Knife_for_Taking_Off_Leathers.JPG|link=file:Enchanted_Knife_for_Taking_Off_Leathers_description.JPG]] Enchanted/Automatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tanners Resources==&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;6&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;background:#F2F9F8;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;14&amp;quot;| Resources &lt;br /&gt;
|-&lt;br /&gt;
! levels 1-5&lt;br /&gt;
! levels 6-10&lt;br /&gt;
! levels 11-15&lt;br /&gt;
! levels 16-20&lt;br /&gt;
! levels 21-25&lt;br /&gt;
! levels 28-30&lt;br /&gt;
! levels 31-35&lt;br /&gt;
! levels 36-40&lt;br /&gt;
! levels 41-45&lt;br /&gt;
! levels 46-50&lt;br /&gt;
! levels 51-55&lt;br /&gt;
! levels 56-60&lt;br /&gt;
! levels 61-65&lt;br /&gt;
! levels 66-70&lt;br /&gt;
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== Source of Resources==&lt;br /&gt;
Tanners resources can be extracted from any big, hairy mobs with a maximum difference between character level and mob 15 levels.&lt;br /&gt;
Also found large gathering of mobs in '''[[Carawan way]]'''.&lt;br /&gt;
&lt;br /&gt;
[[Category:Craft]]&lt;/div&gt;</summary>
		<author><name>Ronndo</name></author>	</entry>

	<entry>
		<id>http://rs.fragoriawiki.com/wiki/index.php/Character</id>
		<title>Character</title>
		<link rel="alternate" type="text/html" href="http://rs.fragoriawiki.com/wiki/index.php/Character"/>
				<updated>2011-01-09T17:52:20Z</updated>
		
		<summary type="html">&lt;p&gt;Ronndo:&amp;#32;/* EXP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Character: Character information&lt;br /&gt;
&lt;br /&gt;
== Outfit your character ==&lt;br /&gt;
&lt;br /&gt;
The character has 17 slots for items that can be equipped.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* 9 slots for armor&lt;br /&gt;
* 1 slot for weapon&lt;br /&gt;
* 1 slot for a shield or secondary weapon''.'' Also, ''two-handed weapons'' take this slot and the slot under the arms.&lt;br /&gt;
* 1 slot for shirt&lt;br /&gt;
* 2 slots for Rings&lt;br /&gt;
* 2 slots for earrings&lt;br /&gt;
* 1 slot for Amulet&lt;br /&gt;
* 1 slot for Ammunition&lt;br /&gt;
&lt;br /&gt;
The character can also equip ''Pets''&lt;br /&gt;
&lt;br /&gt;
''To know what can be equipped on the character''', you must click on the &amp;quot;information about the character&amp;quot; [[File: Faq 004.jpg]] at the bottom of the screen&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
The character has 6 basic attributes:&lt;br /&gt;
&lt;br /&gt;
=== Strength ===&lt;br /&gt;
&lt;br /&gt;
* Increases the damage done in close combat and damage of archery.&lt;br /&gt;
&lt;br /&gt;
* Increases the amount of damage that a character can block with the shield.&lt;br /&gt;
&lt;br /&gt;
=== Agility ===&lt;br /&gt;
&lt;br /&gt;
* Increases the damage done in close combat and damage of archery.&lt;br /&gt;
&lt;br /&gt;
* Increases the chance to inflict critical damage.&lt;br /&gt;
&lt;br /&gt;
* Increases the value of your reservation.&lt;br /&gt;
&lt;br /&gt;
* Increases the chance to dodge a blow in close combat.&lt;br /&gt;
&lt;br /&gt;
=== Endurance ===&lt;br /&gt;
&lt;br /&gt;
* Increases the amount of HP your character has.&lt;br /&gt;
&lt;br /&gt;
=== Intelligence ===&lt;br /&gt;
&lt;br /&gt;
* Increases the amount of MP the character has.&lt;br /&gt;
&lt;br /&gt;
* Increases chance to inflict critical damage when using spells.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&lt;br /&gt;
* Increases running speed and attack speed of the character.&lt;br /&gt;
&lt;br /&gt;
=== Spirit ===&lt;br /&gt;
&lt;br /&gt;
* Increases the speed of mana and health regeneration(HP does not regenerate in combat).&lt;br /&gt;
&lt;br /&gt;
* Mana does not regenerate during the period of 5 seconds after the use of a spell.&lt;br /&gt;
&lt;br /&gt;
* Increases the of damage done by your spells.&lt;br /&gt;
&lt;br /&gt;
The base values of these attributes vary with the level and class of your character.&lt;br /&gt;
&lt;br /&gt;
At the first level, characters get 18 in all 6 attributes. Every subsequent level, 8 points are added to every attribute plus an additional 2 points to 2 of the characters' main attributes.&lt;br /&gt;
&lt;br /&gt;
Also, the attributes determine what items your character may wear.&lt;br /&gt;
&lt;br /&gt;
== Extras ==&lt;br /&gt;
&lt;br /&gt;
=== Critical Hit ===&lt;br /&gt;
&lt;br /&gt;
* Chance of inflicting double damage&lt;br /&gt;
&lt;br /&gt;
- Depends on skill for physical attacks and intelligence for magic.&lt;br /&gt;
&lt;br /&gt;
=== Attack Power ===&lt;br /&gt;
&lt;br /&gt;
* Increases damage done in close or ranged combat.&lt;br /&gt;
&lt;br /&gt;
- Depends on the skill and strength.&lt;br /&gt;
&lt;br /&gt;
=== Additional magic damage ===&lt;br /&gt;
&lt;br /&gt;
* Attribute, which increases the damage or healing effects of the spells.&lt;br /&gt;
&lt;br /&gt;
- Depends on the spirit of the character.&lt;br /&gt;
&lt;br /&gt;
=== Damage ===&lt;br /&gt;
&lt;br /&gt;
* The minimum and maximum damage without critical and crushing blows, which may be caused by the current weapon.&lt;br /&gt;
&lt;br /&gt;
- Depends on weapon damage, attack power and special abilities.&lt;br /&gt;
&lt;br /&gt;
=== Dps ===&lt;br /&gt;
&lt;br /&gt;
* How many damage per second will dealt on average during the attack of the equipped weapon.&lt;br /&gt;
&lt;br /&gt;
- Depends on weapon speed and damage.&lt;br /&gt;
&lt;br /&gt;
=== Possession of arms ===&lt;br /&gt;
&lt;br /&gt;
* Options that affect the chance of getting a character to the enemy, as well as the chance to crit and crushing blow.&lt;br /&gt;
&lt;br /&gt;
- Depends on the level of the character and the additional effects on the subjects.&lt;br /&gt;
&lt;br /&gt;
=== Attack speed ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* How often the character is attacking with a weapon.&lt;br /&gt;
&lt;br /&gt;
- Depends on the mobility, speed, weapons and additional effects on the target.&lt;br /&gt;
&lt;br /&gt;
=== Dodge ===&lt;br /&gt;
&lt;br /&gt;
[[File: Faq 012.jpg]]&lt;br /&gt;
&lt;br /&gt;
* Allows the character to evade enemy attacks, completely avoiding the damage. If a character is turned away - his next attack will be faster.&lt;br /&gt;
&lt;br /&gt;
- Depends on the skill character.&lt;br /&gt;
&lt;br /&gt;
=== Parry ===&lt;br /&gt;
&lt;br /&gt;
* Allows the character to fend off enemy melee attacks. If your character parry the attack, the enemy's next attack will be faster.&lt;br /&gt;
&lt;br /&gt;
- The base chance is of 5%. It depends only on the additional effects on the target.&lt;br /&gt;
&lt;br /&gt;
=== Block ===&lt;br /&gt;
&lt;br /&gt;
* Allows the character to block enemy attacks.&lt;br /&gt;
&lt;br /&gt;
- The base chance is of 5%. It depends only on the additional effects on the target.&lt;br /&gt;
&lt;br /&gt;
- The number of the blocked damage depends on the armor and shield strength.&lt;br /&gt;
&lt;br /&gt;
=== Level Protection ===&lt;br /&gt;
&lt;br /&gt;
* Options that affect the chance of getting on the character, its armor, chance to dodge and parry enemy attacks, as well as the chance to crit and crushing blow to the character.&lt;br /&gt;
&lt;br /&gt;
- Depends on the level of the character and the additional effects on it.&lt;br /&gt;
&lt;br /&gt;
=== Armour ===&lt;br /&gt;
&lt;br /&gt;
* Absorbs some physical damage dealt to the character. The amount of absorbed damage can not exceed 75% of the damage.&lt;br /&gt;
&lt;br /&gt;
- Depends on the character's dexterity and armor&lt;br /&gt;
&lt;br /&gt;
=== Magic Resistance ===&lt;br /&gt;
&lt;br /&gt;
* Absorbs magic damage done to the character. Basic resistance against magic attacks done by an opponent of the same level = 4%.&lt;br /&gt;
&lt;br /&gt;
=== Mana Regeneration ===&lt;br /&gt;
&lt;br /&gt;
* Mana Regeneration occurs every 5 seconds, starting 5 seconds after casting the last spell.&lt;br /&gt;
&lt;br /&gt;
- Depends on the spirit of the character&lt;br /&gt;
&lt;br /&gt;
*'''To find out your character's attributes''', you must click on the &amp;quot;Information about the character&amp;quot; [[File: Faq 004.jpg]] at the bottom of the screen. More information about this can be found in [[# Character | Character]].&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
Your character will learn skills and spells during the course of its development. Using the skills and spells make killing monsters easier, and the game more dynamic. Each skill has a name, icon and description. To make them easier to activate, all the new skills are automatically placed on the '''hot key bar''' at the bottom of the screen.&lt;br /&gt;
&lt;br /&gt;
[[File: Faq 040.jpg]]&lt;br /&gt;
&lt;br /&gt;
Every class has their own set of skills. When a character receives a new class, it will learn the basic level of it's starting skills.&lt;br /&gt;
&lt;br /&gt;
'''To view the available character's skills''', press the &amp;quot;Skill&amp;quot; [[File: Faq 005.jpg]] button at the bottom of the screen. This window shows all the skills and character classes with names and descriptions.&lt;br /&gt;
&lt;br /&gt;
=== How to use the skills ===&lt;br /&gt;
&lt;br /&gt;
Skills and spells can be used by clicking on it's icon on the skills window or pressing the hot keys. More information about setting up hot keys can be found in the section'''[[ Hotkeys | Hotkeys ]]'''.&lt;br /&gt;
&lt;br /&gt;
Different skills and spells, may have different icons on the hotkey bar:&lt;br /&gt;
&lt;br /&gt;
* Skills that are available to use have a bright icon.&lt;br /&gt;
* Skills that cannot be used while the character is in battle, look lighter.&lt;br /&gt;
* Skills that are still recharging are shaded.&lt;br /&gt;
* Skills that cannot be used by the character, have a red shade.&lt;br /&gt;
&lt;br /&gt;
=== How to learn skills ===&lt;br /&gt;
&lt;br /&gt;
Upon changing classes, your character immediately acquires all skills and spells, characteristic of this class at a basic level. You may then read '''Skill Books''' to increase the level of your skills. Skill books can be purchased at the NPCs in town, or purchased from other characters in '''auction''' or by '''trading''', or get as '''loot''' from monsters. Different abilities have different levels of skill.&lt;br /&gt;
&lt;br /&gt;
==EXP==&lt;br /&gt;
Exp is the amount of experience needed to level up.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;6&amp;quot; border=&amp;quot;2&amp;quot; style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| Resources &lt;br /&gt;
|-&lt;br /&gt;
! level 1&lt;br /&gt;
! level 2&lt;br /&gt;
! level 3 (Rare/Green)&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Tanner1.png]] Eye of Animal&lt;br /&gt;
| [[image:Tanner3.png]] Canine Tooth of Animal&lt;br /&gt;
| [[image:Tanner5.png]] Saliva of Animal&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Tanner2.png]] Worn Leather&lt;br /&gt;
| [[image:Tanner4.png]] Thin Leather&lt;br /&gt;
| [[image:Tanner6.png]] Discolored Fur&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Character]]&lt;br /&gt;
[[Category: Class]]&lt;/div&gt;</summary>
		<author><name>Ronndo</name></author>	</entry>

	<entry>
		<id>http://rs.fragoriawiki.com/wiki/index.php/Character</id>
		<title>Character</title>
		<link rel="alternate" type="text/html" href="http://rs.fragoriawiki.com/wiki/index.php/Character"/>
				<updated>2011-01-09T17:50:38Z</updated>
		
