Strongman
From FragoriaWiki
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[[Image:Strongman.PNG]] '''<span style="color:#C85A17">Strongman</span>''' is the base class for all subsequent military branches, fighting at close range. It can act as a highly damage inflicting fighter, to heavily armored "living wall". '''[[Traveller]]''' class can choose the class '''<span style="color:#C85A17">Strongman</span>''' at level 9 till level 15 when the time for sub class’s selection comes. So at level 15, you will have the option between 3 subclasses; '''[[Hunter]]''', '''[[Soldier]]''' or '''[[Warrior]]'''. | [[Image:Strongman.PNG]] '''<span style="color:#C85A17">Strongman</span>''' is the base class for all subsequent military branches, fighting at close range. It can act as a highly damage inflicting fighter, to heavily armored "living wall". '''[[Traveller]]''' class can choose the class '''<span style="color:#C85A17">Strongman</span>''' at level 9 till level 15 when the time for sub class’s selection comes. So at level 15, you will have the option between 3 subclasses; '''[[Hunter]]''', '''[[Soldier]]''' or '''[[Warrior]]'''. | ||
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{| cellspacing="2" cellpadding="6" | {| cellspacing="2" cellpadding="6" | ||
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! style="background:#C85A17;" align="center"|Operating principle | ! style="background:#C85A17;" align="center"|Operating principle | ||
|-style="background:#DEB887;" | |-style="background:#DEB887;" | ||
- | | [[Image: | + | | [[Image:Countering.png]] |
- | ! | + | ! Countering |
- | | | + | | With this skill athlete can defend enemy attacks in close combat and avoid receiving damage, if in his hands a weapon or shield. |
- | | | + | | Without this skill a character can not parry melee attacks. |
|-style="background:#FFEBCD;" | |-style="background:#FFEBCD;" | ||
- | | [[Image: | + | | [[Image:Disarm.png]] |
- | ! | + | ! Disarming |
- | | | + | | The enemy will be disarmed at once, and will not be able to attack with weapon for some time. |
- | | | + | | Disarm the enemy, denying the attack, requiring the use of weapons. Mobs get panic and try to escape from the character. |
|-style="background:#DEB887;" | |-style="background:#DEB887;" | ||
| [[Image:Health_reg.png]] | | [[Image:Health_reg.png]] | ||
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| Without this skill a character out of combat health regenerates slowly. | | Without this skill a character out of combat health regenerates slowly. | ||
|-style="background:#FFEBCD;" | |-style="background:#FFEBCD;" | ||
- | | [[Image: | + | | [[Image:Light_Armor.png]] |
- | ! | + | ! Light Armor |
- | | | + | | This ability allows the athlete to wear mail type of protective gear. |
- | | Without this skill a character | + | | Without this skill a character cannot wear mail armor |
|-style="background:#DEB887;" | |-style="background:#DEB887;" | ||
+ | | [[Image:Strongblow.png]] | ||
+ | ! Powerful Blow | ||
+ | | Strongman's attack caused a forceful damage, directly depended on the hero's power. | ||
+ | | Military attacking ability. Requires a melee weapon in the hands of the character. Damage depends on the strength of character. Striking current target. | ||
+ | |-style="background:#FFEBCD;" | ||
| [[Image:War_cry.png]] | | [[Image:War_cry.png]] | ||
! War Cry | ! War Cry | ||
- | | | + | | The inspiring battle-cry increases the mobility of group members by 100. |
- | | Military strengthens skills. Increases mobility | + | | Military strengthens skills. Increases mobility for 15 mins - the attack power of your character, pets, and members of the group. The effect includes up to 5 friendly targets. Range - average. |
- | + | ||
- | + | ||
- | + | ||
- | + | ||
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|} | |} | ||
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'''The distribution of abilities on levels ''' | '''The distribution of abilities on levels ''' | ||
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'''<span style="color:#C85A17">At character level 9</span>''' | '''<span style="color:#C85A17">At character level 9</span>''' | ||
- | * '' | + | * ''Powerful Blow'' level 1 - Make the character strike powerfully, directly depends on the strength of character |
- | * ''Light Armor'' Level 1 - Allows you to wear | + | * ''Light Armor'' Level 1 - Allows you to wear mail protective gear |
* ''Health Regeneration ''Level 1 - Character regenerates health faster out of combat | * ''Health Regeneration ''Level 1 - Character regenerates health faster out of combat | ||
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'''<span style="color:#C85A17">At character level 16</span>''' (alone with the corresponding skills of a new class) | '''<span style="color:#C85A17">At character level 16</span>''' (alone with the corresponding skills of a new class) | ||
- | * '' | + | * ''Powerful Blow'' level 2 |
- | * Countering Level 1 - Increases the time parry | + | * ''Countering'' Level 1 - Increases the time parry |
'''<span style="color:#C85A17">At character level 18</span>''' (alone with the corresponding skills of a new class) | '''<span style="color:#C85A17">At character level 18</span>''' (alone with the corresponding skills of a new class) | ||
