Sorcerer

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[[Image:Sorcerer.PNG]]  '''<span style="color:#4682B4">Sorcerer</span>''' specializes in inflecting all variety of elemental magic damage of which some of them are area magic. They also have shields of magic origin that protect them from magic and the same time increase their own magic spells too. The '''<span style="color:#4682B4">Sorcerer</span>''' perform better in a distant combats then the close ones. '''[[Shaman]]'''  can choose to be sorcerer at level 15 which later at level 31 it is sub-classified into two classes of elemental magic; '''[[Fire Spellweaver]]''' and '''[[Ice Spellweaver]]'''.
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[[Image:Sorcerer.PNG]]  '''<span style="color:#4682B4">Sorcerer</span>'''
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The sorcerer specializes in the application of ranged magic damage. Not very adapted for survival in physical combat, a sufficient set of the abilities allows characters to both destroy enemies and also strongly change their disposition when necessary.
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Sorcerers use two-handed staffs and wear leather armors.
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specializes in inflecting all variety of elemental magic damage of which some of them are area magic. They also have shields of magic origin that protect them from magic and the same time increase their own magic spells too. The '''<span style="color:#4682B4">Sorcerer</span>''' perform better in a distant combats then the close ones. '''[[Shaman]]'''  can choose to be sorcerer at level 15 which later at level 31 it is sub-classified into two classes of elemental magic; '''[[Fire Spellweaver]]''' and '''[[Ice Spellweaver]]'''.
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! [Icon]
! [Icon]
! Name
! Name
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! Active/Passive
! Function
! Function
! Description
! Description
|-style="background:#B0C4DE;"
|-style="background:#B0C4DE;"
| [[Image:Air_shield.png]]
| [[Image:Air_shield.png]]
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! Air Shield
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! Magic Shield
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| It protects the magician from arrows, missile weapon and the magic words of each elemental magic.
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| Passive
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| Once in a while the character receives a shield that absorbs a certain amount of damage. This amount depends directly on intellect points.  
| The protective shield increases resistance to piercing injury and protection from magic elements.  Does not work with other spells such as armor.
| The protective shield increases resistance to piercing injury and protection from magic elements.  Does not work with other spells such as armor.
|-style="background:#E3E4FA;"
|-style="background:#E3E4FA;"
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| Without this skill the character cannot use the two-handed staffs.
| Without this skill the character cannot use the two-handed staffs.
|-style="background:#B0C4DE;"
|-style="background:#B0C4DE;"
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| [[Image:Ice_ring.png]]
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| [[Image:Interruption.png]]
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! Ice Ring
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! Interruption
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| The circle of ice around the target causes damages to all enemies in the zone of action
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| Active
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| Attacking spell of water magic damage. Damage is depended on the extra water/all magic damage. It attacks all the mobs in a small radius around the target. Effective casualty radius-high.
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| Short electric discharge interrupts the spell use of a target and causes a certain amount of damage.
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| Depends on caster's damage.
|-style="background:#E3E4FA;"
|-style="background:#E3E4FA;"
| align="center" | [[Image:Lightning.png]]
| align="center" | [[Image:Lightning.png]]
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! Lightning
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! Thunder
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| Lightning damages four of nearest enemies
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| Active
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| Attacking spell of air magic damage. Damage is depended on the extra air/all magic damage. It jumps over on the chain from the current purpose on its neighbors. It strikes to 4 enemies. Effective casualty radius - high.
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| The main offensive AoE ability, it inflicts six targets in a certain radius from the spell’s main target (including the main target itself).
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| Attacking spell of air magic damage. Damage is depends on intellect. Effective casualty radius - high.
|-style="background:#B0C4DE;"
|-style="background:#B0C4DE;"
| align="center" |[[Image:Magic_shield.png]]
| align="center" |[[Image:Magic_shield.png]]
! Magic Shield
! Magic Shield
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|Passive
| The enemy's attack can generate a magic shield, which absorbs damage.
| The enemy's attack can generate a magic shield, which absorbs damage.
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| The shield, which generates upon the physical attacks on the sorcerers, absorbs damage.
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| When receiving magical damage, the character restores a certain amount of mana.
|-style="background:#E3E4FA;"
|-style="background:#E3E4FA;"
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| align="center" | [[Image:Strength_earth.png]]
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| align="center" | [[Image:Teleport.png]]
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! Strength of the Earth
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! Teleport
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| Active
| All companions in the group start damaging additionally by earth magic
| All companions in the group start damaging additionally by earth magic
| Attacks and spells by all characters, companions and members of the group in the area of the buff/aura are increased by the magic of earth.
| Attacks and spells by all characters, companions and members of the group in the area of the buff/aura are increased by the magic of earth.

Revision as of 07:28, 3 June 2012

Image:Sorcerer.PNG Sorcerer The sorcerer specializes in the application of ranged magic damage. Not very adapted for survival in physical combat, a sufficient set of the abilities allows characters to both destroy enemies and also strongly change their disposition when necessary.

Sorcerers use two-handed staffs and wear leather armors.

specializes in inflecting all variety of elemental magic damage of which some of them are area magic. They also have shields of magic origin that protect them from magic and the same time increase their own magic spells too. The Sorcerer perform better in a distant combats then the close ones. Shaman  can choose to be sorcerer at level 15 which later at level 31 it is sub-classified into two classes of elemental magic; Fire Spellweaver and Ice Spellweaver.


[Icon] Name Active/Passive Function Description
Image:Air_shield.png Magic Shield Passive Once in a while the character receives a shield that absorbs a certain amount of damage. This amount depends directly on intellect points. The protective shield increases resistance to piercing injury and protection from magic elements. Does not work with other spells such as armor.
Image:2handed_staff.png Dual staffs This skill allows the use of two-handed staffs. Without this skill the character cannot use the two-handed staffs.
Image:Interruption.png Interruption Active Short electric discharge interrupts the spell use of a target and causes a certain amount of damage. Depends on caster's damage.
Image:Lightning.png Thunder Active The main offensive AoE ability, it inflicts six targets in a certain radius from the spell’s main target (including the main target itself). Attacking spell of air magic damage. Damage is depends on intellect. Effective casualty radius - high.
Image:Magic_shield.png Magic Shield Passive The enemy's attack can generate a magic shield, which absorbs damage. When receiving magical damage, the character restores a certain amount of mana.
Image:Teleport.png Teleport Active All companions in the group start damaging additionally by earth magic Attacks and spells by all characters, companions and members of the group in the area of the buff/aura are increased by the magic of earth.


Skills of the Sorcerer

Level of character 15

  • Two-handed staffs level 1
  • Lightning level 1

Level of character 22

  • Magic Shield level 1

Level of character 24

  • Air Shield level 1

Level of character 30

  • Ice Ring level 1
  • Strength of the Earth level 1

Level of character 32 (in parallel with the corresponding skills of new class)

  • Air Shield level 2

Level of character 42 (in parallel with the corresponding skills of new class)

  • Air Shield level 3

Level of character 52 (in parallel with the corresponding skills of new class)

  • Air Shield level 4
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