		<summary type="html">&lt;p&gt;Ronndo:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Character: Character information&lt;br /&gt;
&lt;br /&gt;
== Outfit your character ==&lt;br /&gt;
&lt;br /&gt;
The character has 17 slots for items that can be equipped.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* 9 slots for armor&lt;br /&gt;
* 1 slot for weapon&lt;br /&gt;
* 1 slot for a shield or secondary weapon''.'' Also, ''two-handed weapons'' take this slot and the slot under the arms.&lt;br /&gt;
* 1 slot for shirt&lt;br /&gt;
* 2 slots for Rings&lt;br /&gt;
* 2 slots for earrings&lt;br /&gt;
* 1 slot for Amulet&lt;br /&gt;
* 1 slot for Ammunition&lt;br /&gt;
&lt;br /&gt;
The character can also equip ''Pets''&lt;br /&gt;
&lt;br /&gt;
''To know what can be equipped on the character''', you must click on the &amp;quot;information about the character&amp;quot; [[File: Faq 004.jpg]] at the bottom of the screen&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
The character has 6 basic attributes:&lt;br /&gt;
&lt;br /&gt;
=== Strength ===&lt;br /&gt;
&lt;br /&gt;
* Increases the damage done in close combat and damage of archery.&lt;br /&gt;
&lt;br /&gt;
* Increases the amount of damage that a character can block with the shield.&lt;br /&gt;
&lt;br /&gt;
=== Agility ===&lt;br /&gt;
&lt;br /&gt;
* Increases the damage done in close combat and damage of archery.&lt;br /&gt;
&lt;br /&gt;
* Increases the chance to inflict critical damage.&lt;br /&gt;
&lt;br /&gt;
* Increases the value of your reservation.&lt;br /&gt;
&lt;br /&gt;
* Increases the chance to dodge a blow in close combat.&lt;br /&gt;
&lt;br /&gt;
=== Endurance ===&lt;br /&gt;
&lt;br /&gt;
* Increases the amount of HP your character has.&lt;br /&gt;
&lt;br /&gt;
=== Intelligence ===&lt;br /&gt;
&lt;br /&gt;
* Increases the amount of MP the character has.&lt;br /&gt;
&lt;br /&gt;
* Increases chance to inflict critical damage when using spells.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&lt;br /&gt;
* Increases running speed and attack speed of the character.&lt;br /&gt;
&lt;br /&gt;
=== Spirit ===&lt;br /&gt;
&lt;br /&gt;
* Increases the speed of mana and health regeneration(HP does not regenerate in combat).&lt;br /&gt;
&lt;br /&gt;
* Mana does not regenerate during the period of 5 seconds after the use of a spell.&lt;br /&gt;
&lt;br /&gt;
* Increases the of damage done by your spells.&lt;br /&gt;
&lt;br /&gt;
The base values of these attributes vary with the level and class of your character.&lt;br /&gt;
&lt;br /&gt;
At the first level, characters get 18 in all 6 attributes. Every subsequent level, 8 points are added to every attribute plus an additional 2 points to 2 of the characters' main attributes.&lt;br /&gt;
&lt;br /&gt;
Also, the attributes determine what items your character may wear.&lt;br /&gt;
&lt;br /&gt;
== Extras ==&lt;br /&gt;
&lt;br /&gt;
=== Critical Hit ===&lt;br /&gt;
&lt;br /&gt;
* Chance of inflicting double damage&lt;br /&gt;
&lt;br /&gt;
- Depends on skill for physical attacks and intelligence for magic.&lt;br /&gt;
&lt;br /&gt;
=== Attack Power ===&lt;br /&gt;
&lt;br /&gt;
* Increases damage done in close or ranged combat.&lt;br /&gt;
&lt;br /&gt;
- Depends on the skill and strength.&lt;br /&gt;
&lt;br /&gt;
=== Additional magic damage ===&lt;br /&gt;
&lt;br /&gt;
* Attribute, which increases the damage or healing effects of the spells.&lt;br /&gt;
&lt;br /&gt;
- Depends on the spirit of the character.&lt;br /&gt;
&lt;br /&gt;
=== Damage ===&lt;br /&gt;
&lt;br /&gt;
* The minimum and maximum damage without critical and crushing blows, which may be caused by the current weapon.&lt;br /&gt;
&lt;br /&gt;
- Depends on weapon damage, attack power and special abilities.&lt;br /&gt;
&lt;br /&gt;
=== Dps ===&lt;br /&gt;
&lt;br /&gt;
* How many damage per second will dealt on average during the attack of the equipped weapon.&lt;br /&gt;
&lt;br /&gt;
- Depends on weapon speed and damage.&lt;br /&gt;
&lt;br /&gt;
=== Possession of arms ===&lt;br /&gt;
&lt;br /&gt;
* Options that affect the chance of getting a character to the enemy, as well as the chance to crit and crushing blow.&lt;br /&gt;
&lt;br /&gt;
- Depends on the level of the character and the additional effects on the subjects.&lt;br /&gt;
&lt;br /&gt;
=== Attack speed ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* How often the character is attacking with a weapon.&lt;br /&gt;
&lt;br /&gt;
- Depends on the mobility, speed, weapons and additional effects on the target.&lt;br /&gt;
&lt;br /&gt;
=== Dodge ===&lt;br /&gt;
&lt;br /&gt;
[[File: Faq 012.jpg]]&lt;br /&gt;
&lt;br /&gt;
* Allows the character to evade enemy attacks, completely avoiding the damage. If a character is turned away - his next attack will be faster.&lt;br /&gt;
&lt;br /&gt;
- Depends on the skill character.&lt;br /&gt;
&lt;br /&gt;
=== Parry ===&lt;br /&gt;
&lt;br /&gt;
* Allows the character to fend off enemy melee attacks. If your character parry the attack, the enemy's next attack will be faster.&lt;br /&gt;
&lt;br /&gt;
- The base chance is of 5%. It depends only on the additional effects on the target.&lt;br /&gt;
&lt;br /&gt;
=== Block ===&lt;br /&gt;
&lt;br /&gt;
* Allows the character to block enemy attacks.&lt;br /&gt;
&lt;br /&gt;
- The base chance is of 5%. It depends only on the additional effects on the target.&lt;br /&gt;
&lt;br /&gt;
- The number of the blocked damage depends on the armor and shield strength.&lt;br /&gt;
&lt;br /&gt;
=== Level Protection ===&lt;br /&gt;
&lt;br /&gt;
* Options that affect the chance of getting on the character, its armor, chance to dodge and parry enemy attacks, as well as the chance to crit and crushing blow to the character.&lt;br /&gt;
&lt;br /&gt;
- Depends on the level of the character and the additional effects on it.&lt;br /&gt;
&lt;br /&gt;
=== Armour ===&lt;br /&gt;
&lt;br /&gt;
* Absorbs some physical damage dealt to the character. The amount of absorbed damage can not exceed 75% of the damage.&lt;br /&gt;
&lt;br /&gt;
- Depends on the character's dexterity and armor&lt;br /&gt;
&lt;br /&gt;
=== Magic Resistance ===&lt;br /&gt;
&lt;br /&gt;
* Absorbs magic damage done to the character. Basic resistance against magic attacks done by an opponent of the same level = 4%.&lt;br /&gt;
&lt;br /&gt;
=== Mana Regeneration ===&lt;br /&gt;
&lt;br /&gt;
* Mana Regeneration occurs every 5 seconds, starting 5 seconds after casting the last spell.&lt;br /&gt;
&lt;br /&gt;
- Depends on the spirit of the character&lt;br /&gt;
&lt;br /&gt;
*'''To find out your character's attributes''', you must click on the &amp;quot;Information about the character&amp;quot; [[File: Faq 004.jpg]] at the bottom of the screen. More information about this can be found in [[# Character | Character]].&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
Your character will learn skills and spells during the course of its development. Using the skills and spells make killing monsters easier, and the game more dynamic. Each skill has a name, icon and description. To make them easier to activate, all the new skills are automatically placed on the '''hot key bar''' at the bottom of the screen.&lt;br /&gt;
&lt;br /&gt;
[[File: Faq 040.jpg]]&lt;br /&gt;
&lt;br /&gt;
Every class has their own set of skills. When a character receives a new class, it will learn the basic level of it's starting skills.&lt;br /&gt;
&lt;br /&gt;
'''To view the available character's skills''', press the &amp;quot;Skill&amp;quot; [[File: Faq 005.jpg]] button at the bottom of the screen. This window shows all the skills and character classes with names and descriptions.&lt;br /&gt;
&lt;br /&gt;
=== How to use the skills ===&lt;br /&gt;
&lt;br /&gt;
Skills and spells can be used by clicking on it's icon on the skills window or pressing the hot keys. More information about setting up hot keys can be found in the section'''[[ Hotkeys | Hotkeys ]]'''.&lt;br /&gt;
&lt;br /&gt;
Different skills and spells, may have different icons on the hotkey bar:&lt;br /&gt;
&lt;br /&gt;
* Skills that are available to use have a bright icon.&lt;br /&gt;
* Skills that cannot be used while the character is in battle, look lighter.&lt;br /&gt;
* Skills that are still recharging are shaded.&lt;br /&gt;
* Skills that cannot be used by the character, have a red shade.&lt;br /&gt;
&lt;br /&gt;
=== How to learn skills ===&lt;br /&gt;
&lt;br /&gt;
Upon changing classes, your character immediately acquires all skills and spells, characteristic of this class at a basic level. You may then read '''Skill Books''' to increase the level of your skills. Skill books can be purchased at the NPCs in town, or purchased from other characters in '''auction''' or by '''trading''', or get as '''loot''' from monsters. Different abilities have different levels of skill.&lt;br /&gt;
&lt;br /&gt;
==EXP==&lt;br /&gt;
Exp is the amount of experience needed to level up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Character]]&lt;br /&gt;
[[Category: Class]]&lt;/div&gt;</summary>
		<author><name>Ronndo</name></author>	</entry>

	<entry>
		<id>http://rs.fragoriawiki.com/wiki/index.php/Character</id>
		<title>Character</title>
		<link rel="alternate" type="text/html" href="http://rs.fragoriawiki.com/wiki/index.php/Character"/>
				<updated>2011-01-09T17:48:10Z</updated>
		
		<summary type="html">&lt;p&gt;Ronndo:&amp;#32;/* Extras */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Character: Character information&lt;br /&gt;
&lt;br /&gt;
== Outfit your character ==&lt;br /&gt;
&lt;br /&gt;
The character has 17 slots for items that can be equipped.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* 9 slots for armor&lt;br /&gt;
* 1 slot for weapon&lt;br /&gt;
* 1 slot for a shield or secondary weapon''.'' Also, ''two-handed weapons'' take this slot and the slot under the arms.&lt;br /&gt;
* 1 slot for shirt&lt;br /&gt;
* 2 slots for Rings&lt;br /&gt;
* 2 slots for earrings&lt;br /&gt;
* 1 slot for Amulet&lt;br /&gt;
* 1 slot for Ammunition&lt;br /&gt;
&lt;br /&gt;
The character can also equip ''Pets''&lt;br /&gt;
&lt;br /&gt;
''To know what can be equipped on the character''', you must click on the &amp;quot;information about the character&amp;quot; [[File: Faq 004.jpg]] at the bottom of the screen&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
The character has 6 basic attributes:&lt;br /&gt;
&lt;br /&gt;
=== Strength ===&lt;br /&gt;
&lt;br /&gt;
* Increases the damage done in close combat and damage of archery.&lt;br /&gt;
&lt;br /&gt;
* Increases the amount of damage that a character can block with the shield.&lt;br /&gt;
&lt;br /&gt;
=== Agility ===&lt;br /&gt;
&lt;br /&gt;
* Increases the damage done in close combat and damage of archery.&lt;br /&gt;
&lt;br /&gt;
* Increases the chance to inflict critical damage.&lt;br /&gt;
&lt;br /&gt;
* Increases the value of your reservation.&lt;br /&gt;
&lt;br /&gt;
* Increases the chance to dodge a blow in close combat.&lt;br /&gt;
&lt;br /&gt;
=== Endurance ===&lt;br /&gt;
&lt;br /&gt;
* Increases the amount of HP your character has.&lt;br /&gt;
&lt;br /&gt;
=== Intelligence ===&lt;br /&gt;
&lt;br /&gt;
* Increases the amount of MP the character has.&lt;br /&gt;
&lt;br /&gt;
* Increases chance to inflict critical damage when using spells.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&lt;br /&gt;
* Increases running speed and attack speed of the character.&lt;br /&gt;
&lt;br /&gt;
=== Spirit ===&lt;br /&gt;
&lt;br /&gt;
* Increases the speed of mana and health regeneration(HP does not regenerate in combat).&lt;br /&gt;
&lt;br /&gt;
* Mana does not regenerate during the period of 5 seconds after the use of a spell.&lt;br /&gt;
&lt;br /&gt;
* Increases the of damage done by your spells.&lt;br /&gt;
&lt;br /&gt;
The base values of these attributes vary with the level and class of your character.&lt;br /&gt;
&lt;br /&gt;
At the first level, characters get 18 in all 6 attributes. Every subsequent level, 8 points are added to every attribute plus an additional 2 points to 2 of the characters' main attributes.&lt;br /&gt;
&lt;br /&gt;
Also, the attributes determine what items your character may wear.&lt;br /&gt;
&lt;br /&gt;
== Extras ==&lt;br /&gt;
&lt;br /&gt;
=== Critical Hit ===&lt;br /&gt;
&lt;br /&gt;
* Chance of inflicting double damage&lt;br /&gt;
&lt;br /&gt;
- Depends on skill for physical attacks and intelligence for magic.&lt;br /&gt;
&lt;br /&gt;
=== Attack Power ===&lt;br /&gt;
&lt;br /&gt;
* Increases damage done in close or ranged combat.&lt;br /&gt;
&lt;br /&gt;
- Depends on the skill and strength.&lt;br /&gt;
&lt;br /&gt;
=== Additional magic damage ===&lt;br /&gt;
&lt;br /&gt;
* Attribute, which increases the damage or healing effects of the spells.&lt;br /&gt;
&lt;br /&gt;
- Depends on the spirit of the character.&lt;br /&gt;
&lt;br /&gt;
=== Damage ===&lt;br /&gt;
&lt;br /&gt;
* The minimum and maximum damage without critical and crushing blows, which may be caused by the current weapon.&lt;br /&gt;
&lt;br /&gt;
- Depends on weapon damage, attack power and special abilities.&lt;br /&gt;
&lt;br /&gt;
=== Dps ===&lt;br /&gt;
&lt;br /&gt;
* How many damage per second will dealt on average during the attack of the equipped weapon.&lt;br /&gt;
&lt;br /&gt;
- Depends on weapon speed and damage.&lt;br /&gt;
&lt;br /&gt;
=== Possession of arms ===&lt;br /&gt;
&lt;br /&gt;
* Options that affect the chance of getting a character to the enemy, as well as the chance to crit and crushing blow.&lt;br /&gt;
&lt;br /&gt;
- Depends on the level of the character and the additional effects on the subjects.&lt;br /&gt;
&lt;br /&gt;
=== Attack speed ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* How often the character is attacking with a weapon.&lt;br /&gt;
&lt;br /&gt;
- Depends on the mobility, speed, weapons and additional effects on the target.&lt;br /&gt;
&lt;br /&gt;
=== Dodge ===&lt;br /&gt;
&lt;br /&gt;
[[File: Faq 012.jpg]]&lt;br /&gt;
&lt;br /&gt;
* Allows the character to evade enemy attacks, completely avoiding the damage. If a character is turned away - his next attack will be faster.&lt;br /&gt;
&lt;br /&gt;
- Depends on the skill character.&lt;br /&gt;
&lt;br /&gt;
=== Parry ===&lt;br /&gt;
&lt;br /&gt;
* Allows the character to fend off enemy melee attacks. If your character parry the attack, the enemy's next attack will be faster.&lt;br /&gt;
&lt;br /&gt;
- The base chance is of 5%. It depends only on the additional effects on the target.&lt;br /&gt;
&lt;br /&gt;
=== Block ===&lt;br /&gt;
&lt;br /&gt;
* Allows the character to block enemy attacks.&lt;br /&gt;
&lt;br /&gt;
- The base chance is of 5%. It depends only on the additional effects on the target.&lt;br /&gt;
&lt;br /&gt;
- The number of the blocked damage depends on the armor and shield strength.&lt;br /&gt;
&lt;br /&gt;
=== Level Protection ===&lt;br /&gt;
&lt;br /&gt;
* Options that affect the chance of getting on the character, its armor, chance to dodge and parry enemy attacks, as well as the chance to crit and crushing blow to the character.&lt;br /&gt;
&lt;br /&gt;
- Depends on the level of the character and the additional effects on it.&lt;br /&gt;
&lt;br /&gt;
=== Armour ===&lt;br /&gt;
&lt;br /&gt;
* Absorbs some physical damage dealt to the character. The amount of absorbed damage can not exceed 75% of the damage.&lt;br /&gt;
&lt;br /&gt;
- Depends on the character's dexterity and armor&lt;br /&gt;
&lt;br /&gt;
=== Magic Resistance ===&lt;br /&gt;
&lt;br /&gt;
* Absorbs magic damage done to the character. Basic resistance against magic attacks done by an opponent of the same level = 4%.&lt;br /&gt;
&lt;br /&gt;
=== Mana Regeneration ===&lt;br /&gt;
&lt;br /&gt;
* Mana Regeneration occurs every 5 seconds, starting 5 seconds after casting the last spell.&lt;br /&gt;
&lt;br /&gt;
- Depends on the spirit of the character&lt;br /&gt;
&lt;br /&gt;
*'''To find out your character's attributes''', you must click on the &amp;quot;Information about the character&amp;quot; [[File: Faq 004.jpg]] at the bottom of the screen. More information about this can be found in [[# Character | Character]].&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
Your character will learn skills and spells during the course of its development. Using the skills and spells make killing monsters easier, and the game more dynamic. Each skill has a name, icon and description. To make them easier to activate, all the new skills are automatically placed on the '''hot key bar''' at the bottom of the screen.&lt;br /&gt;
&lt;br /&gt;
[[File: Faq 040.jpg]]&lt;br /&gt;
&lt;br /&gt;
Every class has their own set of skills. When a character receives a new class, it will learn the basic level of it's starting skills.&lt;br /&gt;
&lt;br /&gt;
'''To view the available character's skills''', press the &amp;quot;Skill&amp;quot; [[File: Faq 005.jpg]] button at the bottom of the screen. This window shows all the skills and character classes with names and descriptions.&lt;br /&gt;
&lt;br /&gt;
=== How to use the skills ===&lt;br /&gt;
&lt;br /&gt;
Skills and spells can be used by clicking on it's icon on the skills window or pressing the hot keys. More information about setting up hot keys can be found in the section'''[[ Hotkeys | Hotkeys ]]'''.&lt;br /&gt;
&lt;br /&gt;
Different skills and spells, may have different icons on the hotkey bar:&lt;br /&gt;
&lt;br /&gt;
* Skills that are available to use have a bright icon.&lt;br /&gt;
* Skills that cannot be used while the character is in battle, look lighter.&lt;br /&gt;
* Skills that are still recharging are shaded.&lt;br /&gt;
* Skills that cannot be used by the character, have a red shade.&lt;br /&gt;
&lt;br /&gt;
=== How to learn skills ===&lt;br /&gt;
&lt;br /&gt;
Upon changing classes, your character immediately acquires all skills and spells, characteristic of this class at a basic level. You may then read '''Skill Books''' to increase the level of your skills. Skill books can be purchased at the NPCs in town, or purchased from other characters in '''auction''' or by '''trading''', or get as '''loot''' from monsters. Different abilities have different levels of skill.&lt;br /&gt;
&lt;br /&gt;
[[Category: Character]]&lt;br /&gt;
[[Category: Class]]&lt;/div&gt;</summary>
		<author><name>Ronndo</name></author>	</entry>