- | * ''War Cry'' Level 1 - Increases mobility | + | * ''War Cry'' Level 1 - Increases mobility of the group |
- | * '' | + | * ''Powerful Blow'' level 3 |
'''<span style="color:#C85A17">At character level 20</span>''' (alone with the corresponding skills of a new class) | '''<span style="color:#C85A17">At character level 20</span>''' (alone with the corresponding skills of a new class) | ||
- | * '' | + | * ''Disarming'' level 1 - With a certain probability disarms the enemy |
- | * '' | + | * ''Retreat'' level 2 |
'''<span style="color:#C85A17">At character level 24</span>''' (alone with the corresponding skills of a new class) | '''<span style="color:#C85A17">At character level 24</span>''' (alone with the corresponding skills of a new class) | ||
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* ''Retreat'' Level 3 | * ''Retreat'' Level 3 | ||
- | '''<span style="color:#C85A17">At character level 34</span>''' ( | + | '''<span style="color:#C85A17">At character level 34</span>''' (alone with the corresponding skills of a new class) |
- | * '' | + | * ''Powerful Blow'' level 4 |
- | '''<span style="color:#C85A17">At character level 38</span>''' ( | + | '''<span style="color:#C85A17">At character level 38</span>''' (alone with the corresponding skills of a new class) |
* ''Weakening level'' 5 | * ''Weakening level'' 5 | ||
- | '''<span style="color:#C85A17">At character level 42</span>''' ( | + | '''<span style="color:#C85A17">At character level 42</span>''' (alone with the corresponding skills of a new class) |
- | * '' | + | * ''Powerful Blow'' level 5 |
* ''Fire Sword '' level 5 | * ''Fire Sword '' level 5 | ||
- | '''<span style="color:#C85A17">At character level 48</span>''' ( | + | '''<span style="color:#C85A17">At character level 48</span>''' (alone with the corresponding skills of a new class) |
- | * '' | + | * ''Powerful Blow'' level 6 |
'''<span style="color:#C85A17">At character level 52</span>''' (alone with the corresponding skills of a new class) | '''<span style="color:#C85A17">At character level 52</span>''' (alone with the corresponding skills of a new class) | ||
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'''<span style="color:#C85A17">At character level 54</span>''' (alone with the corresponding skills of a new class) | '''<span style="color:#C85A17">At character level 54</span>''' (alone with the corresponding skills of a new class) | ||
- | * '' | + | * ''Powerful Blow'' level 7 |
'''<span style="color:#C85A17">At character level 56</span>''' (alone with the corresponding skills of a new class) | '''<span style="color:#C85A17">At character level 56</span>''' (alone with the corresponding skills of a new class) | ||
- | * '' | + | * ''Powerful Blow'' level 8 |
'''<span style="color:#C85A17">At character level 58</span>''' (alone with the corresponding skills of a new class) | '''<span style="color:#C85A17">At character level 58</span>''' (alone with the corresponding skills of a new class) | ||
* ''Fire Sword'' level 7 | * ''Fire Sword'' level 7 | ||
+ | [[Category:Classes]] |
Current revision as of 03:14, 9 January 2011
Strongman is the base class for all subsequent military branches, fighting at close range. It can act as a highly damage inflicting fighter, to heavily armored "living wall". Traveller class can choose the class Strongman at level 9 till level 15 when the time for sub class’s selection comes. So at level 15, you will have the option between 3 subclasses; Hunter, Soldier or Warrior.
The distribution of abilities on levels
At character level 9
- Powerful Blow level 1 - Make the character strike powerfully, directly depends on the strength of character
- Light Armor Level 1 - Allows you to wear mail protective gear
- Health Regeneration Level 1 - Character regenerates health faster out of combat
At character level 16 (alone with the corresponding skills of a new class)
- Powerful Blow level 2
- Countering Level 1 - Increases the time parry
At character level 18 (alone with the corresponding skills of a new class)
- War Cry Level 1 - Increases mobility of the group
- Powerful Blow level 3
At character level 20 (alone with the corresponding skills of a new class)
- Disarming level 1 - With a certain probability disarms the enemy
- Retreat level 2
At character level 24 (alone with the corresponding skills of a new class)
- Weakening level 4
- Fire Sword Level 4
At character level 26 (alone with the corresponding skills of a new class)
- Retreat Level 3
At character level 34 (alone with the corresponding skills of a new class)
- Powerful Blow level 4
At character level 38 (alone with the corresponding skills of a new class)
- Weakening level 5
At character level 42 (alone with the corresponding skills of a new class)
- Powerful Blow level 5
- Fire Sword level 5
At character level 48 (alone with the corresponding skills of a new class)
- Powerful Blow level 6
At character level 52 (alone with the corresponding skills of a new class)
- Fire Sword Level 6
At character level 54 (alone with the corresponding skills of a new class)
- Powerful Blow level 7
At character level 56 (alone with the corresponding skills of a new class)
- Powerful Blow level 8
At character level 58 (alone with the corresponding skills of a new class)
- Fire Sword level 7