Graphics Settings

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[[Image:Effect_Settings.jpg|Thumb|Centre|Effect Settings]]
[[Image:Effect_Settings.jpg|Thumb|Centre|Effect Settings]]
# The quality of animation:
# The quality of animation:
-
## High - version with animation of 12 frames per second
+
#* High - version with animation of 12 frames per second
-
## Medium - Animated version 6 frames per second
+
#* Medium - Animated version 6 frames per second
-
## Low - Animated version 1 frame per second
+
#* Low - Animated version 1 frame per second
# Improve the quality of effects:
# Improve the quality of effects:
-
## Enables or disables animated effects on location
+
#* Enables or disables animated effects on location
# Animation monsters:
# Animation monsters:
-
## max - to show all kinds of monster animations
+
#* max - to show all kinds of monster animations
-
## min - the minimum necessary to show animations of monsters
+
#* min - the minimum necessary to show animations of monsters
# Improve the quality of objects:
# Improve the quality of objects:
-
## Enables or disables the replacement of some facilities more resource
+
#* Enables or disables the replacement of some facilities more resource
# Number of characters:
# Number of characters:
-
## Specifies the number of different models of each character (from one - the very first appearance, five - a golden doll).
+
#* Specifies the number of different models of each character (from one - the very first appearance, five - a golden doll).
# Weapons:
# Weapons:
-
## min - displays the minimum set of animations of attacks and expectations
+
#* min - displays the minimum set of animations of attacks and expectations
-
## max - shows all the attack animations and expectations
+
#* max - shows all the attack animations and expectations

Revision as of 08:14, 19 July 2010


Effect Settings

  1. The quality of animation:
    • High - version with animation of 12 frames per second
    • Medium - Animated version 6 frames per second
    • Low - Animated version 1 frame per second
  2. Improve the quality of effects:
    • Enables or disables animated effects on location
  3. Animation monsters:
    • max - to show all kinds of monster animations
    • min - the minimum necessary to show animations of monsters
  4. Improve the quality of objects:
    • Enables or disables the replacement of some facilities more resource
  5. Number of characters:
    • Specifies the number of different models of each character (from one - the very first appearance, five - a golden doll).
  6. Weapons:
    • min - displays the minimum set of animations of attacks and expectations
    • max - shows all the attack animations and expectations
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