	<entry>
		<id>http://rs.fragoriawiki.com/wiki/index.php/Character</id>
		<title>Character</title>
		<link rel="alternate" type="text/html" href="http://rs.fragoriawiki.com/wiki/index.php/Character"/>
				<updated>2011-01-09T17:46:19Z</updated>
		
		<summary type="html">&lt;p&gt;Ronndo:&amp;#32;/* Outfit your character */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Character: Character information&lt;br /&gt;
&lt;br /&gt;
== Outfit your character ==&lt;br /&gt;
&lt;br /&gt;
The character has 17 slots for items that can be equipped.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* 9 slots for armor&lt;br /&gt;
* 1 slot for weapon&lt;br /&gt;
* 1 slot for a shield or secondary weapon''.'' Also, ''two-handed weapons'' take this slot and the slot under the arms.&lt;br /&gt;
* 1 slot for shirt&lt;br /&gt;
* 2 slots for Rings&lt;br /&gt;
* 2 slots for earrings&lt;br /&gt;
* 1 slot for Amulet&lt;br /&gt;
* 1 slot for Ammunition&lt;br /&gt;
&lt;br /&gt;
The character can also equip ''Pets''&lt;br /&gt;
&lt;br /&gt;
''To know what can be equipped on the character''', you must click on the &amp;quot;information about the character&amp;quot; [[File: Faq 004.jpg]] at the bottom of the screen&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
The character has 6 basic attributes:&lt;br /&gt;
&lt;br /&gt;
=== Strength ===&lt;br /&gt;
&lt;br /&gt;
* Increases the damage done in close combat and damage of archery.&lt;br /&gt;
&lt;br /&gt;
* Increases the amount of damage that a character can block with the shield.&lt;br /&gt;
&lt;br /&gt;
=== Agility ===&lt;br /&gt;
&lt;br /&gt;
* Increases the damage done in close combat and damage of archery.&lt;br /&gt;
&lt;br /&gt;
* Increases the chance to inflict critical damage.&lt;br /&gt;
&lt;br /&gt;
* Increases the value of your reservation.&lt;br /&gt;
&lt;br /&gt;
* Increases the chance to dodge a blow in close combat.&lt;br /&gt;
&lt;br /&gt;
=== Endurance ===&lt;br /&gt;
&lt;br /&gt;
* Increases the amount of HP your character has.&lt;br /&gt;
&lt;br /&gt;
=== Intelligence ===&lt;br /&gt;
&lt;br /&gt;
* Increases the amount of MP the character has.&lt;br /&gt;
&lt;br /&gt;
* Increases chance to inflict critical damage when using spells.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&lt;br /&gt;
* Increases running speed and attack speed of the character.&lt;br /&gt;
&lt;br /&gt;
=== Spirit ===&lt;br /&gt;
&lt;br /&gt;
* Increases the speed of mana and health regeneration(HP does not regenerate in combat).&lt;br /&gt;
&lt;br /&gt;
* Mana does not regenerate during the period of 5 seconds after the use of a spell.&lt;br /&gt;
&lt;br /&gt;
* Increases the of damage done by your spells.&lt;br /&gt;
&lt;br /&gt;
The base values of these attributes vary with the level and class of your character.&lt;br /&gt;
&lt;br /&gt;
At the first level, characters get 18 in all 6 attributes. Every subsequent level, 8 points are added to every attribute plus an additional 2 points to 2 of the characters' main attributes.&lt;br /&gt;
&lt;br /&gt;
Also, the attributes determine what items your character may wear.&lt;br /&gt;
&lt;br /&gt;
== Extras ==&lt;br /&gt;
&lt;br /&gt;
[[File: Faq 011.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== Critical Hit ===&lt;br /&gt;
&lt;br /&gt;
* Chance of inflicting double damage&lt;br /&gt;
&lt;br /&gt;
- Depends on skill for physical attacks and intelligence for magic.&lt;br /&gt;
&lt;br /&gt;
=== Attack Power ===&lt;br /&gt;
&lt;br /&gt;
* Increases damage done in close or ranged combat.&lt;br /&gt;
&lt;br /&gt;
- Depends on the skill and strength.&lt;br /&gt;
&lt;br /&gt;
=== Additional magic damage ===&lt;br /&gt;
&lt;br /&gt;
* Attribute, which increases the damage or healing effects of the spells.&lt;br /&gt;
&lt;br /&gt;
- Depends on the spirit of the character.&lt;br /&gt;
&lt;br /&gt;
=== Damage ===&lt;br /&gt;
&lt;br /&gt;
* The minimum and maximum damage without critical and crushing blows, which may be caused by the current weapon.&lt;br /&gt;
&lt;br /&gt;
- Depends on weapon damage, attack power and special abilities.&lt;br /&gt;
&lt;br /&gt;
=== Dps ===&lt;br /&gt;
&lt;br /&gt;
* How many damage per second will dealt on average during the attack of the equipped weapon.&lt;br /&gt;
&lt;br /&gt;
- Depends on weapon speed and damage.&lt;br /&gt;
&lt;br /&gt;
=== Possession of arms ===&lt;br /&gt;
&lt;br /&gt;
* Options that affect the chance of getting a character to the enemy, as well as the chance to crit and crushing blow.&lt;br /&gt;
&lt;br /&gt;
- Depends on the level of the character and the additional effects on the subjects.&lt;br /&gt;
&lt;br /&gt;
=== Attack speed ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* How often the character is attacking with a weapon.&lt;br /&gt;
&lt;br /&gt;
- Depends on the mobility, speed, weapons and additional effects on the target.&lt;br /&gt;
&lt;br /&gt;
=== Dodge ===&lt;br /&gt;
&lt;br /&gt;
[[File: Faq 012.jpg]]&lt;br /&gt;
&lt;br /&gt;
* Allows the character to evade enemy attacks, completely avoiding the damage. If a character is turned away - his next attack will be faster.&lt;br /&gt;
&lt;br /&gt;
- Depends on the skill character.&lt;br /&gt;
&lt;br /&gt;
=== Parry ===&lt;br /&gt;
&lt;br /&gt;
* Allows the character to fend off enemy melee attacks. If your character parry the attack, the enemy's next attack will be faster.&lt;br /&gt;
&lt;br /&gt;
- The base chance is of 5%. It depends only on the additional effects on the target.&lt;br /&gt;
&lt;br /&gt;
=== Block ===&lt;br /&gt;
&lt;br /&gt;
* Allows the character to block enemy attacks.&lt;br /&gt;
&lt;br /&gt;
- The base chance is of 5%. It depends only on the additional effects on the target.&lt;br /&gt;
&lt;br /&gt;
- The number of the blocked damage depends on the armor and shield strength.&lt;br /&gt;
&lt;br /&gt;
=== Level Protection ===&lt;br /&gt;
&lt;br /&gt;
* Options that affect the chance of getting on the character, its armor, chance to dodge and parry enemy attacks, as well as the chance to crit and crushing blow to the character.&lt;br /&gt;
&lt;br /&gt;
- Depends on the level of the character and the additional effects on it.&lt;br /&gt;
&lt;br /&gt;
=== Armour ===&lt;br /&gt;
&lt;br /&gt;
* Absorbs some physical damage dealt to the character. The amount of absorbed damage can not exceed 75% of the damage.&lt;br /&gt;
&lt;br /&gt;
- Depends on the character's dexterity and armor&lt;br /&gt;
&lt;br /&gt;
=== Magic Resistance ===&lt;br /&gt;
&lt;br /&gt;
* Absorbs magic damage done to the character. Basic resistance against magic attacks done by an opponent of the same level = 4%.&lt;br /&gt;
&lt;br /&gt;
=== Mana Regeneration ===&lt;br /&gt;
&lt;br /&gt;
* Mana Regeneration occurs every 5 seconds, starting 5 seconds after casting the last spell.&lt;br /&gt;
&lt;br /&gt;
- Depends on the spirit of the character&lt;br /&gt;
&lt;br /&gt;
*'''To find out your character's attributes''', you must click on the &amp;quot;Information about the character&amp;quot; [[File: Faq 004.jpg]] at the bottom of the screen. More information about this can be found in [[# Character | Character]].&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
Your character will learn skills and spells during the course of its development. Using the skills and spells make killing monsters easier, and the game more dynamic. Each skill has a name, icon and description. To make them easier to activate, all the new skills are automatically placed on the '''hot key bar''' at the bottom of the screen.&lt;br /&gt;
&lt;br /&gt;
[[File: Faq 040.jpg]]&lt;br /&gt;
&lt;br /&gt;
Every class has their own set of skills. When a character receives a new class, it will learn the basic level of it's starting skills.&lt;br /&gt;
&lt;br /&gt;
'''To view the available character's skills''', press the &amp;quot;Skill&amp;quot; [[File: Faq 005.jpg]] button at the bottom of the screen. This window shows all the skills and character classes with names and descriptions.&lt;br /&gt;
&lt;br /&gt;
=== How to use the skills ===&lt;br /&gt;
&lt;br /&gt;
Skills and spells can be used by clicking on it's icon on the skills window or pressing the hot keys. More information about setting up hot keys can be found in the section'''[[ Hotkeys | Hotkeys ]]'''.&lt;br /&gt;
&lt;br /&gt;
Different skills and spells, may have different icons on the hotkey bar:&lt;br /&gt;
&lt;br /&gt;
* Skills that are available to use have a bright icon.&lt;br /&gt;
* Skills that cannot be used while the character is in battle, look lighter.&lt;br /&gt;
* Skills that are still recharging are shaded.&lt;br /&gt;
* Skills that cannot be used by the character, have a red shade.&lt;br /&gt;
&lt;br /&gt;
=== How to learn skills ===&lt;br /&gt;
&lt;br /&gt;
Upon changing classes, your character immediately acquires all skills and spells, characteristic of this class at a basic level. You may then read '''Skill Books''' to increase the level of your skills. Skill books can be purchased at the NPCs in town, or purchased from other characters in '''auction''' or by '''trading''', or get as '''loot''' from monsters. Different abilities have different levels of skill.&lt;br /&gt;
&lt;br /&gt;
[[Category: Character]]&lt;br /&gt;
[[Category: Class]]&lt;/div&gt;</summary>
		<author><name>Ronndo</name></author>	</entry>

	<entry>
		<id>http://rs.fragoriawiki.com/wiki/index.php/Character</id>
		<title>Character</title>
		<link rel="alternate" type="text/html" href="http://rs.fragoriawiki.com/wiki/index.php/Character"/>
				<updated>2011-01-09T17:45:38Z</updated>
		
		<summary type="html">&lt;p&gt;Ronndo:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Character: Character information&lt;br /&gt;
&lt;br /&gt;
== Outfit your character ==&lt;br /&gt;
&lt;br /&gt;
The character has 17 slots for items that can be equipped.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* 9 slots for armor&lt;br /&gt;
* 1 slot for weapon&lt;br /&gt;
* 1 slot for a shield or secondary weapon''.'' Also, ''two-handed weapons'' take this slot and the slot under the arms.&lt;br /&gt;
* 1 slot for shirt&lt;br /&gt;
* 2 slots for Rings&lt;br /&gt;
* 2 slots for earrings&lt;br /&gt;
* 1 slot for Amulet&lt;br /&gt;
* 1 slot for Ammunition&lt;br /&gt;
&lt;br /&gt;
The character can also equip ''Pets''&lt;br /&gt;
&lt;br /&gt;
''To know what can be equipped on the character''', you must click on the &amp;quot;information about the character&amp;quot; [[File: Faq 004.jpg]] at the bottom of the screen&lt;br /&gt;
&lt;br /&gt;
[[Файл:Персонаж‎.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
The character has 6 basic attributes:&lt;br /&gt;
&lt;br /&gt;
=== Strength ===&lt;br /&gt;
&lt;br /&gt;
* Increases the damage done in close combat and damage of archery.&lt;br /&gt;
&lt;br /&gt;
* Increases the amount of damage that a character can block with the shield.&lt;br /&gt;
&lt;br /&gt;
=== Agility ===&lt;br /&gt;
&lt;br /&gt;
* Increases the damage done in close combat and damage of archery.&lt;br /&gt;
&lt;br /&gt;
* Increases the chance to inflict critical damage.&lt;br /&gt;
&lt;br /&gt;
* Increases the value of your reservation.&lt;br /&gt;
&lt;br /&gt;
* Increases the chance to dodge a blow in close combat.&lt;br /&gt;
&lt;br /&gt;
=== Endurance ===&lt;br /&gt;
&lt;br /&gt;
* Increases the amount of HP your character has.&lt;br /&gt;
&lt;br /&gt;
=== Intelligence ===&lt;br /&gt;
&lt;br /&gt;
* Increases the amount of MP the character has.&lt;br /&gt;
&lt;br /&gt;
* Increases chance to inflict critical damage when using spells.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&lt;br /&gt;
* Increases running speed and attack speed of the character.&lt;br /&gt;
&lt;br /&gt;
=== Spirit ===&lt;br /&gt;
&lt;br /&gt;
* Increases the speed of mana and health regeneration(HP does not regenerate in combat).&lt;br /&gt;
&lt;br /&gt;
* Mana does not regenerate during the period of 5 seconds after the use of a spell.&lt;br /&gt;
&lt;br /&gt;
* Increases the of damage done by your spells.&lt;br /&gt;
&lt;br /&gt;
The base values of these attributes vary with the level and class of your character.&lt;br /&gt;
&lt;br /&gt;
At the first level, characters get 18 in all 6 attributes. Every subsequent level, 8 points are added to every attribute plus an additional 2 points to 2 of the characters' main attributes.&lt;br /&gt;
&lt;br /&gt;
Also, the attributes determine what items your character may wear.&lt;br /&gt;
&lt;br /&gt;
== Extras ==&lt;br /&gt;
&lt;br /&gt;
[[File: Faq 011.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== Critical Hit ===&lt;br /&gt;
&lt;br /&gt;
* Chance of inflicting double damage&lt;br /&gt;
&lt;br /&gt;
- Depends on skill for physical attacks and intelligence for magic.&lt;br /&gt;
&lt;br /&gt;
=== Attack Power ===&lt;br /&gt;
&lt;br /&gt;
* Increases damage done in close or ranged combat.&lt;br /&gt;
&lt;br /&gt;
- Depends on the skill and strength.&lt;br /&gt;
&lt;br /&gt;
=== Additional magic damage ===&lt;br /&gt;
&lt;br /&gt;
* Attribute, which increases the damage or healing effects of the spells.&lt;br /&gt;
&lt;br /&gt;
- Depends on the spirit of the character.&lt;br /&gt;
&lt;br /&gt;
=== Damage ===&lt;br /&gt;
&lt;br /&gt;
* The minimum and maximum damage without critical and crushing blows, which may be caused by the current weapon.&lt;br /&gt;
&lt;br /&gt;
- Depends on weapon damage, attack power and special abilities.&lt;br /&gt;
&lt;br /&gt;
=== Dps ===&lt;br /&gt;
&lt;br /&gt;
* How many damage per second will dealt on average during the attack of the equipped weapon.&lt;br /&gt;
&lt;br /&gt;
- Depends on weapon speed and damage.&lt;br /&gt;
&lt;br /&gt;
=== Possession of arms ===&lt;br /&gt;
&lt;br /&gt;
* Options that affect the chance of getting a character to the enemy, as well as the chance to crit and crushing blow.&lt;br /&gt;
&lt;br /&gt;
- Depends on the level of the character and the additional effects on the subjects.&lt;br /&gt;
&lt;br /&gt;
=== Attack speed ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* How often the character is attacking with a weapon.&lt;br /&gt;
&lt;br /&gt;
- Depends on the mobility, speed, weapons and additional effects on the target.&lt;br /&gt;
&lt;br /&gt;
=== Dodge ===&lt;br /&gt;
&lt;br /&gt;
[[File: Faq 012.jpg]]&lt;br /&gt;
&lt;br /&gt;
* Allows the character to evade enemy attacks, completely avoiding the damage. If a character is turned away - his next attack will be faster.&lt;br /&gt;
&lt;br /&gt;
- Depends on the skill character.&lt;br /&gt;
&lt;br /&gt;
=== Parry ===&lt;br /&gt;
&lt;br /&gt;
* Allows the character to fend off enemy melee attacks. If your character parry the attack, the enemy's next attack will be faster.&lt;br /&gt;
&lt;br /&gt;
- The base chance is of 5%. It depends only on the additional effects on the target.&lt;br /&gt;
&lt;br /&gt;
=== Block ===&lt;br /&gt;
&lt;br /&gt;
* Allows the character to block enemy attacks.&lt;br /&gt;
&lt;br /&gt;
- The base chance is of 5%. It depends only on the additional effects on the target.&lt;br /&gt;
&lt;br /&gt;
- The number of the blocked damage depends on the armor and shield strength.&lt;br /&gt;
&lt;br /&gt;
=== Level Protection ===&lt;br /&gt;
&lt;br /&gt;
* Options that affect the chance of getting on the character, its armor, chance to dodge and parry enemy attacks, as well as the chance to crit and crushing blow to the character.&lt;br /&gt;
&lt;br /&gt;
- Depends on the level of the character and the additional effects on it.&lt;br /&gt;
&lt;br /&gt;
=== Armour ===&lt;br /&gt;
&lt;br /&gt;
* Absorbs some physical damage dealt to the character. The amount of absorbed damage can not exceed 75% of the damage.&lt;br /&gt;
&lt;br /&gt;
- Depends on the character's dexterity and armor&lt;br /&gt;
&lt;br /&gt;
=== Magic Resistance ===&lt;br /&gt;
&lt;br /&gt;
* Absorbs magic damage done to the character. Basic resistance against magic attacks done by an opponent of the same level = 4%.&lt;br /&gt;
&lt;br /&gt;
=== Mana Regeneration ===&lt;br /&gt;
&lt;br /&gt;
* Mana Regeneration occurs every 5 seconds, starting 5 seconds after casting the last spell.&lt;br /&gt;
&lt;br /&gt;
- Depends on the spirit of the character&lt;br /&gt;
&lt;br /&gt;
*'''To find out your character's attributes''', you must click on the &amp;quot;Information about the character&amp;quot; [[File: Faq 004.jpg]] at the bottom of the screen. More information about this can be found in [[# Character | Character]].&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
Your character will learn skills and spells during the course of its development. Using the skills and spells make killing monsters easier, and the game more dynamic. Each skill has a name, icon and description. To make them easier to activate, all the new skills are automatically placed on the '''hot key bar''' at the bottom of the screen.&lt;br /&gt;
&lt;br /&gt;
[[File: Faq 040.jpg]]&lt;br /&gt;
&lt;br /&gt;
Every class has their own set of skills. When a character receives a new class, it will learn the basic level of it's starting skills.&lt;br /&gt;
&lt;br /&gt;
'''To view the available character's skills''', press the &amp;quot;Skill&amp;quot; [[File: Faq 005.jpg]] button at the bottom of the screen. This window shows all the skills and character classes with names and descriptions.&lt;br /&gt;
&lt;br /&gt;
=== How to use the skills ===&lt;br /&gt;
&lt;br /&gt;
Skills and spells can be used by clicking on it's icon on the skills window or pressing the hot keys. More information about setting up hot keys can be found in the section'''[[ Hotkeys | Hotkeys ]]'''.&lt;br /&gt;
&lt;br /&gt;
Different skills and spells, may have different icons on the hotkey bar:&lt;br /&gt;
&lt;br /&gt;
* Skills that are available to use have a bright icon.&lt;br /&gt;
* Skills that cannot be used while the character is in battle, look lighter.&lt;br /&gt;
* Skills that are still recharging are shaded.&lt;br /&gt;
* Skills that cannot be used by the character, have a red shade.&lt;br /&gt;
&lt;br /&gt;
=== How to learn skills ===&lt;br /&gt;
&lt;br /&gt;
Upon changing classes, your character immediately acquires all skills and spells, characteristic of this class at a basic level. You may then read '''Skill Books''' to increase the level of your skills. Skill books can be purchased at the NPCs in town, or purchased from other characters in '''auction''' or by '''trading''', or get as '''loot''' from monsters. Different abilities have different levels of skill.&lt;br /&gt;
&lt;br /&gt;
[[Category: Character]]&lt;br /&gt;
[[Category: Class]]&lt;/div&gt;</summary>
		<author><name>Ronndo</name></author>	</entry>

