Update 3.12

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* Fixed the damage from the guards, the damage a million or more units will no longer manifest.=
* Fixed the damage from the guards, the damage a million or more units will no longer manifest.=
* Mana usage and spell effects are now directly dependent on the difference between the level of character and the level at which he obtains the spell.
* Mana usage and spell effects are now directly dependent on the difference between the level of character and the level at which he obtains the spell.
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* All the pastures have PC-zones.=
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* All pastures are player-killing zones now.
* Added animation during the collection of resources.
* Added animation during the collection of resources.
[[Category: February 2010]]
[[Category: February 2010]]
[[Category: Updates]]
[[Category: Updates]]

Current revision as of 15:07, 13 May 2010

Updated - 3rd February 2010.

  • Boss "Winter" in the Snow Forts has its own unique model.
  • Reset the class leads to a recalculation of mana / health so that it corresponds the character in accordance with its level and class.
  • Skills with positive effects is no longer damaging side-effects of pets or group members.
  • Fixed display of additional features on the items, the more they do not appear to 2 times.++
  • Fixed the process of hatching, pets, now the probability of different types of pets are correct.
  • Fixed the growth points of dragons, born in version 2.0.
  • Fixed the resurrection of monsters in pastures, quest monsters and bosses.
  • For pets that do not have the adult form (chanterelles, tiger) will no longer appear hungry. Also fixed a bug that causes incorrect behavior of these pets.
  • Fixed problem that caused it to neotobrazheniyu Boyar, princely and royal store the characters that have fulfilled all the conditions for this.
  • Fixed "poison arrows", it now reduces the effects of treatment within the correct time.+-=
  • Made changes, eliminating problems with the limit of damage pets.=
  • The bonus of the complete set of the Defender now correctly increases the level of aggression towards mobs.
  • Fixed the damage from the guards, the damage a million or more units will no longer manifest.=
  • Mana usage and spell effects are now directly dependent on the difference between the level of character and the level at which he obtains the spell.
  • All pastures are player-killing zones now.
  • Added animation during the collection of resources.
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