Fire Spellwever
From FragoriaWiki
(Difference between revisions)
(2 intermediate revisions not shown) | |||
Line 5: | Line 5: | ||
{| cellspacing="2" cellpadding="6" border="0" | {| cellspacing="2" cellpadding="6" border="0" | ||
! bgcolor="#3B9C9C"|[Icon] | ! bgcolor="#3B9C9C"|[Icon] | ||
- | ! bgcolor="# | + | ! bgcolor="#3B9C9C"|Name |
- | ! bgcolor="# | + | ! bgcolor="#3B9C9C"|Function |
- | ! bgcolor="# | + | ! bgcolor="#3B9C9C"|Operating principle |
|-bgcolor="#92C7C7" | |-bgcolor="#92C7C7" | ||
| [[image:]] | | [[image:]] | ||
Line 13: | Line 13: | ||
| It increases the hazard of the critical strike with the magic words by % and makes damages with fire and air increased by a number | | It increases the hazard of the critical strike with the magic words by % and makes damages with fire and air increased by a number | ||
| The armor increases the critical, increase base weapons damage; fire spell and air spell damages. The duration of armor is 720 mins. The spell can be given on any group member. It is only useful with air and fire magic. | | The armor increases the critical, increase base weapons damage; fire spell and air spell damages. The duration of armor is 720 mins. The spell can be given on any group member. It is only useful with air and fire magic. | ||
- | |-bgcolor="# | + | |-bgcolor="#C2DFFF" |
| [[image:]] | | [[image:]] | ||
! Fireball | ! Fireball | ||
| The ball of fire explodes in the indicated point, damaging value amount to all who are in the zone of action. | | The ball of fire explodes in the indicated point, damaging value amount to all who are in the zone of action. | ||
| The fireball explodes on the targeted location damaging enemies (to 5 purposes) using fire magic. Loss depends on additional magic damage. Effective casualty radius - large. | | The fireball explodes on the targeted location damaging enemies (to 5 purposes) using fire magic. Loss depends on additional magic damage. Effective casualty radius - large. | ||
- | |-bgcolor="# | + | |-bgcolor="#92C7C7" |
| [[image:]] | | [[image:]] | ||
! Fire Within | ! Fire Within | ||
| The target cannot move, attack or defend himself and it gives 345 of damage per second for the total period of the spell | | The target cannot move, attack or defend himself and it gives 345 of damage per second for the total period of the spell | ||
| Stunning spell. The inflicting damage is fire type. Deafens enemy and cause fire damage every second for 5 sec. The value of damage depends on additional loss by magic. Effective casualty radius - small. | | Stunning spell. The inflicting damage is fire type. Deafens enemy and cause fire damage every second for 5 sec. The value of damage depends on additional loss by magic. Effective casualty radius - small. | ||
- | |-bgcolor="# | + | |-bgcolor="#C2DFFF" |
| [[image:]] | | [[image:]] | ||
! Hell Forge | ! Hell Forge | ||
| Armor suits and weapons of the enemy become red hot, causing high damage starting from 2400. | | Armor suits and weapons of the enemy become red hot, causing high damage starting from 2400. | ||
| Fire spells damage, very strong damage on the target. A quantity of loss depends on additional harm by magic. Effective casualty radius - average | | Fire spells damage, very strong damage on the target. A quantity of loss depends on additional harm by magic. Effective casualty radius - average | ||
- | |-bgcolor="# | + | |-bgcolor="#92C7C7" |
| [[image:]] | | [[image:]] | ||
! Lightning Arrows | ! Lightning Arrows | ||
| Lightning arrows damage 135 of the enemies standing two cells far from the hero. | | Lightning arrows damage 135 of the enemies standing two cells far from the hero. | ||
| Lightning arrows create cone like disperse spell from the character, striking to three enemies with the magic of air. Damage depends on additional magic damage. | | Lightning arrows create cone like disperse spell from the character, striking to three enemies with the magic of air. Damage depends on additional magic damage. | ||
- | |-bgcolor="# | + | |-bgcolor="#C2DFFF" |
| [[image:]] | | [[image:]] | ||
! Magic Absorption | ! Magic Absorption | ||