	<entry>
		<id>http://rs.fragoriawiki.com/wiki/index.php/Items</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="http://rs.fragoriawiki.com/wiki/index.php/Items"/>
				<updated>2011-01-09T03:40:56Z</updated>
		
		<summary type="html">&lt;p&gt;Ronndo:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In addition to trophies and different quest rewards, characters need to buy weapons, potions, armors, new skill/spell books, etc. In addition, some items deteriorate during the adventure, which requires repairing to avoid becoming useless. In addition to obtaining items from NPC or from trading with other players, items can also be bought and sold via auction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Item display in Chat ==&lt;br /&gt;
Items in the game can be displayed in the chat box so that other players can visualize the item and its [[Belongings#Item's Parameters|characteristics]] at the same time. Also the quality of item is high-lighted through its [[Belongings#Quality of items|color]].&lt;br /&gt;
* To display an item in the chat, click your mouse first on the chat input space. Press the '''Shift''' key and then click on the item in the backpack/bank/other chat line. &lt;br /&gt;
== Item level ==&lt;br /&gt;
Items, like the characters, have levels too. The character cannot wear item levels greater than himself/herself.&lt;br /&gt;
As the player advances in the game he will notice that each type of item is found at a certain level:&lt;br /&gt;
{| table cellpadding=&amp;quot;6&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Levels'''&lt;br /&gt;
| '''Category'''&lt;br /&gt;
|-&lt;br /&gt;
| 2, 11, 21, 31, 41, 51, 61&lt;br /&gt;
| Cuffs&lt;br /&gt;
|-&lt;br /&gt;
| 3, 12, 22, 32, 42, 52, 62&lt;br /&gt;
| Boots&lt;br /&gt;
|-&lt;br /&gt;
| 4, 13, 23, 33, 43, 53, 63&lt;br /&gt;
| Coats&lt;br /&gt;
|-&lt;br /&gt;
| 5, 14, 24, 34, 44, 54, 64&lt;br /&gt;
| Shoulder pads&lt;br /&gt;
|-&lt;br /&gt;
| 6, 15, 25, 35, 45, 55, 65&lt;br /&gt;
| Gloves&lt;br /&gt;
|-&lt;br /&gt;
| 7, 16, 26, 36, 46, 56, 66&lt;br /&gt;
| Helmets&lt;br /&gt;
|-&lt;br /&gt;
| 8, 17, 27, 37, 47, 57, 67&lt;br /&gt;
| Pants&lt;br /&gt;
|-&lt;br /&gt;
| 9, 18, 28, 38, 48, 58, 68&lt;br /&gt;
| Robes&lt;br /&gt;
|-&lt;br /&gt;
| 10, 19, 29, 39, 49, 59, 69&lt;br /&gt;
| Shields&lt;br /&gt;
|-&lt;br /&gt;
| 1, 10, 20, 30, 40, 50, 60, 70&lt;br /&gt;
| Weapons and Belts&lt;br /&gt;
|}&lt;br /&gt;
Note - Since there is no 0 level, at level one the character obtains a weapon and a belt.&lt;br /&gt;
&lt;br /&gt;
==Naming items==&lt;br /&gt;
&lt;br /&gt;
Naming items depends on its level. The player can easily determine what level item he picked up in the loot or bought in a store/auction. Notice that at the beginning of the subject name is a prefix indicating the boundary of the levels to which the items belong:&lt;br /&gt;
{| table cellpadding=&amp;quot;6&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Level'''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Category '''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Title of the armors'''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Title of the weapons'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;1-9&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;Student&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;Apprentice&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;Student&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;10-19&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;Simple&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;Plain&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;Ordinary&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;20-29&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;Light&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;Light&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;Light&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;30-39&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;Reinforced&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;Better&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;Reinforced&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;40-49&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;Convenient&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;Convenient&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;Convenient&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;50-59&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;Military&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;Military&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;Tactical&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;60-69&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;Perfect&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;Perfect&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;Perfect&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;70-79&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;Great&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;Great&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;Great&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
Thus, if a player sees the Student Belt and the Military Belt - he will know that the first belt is level 1, and the second  51. These rules apply to all items of equipment.&lt;br /&gt;
&lt;br /&gt;
==Item's Parameters ==&lt;br /&gt;
Items, beginning from the green rarity, improve one or more characteristics of your game character. For the fact that the player can understand what characteristics the item process mostly is by looking into the item's suffixes:&lt;br /&gt;
{| table cellpadding=&amp;quot;6&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Suffixes'''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Strength'''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Dexterity'''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Endurance'''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Mobility'''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Intelligence'''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Spirit'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;Might&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;+&amp;lt;/center&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;Dexterity&amp;lt;/center&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;center&amp;gt;+&amp;lt;/center&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;Toughness&amp;lt;/center&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;center&amp;gt;+&amp;lt;/center&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;Mobility&amp;lt;/center&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;center&amp;gt;+&amp;lt;/center&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;Reason&amp;lt;/center&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;center&amp;gt;+&amp;lt;/center&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;Wisdom&amp;lt;/center&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;center&amp;gt;+&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
Thus, if player sees '''Student belt of strength''' - he easily can understand that this is an item of level 1 that increases strength. But '''Military robe of reason''' - is an item of level 58 that increases intellect.&lt;br /&gt;
&lt;br /&gt;
The '''second parameters''' on each items are selected randomly - and the item of reason can have any second parameter, for example, a strength or a mobility.&lt;br /&gt;
&lt;br /&gt;
Player must choose carefully the outfitting of his character, picking up items with the parameters that meet the role of class - for example, warriors will approach the items with the '''strength''' and '''endurance''' or '''dexterity''', but not the '''spirit''' and '''mobility'''.&lt;br /&gt;
&lt;br /&gt;
== Types of Armor ==&lt;br /&gt;
Armor has several types. Each class of characters possesses the possibility to bear the different types of armor. Armor's types '''leather''', '''armor''', '''hauberk''' and '''shield'''.&lt;br /&gt;
{| table cellpadding=&amp;quot;6&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Level'''&lt;br /&gt;
| '''Suffixes'''&lt;br /&gt;
| '''Type of armor'''&lt;br /&gt;
|-&lt;br /&gt;
| 1-8&lt;br /&gt;
| Any&lt;br /&gt;
| Leather&lt;br /&gt;
|-&lt;br /&gt;
| 9-15&lt;br /&gt;
| Might, Dexterity, Toughness&lt;br /&gt;
| Hauberk&lt;br /&gt;
|-&lt;br /&gt;
| 9-15&lt;br /&gt;
| Mobility, Reason, Widsom&lt;br /&gt;
| Leather&lt;br /&gt;
|-&lt;br /&gt;
| 16+&lt;br /&gt;
| Might&lt;br /&gt;
| Mail&lt;br /&gt;
|-&lt;br /&gt;
| 16+&lt;br /&gt;
| Dexterity&lt;br /&gt;
| Mail&lt;br /&gt;
|-&lt;br /&gt;
| 16+&lt;br /&gt;
| Toughness&lt;br /&gt;
| Platemail&lt;br /&gt;
|-&lt;br /&gt;
| 16+&lt;br /&gt;
| Mobility&lt;br /&gt;
| Mail&lt;br /&gt;
|-&lt;br /&gt;
| 16+&lt;br /&gt;
| Reason&lt;br /&gt;
| Leather&lt;br /&gt;
|-&lt;br /&gt;
| 16+&lt;br /&gt;
| Wisdom&lt;br /&gt;
| Hauberk&lt;br /&gt;
|}&lt;br /&gt;
The type of armors that each character's class can wear:&lt;br /&gt;
{| table cellpadding=&amp;quot;6&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Class'''&lt;br /&gt;
| '''Type of armor'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Traveller]]&lt;br /&gt;
| Leather&lt;br /&gt;
|-&lt;br /&gt;
| [[Shaman]]&lt;br /&gt;
| Leather&lt;br /&gt;
|-&lt;br /&gt;
| [[Sorcerer]]&lt;br /&gt;
| Leather&lt;br /&gt;
|-&lt;br /&gt;
| [[Ice Spellweaver]]&lt;br /&gt;
| Leather&lt;br /&gt;
|-&lt;br /&gt;
| [[Fire Spellweaver]]&lt;br /&gt;
| Leather&lt;br /&gt;
|-&lt;br /&gt;
| [[Strongman]]&lt;br /&gt;
| Leather , Hauberk&lt;br /&gt;
|-&lt;br /&gt;
| [[Healer]]&lt;br /&gt;
| Leather , Hauberk, The shield&lt;br /&gt;
|-&lt;br /&gt;
| [[Wizard]]&lt;br /&gt;
| Leather , Hauberk, The shield&lt;br /&gt;
|-&lt;br /&gt;
| [[Herbalist]]&lt;br /&gt;
| Leather , Hauberk, The shield&lt;br /&gt;
|-&lt;br /&gt;
| [[Hunter]]&lt;br /&gt;
| Leather, Hauberk, Mail&lt;br /&gt;
|-&lt;br /&gt;
| [[Warrior]]&lt;br /&gt;
| Leather, Hauberk, Mail&lt;br /&gt;
|-&lt;br /&gt;
| [[Knight]]&lt;br /&gt;
| Leather, Hauberk, Mail&lt;br /&gt;
|-&lt;br /&gt;
| [[Berserk]]&lt;br /&gt;
| Leather, Hauberk, Mail&lt;br /&gt;
|-&lt;br /&gt;
| [[Spy]]&lt;br /&gt;
| Leather, Hauberk, Mail&lt;br /&gt;
|-&lt;br /&gt;
| [[Front-line Soldier]]&lt;br /&gt;
| Leather, Hauberk, Mail&lt;br /&gt;
|-&lt;br /&gt;
| [[Soldier]]&lt;br /&gt;
| Leather, Hauberk, Platemail, The shield&lt;br /&gt;
|-&lt;br /&gt;
| [[Diamond protector]]&lt;br /&gt;
| Leather, Hauberk, Platemail, The shield&lt;br /&gt;
|-&lt;br /&gt;
| [[Semiprecious protector]]&lt;br /&gt;
| Leather, Hauberk, Platemail, The shield&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Type of damage ==&lt;br /&gt;
Specific type of damage can be done by one or two type of weapons such as:&lt;br /&gt;
{| table cellpadding=&amp;quot;6&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Type of damage'''&lt;br /&gt;
| '''Type of weapon'''&lt;br /&gt;
|- 	&lt;br /&gt;
| Prickly&lt;br /&gt;
| Bow, Knife&lt;br /&gt;
|-&lt;br /&gt;
| Cutting&lt;br /&gt;
| Sword, Two-handled sword&lt;br /&gt;
|-&lt;br /&gt;
| Прорубающий&lt;br /&gt;
| Hatchet&lt;br /&gt;
|-&lt;br /&gt;
| Crushing&lt;br /&gt;
| Hammer, Two-Handled staff&lt;br /&gt;
|-&lt;br /&gt;
| Chopping&lt;br /&gt;
| Axe&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quality of items ==&lt;br /&gt;
The different qualities of items can be determined by color differences. Each color represent a specific quality class and thereby the strength of the character wearing that color can be judged. In other words, if you see a character wearing purple items, you will know that player is very strong and difficult to kill. If you have a high quality item that is not compatible for your class or is not needed, then the item can be sold at the auction/store.&lt;br /&gt;
* &amp;lt;B style=&amp;quot;COLOR: rgb(204,204,204)&amp;quot;&amp;gt;Grey&amp;lt;/B&amp;gt; -  garbage and items that have very little or no value or can be items necessary for the fulfillment of assignments.&lt;br /&gt;
* '''White''' - simplest armors and weapon, which have only the characteristics of armor and damage. They have no additional effects on the parameters of the character. This form of item can be obtained in the form monster's droppings or purchased in merchant.&lt;br /&gt;
* &amp;lt;B style=&amp;quot;COLOR: rgb(0,153,0)&amp;quot;&amp;gt;Green&amp;lt;/B&amp;gt; - is somewhat better than white items. Besides armor and damage, they improve two basic parameters of the character, for example strength +2, spirit +2. These items can be obtained from the monsters' droppings. Green items are found not only for the character's use, but also for their companion pet's use too.&lt;br /&gt;
* &amp;lt;B style=&amp;quot;COLOR: rgb(0,102,204)&amp;quot;&amp;gt;Blue&amp;lt;/B&amp;gt; - is somewhat better than green items. Besides armor and damage, improve two basic parameters of the character and have 1 special effect, for example strength +2, spirit +2, +1% of critical damage by magic. Such items can be obtained from the elite monsters. Blue items found not only for the character's use, but also for the use to their companion pet.&lt;br /&gt;
* &amp;lt;B style=&amp;quot;COLOR: rgb(255,255,0)&amp;quot;&amp;gt;Gold&amp;lt;/B&amp;gt; -  is considerably better than blue items. Such items besides armor and damage influence two basic parameters of the character and have two special interaction effects.&lt;br /&gt;
* &amp;lt;B style=&amp;quot;COLOR: rgb(102,51,255)&amp;quot;&amp;gt;Purple&amp;lt;/B&amp;gt; - is somewhat better than yellow items. Such items besides armor and damage, improve two basic parameters of the character and have two special effects. Violet items can be obtained from the monsters - bosses.&lt;br /&gt;
* &amp;lt;B style=&amp;quot;COLOR: rgb(255,102,0)&amp;quot;&amp;gt;Orange&amp;lt;/B&amp;gt; -  is somewhat better than violet items. Besides armor and damage, such items still improve three basic parameters of the character and have three special effects.&lt;br /&gt;
&lt;br /&gt;
== Set item ==&lt;br /&gt;
Set items consist of several parts of golden body armors. In total, there are six items that includes: helmet, shoulder pad, pant, robe, glove, shoe. These set item can be bought from the money-exchanger in fragotown by exchanging special currency called [[image:Bronze_Badge.jpg|link=Badge]] '''[[Badge|Banges]]'''.&lt;br /&gt;
&lt;br /&gt;
Features and prefixes in set items follow the same rules of generation, as in usual items. Also, you can buy set items with predefined sets of secondary parameters from money-exchangers.&lt;br /&gt;
&lt;br /&gt;
At this point, the game provides the following sets of items. A character can wear any combination of these items, depending on the type of armor, which he can wear.&lt;br /&gt;
{| table cellpadding=&amp;quot;6&amp;quot; cellspacing=&amp;quot;0&amp;quot; table border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Name of the complete Set'''&lt;br /&gt;
| '''Type of armor'''&lt;br /&gt;
| '''Most likely role'''&lt;br /&gt;
|-&lt;br /&gt;
| Soldier&lt;br /&gt;
| Platemail&lt;br /&gt;
| Tank&lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| Mail&lt;br /&gt;
| Causes fighter's damage&lt;br /&gt;
|-&lt;br /&gt;
| Berserker&lt;br /&gt;
| Mail&lt;br /&gt;
| Causes fighter's damage&lt;br /&gt;
|-&lt;br /&gt;
| Knight&lt;br /&gt;
| Mail&lt;br /&gt;
| Causes fighter's damage&lt;br /&gt;
|-&lt;br /&gt;
| Front-line Soldier&lt;br /&gt;
| Mail&lt;br /&gt;
| Causes fighter's damage&lt;br /&gt;
|-&lt;br /&gt;
| Spy&lt;br /&gt;
| Mail&lt;br /&gt;
| Causes fighter's damage&lt;br /&gt;
|-&lt;br /&gt;
| Healer&lt;br /&gt;
| Hauberk&lt;br /&gt;
| Healing&lt;br /&gt;
|-&lt;br /&gt;
| Fiery sorcerer&lt;br /&gt;
| Leather&lt;br /&gt;
| Fire magic damage&lt;br /&gt;
|-&lt;br /&gt;
| Icy sorcerer&lt;br /&gt;
| Leather&lt;br /&gt;
| Icy magic damage&lt;br /&gt;
|}&lt;br /&gt;
'''ATTENTION.'''For set bonus to work, all items must have the same set of suffixes and prefixes.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Attached items]]&lt;br /&gt;
* [[Broken items]]&lt;br /&gt;
* [[Improvements of items]]&lt;br /&gt;
* [[Trophies/monster's droppings]]&lt;br /&gt;
* [[Basic necessities in bag]]&lt;br /&gt;
* [[Ammunition]]&lt;br /&gt;
* [[Skill degradation]]&lt;br /&gt;
&lt;br /&gt;
[[category:Items]]&lt;/div&gt;</summary>
		<author><name>Ronndo</name></author>	</entry>

