Strongman

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Image:Strongman.PNGStrongman is the base class for all subsequent military branches, fighting at close range. It can act as a highly damage inflicting fighter, to heavily armored "living wall". Traveller class can choose the class Strongman at level 9 till level 15 when the time for sub class’s selection comes. So at level 15, you will have the option between 3 subclasses; Hunter, Soldier or Warrior.

Icon Name Function Operating principle
Image:Strongblow.png Strong Blow Strongman invests in the next shot great power and does more damage than usual. Military attacking ability. Requires a melee weapon in the hands of the character. Damage depends on the strength of character. Striking current target.
Image:Light_Armor.png Light Armor This ability allows the athlete to wear mail type of protective gear. Without this skill a character cannot wear mail armor
Image:Health_reg.png Health Regeneration Health of the fighter recovers faster than usual. Without this skill a character out of combat health regenerates slowly.
Image:Countering.png Countering With this skill athlete can fend off enemy attacks in close combat and avoid receiving damage, if in his hands a weapon or shield. Without this skill a character can not parry melee attacks.
Image:War_cry.png War Cry All associates strongman move and attack faster. Military strengthens skills. Increases mobility and over time - the attack power of your character, satellites, and members of the group. The effect includes up to 5 friendly targets. Range - average.
Image:Disarm.png Disarmament The enemy will be disarmed at once, and will not be able to attack with weapon for some time. Disarm the enemy, denying the attack, requiring the use of weapons. Mobs of this panic and try to escape from the character.

The distribution of abilities on levels

At character level 9

  • Strong Blow level 1 - Beat the character deals damage directly depends on the strength of character
  • Light Armor Level 1 - Allows you to wear leather protective gear
  • Health Regeneration Level 1 - Character regenerates health faster out of combat

At character level 16 (alone with the corresponding skills of a new class)

  • Strong Blow level 2
  • Countering Level 1 - Increases the time parry

At character level 18 (alone with the corresponding skills of a new class)

  • War Cry Level 1 - Increases mobility sogrupnikov
  • Strong Blow level 3

At character level 20 (alone with the corresponding skills of a new class)

  • Disarmament level 1 - With a certain probability disarms the enemy
  • Deviation level 2

At character level 24 (alone with the corresponding skills of a new class)

  • Weakening level 4
  • Fire Sword Level 4

At character level 26 (alone with the corresponding skills of a new class)

  • Retreat Level 3

At character level 34 (parallel with the skills of a new class)

  • Strong Blow level 4

At character level 38 (parallel with the skills of a new class)

  • Weakening level 5

At character level 42 (parallel with the skills of a new class)

  • Strong Blow level 5
  • Fire Sword level 5

At character level 48 (parallel with the skills of a new class)

  • Strong Blow level 6

At character level 52 (alone with the corresponding skills of a new class)

  • Fire Sword Level 6

At character level 54 (alone with the corresponding skills of a new class)

  • Strong Blow level 7

At character level 56 (alone with the corresponding skills of a new class)

  • Strong Blow level 8

At character level 58 (alone with the corresponding skills of a new class)

  • Fire Sword level 7
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