| The incoming spells from the enemies instead of causing harms will absorb the damage and in also elevate the mana depending on the force of attack. | | The incoming spells from the enemies instead of causing harms will absorb the damage and in also elevate the mana depending on the force of attack. | ||
| With a certain chance, the incoming spells, which fell on the character, instead of putting harm, will restore mana. Quantity of mana depends on the force spell. | | With a certain chance, the incoming spells, which fell on the character, instead of putting harm, will restore mana. Quantity of mana depends on the force spell. | ||
- | |-bgcolor="# | + | |-bgcolor="#92C7C7" |
| [[image:]] | | [[image:]] | ||
! Shocking Magic | ! Shocking Magic |
Current revision as of 15:05, 16 June 2010
[[image:]] Fire Spellweaver specializes in the inflection of damage by the magic of fire and air spells and has capabilities of causing area damages as well. In the group, Fire Spellweaver performs the role of magician and attacks the enemies by standing at distance, because magic spell damage and enhance the group members attacks. Sorcerer can select the class of Fire Spellweaver beginning from level 31.
[Icon] | Name | Function | Operating principle |
---|---|---|---|
[[image:]] | Fire Armor | It increases the hazard of the critical strike with the magic words by % and makes damages with fire and air increased by a number | The armor increases the critical, increase base weapons damage; fire spell and air spell damages. The duration of armor is 720 mins. The spell can be given on any group member. It is only useful with air and fire magic. |
[[image:]] | Fireball | The ball of fire explodes in the indicated point, damaging value amount to all who are in the zone of action. | The fireball explodes on the targeted location damaging enemies (to 5 purposes) using fire magic. Loss depends on additional magic damage. Effective casualty radius - large. |
[[image:]] | Fire Within | The target cannot move, attack or defend himself and it gives 345 of damage per second for the total period of the spell | Stunning spell. The inflicting damage is fire type. Deafens enemy and cause fire damage every second for 5 sec. The value of damage depends on additional loss by magic. Effective casualty radius - small. |
[[image:]] | Hell Forge | Armor suits and weapons of the enemy become red hot, causing high damage starting from 2400. | Fire spells damage, very strong damage on the target. A quantity of loss depends on additional harm by magic. Effective casualty radius - average |
[[image:]] | Lightning Arrows | Lightning arrows damage 135 of the enemies standing two cells far from the hero. | Lightning arrows create cone like disperse spell from the character, striking to three enemies with the magic of air. Damage depends on additional magic damage. |
[[image:]] | Magic Absorption | The incoming spells from the enemies instead of causing harms will absorb the damage and in also elevate the mana depending on the force of attack. | With a certain chance, the incoming spells, which fell on the character, instead of putting harm, will restore mana. Quantity of mana depends on the force spell. |
[[image:]] | Shocking Magic | The magic of elements is more effective in the area of magic word coverage; the damage by the magic of elements is increased by 100. | In the zone of action of aura additional damage are added to all elemental spells by the fixed value. |
Skills of Fire Spellweaver
Level of character 31
- Fire Armor level 1
Level of character 40
- Fire Within level 1
- Fire Armor level 2
Level of character 44
- Fireball level 1
- Fire Armor level 3
Level of character 46
- Hell Forge level 1
Level of character 50
- Fireball level 2
- Magic Absorption level 1
Level of character 54
- Fire Armor level 4
Level of character 56
- Fireball level 3
Level of character 58
- Magic Absorption level 2
- Lightning Arrows level 1
Level of character 60
- Fireball level 4
- Hell Forge level 2
Level of character 63
- Lightning Arrows level 2
- Shocking Magic level 1
Level of character 65
- Hell Forge level 3
- Shocking Magic level 2
- Magic Absorption level 3
- Lightning Arrows level 3