	<entry>
		<id>http://rs.fragoriawiki.com/wiki/index.php/Category:Items</id>
		<title>Category:Items</title>
		<link rel="alternate" type="text/html" href="http://rs.fragoriawiki.com/wiki/index.php/Category:Items"/>
				<updated>2011-01-09T03:37:28Z</updated>
		
		<summary type="html">&lt;p&gt;Ronndo:&amp;#32;/* Types of Armor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font face=&amp;quot;andele mono&amp;quot; size=&amp;quot;3&amp;quot; color=&amp;quot;D2691E&amp;quot;&amp;gt;The trophies or the rewards which are found from different quests are not enough. Characters need to buy weapons, potions and armors, as well as new skills and spells. In addition, during the adventure things gradually deteriorate, which requires repairing to avoid becoming useless. In addition to the NPC and the direct trade with other characters, things can be bought and sold at auction.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Packs ==&lt;br /&gt;
&amp;lt;font face=&amp;quot;andele mono&amp;quot; size=&amp;quot;3&amp;quot; color=&amp;quot;556B2F&amp;quot;&amp;gt;Many things, such as arrows, quest items, potions and some other useless items can be added into '''packs''' of several pieces in order to save bag space. The maximum size of the stack, depends on its type. Using the '''Shift key''' in the bag the packs can be divided into smaller stacks of required numbers.&lt;br /&gt;
&lt;br /&gt;
To split a stack of items into two, hold down '''Shift''' and move the icon items to another cell. A window will appear where you will be offered to specify the number of items that you want to move into a new pile.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Item display in Chat ==&lt;br /&gt;
&amp;lt;font face=&amp;quot;andele mono&amp;quot; size=&amp;quot;3&amp;quot; color=&amp;quot;D2691E&amp;quot;&amp;gt;Items in the game can be displayed in the chat box so that other players can visualize the item and its [[Belongings#Item's Parameters|characteristics]] at the same time. Also the quality of item is highlighted through its [[Belongings#Quality of items|color]].&lt;br /&gt;
* To display an item in the chat, open the input line , if it is closed and press the '''Shift''' key and then click on the item in the backpack . &amp;lt;/font&amp;gt;&lt;br /&gt;
== Item level ==&lt;br /&gt;
&amp;lt;font face=&amp;quot;andele mono&amp;quot; size=&amp;quot;3&amp;quot; color=&amp;quot;#556B2F&amp;quot;&amp;gt;Items, like the characters, have levels too. The character can not wear item level greater than himself.&lt;br /&gt;
As the player advances in the game he will notice that each type of items is found at a certain level: &amp;lt;/font&amp;gt;&lt;br /&gt;
{| table cellpadding=&amp;quot;6&amp;quot; cellspacing=&amp;quot;2&amp;quot; border=&amp;quot;0&amp;quot; width =&amp;quot;50%&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#FFA500;&amp;quot;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Levels'''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Category'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-style=&amp;quot;background:#F0E68C;&amp;quot;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''''2, 11, 21, 31, 41, 51, 61'''''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;font face=&amp;quot;Arial, Helvetica, sans-serif&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;Cuffs&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-style=&amp;quot;background:#FFFACD;&amp;quot;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''''3, 12, 22, 32, 42, 52, 62'''''&amp;lt;/center&amp;gt;&lt;br /&gt;
|  &amp;lt;center&amp;gt;&amp;lt;font face=&amp;quot;Arial, Helvetica, sans-serif&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;Boots&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-style=&amp;quot;background:#F0E68C;&amp;quot;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''''4, 13, 23, 33, 43, 53, 63'''''&amp;lt;/center&amp;gt;&lt;br /&gt;
|  &amp;lt;center&amp;gt;&amp;lt;font face=&amp;quot;Arial, Helvetica, sans-serif&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;Coats&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-style=&amp;quot;background:#FFFACD;&amp;quot;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''''5, 14, 24, 34, 44, 54, 64'''''&amp;lt;/center&amp;gt;&lt;br /&gt;
|  &amp;lt;center&amp;gt;&amp;lt;font face=&amp;quot;Arial, Helvetica, sans-serif&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;Shoulder pads&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-style=&amp;quot;background:#F0E68C;&amp;quot;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''''6, 15, 25, 35, 45, 55, 65'''''&amp;lt;/center&amp;gt;&lt;br /&gt;
|  &amp;lt;center&amp;gt;&amp;lt;font face=&amp;quot;Arial, Helvetica, sans-serif&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;Gloves&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-style=&amp;quot;background:#FFFACD;&amp;quot;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''''7, 16, 26, 36, 46, 56, 66'''''&amp;lt;/center&amp;gt;&lt;br /&gt;
|  &amp;lt;center&amp;gt;&amp;lt;font face=&amp;quot;Arial, Helvetica, sans-serif&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;Helmets&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-style=&amp;quot;background:#F0E68C;&amp;quot;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''''8, 17, 27, 37, 47, 57, 67'''''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;font face=&amp;quot;Arial, Helvetica, sans-serif&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;Pants&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-style=&amp;quot;background:#FFFACD;&amp;quot;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''''9, 18, 28, 38, 48, 58, 68'''''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;font face=&amp;quot;Arial, Helvetica, sans-serif&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;Robes&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-style=&amp;quot;background:#F0E68C;&amp;quot;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''''10, 19, 29, 39, 49, 59, 69'''''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;font face=&amp;quot;Arial, Helvetica, sans-serif&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;Shields&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-style=&amp;quot;background:#FFFACD;&amp;quot;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''''1, 10, 20, 30, 40, 50, 60, 70'''''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;font face=&amp;quot;Arial, Helvetica, sans-serif&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;Weapons and Belts&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;font face=&amp;quot;andele mono&amp;quot; size=&amp;quot;3&amp;quot; color=&amp;quot;#556B2F&amp;quot;&amp;gt;Note - Since 0 level do not occur, at level one the character obtains a weapon and a belt.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Naming items==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font face=&amp;quot;andele mono&amp;quot; size=&amp;quot;3&amp;quot; color=&amp;quot;#B8860B&amp;quot;&amp;gt;Naming items depends on its level. The player can easily determine what level item he picked up in the production or bought in a store. It is noticed that at the beginning of the subject name is a prefix indicating the boundary of the levels to which the items belongs:&amp;lt;/font&amp;gt;&lt;br /&gt;
{| table cellpadding=&amp;quot;6&amp;quot; cellspacing=&amp;quot;2&amp;quot; border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#8FBC8F;&amp;quot;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Level'''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Category '''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Title of the armors'''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Title of the weapons'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-style=&amp;quot;background:#ADD8E6;&amp;quot;&lt;br /&gt;
| &amp;lt;center&amp;gt;1-9&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;Student&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;Apprentice&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;Student&amp;lt;/center&amp;gt;&lt;br /&gt;
|-style=&amp;quot;background:#F0F8FF;&amp;quot;&lt;br /&gt;
| &amp;lt;center&amp;gt;10-19&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;Simple&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;Plain&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;Ordinary&amp;lt;/center&amp;gt;&lt;br /&gt;
|-style=&amp;quot;background:#ADD8E6;&amp;quot;&lt;br /&gt;
| &amp;lt;center&amp;gt;20-29&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;Light&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;Light&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;Light&amp;lt;/center&amp;gt;&lt;br /&gt;
|-style=&amp;quot;background:#F0F8FF;&amp;quot;&lt;br /&gt;
| &amp;lt;center&amp;gt;30-39&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;Reinforced&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;Better&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;Reinforced&amp;lt;/center&amp;gt;&lt;br /&gt;
|-style=&amp;quot;background:#ADD8E6;&amp;quot;&lt;br /&gt;
| &amp;lt;center&amp;gt;40-49&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;Convenient&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;Convenient&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;Convenient&amp;lt;/center&amp;gt;&lt;br /&gt;
|-style=&amp;quot;background:#F0F8FF;&amp;quot;&lt;br /&gt;
| &amp;lt;center&amp;gt;50-59&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;Military&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;Military&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;Tactical&amp;lt;/center&amp;gt;&lt;br /&gt;
|-style=&amp;quot;background:#ADD8E6;&amp;quot;&lt;br /&gt;
| &amp;lt;center&amp;gt;60-69&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;Perfect&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;Perfect&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;Perfect&amp;lt;/center&amp;gt;&lt;br /&gt;
|-style=&amp;quot;background:#F0F8FF;&amp;quot;&lt;br /&gt;
| &amp;lt;center&amp;gt;70-79&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;Great&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;Great&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;Great&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;font face=&amp;quot;andele mono&amp;quot; size=&amp;quot;3&amp;quot; color=&amp;quot;#B8860B&amp;quot;&amp;gt;Thus, if a player sees the Student Belt and the Military Belt - he can understand that the first belt is level 1, and the second  51. These rules apply to any items of equipment.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Item's Parameters ==&lt;br /&gt;
&amp;lt;font face=&amp;quot;andele mono&amp;quot; size=&amp;quot;3&amp;quot; color=&amp;quot;#556B2F&amp;quot;&amp;gt;Items, beginning from the green variety, they improve one or more characteristic of character. For the fact that the player can understand what characteristics the item process mostly is by looking into the item's suffixes:&amp;lt;/font&amp;gt;&lt;br /&gt;
{| table cellpadding=&amp;quot;6&amp;quot; cellspacing=&amp;quot;2&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#FFA500;&amp;quot;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Suffixes'''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Strength'''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Dexterity'''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Endurance'''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Mobility'''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Intelligence'''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Spirit'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-style=&amp;quot;background:#F0E68C;&amp;quot;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''''Might'''''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''+'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-style=&amp;quot;background:#FFFACD;&amp;quot;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''''Dexterity'''''&amp;lt;/center&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;center&amp;gt;'''+'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-style=&amp;quot;background:#F0E68C;&amp;quot;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''''Toughness'''''&amp;lt;/center&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;center&amp;gt;'''+'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-style=&amp;quot;background:#FFFACD;&amp;quot;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''''Mobility'''''&amp;lt;/center&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;center&amp;gt;'''+'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-style=&amp;quot;background:#F0E68C;&amp;quot;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''''Reason'''''&amp;lt;/center&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;center&amp;gt;'''+'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-style=&amp;quot;background:#FFFACD;&amp;quot;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''''Wisdom'''''&amp;lt;/center&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;center&amp;gt;'''+'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;font face=&amp;quot;andele mono&amp;quot; size=&amp;quot;3&amp;quot; color=&amp;quot;#556B2F&amp;quot;&amp;gt;Thus, if player sees '''Student belt of strength''' - he easily can understand that this is an item of level 1 that increases strength. But '''Military robe of reason''' - is an item of level 58 that increases intellect.&lt;br /&gt;
&lt;br /&gt;
The '''second parameters''' on each items are selected randomly - and the item of reason can have any second parameter, for example, a strength or a mobility.&lt;br /&gt;
&lt;br /&gt;
Player must choose carefully the outfitting of his character, picking up items with the parameters that meet the role of class - for example, warriors will approach the items with the '''strength''' and '''endurance''' or '''dexterity''', but not the '''spirit''' and '''mobility'''.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Types of Armor ==&lt;br /&gt;
&amp;lt;font face=&amp;quot;andele mono&amp;quot; size=&amp;quot;3&amp;quot; color=&amp;quot;D2691E&amp;quot;&amp;gt;Armor has several types. Each class of characters possesses the possibility to bear the different types of armor. Armor's types '''leather''', '''armor''', '''hauberk''' and '''shield'''.&amp;lt;/font&amp;gt;&lt;br /&gt;
{| table cellpadding=&amp;quot;6&amp;quot; cellspacing=&amp;quot;2&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#8FBC8F;&amp;quot;&lt;br /&gt;
| '''Level'''&lt;br /&gt;
| '''Suffixes'''&lt;br /&gt;
| '''Type of armor'''&lt;br /&gt;
|-style=&amp;quot;background:#ADD8E6;&amp;quot;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''1-8'''&amp;lt;/center&amp;gt;&lt;br /&gt;
| Any&lt;br /&gt;
| Leather&lt;br /&gt;
|-style=&amp;quot;background:#F0F8FF;&amp;quot;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''9-15'''&amp;lt;/center&amp;gt;&lt;br /&gt;
| Might, Dexterity, Toughness&lt;br /&gt;
| Hauberk&lt;br /&gt;
|-style=&amp;quot;background:#F0F8FF;&amp;quot;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''9-15'''&amp;lt;/center&amp;gt;&lt;br /&gt;
| Mobility, Reason, Widsom&lt;br /&gt;
| Leather&lt;br /&gt;
|-style=&amp;quot;background:#ADD8E6;&amp;quot;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''16+'''&amp;lt;/center&amp;gt;&lt;br /&gt;
| Might&lt;br /&gt;
| Mail&lt;br /&gt;
|-style=&amp;quot;background:#ADD8E6;&amp;quot;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''16+'''&amp;lt;/center&amp;gt;&lt;br /&gt;
| Dexterity&lt;br /&gt;
| Mail&lt;br /&gt;
|-style=&amp;quot;background:#ADD8E6;&amp;quot;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''16+'''&amp;lt;/center&amp;gt;&lt;br /&gt;
| Toughness&lt;br /&gt;
| Platemail&lt;br /&gt;
|-style=&amp;quot;background:#ADD8E6;&amp;quot;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''16+'''&amp;lt;/center&amp;gt;&lt;br /&gt;
| Mobility&lt;br /&gt;
| Mail&lt;br /&gt;
|-style=&amp;quot;background:#ADD8E6;&amp;quot;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''16+'''&amp;lt;/center&amp;gt;&lt;br /&gt;
| Reason&lt;br /&gt;
| Leather&lt;br /&gt;
|-style=&amp;quot;background:#ADD8E6;&amp;quot;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''16+'''&amp;lt;/center&amp;gt;&lt;br /&gt;
| Wisdom&lt;br /&gt;
| Hauberk&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;font face=&amp;quot;andele mono&amp;quot; size=&amp;quot;3&amp;quot; color=&amp;quot;D2691E&amp;quot;&amp;gt;The type of armors that each character's class can wear:&amp;lt;/font&amp;gt;&lt;br /&gt;
{| table cellpadding=&amp;quot;6&amp;quot; cellspacing=&amp;quot;1&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#8FBC8F;&amp;quot;&lt;br /&gt;
| '''Class'''&lt;br /&gt;
| '''Type of armor'''&lt;br /&gt;
|-style=&amp;quot;background:#ADD8E6;&amp;quot;&lt;br /&gt;
| [[Traveller]]&lt;br /&gt;
| Leather&lt;br /&gt;
|-style=&amp;quot;background:#ADD8E6;&amp;quot;&lt;br /&gt;
| [[Shaman]]&lt;br /&gt;
| Leather&lt;br /&gt;
|-style=&amp;quot;background:#ADD8E6;&amp;quot;&lt;br /&gt;
| [[Sorcerer]]&lt;br /&gt;
| Leather&lt;br /&gt;
|-style=&amp;quot;background:#ADD8E6;&amp;quot;&lt;br /&gt;
| [[Ice Spellweaver]]&lt;br /&gt;
| Leather&lt;br /&gt;
|-style=&amp;quot;background:#ADD8E6;&amp;quot;&lt;br /&gt;
| [[Fire Spellweaver]]&lt;br /&gt;
| Leather&lt;br /&gt;
|-style=&amp;quot;background:#F0F8FF;&amp;quot;&lt;br /&gt;
| [[Strongman]]&lt;br /&gt;
| Leather , Hauberk&lt;br /&gt;
|-style=&amp;quot;background:#ADD8E6;&amp;quot;&lt;br /&gt;
| [[Healer]]&lt;br /&gt;
| Leather , Hauberk, Shields&lt;br /&gt;
|-style=&amp;quot;background:#ADD8E6;&amp;quot;&lt;br /&gt;
| [[Wizard]]&lt;br /&gt;
| Leather , Hauberk, Shields&lt;br /&gt;
|-style=&amp;quot;background:#ADD8E6;&amp;quot;&lt;br /&gt;
| [[Herbalist]]&lt;br /&gt;
| Leather , Hauberk, Shields&lt;br /&gt;
|-style=&amp;quot;background:#F0F8FF;&amp;quot;&lt;br /&gt;
| [[Hunter]]&lt;br /&gt;
| Leather, Hauberk, Mail&lt;br /&gt;
|-style=&amp;quot;background:#F0F8FF;&amp;quot;&lt;br /&gt;
| [[Warrior]]&lt;br /&gt;
| Leather, Hauberk, Mail&lt;br /&gt;
|-style=&amp;quot;background:#F0F8FF;&amp;quot;&lt;br /&gt;
| [[Knight]]&lt;br /&gt;
| Leather, Hauberk, Mail&lt;br /&gt;
|-style=&amp;quot;background:#F0F8FF;&amp;quot;&lt;br /&gt;
| [[Berserk]]&lt;br /&gt;
| Leather, Hauberk, Mail&lt;br /&gt;
|-style=&amp;quot;background:#F0F8FF;&amp;quot;&lt;br /&gt;
| [[Spy]]&lt;br /&gt;
| Leather, Hauberk, Mail&lt;br /&gt;
|-style=&amp;quot;background:#F0F8FF;&amp;quot;&lt;br /&gt;
| [[Front-line Soldier]]&lt;br /&gt;
| Leather, Hauberk, Mail&lt;br /&gt;
|-style=&amp;quot;background:#ADD8E6;&amp;quot;&lt;br /&gt;
| [[Soldier]]&lt;br /&gt;
| Leather, Hauberk, Platemail, Shields&lt;br /&gt;
|-style=&amp;quot;background:#ADD8E6;&amp;quot;&lt;br /&gt;
| [[Diamond protector]]&lt;br /&gt;
| Leather, Hauberk, Platemail, Shields&lt;br /&gt;
|-style=&amp;quot;background:#ADD8E6;&amp;quot;&lt;br /&gt;
| [[Semiprecious protector]]&lt;br /&gt;
| Leather, Hauberk, Platemail, Shields&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Type of damage ==&lt;br /&gt;
&amp;lt;font face=&amp;quot;andele mono&amp;quot; size=&amp;quot;3&amp;quot; color=&amp;quot;556B2F&amp;quot;&amp;gt;Specific type of damage can be done by one or two type of weapons such as:&amp;lt;/font&amp;gt;&lt;br /&gt;
{| table cellpadding=&amp;quot;6&amp;quot; cellspacing=&amp;quot;2&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#FFA500;&amp;quot;&lt;br /&gt;
| '''Type of damage'''&lt;br /&gt;
| '''Type of weapon'''&lt;br /&gt;
|-style=&amp;quot;background:#F0E68C;&amp;quot; 	&lt;br /&gt;
| Prickly&lt;br /&gt;
| Bow, Knife&lt;br /&gt;
|-style=&amp;quot;background:#FFFACD;&amp;quot;&lt;br /&gt;
| Cutting&lt;br /&gt;
| Sword, Two-handled sword&lt;br /&gt;
|-style=&amp;quot;background:#F0E68C;&amp;quot; &lt;br /&gt;
| Cutting through&lt;br /&gt;
| Hatchet&lt;br /&gt;
|-style=&amp;quot;background:#FFFACD;&amp;quot;&lt;br /&gt;
| Crushing&lt;br /&gt;
| Hammer, Two-Handled staff&lt;br /&gt;
|-style=&amp;quot;background:#F0E68C;&amp;quot; &lt;br /&gt;
| Chopping&lt;br /&gt;
| Axe&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quality of items ==&lt;br /&gt;
&amp;lt;font face=&amp;quot;andele mono&amp;quot; size=&amp;quot;3&amp;quot; color=&amp;quot;556B2F&amp;quot;&amp;gt;The different qualities of items can be determined by color differences. Each color represent a specific quality class and thereby the strength of the character wearing that color items can be judged. If a character posses a high quality item that is not compatible to his class or is not needed to him can be sold at the auction.&amp;lt;/font&amp;gt;&lt;br /&gt;
* &amp;lt;B style=&amp;quot;COLOR: rgb(204,204,204)&amp;quot;&amp;gt;Grey&amp;lt;/B&amp;gt; -  &amp;lt;font face=&amp;quot;andele mono&amp;quot; size=&amp;quot;3&amp;quot; color=&amp;quot;556B2F&amp;quot;&amp;gt;garbage and items that have very little or no value or can be items necessary for the fulfillment of assignments.&amp;lt;/font&amp;gt;&lt;br /&gt;
* '''White''' - &amp;lt;font face=&amp;quot;andele mono&amp;quot; size=&amp;quot;3&amp;quot; color=&amp;quot;556B2F&amp;quot;&amp;gt;simplest armors and weapon, which have only the characteristics of armor and damage. They have no additional effects on the parameters of the character. This form of item can be obtained in the form monster's droppings or purchased in merchant.&amp;lt;/font&amp;gt;&lt;br /&gt;
* &amp;lt;B style=&amp;quot;COLOR: rgb(0,153,0)&amp;quot;&amp;gt;Green&amp;lt;/B&amp;gt; - &amp;lt;font face=&amp;quot;andele mono&amp;quot; size=&amp;quot;3&amp;quot; color=&amp;quot;556B2F&amp;quot;&amp;gt;is somewhat better than white items. Besides armor and damage, they improve two basic parameters of the character, for example strength +2, spirit +2. These items can be obtained from the monsters' droppings. Green items are found not only for the character's use, but also for their companion pet's use too.&amp;lt;/font&amp;gt;&lt;br /&gt;
* &amp;lt;B style=&amp;quot;COLOR: rgb(0,102,204)&amp;quot;&amp;gt;Blue&amp;lt;/B&amp;gt; - &amp;lt;font face=&amp;quot;andele mono&amp;quot; size=&amp;quot;3&amp;quot; color=&amp;quot;556B2F&amp;quot;&amp;gt;is somewhat better than green items. Besides armor and damage, improve two basic parameters of the character and have 1 special effect, for example strength +2, spirit +2, +1% of critical damage by magic. Such items can be obtained from the elite monsters. Blue items found not only for the character's use, but also for the use to their companion pet.&amp;lt;/font&amp;gt;&lt;br /&gt;
* &amp;lt;B style=&amp;quot;COLOR: rgb(255,255,0)&amp;quot;&amp;gt;Gold&amp;lt;/B&amp;gt; -  &amp;lt;font face=&amp;quot;andele mono&amp;quot; size=&amp;quot;3&amp;quot; color=&amp;quot;556B2F&amp;quot;&amp;gt;is considerably better than blue items. Such items besides armor and damage influence two basic parameters of the character and have two special interaction effects.&amp;lt;/font&amp;gt;&lt;br /&gt;
* &amp;lt;B style=&amp;quot;COLOR: rgb(102,51,255)&amp;quot;&amp;gt;Purple&amp;lt;/B&amp;gt; - &amp;lt;font face=&amp;quot;andele mono&amp;quot; size=&amp;quot;3&amp;quot; color=&amp;quot;556B2F&amp;quot;&amp;gt;is somewhat better than yellow items. Such items besides armor and damage, improve two basic parameters of the character and have two special effects. Violet items can be obtained from the monsters - bosses.&amp;lt;/font&amp;gt;&lt;br /&gt;
* &amp;lt;B style=&amp;quot;COLOR: rgb(255,102,0)&amp;quot;&amp;gt;Orange&amp;lt;/B&amp;gt; - &amp;lt;font face=&amp;quot;andele mono&amp;quot; size=&amp;quot;3&amp;quot; color=&amp;quot;556B2F&amp;quot;&amp;gt;is somewhat better than violet items. Besides armor and damage, such items still improve three basic parameters of the character and have three special effects.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Set item ==&lt;br /&gt;
&amp;lt;font face=&amp;quot;andele mono&amp;quot; size=&amp;quot;3&amp;quot; color=&amp;quot;556B2F&amp;quot;&amp;gt;Set item consist of several number of golden body armors which in total they are six items that includes: helmet, shoulder pad, pant, robe, glove, shoe. this set item can be bought from the money-exchanger in fragotown in exchange of special currency called [[image:Bronze_Badge.jpg|link=Badge]] '''[[Badge]]'''.&lt;br /&gt;
&lt;br /&gt;
Set [[items attached]] to a character only after putting on, they can be bought and sold through the auction.&lt;br /&gt;
&lt;br /&gt;
Features and prefixes in set items follow the same rules of generation, as in usual items. Also, you can buy set items with predefined sets of secondary parameters from money-exchangers.&lt;br /&gt;
&lt;br /&gt;
At this point, the game provides the following sets of items. A character can wear any combination of these items, depending on the type of armor, which he can wear.&amp;lt;/font&amp;gt;&lt;br /&gt;
{| table cellpadding=&amp;quot;6&amp;quot; cellspacing=&amp;quot;2&amp;quot; table border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#FFA500;&amp;quot;&lt;br /&gt;
| '''Name of the complete Set'''&lt;br /&gt;
| '''Type of armor'''&lt;br /&gt;
| '''Most likely role'''&lt;br /&gt;
|-style=&amp;quot;background:#F0E68C;&amp;quot;&lt;br /&gt;
| Soldier&lt;br /&gt;
| Platemail&lt;br /&gt;
| Tank&lt;br /&gt;
|-style=&amp;quot;background:#FFFACD;&amp;quot;&lt;br /&gt;
| Worrier&lt;br /&gt;
| Mail&lt;br /&gt;
| Causes fighter's damage&lt;br /&gt;
|-style=&amp;quot;background:#F0E68C;&amp;quot;&lt;br /&gt;
| Berserker&lt;br /&gt;
| Mail&lt;br /&gt;
| Causes fighter's damage&lt;br /&gt;
|-style=&amp;quot;background:#FFFACD;&amp;quot;&lt;br /&gt;
| Knight&lt;br /&gt;
| Mail&lt;br /&gt;
| Causes fighter's damage&lt;br /&gt;
|-style=&amp;quot;background:#F0E68C;&amp;quot;&lt;br /&gt;
| Front-line Soldier&lt;br /&gt;
| Mail&lt;br /&gt;
| Causes fighter's damage&lt;br /&gt;
|-style=&amp;quot;background:#FFFACD;&amp;quot;&lt;br /&gt;
| Spy&lt;br /&gt;
| Mail&lt;br /&gt;
| Causes fighter's damage&lt;br /&gt;
|-style=&amp;quot;background:#F0E68C;&amp;quot;&lt;br /&gt;
| Healer&lt;br /&gt;
| Hauberk&lt;br /&gt;
| Healing&lt;br /&gt;
|-style=&amp;quot;background:#FFFACD;&amp;quot;&lt;br /&gt;
| Fiery sorcerer&lt;br /&gt;
| Leather&lt;br /&gt;
| Fire magic damage&lt;br /&gt;
|-style=&amp;quot;background:#F0E68C;&amp;quot;&lt;br /&gt;
| Icy sorcerer&lt;br /&gt;
| Leather&lt;br /&gt;
| Icy magic damage&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;font face=&amp;quot;andele mono&amp;quot; size=&amp;quot;4&amp;quot; color=&amp;quot;556B2F&amp;quot;&amp;gt;'''ATTENTION:''' for set bonus to work, all items must have the same set of suffixes and prefixes.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Attached items]]&lt;br /&gt;
* [[Broken items]]&lt;br /&gt;
* [[Improvements of items]]&lt;br /&gt;
* [[Trophies/monster's droppings]]&lt;br /&gt;
* [[Basic necessities in bag]]&lt;br /&gt;
* [[Ammunition]]&lt;br /&gt;
* [[Skill degradation]]&lt;/div&gt;</summary>
		<author><name>Ronndo</name></author>	</entry>

	<entry>
		<id>http://rs.fragoriawiki.com/wiki/index.php/Soldier</id>
		<title>Soldier</title>
		<link rel="alternate" type="text/html" href="http://rs.fragoriawiki.com/wiki/index.php/Soldier"/>
				<updated>2011-01-09T03:25:40Z</updated>
		
		<summary type="html">&lt;p&gt;Ronndo:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[image:Soldier.PNG]] '''&amp;lt;span style=&amp;quot;color:#2E8B57&amp;quot;&amp;gt; Soldier &amp;lt;/span&amp;gt;''' specializes on keeping the monsters attentions to him since the '''&amp;lt;span style=&amp;quot;color:#2E8B57&amp;quot;&amp;gt; Soldier &amp;lt;/span&amp;gt;''' is capable to wear the heavy well protecting armor (platemail) and manages heavy weapon. Thereby he protects his group members. At level 15, '''[[Strongman]]''' will be able to choose '''&amp;lt;span style=&amp;quot;color:#2E8B57&amp;quot;&amp;gt; Soldier &amp;lt;/span&amp;gt;'''from two other class options. Later on, at level 31, '''&amp;lt;span style=&amp;quot;color:#2E8B57&amp;quot;&amp;gt; Soldier &amp;lt;/span&amp;gt;''' will be sub-classified into '''[[Semiprecious protector]]''' and '''[[Diamond protector]]'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;6&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#2E8B57;&amp;quot;|Icon&lt;br /&gt;
! style=&amp;quot;background:#2E8B57;&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;background:#2E8B57;&amp;quot;|Function&lt;br /&gt;
! style=&amp;quot;background:#2E8B57;&amp;quot;|Operating principle&lt;br /&gt;
|-style=&amp;quot;background:#8FBC8F;&amp;quot;&lt;br /&gt;
| [[image:Attracting_att.png]]&lt;br /&gt;
! Attracting Attention&lt;br /&gt;
| The shot caused damage, which directly depends on the strength of the distance attack&lt;br /&gt;
| Character obtains 120% of aggressiveness in the current purpose.&lt;br /&gt;
|-style=&amp;quot;background:#C3FDB8;&amp;quot;&lt;br /&gt;
| [[image:Heavy_armor.png]]&lt;br /&gt;
! Average Armor&lt;br /&gt;
| As a result trainings warrior learns to wear a suit of armor&lt;br /&gt;
| Without this skill the character cannot bear the platemail armors&lt;br /&gt;
|-style=&amp;quot;background:#8FBC8F;&amp;quot;&lt;br /&gt;
| [[image:Command_cry.png]]&lt;br /&gt;
! Command cry&lt;br /&gt;
| It increases the attack power, mobility of the group members by points and sustained power for the level by 1.&lt;br /&gt;
| The skill increases mobility, force of attack and endurance in character, pet and members of group for a period of time 15 mins. Radius of action - average.&lt;br /&gt;
|-style=&amp;quot;background:#C3FDB8;&amp;quot;&lt;br /&gt;
| [[image:Defense_stand.png]]&lt;br /&gt;
! Defensive Stand&lt;br /&gt;
| Foreign attacks cause the hero have 10% less damage and his actions make the enemy more angry.&lt;br /&gt;
| The damage obtained by character reduces and increases doubly the threat, created by the attacks of character.&lt;br /&gt;
|-style=&amp;quot;background:#8FBC8F;&amp;quot;&lt;br /&gt;
| [[image:Interception.png]]&lt;br /&gt;
! Interception&lt;br /&gt;
| Stuns the enemy for 2 and allows shortening the distance.&lt;br /&gt;
| Reduces distance with the enemy and deafens him for some time. Small effective casualty radius.&lt;br /&gt;
|-style=&amp;quot;background:#C3FDB8;&amp;quot;&lt;br /&gt;
| [[image:Shields.png]]&lt;br /&gt;
! Shields&lt;br /&gt;
| The character is permitted to have a shield with a light weapon for close combat&lt;br /&gt;
| Without this skill the character cannot wear the shields.&lt;br /&gt;
|-style=&amp;quot;background:#8FBC8F;&amp;quot;&lt;br /&gt;
| [[image:Shield_strike.png]]&lt;br /&gt;
! Shield Strike&lt;br /&gt;
| The shield blow depends on the hero’s power, it breaks saying of a magic word and it makes the enemy angry.&lt;br /&gt;
| Attacking military ability. Applied during the utterance of enemy spells which break the spell. Damage ability depends on the strength. The level of threat posed by the ability is double. Ability does not work with the slap in the face shield.&lt;br /&gt;
|-style=&amp;quot;background:#C3FDB8;&amp;quot;&lt;br /&gt;
| [[image:Strengthened_armor.png]]&lt;br /&gt;
! Strengthened Armor&lt;br /&gt;
| As a result trainings warrior learns more effectively to use platemail armors.&lt;br /&gt;
| Character obtains additional health for every 500 units of armor. Ability does not work together with the ideal armor.&lt;br /&gt;
|-style=&amp;quot;background:#8FBC8F;&amp;quot;&lt;br /&gt;
| [[image:Swords.png]]&lt;br /&gt;
! Swords&lt;br /&gt;
| It enables the hero to use one-handed swords&lt;br /&gt;
| Without this skill the character cannot use the swords&lt;br /&gt;
|-style=&amp;quot;background:#C3FDB8;&amp;quot;&lt;br /&gt;
| [[image:Vengeance.jpg]]&lt;br /&gt;
! Vengeance&lt;br /&gt;
| After warding off the attack, the hero will strike in return with 30% chance, causing 70 of extra damage and he can disarm.&lt;br /&gt;
| After successful countering the character has a chance to deliver reverse attack, with the additional fixed loss and having chance to disarm enemy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skills of the Soldier'''&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;span style=&amp;quot;color:#2E8B57&amp;quot;&amp;gt; Level of character 15 &amp;lt;/span&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
* ''Shields'' level 1&lt;br /&gt;
&lt;br /&gt;
* ''Average Armor'' level 1&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;span style=&amp;quot;color:#2E8B57&amp;quot;&amp;gt; Level of character 16 &amp;lt;/span&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
* ''Interception'' level 1&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;span style=&amp;quot;color:#2E8B57&amp;quot;&amp;gt; Level of character 20 &amp;lt;/span&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
* ''Swords'' level 1&lt;br /&gt;
&lt;br /&gt;
* ''Disarming'' level 1&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;span style=&amp;quot;color:#2E8B57&amp;quot;&amp;gt; Level of character 26 &amp;lt;/span&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
* ''Attracting Attention'' level 1&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;span style=&amp;quot;color:#2E8B57&amp;quot;&amp;gt; Level of character 28 &amp;lt;/span&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
* ''Defensive Stand'' level 1&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;span style=&amp;quot;color:#2E8B57&amp;quot;&amp;gt; Level of character 30 &amp;lt;/span&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
* ''Command cry'' level 1&lt;br /&gt;
&lt;br /&gt;
* ''Vengeance'' level 1&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;span style=&amp;quot;color:#2E8B57&amp;quot;&amp;gt; Level of character 36 &amp;lt;/span&amp;gt;''' (in parallel with the skills of new class)&lt;br /&gt;
&lt;br /&gt;
* ''Command cry'' level 2&lt;br /&gt;
&lt;br /&gt;
* ''Vengeance'' level 2&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;span style=&amp;quot;color:#2E8B57&amp;quot;&amp;gt; Level of character 40 &amp;lt;/span&amp;gt;''' (in parallel with the skills of new class)&lt;br /&gt;
&lt;br /&gt;
* ''Shield Strike'' level 1&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;span style=&amp;quot;color:#2E8B57&amp;quot;&amp;gt; Level of character 44 &amp;lt;/span&amp;gt;''' (in parallel with the skills of new class)&lt;br /&gt;
&lt;br /&gt;
* ''Shield Strike'' level 2&lt;br /&gt;
&lt;br /&gt;
* ''Strengthened Armor'' level 1&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;span style=&amp;quot;color:#2E8B57&amp;quot;&amp;gt; Level of character 48 &amp;lt;/span&amp;gt;''' (in parallel with the skills of new class)&lt;br /&gt;
&lt;br /&gt;
* ''Vengeance'' level 3&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;span style=&amp;quot;color:#2E8B57&amp;quot;&amp;gt; Level of character 50 &amp;lt;/span&amp;gt;''' (in parallel with the skills of new class)&lt;br /&gt;
&lt;br /&gt;
* ''Command cry'' level 3&lt;br /&gt;
&lt;br /&gt;
* ''Shield Strike'' level 3&lt;br /&gt;
&lt;br /&gt;
* ''Strengthened Armor'' level 2&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;span style=&amp;quot;color:#2E8B57&amp;quot;&amp;gt; Level of character 56 &amp;lt;/span&amp;gt;''' (in parallel with the skills of new class)&lt;br /&gt;
&lt;br /&gt;
* ''Shield Strike'' level 4&lt;br /&gt;
&lt;br /&gt;
* ''Strengthened Armor'' level 3&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;span style=&amp;quot;color:#2E8B57&amp;quot;&amp;gt; Level of character 60 &amp;lt;/span&amp;gt;''' (in parallel with the skills of new class)&lt;br /&gt;
&lt;br /&gt;
* ''Shield Strike'' level 5&lt;br /&gt;
&lt;br /&gt;
* ''Strengthened Armor'' level 4&lt;/div&gt;</summary>
		<author><name>Ronndo</name></author>	</entry>

	<entry>
		<id>http://rs.fragoriawiki.com/wiki/index.php/Strongman</id>
		<title>Strongman</title>
		<link rel="alternate" type="text/html" href="http://rs.fragoriawiki.com/wiki/index.php/Strongman"/>
				<updated>2011-01-09T03:14:26Z</updated>
		
		<summary type="html">&lt;p&gt;Ronndo:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Strongman.PNG]]‎ '''&amp;lt;span style=&amp;quot;color:#C85A17&amp;quot;&amp;gt;Strongman&amp;lt;/span&amp;gt;''' is the base class for all subsequent military branches, fighting at close range. It can act as a highly damage inflicting fighter, to heavily armored &amp;quot;living wall&amp;quot;.  '''[[Traveller]]'''  class can choose the class '''&amp;lt;span style=&amp;quot;color:#C85A17&amp;quot;&amp;gt;Strongman&amp;lt;/span&amp;gt;'''  at level 9 till level 15 when the time for sub class’s selection comes. So at level 15, you will have the option between 3 subclasses; '''[[Hunter]]''', '''[[Soldier]]'''  or '''[[Warrior]]'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;6&amp;quot; &lt;br /&gt;
! style=&amp;quot;background:#C85A17;&amp;quot; align=&amp;quot;center&amp;quot;|Icon&lt;br /&gt;
! style=&amp;quot;background:#C85A17;&amp;quot; align=&amp;quot;center&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;background:#C85A17;&amp;quot; align=&amp;quot;center&amp;quot;|Function&lt;br /&gt;
! style=&amp;quot;background:#C85A17;&amp;quot; align=&amp;quot;center&amp;quot;|Operating principle&lt;br /&gt;
|-style=&amp;quot;background:#DEB887;&amp;quot;&lt;br /&gt;
| [[Image:Countering.png]]&lt;br /&gt;
! Countering&lt;br /&gt;
| With this skill athlete can defend enemy attacks in close combat and avoid receiving damage, if in his hands a weapon or shield.&lt;br /&gt;
| Without this skill a character can not parry melee attacks.&lt;br /&gt;
|-style=&amp;quot;background:#FFEBCD;&amp;quot;&lt;br /&gt;
| [[Image:Disarm.png]]&lt;br /&gt;
! Disarming&lt;br /&gt;
| The enemy will be disarmed at once, and will not be able to attack with weapon for some time.&lt;br /&gt;
| Disarm the enemy, denying the attack, requiring the use of weapons. Mobs get panic and try to escape from the character.&lt;br /&gt;
|-style=&amp;quot;background:#DEB887;&amp;quot;&lt;br /&gt;
| [[Image:Health_reg.png]]&lt;br /&gt;
! Health Regeneration&lt;br /&gt;
| Health of the fighter recovers faster than usual.&lt;br /&gt;
| Without this skill a character out of combat health regenerates slowly.&lt;br /&gt;
|-style=&amp;quot;background:#FFEBCD;&amp;quot;&lt;br /&gt;
| [[Image:Light_Armor.png]]&lt;br /&gt;
! Light Armor&lt;br /&gt;
| This ability allows the athlete to wear mail type of protective gear.&lt;br /&gt;
| Without this skill a character cannot wear mail armor&lt;br /&gt;
|-style=&amp;quot;background:#DEB887;&amp;quot;&lt;br /&gt;
| [[Image:Strongblow.png]]&lt;br /&gt;
! Powerful Blow&lt;br /&gt;
| Strongman's attack caused a forceful damage, directly depended on the hero's power.&lt;br /&gt;
| Military attacking ability. Requires a melee weapon in the hands of the character. Damage depends on the strength of character. Striking current target.&lt;br /&gt;
|-style=&amp;quot;background:#FFEBCD;&amp;quot;&lt;br /&gt;
| [[Image:War_cry.png]]&lt;br /&gt;
! War Cry&lt;br /&gt;
| The inspiring battle-cry increases the mobility of group members by 100.&lt;br /&gt;
| Military strengthens skills. Increases mobility for 15 mins - the attack power of your character, pets, and members of the group. The effect includes up to 5 friendly targets. Range - average.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The distribution of abilities on levels '''&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;span style=&amp;quot;color:#C85A17&amp;quot;&amp;gt;At character level 9&amp;lt;/span&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
* ''Powerful Blow'' level 1 - Make the character strike powerfully, directly depends on the strength of character&lt;br /&gt;
&lt;br /&gt;
* ''Light Armor'' Level 1 - Allows you to wear mail protective gear&lt;br /&gt;
&lt;br /&gt;
* ''Health Regeneration ''Level 1 - Character regenerates health faster out of combat&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;span style=&amp;quot;color:#C85A17&amp;quot;&amp;gt;At character level 16&amp;lt;/span&amp;gt;''' (alone with the corresponding skills of a new class)&lt;br /&gt;
&lt;br /&gt;
* ''Powerful Blow'' level 2&lt;br /&gt;
&lt;br /&gt;
* ''Countering'' Level 1 - Increases the time parry&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;span style=&amp;quot;color:#C85A17&amp;quot;&amp;gt;At character level 18&amp;lt;/span&amp;gt;''' (alone with the corresponding skills of a new class)&lt;br /&gt;
&lt;br /&gt;
* ''War Cry'' Level 1 - Increases mobility of the group&lt;br /&gt;
&lt;br /&gt;
* ''Powerful Blow'' level 3&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;span style=&amp;quot;color:#C85A17&amp;quot;&amp;gt;At character level 20&amp;lt;/span&amp;gt;''' (alone with the corresponding skills of a new class)&lt;br /&gt;
&lt;br /&gt;
* ''Disarming'' level 1 - With a certain probability disarms the enemy&lt;br /&gt;
&lt;br /&gt;
* ''Retreat'' level 2&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;span style=&amp;quot;color:#C85A17&amp;quot;&amp;gt;At character level 24&amp;lt;/span&amp;gt;''' (alone with the corresponding skills of a new class)&lt;br /&gt;
&lt;br /&gt;
* ''Weakening'' level 4&lt;br /&gt;
&lt;br /&gt;
* ''Fire Sword Level 4''&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;span style=&amp;quot;color:#C85A17&amp;quot;&amp;gt;At character level 26&amp;lt;/span&amp;gt;''' (alone with the corresponding skills of a new class)&lt;br /&gt;
&lt;br /&gt;
* ''Retreat'' Level 3&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;span style=&amp;quot;color:#C85A17&amp;quot;&amp;gt;At character level 34&amp;lt;/span&amp;gt;''' (alone with the corresponding skills of a new class)&lt;br /&gt;
&lt;br /&gt;
* ''Powerful Blow'' level 4&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;span style=&amp;quot;color:#C85A17&amp;quot;&amp;gt;At character level 38&amp;lt;/span&amp;gt;''' (alone with the corresponding skills of a new class)&lt;br /&gt;
&lt;br /&gt;
* ''Weakening level'' 5&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;span style=&amp;quot;color:#C85A17&amp;quot;&amp;gt;At character level 42&amp;lt;/span&amp;gt;''' (alone with the corresponding skills of a new class)&lt;br /&gt;
&lt;br /&gt;
* ''Powerful Blow'' level 5&lt;br /&gt;
&lt;br /&gt;
* ''Fire Sword '' level 5&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;span style=&amp;quot;color:#C85A17&amp;quot;&amp;gt;At character level 48&amp;lt;/span&amp;gt;''' (alone with the corresponding skills of a new class)&lt;br /&gt;
&lt;br /&gt;
* ''Powerful Blow'' level 6&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;span style=&amp;quot;color:#C85A17&amp;quot;&amp;gt;At character level 52&amp;lt;/span&amp;gt;''' (alone with the corresponding skills of a new class)&lt;br /&gt;
&lt;br /&gt;
* ''Fire Sword'' Level 6&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;span style=&amp;quot;color:#C85A17&amp;quot;&amp;gt;At character level 54&amp;lt;/span&amp;gt;''' (alone with the corresponding skills of a new class)&lt;br /&gt;
&lt;br /&gt;
* ''Powerful Blow'' level 7&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;span style=&amp;quot;color:#C85A17&amp;quot;&amp;gt;At character level 56&amp;lt;/span&amp;gt;''' (alone with the corresponding skills of a new class)&lt;br /&gt;
&lt;br /&gt;
* ''Powerful Blow'' level 8&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;span style=&amp;quot;color:#C85A17&amp;quot;&amp;gt;At character level 58&amp;lt;/span&amp;gt;''' (alone with the corresponding skills of a new class)&lt;br /&gt;
&lt;br /&gt;
* ''Fire Sword'' level 7&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Ronndo</name></author>	</entry>

	<entry>
		<id>http://rs.fragoriawiki.com/wiki/index.php/Talk:Strongman</id>
		<title>Talk:Strongman</title>
		<link rel="alternate" type="text/html" href="http://rs.fragoriawiki.com/wiki/index.php/Talk:Strongman"/>
				<updated>2011-01-09T03:13:57Z</updated>
		
		<summary type="html">&lt;p&gt;Ronndo:&amp;#32;Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ronndo</name></author>	</entry>

	<entry>
		<id>http://rs.fragoriawiki.com/wiki/index.php/Soldier</id>
		<title>Soldier</title>
		<link rel="alternate" type="text/html" href="http://rs.fragoriawiki.com/wiki/index.php/Soldier"/>
				<updated>2011-01-09T03:12:38Z</updated>
		
		<summary type="html">&lt;p&gt;Ronndo:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[image:Soldier.PNG]] '''&amp;lt;span style=&amp;quot;color:#2E8B57&amp;quot;&amp;gt; Soldier &amp;lt;/span&amp;gt;''' specializes on keeping the monsters attentions to him since the '''&amp;lt;span style=&amp;quot;color:#2E8B57&amp;quot;&amp;gt; Soldier &amp;lt;/span&amp;gt;''' is capable to wear the heavy well protecting armor (platemail) and manages heavy weapon. Thereby he protects his group members. At level 15, '''[[Strongman]]''' will be able to choose '''&amp;lt;span style=&amp;quot;color:#2E8B57&amp;quot;&amp;gt; Soldier &amp;lt;/span&amp;gt;'''from two other class options. Later on, at level 31, '''&amp;lt;span style=&amp;quot;color:#2E8B57&amp;quot;&amp;gt; Soldier &amp;lt;/span&amp;gt;''' will be sub-classified into '''[[Semiprecious protector]]''' and '''[[Diamond protector]]'''.&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;6&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#2E8B57;&amp;quot;|Icon&lt;br /&gt;
! style=&amp;quot;background:#2E8B57;&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;background:#2E8B57;&amp;quot;|Function&lt;br /&gt;
! style=&amp;quot;background:#2E8B57;&amp;quot;|Operating principle&lt;br /&gt;
|-style=&amp;quot;background:#8FBC8F;&amp;quot;&lt;br /&gt;
| [[image:Attracting_att.png]]&lt;br /&gt;
! Attracting Attention&lt;br /&gt;
| The shot caused damage, which directly depends on the strength of the distance attack&lt;br /&gt;
| Character obtains 120% of aggressiveness in the current purpose.&lt;br /&gt;
|-style=&amp;quot;background:#C3FDB8;&amp;quot;&lt;br /&gt;
| [[image:Heavy_armor.png]]&lt;br /&gt;
! Average Armor&lt;br /&gt;
| As a result trainings warrior learns to wear a suit of armor&lt;br /&gt;
| Without this skill the character cannot bear the platemail armors&lt;br /&gt;
|-style=&amp;quot;background:#8FBC8F;&amp;quot;&lt;br /&gt;
| [[image:Command_cry.png]]&lt;br /&gt;
! Command cry&lt;br /&gt;
| It increases the attack power, mobility of the group members by points and sustained power for the level by 1.&lt;br /&gt;
| The skill increases mobility, force of attack and endurance in character, pet and members of group for a period of time 15 mins. Radius of action - average.&lt;br /&gt;
|-style=&amp;quot;background:#C3FDB8;&amp;quot;&lt;br /&gt;
| [[image:Defense_stand.png]]&lt;br /&gt;
! Defensive Stand&lt;br /&gt;
| Foreign attacks cause the hero have 10% less damage and his actions make the enemy more angry.&lt;br /&gt;
| The damage obtained by character reduces and increases doubly the threat, created by the attacks of character.&lt;br /&gt;
|-style=&amp;quot;background:#8FBC8F;&amp;quot;&lt;br /&gt;
| [[image:Interception.png]]&lt;br /&gt;
! Interception&lt;br /&gt;
| Stuns the enemy for 2 and allows shortening the distance.&lt;br /&gt;
| Reduces distance with the enemy and deafens him for some time. Small effective casualty radius.&lt;br /&gt;
|-style=&amp;quot;background:#C3FDB8;&amp;quot;&lt;br /&gt;
| [[image:Shields.png]]&lt;br /&gt;
! Shields&lt;br /&gt;
| The character is permitted to have a shield with a light weapon for close combat&lt;br /&gt;
| Without this skill the character cannot wear the shields.&lt;br /&gt;
|-style=&amp;quot;background:#8FBC8F;&amp;quot;&lt;br /&gt;
| [[image:Shield_strike.png]]&lt;br /&gt;
! Shield Strike&lt;br /&gt;
| The shield blow depends on the hero’s power, it breaks saying of a magic word and it makes the enemy angry.&lt;br /&gt;
| Attacking military ability. Applied during the utterance of enemy spells which break the spell. Damage ability depends on the strength. The level of threat posed by the ability is double. Ability does not work with the slap in the face shield.&lt;br /&gt;
|-style=&amp;quot;background:#C3FDB8;&amp;quot;&lt;br /&gt;
| [[image:Strengthened_armor.png]]&lt;br /&gt;
! Strengthened Armor&lt;br /&gt;
| As a result trainings warrior learns more effectively to use platemail armors.&lt;br /&gt;
| Character obtains additional health for every 500 units of armor. Ability does not work together with the ideal armor.&lt;br /&gt;
|-style=&amp;quot;background:#8FBC8F;&amp;quot;&lt;br /&gt;
| [[image:Swords.png]]&lt;br /&gt;
! Swords&lt;br /&gt;
| It enables the hero to use one-handed swords&lt;br /&gt;
| Without this skill the character cannot use the swords&lt;br /&gt;
|-style=&amp;quot;background:#C3FDB8;&amp;quot;&lt;br /&gt;
| [[image:Vengeance.jpg]]&lt;br /&gt;
! Vengeance&lt;br /&gt;
| After warding off the attack, the hero will strike in return with 30% chance, causing 70 of extra damage and he can disarm.&lt;br /&gt;
| After successful countering the character has a chance to deliver reverse attack, with the additional fixed loss and having chance to disarm enemy.&lt;br /&gt;
|}&lt;br /&gt;
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&lt;br /&gt;
'''Skills of the Soldier'''&lt;br /&gt;
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'''&amp;lt;span style=&amp;quot;color:#2E8B57&amp;quot;&amp;gt; Level of character 15 &amp;lt;/span&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
* ''Shields'' level 1&lt;br /&gt;
&lt;br /&gt;
* ''Average Armor'' level 1&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;span style=&amp;quot;color:#2E8B57&amp;quot;&amp;gt; Level of character 16 &amp;lt;/span&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
* ''Interception'' level 1&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;span style=&amp;quot;color:#2E8B57&amp;quot;&amp;gt; Level of character 20 &amp;lt;/span&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
* ''Swords'' level 1&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;span style=&amp;quot;color:#2E8B57&amp;quot;&amp;gt; Level of character 26 &amp;lt;/span&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
* ''Attracting Attention'' level 1&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;span style=&amp;quot;color:#2E8B57&amp;quot;&amp;gt; Level of character 28 &amp;lt;/span&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
* ''Defensive Stand'' level 1&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;span style=&amp;quot;color:#2E8B57&amp;quot;&amp;gt; Level of character 30 &amp;lt;/span&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
* ''Command cry'' level 1&lt;br /&gt;
&lt;br /&gt;
* ''Vengeance'' level 1&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;span style=&amp;quot;color:#2E8B57&amp;quot;&amp;gt; Level of character 36 &amp;lt;/span&amp;gt;''' (in parallel with the skills of new class)&lt;br /&gt;
&lt;br /&gt;
* ''Command cry'' level 2&lt;br /&gt;
&lt;br /&gt;
* ''Vengeance'' level 2&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;span style=&amp;quot;color:#2E8B57&amp;quot;&amp;gt; Level of character 40 &amp;lt;/span&amp;gt;''' (in parallel with the skills of new class)&lt;br /&gt;
&lt;br /&gt;
* ''Shield Strike'' level 1&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;span style=&amp;quot;color:#2E8B57&amp;quot;&amp;gt; Level of character 44 &amp;lt;/span&amp;gt;''' (in parallel with the skills of new class)&lt;br /&gt;
&lt;br /&gt;
* ''Shield Strike'' level 2&lt;br /&gt;
&lt;br /&gt;
* ''Strengthened Armor'' level 1&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;span style=&amp;quot;color:#2E8B57&amp;quot;&amp;gt; Level of character 48 &amp;lt;/span&amp;gt;''' (in parallel with the skills of new class)&lt;br /&gt;
&lt;br /&gt;
* ''Vengeance'' level 3&lt;br /&gt;
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'''&amp;lt;span style=&amp;quot;color:#2E8B57&amp;quot;&amp;gt; Level of character 50 &amp;lt;/span&amp;gt;''' (in parallel with the skills of new class)&lt;br /&gt;
&lt;br /&gt;
* ''Command cry'' level 3&lt;br /&gt;
&lt;br /&gt;
* ''Shield Strike'' level 3&lt;br /&gt;
&lt;br /&gt;
* ''Strengthened Armor'' level 2&lt;br /&gt;
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'''&amp;lt;span style=&amp;quot;color:#2E8B57&amp;quot;&amp;gt; Level of character 56 &amp;lt;/span&amp;gt;''' (in parallel with the skills of new class)&lt;br /&gt;
&lt;br /&gt;
* ''Shield Strike'' level 4&lt;br /&gt;
&lt;br /&gt;
* ''Strengthened Armor'' level 3&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;span style=&amp;quot;color:#2E8B57&amp;quot;&amp;gt; Level of character 60 &amp;lt;/span&amp;gt;''' (in parallel with the skills of new class)&lt;br /&gt;
&lt;br /&gt;
* ''Shield Strike'' level 5&lt;br /&gt;
&lt;br /&gt;
* ''Strengthened Armor'' level 4&lt;/div&gt;</summary>
		<author><name>Ronndo</name></author>	</entry>

	<entry>
		<id>http://rs.fragoriawiki.com/wiki/index.php/Talk:Front-line_Soldier</id>
		<title>Talk:Front-line Soldier</title>
		<link rel="alternate" type="text/html" href="http://rs.fragoriawiki.com/wiki/index.php/Talk:Front-line_Soldier"/>
				<updated>2011-01-09T03:10:28Z</updated>
		
		<summary type="html">&lt;p&gt;Ronndo:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Name ==&lt;br /&gt;
&lt;br /&gt;
Why is this class named Front-Line Soldier when it is a ranged class? - Ronndo&lt;/div&gt;</summary>
		<author><name>Ronndo</name></author>	</entry>

	<entry>
		<id>http://rs.fragoriawiki.com/wiki/index.php/Talk:Front-line_Soldier</id>
		<title>Talk:Front-line Soldier</title>
		<link rel="alternate" type="text/html" href="http://rs.fragoriawiki.com/wiki/index.php/Talk:Front-line_Soldier"/>
				<updated>2011-01-09T03:10:15Z</updated>
		
		<summary type="html">&lt;p&gt;Ronndo:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Name ==&lt;br /&gt;
&lt;br /&gt;
Why is this class named Front-Line Soldier when it is a ranged class&lt;/div&gt;</summary>
		<author><name>Ronndo</name></author>	</entry>

	<entry>
		<id>http://rs.fragoriawiki.com/wiki/index.php/Talk:Front-line_Soldier</id>
		<title>Talk:Front-line Soldier</title>
		<link rel="alternate" type="text/html" href="http://rs.fragoriawiki.com/wiki/index.php/Talk:Front-line_Soldier"/>
				<updated>2011-01-09T03:09:55Z</updated>
		
		<summary type="html">&lt;p&gt;Ronndo:&amp;#32;/* Name */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Name&lt;br /&gt;
**Why is this class called Front-Line Soldier when it is a ranger class? -Ronndo&lt;br /&gt;
&lt;br /&gt;
== Name ==&lt;br /&gt;
&lt;br /&gt;
Why is this class named Front-Line Soldier when it is a ranged class&lt;/div&gt;</summary>
		<author><name>Ronndo</name></author>	</entry>

	<entry>
		<id>http://rs.fragoriawiki.com/wiki/index.php/Talk:Front-line_Soldier</id>
		<title>Talk:Front-line Soldier</title>
		<link rel="alternate" type="text/html" href="http://rs.fragoriawiki.com/wiki/index.php/Talk:Front-line_Soldier"/>
				<updated>2011-01-09T03:04:32Z</updated>
		
		<summary type="html">&lt;p&gt;Ronndo:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Name&lt;br /&gt;
**Why is this class called Front-Line Soldier when it is a ranger class? -Ronndo&lt;/div&gt;</summary>
		<author><name>Ronndo</name></author>	</entry>

	<entry>
		<id>http://rs.fragoriawiki.com/wiki/index.php/Talk:Front-line_Soldier</id>
		<title>Talk:Front-line Soldier</title>
		<link rel="alternate" type="text/html" href="http://rs.fragoriawiki.com/wiki/index.php/Talk:Front-line_Soldier"/>
				<updated>2011-01-09T03:04:02Z</updated>
		
		<summary type="html">&lt;p&gt;Ronndo:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Why is this class called Front-Line Soldier when it is a ranger class?? -Ronndo&lt;/div&gt;</summary>
		<author><name>Ronndo</name></author>	</entry>

	<entry>
		<id>http://rs.fragoriawiki.com/wiki/index.php/Talk:Front-line_Soldier</id>
		<title>Talk:Front-line Soldier</title>
		<link rel="alternate" type="text/html" href="http://rs.fragoriawiki.com/wiki/index.php/Talk:Front-line_Soldier"/>
				<updated>2011-01-09T03:03:38Z</updated>
		
		<summary type="html">&lt;p&gt;Ronndo:&amp;#32;Created page with 'Why is this class called Front-Line Soldier when it is a ranger class??'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Why is this class called Front-Line Soldier when it is a ranger class??&lt;/div&gt;</summary>
		<author><name>Ronndo</name></author>	</entry>

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